# ========================================================================================= # Hide and Seek # ======================================================================================== #Upon leaving proximity of tetherball pole. On the way down, BERLY stops you. message_0: text: \berHey, wait just one second! Where do y'all think you're going!? message_1: text: \berYou can't leave without joining us for a game of hide-and-seek! message_2: text: \nStay and play with us!\! The more the merrier! message_3: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herYou want to play hide-and-seek again? # KEL and AUBREY look at each other. message_4: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelBut...\! You know how this turned out last time... message_5: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubY-Yeah...\! Sorry, BERLY.\!
I think we're going to have to pass. message_6: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWe're going to BASIL's house now...\! so...\! we'll catch up with you later! # KEL and AUBREY try to walk down. message_7: text: \ber\com[2]Not so fast!\! You guys tryin' to avoid me again!?\!
What's up with you two?\! Is it my face?\!
My rough-and-tough exterior? message_8: text: \berAt least I'm not as bad as BOSS!\! It's a good thing I banned him from the playground after what happened last time... # BERLY looks around. message_9: text: \berI wonder what that moron is up to now?\!
...\! Eh...\! Good riddance! message_10: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herSo...\! You wanna play hide-and-seek, BASIL? message_11: faceset: MainCharacter_Basil faceindex: 1 text: \basI can go either way.\! There's no rush to get to my house after all.\! I think I'll leave it up to OMORI.\!
What do you want to do? # BERLY walks up to OMORI. message_12: text: \berOMORI, OMORI! My best friend!
\!Come on! You know how to play hide-and-seek, don't you? # [YES/NO] # [YES] message_13: text: \berHeh, that's what I thought!\! What's stopping ya, then?\!
C'mon, let's play! I'll round everyone up! # [NO] message_14: text: \ber\com[2]Eh!? You don't know how to play hide-and-seek!?\!
What kind of kid are you anyway?

That means you have to play with us!\!
I'll explain the rules after I round up everyone! # *BERLY blows her whistle* # The following NPCs are in a line in the following order: # Charlene, Van, MIKAL, Happy, Brows, Bangs, Bun, Nose, Hero, Kel, Aubrey, Basil, Omori # (Only the last 5's order really matters) # Split into 2 rows if you need to message_15: text: \ber\Com[2]\{TEN-HUT! message_16: text: \berAlright, maggots! Here's the rules!\! We're gonna be entertaining ourselves with a little game of hide-and-seek! message_17: text: \berHere in my hands I got some straws, see?\!
Everyone here's gotta pick a straw. message_175: text: \berThe one with the shortest straw's gonna be “it” and will have to find everyone else!\! Sounds easy enough, right? # *BERLY goes down in a row passing straws to everyone* message_18: text: \berWe all got our straws?\! Good! message_19: text: \berNow, let's see who's gonna be “it”! message_20: text: \berWell, well, well!\!
Looks like the one with the shortest straw is...\! OMORI! message_21: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelOh, wait... OMORI is “it”? message_22: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubBut OMORI doesn't like to be alone... message_23: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herAre you going to be okay, OMORI? message_24: faceset: MainCharacter_Basil faceindex: 1 text: \basI can take your place if you want.\!
I don't mind... really! message_25: text: \berHey, I hear you plotting over there!\!
The straws make the rules, not me! message_26: text: \berC'mon, don't be babies! It ain't so bad.\!
OMORI will be fine! # *BERLY goes to tetherball pole* message_170: text: \berWhen you're ready to play, walk up to the tetherball pole and close your eyes.\! \com[2]And no peeking! Or else! # If you try to leave: message_27: text: \ber\com[2]Hey, where do you think you're running off to!?
Get back here! message_28: text: \berWalk up to this tetherball pole and put your head against it! # *Black screen* message_173: text: 5...\| 4...\| 3...\| 2...\| 1...\| \sinv[1]\Com[2]\{GO! # *Play hide and seek bgm* message_29: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWhoa! You found me! message_30: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kelNow I can help you find everyone!\!
