# ========================================================================================= # Cutscene: Basil's Room # ========================================================================================= #Trigger: Enter BASIL's Room. #BASIL is staring out the window. #BASIL turns to \n[8]. message_0: faceset: MainCharacter_Basil_Dark faceindex: 17 text: Ah...\! \n[8]...\! It's just you...\bas message_1: faceset: MainCharacter_Basil_Dark faceindex: 17 text: I'm glad you came.\bas message_2: faceset: MainCharacter_Basil_Dark faceindex: 17 text: It's...\! It's so good to see you.\bas message_3: faceset: MainCharacter_Basil_Dark faceindex: 20 text: Look around us.\! You can see it now, can't you?\bas message_4: faceset: MainCharacter_Basil_Dark faceindex: 20 text: Something...\! behind you.\bas #Trigger: \n[8] uses any command input, but \n[8] sprite will back out towards the door. #\n[8] turns around and examines door. #Slide: SOMETHING at the Door #Something pushes \n[8] into the room and reveals itself. #BASIL's SOMETHING begins pulsing on the floor. #BASIL turns to window. message_5: faceset: MainCharacter_Basil_Dark faceindex: 20 text: It came to you that day...\! The day MARI died.\bas message_6: faceset: MainCharacter_Basil_Dark faceindex: 19 text: When MARI...\! When MARI fell...\bas message_7: faceset: MainCharacter_Basil_Dark faceindex: 17 text: You...\! You couldn't have done it.\bas message_8: faceset: MainCharacter_Basil_Dark faceindex: 17 text: It was something behind you... wasn't it?\bas #BASIL turns to \n[8]. message_9: faceset: MainCharacter_Basil_Dark faceindex: 17 text: You're a good person, \n[8].\! I know you're a good person!\bas message_10: faceset: MainCharacter_Basil_Dark faceindex: 20 text: A good person wouldn't do something like that...\bas #BASIL turns to window. message_11: faceset: MainCharacter_Basil_Dark faceindex: 17 text: After all this time...\! you've finally come back for me.\bas message_12: faceset: MainCharacter_Basil_Dark faceindex: 16 text: But...\! tomorrow...\! you're going away.\bas message_13: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \Com[2]\{\fn\quake[1]H-HOW COULD YOU DO THAT!?!?\bas #BASIL turns to \n[8]. message_14: faceset: MainCharacter_Basil_Dark faceindex: 24 text: \Com[2]\fnThat's mean, \n[8].\! \Com[2]That's so mean!\bas #BASIL's SOMETHING froms around him. message_15: faceset: MainCharacter_Basil_Dark faceindex: 21 text: Ah...\! There's something all around us now.\bas message_16: faceset: MainCharacter_Basil_Dark faceindex: 20 text: Can you see it, \n[8]?\!
There's no way out of this, is there?\bas #Trigger: \n[8] attempts to leave again by examining door. message_17: faceset: MainCharacter_Basil_Dark faceindex: 21 text: Where are you going!?\!
\Com[2]Stop trying to leave me!\bas message_18: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \fn\Com[2]S-Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it! \Com[2]Stop it!\bas message_19: faceset: MainCharacter_Basil_Dark faceindex: 24 text: \fnI don't... want to be...\! alone...\! not again.\!
You... can't... leave me... again...\bas #BASIL turns to window. message_20: faceset: MainCharacter_Basil_Dark faceindex: 17 text: \basNo...\! You wouldn't leave me.\! That's not like you, \n[8]! #BASIL turns to \n[8]. message_21: faceset: MainCharacter_Basil_Dark faceindex: 19 text: \basIt's something behind you again, isn't it? message_22: faceset: MainCharacter_Basil_Dark faceindex: 21 text: \basAh! There it is now!\! Do you see it? message_23: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \bas\fn\Com[2]Stay away!\! \Com[2]Stay away from \n[8]! message_24: faceset: MainCharacter_Basil_Dark faceindex: 16 text: \bas... message_25: faceset: MainCharacter_Basil_Dark faceindex: 17 text: I'll protect you no matter what, \n[8].
You can count on me!\bas message_26: faceset: MainCharacter_Basil_Dark faceindex: 19 text: When something killed MARI...\!
When something ruined all my photos...\!\bas message_27: faceset: MainCharacter_Basil_Dark faceindex: 20 text: I didn't say anything...\!
I didn't want people to think it was you, \n[8].\bas message_28: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \n[8]...\! \n[8] wouldn't... do something like that.\bas #BASIL cries. message_29: faceset: MainCharacter_Basil_Dark faceindex: 16 text: \bas... message_30: faceset: MainCharacter_Basil_Dark faceindex: 17 text: \basDon't worry, \n[8]...\! I'll save you again. message_31: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \basSomething behind you...\! I'll get rid of it once and for all. #BASIL pulls PLAYER in. #Something follows. message_32: faceset: MainCharacter_Basil_Dark faceindex: 17 text: \n[8]...\! Don't be scared.\bas message_33: faceset: MainCharacter_Basil_Dark faceindex: 19 text: I'm scared too, but...\! this is for the best.\bas # message_34: # faceset: MainCharacter_Basil_Dark # faceindex: 21 # text: \fnDon't you worry, \n[8]... I'll save you...\bas message_35: faceset: MainCharacter_Basil_Dark faceindex: 17 text: Everything is going to be okay...\bas message_36: faceset: MainCharacter_Basil_Dark faceindex: 24 text: \fnEverything...\bas #BASIL something squishes you tighter sfx message_37: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \fn...is going to be... okay...\bas # ========================================================================================= # Cutscene: Light # ========================================================================================= #[Save for Map Completion] # ========================================================================================= # Cutscene: Mari's Request # ========================================================================================= #Talk to MARI at the Piano message_50: faceset: MainCharacter_Basil faceindex: 31 text: \basHi, \n[8]. message_51: faceset: MainCharacter_Basil faceindex: 30 text: \basYou found your way back home. message_52: faceset: MainCharacter_Basil faceindex: 28 text: \basI don't know if I've ever said this properly, but...\! I'm sorry for causing you so much trouble. message_53: faceset: MainCharacter_Basil faceindex: 17 text: \basWhen I gave you my \c[4]PHOTO ALBUM\c[0]...\!
I really did want you to have it. message_54: faceset: MainCharacter_Basil faceindex: 16 text: \basBut somehow...\! whenever I try to help...\!
I always end up burdening you instead. message_55: faceset: MainCharacter_Basil faceindex: 27 text: \basEven back then... message_56: faceset: MainCharacter_Basil faceindex: 26 text: \bas... message_57: faceset: MainCharacter_Basil faceindex: 16 text: \basAll this pain we've been feeling...\! The guilt in our hearts... message_58: faceset: MainCharacter_Basil faceindex: 17 text: \basEven if you try to bottle it all up...\! it all comes out somehow. message_59: faceset: MainCharacter_Basil faceindex: 28 text: \basI want to say that everything will be okay.\!
That we have no choice, but to carry on. message_60: faceset: MainCharacter_Basil faceindex: 31 text: \basBut...\! that's up to you. message_61: faceset: MainCharacter_Basil faceindex: 30 text: \basAUBREY, KEL and HERO are good friends.\!
You have to trust that they'll forgive us. message_62: faceset: MainCharacter_Basil faceindex: 16 text: \basIt's hard to truly believe that...\! but... message_63: faceset: MainCharacter_Basil faceindex: 30 text: \basThe photos in our album...\! They're not just photos.\!
They're real memories. message_71: faceset: MainCharacter_Basil faceindex: 29 text: \basOur memories!\! It's proof of our friendship! message_64: faceset: MainCharacter_Basil faceindex: 30 text: \basHold those pictures close...\!
and remember what you want to protect. message_65: faceset: MainCharacter_Basil faceindex: 31 text: \basHaha...\! I'm sorry...\! It looks like I'm burdening you again. message_67: faceset: MainCharacter_Basil faceindex: 28 text: \basThe path to your future will open soon, but only you can decide what to do in the end. message_68: faceset: MainCharacter_Basil faceindex: 30 text: \basIt's not much, but...\! I'll be cheering you on. #BASIL walks off to street to right. #PLAYER turns right. #BASIL runs back to PLAYER and hugs him. message_69: faceset: MainCharacter_Basil faceindex: 31 text: \bas\n[8]... message_70: faceset: MainCharacter_Basil faceindex: 31 text: \basLet's make some new memories together, okay? #Talk to MARI at the Piano message_80: text: \n[8]...\! It's almost time.\mar message_81: text: You've been through a lot these past few days.\!
