# ----------------------------------------------- # - NEW DIALOGUE: 750+ # ----------------------------------------------- #SM TOWN Door Guard message_750: text: \nAhem...\! If I may have your \c[4]SHOW TICKETS\c[0] please. message_751: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubYes yes, of course MR. SPROUT MOLE, sir!\!
We have our tickets right here! message_752: text: AUBREY reached into your POCKET and took out the \c[4]SHOW TICKETS\c[0]. message_753: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubHere you go, MR. SPROUT MOLE. message_754: text: \nOh...\! \com[2]Oh, my!\! I can't believe my eyes...\! These are front row tickets!\! You...\! You all must have made some great sacrifices to be here today...\! I applaud you. message_755: text: \nForgive me for calling you strange-looking earlier.\!
At a second glance, you four are the most normal-looking SPROUT MOLES I have ever seen. #SM TOWN Ticket Vendor (Before Show) message_760: text: \nPlease enjoy your front row seats, fellow normal-looking SPROUT MOLES! #SM TOWN Ticket Vendor (After Show) message_761: text: \nWow! What an explosive finale!\!
Isn't SWEETHEART just the greatest? #Blackletter Video Tape message_762: text: You got an unlabeled tape. #Watering Plants message_763: text: OMORI gained 1 HEART. message_764: text: AUBREY gained 1 HEART. message_765: text: KEL gained 1 HEART. message_766: text: HERO gained 1 HEART. #Molly Entrance Tube message_767: text: \"OUT OF ORDER\" message_778: text: \"UNDER CONSTRUCTION\" #Molly Password Puzzle (Before) message_768: text: I ❤ MOLLY message_769: text: PASSWORD message_770: text: HUMPHREY message_771: text: BOOM message_772: text: ROBOT message_773: text: NEVERMIND #Molly Password Puzzle (After) message_774: text: BOMB message_775: text: BOMO message_776: text: MOMB message_777: text: BOOM # === Night Scares === #Fridge message_780: text: There is nothing inside. # === Otherworld Ladder Hector === message_801: text: A regular rock. # === SW Garden Statue === message_802: text: \nYou said, "NEVERMIND." # === Vast Forest === message_803: text: \nIt seems that I am the perfect length to block this path. # === Mustard Sub === message_804: text: The SPACE PIRATES are entranced by their CAPTAIN. # === SW Garden Guards === message_805: text: \nAs a member of the esteemed elite, I have a special code word to hide...\! but you probably wouldn't know anything about that. message_806: text: \nCareful where you tread...\! You are in the presence of one of SWEETHEART's distinguished elites.\! I will guard the wisdom of this castle with my life! message_807: text: \nProtecting the sacred password is an arduous task.
\!Perhaps one day you fine young moles will carry the same burden of the illustrious elite. message_808: text: \nUhh... Hi?\! I'm, like... super busy standing here being one of the calamitous elite and all.\! Can I, like... help you with something? # === Sprout Mole Village === message_809: text: Do you want to cut the Christmas tree? message_810: text: Do you want to cut the wire? # === Last Resort Elevator === message_811: text: You used your \c[4]COOL KEY CARD\c[0]. # === Hidden Library === message_812: text: Do you want to place your \c[4]SHEET MUSIC\c[0]? message_813: text: All the words have been scribbled out. message_814: text: OMORI learned \c[1]VERTIGO\c[0]. message_815: text: OMORI learned \c[1]CRIPPLE\c[0]. message_816: text: OMORI learned \c[1]SUFFOCATE\c[0]. # === Otherworld Ladder === message_817: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herBASIL has got to be around here somewhere. # === Doom Tomb === message_821: text: "1" message_822: text: "2" message_823: text: "3" message_824: text: "4" message_825: text: "5" message_826: text: "6" message_827: text: "7" message_828: text: "8" message_829: text: "9" message_834: text: "0" # === Slime Girls Lair === message_830: text: Do you want to give your \c[4]SLIMY KEYCARD\c[0] to HUMPHREY? message_831: text: \n\sinv[1]Ooooooooh... \sinv[0]A \c[4]SLIMY KEYCARD\c[0]! message_832: text: \n\sinv[1]Yum, yum!\sinv[0]\! So...\! Did you want to go downstairs now? message_833: text: \n\sinv[1]Alrighty~\! I'll be right here! \quake[1]Nyak, nyak!\quake[0] # === BS Clearing === message_840: text: W...Wait...\! P-Please, \n[8]...\! Don't leave me...\! \fn
Not again...\who # === Last Resort Construction === message_850: text: MARI message_851: text: BASIL # === FA HIGH FIVE === message_860: faceset: MainCharacters_Faraway faceindex: 24 text: But on the bright side, at least we have BASIL's \c[4]PHOTO ALBUM\c[0] now... and it only took us half a day, too!\! Talk about teamwork!\! How about a high five, \n[8]?\kel message_861: faceset: MainCharacters_Faraway faceindex: 13 text: You know, \n[8].\! You were pretty awesome back there...\! jumping in to the lake to save BASIL like that.\kel message_867: faceset: MainCharacters_Faraway faceindex: 12 text: Even if HERO ended up saving the day, I think you deserve some recognition too.\! How about a high five?\kel message_862: faceset: MainCharacters_Faraway faceindex: 14 text: Yo, \n[8].\! Thanks for letting us sleep over last night...\! and for spending your last few days with me.\! You're a real friend.\! \com[2]High five!\kel message_863: text: Do you want to high five KEL? # === NORTH COAST === message_864: faceset: MainCharacter_Mari faceindex: 3 text: Steady your heartbeat...\!
Don't be afraid.\! It's not as scary as you think.\mar # === SUMMONING ROOM === message_865: text: A portal has been opened. # === DINO'S DIG === message_866: text: BEST CHOICE # === MYSTERY POTION === message_868: text: The effects of the MYSTERY POTION wore off... # === SW Servant Quarters === message_869: text: PICK RANDOMLY # === UWH TOLL === message_870: text: \nYou thought you'd be able to sneak by here if there were three of you kids, huh? \!This isn't just a carpool lane...\! It's a double carpool lane! # === STATIC VOID === message_871: text: \nYou killed me... # === LAST RESORT HOTEL === message_872: text: The doll's eyes are hollowed out.\! Do you want to look inside? # === Mystery Potion === message_993: text: The MYSTERY POTION doesn't work in bathrooms for some reason. message_994: text: The MYSTERY POTION did not work on AUBREY. message_995: text: The MYSTERY POTION did not work on KEL. message_996: text: The MYSTERY POTION did not work on HERO. message_997: text: The label says the MYSTERY POTION only works underwater. message_998: text: The effects of the MYSTERY POTION wore off... # === NEIGHBOR'S ROOM === message_1000: text: Do you want to join your friends? # ----------------------------------------------- # - UNSORTED # ----------------------------------------------- message_607: faceset: MainCharacters_DreamWorld faceindex: 40 text: Hold on, OMORI.\! We should go check on BASIL first...\her # ----------------------------------------------- # - PUZZLE ROOMs (4) # ----------------------------------------------- #WEBBED PARTY # message_511: # faceset: MainCharacters_DreamWorld # faceindex: 4 # text: Hey, watch it!\aub # message_512: # faceset: MainCharacters_DreamWorld # faceindex: 28 # text: Ow.\kel # message_513: # faceset: MainCharacters_DreamWorld # faceindex: 40 # text: T-there's no rush...\her # ----------------------------------------------- # - JUNKYARD III (144) # ----------------------------------------------- #KEY message_343: text: You got a \c[4]JUNKYARD KEY\c[0]! # ----------------------------------------------- # - JUNKYARD IV (145) # ----------------------------------------------- #FIRST THROW EVENT message_200: text: \nThey call me SCARETHROW.\! I am stuck in the ground.\!
Throw things at me...\! and hear a strange sound! message_201: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWhoa, cool! Sounds like my kind of game! message_202: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelLet me try, OMORI! Please! message_203: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelCome on, OMORI! TAG me already! message_204: faceset: MainCharacters_DreamWorld faceindex: 17 text: \aubHold on OMORI, I want to see what this does! #SCARETHROW message_345: text: \nWasn't that fun?\! Come again another day and try again! message_346: text: \nYou can stop now. message_347: text: \nThis is really starting to hurt... message_348: text: \nPlease... stop it... message_349: text: \n... message_350: text: \nIf you don't stop now, I'm going to have to report you to the authorities. message_351: text: \nPlease stop...\! I'm asking you politely. message_352: text: \nStop it.\! Stop it right now, I say! message_353: text: \nHmph...\! Words just mean nothing to you, I see. message_354: text: \nSigh...\! I remember when people used to listen to me...\!
Y'know... back in high school, everyone used to make fun of me for having no legs. message_355: text: \nThey'd say things like...\!
"Oh look! It's SCARETHROW, standing in the same spot like he always does!\! Let's use him for target practice!" message_356: text: \n\sinv[1]Ohoooooo...\sinv[0]\! Kids are so mean... Like really, really horrible... message_357: text: \nHeh heh...\! You're just throwing balls at me!\!
