# ========================================================================================= # Cutscene: Errand List # ========================================================================================= #DAY 2 PART 1: FARAWAY TOWN #Trigger: Examine Front Door and open. message_0: faceset: MainCharacters_Faraway faceindex: 14 text: \{\com[2]HI, \n[8]!!\}\!
Top of the morning to you, heh heh.\kel message_1: faceset: MainCharacters_Faraway faceindex: 15 text: Well...\! More like noon, actually.\! It turns out HERO's not coming back until around dinner today, so I thought I'd drop by a little later.\kel message_2: faceset: MainCharacters_Faraway faceindex: 12 text: MOM is having me buy some stuff at \c[11]FARAWAY PLAZA\c[0] before he comes back, and...\! I thought it might be funner if we went together!\kel message_3: faceset: MainCharacters_Faraway faceindex: 14 text: Did you want to come along, \n[8]?\!
Of course you do!\! Come on...\kel #Upon entering Town PLAZA message_4: faceset: MainCharacters_Faraway faceindex: 14 text: Let's see...\! I'm pretty sure we gotta stop at \c[11]GINO'S PIZZA\c[0] and the bakery in \c[11]OTHERMART\c[0]...\! Lead the way, \n[8]!\kel # ========================================================================================= # Cutscene: secret lake Day # ========================================================================================= #Trigger: Enter GINO's Pizza. message_20: text: \c[11]GINO'S PIZZA\c[0] is the bomb!\! This is one disgusting, dirty, greasy-lookin' cheese pizza... just the way I like it!\kim message_21: text: \Com[2]\{LET'S DIG IN!!\kim message_22: text: So...\! munch...\! munch...\! munch...\! We're still on to go to our secret hangout spot today, right?\ang message_23: text: I'm gonna bring my fishing pole!\! Munch...\! Made it myself...\! munch... Out of a cool stick and a jump rope yesterday.\!
Do you think it will work, CHARLIE?\ang message_24: text: ...\cha message_25: text: Heh.\! So we're going to our secret hangout spot?\! Munch... \!
That's a perfect date spot!\! Munch...\! I'll be sure to bring one of my special ladies.\mav message_26: text: Swimming...\! Munch, munch, munch, munch...\! Sounds... \!
Munch, munch, munch, munch, munch, munch, munch, munch...\!
pretty fun.\van message_27: text: Well!\! Munch...\! While you're all foolin' around being babies,
I'm gonna be busy skipping rocks!\kim message_28: text: I've been looking for the perfect...\! munch...\! rocks all week!\kim message_29: text: Heh.\! Munch...\! You can try all you want, KIM, but you'll never beat AUBREY's record!\mav message_30: text: Shut up, MIKHAEL!\! Like any girls would actually wanna...\! munch...\! go to the lake with you without you paying them!\kim message_31: text: I told you to call me THE MAVER-
\{\Com[2]\quake[1]ACK!!\! \Com[2]I BIH' MA' TONGUE!!\mav message_32: text: \{\sinv[2]BAHAHAHAHAHAHAHA!!\!\}
What a loser!\kim message_33: text: \quake[1]\{FWAAAAAA!! MASTER, ARE YOU HURT!?\ang message_34: text: \quake[1]\{YEW' PEH' FO' DIS', KIM!\mav #SWITCH TO BAHAHAHA message_35: text: \{\Com[2]\sinv[2]BAHAH\{AHAHAH\{AHAHAHAHA!!\!\kim # ========================================================================================= # Cutscene: We Got the Stuff # ========================================================================================= #Trigger: Complete Mini-Game: Shopping and talk to PIZZA MAN in GINO'S PIZZA. message_36: faceset: MainCharacters_Faraway faceindex: 12 text: Let's go to the bakery!\! My mom placed an order there!\kel message_60: faceset: MainCharacters_Faraway faceindex: 18 text: Baked goods...\! Check!\! Sandwiches...\! Check!\kel message_61: faceset: MainCharacters_Faraway faceindex: 14 text: Well that's everything, and just in time, too.\!
It looks like the sun is about to set!\kel message_62: faceset: MainCharacters_Faraway faceindex: 12 text: Let's go back to my house.
HERO should be coming home any time now!\kel message_63: faceset: MainCharacters_Faraway faceindex: 14 text: Now we just need to get the cookies from the bakery in \c[11]OTHERMART\c[0]!\kel message_64: faceset: MainCharacters_Faraway faceindex: 14 text: Now we just need to get our order from \c[11]GINO'S PIZZA\c[0]!\kel # ========================================================================================= # Cutscene: Beware of MOM # ========================================================================================= #Trigger: Enter proximity of KEL's House. message_80: faceset: MainCharacters_Faraway faceindex: 17 text: Before we go in...\! I should probably mention that my mom is going to be a little mad about me taking so long with the groceries.\kel message_81: faceset: MainCharacters_Faraway faceindex: 15 text: I was supposed to bring everything back around noon,
but I got carried away doing other stuff and...\!
Well, you know how it goes.\kel message_82: faceset: MainCharacters_Faraway faceindex: 17 text: But anyway, I thought of a solution for this!\kel message_83: faceset: MainCharacters_Faraway faceindex: 14 text: So...\! I think...\! You should walk in first.\!
That way, she'll see you first and get all excited.\!
