# ========================================================================================= # Cutscene: BASIL's DEATHTRAP DIALOGUE # ========================================================================================= #Talk to Basil message_0: faceset: MainCharacter_Basil faceindex: 1 text: \basOMORI! message_1: faceset: MainCharacter_Basil faceindex: 0 text: \bas... message_2: faceset: MainCharacter_Basil faceindex: 1 text: \basIt's...\! it's really you!\!
Thank goodness you're here... I'm so relieved. message_3: faceset: MainCharacter_Basil faceindex: 4 text: \basI tried so hard to find my way out, but...\! this place is huge.\!
I kept getting lost over and over... so after a while...
I just gave up... message_4: faceset: MainCharacter_Basil faceindex: 4 text: \basI'm sorry...\! Maybe I should have tried harder... message_5: faceset: MainCharacter_Basil faceindex: 0 text: \basThe whole time I've been here, I've been looking through my \c[4]PHOTO ALBUM\c[0] to keep me company... message_6: faceset: MainCharacter_Basil faceindex: 2 text: \basWhen I was feeling scared, I would look at all our happy memories together to calm me down... message_7: faceset: MainCharacter_Basil faceindex: 1 text: \basI knew you would come save me, OMORI!
You're my best friend after all! message_8: faceset: MainCharacter_Basil faceindex: 2 text: \basI'm sure we will be able to make it out now that you're here!\! message_9: faceset: MainCharacter_Basil faceindex: 1 text: \basThis place seems a little dangerous, but... I trust you... message_10: faceset: MainCharacter_Basil faceindex: 1 text: \basLead the way, OMORI! # ========================================================================================= # Cutscene: GOOD/BAD ROUTE: Lost Forest Progression # ========================================================================================= message_20: faceset: MainCharacter_Basil faceindex: 6 text: \basHey, OMORI...\! I was wondering...\!
Do you know how I ended up here? message_21: faceset: MainCharacter_Basil faceindex: 6 text: \basI was trying to remember, but my memory is kinda fuzzy...\!
I think...\! I was looking at a photo...\!
A photo of \quake[1]\fna broken violin... message_22: faceset: MainCharacter_Basil faceindex: 4 text: \basOr...\! hmm...\! Maybe I was imagining that?\! I'm not sure... message_23: faceset: MainCharacter_Basil faceindex: 6 text: \basAhh...\! And there's something else too, but... message_24: faceset: MainCharacter_Basil faceindex: 1 text: \basHmm...\! it...\! it's probably nothing.\!
Let's hurry and get out of here! # ========================================================================================= # Cutscene: Upon entering/respawning with BASIL at the Stump Arena # ========================================================================================= message_29: faceset: MainCharacter_Basil faceindex: 2 text: \basHey, OMORI... message_30: faceset: MainCharacter_Basil faceindex: 2 text: \basI didn't feel safe so I hid in here, but I'm glad it was you who found me. message_31: faceset: MainCharacter_Basil faceindex: 2 text: \basHow is everyone?\!
I hope you all didn't worry too much about me...\!
I can't wait to see everyone again! # ========================================================================================= # Cutscene: Upon entering Forest Stump. # ========================================================================================= message_40: faceset: MainCharacter_Basil faceindex: 6 text: \basH-Hey...\! OMORI...\! I was thinking about it and...\! I think there's something I should tell you...\!
Will you hear me out really quick? message_41: faceset: MainCharacter_Basil faceindex: 3 text: \basOMORI...? # ========================================================================================= # Cutscene: Upon entering Hallway Stump. # ========================================================================================= message_50: faceset: MainCharacter_Basil faceindex: 0 text: \basAre you feeling okay, OMORI?\! You're acting kind of weird... message_51: faceset: MainCharacter_Basil faceindex: 4 text: \basDid something happen while I was gone? # ========================================================================================= # Cutscene: Upon entering Spider Stump. # ========================================================================================= message_60: faceset: MainCharacter_Basil faceindex: 4 text: \basHey...\! I'm really sorry to bring this up, but...\!