What do I even have to complain about?\!
This is nothing compared to what I used to go through. message_358: text: \nIt always starts small, y'know?\! First, it was \c[5]RUBBER BANDS\c[0]... then \c[13]RUBBER BALLS\c[0]...\! I remember once a kid even threw a desk at me. message_359: text: \nYeah...\! That's right...\! I took an entire desk head-on!\! I used to tell myself... if I could survive that, I could survive anything! message_360: text: \nNow, see...\! If I had hands... we could play catch. message_361: text: \nHere, throw me the ball.\! I'll try to catch it. message_362: text: \nDarn...\! I guess it slipped right through my fingers...\! Haha...\!
Don't worry...\! I'll get it next time. message_363: text: \nOh! I almost had that one!\! I was really close... Did you see?\!
Come on... Try it again. message_364: text: \nHaha...\! Ah, man... Good times... message_365: text: \nCould it be... that I don't have real arms either?\! I wonder... message_366: text: \nSigh...\! I wish I could move... message_367: text: \nI could travel the world...\! settle down with someone I love...\! start a family... message_368: text: \nNo...\! It's dangerous to dream so recklessly.\!
Why must I be stuck here?\!
Am I not allowed to have anything nice? message_369: text: \nWhy is fate so cruel? What did I do wrong?\!
It's not fair...\! I hate this... message_370: text: \nAh... What's this feeling?\! I think I'm crying.\! Am I crying?\!
I don't have tear ducts so I can't tell.\!
Sigh...\! Just forget I said any of this, okay? message_371: text: \nThey call me SCARETHROW.\! I am stuck in the ground.\!
Throw things at me...\! and hear a strange sound! # ----------------------------------------------- # - JUNKYARD VI (147) # ----------------------------------------------- #COUCH message_154: text: This feels like a good place to relax.\!
Would you like to take a break? message_155: text: Is it time to go already? message_156: text: Just a little longer... # ----------------------------------------------- # - JUNKYARD VIII (149) # ----------------------------------------------- #KEY MAGNET, AUBREY SMASH message_178: text: An electric field is preventing you from getting any closer. #ROSA message_341: text: \nOkay...?\! That was weird... # ----------------------------------------------- # - JUNKYARD IX (150) # ----------------------------------------------- #ROSA message_506: text: \nYou'll never catch me, stick legs! message_342: faceset: MainCharacters_DreamWorld faceindex: 30 text: Hurry, OMORI! After her!
We need that \c[4]SPECIAL MIXTAPE\c[0]!\kel # ----------------------------------------------- # - PYREFLY FOREST (156, 158, 160) # ----------------------------------------------- #EMPTY TRACK SPACES message_51: text: The railroad track is missing a segment. message_52: text: Do you want to set down a \c[4]WOODEN TRACK\c[0] here? #ITEM message_344: text: You got a \c[4]MATCHBOX\c[0]. message_625: text: You got a \c[4]WOODEN TRACK\c[0]. #CANDLE message_623: text: You need a \c[4]MATCHBOX\c[0] to light this candle. # ----------------------------------------------- # - PYREFLY: WILLOW (153) # ----------------------------------------------- message_157: text: MOON JOKE message_158: text: SCARECROW JOKE message_159: text: BICYCLE JOKE message_160: text: PENGUIN JOKE message_161: text: CHEESE JOKE message_162: text: OCEAN JOKE message_163: text: CONSTRUCTION JOKE # ----------------------------------------------- message_188: text: The surface of the water is shimmering. message_189: text: Do you want to throw 10 CLAMS into the lake?\$ message_190: text: You don't have any CLAMS. message_191: text: ... message_192: text: There's an empty \c[4]JOKE BOOK\c[0] here.\! Pick it up? message_193: text: It's always good to have some jokes on hand.\!
If only you had a \c[4]JOKE BOOK\c[0] to write them down in... message_194: text: Egg-cellent!\!
You recorded the joke in your \c[4]JOKE BOOK\c[0]. # ----------------------------------------------- # - PYREFLY: VIII (160) # ----------------------------------------------- #DEAD MOLE CLUSTER message_507: faceset: MainCharacters_DreamWorld faceindex: 28 text: What the heck is this thing!?\!
It's... kind of slimy...\! and smells like bad apples. \kel message_508: faceset: MainCharacters_DreamWorld faceindex: 19 text: There's more forest on the other side of this lump.
\!Come on, AUBREY! Smash this thing to smithereens!\kel message_509: faceset: MainCharacters_DreamWorld faceindex: 1 text: Oh? What's this? You're asking me for help, KEL?\! How rare!\aub message_510: faceset: MainCharacters_DreamWorld faceindex: 2 text: Step aside! I'll show you all how it's done!\aub message_511: faceset: MainCharacters_DreamWorld faceindex: 3 text: \Com[2]I'm gonna give this strange lump all I've got!\aub #special charge up AUBREY SMASH + screen shake, but it does not budge #pause message_512: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kel... message_513: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aub... message_514: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWell...\! this is embarrassing.\!
I guess we should find another way past this thing. message_630: faceset: MainCharacters_DreamWorld faceindex: 11 text: Yes...\! Let's do that...\aub # ----------------------------------------------- # - PYREFLY: IX (161) # ----------------------------------------------- message_800: faceset: MainCharacters_DreamWorld faceindex: 7 text: \com[2]Where are you going, OMORI!?\! Please don't leave me here...\aub message_515: faceset: MainCharacters_DreamWorld faceindex: 31 text: Uh... OMORI?\! I think you're forgetting somebody...\kel message_516: faceset: MainCharacters_DreamWorld faceindex: 48 text: OMORI...\! I could... probably use a little help here...\her # ----------------------------------------------- # - SWEETHEART'S CASTLE: DUNGEON F1 (182) # ----------------------------------------------- #Skeleton message_380: text: \nI've been stuck down here so long, I feel like I can barely move a muscle... message_381: text: \n...\! Eh?\! What's that face for? #Contestant moles message_395: text: \nOh, no! What are we going to do!?\!
No one ever escapes \c[11]THE DUNGEON\C[0]! #Mole closest to door message_517: text: \n\com[2]\sinv[1]\{\{HEEEEEEEEEEEEEEEEEEELP US!! # ----------------------------------------------- # - SWEETHEART'S CASTLE: TORTURE ROOM (184) # ----------------------------------------------- message_518: text: \nI have made a grave mistake and will now suffer the consequences. # ----------------------------------------------- # - SWEETHEART'S CASTLE: FOYER (172) # ----------------------------------------------- #Gathered moles message_519: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelAww, geez...\! Look at the size of this crowd! message_520: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubWe'll never get through at this rate!\! Let's look around for another exit... message_852: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herHmmm... Maybe the crowd will die down eventually...\! We should check back here later. #'MAXIMUS' message_244: text: \nStop, imposters!
I know what you are... and you are not SPROUT MOLES!\!
Hmhm! You must be wondering how I am able to tell...
You see... I am above those feeble and inexperienced HAROLDs and MARSHAs!

I am SIR MAXIMUS... and with my impressive lineage, I will be victorious and bring honor to my family! message_245: text: \nStop, imposters! I know what you are... and you are not SPROUT MOLES!

Hmhm! You must be wondering how I am able to tell...
\!You see... I am the son of the fabled warrior of legend,
SIR MAXIMUS...
You may have bested my father, but I am stronger than he!\! With my impressive lineage and my father by my side, I will be victorious! message_246: text: \nStop, imposters! I know what you are... and you are not SPROUT MOLES!

Hmhm! You must be wondering how I am able to tell...
\!You see... I am the son of the fabled warrior of legend,
SIR MAXIMUS II and grandson of SIR MAXIMUS...
You may have bested my father and grandfather, but that has only fueled my rage and thirst for vengeance!

With my impressive lineage and my father and grandfather by my side, I will be victorious and avenge my family! # ----------------------------------------------- # - SWEETHEART'S CASTLE: ART GALLERY (175) # ----------------------------------------------- message_522: text: This statue is made of the crystallized tears of SWEETHEART's enemies. message_391: text: You have become art. # ----------------------------------------------- # - SWEETHEART'S CASTLE: SERVANT'S QUARTER (180) # ----------------------------------------------- #Bottom left room message_523: text: The SPROUT MOLE gazes wistfully at SWEETHEART's portrait. message_524: text: \nI wish she would hang me up on the wall too. #Bottom right room 1 message_525: text: \nSors de ma chambre ou j'appellerai les flics! message_526: text: \nOh, Francois!\! I can't understand a single word you're saying, but you're so dreamy! #Bottom right room 2 message_527: text: \nDangit...\! How did I end up in this mess? message_528: text: \nA scary looking SPROUT MOLE named MARSHA suddenly pulled me from my home and said I was going to replace some faulty staff here. message_529: text: \nApparently the last guy got thrown into \c[11]THE DUNGEON\C[0] for treason...\! The turnover rate here must be horrible. #Top left room 1 message_530: text: \n\com[2]Don't kid yourself, cretin!