Just don't tell BERLY about this, got it? Heh heh... message_31: text: KEL joined your party. # Note: KEL forces you to find him. If you try to walk away, he'll say... message_32: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelOMORI!\! Psst... OMORI!\! I'm right here! message_33: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubAww... You found me...\! Darn... Hehe...\!
Let's go find everyone else together, OMORI! message_34: text: AUBREY joined your party. # \her(Only appears after you get AUBREY and KEL) message_35: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herOh, hey guys! Huff...\! You know... Huff...\! I found a really good hiding spot, but huff...\! SHAWN and REN... huff...\! invited me to join them in their... huff...\! exercise routine! message_36: text: \nIt's fun! message_37: text: \nAnd good for you! message_38: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herYou guys should really try this!\!
It's huff...\! really... huff...\! a workout...\!
Oh man, I'm... huff... so tired... message_39: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWow...\! You really don't know how to say “no” to anyone, do you HERO? message_40: faceset: MainCharacters_DreamWorld faceindex: 2 text: \aubCome on, HERO! We gotta help OMORI find everyone else! message_41: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herAlright, alright... huff...\! I'm coming! message_42: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herBye, SHAWN! Bye, REN! This was fun! message_43: text: \nYeah! Let's do this again sometime! message_44: text: \nSee ya later, HERO! message_176: text: HERO joined your party. # NOSE AND BUN: # *Slide shakes* message_45: text: \whoNose goes! message_46: text: \whoShh... If you're too loud, they'll hear us! message_47: text: \n\com[2]Nose goes! BUN goes! message_48: text: \nAhh! Be quiet, NOSE! We're hiding, remember? # *KEL examines slide.* message_49: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\Com[2]A-ha!\! We found you BUN and NOSE! message_50: text: \nNOSE... They found us! message_51: text: \n\}Nose... goes... message_52: text: \nOh... You know I can't stay mad at you.\!
Let's go play patty cake! message_53: text: \n\sinv[1]Boing! It's me, HAPPY! message_54: text: \nYou found me, so that means I gotta do something else now... message_55: text: \nOh, I know! I'm gonna count the alphabet backwards! message_56: text: \nZ...\! Y...\! X...\! W...\! V...\! U...\! O...\! M...\! Umm...\! O... message_57: text: \nDarn, you found me.\! I guess that means I lose... message_58: text: \nYou know what HAPPY would say right now? message_59: text: \nShe'd say something like...
"BANGS, you should always try your best at everything!\!
How else will people see how awesome you are?" message_60: text: \n...\! Next time, I guess. message_61: text: \n\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR # MIKAL message_62: text: \n\Com[2]Huh!? Where am I? message_63: text: \nSigh...\! I was dreaming that I was on a private beach with servants fanning me with palm tree leaves on every side...\! when suddenly... message_64: text: \n\Com[2]Wham!\! And now here I am! message_65: text: \nI must have fallen asleep while hiding...\! I guess that's game over for me. message_66: text: \nTurns out...\! There's not many places to hide here for a guy my size...\! but this was still fun!\! As long as BERLY is happy, I'm happy. # ----------------------------------------------------------------------------------------------------------------------------- # After being found, the character will take their place back in BERLY's line-up in the FOUND PEOPLE ZONE. # NOSE and \n(Facing each other) message_177: text: \n... message_67: text: \n\sinv[1]Patty-cake! Patty-cake! Baker's man!\sinv[0] message_68: text: \n\sinv[1]Bake me a cake as fast as you can! message_69: text: \nQ... R... S... T... U... H... I... J...\! Umm... # \n(upside down) message_70: text: \nThe ground feels nice here. message_71: text: \n\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR message_72: text: \n\sinv[1]Zzzzzzzzzzzzzzzz... message_73: text: \nAs long as BERLY is happy, I'm happy. # ----------------------------------------------------------------------------------------------------------------------------- # MARI acts as a helper and lets OMORI know how many people are left to find (excluding BASIL): message_74: faceset: MainCharacter_Mari faceindex: 0 text: \marHi, OMORI!\! I see everyone decided to stay a bit to play hide-and-seek! message_75: faceset: MainCharacter_Mari faceindex: 3 text: \marIf you're having a hard time, I can lend you a hand.\!