You must be tired...\mar message_82: text: We all make mistakes...\!
You've been running from this one for a long time now.\mar message_83: text: It's tough to own up to them sometimes,
but you'll forgive yourself, won't you?\mar #pause message_90: text: You can do this, \n[8].\!
You've worked really hard to get to this point...\!
There's only one thing left to do now. \mar message_91: text: Know that I'll always be watching over you, okay?\!
As long as you remember me, I'll be here...\mar # ========================================================================================= # Cutscene: Basil's Hospital Room - UNUSED # ========================================================================================= #Trigger: Enter proximity of SOMETHING. #message_110: # faceset: MainCharacters_Faraway # faceindex: 17 # text: \Com[2]\n[8], you're awake!\!
A-Are you sure you should be moving like that?\kel #message_111: # faceset: MainCharacters_Faraway # faceindex: 31 # text: Careful, \n[8]... You shouldn't be walking yet...
Your wound might reopen...\her #\n[8] falls to his knees. #Everyone runs to \n[8]. #faceset: MainCharacters_Faraway # faceindex: 6 # text: \Com[2]\n[8]! \n[8]!\! \Com[2]Are you okay?\!...\! \Com[2]Say something...\aub #message_113: # text: .............................................................................................\n<\n[8]> #message_114: # text: .............................................................................................\n<\n[8]> #message_115: # text: .............................................................................................\n<\n[8]> #message_116: # faceset: MainCharacter_Mari # faceindex: 21 # text: .............................................................................................
\!I...\n<\n[8]> # ========================================================================================= # Cutscene: Balcony End # ========================================================================================= #before arriving at the Balcony (black screen) # ========================================================================================= # Cutscene: Leave for the City # ========================================================================================= #Trigger: Wake up in \n[8]'s House on 4th day. #through phone: message_140: text: Hi, dear! We're all packed and ready to go!\!
We'll be waiting outside in the car.
Just come out when you're ready!\n #SOMETHING is following you. #Trigger: Exit \n[8]'s House. #There is a car waiting in front of \n[8]'s house. #Trigger: Examine Car. #Car leaves. # ========================================================================================= # Cutscene: Not Your Problem # ========================================================================================= message_150: text: Do you want to look in BASIL's room? message_161: faceset: MainCharacter_Basil_dark faceindex: 46 text: Please... \n[8].\! You shouldn't be seeing this.\her message_163: faceset: MainCharacter_Basil_dark faceindex: 46 text: You're supposed to be moving out today...\!
On your way to a fresh new start.\her message_164: faceset: MainCharacter_Basil_dark faceindex: 46 text: We'll take care of everything here.\her message_165: faceset: MainCharacter_Basil_dark faceindex: 46 text: Go on ahead...\!
\fnWe'll be okay.\! I think...\her #2nd talk message_151: faceset: MainCharacter_Basil_dark faceindex: 46 text: Go on ahead...\! We'll be okay.\! I think...\her #KEL does not turn to you message_166: faceset: MainCharacter_Basil_dark faceindex: 44 text: Why, BASIL...?\! Why did you do it?\kel message_171: faceset: MainCharacter_Basil_dark faceindex: 45 text: \n[8]...\! Why does this keep happening to us?\kel #AUBREY does not turn to you message_167: faceset: MainCharacter_Basil_dark faceindex: 47 text: I'm so sorry, BASIL.\! Please forgive me...\aub message_168: text: You need to go to your new home. message_169: text: MOM's car is waiting for you. #POLLY does not turn to you message_190: text: \nWhy...\! Why am I so useless? # ========================================================================================= # Cutscene: In Front of Basil's Door # ========================================================================================= message_170: text: Do you want to open BASIL's door? # ========================================================================================= # Cutscene: In Front of Basil's Door # ========================================================================================= message_180: text: It's a long way down...\| Do you want to jump? #YES/NO