# ========================================================================================= # Cutscene: Sweetheart's Leave # ========================================================================================= #Trigger: Enter proximity of Slime Girls Lobby. #SWEETHEART is walking toward the open elevator. message_0: text: \{STOP RIGHT THERE!!\!\}
You can't leave just yet, doll.\n message_1: text: We just want our payment, darling.
Can't you see how upset MARINA is getting?\n message_2: text: \{\quake[1]WHERE'S MY MONEY, LADY!?!?
GIVE ME MY MONEY!!!!\n message_3: faceset: MainCharacters_DreamWorld faceindex: 46 text: Uh-oh... It's SWEETHEART and those sea witches!\her message_4: faceset: MainCharacters_DreamWorld faceindex: 31 text: There's no way we're getting caught in the middle of this.\!
Let's make a run for it!\kel message_5: text: Stop right where you are, children.\!
I must correct you...\! as you are sorely mistaken.\!
We are not witches...\! but followers of science!\n #MEDUSA turns to MOLLY. message_6: text: It's a common mistake, I'm afraid.\!
Humans tend to fear what they cannot understand.\n message_7: text: Besides...\! I think I know why people think we're witches...\n #MEDUSA turns to MOLLY. message_8: text: Hey! What are you lookin' at me for!?\n message_9: text: That aside, we have a bigger problem on our hands.\n #MEDUSA turns to SWEETHEART. message_10: text: That's right!\! Where do you think you're going...\!
\sinv[1]SWEETHEART, darling?\n message_11: text: You owe us a big, big bag of CLAMS!\n #SWEETHEART turns to SLIME GIRLS. message_12: text: \com[2]Hmph! As if you three peasants are worthy of payment!\swh message_13: text: All I wanted was for you to make me a perfect match...\!
but you've all managed to fail me in three different ways!\swh #SWEETHEART turns to elevator. message_14: text: If you are so insistent to get your worthless CLAMS...\!
let these children cover the charge!\swh message_15: text: \Com[2]\sinv[2]OHOHO\{HOHOHO\{HOHOHO\{HOHO!!\swh #SWEETHEART walks into elevator. Elevator doors close. message_16: text: \{WHERE DO YOU THINK YOU'RE GOING!?\n message_17: text: \quake[1]\{HUMPHREY!\! STOP HER NOW!!\n #Screen shakes, and a burp is heard. #HUMPHREY appears in front of MARINA. message_18: text: \sinv[1]Yoo-hoo!\sinv[0]\! I am here to report that SWEETHEART has been disposed of.\n message_19: text: It's a good thing you asked!\! I was afraid that I wasn't going to be able to hold myself back any longer.\n message_20: text: Also...\! This may or may not surprise you...\! but SWEETHEART had a total balance of 0 CLAMS on her.\!
Zero!\! Not a single one!\n message_21: text: Which...\! is quite unfortunate...
as I am getting a bit...\! \quake[1]hungry...\quake[0]\n #MARINA is surprised. message_22: text: \{THAT WENCH DOUBLE-CROSSED US!!\!\}
I knew there was something fishy about her.\n #MEDUSA looks at MARINA. message_23: text: Hmm... Well, not necessarily.\!
She did say these children would cover the charges.\n #MARINA is surprised. message_24: text: Oh yeah, huh!\! In that case, she's definitely paid her due.\n #MARINA walks up to party. message_25: text: Which parts of them should we sell off first?\n #MEDUSA jumps. message_26: text: Don't be such a brute, MARINA!\!
I'm sure she meant the kids would pay us...
not that we should sell them!\n #MOLLY turns to children and walks up. message_27: text: Alright, darlings...\!
Now be good, and hand over your big, big bag of CLAMS!\n #KEL, AUBREY, and HERO are nervous. message_28: faceset: MainCharacters_DreamWorld faceindex: 31 text: H-Huh?\! S-So, uh...\! yeah...\! about that...\!
Just curious...\! How much does she owe you anyway?\kel message_29: text: Well... Let's see here!\n #MOLLY turns around. MEDUSA and MARINA join to discuss. message_30: text: \}There's consultation fee... initial fee... setup fee... inspection fee... service fee... cost of materials... warranty fee... disposal fee... shipping and handling... gratuity... cancellation fee... damages... late payment fee...\n #MOLLY turns around. message_31: text: So that brings the total charge to about...