Big sister is always here for you! Hehe... message_76: faceset: MainCharacter_Mari faceindex: 1 text: \marSo...\! Would you like some help? # [YES/NO] message_77: faceset: MainCharacter_Mari faceindex: 2 text: \marFrom what I can see...
There's still \v[1001] friends left to find! message_78: faceset: MainCharacter_Mari faceindex: 3 text: \marYou can do this, OMORI!\! I'm rooting for you! # ----------------------------------------------------------------------------------------------------------------------------- # When walking down to roadblocks: message_79: text: \nPst... pst... pst... message_80: text: \nHehe... pst... pst... pst... message_81: text: \n\}...\! Ah... # You feel like you're interrupting something important. # *OMORI takes a step back* # ----------------------------------------------------------------------------------------------------------------------------- # Note: Remember to deactivate mailbox intro event in hide-and-seek mode # ----------------------------------------------------------------------------------------------------------------------------- # \ber(Only appears after finding everyone else) message_82: text: There's a straw in the ground.\! Pull it out? message_83: text: \ber\quake[1]PWW\{\Com[2]WWWAH\{\Com[2]HH\{HH!! message_84: text: \berTook you guys long enough...\!
I thought I was gonna suffocate in there! message_85: text: \berHow'd you like my hiding spot?\! Pretty good, eh? message_86: text: \berIt looks like you pretty much found everyone else too!\!
Unexpected...\! but I like it! message_87: text: \berLet's do a final roll call! # *Black screen to move everyone into position* # *BERLY whistles* message_88: text: \berSHARLEEN! message_89: text: \n\}H-Here... message_90: text: \berVAN! message_91: text: \nHere as always, buddy. message_92: text: \berMIKAL! message_93: text: \n\sinv[1]Zzzzzzzzzzzzzzzz... # *BERLY punches MIKAL* message_94: text: \nOw! What gives!? message_95: text: \berHAPPY! message_96: text: \nHere, here! message_97: text: \berBROWS! message_98: text: \n\{\SINV[2]\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!\LECLEAR message_99: text: \berBANGS! message_100: text: \nHere... message_101: text: \berBUN! message_102: text: \nBUN is here! message_103: text: \berNOSE! message_104: text: \nNose goes! message_105: text: \berHERO! message_106: faceset: MainCharacters_DreamWorld faceindex: 49 text: \herPresent! message_107: text: \berKEL! message_108: faceset: MainCharacters_DreamWorld faceindex: 24 text: \kelYawn...\! You really gotta do this every time, BERLY? # *BERLY hits KEL* message_109: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelHey! That was uncalled fo- # *BERLY hits KEL again* message_110: text: \berAUBREY! message_111: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubHere I am! # *BERLY has a question mark appear over her head* message_112: text: \berHuh? Where's BASIL? message_113: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herThat's strange...\! I thought I saw him go hiding near that tree over there. message_114: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubBASIL! Where are you?\! Can you hear us? message_115: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelBASIL!\! You can come out now!\! You already won! message_116: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kel\{\{\sinv[1]HELLOOOOOOO!? BASIL!?!? # *Screen shakes* message_117: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herHey, there's BASIL! message_118: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelBASIL, are you okay? message_119: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kelAre...\! Are you stuck? message_120: text: \n\com[2]\sinv[1]\{HWEHWE\{HWEHW\{EHWE!! message_121: text: \berWhat's going on over there!? message_122: text: \berBOSS! I should've known it was you! message_123: text: \berYou good-for-nothing scoundrel...\! Let BASIL go! message_124: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelYeah! What did BASIL ever do to you!? message_125: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubBASIL is our friend!\! Don't you dare hurt him! message_126: faceset: MainCharacters_DreamWorld faceindex: 44 text: \herLet go of BASIL, BOSS!\! He didn't do anything wrong! message_127: text: \n\com[2]\sinv[1]\{HWEHWE\{HWEHW\{EHWE!! message_128: text: \nYou stupidheads!\! You think this is about BASIL? message_129: text: \nDon't play dumb!\! You know why I'm here! message_130: text: \nHow dare you not invite me to hide-and-seek! message_131: text: \nI'm the one who showed you all how to play in the first place! message_138: text: \n\com[2]You're not even playing it right!\! How can you call it hide-and-seek without any body-slamming!? # *BOSS takes BASIL's flower crown and throws it* message_132: faceset: MainCharacter_Basil faceindex: 3 text: \basMy \c[4]FLOWER CROWN\c[0]! message_133: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubHey! That's the \c[4]FLOWER CROWN\c[0] we made for BASIL! message_134: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelHow could you!?\! Let go of him, you bully! message_135: text: \nNo!\! If I can't play with everyone, then no one can! message_136: text: \nThis is a BOSS-ONLY zone now... message_137: text: \n\com[2]\quake[1]\{\{AND YOU'RE NOT INVITED!! # *BOSS battle* # After BOSS battle: #jump message_139: text: \n\{THIS ISN'T FAIR!! #jump#jump#jump message_140: text: \n\com[2]\{REMATCH!!\! I WANT A REMATCH!! #KEL punches BOSS message_141: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubBASIL... Are you hurt? message_142: faceset: MainCharacter_Basil faceindex: 1 text: \basAh, don't worry about me.\! I'm just fine. message_143: faceset: MainCharacter_Basil faceindex: 2 text: \basBOSS...\! It must hurt to see people have fun without you... message_144: faceset: MainCharacter_Basil faceindex: 0 text: \basBut that doesn't mean you can ruin other people's fun... message_145: text: \nHmph!\! I know that! #BASIL takes offf the no boss bulletin message_146: faceset: MainCharacter_Basil faceindex: 1 text: \basThere...\! Does that feel better? # Blahblhablha message_147: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubBASIL! Are you sure it's okay to do that? message_148: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelBOSS is bad news!\! It's a good thing OMORI held on during that final attack, or else we would've all been TOAST... message_149: faceset: MainCharacter_Basil faceindex: 1 text: \basIt's okay! I trust him.\! When you were all fighting, he tried really hard to make sure I didn't get hurt. message_301: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herIs that true, BOSS? #BOSS turns around message_302: text: \n...\! Hmph! message_303: text: \nThat's a load of baloney...\! I don't need to hear these lies! #BOSS goes back to where teh tree was and pulls up the tree halfway. message_304: text: \nThis is my spot!\! No one is welcome here! #BOSS pulls up the tree full #Everyone goes "..." message_305: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herWell...\! He probably won't be a problem as long as he stays like that. message_306: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herI guess that means we can go to BASIL's house now. message_307: faceset: MainCharacter_Basil faceindex: 1 text: \basThat sounds good to me! #BASIL walks up to BOSS tree message_320: faceset: MainCharacter_Basil faceindex: 2 text: \basWe're leaving now, BOSS.\! Don't cause any trouble, okay? message_308: text: \n... #BASIL walks toward you message_309: faceset: MainCharacter_Basil faceindex: 1 text: \basOkay, I'm ready!\! Let's go! # ----------------------------------------------------------------------------------------------------------------------------- #KEL became toast message_150: text: \herActually, wait a minute... I think KEL just became TOAST! message_151: text: \aubHuh? Oh, you're right. message_152: text: \aubUseless as ever, I see. message_153: text: \herThat's not good...\! Does anybody have some \c[3]LIFE JAM\c[0] on hand to- message_154: text: \n\com[2]\{DID SOMEONE SAY \{\c[3]LIFE JAM\c[0]!? # ----------------------------------------------------------------------------------------------------------------------------- # LIFE JAM GUY: (Use placeholder graphic) message_155: text: \nHey, kids! I'm the \c[3]LIFE JAM\c[0] guy!
\!I sell \c[3]LIFE JAM\c[0]!\! It really works! message_156: text: \nWould you like a free demo? # [YES/NO] # If [YES], he destroys everyone in battle except you (because of plot armor). # *fade out of battle* message_157: text: \nDon't be ridiculous...\! \com[2]Of course you do! message_158: text: \nVery good, yes?
