# ========================================================= # DOUGH DUNGEON (DOOM TOMB) # ========================================================= #Upon entry: Crypt is dark message_0: faceset: MainCharacters_DreamWorld faceindex: 20 text: \kelIt sure is dark in here... #Red eyes surround party message_1: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herUh-oh...\! It looks like we're not alone! #One bread walks forward message_2: text: \who\Quake[1]Hiss...\Quake[0] #Rest of bread walks forward message_3: text: \who\Quake[1]Hiss...\| Hiss...\| Hiss...\| Hiss...\Quake[0] #Placeholder: message_4: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelHey! They're hissing at us!\! We can't let them do that!\!
\Com[2]Let's teach them a lesson! #AFTERBATTLE message_5: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herHuff...\! Huff...\! Okay, that's the last of them. message_6: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelMan... What's with all this bread down here?\!
Someone must have a real baking problem... #After examining DO NOT TOUCH big bread message_53: text: \who\sinv[1]Ohooooooooo...\sinv[0] #*Small shaking* message_54: text: \who\sinv[1]Ohooooooooooooooooooo...\sinv[0] #*More shaking* message_55: text: \who\sinv[1]Ohoooooooooooooooooooooooooooooo!!\sinv[0] #*The toast begins floating* #*More shaking and screen starts to fade out* #*falling noises* #Upon falling into Doom TOMB message_60: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\Com[2]\sinv[1]\{PWWEEEEHHHHH!!\!\}
Ewwwwwwwwww...\!\sinv[0] What is all this? message_61: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herThis...\! This is all-purpose flour! message_62: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\Com[2]\sinv[2]\{ACHHOOOOOOO!!\sinv[0]\}\!
Urgh...\! My nose is all itchy... #-------------- #ACTUAL MOLE DIALOGUE + SAFE message_200: text: \nStop right there, no-gooders!\! Can't y'all read directions?\!
Ya'll should be ashamed of yourselves! message_201: text: \nMy family and I have been guardin' this crypt's treasure for generations...\! but guardin' ain't easy ‘cause of people like you! message_202: text: \nI may be old and frail now... and my eyesight may not be so good... and I may be the only one left...

But I've spent a lifetime doin' this, and I've gotten real good at guardin', I reckon! message_203: text: \nI can't even remember what I'm guardin', but it's probably whatever's hidden in that important-lookin' safe in the left corner of the room! message_204: text: \nAnyway, I'm gonna have to ask y'all to leave peacefully.\! Being an ACTUAL MOLE and all, I can dig my way out of here in 3 seconds flat! message_205: text: \nThere ain't nothin' special about this place.\! So how about I save y'all some trouble and getchu out of here? #[YES/NO] #[YES] message_206: text: \nWell, that was easy!\! Don't blink! I'll have you back on the surface faster than a hot knife through butter! #[NO] message_207: text: \nYou wanna stay and enjoy the place?\! Alright, if you insist! message_208: text: \nFeel free to look around and all...\! This summoning circle may be old, but it still works like a charm...\! but no funny business...\! or else! #Enter after leaving: message_209: text: \nHey, partner! You're back down yonder already?\! How many years has it been? #Talk to him again: message_210: text: \nYou feelin' an itch to get back to the surface?\! You won't be able to take anything you find from the counters here with you!\! That okay, partner? #[YES/NO] #[YES] message_211: text: \n\{\{\sinv[1]YEEEEE-HAWWW!! message_230: text: \nI'll have you back on the surface faster than a hot knife through butter! #[NO] #Nothing #To unveil the safe combination, you must empty the table as the safe combination is on it, meaning you must summon everything. #Use the combo to open up the safe. #Examine safe for the first time: message_212: text: \n\com[2]Don't you even think about opening up that safe!\! There's definitely no combination or anything like that around these parts! #Talk to the safe: message_213: text: What is the safe combination? message_217: text: And? #Multiple choice with 4 random numbers each. #Correct answer combo: #2 #2 #3 #1 #9 #9 #1 #The safe contains RECIPE FOR DISASTER. (Item #246) #Get Message is in XX_MELON #The screen will fade out and fade in to show the image, then fade back. #You can also view it through inventory. #The recipe requires you to sacrifice ACTUAL MOLE. #Talk to the Mole with RECIPE FOR DISASTER: message_214: text: Do you want to pick up \c[4]ACTUAL MOLE\c[0]?\!
