# ========================================================================================= # Cutscene: Aubrey's Trash # ========================================================================================= #AUBREY runs out of her house and goes to the trash can. #The trash can lid opens and AUBREY dumps something inside. #She walks back to her house, but turns around and looks at the trash can. #She walks backwards one step toward her house, then turns around and walks inside. message_0: faceset: MainCharacters_Faraway faceindex: 23 text: Did you see that?
AUBREY just dumped something into her trash can!\!
Let's go check it out.\kel # ========================================================================================= # Cutscene: Album Get # ========================================================================================= message_20: faceset: MainCharacters_Faraway faceindex: 17 text: \Com[2]Whoa! I don't believe it!\! It's BASIL's \c[4]PHOTO ALBUM\c[0].\kel #KEL puts hand behind head. message_21: faceset: MainCharacters_Faraway faceindex: 19 text: I can't believe she would just throw it out like that.\!
It's a good thing we looked through this trash can.\kel message_22: faceset: MainCharacters_Faraway faceindex: 12 text: Let's give this back to BASIL before it gets dark.\! He'll be so happy when he sees it!\kel message_23: text: You got BASIL's \c[4]PHOTO ALBUM\c[0]. message_24: text: Press \DII[pagedown] to open BASIL's \c[4]PHOTO ALBUM\c[0]. # ========================================================================================= # Cutscene: Polly # ========================================================================================= message_40: faceset: MainCharacters_Faraway faceindex: 14 text: \{\Com[2]\sinv[1]KNOCK, KNOCK!!\! BASIL!\!\}
It's your friends, KEL and \n[8]!\kel #POLLY answers and walks one step out. KEL and PLAYER take one step back. message_41: text: Oh, hello there! Who are you?\n message_42: faceset: MainCharacters_Faraway faceindex: 17 text: Hi, BASIL-\! Oh, wait.\! You're not BASIL...\kel message_43: text: Ah, I'm sorry! My name is POLLY.\!
I'm BASIL's caretaker.\n #BASIL runs in POLLY's way. message_44: faceset: MainCharacter_Basil faceindex: 32 text: Oh, hey KEL.\! W-What is it?\bas message_45: faceset: MainCharacters_Faraway faceindex: 14 text: Hi, BASIL!\! We got your \c[4]PHOTO ALBUM\c[0] back!\kel message_46: faceset: MainCharacter_Basil faceindex: 33 text: \com[2]H-Huh? You did?\! Wow...\! Thank you.\bas message_47: text: You gave BASIL back his \c[4]PHOTO ALBUM\c[0]. message_48: text: BASIL! You didn't tell me you had friends coming over.\!
Would you like to join us for dinner?\!
I always seem to cook just a little too much.\n message_49: faceset: MainCharacters_Faraway faceindex: 17 text: Dinner?\! Sure, sounds delicious!\kel message_200: faceset: MainCharacters_Faraway faceindex: 14 text: C'mon, \n[8]! Free dinner!\kel #POLLY and BASIL enter from the front door. #KEL and PLAYER follow. message_50: text: Please make yourself at home!\!
I'll go ahead and finish up the food.\n #POLLY walks to the kitchen. #KEL turns to BASIL. message_51: faceset: MainCharacters_Faraway faceindex: 14 text: Wow, it's been a while since I've been in here.\!
You definitely have a lot more plants than you used to!\kel message_52: faceset: MainCharacter_Basil faceindex: 33 text: Ahh...\! Yeah. I like them a lot.\! Actually, there's some that are still alive from when you guys came here more often.\bas message_53: faceset: MainCharacters_Faraway faceindex: 14 text: Wow, you sure are dedicated.\kel message_54: faceset: MainCharacters_Faraway faceindex: 12 text: Yup, that's BASIL for you...\! Flowers and photos...\kel #KEL has an idea. message_55: faceset: MainCharacters_Faraway faceindex: 17 text: Oh, that reminds me!\! Now that we got your
\c[4]PHOTO ALBUM\c[0] back, we can all go
through the photos together.\kel message_56: faceset: MainCharacter_Basil faceindex: 35 text: \com[2]Ah! That's- Uh...\! I don't know.\bas message_57: faceset: MainCharacters_Faraway faceindex: 14 text: It's been a while since you've looked through them, hasn't it?\!
Come on! It'll be fun!\kel message_58: faceset: MainCharacter_Basil faceindex: 34 text: Umm...\! ...\! S-Sure...\! Okay.\bas #BASIL takes out his PHOTO ALBUM. message_59: faceset: MainCharacter_Basil faceindex: 33 text: Here it is.\bas #Slide: Basil's PHOTO ALBUM (Faraway - Missing Photos) message_60: faceset: MainCharacters_Faraway faceindex: 19 text: Oh man...\! It looks like a lot of the photos are still missing.\kel message_61: faceset: MainCharacters_Faraway faceindex: 20 text: Maybe AUBREY kept them for herself...\!
We'll have to get those back later.\kel #KEL jumps. message_62: faceset: MainCharacters_Faraway faceindex: 14 text: On the bright side, look how short I was. Haha!\kel message_63: faceset: MainCharacters_Faraway faceindex: 14 text: I know I've grown at least a foot since HERO left for college.\!