\!Now... Would you like to buy some \c[3]LIFE JAM\c[0]?
\!It will only cost you 250 CLAMS.\$ message_159: text: \nWould you like to buy some \c[3]LIFE JAM\c[0]?
\!It will only cost you 250 CLAMS.\$ message_160: text: You got \c[3]LIFE JAM\c[0]. message_161: text: \nHm, you don't have enough CLAMS.
\!Come back when you've got more! message_162: text: \nHaha, that's okay.\! You will need to later. message_163: text: \n\com[2]\c[3]LIFE JAM\c[0]!\! It really works! message_164: text: \nHow did you like my free demo?\! Haha, I'm kidding.\!
I know you loved it! message_165: text: \nOh! I see you are still hurt.\! No worries! I will heal you, haha! # Note: He'll probably do something similar later with SUPER LIFE JAM message_180: text: \basHaha, what a strange person.\!
How are you feeling, KEL? message_181: text: \kelHm? Why do you ask? message_182: text: \aubYou just got turned into TOAST! Don't you remember? message_183: text: \kelI got turned into TOAST? I don't know, that sounds pretty crazy. If something like that happened, I'd definitely remember. message_184: text: \kelWhoa, did you find everybody, OMORI? You're pretty good at hide and seek, huh? message_185: text: \aub... We're going to BASIL's house now. # ----------------------------------------------------------------------------------------------------------------------------- message_171: text: \berHey, OMORI! Guess what?\!
I got some plans today... Big plans!\! Just stay put for a while.\! You'll see what I mean soon enough! message_172: text: \nBERLY talks so fast when she's excited.\!
It gets really hard to keep up... message_174: faceset: MainCharacters_DreamWorld faceindex: 0 text: What's the rush, OMORI?\!
We should say "hello" to everyone first!\aub # ----------------------------------------------------------------------------------------------------------------------------- #BEFORE YOU TALK TO THE pole message_250: text: Hmm... Can I even hide anywhere around here?\n message_251: text: \}...\! I'll try my best...\n message_252: text: \sinv[1]Yawn...\! I feel sleepy...\n message_253: text: \{Yay!\} It's time to \{\sinv[1]play!\}\n message_254: text: \sinv[1]Ahhh?\sinv[0]\n message_255: text: Sigh...\! I don't know where to hide.\!
I'm not creative at all...\n message_256: text: I wonder where me and NOSE should hide...\n message_257: text: Nose goes!\n message_258: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herYou'll be fine, OMORI.\! Just believe in yourself! message_259: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelYou got this in the bag, buddy! message_260: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubYou can do this!\! I believe in you, OMORI! message_261: faceset: MainCharacter_Basil faceindex: 1 text: \basDon't worry, OMORI.\! I know you'll be okay! message_262: text: \berJust examine the pole when you want to start.\!
C'mon, OMORI! Don't be a baby! #--- #SHAWN AND REN message_263: text: \nHuff... Huff... Huff...\!
We're not playing...\! We're exercising! message_264: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWhere are you going, OMORI?\! You can't leave now! We haven't even won yet! # ----------------------------------------------------------------------------------------------------------------------------- #RECKUT #after the RECKUT cutscene, he hides in his tree. and every time you talk to him, he pulls the tree down, and then after, he pulls it back up. #DAY 0-1 message_279: text: \n... #DAY 0-2:OTHERWORLD message_280: text: Huh? BASIL's missing again?\!
It wasn't me this time, I promise!\!
Now leave me alone to repent!\n #DAY 1:SWEETHEART message_281: text: You guys still haven't found BASIL, yet?\!
You guys are such losers!\n message_282: text: ...\! Let me know if you find him, okay?\!
I just want to know that he's safe...\n #DAY 2:DEEP WELL #RECKUT IS GONE # ----------------------------------------------------------------------------------------------------------------------------- message_400: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWe can't leave yet, OMORI! We haven't even won yet! message_401: text: \n\}\sinv[1]Whisper, whisper...\| Whisper, whisper... message_402: text: You probably shouldn't disturb this.