# ========================================================================================= # Cutscene: Neighbors Room Intro, DAY 0 PART 1 # ========================================================================================= #Area Block message_0: faceset: MainCharacters_DreamWorld faceindex: 1 text: This isn't the way to the playground, silly!\aub #TRIGGER: ENTER NEIGHBORS ROOM #upon seeing OMORI, AUBREY runs across the cards to greet him. message_1: faceset: MainCharacters_DreamWorld faceindex: 2 text: Hi OMORI! We were hoping that you'd come by soon.\!
Wanna play cards with us?\!
We were just about to start another game!\aub #AUBREY looks behind her. message_2: faceset: MainCharacters_DreamWorld faceindex: 4 text: Oh!\! Whoops...\! Nevermind...\aub #KEL looks at AUBREY and jumps. message_3: faceset: MainCharacters_DreamWorld faceindex: 30 text: Aww, man... \Com[2]What the heck, AUBREY!?\!
You messed up all the cards!\!
I was winning, too.\kel message_4: faceset: MainCharacters_DreamWorld faceindex: 39 text: Hey there, KEL. There's no need to get angry.\!
It's just a game, after all.\her #KEL looks at HERO message_5: faceset: MainCharacters_DreamWorld faceindex: 30 text: Don't give me that, HERO!
\!You only say that ‘cause you were losing.\kel message_6: faceset: MainCharacters_DreamWorld faceindex: 42 text: ...\her # ========================================================================================= # Aubrey's Dialogue before Omori gives her the PlantEgg # ========================================================================================= message_10: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubWhy is \n[3] always so mean to me!?\!
You know, the other day, that good-for-nothing stole my \c[13]STUFFED TOY\c[0] and hid it somewhere in this room. message_11: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubWhy would he do something like that?\! He's so immature...\!
I mean, what did I ever do to him!? message_12: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubOh, I know!\! Can you find my \c[13]STUFFED TOY\c[0] for me, \n[1]?\! Pretty please? # ========================================================================================= # Kel's Dialogue # ========================================================================================= message_13: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kelYo \n[1], look at what I found the other day! message_14: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelIt's a pet rock... Isn't he awesome? message_15: faceset: MainCharacters_DreamWorld faceindex: 35 text: A tiny pet rock stares at you from inside \n[3]'s POCKET. message_16: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\{I'M GONNA NAME HIM \c[13]HECTOR\c[0]!!\} message_126: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kel\}And just as a secret between you and me...\!
You can see him anytime by checking my EQUIP from the PLAYER MENU! message_17: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kel\SINV[1]Maaaaaaannnnnnnnnnnnn...\sinv[0]\!
AUBREY always gets what she wants. # ========================================================================================= # Hero's Dialogue # ========================================================================================= message_18: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herWhat's up, \n[1]? We've been waiting for you! message_19: faceset: MainCharacters_DreamWorld faceindex: 40 text: \her\n[3] and \n[2] have been fighting a lot again.\!
You would think they'd get tired of it after a while, but they're both just so full of energy. # ========================================================================================= # Cutscene: STUFFED TOY # ========================================================================================= #TRIGGER: OMORI finds AUBREYs Stuffed Toy, and returns the Stuffed toy to AUBREY message_27: faceset: MainCharacters_DreamWorld faceindex: 3 text: I-is that...?\! Could it be?\aub #AUBREY does a twirl. message_28: text: AUBREY snatched the \c[13]STUFFED TOY\c[0] from you. #AUBREY turns to KEL. message_29: faceset: MainCharacters_DreamWorld faceindex: 1 text: Hey, KEL!\! Look, it's my \c[13]STUFFED TOY!\c[0]\aub #KEL looks at AUBREY and jumps. message_30: faceset: MainCharacters_DreamWorld faceindex: 30 text: \Com[2]W-What the heck?\! Where did you get that?\kel message_31: faceset: MainCharacters_DreamWorld faceindex: 1 text: OMORI found it!\!
Lucky for me, I've got some real friends!\aub message_32: faceset: MainCharacters_DreamWorld faceindex: 39 text: Serves you right, KEL.\!
You should know better than to pick on others.\her #KEL looks at HERO. message_33: faceset: MainCharacters_DreamWorld faceindex: 24 text: But AUBREY started it...\!
She was the one who was making fun of me for the mole
on my...\kel message_34: faceset: MainCharacters_DreamWorld faceindex: 1 text: On your...\! what?\aub message_35: faceset: MainCharacters_DreamWorld faceindex: 27 text: ...\kel #HERO looks at AUBREY message_36: faceset: MainCharacters_DreamWorld faceindex: 43 text: AUBREY...\her message_37: faceset: MainCharacters_DreamWorld faceindex: 9 text: Fine...\aub # ========================================================================================= # Aubrey's Dialogue after Omori gives her PlantEgg # ========================================================================================= message_38: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubThank you, \n[1]! I knew I could count on you.\!
You're the best! # ========================================================================================= # Hero's Dialogue after Omori gives Aubrey PlantEgg # ========================================================================================= message_39: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herHey, \n[1]! I'm glad that's all settled.\! Those two always seem to be bumping heads. message_43: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herMARI and BASIL invited us for a picnic at the playground!\!
Did you want to go see them? message_40: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herAlright everyone...\!
Let's go see MARI and BASIL! message_41: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herOkay, no worries!\! We'll be here. message_42: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herHey, \n[1]!\! Are you all ready to go? #IF YOU GO TO WHITE SPACE AND THEN RETURN TO NEIGHBOR'S ROOM message_50: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herHey, OMORI! Welcome back!\! Are you ready to go? #DAY 1 PYREFLY message_51: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herAlright everyone...\!
Let's go find BASIL! #AFTER SGL message_52: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herAlright everyone...\!
Let's go exploring! # ========================================================================================= # Cutscene: STUMP ENTRANCE # ========================================================================================= #TRIGGER: ENTER STUMP ENTRANCE #KEL, HERO, and OMORI pop out of the stump. message_58: faceset: MainCharacters_DreamWorld faceindex: 18 text: \{\sinv[1]OH, YEAH!! FRESH AIR AT LAST!!\!\}
Gotta love that nature.\! Well, let's go!\kel #KEL, HERO, and OMORI start walking to FOREST PLAYGROUND. #AUBREY is off screen message_59: text: \Com[2]Hey, wait a sec!\aub #AUBREY pops out of the stump half-way message_60: faceset: MainCharacters_DreamWorld faceindex: 10 text: Help me up, guys! I'm stuck.\aub #HERO begins walking toward stump but is blocked by KEL. message_61: faceset: MainCharacters_DreamWorld faceindex: 17 text: \SINV[1]Only if you say please!\SINV[0]\kel message_62: faceset: MainCharacters_DreamWorld faceindex: 8 text: KEL, stop messing around and get me out of here.\aub message_63: faceset: MainCharacters_DreamWorld faceindex: 24 text: Okay, okay... \}fine.\kel #KEL pulls AUBREY out of the stump. message_64: faceset: MainCharacters_DreamWorld faceindex: 9 text: Hmph!\! Took you long enough!\aub message_65: faceset: MainCharacters_DreamWorld faceindex: 24 text: Well sorry, princess...\kel # ========================================================================================= # Cutscene: Mari and Basil # ========================================================================================= #TRIGGER: enter Forest Playground #AUBREY runs to MARI. message_86: faceset: MainCharacters_DreamWorld faceindex: 3 text: \{MARI! BASIL!\aub message_87: faceset: MainCharacter_Mari faceindex: 0 text: Oh, hello AUBREY! Hello, everyone!\!
How are you all doing today?\mar message_88: faceset: MainCharacters_DreamWorld faceindex: 10 text: \{KEL'S BEING MEAN TO ME AGAIN!!\aub message_89: faceset: MainCharacter_Mari faceindex: 2 text: Oh, no!\! Not again...\! How could he?\mar message_90: faceset: MainCharacters_DreamWorld faceindex: 25 text: Pshh, I'm not being mean!\! AUBREY's just being all whiny.\kel message_91: faceset: MainCharacter_Mari faceindex: 2 text: Well, KEL!\! You've just made a very convincing point.\!
Now I don't know who to believe!\mar message_92: faceset: MainCharacters_DreamWorld faceindex: 30 text: \{BELIEVE ME!!\kel\} message_93: faceset: MainCharacters_DreamWorld faceindex: 10 text: \{NO, BELIEVE ME!!\aub\} message_94: faceset: MainCharacters_DreamWorld faceindex: 40 text: Sigh...\! Settle down, you two...\!
\}Why does it always have to be like this?\her message_95: faceset: MainCharacter_Mari faceindex: 3 text: Chin up, HERO! Look at you, being all responsible.\mar message_96: faceset: MainCharacter_Mari faceindex: 7 text: I really like that about you... hehe...\mar message_97: faceset: MainCharacters_DreamWorld faceindex: 47 text: Come on, MARI!\! Not now...\her message_98: faceset: MainCharacter_Mari faceindex: 6 text: Oh HERO, you know I'm just teasing.\!
You're so cute when you get all flustered!\mar message_99: faceset: MainCharacters_DreamWorld faceindex: 40 text: ...\her message_100: faceset: MainCharacter_Mari faceindex: 3 text: Hehehe...\mar message_101: faceset: MainCharacter_Mari faceindex: 0 text: While we were waiting for you guys, BASIL and I were going through his \c[4]PHOTO ALBUM\c[0]!\! Did you wanna join us?\mar message_102: faceset: MainCharacters_DreamWorld faceindex: 1 text: Of course!\!
After all...\! we're the ones in the pictures, aren't we?\aub message_103: faceset: MainCharacters_DreamWorld faceindex: 17 text: \{BASIL, BASIL! GET A LOAD OF THIS!!\kel #Kel does a pose message_104: faceset: MainCharacters_DreamWorld faceindex: 18 text: \Com[2]C'mon, BASIL! Take a picture of me!\kel #Short pause message_105: faceset: MainCharacter_Basil faceindex: 2 text: Sorry, KEL. I only take photos of people when they least expect it!\bas message_106: faceset: MainCharacters_DreamWorld faceindex: 38 text: You like to take photos of people acting naturally when they're not in front of a camera, right BASIL?\her message_107: faceset: MainCharacter_Basil faceindex: 1 text: Yeah...\! There's something special about everyone living their own lives.\! Those are the moments I want to capture!\bas message_108: faceset: MainCharacters_DreamWorld faceindex: 19 text: So like...\! we just have to pretend you're not there?\kel message_109: faceset: MainCharacter_Basil faceindex: 0 text: Haha...\! Yeah, I guess you can put it that way.\bas message_110: faceset: MainCharacters_DreamWorld faceindex: 16 text: Sure, I can do that!\kel #Kel looks away. message_111: faceset: MainCharacter_Mari faceindex: 0 text: Did you want to show us your \c[4]PHOTO ALBUM\c[0] now, BASIL?\mar message_112: faceset: MainCharacter_Basil faceindex: 0 text: Ah, okay...\! but it's nothing amazing.\bas message_113: faceset: MainCharacters_DreamWorld faceindex: 2 text: Oh, BASIL! Stop doubting yourself!\!
I'm sure they'll be great.\aub message_114: faceset: MainCharacter_Basil faceindex: 6 text: You're right, AUBREY.\!
Sorry...\! I'll try to believe in myself more.\bas #Basil takes out PHOTO ALBUM. #Party surrounds Basil, except Kel. message_115: faceset: MainCharacter_Basil faceindex: 1 text: Here!\! This way we can all see.\bas message_116: faceset: MainCharacters_DreamWorld faceindex: 39 text: These photos are all so charming, BASIL.\!
You really know how to capture the moment!\her message_117: faceset: MainCharacter_Basil faceindex: 0 text: Thanks...\! I didn't take all of them though.\!
MARI likes to steal my camera sometimes.\bas message_118: faceset: MainCharacter_Mari faceindex: 6 text: Only sometimes!\mar message_119: faceset: MainCharacter_Basil faceindex: 1 text: Hey, I have an idea!\! Did you all want to come hang out at my house?\bas message_127: faceset: MainCharacter_Basil faceindex: 1 text: I just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!\bas message_120: faceset: MainCharacters_DreamWorld faceindex: 17 text: Yeah sure, that sounds fun!\! Let's go!\kel #Hero walks 1 step down. message_121: faceset: MainCharacters_DreamWorld faceindex: 39 text: It's south of the playground, right?\her message_122: faceset: MainCharacter_Basil faceindex: 1 text: Yup, that's the way!\bas message_123: faceset: MainCharacter_Mari faceindex: 1 text: \marHmm...\! I think I'll sit this one out.\! You all go on and enjoy yourselves!\mar message_130: faceset: MainCharacter_Mari faceindex: 0 text: \marBut if you're ever feeling weary, you can always stop by one of my picnics! message_131: faceset: MainCharacter_Mari faceindex: 6 text: I'll always have some refreshments ready...\! and you can even SAVE using my picnic basket!\mar message_132: faceset: MainCharacters_DreamWorld faceindex: 37 text: \herAwww... Thanks, MARI!\! You're always doing so much for us! message_124: faceset: MainCharacters_DreamWorld faceindex: 3 text: Bye, MARI! We'll see you again soon!\aub message_125: faceset: MainCharacter_Mari faceindex: 3 text: Run along and have fun now!
\!You know where to find me!\mar # ========================================================================================= # NEIGHBOUR'S ROOM DOOR # ========================================================================================= message_200: text: Your friends are waiting for you.