\!1000000 CLAMS.\n message_32: faceset: MainCharacters_DreamWorld faceindex: 7 text: \quake[1]\com[2]\{1000000 CLAMS!?!?\!\}
\quake[0]We don't have that kind of money!\aub #if you somehow have 634626246329 clams message_150: faceset: MainCharacters_DreamWorld faceindex: 7 text: \quake[1]\com[2]\{1000000 CLAMS!?!?\!\}
\quake[0]We can't just give you all that money!\aub message_33: text: ...\! Oh?\n message_34: text: ...\. ...\. ... \n message_35: text: ...\. ...\. ...\. ...\. ... \n message_36: text: Well...\! That's just too bad.\n message_37: text: \quake[1]\Com[2]\{HUMPHREY!!\! SEAL THE EXITS!!!\n #Lights go off. When returned SLIME GIRLS are in their battle sprites. message_39: text: Tough luck, kids...\! You walked into the wrong whale.\n message_40: text: Someone's gotta pay for all of this.\n #MARINA walks up. message_42: text: I would say desperate times call for desperate measures.\n message_43: text: Don't you agree, sisters?\n #MARINA goes up to HERO. message_44: text: \sinv[1]Oooh...\! This one is too pretty to sell... Isn't he, MOLLY?\n #MOLLY goes up to OMORI. message_45: text: \sinv[1]Well... I like the quiet one.\! He would make a great pet.\n #AUBREY jumps. message_46: faceset: MainCharacters_DreamWorld faceindex: 10 text: \{DON'T YOU TOUCH HIM!\}\!
Let us go now! We didn't do anything wrong!\aub message_47: text: \sinv[1]Ooh, feisty!\! I think you'd like this one, MARINA! \sinv[1]Fufufu...\sinv[0]\n message_48: text: Heh.\! Well...\! I guess selling just one will do.\n #MARINA grabs KEL. message_49: faceset: MainCharacters_DreamWorld faceindex: 31 text: H-Hey!\! Let me go!\kel #SLIME GIRLS float in air, lifting KEL up. message_50: text: If you kids can't pay us in CLAMS...
\!you can pay us with your arms and legs!\n message_51: faceset: MainCharacters_DreamWorld faceindex: 46 text: \{KEL!! NOOO\{OOOOOOO\{OOOO!!\her message_52: faceset: MainCharacters_DreamWorld faceindex: 30 text: \{LET GO OF ME!!\kel message_116: faceset: MainCharacters_DreamWorld faceindex: 33 text: \{\quake[1]PUT ME DOWN!!\! PUT ME DOWN!!!\kel message_66: faceset: MainCharacters_DreamWorld faceindex: 31 text: ...\| \quake[1]\Com[2]\{MUUUUU\Com[2]\{NNNNNN\Com[2]\{NCCCHHHH!!!\kel #KEL bites MARINA. message_53: text: Argh!\! What the heck!? He bit me!\n #SLIME GIRLS float back down. message_54: text: Oh, settle down, MARINA... \sinv[1]Fufufu~!\sinv[0]\!
It's just a little nibble!\n message_55: text: \quake[1]\{YOU'LL PAY FOR THIS, BRAT!!!\n #MEDUSA looks at party. message_56: text: Well now, it seems that you've gotten MARINA all worked up!\!
Our little prey is biting back.\n #HERO jumps. message_57: faceset: MainCharacters_DreamWorld faceindex: 46 text: Guys...\! It looks like we're going to have to fight our way out of this place!\her #KEL runs behind HERO. #Camera pans to SLIME GIRLS. message_58: text: Oh...\! it's a fight you want, is it?\n #MOLLY takes step toward party. message_59: text: It's been a while since my last hunt!\n #MEDUSA takes step toward party. message_60: text: Yes... It seems like our prey needs to be disciplined.\!
Someone needs to teach you children some proper manners!\n message_61: text: For prey, you're all way too picky...\!
\sinv[1]You don't want to be sold...\! You don't want to be pets...\!
You all should really learn your place...\n message_62: text: Well...\! Whatever...\! That's fine with us.\n message_63: text: There's always another option. \sinv[1]Fufufu~ \n message_64: text: If you're going to keep resisting...
you leave us with no other choice.
\!I'm afraid we'll just have to...\n message_65: text: \{TURN YOU INTO CHUM INSTEAD!!!\n # ========================================================================================= # Cutscene: Sweetheart's Leave # ========================================================================================= #Trigger: Defeat Slime Girls. message_90: text: Huff...\! huff...\!
