# =========================================================================================
# Cutscene: Scream at the Park
# =========================================================================================
#Trigger: Enter proximity in Park.
message_0:
faceset: MainCharacters_Faraway
faceindex: 20
text: Man... Where could BASIL be?\!
I don't see him anywhere.\kel
message_1:
text: \quake[1]\{\{\Com[2]SOMEBODY...\! HELP!!\who
#KEL is surprised and turns toward Secret Lake.
#KEL turns to PLAYER.
message_2:
faceset: MainCharacters_Faraway
faceindex: 23
text: \n[8]... Did you hear that?\!
I think that was BASIL!\kel
message_3:
text: \com[2]\quake[1]\{\{HELP ME!!\! PLEASE!!!\bas
message_4:
faceset: MainCharacters_Faraway
faceindex: 18
text: Where is his voice coming from!?\kel
#KEL has an idea.
message_5:
faceset: MainCharacters_Faraway
faceindex: 23
text: Hold on a sec... I know this area!\!
BASIL's voice is coming from our old hangout spot!\kel
#KEL walks near Secret Lake entrance.
message_6:
faceset: MainCharacters_Faraway
faceindex: 23
text: The entrance should still be somewhere around here!\kel
message_7:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelThe old lake is right up ahead.\! Let's hope we're not too late.
# =========================================================================================
# Cutscene: Die Kel
# =========================================================================================
#Trigger: Enter proximity in Secret Lake.
#Camera pans to AUBREY and HOOLIGANS, and BASIL.
#BASIL is looking around.
message_20:
faceset: MainCharacter_Basil
faceindex: 41
text: \{\{\Com[2]\quake[1]HELP ME!!\! SOMEBODY!!!\bas
#KIM jumps.
message_21:
text: What the heck are you yelling for, BASIL!?
You're making a scene!\kim
message_22:
text: This place is our secret hangout spot!\!
You can't be here, because you weren't invited!\ang
message_23:
text: Dangit, BASIL... Be quiet!\! Someone's gonna find this place.\mav
message_24:
text: Yeah, we're not trying to hurt you!
We just want you to get out of here!\ang
#Camera pans to party. KEL walks up to HOOLIGANS.
message_25:
faceset: MainCharacters_Faraway
faceindex: 23
text: \{HEY, STOP IT!!\!\}
What are you doing to BASIL!?\kel
#HOOLIGANS turn to KEL and PLAYER and are surprised.
#KIM walks one step forward.
message_26:
text: What the!?\! Grumble, grumble...\!
It's KEL and \n[8] again!\kim
message_27:
text: Why do you always show up?
\!How did you even find this place!?\kim
#KIM turns to AUBREY.
message_28:
text: C'mon, AUBREY, we gotta defend our turf!\kim
#AUBREY turns around.
message_29:
faceset: MainCharacters_Faraway
faceindex: 43
text: ... \aub
message_30:
text: AUBREY...\kim
#KIM turns to KEL.
message_31:
text: Grr...\! Go away, KEL! You're not welcome here!\!
\Com[2]This is our spot!\kim
message_32:
faceset: MainCharacters_Faraway
faceindex: 22
text: Oh, is this your spot now?\kel
message_33:
faceset: MainCharacters_Faraway
faceindex: 23
text: Well, this used to be our old hangout spot...\!
Wasn't it, AUBREY!?\kel
#KEL walks forward.
#ANGEL, KIM, THE MAVERICK, and VANCE step forward.
message_34:
text: \{\Com[2]WATCH IT OR WE'LL MESS YOU UP!!\ang
message_35:
faceset: MainCharacters_Faraway
faceindex: 18
text: ...\! Fine...\! If that's how it's going to be, then at least stop bullying BASIL.\kel
message_36:
text: We weren't even doing anything to him.
He just started screaming for no reason!\kim
message_37:
faceset: MainCharacters_Faraway
faceindex: 23
text: Yeah, sure you weren't!\! Why should I believe you?\kel
message_38:
text: We're telling the truth!