I'm going to be the one to marry SWEETHEART! message_531: text: \n\com[2]You spout delusions, twin brother!\!
Is it I who is going to marry SWEETHEART! message_532: text: \nOh, please! This will be no contest!\! When it comes to the two of us, I am by far the more dashing! message_533: text: \nDon't be foolish, brother! We look exactly the same!\! I just know that SWEETHEART is going to fall for... my personality! message_534: text: \nTsk, tsk, tsk... Nonsense, brother!\! When the time is ripe, she will fall head over heels over my \sinv[1]fashoooonable\sinv[0] new mustache! message_535: text: \nHmph! A \sinv[1]fashoooonable\sinv[0] mustache, you say!?
\!What mustache!?\! All I see are a pair of nose hairs! message_536: text: \nDear brother...\! \com[2]You're really getting on my last stem!\!
But I know how to settle this! message_537: text: \n\{\{FELLOW SPROUT MOLES!! message_660: text: \n\{\{STRANGE CREATURES!! message_538: text: \nWhich one of us do you think is a better match for SWEETHEART!? message_539: text: \nHa! What did I tell you!?\!
I'm going to go ask SWEETHEART to marry me right now! message_540: text: \n\com[2]I don't believe this nonsense! message_541: text: \nHa! As expected!\!
I'm going to go ask SWEETHEART to marry me right now! message_542: text: \nI don't believe this nonsense! message_543: text: \nOh, woe is me!\!
I mourn for my lost brother. message_544: text: \nWith his looks...
I already know it'll be off to \c[11]THE DUNGEON\C[0] with him. message_545: text: \nJust like our late third brother... message_546: text: \nI can't believe my plan worked!\! Now I can finally get this room all to myself... #Meditating mole message_547: text: \n\sinv[1]Hum... Clear your mind...\!
Hum... Harmonize with the universe...\!
Hum... Return to your natural state... message_548: text: \n\sinv[1]Hum... Become...\! \c[3]TOFU\c[0] again... message_549: text: \n\com[2]Hey! Can't you see I'm trying to meditate here!? message_550: text: \nYou bunch are so rude! #Table moles message_551: text: \nSWEETHEART is so cool...\! I wish I could work here forever! message_552: text: \nSWEETHEART is so scary!\! I wish I could go home... #Top left room 2 message_553: text: \nIt's so hard to sleep with those two in the other room! message_554: text: \nIf only we had ceilings here... message_555: text: \n\sinv[1]Snooooooooooooooooore... #Top right room message_556: text: \nDear diary...\! today...\! I...\! ...\! ... message_557: text: \nGee...\! What did I do today? # ----------------------------------------------- # - SWEETHEART'S CASTLE: BEDROOM (186) # ----------------------------------------------- message_558: text: \nHuff...\! huff...\! huff... message_901: text: \nGasp! What are you doing in here!?\! Common SPROUT MOLES aren't allowed in SWEETHEART's CHAMBERS... You know the rules! message_902: text: \nAh...\! Wait a minute...\! Perhaps you will be able to help me. message_559: text: \nSWEETHEART ordered me to move this statue out of her bedroom before she returns, but I can't get it to move at all! message_560: text: \nIf only this thing was suddenly and conveniently smashed into itty bitty pieces... message_561: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelWell, ma'am...\! What it sounds like to me is... that you're in need of some destruction...\! and AUBREY here happens to be a destruction specialist! message_903: text: \nAUBREY?\! Well, that is a very strange name for a SPROUT MOLE...\! Then again, SWEETHEART has been running out of new names to give as of late. message_562: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubWait, KEL...\! Isn't that a statue of CAPT. SPACEBOY?\!
I would feel bad destroying it. message_563: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelPsh... It's not like he's ever going to know!\! CAPT. SPACEBOY and SWEETHEART are a thing of the past...\! Live and let live, that's what I always say! message_564: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubYou don't always say that!\!
But fine... I guess I can give it a shot. message_565: text: \nI will stare at this statue and hope my psychic powers awaken in the meantime. message_566: text: \nPhew... you're real lifesavers!\!
I should have known to just leave this task to the specialists! #AUBREY READYS message_635: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubOkay...\! Here I go...\! This time...\! I won't fail! #SBF STATUE CRUMBLES message_636: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aub... message_567: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kel... message_569: text: \nMy word!\! You've done it! message_570: text: \nWell...\! Time to clean this up! message_308: text: \nMy, my... Well, this is a surprise!\!
Turns out all I had to do was lift it from the bottom! # ----------------------------------------------- # - SWEETHEART'S CASTLE: THEATER (168) # ----------------------------------------------- message_571: text: \n\}Shh...\! I'm not really here...\! ...\!
You didn't see anything. # ----------------------------------------------- # - SWEETHEART'S CASTLE: BALLROOM (178) # ----------------------------------------------- message_572: text: \n\com[2]No, no, no, no, no, no, no!\! This won't do at all!\!
You in center left! You call that singing!?\!
My cousin's plastic flamingo sings better than you! message_573: text: \nAnd don't think I can't see you in the back row dozing off during the chorus!\! Pull yourselves together, or else SWEETHEART will have us thrown in \c[11]THE DUNGEON\C[0]! message_574: faceset: MainCharacters_DreamWorld faceindex: 47 text: \nHuh...\! These SPROUT MOLES seem to have run into some trouble...\! I wonder if there's any way we can help. message_575: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\com[2]Hey, guys! Y'all need a hand?\!
We're professional helpers here, at your service! message_576: text: \nOh, thank goodness! The professionals have arrived! message_577: text: \nWe absolutely must have the choir ready before SWEETHEART's main event, but there simply isn't enough time! message_578: text: \nYou see... We SPROUT MOLES become very sleepy when listening to music...\! so as you can imagine, the choir keeps putting itself to sleep! message_579: text: \nSigh... I'm afraid we may have to resort to...\!
\quake[1]alternative...\!\quake[0] methods to keep them all awake... message_580: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelI see!\! Not to fear, dear fellow SPROUT MOLE!
\!I know...\! \quake[1]exactly...\quake[0]\! what you're talking about! message_900: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herY-You...\! You do? message_581: text: \nThank goodness, we're saved!
\!I should have expected as such from professionals. message_640: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelI'll handle this, good sir. You can trust me! message_582: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kelMR. VIRTUOSO MOLE, sir...\! I'm all ready to go. message_583: text: \nThank you, gracious professional!\!
We are in your debt. message_584: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelThis will be a piece of cake.\! Just TAG me in!\! I know \quake[1]exactly...\quake[0]\! what to do. message_585: text: \n\Com[2]Yes, yes, yes, yes, yes, yes! Splendid work!\! With your help, the main event will surely be most glorious! message_586: text: \nExcuse me, professional...\! If I may... it seems like you barely did anything... message_587: text: \nOh... It's not working...\! This situation may be hopeless... message_588: text: \nAh, I am sensing improvement already! message_589: text: \nBut... I wonder if we can do better!\!
Do you want to try again, professional? message_590: text: \nAh, it looks like it's almost time for the event! message_591: text: \nThis means we only have enough time for one more session.\! Do you want to give us one last shot? message_592: text: \nI believe in you, professional!\! Whip us into shape! message_593: text: \nThank you for your time.\!
We will try to make do with what we have. #DANCING MOLES message_373: text: \nSigh...\! I want to dance too, but no one will be my partner... message_374: text: \n...\! Will one of you dance with me? message_375: text: \nOkay! I won't disappoint you! message_376: text: \nThat was so much fun...\! Ah...\! What is this feeling?\!
My heart is racing so fast... message_377: text: \nThanks, hehe... message_378: text: \nDo you want to dance with me again? message_379: text: \nYay... message_799: text: \nSigh...\! What did I do to deserve this loneliness? # ----------------------------------------------- # - SWEETHEART'S CASTLE: GARDEN (169) # ----------------------------------------------- #First Cutscene message_594: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\sinv[1]Woo-hoo! We're finally out of SWEETHEART's castle!\!\sinv[0]
I wonder what's up with that big event everyone is preparing for... message_595: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubStrange... I don't see the SPROUT MOLES from the entrance anywhere.\! Where could they have all gone? message_596: faceset: MainCharacters_DreamWorld faceindex: 39 text: \nThere must be a hidden exit somewhere!\! Let's poke around at anything that looks suspicious. #Second Cutscene (Statue Laser) message_309: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\{\{\quake[1]YEOWCH!! THAT HURT!!\}\} message_310: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubIs everyone okay!?\! What happened!? message_650: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelUgh...\! That SWEETHEART topiary just fired a laser at us! message_311: faceset: MainCharacters_DreamWorld faceindex: 40 text: \nHmm...\! There's just gotta be a way to get rid of these guys... #Third Cutscene (Throw Platform) message_312: faceset: MainCharacters_DreamWorld faceindex: 25 text: \kelAlright, SWEETHEART... You asked for this! message_313: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kel\com[2]\{\{\sinv[1]HI-YAHHHH!! message_314: faceset: MainCharacters_DreamWorld faceindex: 24 text: \kel...\! Dang... I missed. message_315: faceset: MainCharacters_DreamWorld faceindex: 14 text: \aubOh, silly KEL!\! You're not going to knock out anything throwing like that! message_316: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubWhy don't you try aiming for once? message_317: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelHuh?\! Aim?\! I can do that? message_318: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubOf course!\! Even you can aim, KEL! message_319: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelAlright! I'll give it my best shot! #Vine Moles message_597: text: \nThese vines are going to be the death of me! message_598: text: \nCurse these vines! They just never quit! message_599: text: \nWe spend every day chopping these vines, but it never seems like we get any work done. message_600: text: \nI can almost see the other side... or can I? message_601: text: \nThese vines are tough like me! message_602: text: \nAlmost there... I think... message_603: text: \nWe keep cuttin' down these vines...
but they just keep growin' back! message_604: text: \nChop... Chop... Chop... message_605: text: \nCareful not to cut yourself! These vines are sharp! message_606: text: \nHuh... That's weird...\! I can't see anything... #PUZZLE MOLE 1 (Top Left) message_0: text: \nThere are four passwords that must be spoken to the SWEETHEART statue to unveil the secret tunnel.

Naturally, as one of the chosen elite, I have been given the responsibility of guarding the third of four! message_1: text: \nHuh?\! You want to know the password?\!
Oh no...\! I'm sorry...\! I'm not supposed to tell anyone... message_2: text: \nHuh? You really need it?\! Like you really, really need it?\!
Like you really, really, really need it?\! Like you really, really, really, really, really, really, really, really, really need it? message_3: text: \n...\! Hmm...\! Hmmmmmm...\!
I guess I have no choice then...\!
But you have to promise not to tell anyone else!
\Com[2]\{PINKY-SWEAR ON IT! message_4: text: \nAnd done!\!
Phew... I was worried you might've been someone untrustworthy!
Now...\! lean in closer...\!
\}The password that I have been entrusted with is...\! "FILLED".\!
You got that?\! Promise you won't tell anyone, okay? message_5: text: \nI'm sorry, but you have to learn how to keep a secret before I can tell you the secret password. #PUZZLE MOLE 2 (Bottom Right) message_400: text: \nThere are four passwords that must be spoken to the SWEETHEART statue to unveil the secret tunnel.

Naturally, as one of the chosen elite, I have been given the responsibility of guarding the second of four! message_6: text: \nYou want to know the password, eh?\!
\com[2]Not so fast there, buddy.\!
I gotta say... You're awfully tall for a SPROUT MOLE... message_7: text: \n\com[2]How do I know if you really are one of us highly intelligent and majestic creatures?\! You think I'd ever spill the password to a potential spy? \!Ha!\! Don't make me laugh! message_8: text: \nIf you're so sure you're a SPROUT MOLE, why don't you prove it?\! I'll tell you the password... if you can guess what am I thinking about right now! message_9: text: TOFU message_10: text: SWEETHEART message_151: text: SURVIVAL message_152: text: \n\com[2]A-ha!\! I knew there was something fishy about you! message_153: text: \nEveryone knows SPROUT MOLES are immortal!
\!Guards, take these buffoons away! #You are transported to THE DUNGEON cell. message_401: text: \nThere are four passwords that must be spoken to the SWEETHEART statue to unveil the secret tunnel.

Naturally, as one of the chosen elite, I have been given the responsibility of guarding the second of four! message_11: text: \nOh...\! Mmm...\! Delicious \c[3]TOFU\c[0]... message_12: text: \nOh...\! Hmmm...\! I was thinking about \c[3]TOFU\c[0]...\! but...\!
you know what... you're right! message_13: text: \nI should absolutely be thinking about SWEETHEART!
Perhaps you are even more of a SPROUT MOLE than me! message_14: text: \nI apologize for ever doubting you.\! I guess there are all kinds of SPROUT MOLES out there!

Now...\! lean in closer...\!
\}The password that I have been entrusted with is...\! "JELLY".\!
You got that?\! Promise you won't tell anyone, okay? #PUZZLE MOLE 3 (Bottom Left) message_402: text: \nThere are four passwords that must be spoken to the SWEETHEART statue to unveil the secret tunnel.

Naturally, as one of the chosen elite, I have been given the responsibility of guarding the first of four! message_15: text: \nIt's a beautiful day out in the garden isn't it, brothers and sisters? message_16: text: \nAh!\! You are saying you would like to know of the password?\!
I apologize.\! I'm afraid that is not in my jurisdiction. message_17: text: \nThough...\! I suppose something tasty, off-white, and cube-ish may change my mind... #Give puzzle mole a consumable message_20: text: Give CAROL THE ILLUSTRIOUS a \c[3]TOFU\c[0]? #Give mole TOFU message_18: text: \nOh...\! Mmm...\! Delicious, irresistible \c[3]TOFU\c[0]...
\!I suppose I could let it slip just this once... #Give mole anything else message_19: text: \nNow...\! lean in closer...\!
\}The password that I have been entrusted with is...\! "SWEET".\!
You got that?\! Promise you won't tell anyone, okay? message_624: text: You don't have any \c[3]TOFU\c[0]. # message_20: # text: \nUgh... Bleh!\! What did you give me!?\!
I cannot break my vows over this gruel! #PUZZLE MOLE 4 (Top Right) MSG 22 - 23 message_403: text: \nThere are four passwords that must be spoken to the SWEETHEART statue to unveil the secret tunnel.

Naturally, as one of the chosen elite, I have been given the responsibility of guarding the fourth of four! message_21: text: \nBut, ugh!\! I'm supposed to hold onto this super secret password and everything, right? But, like, it's about food, so now I'm just thinking about food all the time...
It makes me so hungry, that I've started chewing on the grass to curb my appetite! Can you believe it!? They should really start providing food to the guards around here! message_22: text: \nAnd like, what kind of password is "DONUT" anyway?\! As in like, that stupid pet name that weird blue guy always called SWEETHEART or something?
\com[2]Puh-lease!\! That's no secret at all! Anyone could guess that! They were always walking around here and acting all couple-y, calling each other names like that back and forth...
Saying things like, "Why won't you ask me to marry you yet?" and "I'm sorry. My friends don't approve of this relationship..." all the time... Ugh! So annoying! message_23: text: \nBut, whatever...\! I'm still stuck here guarding the passwords with those three other guards...\! Those guys couldn't keep a secret to save their lives!
Hmph! That's right! Pity me if you want! See if I care!\! Here I am, trapped here in this lonely little corner in the garden, guarding the word "DONUT" of all things!\! Geez-louise! #PASSWORD STATUE PART 1 message_24: text: You stared at the side of the statue. message_405: text: \n\Com[2]\quake[1]\{\{HEY!! EYES UP HERE!!! message_25: text: An impressive statue of SWEETHEART casts a discomforting shadow over the garden. message_26: text: \n\quake[1]\{\{WHAT'S THE PASSWORD? #ADJECTIVE message_27: text: MAGICAL message_28: text: FLAMING message_29: text: ROMANTIC message_30: text: BEAUTIFUL #NOUN message_31: text: PLANET message_32: text: FLAMINGO message_33: text: MOLE message_34: text: PINEAPPLE #DESCRIPTOR message_35: text: EATING message_36: text: SIZED message_37: text: INHALING message_38: text: SUMMONING #NOUN message_39: text: STATUE message_40: text: TOAST message_41: text: WHALE message_42: text: ELEVATOR #ANSWERS message_43: text: SWEET message_44: text: JELLY message_45: text: FILLED message_46: text: DONUT #PASSWORD STATUE PART 2 message_47: text: \n... And? message_48: text: ...\. ...\. ...\. ...\. ...\. message_49: text: \nYou said, \"\v[101] \v[102] \v[103] \v[104]\"\c[0]. message_50: text: \n\Com[2]\quake[1]\{\{WRONG!!! message_404: text: \n\Com[2]\quake[1]\{\{FINE!!!! message_411: text: \nHmph...\. ...\. ... message_412: text: You stared at the back of the statue. # ----------------------------------------------- # - SW CASTLE: DUNGEON (183) # ----------------------------------------------- #BLOCKING SWITCH message_173: text: \nHuzzah!\! After countless failures, I've finally almost made my escape!\! All I need to do now is find the exit! # ----------------------------------------------- # - SW CASTLE: SERVANT'S QUARTER (180) # ----------------------------------------------- #TOP LEFT ROOM message_211: text: SPROUT MOLE message_212: text: OTHER SPROUT MOLE # ----------------------------------------------- # - TRAIN (328) # ----------------------------------------------- message_228: text: This person seems occupied. message_229: text: TOAST. message_230: text: \fn\who\quake[1]Stay...\| away... # ----------------------------------------------- # - ORANGE OASIS: DINO'S DIG (107 - 110) # ----------------------------------------------- #EXCAVATION DINO (107) message_429: text: POTATO SPOON (5) message_430: text: PLASTIC SPOON (10) message_431: text: WOODEN SPOON (15) message_432: text: SILVER SPOON (20) message_433: text: GOLDEN SPOON message_434: text: \nHey, where are you going?\! \com[2]Don't you want to go on an \sinv[1]adventure\c[0]!? message_435: text: You got a DINO DOLLAR. message_436: text: You got \v[1001] DINO DOLLARS. #EXCAVATION DINO (108) message_439: text: \nWant to buy a \c[4]SPOON\c[0]?\!
It only costs 1 DINO DOLLAR! message_441: text: \nDig with your \c[4]SPOON\c[0] and discover wondrous treasures! message_444: text: You got a \c[4]POTATO SPOON\c[0]. #EXCAVATION DINO (108 -> Map Teleport: Trying to Leave) message_442: text: \n\com[2]What!?\! Are you sure you're done diggin'? message_443: text: \nI don't really understand, but okay! #STEG DINO message_428: text: \nThat's my grandfather. #SHOP DINO message_413: text: \nYo! I got some choice goods for sale here! You interested? # message_414: # text: Would you like to trade your eggs in for \v[115] DINO DOLLARS? # message_415: # text: You now have \v[1020] DINO DOLLARS. message_416: text: \nYou've already got a \c[4]SPOON\c[0], dude!\! Come back when it breaks and I'll see what I can do for you. message_417: text: You got\c[4] PLASTIC SPOON\c[0]. message_418: text: You got \c[4]WOODEN SPOON\c[0]. message_419: text: You got \c[4]SILVER SPOON\c[0]. message_420: text: You got\c[4] GOLDEN SPOON\c[0]. message_421: text: You got \c[13]SAFETY HELMET\c[0]. message_422: text: You got \c[3]DINO BERRY\c[0]. message_423: text: You got \c[3]DINO MELON SODA\c[0]. message_424: text: You got \c[3]DINO NUGGET\c[0]. message_425: text: You got \c[3]DINO PASTA\c[0]. message_426: text: You got \c[5]DINO JAM\c[0]. # message_427: # text: You don't have enough DINO POINTS. # message_59: # text: Trade DINO EGGS! message_60: text: BUY A SPOON! message_61: text: BUY DINO STUFF! message_62: text: What would you like to buy? message_63: text: PLASTIC SPOON (1 DD) message_64: text: WOODEN SPOON (5 DD) message_65: text: SILVER SPOON (10 DD) message_66: text: GOLDEN SPOON (15 DD) message_67: text: SAFETY HELMET (30 DD) message_68: text: DINO BERRY (10 DD) message_69: text: DINO MELON (10 DD) message_70: text: DINO NUGGET (10 DD) message_71: text: DINO PASTA (10 DD) message_72: text: DINO JAM (10 DD) message_73: text: NEVERMIND # ----------------------------------------------- # - DOUGH DUNGEON (343) # ----------------------------------------------- #'Summon Placement' message_76: text: The smell of fresh bread fills the air. message_77: text: Do you want to sacrifice the \c[3]\v[102]\c[0]? message_78: text: You found a \c[4]RECIPE FOR DISASTER\c[0].\! Take it? message_383: text: Do you want to put back the \c[4]RECIPE FOR DISASTER\c[0]? message_407: text: You are holding a \c[4]RECIPE FOR DISASTER\c[0]. message_79: text: Do you want to sacrifice \c[4]ACTUAL MOLE\c[0]? message_298: text: You set down the \c[3]\v[102]\c[0]... but nothing happened. message_299: text: You pick \c[3]\v[102]\c[0] back up. #SACRIFICE OBJECTS message_74: text: Do you want to pick up the \c[3]\v[102]\c[0]? message_75: text: You are holding the \c[3]\v[102]\c[0]. message_88: text: Do you want to put back the \c[3]\v[102]\c[0]? message_80: text: \nPAPA CHIP sees you eyeing that plate of OATMEAL COOKIES.\! PAPA CHIP warns you now for your own sake...\! Don't do it! message_81: text: \nNow listen here...\! PAPA CHIP has saved a great deal of explorers by warning them of the plethora of dangers in these tombs. message_82: text: \nYou'd best listen to PAPA CHIP's advice. message_83: text: \n\quake[1]Step...\! away...\! from the \c[3]OATMEAL COOKIES\c[0]. message_84: text: \nPlease, travelers...\! PAPA CHIP is begging you!\! Don't do it!\!
Do not waste your precious young lives on something so fruitless! message_85: text: You took the \c[3]OATMEAL COOKIES\c[0] despite PAPA CHIP's warnings. message_86: text: \nOh! You've done it now!\! Oh doughie, you've done it now!\!
PAPA CHIP can't look! message_87: text: \nHmm...\! PAPA CHIP is supposed to warn you of the danger that is NEFARIOUS CHIP...\! but it seems that NEFARIOUS CHIP was no match for you.
I suppose PAPA CHIP is just useless, then. #'PAPA CHIP' message_179: text: \n\sinv[1]Hoho!\sinv[0]\! PAPA CHIP comes with good tidings for you! message_180: text: \nAs a sign of good will, PAPA CHIP will give you something PAPA CHIP knows you will enjoy! message_521: text: PAPA CHIP gave you \c[3]BREAD\c[0]! message_181: text: \nI'm PAPA CHIP! #'NEFARIOUS Chip' message_406: text: \n\com[2]\{\sinv[1]HON, HON, HON, HON, HON! #'ACTUAL MOLE' in DOOM TOMB message_182: text: \nREPLACE message_183: text: \nREPLACE message_184: text: \n\quake[1]\{\{WHAT IN TARNATION!?!? message_185: text: \nREPLACE message_186: text: \nREPLACE message_187: text: \nREPLACE #'DOUGHIE & BISCUIT': Pre-Battle - UNUSED message_213: text: \n... message_214: text: \nAre you a ghost? message_215: text: \nThat seems likely.\! It would appear that some of our haunted pastries have found their way back to us. message_216: text: \nPerhaps they are here to exact their revenge?\! That would be most... message_217: text: \n...Unfortunate. #'DOUGHIE & BISCUIT': Post-Battle - UNUSED message_218: text: \nOh, you weren't ghosts after all. message_219: text: \nWell, this is awkward.\! This spiritual venture has been fun and all, but I do think it is about time we moved on. message_220: text: \nMeet us below, we will have an escape prepared for you. message_221: text: \nApologies for the troubles. #'DOUGHIE & BISCUIT' - UNUSED message_222: text: \nI really don't know why I thought you were ghosts. message_223: text: \nBaking was fun, but I quite enjoyed our battle as well. #'DOUGHIE & BISCUIT': Escape (Doom Entrance: 114) - UNUSED message_224: text: \nSee you later. message_225: text: \nOr see you never? message_226: text: \nWhichever the case... message_227: text: \nFarewell. # ----------------------------------------------- # - FROZEN FOREST (140) # ----------------------------------------------- message_293: text: \n"A frozen heart may melt, but a broken one remains forever in pieces..." message_294: text: \n"Don't come looking for me...
Only the cold can keep me company now..." message_295: text: \n"There is nothing for you here... Begone!" message_296: text: \n"Go away! Leave me to my miserable existence!" message_297: text: \n"I see you've made it this far.
I hope you get frostbite and die." # ----------------------------------------------- # - UNDERWATER HIGHWAY: CONSTRUCTION (204) - UNUSED # ----------------------------------------------- message_249: text: This bridge is in disrepair, but a \c[4]TOOLBOX\c[0] could help you put it back in working order. # ----------------------------------------------- # - UNDERWATER HIGHWAY (203) # ----------------------------------------------- #FIRST TOLL message_384: text: \nThis lane's carpool only, kid.
Come back when you've got friends! message_385: text: \n\{\{\sinv[1]Keh heh! message_386: text: \nDid you think you'd be able to sneak by this carpool lane if there were two of you kids?\! This isn't just a carpool lane...\! It's a double carpool lane! message_387: text: \nYou gotta be a posse of four or more, otherwise you can just crawl back the way you came. message_388: text: \n...\! You really have three friends?\!
Hmph... Alright, alright... Let's get a move on, people. message_389: text: \nHope you've got a few CLAMS on ya... Keh heh... #GATE SNAKES message_390: text: \n\sinv[1]Sssssssssssssssssssss...
\sinv[0] (This is how snakes snore.) message_165: text: \nPhew!\! I can finally relax...\! Holding up my body all sssssstraight like that is some sssssseriously hard work! message_166: text: \nI'm a sssssssnake, but I'm not toxic!\!
On the contrary, I'm actually quite friendly! message_167: text: \nEase my suffering. #TOLL GATE 1, PRIZE WHEEL message_89: text: \nThis toll here's gonna cost you...\! Let's see here...\! \v[1012] CLAMS!\! You got 'em or not? message_90: text: \nHey there, good chums!\! Pleasure to meetcha, keh heh. message_91: text: \nSo you kids want access to the toll road?\! Well... sure!\! But while we're at it, let's make this a little fun. message_92: text: \nWhy don't you spin this wheel for me? message_93: text: \n\{\sinv[1]EXCELLENT SPIN, BUDDY! message_94: text: \nYour toll is \v[1012] CLAMS.\! That sound good to you? message_95: text: \n\v[1012] CLAMS!?\! That's someone's lucky number! message_96: text: \nIt's also going to be the price for your toll.\!
You gonna pay up? message_97: text: \n\com[2]\{\{\sinv[1]HOOWEE, WE HAVE A WINNER!!! message_98: text: \n\v[1012] CLAMS is my final offer!
C'mon! You gotta take it!\$ message_99: text: \nThat's what I like to hear!
\!Nice doin' business witcha...\! suckers. message_100: text: \nHmph...\! Runnin' away ain't gonna change the price, kid. message_101: text: \nNow hold on one second here...\!
The numbers aren't adding up...\!
You're gonna have to spin again. message_102: text: \nHow's one more spin for good measure? message_103: text: \nCome on! You can afford it!
\!Why don't you give your parents a call? message_104: text: \nAww, that's a shame...\! If ya don't spin, ya can't win. message_105: text: \nAww, come on...\! Don't be so stingy. message_106: text: \nLater, gator... message_107: text: \nWhoa, whoa, whoa! Where you goin', buddy? message_108: text: \nBack it up nice and slow...
This here's a toll road, see?\!
\com[2]Cough up the CLAMS or get lost! #TOLL GATE 2 message_109: text: \nSo you want me to open the gate, huh?\!
It would be my pleasure!\! It'll only cost ya 2000 CLAMS.\$ message_110: text: \nYou kids sure are smart! \v[1001] CLAMS is a steal!\!
\}...\! Heh...\! Like stealing \c[3]CANDY\c[0] from a baby... message_111: text: \nYou mean to say you kids don't got 2000 CLAMS on ya?
That's real sad...\! Real tough luck, I tell ya... message_112: text: \nBut, hey!\! No need to get down!
I got a surefire way to help you out of this ordeal, see? message_113: text: \nAhem...\! You just need to sign these papers, these papers, these papers, and these papers...\! And lo and behold! You'll have \v[979] CLAMS just like that! message_114: text: Do you want to sign the papers? #[YES/NO] message_115: text: \nThere ya go!\! 2000 CLAMS!\! It's that easy! message_116: text: \nHey, by the way...\! Careful about the interest.\!
We'll be coming to collect... message_117: text: \nCome on! Don't be a stranger! message_118: text: \nSo you want me to open the gate for you?\!
It'll only cost ya 5000 CLAMS.\$ message_119: text: \nYou're the kids who signed those loan papers!\!
Trust me... You'll thank me later! message_120: text: \nNot enough CLAMS, aye?\! No worries, man...
Happens to everybody. message_121: text: \nWhat's the problem?\! You're saying I raised the toll? message_122: text: \nYeah, I sure did.\! What about it? message_123: text: \nHave a nice day! message_124: text: \nI see you kids tryin' to climb the gate!\!
Get off of there! That's private property! message_168: text: \nGood, good.\!
Here... 3000 CLAMS all for you! message_169: text: \nYeesh...\! Come back when you've got more CLAMS... message_170: text: \nSo you want me to open the gate for you?\!
It'll only cost ya 10000 CLAMS.\$ message_171: text: \nI'll wait. message_172: text: \n... #TOLL GATE 3 message_125: text: \n\sinv[1]Zzzzzzzzzzzzzzzzzzzzzzzzzz... message_126: text: \nHuh? Where am I? message_127: text: \nOh, crap! message_128: text: \nBoss, look! I wasn't sleepin'... I was just- message_129: text: \nOh... You're just a bunch of kids...\!
Bet you just want me to open the gate. message_130: text: \nWell, I'm gonna to be real with you... These toll prices are jacked. \!It's gonna cost you 3000 CLAMS but I'd find another way around if I were you.
So you still want me to open the gate?\$ message_131: text: \nReally?\! You just got that kind of money lying around? message_132: text: \nYou must be swimmin' in it... message_133: text: \nAlright, gate's open. message_134: text: \nDon't have the cash?\! Yeah, I thought as much...
Just turn around, kid. Nothin' but sharks around here. message_135: text: \nGood choice.\! Save your money for a cool bike or something. message_136: text: \nHey, you're back!\! Toll is 3000 CLAMS, same as always.\$ message_137: text: \nKids these days are really something... message_138: text: \nHey, don't go touching that!
Anything happens to it and they'll have my tail! # ----------------------------------------------- # - UNDERWATER HIGHWAY: TAXI RIDE (211) # ----------------------------------------------- message_139: text: \nHey, kid! You wanna go somewhere cool? message_140: text: \nThey're callin' it the \c[11]LAST RESORT\c[0]!\! It's the hottest, trendiest place to be, a real diamond in the rough...\!
You've gotta have heard of it! message_141: text: \nI can take you there for a nominal fee of 3000 CLAMS!
Come on... Don't be shy!\! I don't bite...\! much... message_142: text: The cab ride cost a truly exorbitant fee.\! It's too bad you don't have any friends to split the cost with... message_143: text: \nHmm... It seems like you're coming up a little short...\!
Well, that's fine... I'll just take all that you have! Keh heh! message_144: text: \nHmm... It seems like you're coming up a little short...\!
Well, that's fine... I'll just take all that you- message_145: text: \nWow... You really got nothing on you, huh?\!
You must've been scammed real bad.\! I pity you. message_146: text: \nHey, kid!\! You wanna go back to the \c[11]DEEP WELL\c[0]?
It'll only cost ya 1,500 CLAMS. # ----------------------------------------------- # - SLIME GIRLS LAIR: WATER SLIDE (230) # ----------------------------------------------- ### NO LONGER USED ### # message_53: # text: Which way do you want to go? # message_54: # text: Left # message_55: # text: Right # message_56: # text: Down message_292: text: Welcome to MEDUSA's waterslide!\!
Navigate the currents by holding down an ARROW KEY! ### NO LONGER USED ### # ----------------------------------------------- # - SLIME GIRLS: MARINA (221) # ----------------------------------------------- #TUMOR SIGN 1 message_231: text: EXHIBIT\! STRANGE GROWTH\!
PROPERTIES\! ABILITY TO REGENERATE AFTER BEING SMASHED # ----------------------------------------------- # - SLIME GIRLS: MARINA (222) # ----------------------------------------------- #CHIMERA SIGN message_626: text: WARNING\! DO NOT POKE THE GLASS #TUMOR SIGN 2 message_164: text: EXHIBIT\! STRANGE GROWTH\!
PROPERTIES\! ABILITY TO TRANSFORM INTO A BRIDGE #BUNNY SIGN message_232: text: EXHIBIT\! BUNNIES\!
PROPERTIES\! SOFT AND PLIABLE #RECEPTION HUMPHREY message_233: text: \nWelcome!\! MARINA is not currently seeing anyone right now...\! but if you are enjoying the exhibit, feel free to crawl into a cage and wait for the next available experiment. message_234: text: \nYou will know when the screaming stops. # ----------------------------------------------- # - SLIME GIRLS: MARINA (225) # ----------------------------------------------- message_372: text: \nI like this spot! message_621: text: \nI heard there were a lot of delicious WATERMELONS in here so I ate them all!\ Mmm... dee-licious! # ----------------------------------------------- # - SLIME GIRLS: MEDUSA (250) # ----------------------------------------------- message_235: text: \nOut for a swim?\! Me too! message_236: text: \nHey, check this out, humans. message_237: text: \nDid you know us HUMPHRIES are strong enough to withstand a waterfall's current?\! Watch this! message_238: text: \nYikes!\! Except for that guy, I guess...
\!Oh well! That's just natural selection working. message_239: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelHey, you know what?\! I just had an idea!\!
