# ========================================================================================= # Cutscene: Basil's Room # ========================================================================================= #Trigger: Enter BASIL's Room. #BASIL is staring out the window. #BASIL turns to \n[8]. message_0: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 啊……\!\n[8]……\!是你啊……\bas message_1: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 你能来真是太好了。\bas message_2: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 见到你……\!见到你真的太好了。\bas message_3: faceset: MainCharacter_Basil_Dark faceindex: 20 text: 你看我们周围。\!你现在看得到它吧?\bas message_4: faceset: MainCharacter_Basil_Dark faceindex: 20 text: 在你背后的……\!那个东西。\bas #Trigger: \n[8] uses any command input, but \n[8] sprite will back out towards the door. #\n[8] turns around and examines door. #Slide: SOMETHING at the Door #Something pushes \n[8] into the room and reveals itself. #BASIL's SOMETHING begins pulsing on the floor. #BASIL turns to window. message_5: faceset: MainCharacter_Basil_Dark faceindex: 20 text: 自从……\!自从玛里死的那一天起……\!它就一直跟着你。\bas message_6: faceset: MainCharacter_Basil_Dark faceindex: 19 text: 就是玛里……\!玛里她摔下来的那一天……\bas message_7: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 你……\!你不会做出那种事情。\bas message_8: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 是你背后的那个东西干的……对不对?\bas #BASIL turns to \n[8]. message_9: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 你是个很好的人,\n[8]。\!我知道你是个很好的人!\bas message_10: faceset: MainCharacter_Basil_Dark faceindex: 20 text: 好人是不会做出那样的事情的……\bas #BASIL turns to window. message_11: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 过了这么久……\!你终于肯回来找我了。\bas message_12: faceset: MainCharacter_Basil_Dark faceindex: 16 text: 可是……\!明天……\!你又要走了。\bas message_13: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \Com[2]\{\fn\quake[1]你、你怎么能够这样呢?!?!\bas #BASIL turns to \n[8]. message_14: faceset: MainCharacter_Basil_Dark faceindex: 24 text: \Com[2]\fn你太坏了,\n[8]。\!\Com[2]你实在太坏了!\bas #BASIL's SOMETHING froms around him. message_15: faceset: MainCharacter_Basil_Dark faceindex: 21 text: 啊……\!我们已经被那个东西包围了。\bas message_16: faceset: MainCharacter_Basil_Dark faceindex: 20 text: 你看得到它吗,\n[8]?\!
我们无路可逃了,不是么?\bas #Trigger: \n[8] attempts to leave again by examining door. message_17: faceset: MainCharacter_Basil_Dark faceindex: 21 text: 你要去哪里?!\!
\Com[2]不要离开我!停下来!\bas message_18: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \fn\Com[2]停、停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\Com[2]停下来!\bas message_19: faceset: MainCharacter_Basil_Dark faceindex: 24 text: \fn我不要……一个人……\!我……\!我不想再……一个人了。\!
别再……丢下……我了……\bas #BASIL turns to window. message_20: faceset: MainCharacter_Basil_Dark faceindex: 17 text: \bas不……\!你不会丢下我的。\!你是不会那样做的呀,\n[8]! #BASIL turns to \n[8]. message_21: faceset: MainCharacter_Basil_Dark faceindex: 19 text: \bas刚才一定又是你背后的那个东西指使的,对吧? message_22: faceset: MainCharacter_Basil_Dark faceindex: 21 text: \bas啊!它来了!\!你看见了吗? message_23: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \bas\fn\Com[2]离远点!\!\Com[2]离 \n[8] 远点! message_24: faceset: MainCharacter_Basil_Dark faceindex: 16 text: \bas…… message_25: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 我无论如何都会保护你的,\n[8]。
把一切交给我吧!\bas message_26: faceset: MainCharacter_Basil_Dark faceindex: 19 text: 那个东西杀死玛里的时候……\!
那个东西毁掉我所有相片的时候……\!\bas message_27: faceset: MainCharacter_Basil_Dark faceindex: 20 text: 我什么也没有说……\!