Stop being such a self-righteous prick! \kim
message_39:
faceset: MainCharacters_Faraway
faceindex: 22
text: Wow...\! Are you guys really gonna pick a fight with us again?\! Aren't you tired from yesterday?\kel
message_40:
text: That...\! may be true...\! but...\! you won't be acting so smug
when you face all six of us at once!\mav
message_41:
text: \Com[2]I, THE MAVERICK, am tired of being made a fool!\mav
message_42:
text: Me too!\kim
message_43:
text: And me three!\ang
#THE MAVERICK turns to HOOLIGANS.
message_44:
text: \Com[2]Come on, guys!\! Let's make sure this is the last time these two mess with us!\mav
message_45:
text: That sounds good to me!\!
I'm right behind you, \Com[2]THE MAVERICK!\ang
message_46:
faceset: MainCharacters_Faraway
faceindex: 2
text: ...\| ...\| ... \aub
#AUBREY turns around.
#AUBREY walks in front of KIM and pulls out her bat.
message_47:
faceset: MainCharacters_Faraway
faceindex: 0
text: Let's settle this, KEL.\aub
message_48:
faceset: MainCharacters_Faraway
faceindex: 10
text: If you and \n[8] are gonna pick a fight with me and my friends, you got one!\aub
#The HOOLIGANS crowd behind her.
message_49:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubCome on, gang...\!
\{\Com[2]LET'S TEACH THEM A LESSON!!\aub
# =========================================================================================
# Cutscene: Too Far
# =========================================================================================
#IF LOSE TO HOOLIGANS
message_52:
text: \mavWhoa! We really did it...\! The evil foes have been defeated!
message_53:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelDang...\! Sorry, \n[8]...\! Why did I think we could take on six people at once?
message_54:
faceset: MainCharacters_Faraway
faceindex: 25
text: \kel\}Even if they're a bunch of dweebs...
message_55:
faceset: MainCharacters_Faraway
faceindex: 0
text: \aubIt's over, KEL.\! Leave this place.
message_56:
faceset: MainCharacters_Faraway
faceindex: 2
text: \aubYou don't belong here anymore.
message_57:
faceset: MainCharacters_Faraway
faceindex: 19
text: \kel...
message_58:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelNo.\! I won't!
message_59:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelI can't just leave here knowing that this is the person you've become.\! I mean... What would MARI think?
message_60:
faceset: MainCharacters_Faraway
faceindex: 3
text: \aubWhy do you keep bringing her up?
message_61:
faceset: MainCharacters_Faraway
faceindex: 4
text: \aubDo I have to keep saying it?\! MARI is already dead!
message_62:
faceset: MainCharacters_Faraway
faceindex: 23
text: \kelCan you stop it with that?\! And while you're at it, drop the tough guy act too!
message_63:
faceset: MainCharacters_Faraway
faceindex: 20
text: \kelI don't believe you when you say you don't care about us anymore.
message_65:
faceset: MainCharacters_Faraway
faceindex: 18
text: \kelYou have all your new friends now...\! but you're still hanging out at our old hangout spot.\! Do I really have to spell it out for you?
message_66:
text: \kimDon't listen to him, AUBREY.\! He's just spouting crap like usual!
message_67:
text: \kimRight, AUBREY?
message_68:
faceset: MainCharacters_Faraway
faceindex: 6
text: \aub...
message_69:
text: \angSigh...\! This isn't fun anymore... \! I wanna go home.\! Let's get out of here.
#-----
#Trigger: Defeat HOOLIGANS.
#KIM walks back.
message_51:
faceset: MainCharacters_Faraway
faceindex: 6
text: ... ... ... \aub
message_70:
text: No...\! This can't be happening...\kim
#THE MAVERICK walks back.
message_71:
text: How could we lose to just the two of them!?\!
\com[2]That doesn't even make sense!\mav
message_72:
text: ...\cha
#ANGEL turns around.
message_73:
text: Sigh...\! I wanna go home...\! Let's just get out of here.\ang
message_74:
text: You said it... \van
#HOOLIGANS except AUBREY start walking off and leave.
