# ========================================================================================= # ** BREAKTIME CHATTER # ========================================================================================= #Examine the cooler to prompt breaktime message. #The cooler should not appear until the Breaktime becomes available. #The dialogue will only play once. Afterwards, if you use the cooler again, it'll just show them at the picnic without the dialogue. #===================================================================== #Pre-Epilogue Picnics #These events will disappear in Epilogue (some earlier). Some of them will be replaced by new dialogue that includes Basil at the picnic. #===================================================================== #Vast Forest: #===================================================================== #**Forest Playground - Only available after checking on Basil's house after Hangman** message_0: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelLet's see...\! There's DAISY...\! then there's NEB...\! then HAPPY...\! BROWS...\! NOSE...\! Wait, no... That's DAISY... message_1: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubWhatcha doin', KEL? message_2: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kelNothin'...\! Just trying to remember everyone's names... message_3: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]You still don't know everyone's names!?\! How could you? message_4: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelI'm sorry, okay? I just wanna have a good time...\! We're all having fun here, aren't we?\! Everyone's names are secondary! message_5: faceset: MainCharacter_Mari faceindex: 2 text: \marIt's alright, AUBREY... HERO never remembers anyone's name either.\! It's probably a family trait... message_6: faceset: MainCharacters_DreamWorld faceindex: 47 text: \her\com[2]Hey, I've been working on that!\! For some it's natural, but for others it's a learned skill!\! We can't all have a memory like OMORI's... #------------------------------------------------------------------------------------------------------------------------ #**Path to Basil (II) - Disappears after entering SGL** message_7: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubDo you think BASIL is okay?\!
I feel like maybe we should be more worried... message_8: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herHmm...\! His disappearance is concerning...\! but it won't help anyone to get too worked up over it. message_9: faceset: MainCharacters_DreamWorld faceindex: 5 text: \aubBASIL is really trusting... He'll believe anything anyone says! message_10: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubWhat if someone tricked him into something?\! Or maybe he's fallen into a trap! message_11: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herCalm down, AUBREY... I'm sure we'll find him! message_12: faceset: MainCharacter_Mari faceindex: 0 text: \marI know!\! Why don't you all water his flowers while he's away? message_13: faceset: MainCharacter_Mari faceindex: 3 text: \marI'm sure he'll be super thankful once he's back. message_14: faceset: MainCharacters_DreamWorld faceindex: 12 text: \aubSniff...\! Sniff... message_15: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kelAww... AUBREY, come on!\! I don't like it when you cry! message_16: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelCheer up!\! On the outside, BASIL may seem really soft, but he's actually pretty strong on the inside. message_17: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelBASIL can take care of himself!\! You should believe in him a little more! message_18: faceset: MainCharacters_DreamWorld faceindex: 5 text: \aubSniff...\! Well, when you put it that way... message_19: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aub... message_20: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubOkay, I'll try to believe in BASIL...\! Thanks, KEL. Hehe... message_21: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\com[2]Ahh! Don't smile at me! It's creepy! message_22: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]You're creepy! message_23: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubHmph! #------------------------------------------------------------------------------------------------------------------------ #Kite Kid message_24: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\com[2]Gah! My ears popped again! message_25: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herAh... yeah.\! That tends to happen with the elevation. message_26: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\quake[1]\com[2]\{WHAT!?\! DID YOU SAY SOMETHING? message_27: faceset: MainCharacters_DreamWorld faceindex: 46 text: \her\com[2]\{\quake[1]I SAID... message_28: faceset: MainCharacters_DreamWorld faceindex: 46 text: \her\com[2]\{\quake[1]YOUR EARS POPPED... message_29: faceset: MainCharacters_DreamWorld faceindex: 46 text: \her\com[2]\{\quake[1]BECAUSE OF THE ELEVATION!! message_30: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aub\}\sinv[1]Shhhhhhh...\sinv[0] Keep it down!\! It's not just us here!\! Can't you see that boy with his kite?\! He looks like he's concentrating really hard... message_31: faceset: MainCharacters_DreamWorld faceindex: 27 text: \kel\}Oops...\! Sorry, KITE KID... #===================================================================== #Orange Oasis: #===================================================================== message_32: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelThe brown sugar feels good on my feet!\!
