# =========================================================================================
# Cutscene: Errand List
# =========================================================================================
#DAY 2 PART 1: FARAWAY TOWN
#Trigger: Examine Front Door and open.
message_0:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\com[2]HI, \n[8]!!\}\!
Top of the morning to you, heh heh.\kel
message_1:
faceset: MainCharacters_Faraway
faceindex: 15
text: Well...\! More like noon, actually.\! It turns out HERO's not coming back until around dinner today, so I thought I'd drop by a little later.\kel
message_2:
faceset: MainCharacters_Faraway
faceindex: 12
text: MOM is having me buy some stuff at \c[11]FARAWAY PLAZA\c[0] before he comes back, and...\! I thought it might be funner if we went together!\kel
message_3:
faceset: MainCharacters_Faraway
faceindex: 14
text: Did you want to come along, \n[8]?\!
Of course you do!\! Come on...\kel
#Upon entering Town PLAZA
message_4:
faceset: MainCharacters_Faraway
faceindex: 14
text: Let's see...\! I'm pretty sure we gotta stop at \c[11]GINO'S PIZZA\c[0] and the bakery in \c[11]OTHERMART\c[0]...\! Lead the way, \n[8]!\kel
# =========================================================================================
# Cutscene: secret lake Day
# =========================================================================================
#Trigger: Enter GINO's Pizza.
message_20:
text: \c[11]GINO'S PIZZA\c[0] is the bomb!\! This is one disgusting, dirty, greasy-lookin' cheese pizza... just the way I like it!\kim
message_21:
text: \Com[2]\{LET'S DIG IN!!\kim
message_22:
text: So...\! munch...\! munch...\! munch...\! We're still on to go to our secret hangout spot today, right?\ang
message_23:
text: I'm gonna bring my fishing pole!\! Munch...\! Made it myself...\! munch... Out of a cool stick and a jump rope yesterday.\!
Do you think it will work, CHARLIE?\ang
message_24:
text: ...\cha
message_25:
text: Heh.\! So we're going to our secret hangout spot?\! Munch... \!
That's a perfect date spot!\! Munch...\! I'll be sure to bring one of my special ladies.\mav
message_26:
text: Swimming...\! Munch, munch, munch, munch...\! Sounds... \!
Munch, munch, munch, munch, munch, munch, munch, munch...\!
pretty fun.\van
message_27:
text: Well!\! Munch...\! While you're all foolin' around being babies,
I'm gonna be busy skipping rocks!\kim
message_28:
text: I've been looking for the perfect...\! munch...\! rocks all week!\kim
message_29:
text: Heh.\! Munch...\! You can try all you want, KIM, but you'll never beat AUBREY's record!\mav
message_30:
text: Shut up, MIKHAEL!\! Like any girls would actually wanna...\! munch...\! go to the lake with you without you paying them!\kim
message_31:
text: I told you to call me THE MAVER-
\{\Com[2]\quake[1]ACK!!\! \Com[2]I BIH' MA' TONGUE!!\mav
message_32:
text: \{\sinv[2]BAHAHAHAHAHAHAHA!!\!\}
What a loser!\kim
message_33:
text: \quake[1]\{FWAAAAAA!! MASTER, ARE YOU HURT!?\ang
message_34:
text: \quake[1]\{YEW' PEH' FO' DIS', KIM!\mav
#SWITCH TO BAHAHAHA
message_35:
text: \{\Com[2]\sinv[2]BAHAH\{AHAHAH\{AHAHAHAHA!!\!\kim
# =========================================================================================
# Cutscene: We Got the Stuff
# =========================================================================================
#Trigger: Complete Mini-Game: Shopping and talk to PIZZA MAN in GINO'S PIZZA.
message_36:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let's go to the bakery!\! My mom placed an order there!\kel
message_60:
faceset: MainCharacters_Faraway
faceindex: 18
text: Baked goods...\! Check!\! Sandwiches...\! Check!\kel
message_61:
faceset: MainCharacters_Faraway
faceindex: 14
text: Well that's everything, and just in time, too.\!
It looks like the sun is about to set!\kel
message_62:
faceset: MainCharacters_Faraway
faceindex: 12
text: Let's go back to my house.
HERO should be coming home any time now!\kel
message_63:
faceset: MainCharacters_Faraway
faceindex: 14
text: Now we just need to get the cookies from the bakery in \c[11]OTHERMART\c[0]!\kel
message_64:
faceset: MainCharacters_Faraway
faceindex: 14
text: Now we just need to get our order from \c[11]GINO'S PIZZA\c[0]!\kel
# =========================================================================================
# Cutscene: Beware of MOM
# =========================================================================================
#Trigger: Enter proximity of KEL's House.
message_80:
faceset: MainCharacters_Faraway
faceindex: 17
text: Before we go in...\! I should probably mention that my mom is going to be a little mad about me taking so long with the groceries.\kel
message_81:
faceset: MainCharacters_Faraway
faceindex: 15
text: I was supposed to bring everything back around noon,
but I got carried away doing other stuff and...\!
Well, you know how it goes.\kel
message_82:
faceset: MainCharacters_Faraway
faceindex: 17
text: But anyway, I thought of a solution for this!\kel
message_83:
faceset: MainCharacters_Faraway
faceindex: 14
text: So...\! I think...\! You should walk in first.\!
That way, she'll see you first and get all excited.\!