Something has been really bothering me... message_61: faceset: MainCharacter_Basil faceindex: 3 text: \basIt's...\! umm...\! about MARI...\!
Do you maybe know what I'm talking about? message_62: faceset: MainCharacter_Basil faceindex: 4 text: \basAck!\! There's so many bugs in here...\! I don't like this place... message_63: faceset: MainCharacter_Basil faceindex: 3 text: \basOw!\! These bugs really hurt...\! I think they're biting me!\! Ack! I can't get them off! message_64: faceset: MainCharacter_Basil faceindex: 3 text: \basThere's so many of them! They're eating at me! OMORI! Help me!! # ========================================================================================= # Cutscene: Watermelon Stump # ========================================================================================= message_70: faceset: MainCharacter_Basil faceindex: 2 text: \basHey, OMORI...\! Are...\! Are you lost?
It's... It's okay if you are. I won't judge, promise! # ========================================================================================= # Cutscene: Upon entering Dark Hand Stump. # ========================================================================================= message_80: faceset: MainCharacter_Basil faceindex: 3 text: \basW-Wait...\! I'm...\! I'm sorry, OMORI.\!
I'm not really feeling like myself. message_81: faceset: MainCharacter_Basil faceindex: 3 text: \basSomething is wrong...\!
There's something I have to tell you...\!
Please...\! OMORI...\! will you listen to me? # ========================================================================================= # Cutscene: Upon entering Raft Stump. # ========================================================================================= message_90: faceset: MainCharacter_Basil faceindex: 4 text: \basOMORI...\|\^ I don't like this place at all...\|\^
It doesn't feel very safe here.\|\^ message_91: faceset: MainCharacter_Basil faceindex: 2 text: \basBut...\|\^ at least we have each other.\|\^ Haha...\|\^ message_92: faceset: MainCharacter_Basil faceindex: 4 text: \basActually...\|\^ There's something that's been really bothering me...\|\^
Would you care to hear me out?\|\^ # ========================================================================================= # Cutscene: Upon entering Elevator Stump. # ========================================================================================= message_100: faceset: MainCharacter_Basil faceindex: 0 text: \basAn elevator?\! I wonder where it leads to.\! Maybe it'll take us back home! message_101: faceset: MainCharacter_Basil faceindex: 6 text: \basA-Actually...\! while we're in here.\!
Can I share something with you?\! OMORI? # DING SFX message_102: text: Where do you want to go? message_103: text: OTHERWORLD message_104: text: VAST FOREST message_105: text: SPROUT MOLE VILLAGE message_106: text: DEEP WELL message_111: text: BLACK SPACE # Aftermath message_107: faceset: MainCharacter_Basil faceindex: 4 text: \basHold on, OMORI.\! I... I think I'm stuck. message_108: faceset: MainCharacter_Basil faceindex: 4 text: \basCould you help me out? # message_109: text: \basHnnn...\| Gggg...\| Huahhh...\| O... MORI... # ========================================================================================= # Cutscene: Upon entering Mercy Stump. # ========================================================================================= message_110: faceset: MainCharacter_Basil faceindex: 4 text: \basH-Hey, OMORI...\! This place doesn't look very safe...\!
Maybe we should try to find another way out... # ========================================================================================= # Cutscene: Upon entering Friends Stump. # ========================================================================================= message_120: faceset: MainCharacter_Basil faceindex: 6 text: \basHey, OMORI...\!
There's been something I've been meaning to tell you...\!
I keep seeing something in my head... message_121: faceset: MainCharacter_Basil faceindex: 4 text: \basIt's me and you...\! and...\! we're...\!