There may be no turning back... message_215: text: \n\quake[1]\{\{WHAT IN TARNATION!?!? message_216: text: You picked up \c[4]ACTUAL MOLE\c[0]. #(Note: Once you pick up the ACTUAL MOLE, you won't be able to leave.) #ACTUAL MOLE is Item #248 #Talk to the summoning circle. (XX_MELON.message_79) #After you sacrifice the ACTUAL MOLE, the map starts rumbling, the screen begins shaking and turning black. #You and your party will spawn to the top of this map. The boulder will appear and start chasing you down. #If you die here, it'll play the funeral song like you died. #Then you'll respawn at the top of the boulder map infinitely. #If you fall “survive” and fall through the hole at the bottom, the screen will turn black, then there will be a falling noise and then a crash signifying you hit the ground. Then it'll play the funeral song like you died. (Either way, you “die.”) #Instead of GAME OVER, you find yourself in the left pantry with 3 TOASTS around you (your party members). #OMORI pops out from the middle of the flour pile, covered in flour. #Orange = party members Green = Life Jam watermelons #You must gather the LIFE JAM around the room and use the LIFE JAM on the TOASTS to revive them. #After you revive each member, they join your party. message_220: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubOMORI! You saved me! #*AUBREY twirl* message_221: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubThank you... I thought I was TOAST for sure! #AUBREY joins your party. #KEL looks around message_222: faceset: MainCharacters_DreamWorld faceindex: 33 text: \kel\quake[1]\com[2]\{AHHHHH!! WHERE AM I!? #*KEL jumps* message_223: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kelOh, hey guys! What'd I miss? #KEL joins your party. message_224: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herUrf... message_225: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubWelcome back, HERO! How are you feeling? message_226: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herI feel...\! dizzy... message_227: faceset: MainCharacters_DreamWorld faceindex: 46 text: \her\com[2]W-Whoa!\! Hey, where are we? message_228: faceset: MainCharacters_DreamWorld faceindex: 27 text: \kelI dunno...\! Maybe a place where all abandoned TOAST goes... message_229: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herWell, we sure as heck aren't TOAST anymore!\! Let's hurry and find a way out of here! #Walk to the top of the staircase and Biscuit and Doughie will challenge you. #Their dialogue was edited in dreamworld_extras_doomtomb.yaml. (message 63 - 110) #You can win or lose to them and it'll produce the same result except for a few lines of text. #Note: Maybe ingredients on the table should be gone after you defeat them. #After you fight them, Biscuit and Doughie leave using the portal above them. #When party uses portal, they pop out of the sand in toast graveyard one by one like zombies. Then they align into party formation. #----------- #After entering BISCUIT and DOUGHIE's lair: message_63: text: \nWe were born to make bread forever, day in and day out...\! \sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0] message_64: text: \nIt's a hard life... and it's not very rewarding...
but this is all we have...\!
We just have to be grateful, right BISCUIT? message_65: text: \n\sinv[1]Ohooo...\sinv[0] message_66: text: \nThat's right, brother...\! This has always been our life...\! trapped in an endless circle of bread. message_67: text: \n\sinv[1]Ohooooooooo...\sinv[0] message_68: text: \n\sinv[1]Ohooo\{oooooooooo\{oooooooo...\sinv[0] message_69: text: \n\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo...\sinv[0] message_70: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelSo this is where the wailing was coming from! message_71: text: \n\Com[2]Ah!\! The bread...\! It has spoken!\!
I knew that our bread would come back to haunt us eventually... message_72: text: \nCome, BISCUIT!
We must destroy them before they destroy us first! message_73: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelWait a sec... We're not- message_74: text: \n\sinv[1]Ohooooooooo!\sinv[0] message_75: text: \n\sinv[1]Ohooo\{oooooooooo\{oooooooo!!\sinv[0] message_76: text: \n\sinv[1]Ohooo\{oooooooooo\{ooooooooo\{oooooooo!!!\sinv[0] #After fighting BISCUIT and DOUGHIE and WINNING: message_78: text: \nHuff...\! Huff...\! We're all out of JUICE...\!