I can't wait until he comes back...\kel #KEL looks back. message_64: faceset: MainCharacters_Faraway faceindex: 13 text: This year, I'll finally be the taller brother. Heh heh!\kel message_65: faceset: MainCharacters_Faraway faceindex: 13 text: ... ... ... \kel #KEL looks at BASIL. message_66: faceset: MainCharacters_Faraway faceindex: 12 text: Anyway, don't sweat it about the missing photos, BASIL.\!
Me and \n[8] will take care of things for you.\kel message_67: faceset: MainCharacters_Faraway faceindex: 14 text: You just focus on going back to your happy, carefree self.\kel message_68: faceset: MainCharacter_Basil faceindex: 33 text: Okay.\! Thank you...\! I'll try.\bas #POLLY walks to party. message_69: text: Sorry about the wait... Dinner is taking longer than I thought.\!
Would any of you boys like to help?\n message_70: faceset: MainCharacters_Faraway faceindex: 14 text: Yeah, sure! I'll help!\!
I got some experience helping my brother cook and stuff.\kel message_71: text: Oh, that would be lovely.\!
Please, follow me. The kitchen is this way.\n #POLLY walks O.S. and KEL follows. message_72: text: KEL left the party. # ========================================================================================= # Cutscene: Grandma's Room # ========================================================================================= #TRIGGER: Examine White Egret Orchid. message_90: faceset: MainCharacter_Basil faceindex: 33 text: Oh, \n[8]...\! I didn't expect to see you in here...\! Haha...\bas message_91: faceset: MainCharacter_Basil faceindex: 34 text: ... ... ... \bas message_92: faceset: MainCharacter_Basil faceindex: 33 text: H-How are you doing, \n[8]?\!
Is everything okay with you?\bas message_93: faceset: MainCharacter_Basil faceindex: 32 text: ...\! Okay...\! N-Nevermind, then.\bas #BASIL walks to GRANDMA. message_94: faceset: MainCharacter_Basil faceindex: 43 text: GRANDMA can't hear us, you know?\!
She hasn't been feeling very well lately...\bas message_95: faceset: MainCharacter_Basil faceindex: 32 text: ... ... ... \bas #BASIL walks up to PLAYER. message_96: faceset: MainCharacter_Basil faceindex: 33 text: It's already been four years, hasn't it?\bas message_97: faceset: MainCharacter_Basil faceindex: 32 text: ... ... ... \bas message_98: faceset: MainCharacter_Basil faceindex: 43 text: It's nice to see that you're still around...\!
even if it's only for a little while.\bas message_99: faceset: MainCharacter_Basil faceindex: 33 text: Here.\! Take my \c[4]PHOTO ALBUM\c[0]...\! I want you to have it.\bas message_100: faceset: MainCharacter_Basil faceindex: 33 text: I'm trusting you with it, okay?\! I just think... you can probably use it more than me.\bas message_101: text: BASIL gave you his \c[4]PHOTO ALBUM\c[0]. message_103: faceset: MainCharacter_Basil faceindex: 32 text: A lot has happened since these pictures were taken.\!
Sometimes, it feels like it was all a bad dream.\bas message_106: faceset: MainCharacter_Basil faceindex: 43 text: It's hard to remember now, but...\! I think...\! at the time...\!
I took photos of what I was most afraid to lose.\bas message_107: faceset: MainCharacter_Basil faceindex: 33 text: Flipping through this album, you can still see the good times...\! Maybe one day...\! things can go back to the way they were before.\bas message_108: text: \sinv[1]\Com[2]\{\n[8]!\! BASIL!!\! DINNER'S READY!!\kel message_109: faceset: MainCharacter_Basil faceindex: 33 text: Okay, coming!\bas #BASIL walks out. # ========================================================================================= # Cutscene: Awkward Dinner # ========================================================================================= #Trigger: Examine Dining Table message_120: faceset: MainCharacters_Faraway faceindex: 14 text: Everything tastes so good!\! You're the best, POLLY!\kel message_121: text: Oh, it's nothing... I'm just following GRANDMA's recipes.\!
Thanks for your help, KEL.\n #KEL grabs food and starts to eat. message_122: faceset: MainCharacters_Faraway faceindex: 24 text: Munch... munch... munch... munch...\! So as I was saying
before, POLLY... \!Tomorrow... munch... \!
My older brother, HERO's finally coming back from college.\kel message_123: faceset: MainCharacters_Faraway faceindex: 24 text: My mom's all crazy right now preparing the
house and everything...\! munch...\!
Don't want to be anywhere near that mess.\kel message_124: faceset: MainCharacters_Faraway faceindex: 24 text: Although...\! munch...\! I am pretty excited to see him...
munch...\! Every time he comes back,
the first thing we do is compare heights...\! munch...\kel message_125: faceset: MainCharacters_Faraway faceindex: 24 text: This year is the year...\! munch...\! that I'm... munch...\!
finally gonna be taller than him...\!
I can... munch...\! feel it in my bones!\kel message_126: text: Hehe...\! You and your brother seem close.\!
