#Reach picnic #Tag should not be enabled message_0: faceset: MainCharacter_Mari faceindex: 0 text: \marWell...\! We're here. #Hero shakes message_1: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herGuys...\! I don't know about this. message_2: faceset: MainCharacter_Mari faceindex: 2 text: \marOh, HERO! Don't tell me you're getting cold feet! message_3: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelCome on, bro! You already agreed to this... message_4: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubWe can do this as long as we're together!\!
Isn't that what you always say? message_5: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herYeah, I know... but... #Spider sfx message_6: faceset: MainCharacter_Mari faceindex: 3 text: \marDon't be scared, HERO.\! We're all here for you.\!
At the very least, do it for me...\! please? #pause message_7: faceset: MainCharacters_DreamWorld faceindex: 42 text: \her...\! Oh...\! Alright, then. message_8: faceset: MainCharacter_Mari faceindex: 6 text: \mar\sinv[1]Thank you, HERO~ Hehe... #mari walks to OMORI message_9: faceset: MainCharacter_Mari faceindex: 3 text: Lead the way, little brother.\mar #------------------------------------------------------------------------ #Fog gets closer covering HERO #Player walks a bit message_10: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kelHold on a sec, guys.\! Where's HERO? message_11: faceset: MainCharacter_Mari faceindex: 5 text: \marGosh darnit... Did he run away?\!
And after all that persuading we did? message_12: faceset: MainCharacters_DreamWorld faceindex: 20 text: \kel...\! That doesn't sound like HERO.\!
He would have told us if he was leaving. message_13: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubDon't say that! It's creeping me out...\!
He's probably just waiting back at the picnic.\!
We can catch up with him later! message_14: text: Do you want to keep going through the fog? #[YES/NO] #[YES] #[NO] #------------------------------------------------------------------------ #Player walks a bit message_20: faceset: MainCharacters_DreamWorld faceindex: 20 text: \kelHey, guys... I don't know about this.\!
I'm starting to get worried. message_21: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aubKEL?\! Worried?\! That doesn't sound like you at all. message_24: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kelIt's just...\! HERO wouldn't run off like that. message_25: faceset: MainCharacter_Mari faceindex: 2 text: \marAre you sure you want to go back, KEL?\!
You were really excited to see the empty house earlier! message_26: faceset: MainCharacter_Mari faceindex: 3 text: \marHERO knows how to take care of himself...\!
You can trust him! message_27: faceset: MainCharacters_DreamWorld faceindex: 22 text: \kelYeah...\! I guess, you're right. message_28: text: Do you want to keep going through the fog? #[YES/NO] #[YES] #[NO] message_15: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubHmm...\! Should we go back for HERO then? message_16: faceset: MainCharacters_DreamWorld faceindex: 3 text: \marOh, I'm sure he'll be fine... message_17: faceset: MainCharacter_Mari faceindex: 5 text: \marBesides...\! If he's going to just ditch us like that, then he deserves to wait! message_18: faceset: MainCharacter_Mari faceindex: 0 text: \marCome on, OMORI.\! Let's keep going! #------------------------------------------------------------------------ #Fog gets closer covering KEL #AUBREY shakes message_40: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]Ow... KEL! You're stepping on my foot! #AUBREY looks behind her. message_41: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubHuh?\! Where's KEL? message_42: faceset: MainCharacter_Mari faceindex: 4 text: \marHmm... Do you think he went back for HERO? message_43: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubMaybe... #AUBREY looks around message_44: faceset: MainCharacters_DreamWorld faceindex: 5 text: \aubYou know...\! This forest was a lot less scary when there were more of us... message_45: faceset: MainCharacter_Mari faceindex: 1 text: \marDid you want to head back, AUBREY? message_46: faceset: MainCharacters_DreamWorld faceindex: 5 text: \aubI do, but...\! I don't want to go back all alone. message_47: text: Do you want to keep going through the fog? #[YES/NO] #[NO] message_48: faceset: MainCharacter_Mari faceindex: 4 text: \marAww...\! AUBREY, don't be scared.\! We've all been through so much together.\! We can take on anything! message_49: faceset: MainCharacter_Mari faceindex: 0 text: \marAnd if worst comes to worst...\!