I bet... if we gather enough HUMPHRIES- message_905: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubThen maybe... we could use them to form a bridge to the other side! message_906: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kel\com[2]Hey! I was supposed to say that! message_240: text: \nI say that MEDUSA's experiment has a fourteen times seven plus forty-four divided by eleven minus two percent chance of success! message_241: text: \nBiology is my worst subject, but that's never stopped me! message_242: text: \nI am BIG MOLIO. message_243: text: \nIn return for finding me, I bless you with great fortune. message_904: text: \nMy duty has been fulfilled. # ----------------------------------------------- # - SLIME GIRLS: MEDUSA (231) # ----------------------------------------------- message_327: text: \nAll my friends left me behind to go build a bridge...\! but I'm gonna show them up by building an even bigger bridge! message_328: text: \nIf you see any HUMPHRIES floating about, be sure to send them my way. # ----------------------------------------------- # - SLIME GIRLS: MEDUSA (230) # ----------------------------------------------- message_397: faceset: MainCharacters_DreamWorld faceindex: 48 text: Huff...\! huff...\! huff...\her message_398: faceset: MainCharacters_DreamWorld faceindex: 48 text: I would...\! really appreciate it...\! if you guys could wrap this up...\! pretty soon...\!\her message_399: faceset: MainCharacters_DreamWorld faceindex: 48 text: No rush...\! I just think I'm...\! getting...\! hurg...\! kind of sick...\her # ----------------------------------------------- # - SLIME GIRLS: MOLLY MAIN ROOM (236) # ----------------------------------------------- message_147: text: \n\com[539]Oh, hello MARINA...\!
\com[539]Are you here to steal my things again?

\com[539]Well, not this time.\! \com[539]I've prepared something \com[539]extra special for you today... \sinv[1]Fufufu~ message_149: text: \n\com[539]As you know, \com[539]I am a very busy person,\!
\com[539]But alas... you are my sister.

\com[539]I will grant you access \com[539]to my room...\!
if you \com[539]are able to \com[539]solve my little gift. message_150: text: \n\com[539]\com[539]Hope to see you soon, darling...\!\com[539] if you're still alive, \com[539]that is! #TERMINAL INTERACTION message_392: text: \"TYPE... PUZZLE\"
\"THEME... PATTERN\"
\"DIFFICULTY... EASY\" message_393: text: \"TYPE... PUZZLE\"
\"THEME... MEMORIZATION\"
\"DIFFICULTY... HARD\" message_394: text: \"TYPE... PUZZLE\"
\"THEME... MULTIPLE CHOICE\"
\"DIFFICULTY... MEDIUM\" message_496: text: Do you want to activate this puzzle?\!
You cannot choose another puzzle until it is solved. message_497: text: \"TYPE... PUZZLE\"
\"STATUS... SOLVED\" #PASSWORD PUZZLE (Bomb Collision) message_498: text: Do you want to input the password? message_622: text: \nYou think you're real clever, huh? message_907: text: What is the password? #WIRE PUZZLE (Wire Events) message_499: text: Do you want to cut the \c[8]red wire\c[0]? message_500: text: Do you want to cut the \c[11]blue wire\c[0]? message_501: text: Do you want to cut the white wire? message_502: text: Do you want to cut the \c[3]green wire\c[0]? #BUTTON PUZZLE (Bomb Collision) message_503: faceset: MainCharacters_DreamWorld faceindex: 0 text: Go on!\! We believe in you!\aub message_504: faceset: MainCharacters_DreamWorld faceindex: 18 text: You got this! Show this puzzle who's boss!\kel message_505: faceset: MainCharacters_DreamWorld faceindex: 36 text: You can do this! We got your back!\her # ----------------------------------------------- # - SLIME GIRLS: MOLLY ROOM RIGHT 2 (238) # ----------------------------------------------- #WELCOME HUMPHRIES message_445: text: \nWelcome!\! You are about to enter MOLLY's testing center where she conducts various procedures and analyses! message_477: text: \nAccording to our tests, it would seem that SPROUT MOLES grow from \c[3]TOFU\c[0]!\! Who knew!? message_478: text: \nAh... These results are quite unexpected...\! With this knowledge, I just may be able to find the cure for mortality! message_479: text: \nOh my! Surely, these numbers aren't correct!\!
...\! Oh... wait...\! It seems that I have miscalculated...\!
I guess they're not. message_480: text: \nWe understand so little about this world, so we study it...\! yet our research just fills us with even more questions!\!
It's an endless and fruitless cycle! message_481: text: \nThis is HUMPHREY to HUMPHREY... Do you read me? message_482: text: \nMhmm...\! Yes...\!
Have you tried turning it off and back on again? message_483: text: \nIt's tough to get any actual work done around here, since MOLLY is always messing with our research...

I wish I was assigned to MEDUSA's quadrant...\!
That's where they assign all the work-hard-play-hard types...
I hear they even have a water slide! message_484: text: \nThat's what I'm saying...\! According to the live feed, she's working hard on something in her "workshop"...\! Yeah, okay...\!
I'll keep an eye on it. message_485: text: \nLooks like MARINA just had a huge fight with a client.\! Things aren't looking good... #Teleport Object message_396: text: \nI can't believe I signed up for this. #FIRST HUMPHREY (Pattern) message_446: text: \nGreetings, visitors!\! Would you like to see something cool?\!
This machine here can perform remote teleportation! message_454: text: \nWith the power of modern technology, I can send this SPROUT MOLE to the other side of the grid!\! Take a look! message_455: text: \n\com[2]What!? An error?\! ...\!
Someone must have messed with the program.

Sigh...\! It was probably MOLLY again...\!
She always pulls stunts like this... message_456: text: \nDangit, MOLLY!\! Everything worked so perfectly this morning... #SECOND HUMPHREY (Pattern) message_447: text: \nHey there, visitors!\! I've been leading an experiment on HUMPHREY-through-HUMPHREY movement!\! You've come just in time to watch us conduct our final test! message_448: text: \nAre you ready, gang?\! Let's do it just like we practiced! message_449: text: \nThis... This wasn't in my plans... message_451: text: \nWhere'd everybody go? message_457: text: \nWe're testing! message_458: text: \nI can't wait to show off the results of our research! message_459: text: \nI'm all ready to go! message_460: text: \nI should have gone through my notes one last time... message_476: text: \nPrepare to be amazed! #FOURTH HUMPHREY (Pattern) message_452: text: \nAh! Hello, visitors!\! After months upon months of hard work and toil, I've successfully created the first-ever HUMPHREY hologram machine!
Don't they look just like the real thing?\!
Sniff...\! I couldn't be more proud... message_453: text: \nMOLLY told me to stand here, but I don't know why! #THIRD HUMPHREY (Pattern) message_461: text: \nHmm...\| Oof...\| Urg...\| Hrm...\| Eh? message_462: text: \nHuh? What are you looking at me like that for?\!
Can't you see that I'm busy? message_463: text: \n... message_700: text: \nActually... I just got an idea!\! On second thought, can one of you kids try running through these metal plates for me?\!
I just want to test something. message_701: text: \nWhy don't you discuss it amongst yourselves and vote? message_702: text: Who should help HUMPHREY with his experiment? message_465: faceset: MainCharacters_DreamWorld faceindex: 4 text: Okay... if you're sure, OMORI.\! Just be careful!\! I don't have a good feeling about this.\aub message_466: faceset: MainCharacters_DreamWorld faceindex: 4 text: Huh?\! Me?\! Okay... but I don't have a good feeling about this.\aub message_467: faceset: MainCharacters_DreamWorld faceindex: 31 text: What!? Why do I gotta do it!?\!
Fine... but I don't have a good feeling about this.\kel message_468: faceset: MainCharacters_DreamWorld faceindex: 40 text: Leave this to me...\! Besides, I don't have a good feeling about this.\her message_469: text: \nHurry up! I don't have all day! message_470: text: \n\com[2]A-ha! I knew one of these spikes was broken... message_471: text: \nIf I had a cup of coffee right now, I would sip it! message_472: text: \nThanks for voluntarily risking your life. message_473: text: \nWell... I guess now I gotta go fix it. message_474: text: \nHmm...\| Oof...\| Urg...\| Hrm...\| Eh? message_475: text: \"TYPE... CONSOLE\"
\"STATUS... BROKEN\" message_174: text: OMORI message_175: text: AUBREY message_176: text: KEL message_177: text: HERO message_450: text: \nWhoa, there! Not so fast, buddy. You're not done here yet!\! Make sure to go through all of them! # ----------------------------------------------- # - SLIME GIRLS: LOST ROOM 1 (241) UNUSED # ----------------------------------------------- message_486: text: \nA wise whale once said...
"Counting your enemies will show you the path to victory!"\! or something like that... message_608: text: \nWould you like some assistance? message_609: text: \nIf you direct your attention to this here monitor, you will see the position of four different teleporters. Counting the number of enemies in the room will let you know which position is the right one! # ----------------------------------------------- # - SLIME GIRLS: LOST ROOM 4 (247) # ----------------------------------------------- message_487: text: \nA wise whale once said...
"The order of the route will lead you to the solution!"\! or something like that... # ----------------------------------------------- # - SLIME GIRLS: MOLLY ROOM LEFT 2 (240) # ----------------------------------------------- message_329: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelHey, it's these guys again!\! Work your magic, HERO! message_330: faceset: MainCharacters_DreamWorld faceindex: 37 text: \nHey, you're right! message_331: faceset: MainCharacters_DreamWorld faceindex: 49 text: \nAhem...\! Greetings, Sir CONVEYOR-BOT...\! My companions and
I require your assistance in changing the directions of your conveyors...\! Will you and your friends please aid us? message_332: text: \n\quake[1]Bzzt...\! Hmph...\! Nice person...\quake[0] message_333: text: \n\quake[1]Get... lost...\quake[0] message_334: faceset: MainCharacters_DreamWorld faceindex: 40 text: \nH-huh? That's strange...\! That worked so well before... message_335: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kelDon't be so down, HERO!\! He's probably just got his gears all mixed up or something! message_336: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubCould you say that any louder?\! Now he's gonna get even more mad at us! message_337: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelHey, scrap heap!