#KIM turns around.
message_75:
text: You coming, AUBREY?\kim
message_76:
faceset: MainCharacters_Faraway
faceindex: 6
text: ...\aub
message_77:
text: Oh...\! Okay.\! Catch you later, then.\kim
#BOTH WIN AND LOSE
#HOOLIGANS walk off screen.
message_78:
faceset: MainCharacters_Faraway
faceindex: 20
text: AUBREY...\kel
message_79:
faceset: MainCharacters_Faraway
faceindex: 4
text: Ugh...\aub
message_80:
faceset: MainCharacters_Faraway
faceindex: 26
text: \quake[1]\Com[2]\{AUUUUUUUUU\{\Com[2]UUUGGGH\{\Com[2]HHHHHHH!!\aub
message_81:
faceset: MainCharacters_Faraway
faceindex: 7
text: \Com[2]Why!?\! \Com[2]Why do you guys keep coming back?\!
\Com[2]I just want you to leave me alone!\aub
message_82:
faceset: MainCharacters_Faraway
faceindex: 6
text: \n[8]...\! Why?\! Why did you show up now?\aub
message_83:
faceset: MainCharacters_Faraway
faceindex: 23
text: We just want you to stop messing with BASIL!
What's your deal with him all of a sudden?\kel
message_84:
faceset: MainCharacters_Faraway
faceindex: 20
text: You used to be friends!\! We all used to be.\kel
message_85:
faceset: MainCharacters_Faraway
faceindex: 4
text: You think I'm the bully, but you're all messed up too...\aub
message_86:
faceset: MainCharacters_Faraway
faceindex: 6
text: Where were you when MARI died?\!
\{\Com[2]WHERE WERE ANY OF YOU!?\aub
#AUBREY turns to BASIL.
message_87:
faceset: MainCharacters_Faraway
faceindex: 7
text: And you...\! You're the worst, BASIL.\! How dare you still show your face to me after what you did!\aub
#BASIL walks one step toward AUBREY.
message_88:
faceset: MainCharacter_Basil
faceindex: 43
text: AUBREY...\! I-\bas
message_89:
faceset: MainCharacters_Faraway
faceindex: 26
text: \Com[2]\{\{\quake[1]GET AWAY FROM ME!!!\aub
#AUBREY pushes BASIL into the Lake.
#AUBREY is surprised.
message_90:
faceset: MainCharacters_Faraway
faceindex: 6
text: \}...\! Shoot...\aub
#KEL is surprised and jumps.
message_91:
faceset: MainCharacters_Faraway
faceindex: 23
text: What the heck, AUBREY! What are you doing!?\!
You've taken this way too far!\kel
#KEL runs toward AUBREY.
#AUBREY turns around.
message_92:
faceset: MainCharacters_Faraway
faceindex: 4
text: W-Wait, hold on!
\}I didn't mean to-\aub
#KEL turns to PLAYER.
message_93:
faceset: MainCharacters_Faraway
faceindex: 23
text: \n[8]! Don't worry about AUBREY!
I'll keep her busy...\! Just go help BASIL!\kel
message_94:
text: Do you want to jump in?
message_95:
text: Do you want to save BASIL?
# =========================================================================================
# Cutscene: Drop off Basil
# =========================================================================================
#Trigger: Defeat FEAR OF DROWNING.
#HERO checks on BASIL.
message_110:
faceset: MainCharacters_Faraway
faceindex: 34
text: Hmm...\! It looks like BASIL's breathing is steady...\!
but we need to get him somewhere warm, quickly.\her
message_111:
faceset: MainCharacters_Faraway
faceindex: 18
text: Yeah... He's had a rough day.\!
Let's get him home as soon as possible.\kel
#Party starts walking away.
message_112:
faceset: MainCharacters_Faraway
faceindex: 7
text: \{\Com[2]WAIT!!\!\}
\Com[2]Where do you think you're all going?\aub
#KEL turns around.
message_113:
faceset: MainCharacters_Faraway
faceindex: 23
text: That's enough.\! Don't you think you've caused enough trouble?\! C'mon, guys. We gotta go!\kel
# =========================================================================================
# Cutscene: Drop off Basil (Cont.)
# =========================================================================================
#Trigger: Examine BASIL's House Door.
message_134:
text: \{BASIL!\!\}
What happened?\! Is he okay?\n
message_135:
faceset: MainCharacters_Faraway
faceindex: 34
text: His breathing is stable...\!
He just needs a change of clothes and a warm bed.\her
message_136:
text: Okay, I can do that...\!