It seems...\| that this is the end for us, BISCUIT... message_79: text: \n\sinv[1]Ohoo...\sinv[0] #then continue to after win/lose text (message 85+) #After fighting BISCUIT and DOUGHIE and LOSING: #party members are lying on the floor #biscuit and doughie look at each other message_80: text: \n\{\sinv[1]HURRAY! WE ARE VICTORIOUS!! message_81: text: \n\sinv[1]Ohoo!\sinv[0] #party members get up one by one message_82: faceset: MainCharacters_DreamWorld faceindex: 48 text: Hey...\! Is everyone okay?\her message_83: text: \nBrother!\! The living bread has risen again! #DOUGHIE looks around message_84: text: \nBut we don't have any more ingredients...\! Perhaps this is the end for us, BISCUIT... message_85: text: \n\sinv[1]Ohooo...\sinv[0] #After win/lose text always continues to this same part: message_86: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\Com[2]Wait!\! We're not bread...\! We're kids, just like you! message_87: text: \nYou...\! You mean you're not here to destroy us? message_88: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubOf course not!\! We would never attack unprovoked! message_89: text: \nYou hear that, BISCUIT?\! We're saved!\!
Now it's back to baking...\!
\sinv[1]Fresh bread...\| Fresh bread...\| Fresh bread...\sinv[0] message_90: text: \n\sinv[1]Ohoo...\sinv[0] #they bake for a while message_91: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herHey... so...\! How long have you guys been baking bread here?\!
Don't you want to go outside and get some fresh air? message_92: text: \n\sinv[1]Ohoo...\sinv[0]\! If only that were possible...\!
We've been trapped here since the inception of the universe... message_93: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubWow... That sounds like a pretty long time.\! I think you both deserve a break! message_94: text: \n\Com[2]What? That's preposterous!\! What meaning do our lives have if we do not spend it baking bread? message_95: text: \n\sinv[1]Ohoo?\sinv[0] message_96: text: \nIf we were to leave our bread-making stations... what would we do with ourselves?\! This is the only life we know... #pause message_97: text: \nAnd yet...\! My morbid curiosity overwhelms me... message_98: text: \nThat portal up there is able to transport us out of this place. message_99: text: \nWe've used it countless times to fulfill our bread summonings, but we have never seen the other side for ourselves... message_100: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWell, we have!\! And let me tell you... It's a big, awesome world out there!\! I think it's about time that you guys start exploring new possibilities! #[Doughie and BISCUIT face each other] message_101: text: \nHmm...\! Tempting... #face each other message_102: text: \nWell? What do you think, BISCUIT? message_103: text: \n\sinv[1]Ohoo... message_104: text: \n\}Mhmm...\| I'm listening...\| Mhmm...\| Yes...\| But...\| Ah...\| That is true... #face party message_105: text: \nAlright, we've changed our minds...\!
We want to leave...\! This place sucks! message_106: text: \n\sinv[1]Ohoo!\sinv[0] #face each other message_107: text: \nBISCUIT...\! We've always been afraid to use the portal... message_108: text: \nBut perhaps it's time for change... #walk to portal message_109: text: \nCome on, brother!\!
\Com[2]Let's experience our first taste of freedom! message_110: text: \n\sinv[1]OHOOOOO\{OOOOOOOO\{OOOOOOOO\{OOOOOOOO!!\sinv[0] #[BISCUIT & DOUGHIE go into the portal] message_500: text: You used \c[3]LIFE JAM\c[0] on AUBREY. message_501: text: You used \c[3]LIFE JAM\c[0] on KEL. message_502: text: You used \c[3]LIFE JAM\c[0] on HERO. message_503: text: AUBREY...\! but TOAST. message_504: text: KEL...\! but TOAST. message_505: text: HERO...\! but TOAST. #GHOST Mole message_510: text: \n\com[2]It's you!\! Don't think I've forgotten what you did!\! Anyways, just because I'm a ghost now doesn't mean I can't dig my way out of here. message_511: text: \nDid you want to go back to the surface?\! You won't be able to take anything you find from the counters here with you. message_512: text: \nOkay...\! But no funny business...\! Or else! message_513: text: \n\com[2]I'll have you back on the surface faster than a hot knife through butter! message_515: text: This PYRAMID GATE needs a \c[4]PYRAMID KEY\c[0]. message_517: text: The perfect spot for a sacrifice. message_518: text: