# ========================================================================================= # Cutscene: Scream at the Park # ========================================================================================= #Trigger: Enter proximity in Park. message_0: faceset: MainCharacters_Faraway faceindex: 20 text: Man... Where could BASIL be?\!
I don't see him anywhere.\kel message_1: text: \quake[1]\{\{\Com[2]SOMEBODY...\! HELP!!\who #KEL is surprised and turns toward Secret Lake. #KEL turns to PLAYER. message_2: faceset: MainCharacters_Faraway faceindex: 23 text: \n[8]... Did you hear that?\!
I think that was BASIL!\kel message_3: text: \com[2]\quake[1]\{\{HELP ME!!\! PLEASE!!!\bas message_4: faceset: MainCharacters_Faraway faceindex: 18 text: Where is his voice coming from!?\kel #KEL has an idea. message_5: faceset: MainCharacters_Faraway faceindex: 23 text: Hold on a sec... I know this area!\!
BASIL's voice is coming from our old hangout spot!\kel #KEL walks near Secret Lake entrance. message_6: faceset: MainCharacters_Faraway faceindex: 23 text: The entrance should still be somewhere around here!\kel message_7: faceset: MainCharacters_Faraway faceindex: 23 text: \kelThe old lake is right up ahead.\! Let's hope we're not too late. # ========================================================================================= # Cutscene: Die Kel # ========================================================================================= #Trigger: Enter proximity in Secret Lake. #Camera pans to AUBREY and HOOLIGANS, and BASIL. #BASIL is looking around. message_20: faceset: MainCharacter_Basil faceindex: 41 text: \{\{\Com[2]\quake[1]HELP ME!!\! SOMEBODY!!!\bas #KIM jumps. message_21: text: What the heck are you yelling for, BASIL!?
You're making a scene!\kim message_22: text: This place is our secret hangout spot!\!
You can't be here, because you weren't invited!\ang message_23: text: Dangit, BASIL... Be quiet!\! Someone's gonna find this place.\mav message_24: text: Yeah, we're not trying to hurt you!
We just want you to get out of here!\ang #Camera pans to party. KEL walks up to HOOLIGANS. message_25: faceset: MainCharacters_Faraway faceindex: 23 text: \{HEY, STOP IT!!\!\}
What are you doing to BASIL!?\kel #HOOLIGANS turn to KEL and PLAYER and are surprised. #KIM walks one step forward. message_26: text: What the!?\! Grumble, grumble...\!
It's KEL and \n[8] again!\kim message_27: text: Why do you always show up?
\!How did you even find this place!?\kim #KIM turns to AUBREY. message_28: text: C'mon, AUBREY, we gotta defend our turf!\kim #AUBREY turns around. message_29: faceset: MainCharacters_Faraway faceindex: 43 text: ... \aub message_30: text: AUBREY...\kim #KIM turns to KEL. message_31: text: Grr...\! Go away, KEL! You're not welcome here!\!
\Com[2]This is our spot!\kim message_32: faceset: MainCharacters_Faraway faceindex: 22 text: Oh, is this your spot now?\kel message_33: faceset: MainCharacters_Faraway faceindex: 23 text: Well, this used to be our old hangout spot...\!
Wasn't it, AUBREY!?\kel #KEL walks forward. #ANGEL, KIM, THE MAVERICK, and VANCE step forward. message_34: text: \{\Com[2]WATCH IT OR WE'LL MESS YOU UP!!\ang message_35: faceset: MainCharacters_Faraway faceindex: 18 text: ...\! Fine...\! If that's how it's going to be, then at least stop bullying BASIL.\kel message_36: text: We weren't even doing anything to him.
He just started screaming for no reason!\kim message_37: faceset: MainCharacters_Faraway faceindex: 23 text: Yeah, sure you weren't!\! Why should I believe you?\kel message_38: text: We're telling the truth!