We're standing next to each other... message_122: faceset: MainCharacter_Basil faceindex: 3 text: \bas...\! And MARI...\! MARI is there, too...\! but... #HERO walks in the screen #Basil exclamation mark icon message_123: faceset: MainCharacter_Basil faceindex: 1 text: \basHERO! It's you!\! What are you doing here? message_124: faceset: MainCharacter_Basil faceindex: 1 text: \basLook, OMORI! HERO is here!\! Let's follow him! #FOLLOW HERO message_125: faceset: MainCharacter_Basil faceindex: 1 text: \basKEL!\! AUBREY!\! It's so good to see you, guys!! message_126: faceset: MainCharacter_Basil faceindex: 2 text: \basHow have you been?\! Did you miss me? Hehe... #Aubrey and KEL do their tag poses. message_127: faceset: MainCharacter_Basil faceindex: 3 text: \basW-Wait...\! What...\! What are you guys doing? message_128: faceset: MainCharacter_Basil faceindex: 3 text: \basOMORI-- #Screen goes black. # ========================================================================================= # Cutscene: Upon entering RED SPACE # ========================================================================================= message_134: text: Finger. #Stump exit message_130: faceset: MainCharacter_Basil faceindex: 4 text: \basH-Hey, OMORI...\! You're acting kind of cold...\!
Did I do something wrong? message_131: faceset: MainCharacter_Basil faceindex: 3 text: \bas\{\Com[2]AHHH! \Com[2]WHAT'S HAPPENING!? message_132: faceset: MainCharacter_Basil faceindex: 3 text: \bas\Com[2]\{OMORI!!\! HELP ME!!! #Talk to Basil #Repeat message_132 message_133: faceset: MainCharacter_Basil faceindex: 3 text: \bas\Com[2]\{PLEASE!!!! #OMORI CUTS BASIL # ========================================================================================= # Cutscene: Upon entering Black Space Entrance. # ========================================================================================= message_140: faceset: MainCharacter_Basil faceindex: 2 text: \basHey, is that the exit?\! That was fast... haha...\! message_141: faceset: MainCharacter_Basil faceindex: 1 text: \basI'm so glad you're my friend, OMORI.\!
You always seem to know how to handle everything...\!
I really admire that. message_142: faceset: MainCharacter_Basil faceindex: 6 text: \basH-Hey, OMORI...\! Actually...\! Sorry...\!
Before we go, there's...\! umm... message_143: faceset: MainCharacter_Basil faceindex: 6 text: \basThere's something I need to tell you... message_144: faceset: MainCharacter_Basil faceindex: 4 text: \basIt's...\! It's about MARI... #Spotlight on Exit disappears message_145: faceset: MainCharacter_Basil faceindex: 3 text: \bas\Com[2]H-Huh?\! What happened!?\! \Com[2]The exit disappeared! message_146: faceset: MainCharacter_Basil faceindex: 4 text: \basOh no...\! OMORI...\!
What do we do now? #When OMORI talks to BASIL, he CUTS him instead. message_147: faceset: MainCharacter_Basil faceindex: 4 text: \basO-OMORI... ! message_148: faceset: MainCharacter_Basil faceindex: 4 text: \basO-OMORI, help me! # ========================================================================================= # NEUTRAL ROUTE: Upon entering Black Space Entrance. # ========================================================================================= message_150: faceset: MainCharacter_Basil faceindex: 2 text: \basHey! It's the exit!\! We finally made it out, OMORI! message_151: faceset: MainCharacter_Basil faceindex: 1 text: \basCome on, let's go! Everyone's waiting for us! #INSIDE THE TREEHOUSE message_160: text: cat message_161: text: toast message_162: text: toy message_163: text: game message_164: text: tv message_165: text: book #--- message_166: text: date message_167: text: toast? message_168: text: fun message_169: text: cards message_170: text: heavy message_171: text: cook #--- message_172: text: summer message_173: text: friend message_174: text: gone message_175: text: cookies message_176: text: kel message_177: text: blook #--- message_180: text: \nExpand your mind, OMORI! message_181: text: \nExpand! message_182: text: \nExpand your mind! message_183: text: \nExpand, OMORI! message_184: text: \n\fnExpand... message_185: text: \n\}\}\fnExpand... message_186: text: \nDon't talk to me. message_187: text: \nFollow the cloud! message_188: text: Upside down. message_189: text: \nDance, skinboy! message_190: text: You took a nice nap.