Quick, come inside!\n
#Location switches to BASIL's House.
message_137:
text: Can you help me bring him to his room?\n
message_138:
faceset: MainCharacters_Faraway
faceindex: 34
text: Sure thing.\her
message_139:
text: HERO left the party.
message_140:
faceset: MainCharacters_Faraway
faceindex: 20
text: Phew... that was intense.\! I hope BASIL wakes up soon.\kel
# =========================================================================================
# Cutscene: Drop off Basil (Cont.)
# =========================================================================================
#Trigger: Examine BASIL'S Room Door.
message_160:
faceset: MainCharacters_Faraway
faceindex: 28
text: Hey, KEL...\! Hey, \n[8]...\!
It looks like BASIL's gonna be just fine.\her
#message_174:
# faceset: MainCharacters_Faraway
# faceindex: 28
# text: ... ... ... ... ... ... ... ... ... ... ... ...\!
I have to go to the kitchen for a sec...\!
Please excuse me...\her
#HERO walks out of hallway to kitchen
#message_175:
# faceset: MainCharacters_Faraway
# faceindex: 17
# text: Huh?\! I wonder what's up with him?\kel
#Go to Kitchen
#Talk to HERO
#HERO is facing away
#message_176:
# faceset: MainCharacters_Faraway
# faceindex: 36
# text: Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\! Huff...\!
Man...\! I really need to work on my stamina...\her
#Hero turns to KEL
#message_177:
# faceset: MainCharacters_Faraway
# faceindex: 14
# text: Hey, HERO!\kel
#message_178:
# faceset: MainCharacters_Faraway
# faceindex: 37
# text: \Com[2]Ah! How long have you been there?\her
#message_179:
# faceset: MainCharacters_Faraway
# faceindex: 12
# text: We just got here!\! Are you doing okay?\kel
#message_180:
# faceset: MainCharacters_Faraway
# faceindex: 29
# text: Oh, yeah! I'm just fine!\!
I should really be the one asking you all that...\her
message_161:
faceset: MainCharacters_Faraway
faceindex: 28
text: I heard from Mom that BASIL was missing and that you two went looking for him.\her
message_162:
faceset: MainCharacters_Faraway
faceindex: 31
text: When I was running around the park, I heard some commotion coming from our hangout spot.\her
message_163:
faceset: MainCharacters_Faraway
faceindex: 42
text: I guess I got there right in the nick of time.\her
message_164:
faceset: MainCharacters_Faraway
faceindex: 28
text: So what was happening back there?\her
message_165:
faceset: MainCharacters_Faraway
faceindex: 19
text: ...\kel
message_166:
faceset: MainCharacters_Faraway
faceindex: 21
text: AUBREY...\! She pushed BASIL into the lake.\kel
#HERO is confused.
message_167:
faceset: MainCharacters_Faraway
faceindex: 31
text: What?\! That was AUBREY back there?\!
No way... She wouldn't do that to BASIL.\!
I'm sure there was some kind of misunderstanding.\her
message_168:
faceset: MainCharacters_Faraway
faceindex: 23
text: She's not the same anymore, HERO!\!
She's become all messed up after you left for college.\kel
#HERO looks away.
message_169:
faceset: MainCharacters_Faraway
faceindex: 31
text: AUBREY...\her
#HERO looks at BASIL.
message_170:
faceset: MainCharacters_Faraway
faceindex: 31
text: What happened while I was gone?\!
Maybe I should have never left.\her
message_171:
faceset: MainCharacters_Faraway
faceindex: 19
text: It's not your fault that this happened.\kel
message_172:
faceset: MainCharacters_Faraway
faceindex: 17
text: Things could've gotten a lot worse if you didn't show up!\kel
message_173:
faceset: MainCharacters_Faraway
faceindex: 12
text: You've done all you can.\!
C'mon...\! Let's go home.\kel
message_200:
faceset: MainCharacters_Faraway
faceindex: 19
text: \n[8]... Let's go check how BASIL is doing.\kel
#===================================================
message_190:
faceset: MainCharacters_Faraway
faceindex: 31
text: It looks like BASIL's breathing is steady, but we should bring him back home as soon as we can.\her