And most importantly...\! she'll forget to yell at me!\kel message_84: faceset: MainCharacters_Faraway faceindex: 14 text: See? It's a win-win for everyone! Heh, heh!\!
Got it?\! Okay, let's go!\kel # ========================================================================================= # Cutscene: Dropping off Stuff at Kel's # ========================================================================================= #Trigger: Enter KEL's Living Room. message_100: faceset: MainCharacters_Faraway faceindex: 14 text: \{\{\sinv[1]MOM, \n[8]'S HERE!!\kel message_101: text: \Com[2]What took you so long, KEL? I sent you off hours ago!
How long does it take to get a bunch of sandwiches-\n message_102: text: Oh my, is that \n[8]?\! It must be!\n message_103: text: It's so good to see you again!\! But dear... You look so thin... Have you been eating properly?\n #KEL drops off groceries near KEL'S MOM. message_104: faceset: MainCharacters_Faraway faceindex: 14 text: Here's the stuff you asked for, Mom!\kel #KEL turns to PLAYER. message_105: faceset: MainCharacters_Faraway faceindex: 14 text: Hurry, \n[8]! Let's go upstairs to my bedroom!\kel #KEL pushes PLAYER toward the hallway. message_106: text: \Com[2]Now wait just a second, young man-\n message_107: faceset: MainCharacters_Faraway faceindex: 14 text: Bye, Mom! See you when dinner is done!\kel # ========================================================================================= # Cutscene: Kel's Bedroom # ========================================================================================= #Trigger: Enter KEL's Room. message_120: faceset: MainCharacters_Faraway faceindex: 14 text: Well, here it is... Make yourself at home!\!
Look! I got a basketball hoop and a boombox just like
I always wanted.\! Here, I'll play a song for you!\kel #KEL walks up to BOOMBOX. BOOMBOX plays fish song. message_121: faceset: MainCharacters_Faraway faceindex: 13 text: Yup, it's pretty sweet.\kel #KEL looks at PLAYER. message_122: faceset: MainCharacters_Faraway faceindex: 17 text: Mom won't let me play it too loud, though, because she says it's bad for SALLY.\kel #KEL has an idea. message_123: faceset: MainCharacters_Faraway faceindex: 14 text: Oh, wait!\! You haven't met SALLY yet, huh?\kel #KEL puts hand behind head. message_124: faceset: MainCharacters_Faraway faceindex: 13 text: Heh, heh!\! Guess what, \n[8]!\!
I'm a big brother now!\kel message_125: faceset: MainCharacters_Faraway faceindex: 12 text: SALLY's my baby sister.\! My mom will probably bring her downstairs around dinnertime.\! She's really small and really cute, heh heh!\kel message_126: text: \Com[2]KEL!\! There's a girl at the door!
She says she's here to see you!\n #KEL is confused. message_127: faceset: MainCharacters_Faraway faceindex: 17 text: Huh? I wonder who that could be?\kel # ========================================================================================= # Cutscene: Polly's Worry # ========================================================================================= #Trigger: Talk to POLLY. message_140: text: Hey, KEL... Hey, \n[8]...\! S-Sorry for intruding.\n message_141: text: I was just wondering if you know where BASIL is.\!
I thought he might be with you.\n message_142: faceset: MainCharacters_Faraway faceindex: 19 text: BASIL?\! Hmm...\! No, sorry.\! We haven't seen him all day.\kel message_143: text: Oh, it's okay!\! I'm...\! I'm sure he'll turn up eventually.\!
He ran off earlier and hasn't come back yet...\n message_144: text: If you see him, can you tell him to come home?\!
I'm really worried about him.\n message_145: faceset: MainCharacters_Faraway faceindex: 12 text: Of course, POLLY!\! We'll be on the lookout.\kel message_146: text: Thanks...\! I knew I could count on you guys!\n #POLLY walks O.S. through front door. message_147: faceset: MainCharacters_Faraway faceindex: 18 text: ...\kel message_148: faceset: MainCharacters_Faraway faceindex: 20 text: BASIL's missing today?\! I have a bad feeling about this...\!
especially with AUBREY and the scooter gang around.\!
Maybe we should try to find him before it gets dark.\kel #KEL turns around. message_149: faceset: MainCharacters_Faraway faceindex: 17 text: Can we go look for him, Mom?\! Pretty please?\kel message_150: text: Well...\! That girl did look awfully worried.\!
\sinv[1]Sigh...\sinv[0]\! Okay.\! Just make sure to be home by dinner!\n message_154: text: Just make sure to be home by dinner!\! I don't want a repeat of last year!\n # ========================================================================================= # Cutscene: Polly's Worry v2 # ========================================================================================= #Trigger: Talk to POLLY, if you have already seen Basil at the park message_151: faceset: MainCharacters_Faraway faceindex: 19 text: BASIL?\! Hmm...\! We did see him at the park earlier, but that was a while ago.\kel message_152: faceset: MainCharacters_Faraway faceindex: 20 text: BASIL's missing today?\! I have a bad feeling about this...
especially with AUBREY and the scooter gang around.\!\kel message_153: faceset: MainCharacters_Faraway faceindex: 19 text: Hmmm... Could BASIL be somewhere in \c[11]FARAWAY PARK\c[0]?\kel #KEL turns around.