And most importantly...\! she'll forget to yell at me!\kel
message_84:
faceset: MainCharacters_Faraway
faceindex: 14
text: See? It's a win-win for everyone! Heh, heh!\!
Got it?\! Okay, let's go!\kel
# =========================================================================================
# Cutscene: Dropping off Stuff at Kel's
# =========================================================================================
#Trigger: Enter KEL's Living Room.
message_100:
faceset: MainCharacters_Faraway
faceindex: 14
text: \{\{\sinv[1]MOM, \n[8]'S HERE!!\kel
message_101:
text: \Com[2]What took you so long, KEL? I sent you off hours ago!
How long does it take to get a bunch of sandwiches-\n
message_102:
text: Oh my, is that \n[8]?\! It must be!\n
message_103:
text: It's so good to see you again!\! But dear... You look so thin... Have you been eating properly?\n
#KEL drops off groceries near KEL'S MOM.
message_104:
faceset: MainCharacters_Faraway
faceindex: 14
text: Here's the stuff you asked for, Mom!\kel
#KEL turns to PLAYER.
message_105:
faceset: MainCharacters_Faraway
faceindex: 14
text: Hurry, \n[8]! Let's go upstairs to my bedroom!\kel
#KEL pushes PLAYER toward the hallway.
message_106:
text: \Com[2]Now wait just a second, young man-\n
message_107:
faceset: MainCharacters_Faraway
faceindex: 14
text: Bye, Mom! See you when dinner is done!\kel
# =========================================================================================
# Cutscene: Kel's Bedroom
# =========================================================================================
#Trigger: Enter KEL's Room.
message_120:
faceset: MainCharacters_Faraway
faceindex: 14
text: Well, here it is... Make yourself at home!\!
Look! I got a basketball hoop and a boombox just like
I always wanted.\! Here, I'll play a song for you!\kel
#KEL walks up to BOOMBOX. BOOMBOX plays fish song.
message_121:
faceset: MainCharacters_Faraway
faceindex: 13
text: Yup, it's pretty sweet.\kel
#KEL looks at PLAYER.
message_122:
faceset: MainCharacters_Faraway
faceindex: 17
text: Mom won't let me play it too loud, though, because she says it's bad for SALLY.\kel
#KEL has an idea.
message_123:
faceset: MainCharacters_Faraway
faceindex: 14
text: Oh, wait!\! You haven't met SALLY yet, huh?\kel
#KEL puts hand behind head.
message_124:
faceset: MainCharacters_Faraway
faceindex: 13
text: Heh, heh!\! Guess what, \n[8]!\!
I'm a big brother now!\kel
message_125:
faceset: MainCharacters_Faraway
faceindex: 12
text: SALLY's my baby sister.\! My mom will probably bring her downstairs around dinnertime.\! She's really small and really cute, heh heh!\kel
message_126:
text: \Com[2]KEL!\! There's a girl at the door!
She says she's here to see you!\n
#KEL is confused.
message_127:
faceset: MainCharacters_Faraway
faceindex: 17
text: Huh? I wonder who that could be?\kel
# =========================================================================================
# Cutscene: Polly's Worry
# =========================================================================================
#Trigger: Talk to POLLY.
message_140:
text: Hey, KEL... Hey, \n[8]...\! S-Sorry for intruding.\n
message_141:
text: I was just wondering if you know where BASIL is.\!
I thought he might be with you.\n
message_142:
faceset: MainCharacters_Faraway
faceindex: 19
text: BASIL?\! Hmm...\! No, sorry.\! We haven't seen him all day.\kel
message_143:
text: Oh, it's okay!\! I'm...\! I'm sure he'll turn up eventually.\!
He ran off earlier and hasn't come back yet...\n
message_144:
text: If you see him, can you tell him to come home?\!
I'm really worried about him.\n
message_145:
faceset: MainCharacters_Faraway
faceindex: 12
text: Of course, POLLY!\! We'll be on the lookout.\kel
message_146:
text: Thanks...\! I knew I could count on you guys!\n
#POLLY walks O.S. through front door.
message_147:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\kel
message_148:
faceset: MainCharacters_Faraway
faceindex: 20
text: BASIL's missing today?\! I have a bad feeling about this...\!
especially with AUBREY and the scooter gang around.\!
Maybe we should try to find him before it gets dark.\kel
#KEL turns around.
message_149:
faceset: MainCharacters_Faraway
faceindex: 17
text: Can we go look for him, Mom?\! Pretty please?\kel
message_150:
text: Well...\! That girl did look awfully worried.\!
\sinv[1]Sigh...\sinv[0]\! Okay.\! Just make sure to be home by dinner!\n
message_154:
text: Just make sure to be home by dinner!\! I don't want a repeat of last year!\n
# =========================================================================================
# Cutscene: Polly's Worry v2
# =========================================================================================
#Trigger: Talk to POLLY, if you have already seen Basil at the park
message_151:
faceset: MainCharacters_Faraway
faceindex: 19
text: BASIL?\! Hmm...\! We did see him at the park earlier, but that was a while ago.\kel
message_152:
faceset: MainCharacters_Faraway
faceindex: 20
text: BASIL's missing today?\! I have a bad feeling about this...
especially with AUBREY and the scooter gang around.\!\kel
message_153:
faceset: MainCharacters_Faraway
faceindex: 19
text: Hmmm... Could BASIL be somewhere in \c[11]FARAWAY PARK\c[0]?\kel
#KEL turns around.