That's good...\! Family is important!\n #KEL looks surprised. message_127: faceset: MainCharacters_Faraway faceindex: 24 text: Oh, hey!\! Munch...\!
What'cha doin' with BASIL's \c[4]PHOTO ALBUM\c[0] there, \n[8]?\kel #BASIL looks nervous. message_128: faceset: MainCharacter_Basil faceindex: 33 text: O-Oh...\! I...\! I gave it to him.\!
I just thought he should have it.\bas message_129: faceset: MainCharacters_Faraway faceindex: 24 text: Whoa, really?\! Munch...\! That's so cool of you.\! Makes sense...\!
munch...\! especially since \n[8]'s moving away and all.\kel #BASIL drops his fork. message_130: faceset: MainCharacter_Basil faceindex: 33 text: W-What?\! ...\! \n[8]'s...\! m-moving...?\bas message_131: faceset: MainCharacters_Faraway faceindex: 24 text: Oh yeah!\! I thought I already mentioned it...\! munch...\!
I must have forgot.\! Munch...\! He's moving in...\! three days,
I think?\! Munch...\! Sorry... I thought you already knew.\kel message_132: faceset: MainCharacter_Basil faceindex: 36 text: O-Oh...\! Uh...\! No, I guess I must have missed it...\bas message_133: faceset: MainCharacter_Basil faceindex: 35 text: S-Sorry...\! Umm...\bas message_134: faceset: MainCharacter_Basil faceindex: 33 text: M-May I be excused?\! I...\! I have to go to the bathroom.\bas #BASIL gets up leaves the table. #KEL is confused. message_135: faceset: MainCharacters_Faraway faceindex: 24 text: What's up with him?\! Munch...\!
Well...\! that's just how it is.\!
When you gotta go, you gotta go!\kel message_136: text: \nBASIL's been going to the bathroom a lot lately.\!
I hope it's not my food... # ========================================================================================= # Cutscene: There's Something Behind You # ========================================================================================= #Trigger: Enter Basil's Bathroom #BASIL's Something's silhouette is pulsing on the ground. message_150: faceset: MainCharacter_Basil_dark faceindex: 41 text: \fnEverything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\| Everything is going to be okay...\bas #BASIL turns around to see you. message_151: faceset: MainCharacter_Basil_dark faceindex: 33 text: O-oh... It's you...\! \n[8]...\! You're here...\! I'm so glad...\bas message_153: faceset: MainCharacter_Basil_dark faceindex: 33 text: You...\! You can see it too, can't you?\|
Something...\| behind you...\bas #[Trigger: Attempt to leave] message_152: faceset: MainCharacter_Basil_dark faceindex: 37 text: W...Wait...\! P-Please, \n[8]...\! Don't leave me...\| \fn
Not again...\bas # ========================================================================================= # Cutscene: Bye, Polly # ========================================================================================= message_170: faceset: MainCharacters_Faraway faceindex: 17 text: Oh hey, \n[8]!\! I think it's about time we went home.\!
It's way past my curfew!\kel #KEL turns to POLLY. message_171: faceset: MainCharacters_Faraway faceindex: 14 text: So yeah...\!
Anyway, POLLY, if you ever need me, here's my address.\!
I live just down the block!\kel message_172: text: Thanks, KEL. You're sweet.\n message_173: faceset: MainCharacters_Faraway faceindex: 15 text: Heh, heh... Oh, it's nothing.\!
Say goodbye to BASIL for me!\kel message_174: faceset: MainCharacters_Faraway faceindex: 14 text: Where are you going? C'mon, \n[8]! Free dinner!\kel # ========================================================================================= # Cutscene: Good Night, Player # ========================================================================================= message_190: faceset: MainCharacter_Basil_dark faceindex: 8 text: Hey, \n[8].\! Thanks for hanging out with me today.\kel message_191: faceset: MainCharacter_Basil_dark faceindex: 9 text: Sorry for all the trouble.\! That was a pretty crazy adventure, huh?\kel message_192: faceset: MainCharacter_Basil_dark faceindex: 10 text: I can tell you haven't talked to anyone in a while...\! but that's okay!\! It just takes practice!\kel message_193: faceset: MainCharacter_Basil_dark faceindex: 11 text: Anyway, HERO's coming back from college tomorrow, so I'm sure he'll want to see you before you leave.\kel message_194: faceset: MainCharacter_Basil_dark faceindex: 8 text: So... If you don't mind...\!
I'll be coming back for you again in the morning.\kel message_195: faceset: MainCharacter_Basil_dark faceindex: 11 text: Goodnight, \n[8].\! Sweet dreams!\kel #BASILS GRANDMA message_300: text: \n\}BASIL...\| Is that you? message_301: text: BASIL\'S GRANDMA is breathing steadily. #======= #KEL's HOUSE STOP message_220: faceset: MainCharacter_Basil_dark faceindex: 7 text: \{\Com[2]WAIT, HOLD UP, \n[8]!!\}\kel message_221: faceset: MainCharacter_Basil_dark faceindex: 10 text: I know it's been a while since you've been over at my place, but now might not be a good time, heh heh...\!\kel