You'll turn those belts around for us, won'tcha? message_338: text: \n\quake[1]Bzzzzzt!\! Ahh...\! Hmm...\! Rude person...\!
Hehe...\! Just like MOLLY...\quake[0] message_339: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aub...\! I can't believe that worked. message_340: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelWell, whaddya know?
Looks like I'm pretty good at this CHARM thing, too! message_382: text: \nTAG me in! I know what to do! message_999: text: All CONVEYOR-BOTS will now switch directions for you. # ----------------------------------------------- # - SLIME GIRLS: MOLLY ROOM LEFT 1 (239) # ----------------------------------------------- message_488: text: \nMOLLY told us to write letters on our back and stand in this order! message_489: text: \nAt least, I think it was this order... message_490: text: \nI'm pretty sure I'm supposed to switch places with the one on your right... message_491: text: \nAnd when I say "your right", I mean you, as in the person standing in front of me... not some hypothetical observer watching us from behind a screen. message_492: text: \nThis must be for one of MOLLY's crazy puzzles again... message_493: text: \nThat girl loves to play games too much. If she would just focus, she could probably do so much good for the world! message_494: text: \nIt's a good thing I checked before writing this "M", or else I would have almost written another "B"... message_495: text: \nThat would have been pretty bad, huh? # ----------------------------------------------- # - SLIME GIRLS LAIR: MEDUSA (231, 250) # ----------------------------------------------- #FLOATIE HUMPHRIES 1 message_57: text: \nOf course I will! I thought you'd never ask! message_58: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelHey, HUMPHREY! Do you wanna to join your friend HUMPHREY at the waterfall? message_610: text: \n\i[14]\i[14]\i[14]\i[13]\i[13]\i[13] message_611: text: \n\i[14]\i[14]\i[14]\i[14]\i[13]\i[13] message_612: text: \n\i[14]\i[14]\i[14]\i[14]\i[14]\i[14] #FLOATIE HUMPHRIES 2 message_614: text: \n\i[14]\i[14]\i[13]\i[13]\i[13]\i[13]\i[13]\i[13] message_615: text: \n\i[14]\i[14]\i[14]\i[13]\i[13]\i[13]\i[13]\i[13] message_616: text: \n\i[14]\i[14]\i[14]\i[14]\i[13]\i[13]\i[13]\i[13] message_617: text: \n\i[14]\i[14]\i[14]\i[14]\i[14]\i[13]\i[13]\i[13] message_618: text: \n\i[14]\i[14]\i[14]\i[14]\i[14]\i[14]\i[13]\i[13] message_619: text: \n\i[14]\i[14]\i[14]\i[14]\i[14]\i[14]\i[14]\i[13] message_620: text: \n\i[14]\i[14]\i[14]\i[14]\i[14]\i[14]\i[14]\i[14] # ----------------------------------------------- # - RECYCULTIST: RANDOM DIALOGUE (341) # ----------------------------------------------- message_250: text: \nThe bin is my savior, I shall not waste. message_251: text: \nHe picks up trash in green pastures.
He leads me beside clean waters. message_252: text: \nHe recycles my soul.
He leads me toward the path of cleanliness. message_253: text: \nMay the biodegradable fork deliver our sins unto it so that we may be cleansed. message_254: text: \nMay we one day be recycled unto it so that we may be delivered into the trashless world. message_255: text: \nOh, great trash bin in the sky, please cleanse us of our trash! message_256: text: \nMay the spirit of the rubber glove work through me,
so that I may be closer to the trash bin in the sky and the trashless world. message_257: text: \nFor holy bin so loved the world that he gave his one and only clean biodegradable fork, that whoever believes in it shall not litter, but have a trashless life... message_258: text: \nBrothers and sisters, we must all accept that we are trash. message_259: text: \nAlthough we may be trash, as long as we remain biodegradable we may yet be saved. # ----------------------------------------------- # - RECYCULTIST: END PRAYER (341) # ----------------------------------------------- message_260: text: \nIn the biodegradable fork's name...\!
Reduce, reuse, and recycle. # ----------------------------------------------- # - RECYCULTIST: DEFEATED (341) # ----------------------------------------------- message_261: text: \nForgive me trash bin...\! for I have littered... message_262: text: \nI've been beaten by trash!\! Forgive me, holy bin! I am unclean and unworthy of the trashless world! message_263: text: \nOh, no! I left my hand sanitizer at home! message_264: text: \nI know that he's our leader and all, but building a giant trash tower seems kinda sacreligious, don't you think? message_265: text: \nSniff... Sniff...\! Ewww...\!
I'm kinda dirty. I need to go home and shower. message_266: text: \nYo...\! You probably don't care but...
I don't actually believe this stuff. message_267: text: \nMy girlfriend dragged me along...\! She can get kind of carried away about this recycling stuff... message_268: text: \nDang... I lost... message_269: text: \nHey, don't judge me, okay!?
I'm just doing this for college credit... # ----------------------------------------------- # - RECYCULTIST: MISC (341) # ----------------------------------------------- #Group of RECYCULTISTS message_281: text: \nGaze upon the size of our army and tremble!\! Without loyal followers of your own, you will never be able to defeat us! message_247: text: \nEven if you are...\! quite charming. message_248: text: \nReturn when your numbers exceed ours!\! We will have our showdown then. message_282: text: \nUh-oh...\! it looks like you outnumber us now. message_283: text: \nIt would seem we have no choice but to surrender...\! Alright, let's go.\! Anyone up for some barbecue tonight? message_284: text: \nSo, I guess, uh...\! we should get going too. #Block guy message_285: text: \nI spent eight hours constructing this unbreakable block.\! I'd like to see you try and get past it! message_286: text: \nOh... #HERO charm message_287: faceset: MainCharacters_Faraway faceindex: 37 text: This place doesn't suit you...\! Why don't we take care of this mess before it gets out of hand?\her message_288: text: \nYeah, you're probably right. message_289: text: \nI'd love to come with you, but there doesn't seem to be any room left for me... message_290: text: \nA filthy plastic wielder demands my allegiance?\! Never!\!
...\! But...\! Perhaps if you were someone more charming. message_291: text: \nI should reflect on my life... # ----------------------------------------------- # - RECYCULTIST: BILLY CHALLENGED (341) # ----------------------------------------------- message_270: text: \nHello...\! Welcome to the top of the tower of rubble. message_271: text: \nIt is I... message_272: text: \nThe RECYCLEPATH... message_273: text: \nThe only one chosen to speak in the holy bin's name! message_274: text: \nI had a dream last night. message_275: text: \nThe spirit of the rubber glove told me that this world is no longer fit for us.\! We must build, as the holy bin in the sky commands us... message_276: text: \nTo reach the trashless world, where humans and biodegradable materials may coexist in harmony! message_277: text: \nYou kids have reached a long way up this tower...\! but I'm afraid this is where your journey ends. message_278: text: \nAfter all, you are nothing but trash...\!
grubby, senseless plastic wielders! message_279: text: \nMay the grace of the biodegradable fork work through me! message_280: text: \nPrepare to be \com[2]recycled! # ----------------------------------------------- # - RECYCULTIST: BILLY RECYCLED (341) # ----------------------------------------------- message_300: text: \nNo...\! How is this possible?\! But...\! You are all just trash... message_301: text: \nWe are destined to reach the trashless world...\! Has the holy bin forsaken us? message_302: text: \nNo...\! I must have misinterpreted its message.\! The holy bin makes no mistakes, after all. message_303: text: \nIt is I who must have been wrong... message_304: text: \nWait...\! I understand now! message_305: text: \nThe holy bin must be telling me that there is no trashless world!\! We can only make the most of the world that we live in... message_306: text: \nYes...\! Come brothers and sisters!\! The trashless world is not up in the sky, but on the ground that we stand on. message_307: text: \nWe must make this our trashless world together! # ----------------------------------------------- # - RECYCULTIST: CLEANED TRASH (341) # ----------------------------------------------- message_320: text: \nLet us pray... message_321: text: \nHoly bin, thou art in heaven, cleansed of filth and decay. message_322: text: \nThy cleanliness come, thy will be done, on earth as it is in the trashless world. message_323: text: \nGive us this day, our daily glove, and forgive us for our tresspasses, as we clean trash made by those who trespass us. message_324: text: \nLead us not into temptation, and deliver us from the littering ones. message_325: text: \nIn the biodegradable fork's name... message_326: text: \nReduce, reuse, and recycle.