I almost want to pick it off and eat it! message_33: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubThat's disgusting, KEL... Why would you even think that!?\! You're so weird! message_34: faceset: MainCharacter_Mari faceindex: 2 text: \marWe all have weird thoughts sometimes. message_35: faceset: MainCharacter_Mari faceindex: 6 text: \marKEL just doesn't think before he says them out loud! message_36: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelHey! I consider that a good thing!\! If you got something to say, then say it! message_37: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubThat's just wrong, KEL! You should always think before you speak!\! Have some self-awareness! message_38: faceset: MainCharacters_DreamWorld faceindex: 25 text: \kelSays who? You, Miss Bossypants!? message_39: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelI have plenty of self-awareness!\! I know where I am at all times! message_40: faceset: MainCharacters_DreamWorld faceindex: 42 text: \herYeesh...\! Loosen up, you two... message_41: faceset: MainCharacters_DreamWorld faceindex: 37 text: \her\sinv[1]Balance, guys...\! It's all about balance...\sinv[0] message_42: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kelHERO... you coward. message_43: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubThat's the laziest answer I've ever heard!\! I expected better from you. message_44: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herAww, man...\! What'd I say now? #===================================================================== #Rain Town: #===================================================================== message_45: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\sinv[1]Mmmmmmmm...\| Yummy...\| Thanks for the soup, MARI... message_46: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\sinv[1]This...\| soup...\| is...\| slurp...\| delicious... message_47: faceset: MainCharacters_DreamWorld faceindex: 23 text: \kelCan I...\| have some seconds...\| please...? message_48: faceset: MainCharacter_Mari faceindex: 2 text: \marWhat's wrong, guys?\! Is there something wrong with my soup? message_49: faceset: MainCharacters_DreamWorld faceindex: 23 text: \kelUrf...\! Lazing around in the rain is fun and all, but eating in the rain is a whole ‘nother thing... message_50: faceset: MainCharacters_DreamWorld faceindex: 48 text: \herI can't tell where the rain ends and the soup begins... #===================================================================== #Otherworld: #===================================================================== message_51: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelWhen I grow up, I'm going to be a SPACE PIRATE...\! and I'm going to travel all around the universe! message_52: faceset: MainCharacter_Mari faceindex: 0 text: \marOur search for BASIL has taken all of us pretty far from home.\! If traveling the universe is what you want, you definitely have a head start! message_53: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\sinv[1]I wonder what kind of friends we will meet!\! What foes we'll face...\! It'll be an epic journey to end all journeys! message_54: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aubYou're way too carefree about this, KEL...\! Did you forget that we're looking for BASIL? message_55: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubRemember?\! Our dear friend BASIL who needs us? message_56: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelYeah, I know, I know...\! I'm just trying to be positive! message_57: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelI have complete faith that we will save him!\! Besides, the heroes always win...\! Isn't that right, HERO? message_58: faceset: MainCharacters_DreamWorld faceindex: 42 text: \herHaha... Very funny, KEL... #------------------------------------------------------------------------------------------------------------------------ #**Junkyard Couch - Disappears after Day 0** message_59: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelThe Moon looks gigantic from here!\! This is the most beautiful place I've ever seen! message_60: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubBut there's so much litter around...\!
How can you say it's beautiful? message_61: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelAUBREY, AUBREY... Don't be such a wet blanket.\! Look at things on the bright side! message_62: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelYou know what I always say...\!
“You just gotta wake up and smell the roses!” message_63: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]You don't always say that! #------------------------------------------------------------------------------------------------------------------------ #Frozen Forest: message_64: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herReally, MARI?\! Shaved ice in this weather? message_65: faceset: MainCharacter_Mari faceindex: 2 text: \marAnd what's wrong with that, HERO?\! It's so convenient!\! Shaved ice is way easier to come by than \c[3]SNO-CONES\c[0]! message_66: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubWhat's the difference between shaved ice and \c[3]SNO-CONES\c[0] anyway? message_67: faceset: MainCharacter_Mari faceindex: 2 text: \marWell realistically, there's not much of a difference...\! \c[3]SNO-CONES\c[0] just have larger pieces of ice than shaved ice. message_68: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelLarger pieces of ice, huh?\! Is that why \c[3]SNO-CONES\c[0] are so much more expensive? message_69: faceset: MainCharacter_Mari faceindex: 6 text: \marI...\! I don't know, KEL!\! I can't really answer that one... #===================================================================== #Pyrefly Forest: #===================================================================== #Pyrefly IV - message_70: faceset: MainCharacter_Mari faceindex: 3 text: \marHow are you handling your fear of spiders, HERO? message_71: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\sinv[1]Huff...\| Breathe in... \|Huff... \|Breathe out... message_72: faceset: MainCharacter_Mari faceindex: 6 text: \marYou're doing great, HERO! Keep at it! message_73: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\sinv[1]Huff...\| Breathe in... \|Huff... \|Breathe out... message_74: faceset: MainCharacter_Mari faceindex: 2 text: \marOMORI used to be scared of spiders too, but look at him now!\! Not even a flinch! message_75: faceset: MainCharacter_Mari faceindex: 3 text: \marLook how brave he's being! message_76: faceset: MainCharacter_Mari faceindex: 6 text: \marWow...\! So brave... message_77: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubYeah!\! So brave! #------------------------------------------------------------------------------------------------------------------------ #**Pyrefly to SM town - Disappears after entering hidden library / defeating SW** message_78: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubThis forest is a lot scarier than the one near the playground...\! And a lot older too... message_79: faceset: MainCharacter_Mari faceindex: 2 text: \marIt does have a mysterious air about it, doesn't it? message_80: faceset: MainCharacter_Mari faceindex: 0 text: \marI heard there used to be a huge library filled with books here...\! but since no one took care of it...\! over time the library slowly sank into the ground... message_81: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herWho told you that, MARI? message_82: faceset: MainCharacter_Mari faceindex: 6 text: \marOh...\! Just some shadows here and there...\! If you focused, you could see them too! message_83: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kel\com[2]Whatever!\! Reading is boring!\! Who wants to read anyway? message_84: faceset: MainCharacters_DreamWorld faceindex: 2 text: \aubWhere is this library now, MARI? message_85: faceset: MainCharacter_Mari faceindex: 2 text: \marWell...\! If I were to guess...\!