我不想让别人误以为是你做的呀,\n[8]。\bas message_28: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \n[8]……\!\n[8] 不会……做出那样的事情。\bas #BASIL cries. message_29: faceset: MainCharacter_Basil_Dark faceindex: 16 text: \bas…… message_30: faceset: MainCharacter_Basil_Dark faceindex: 17 text: \bas别担心,\n[8]……\!这一次,我也会救你的。 message_31: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \bas在你背后的那个东西……\!我这次会彻底了结它。 #BASIL pulls PLAYER in. #Something follows. message_32: faceset: MainCharacter_Basil_Dark faceindex: 17 text: \n[8]……\!不要害怕。\bas message_33: faceset: MainCharacter_Basil_Dark faceindex: 19 text: 我也很害怕,可是……\!这都是为了我们好。\bas # message_34: # faceset: MainCharacter_Basil_Dark # faceindex: 21 # text: \fnDon't you worry, \n[8]... I'll save you...\bas message_35: faceset: MainCharacter_Basil_Dark faceindex: 17 text: 一切都会没事的……\bas message_36: faceset: MainCharacter_Basil_Dark faceindex: 24 text: \fn一切……\bas #BASIL something squishes you tighter sfx message_37: faceset: MainCharacter_Basil_Dark faceindex: 25 text: \fn……都会……没事的……\bas # ========================================================================================= # Cutscene: Light # ========================================================================================= #[Save for Map Completion] # ========================================================================================= # Cutscene: Mari's Request # ========================================================================================= #Talk to MARI at the Piano message_50: faceset: MainCharacter_Basil faceindex: 31 text: \bas嗨,\n[8]。 message_51: faceset: MainCharacter_Basil faceindex: 30 text: \bas你找到回家的路啦。 message_52: faceset: MainCharacter_Basil faceindex: 28 text: \bas我一直没有当你的面好好讲过,可是……\!我很抱歉给你添了这么多麻烦。 message_53: faceset: MainCharacter_Basil faceindex: 17 text: \bas我把\c[4]相册\c[0]给你的时候……\!
我是真的希望你可以好好收下它。 message_54: faceset: MainCharacter_Basil faceindex: 16 text: \bas可是,不知道为什么……\!每当我想帮忙的时候……\!
最后反而都会变成给你添麻烦。 message_55: faceset: MainCharacter_Basil faceindex: 27 text: \bas那个时候也是…… message_56: faceset: MainCharacter_Basil faceindex: 26 text: \bas…… message_57: faceset: MainCharacter_Basil faceindex: 16 text: \bas一直以来,我们所经历的痛苦……\!我们内心深处的愧疚…… message_58: faceset: MainCharacter_Basil faceindex: 17 text: \bas即使你想全部埋藏在心底……\!这些情绪迟早也会倾泻而出的。 message_59: faceset: MainCharacter_Basil faceindex: 28 text: \bas我很想说,一切都会没事的。\!
我们早已别无选择,只能继续撑下去。 message_60: faceset: MainCharacter_Basil faceindex: 31 text: \bas可是……\!这其实取决于你。 message_61: faceset: MainCharacter_Basil faceindex: 30 text: \bas奥布里、凯和英雄,他们都是很好的朋友。\!
你要相信他们会原谅我们。 message_62: faceset: MainCharacter_Basil faceindex: 16 text: \bas我知道这真的很难相信……\!可是…… message_63: faceset: MainCharacter_Basil faceindex: 30 text: \bas我们相册里的相片……\!它们不仅仅是相片这么简单。\!
它们是真实存在过的回忆。 message_71: faceset: MainCharacter_Basil faceindex: 29 text: \bas我们的回忆!\!那是我们友情的证明! message_64: faceset: MainCharacter_Basil faceindex: 30 text: \bas紧紧握住这些相片……\!
然后回忆起你想守护的一切吧。 message_65: faceset: MainCharacter_Basil faceindex: 31 text: \bas哈哈……\!对不起……\!我好像又给你添麻烦了。 message_67: faceset: MainCharacter_Basil faceindex: 28 text: \bas通向你未来的道路很快就要开启了。
不过,最后要怎么做,只有你能决定。 message_68: faceset: MainCharacter_Basil faceindex: 30 text: \bas虽然这也算不上什么……\!我会好好为你加油的。 #BASIL walks off to street to right. #PLAYER turns right. #BASIL runs back to PLAYER and hugs him. message_69: faceset: MainCharacter_Basil faceindex: 31 text: \bas\n[8]…… message_70: faceset: MainCharacter_Basil faceindex: 31 text: \bas让我们一起创造一些新的回忆吧,好吗? #Talk to MARI at the Piano message_80: text: \n[8]……\!快到时间了。\mar message_81: text: 过去几天,你经历了这么多的事情。\!