Stop being such a self-righteous prick! \kim message_39: faceset: MainCharacters_Faraway faceindex: 22 text: Wow...\! Are you guys really gonna pick a fight with us again?\! Aren't you tired from yesterday?\kel message_40: text: That...\! may be true...\! but...\! you won't be acting so smug
when you face all six of us at once!\mav message_41: text: \Com[2]I, THE MAVERICK, am tired of being made a fool!\mav message_42: text: Me too!\kim message_43: text: And me three!\ang #THE MAVERICK turns to HOOLIGANS. message_44: text: \Com[2]Come on, guys!\! Let's make sure this is the last time these two mess with us!\mav message_45: text: That sounds good to me!\!
I'm right behind you, \Com[2]THE MAVERICK!\ang message_46: faceset: MainCharacters_Faraway faceindex: 2 text: ...\| ...\| ... \aub #AUBREY turns around. #AUBREY walks in front of KIM and pulls out her bat. message_47: faceset: MainCharacters_Faraway faceindex: 0 text: Let's settle this, KEL.\aub message_48: faceset: MainCharacters_Faraway faceindex: 10 text: If you and \n[8] are gonna pick a fight with me and my friends, you got one!\aub #The HOOLIGANS crowd behind her. message_49: faceset: MainCharacters_Faraway faceindex: 4 text: \aubCome on, gang...\!
\{\Com[2]LET'S TEACH THEM A LESSON!!\aub # ========================================================================================= # Cutscene: Too Far # ========================================================================================= #IF LOSE TO HOOLIGANS message_52: text: \mavWhoa! We really did it...\! The evil foes have been defeated! message_53: faceset: MainCharacters_Faraway faceindex: 20 text: \kelDang...\! Sorry, \n[8]...\! Why did I think we could take on six people at once? message_54: faceset: MainCharacters_Faraway faceindex: 25 text: \kel\}Even if they're a bunch of dweebs... message_55: faceset: MainCharacters_Faraway faceindex: 0 text: \aubIt's over, KEL.\! Leave this place. message_56: faceset: MainCharacters_Faraway faceindex: 2 text: \aubYou don't belong here anymore. message_57: faceset: MainCharacters_Faraway faceindex: 19 text: \kel... message_58: faceset: MainCharacters_Faraway faceindex: 18 text: \kelNo.\! I won't! message_59: faceset: MainCharacters_Faraway faceindex: 20 text: \kelI can't just leave here knowing that this is the person you've become.\! I mean... What would MARI think? message_60: faceset: MainCharacters_Faraway faceindex: 3 text: \aubWhy do you keep bringing her up? message_61: faceset: MainCharacters_Faraway faceindex: 4 text: \aubDo I have to keep saying it?\! MARI is already dead! message_62: faceset: MainCharacters_Faraway faceindex: 23 text: \kelCan you stop it with that?\! And while you're at it, drop the tough guy act too! message_63: faceset: MainCharacters_Faraway faceindex: 20 text: \kelI don't believe you when you say you don't care about us anymore. message_65: faceset: MainCharacters_Faraway faceindex: 18 text: \kelYou have all your new friends now...\! but you're still hanging out at our old hangout spot.\! Do I really have to spell it out for you? message_66: text: \kimDon't listen to him, AUBREY.\! He's just spouting crap like usual! message_67: text: \kimRight, AUBREY? message_68: faceset: MainCharacters_Faraway faceindex: 6 text: \aub... message_69: text: \angSigh...\! This isn't fun anymore... \! I wanna go home.\! Let's get out of here. #----- #Trigger: Defeat HOOLIGANS. #KIM walks back. message_51: faceset: MainCharacters_Faraway faceindex: 6 text: ... ... ... \aub message_70: text: No...\! This can't be happening...\kim #THE MAVERICK walks back. message_71: text: How could we lose to just the two of them!?\!