You know that OMORI and I will be able to protect you. message_50: faceset: MainCharacter_Mari faceindex: 3 text: \marIsn't that right, OMORI? #------------------------------------------------------------------------ #Player walks a bit #AUBREY disappears #There should be footprints visible at the bottom of the map during this cutscene message_60: faceset: MainCharacter_Mari faceindex: 4 text: \marOh?\! Where's AUBREY?\!
Strange...\! She was holding my hand just a moment ago. message_61: faceset: MainCharacter_Mari faceindex: 4 text: \marI guess everyone went back...\!
What should we do now, OMORI?\!
Do you still want to keep going? #[YES/NO] message_62: faceset: MainCharacter_Mari faceindex: 3 text: Okay! I'm still up for it if you are, little brother!\mar #[NO] message_63: faceset: MainCharacter_Mari faceindex: 4 text: But OMORI...\! We're already almost there!\mar message_64: faceset: MainCharacter_Mari faceindex: 0 text: Everyone will be waiting for us when we get back.\mar message_65: faceset: MainCharacter_Mari faceindex: 3 text: I promise I'll keep you safe!\mar #------------------------------------------------------------------------ #Go to BASIL's house entrance. #BASIL's shadow is in front of the bridge to his house. #He walks from the bridge to his house door and fades in. #If you try to go back: message_70: faceset: MainCharacter_Mari faceindex: 3 text: \marWhat's the matter, OMORI?\! Did you want to go back? #[YES] takes you back to picnic cutscene #------------------------------------------------------------------------ #Go into BASIL's house. #BASIL's ghost looks at you then walks into blackness. message_80: faceset: MainCharacter_Mari faceindex: 0 text: \marWell...\! We're finally here. #MARI looks around message_82: faceset: MainCharacter_Mari faceindex: 4 text: \marI guess there really is nothing here after all.\!
I don't know why, but that makes me a bit sad. #MARI walks up to and sits on the ledge. message_83: faceset: MainCharacter_Mari faceindex: 0 text: \marSit with me, OMORI! #PLAYER gets control #talk to MARI message_84: text: Do you want to sit with MARI? #[YES/NO] #[YES] #OMORI sits on the ledge animation + cutscene #NO #Nothing message_85: faceset: MainCharacter_Mari faceindex: 3 text: \marIt's just the two of us now.\!
We don't really get time like this anymore, huh? message_86: faceset: MainCharacter_Mari faceindex: 0 text: \marIt's so hectic all the time with everyone around.\!
Sometimes I miss the quieter moments. #MARI question mark message_87: faceset: MainCharacter_Mari faceindex: 2 text: \marWhat is it, OMORI? You seem distracted... #*Shadow BASIL fades away slowly* #pause message_88: text: It's a long way down...\| Do you want to jump? #[YES/NO] #[YES] message_89: faceset: MainCharacter_Mari faceindex: 5 text: \marOMORI, watch out!\! You look like you were just about to fall in. message_90: faceset: MainCharacter_Mari faceindex: 4 text: \marBe careful, okay?\! I can't lose you again... #pause message_91: faceset: MainCharacter_Mari faceindex: 4 text: \marMaybe it's not so safe here.\!
We should get back to the others. message_92: faceset: MainCharacter_Mari faceindex: 0 text: \marI'll be waiting for you outside! #MARI leaves #NO message_93: faceset: MainCharacter_Mari faceindex: 4 text: \marThis sure looks like a long way down... #pause message_94: faceset: MainCharacter_Mari faceindex: 4 text: \marMaybe it's not so safe here.\! We should get back to the others. message_95: faceset: MainCharacter_Mari faceindex: 0 text: \marI'll be waiting for you outside! #MARI leaves #PLAYER gets up from the ledge and regains control #If you try to leave, glitch to PLAYER shaking his head. #If you examine hole, it says: message_100: text: You don't want to jump. #PLAYER must stab himself. #When he stabs himself, it plays a special stab animation. #Then, he wakes up as PLAYER instead of OMORI. #------------------------------------------------------------------------ #NO #Teleport back to “reach picnic” cutscene