你一定很累了吧……\mar message_82: text: 我们都会犯错……\!
而这个错,你已经逃避了很久了。\mar message_83: text: 承认错误往往并不容易。
可是,你一定能够原谅自己的,对吗?\mar #pause message_90: text: 你可以做到的,\n[8]。\!
你费尽周折才来到这里……\!
现在,只剩下一件事要做了。\mar message_91: text: 我会一直守护着你的,记住哦?\!
只要你还记得我,我就一直都在……\mar # ========================================================================================= # Cutscene: Basil's Hospital Room - UNUSED # ========================================================================================= #Trigger: Enter proximity of SOMETHING. #message_110: # faceset: MainCharacters_Faraway # faceindex: 17 # text: \Com[2]\n[8], you're awake!\!
A-Are you sure you should be moving like that?\kel #message_111: # faceset: MainCharacters_Faraway # faceindex: 31 # text: Careful, \n[8]... You shouldn't be walking yet...
Your wound might reopen...\her #\n[8] falls to his knees. #Everyone runs to \n[8]. #faceset: MainCharacters_Faraway # faceindex: 6 # text: \Com[2]\n[8]! \n[8]!\! \Com[2]Are you okay?\!...\! \Com[2]Say something...\aub #message_113: # text: .............................................................................................\n<\n[8]> #message_114: # text: .............................................................................................\n<\n[8]> #message_115: # text: .............................................................................................\n<\n[8]> #message_116: # faceset: MainCharacter_Mari # faceindex: 21 # text: .............................................................................................
\!I...\n<\n[8]> # ========================================================================================= # Cutscene: Balcony End # ========================================================================================= #before arriving at the Balcony (black screen) # ========================================================================================= # Cutscene: Leave for the City # ========================================================================================= #Trigger: Wake up in \n[8]'s House on 4th day. #through phone: message_140: text: 嗨,亲爱的!东西全都收拾好了!\!
我们就在外面的车里等你。
准备好就出门吧!\n<妈妈> #SOMETHING is following you. #Trigger: Exit \n[8]'s House. #There is a car waiting in front of \n[8]'s house. #Trigger: Examine Car. #Car leaves. # ========================================================================================= # Cutscene: Not Your Problem # ========================================================================================= message_150: text: 你想往贝瑟尔的房间里看吗? message_161: faceset: MainCharacter_Basil_dark faceindex: 46 text: 拜托了……\n[8]。\!你不该看到这些。\her message_163: faceset: MainCharacter_Basil_dark faceindex: 46 text: 你今天应该要搬家才对……\!
去迎接全新的开始吧。\her message_164: faceset: MainCharacter_Basil_dark faceindex: 46 text: 这里的事情我们会解决的。\her message_165: faceset: MainCharacter_Basil_dark faceindex: 46 text: 去吧……\!
\fn我们会没事的。\!应该……\her #2nd talk message_151: faceset: MainCharacter_Basil_dark faceindex: 46 text: 去吧……\!我们会没事的。\!应该……\her #KEL does not turn to you message_166: faceset: MainCharacter_Basil_dark faceindex: 44 text: 贝瑟尔,为什么……?\!为什么你要这么做?\kel message_171: faceset: MainCharacter_Basil_dark faceindex: 45 text: \n[8]……\!为什么这种事情一次又一次发生在我们身上?\kel #AUBREY does not turn to you message_167: faceset: MainCharacter_Basil_dark faceindex: 47 text: 都是我的错,贝瑟尔。\!求你原谅我……\aub message_168: text: 你该搬去新家了。 message_169: text: 妈妈正在车里等你。 #POLLY does not turn to you message_190: text: \n<波莉>为什么……\!我怎么这么没用? # ========================================================================================= # Cutscene: In Front of Basil's Door # ========================================================================================= message_170: text: 你想打开贝瑟尔的房门吗? # ========================================================================================= # Cutscene: In Front of Basil's Door # ========================================================================================= message_180: text: 深不见底……\|你要跳下去吗? #YES/NO