Man...\! What's wrong with us?\!
This fight should be a piece of cake.\n message_91: text: Huff...\! Forget hunting...\! I'm not cut out for this kind of nonsense anymore.\! I'm just... huff...\! going to stick to research from now on.\n message_92: text: Well, dolls...\! It seems we are all past our prime.\!
If only we were 200 years younger.\n #Screen shakes. message_93: text: Not to alarm you all...\!
but I'm afraid my appetite is getting...\n message_117: text: \quake[1]much...\! \{much...\! \{MUCH...\! \{BIGGER!!\n message_94: text: Yeah, yeah, HUMPHREY... We got you.\n #MARINA turns to MOLLY. message_95: text: MOLLY, feed HUMPHREY some CLAMS.\n #MOLLY turns to MARINA. message_96: text: Hm? I'm sure I fed him last time!\! Besides...
I used up all my CLAMS on software for the last job.\n #Screen shakes. message_97: text: \sinv[1]I'm getting... \quake[1]\{HUNGRIER!\n #MARINA is sweaty. #MARINA turns to MEDUSA. message_98: text: Okay, fine then.\! How about you, MEDUSA?\n message_99: text: Well, I...\! I wasn't expecting to feed HUMPHREY again so soon.\! If memory serves me correctly. Isn't it your turn to feed him, MARINA?\n #Screen shakes. #MARINA is nervous. message_100: text: Oh wait, is it?\n #MARINA turns around. message_101: text: I thought it was MOLLY's turn.\n #MOLLY walks one step toward MARINA. message_102: text: I'm pretty sure it was MEDUSA's turn this time.\n #HUMPHREY appears in front of SLIME GIRLS. message_103: text: \sinv[1]Whale, whale, whale...\sinv[0]
It seems you all have run into a bit of a pickle.\n message_104: text: If you can't feed me...\!
\quake[1]I guess I'll just have to help myself!\n #Screen shakes. #HUMPHREY's interior swallows a potted plant. #SLIME GIRLS are sweaty. message_105: text: \{\quake[1]NOOOOOOOOOO!! MY FURNITURE!!\n message_106: text: What are we gonna do now!?\! HUMPHREY's gonna digest everything!\n message_107: text: Hmmm...\! Perhaps... we should plan an escape?\n message_108: text: We've already expended so much energy.\! Perhaps it's finally time for us to swim with the fishes...\n #HUMPHREY's face appears below SLIME GIRLS. message_109: text: \sinv[1]\{YOO\{OOO-\{HOOOO\{OOOOOO!!!\n #HUMPHREY swallows SLIME GIRLS. message_110: text: \quake[1]\{AHHH\{HHHHHHHH\{HHHH\{HHHHH!!!!\n message_111: text: Mmm...\! \com[538]Seafood...\n message_112: text: \sinv[1]\{DEEEEEE...\{\Com[2]LICIOUS!!\n #Camera pans to party. message_113: faceset: MainCharacters_DreamWorld faceindex: 31 text: HUMPHREY is out of control!\kel message_114: faceset: MainCharacters_DreamWorld faceindex: 7 text: \{HOW ARE WE GONNA GET OUT OF HERE!?\aub message_115: faceset: MainCharacters_DreamWorld faceindex: 43 text: Keep calm, everyone. Let's look for an exit!\her # ========================================================================================= # Cutscene: Humphrey Hungry (Cont.) # ========================================================================================= #Trigger: Enter proximity of big Humphrey. (Elevator) #Elevator turns his head message_130: text: \sinv[1]My friends! May I say you all look delicious right now?\n #KEL jumps. message_131: faceset: MainCharacters_DreamWorld faceindex: 10 text: \Com[2]HUMPHREY, stop this!\! Haven't you eaten enough?\! We promise we'll feed you later!\aub message_132: text: But...\! You can feed me now!\!
Just...\! \quake[1]let me eat you.\n #Multiple HUMPHREY appear and surround party. message_133: text: \sinv[1]Time to feast!\! Time to feast!\!
\{TIME FOR YOU TO BE DECEASED!!\n #Party looks around. #AUBREY is sweating. message_134: faceset: MainCharacters_DreamWorld faceindex: 33 text: Please don't eat us, HUMPHREY!
We don't want to be eaten!\kel message_135: text: Well, it's a little too late for that, isn't it?\!
You should have thought of that before you walked into my mouth! \quake[1]Nyak, nyak!\quake[0]\n #HERO looks back. message_136: faceset: MainCharacters_DreamWorld faceindex: 40 text: It's no good, guys...\!