\com[2]That doesn't even make sense!\mav message_72: text: ...\cha #ANGEL turns around. message_73: text: Sigh...\! I wanna go home...\! Let's just get out of here.\ang message_74: text: You said it... \van #HOOLIGANS except AUBREY start walking off and leave. #KIM turns around. message_75: text: You coming, AUBREY?\kim message_76: faceset: MainCharacters_Faraway faceindex: 6 text: ...\aub message_77: text: Oh...\! Okay.\! Catch you later, then.\kim #BOTH WIN AND LOSE #HOOLIGANS walk off screen. message_78: faceset: MainCharacters_Faraway faceindex: 20 text: AUBREY...\kel message_79: faceset: MainCharacters_Faraway faceindex: 4 text: Ugh...\aub message_80: faceset: MainCharacters_Faraway faceindex: 26 text: \quake[1]\Com[2]\{AUUUUUUUUU\{\Com[2]UUUGGGH\{\Com[2]HHHHHHH!!\aub message_81: faceset: MainCharacters_Faraway faceindex: 7 text: \Com[2]Why!?\! \Com[2]Why do you guys keep coming back?\!
\Com[2]I just want you to leave me alone!\aub message_82: faceset: MainCharacters_Faraway faceindex: 6 text: \n[8]...\! Why?\! Why did you show up now?\aub message_83: faceset: MainCharacters_Faraway faceindex: 23 text: We just want you to stop messing with BASIL!
What's your deal with him all of a sudden?\kel message_84: faceset: MainCharacters_Faraway faceindex: 20 text: You used to be friends!\! We all used to be.\kel message_85: faceset: MainCharacters_Faraway faceindex: 4 text: You think I'm the bully, but you're all messed up too...\aub message_86: faceset: MainCharacters_Faraway faceindex: 6 text: Where were you when MARI died?\!
\{\Com[2]WHERE WERE ANY OF YOU!?\aub #AUBREY turns to BASIL. message_87: faceset: MainCharacters_Faraway faceindex: 7 text: And you...\! You're the worst, BASIL.\! How dare you still show your face to me after what you did!\aub #BASIL walks one step toward AUBREY. message_88: faceset: MainCharacter_Basil faceindex: 43 text: AUBREY...\! I-\bas message_89: faceset: MainCharacters_Faraway faceindex: 26 text: \Com[2]\{\{\quake[1]GET AWAY FROM ME!!!\aub #AUBREY pushes BASIL into the Lake. #AUBREY is surprised. message_90: faceset: MainCharacters_Faraway faceindex: 6 text: \}...\! Shoot...\aub #KEL is surprised and jumps. message_91: faceset: MainCharacters_Faraway faceindex: 23 text: What the heck, AUBREY! What are you doing!?\!
You've taken this way too far!\kel #KEL runs toward AUBREY. #AUBREY turns around. message_92: faceset: MainCharacters_Faraway faceindex: 4 text: W-Wait, hold on!
\}I didn't mean to-\aub #KEL turns to PLAYER. message_93: faceset: MainCharacters_Faraway faceindex: 23 text: \n[8]! Don't worry about AUBREY!
I'll keep her busy...\! Just go help BASIL!\kel message_94: text: Do you want to jump in? message_95: text: Do you want to save BASIL? # ========================================================================================= # Cutscene: Drop off Basil # ========================================================================================= #Trigger: Defeat FEAR OF DROWNING. #HERO checks on BASIL. message_110: faceset: MainCharacters_Faraway faceindex: 34 text: Hmm...\! It looks like BASIL's breathing is steady...\!
but we need to get him somewhere warm, quickly.\her message_111: faceset: MainCharacters_Faraway faceindex: 18 text: Yeah... He's had a rough day.\!
Let's get him home as soon as possible.\kel #Party starts walking away. message_112: faceset: MainCharacters_Faraway faceindex: 7 text: \{\Com[2]WAIT!!\!\}
\Com[2]Where do you think you're all going?\aub #KEL turns around. message_113: faceset: MainCharacters_Faraway faceindex: 23 text: That's enough.\! Don't you think you've caused enough trouble?\! C'mon, guys. We gotta go!\kel # ========================================================================================= # Cutscene: Drop off Basil (Cont.) # ========================================================================================= #Trigger: Examine BASIL's House Door. message_134: text: \{BASIL!\!\}
What happened?\! Is he okay?\n message_135: faceset: MainCharacters_Faraway faceindex: 34 text: His breathing is stable...\!
