#Reach picnic
#Tag should not be enabled
message_0:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWell...\! We're here.
#Hero shakes
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herGuys...\! I don't know about this.
message_2:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOh, HERO! Don't tell me you're getting cold feet!
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelCome on, bro! You already agreed to this...
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWe can do this as long as we're together!\!
Isn't that what you always say?
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herYeah, I know... but...
#Spider sfx
message_6:
faceset: MainCharacter_Mari
faceindex: 3
text: \marDon't be scared, HERO.\! We're all here for you.\!
At the very least, do it for me...\! please?
#pause
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \her...\! Oh...\! Alright, then.
message_8:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Thank you, HERO~ Hehe...
#mari walks to OMORI
message_9:
faceset: MainCharacter_Mari
faceindex: 3
text: Lead the way, little brother.\mar
#------------------------------------------------------------------------
#Fog gets closer covering HERO
#Player walks a bit
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelHold on a sec, guys.\! Where's HERO?
message_11:
faceset: MainCharacter_Mari
faceindex: 5
text: \marGosh darnit... Did he run away?\!
And after all that persuading we did?
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kel...\! That doesn't sound like HERO.\!
He would have told us if he was leaving.
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubDon't say that! It's creeping me out...\!
He's probably just waiting back at the picnic.\!
We can catch up with him later!
message_14:
text: Do you want to keep going through the fog?
#[YES/NO]
#[YES]
#[NO]
#------------------------------------------------------------------------
#Player walks a bit
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kelHey, guys... I don't know about this.\!
I'm starting to get worried.
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubKEL?\! Worried?\! That doesn't sound like you at all.
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelIt's just...\! HERO wouldn't run off like that.
message_25:
faceset: MainCharacter_Mari
faceindex: 2
text: \marAre you sure you want to go back, KEL?\!
You were really excited to see the empty house earlier!
message_26:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHERO knows how to take care of himself...\!
You can trust him!
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 22
text: \kelYeah...\! I guess, you're right.
message_28:
text: Do you want to keep going through the fog?
#[YES/NO]
#[YES]
#[NO]
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHmm...\! Should we go back for HERO then?
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \marOh, I'm sure he'll be fine...
message_17:
faceset: MainCharacter_Mari
faceindex: 5
text: \marBesides...\! If he's going to just ditch us like that, then he deserves to wait!
message_18:
faceset: MainCharacter_Mari
faceindex: 0
text: \marCome on, OMORI.\! Let's keep going!
#------------------------------------------------------------------------
#Fog gets closer covering KEL
#AUBREY shakes
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]Ow... KEL! You're stepping on my foot!
#AUBREY looks behind her.
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHuh?\! Where's KEL?
message_42:
faceset: MainCharacter_Mari
faceindex: 4
text: \marHmm... Do you think he went back for HERO?
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubMaybe...
#AUBREY looks around
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubYou know...\! This forest was a lot less scary when there were more of us...
message_45:
faceset: MainCharacter_Mari
faceindex: 1
text: \marDid you want to head back, AUBREY?
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubI do, but...\! I don't want to go back all alone.
message_47:
text: Do you want to keep going through the fog?
#[YES/NO]
#[NO]
message_48:
faceset: MainCharacter_Mari
faceindex: 4
text: \marAww...\! AUBREY, don't be scared.\! We've all been through so much together.\! We can take on anything!
message_49:
faceset: MainCharacter_Mari
faceindex: 0
text: \marAnd if worst comes to worst...\!
You know that OMORI and I will be able to protect you.
message_50:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIsn't that right, OMORI?
#------------------------------------------------------------------------
#Player walks a bit
#AUBREY disappears
#There should be footprints visible at the bottom of the map during this cutscene
message_60:
faceset: MainCharacter_Mari
faceindex: 4
text: \marOh?\! Where's AUBREY?\!
Strange...\! She was holding my hand just a moment ago.
message_61:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI guess everyone went back...\!
What should we do now, OMORI?\!
Do you still want to keep going?
#[YES/NO]
message_62:
faceset: MainCharacter_Mari
faceindex: 3
text: Okay! I'm still up for it if you are, little brother!\mar
#[NO]
message_63:
faceset: MainCharacter_Mari
faceindex: 4
text: But OMORI...\! We're already almost there!\mar
message_64:
faceset: MainCharacter_Mari
faceindex: 0
text: Everyone will be waiting for us when we get back.\mar
message_65:
faceset: MainCharacter_Mari
faceindex: 3
text: I promise I'll keep you safe!\mar
#------------------------------------------------------------------------
#Go to BASIL's house entrance.
#BASIL's shadow is in front of the bridge to his house.
#He walks from the bridge to his house door and fades in.
#If you try to go back:
message_70:
faceset: MainCharacter_Mari
faceindex: 3
text: \marWhat's the matter, OMORI?\! Did you want to go back?
#[YES] takes you back to picnic cutscene
#------------------------------------------------------------------------
#Go into BASIL's house.
#BASIL's ghost looks at you then walks into blackness.
message_80:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWell...\! We're finally here.
#MARI looks around
message_82:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI guess there really is nothing here after all.\!
I don't know why, but that makes me a bit sad.
#MARI walks up to and sits on the ledge.
message_83:
faceset: MainCharacter_Mari
faceindex: 0
text: \marSit with me, OMORI!
#PLAYER gets control
#talk to MARI
message_84:
text: Do you want to sit with MARI?
#[YES/NO]
#[YES]
#OMORI sits on the ledge animation + cutscene
#NO
#Nothing
message_85:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt's just the two of us now.\!
We don't really get time like this anymore, huh?
message_86:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIt's so hectic all the time with everyone around.\!
Sometimes I miss the quieter moments.
#MARI question mark
message_87:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhat is it, OMORI? You seem distracted...
#*Shadow BASIL fades away slowly*
#pause
message_88:
text: It's a long way down...\| Do you want to jump?
#[YES/NO]
#[YES]
message_89:
faceset: MainCharacter_Mari
faceindex: 5
text: \marOMORI, watch out!\! You look like you were just about to fall in.
message_90:
faceset: MainCharacter_Mari
faceindex: 4
text: \marBe careful, okay?\! I can't lose you again...
#pause
message_91:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMaybe it's not so safe here.\!
We should get back to the others.
message_92:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI'll be waiting for you outside!
#MARI leaves
#NO
message_93:
faceset: MainCharacter_Mari
faceindex: 4
text: \marThis sure looks like a long way down...
#pause
message_94:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMaybe it's not so safe here.\! We should get back to the others.
message_95:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI'll be waiting for you outside!
#MARI leaves
#PLAYER gets up from the ledge and regains control
#If you try to leave, glitch to PLAYER shaking his head.
#If you examine hole, it says:
message_100:
text: You don't want to jump.
#PLAYER must stab himself.
#When he stabs himself, it plays a special stab animation.
#Then, he wakes up as PLAYER instead of OMORI.
#------------------------------------------------------------------------
#NO
#Teleport back to “reach picnic” cutscene