I don't know if there's a way out of here.\her message_137: faceset: MainCharacters_DreamWorld faceindex: 10 text: Don't say that, HERO!\aub message_138: faceset: MainCharacters_DreamWorld faceindex: 30 text: Yeah, we can't let it end like this!\kel message_139: text: \quake[1]Nyak, nyak, nyak, nyak, nyak, nyak, nyak, nyak!!\quake[0]\n message_140: text: \sinv[1]Oh, there's no need to struggle, children!\n message_141: text: Then again...\!
It is always more satisfying when you prepare your own food!\n message_142: text: Now, you all just sit still...\n message_143: text: \sinv[1]The preparations have already been made...\n message_144: text: \sinv[1]Dinner is being served...\!
\quake[1]\{AND...\. YOU'RE ON THE MENU!!\n #Uvula # ========================================================================================= # Cutscene: Before Uvula # ========================================================================================= message_180: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herHuff...\! Huff...\! It’s no use... message_181: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herHow will we get out of here if HUMPHREY keeps
swallowing us? message_182: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubOMORI...\! I’m scared...\! Why did we get ourselves into this mess? message_183: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelDon’t worry, AUBREY. We’ll get through this!\!
We’ve gotten out of plenty sticky situations before! message_184: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herYeah... We can’t give up now!\!
There’s just gotta be a way out of here... message_145: text: \sinv[1]Going somewhere?\. \quake[1]Nyak, nyak!\quake[0]\n # ========================================================================================= # Cutscene: Last Blackletter # ========================================================================================= #Trigger: Defeat Humphrey. #HUMPHREY blows party and Blackletter out of blowhole. message_160: text: \quake[1]Bl\{ee\{hhh!\!!\}\}\quake[0]
Blurf...\! well, that didn't go down smoothly at all!\n #HUMPHREY rumbles. #Screen shakes. #HUMPHREY burps, then closes back mouth. message_161: text: Hmm...\! suddenly...\! I feel so sleepy...\!
\}I think...\! \}\sinv[1]I'll take a short nap.\n #HUMPHREY sinks into lake. #Camera pans to party. message_162: faceset: MainCharacters_DreamWorld faceindex: 48 text: Huff...\! huff...\! That was... huff...\! a close one.\her message_163: faceset: MainCharacters_DreamWorld faceindex: 31 text: Huff...\! yeah.\!
Never underestimate a hungry stomach...\kel #AUBREY walks one step away. message_164: faceset: MainCharacters_DreamWorld faceindex: 7 text: That was really scary... \}Huff...\aub message_165: faceset: MainCharacters_DreamWorld faceindex: 4 text: But you know what... \}Huff...\aub #AUBREY turns to party. message_166: faceset: MainCharacters_DreamWorld faceindex: 0 text: At least we got through it together! \}Huff...\aub #AUBREY turns around. #message_167: # faceset: MainCharacters_DreamWorld # faceindex: 5 # text: Wherever BASIL is...\! he's probably all alone.\aub #AUBREY turns to party. #message_168: # faceset: MainCharacters_DreamWorld # faceindex: 5 # text: We need to hurry and find him!\! I bet he could use a big hug right now!\aub #message_169: # faceset: MainCharacters_DreamWorld # faceindex: 18 # text: Yeah, I bet he could!\! When we're all together again, we should all give him a big ol' hug! Heh, heh!\kel #message_170: # faceset: MainCharacters_DreamWorld # faceindex: 37 # text: Aww...
It's nice to see you two getting along so well for a change.\!
I could hug both of you right now!\her #AUBREY and KEL are surprised and start sweating, and look away from each other. #message_171: # faceset: MainCharacters_DreamWorld # faceindex: 6 # text: H-Huh!?\! Me and KEL...\! G-Get along?\aub #message_172: # faceset: MainCharacters_DreamWorld # faceindex: 30 # text: W-What are you talking about, HERO?\! Stop being weird!\kel #message_173: # faceset: MainCharacters_DreamWorld # faceindex: 38 # text: Haha...\! Relax you two. I'm just playing around...\her #HERO looks out the cave. #message_174: # faceset: MainCharacters_DreamWorld # faceindex: 36 # text: Hold on, BASIL... We're almost there. I can feel it.\her #message_175: # faceset: MainCharacters_DreamWorld # faceindex: 36 # text: We'll all be together soon...\her