He just needs a change of clothes and a warm bed.\her message_136: text: Okay, I can do that...\!
Quick, come inside!\n #Location switches to BASIL's House. message_137: text: Can you help me bring him to his room?\n message_138: faceset: MainCharacters_Faraway faceindex: 34 text: Sure thing.\her message_139: text: HERO left the party. message_140: faceset: MainCharacters_Faraway faceindex: 20 text: Phew... that was intense.\! I hope BASIL wakes up soon.\kel # ========================================================================================= # Cutscene: Drop off Basil (Cont.) # ========================================================================================= #Trigger: Examine BASIL'S Room Door. message_160: faceset: MainCharacters_Faraway faceindex: 28 text: Hey, KEL...\! Hey, \n[8]...\!
It looks like BASIL's gonna be just fine.\her #message_174: # faceset: MainCharacters_Faraway # faceindex: 28 # text: ... ... ... ... ... ... ... ... ... ... ... ...\!
I have to go to the kitchen for a sec...\!
Please excuse me...\her #HERO walks out of hallway to kitchen #message_175: # faceset: MainCharacters_Faraway # faceindex: 17 # text: Huh?\! I wonder what's up with him?\kel #Go to Kitchen #Talk to HERO #HERO is facing away #message_176: # faceset: MainCharacters_Faraway # faceindex: 36 # text: Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\!
Man...\! I really need to work on my stamina...\her #Hero turns to KEL #message_177: # faceset: MainCharacters_Faraway # faceindex: 14 # text: Hey, HERO!\kel #message_178: # faceset: MainCharacters_Faraway # faceindex: 37 # text: \Com[2]Ah! How long have you been there?\her #message_179: # faceset: MainCharacters_Faraway # faceindex: 12 # text: We just got here!\! Are you doing okay?\kel #message_180: # faceset: MainCharacters_Faraway # faceindex: 29 # text: Oh, yeah! I'm just fine!\!
I should really be the one asking you all that...\her message_161: faceset: MainCharacters_Faraway faceindex: 28 text: I heard from Mom that BASIL was missing and that you two went looking for him.\her message_162: faceset: MainCharacters_Faraway faceindex: 31 text: When I was running around the park, I heard some commotion coming from our hangout spot.\her message_163: faceset: MainCharacters_Faraway faceindex: 42 text: I guess I got there right in the nick of time.\her message_164: faceset: MainCharacters_Faraway faceindex: 28 text: So what was happening back there?\her message_165: faceset: MainCharacters_Faraway faceindex: 19 text: ...\kel message_166: faceset: MainCharacters_Faraway faceindex: 21 text: AUBREY...\! She pushed BASIL into the lake.\kel #HERO is confused. message_167: faceset: MainCharacters_Faraway faceindex: 31 text: What?\! That was AUBREY back there?\!
No way... She wouldn't do that to BASIL.\!
I'm sure there was some kind of misunderstanding.\her message_168: faceset: MainCharacters_Faraway faceindex: 23 text: She's not the same anymore, HERO!\!
She's become all messed up after you left for college.\kel #HERO looks away. message_169: faceset: MainCharacters_Faraway faceindex: 31 text: AUBREY...\her #HERO looks at BASIL. message_170: faceset: MainCharacters_Faraway faceindex: 31 text: What happened while I was gone?\!
Maybe I should have never left.\her message_171: faceset: MainCharacters_Faraway faceindex: 19 text: It's not your fault that this happened.\kel message_172: faceset: MainCharacters_Faraway faceindex: 17 text: Things could've gotten a lot worse if you didn't show up!\kel message_173: faceset: MainCharacters_Faraway faceindex: 12 text: You've done all you can.\!
C'mon...\! Let's go home.\kel message_200: faceset: MainCharacters_Faraway faceindex: 19 text: \n[8]... Let's go check how BASIL is doing.\kel #=================================================== message_190: faceset: MainCharacters_Faraway faceindex: 31 text: It looks like BASIL's breathing is steady, but we should bring him back home as soon as we can.\her