I'd say it would be right beneath us! message_86: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubLike...\! underground? message_87: faceset: MainCharacter_Mari faceindex: 6 text: \marYeah!\! Somewhere around here, probably! #===================================================================== #Sweetheart's Castle: message_88: faceset: MainCharacter_Mari faceindex: 2 text: \marHERO! I have a question for you... message_89: faceset: MainCharacter_Mari faceindex: 6 text: \marWas there any chance in the world that you would've said “yes” to marrying SWEETHEART? message_90: faceset: MainCharacters_DreamWorld faceindex: 46 text: \her\com[2]What!? No way! message_91: faceset: MainCharacters_DreamWorld faceindex: 49 text: \herYou know I only have eyes for you, MARI... message_92: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\sinv[1]Ewwwwwwwwwwwwwwww... message_93: faceset: MainCharacter_Mari faceindex: 2 text: \mar“Ewww...” is right, KEL! message_94: faceset: MainCharacter_Mari faceindex: 5 text: \marHERO! That's not what I like about you at all! message_95: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herWhat? It's not?\! Then what is it? message_96: faceset: MainCharacter_Mari faceindex: 6 text: \marI can't tell you that, silly!\! It would ruin the magic! message_97: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herOkay...\! I don't really get it...\! but whatever you say... message_98: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubMARI, you don't have to worry about SWEETHEART at all! message_99: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aubSWEETHEART is the worst!\! I can't imagine anyone being in love with her! message_100: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelWasn't she with CAPT. SPACEBOY though? message_101: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubHmph!\! Relationships like that are just shallow! message_102: faceset: MainCharacters_DreamWorld faceindex: 2 text: \aubYou can't compare it to the real deal... like what me and OMORI have!\! Isn't that right, OMORI? message_103: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubOMORI? #===================================================================== #Deep Well: #===================================================================== #**Last Resort Entrance - Available after getting whole party.** message_104: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herSo MARI...\! What do you do when you're waiting for us? message_105: faceset: MainCharacter_Mari faceindex: 6 text: \marOh...\! Nothing out of the ordinary.\! I say “hello” and try to make small talk with the folks who pass by... message_106: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kelThat sounds exhausting... I can't small talk at all! message_107: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubMARI, tell us! Who's the most interesting person you've come across? message_108: faceset: MainCharacter_Mari faceindex: 1 text: \marWell, let's see...\! Around this area, I typically see cranky tourists and GATOR GUYS. message_109: faceset: MainCharacter_Mari faceindex: 0 text: \marThe GATOR GUYS are a little rough around the edges...\! but once they open up, they'll share just about everything with you! message_110: faceset: MainCharacter_Mari faceindex: 6 text: \marThey're even nicer than most of the tourists! message_111: faceset: MainCharacters_DreamWorld faceindex: 2 text: \aubYes! I agree!\! All the GATOR GUYS I've met have been really nice to me! message_112: faceset: MainCharacters_DreamWorld faceindex: 27 text: \kelThey are!?\! They're always treating me like I'm in trouble or something... message_113: faceset: MainCharacter_Mari faceindex: 2 text: \marLet's see... What else... message_114: faceset: MainCharacter_Mari faceindex: 6 text: \marAh! Come to think of it, I do remember a chronically unlucky fellow named SNALEY... message_115: faceset: MainCharacter_Mari faceindex: 0 text: \marI used to see him wandering around a lot... message_116: faceset: MainCharacter_Mari faceindex: 4 text: \marBut the one time he tried to walk up to greet me...\! he suddenly fell into a hole.\! I never saw him again after that... message_117: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kel\com[2]\sinv[1]Boring!\sinv[0] Next! #------------------------------------------------------------------------------------------------------------------------ #End of the Highway - message_118: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herI can't believe we really made it all the way to the end of the highway. message_119: faceset: MainCharacter_Mari faceindex: 3 text: \marBut you did... and you should all be proud! message_120: faceset: MainCharacter_Mari faceindex: 1 text: \marThe bridge at the top of this cliff leads to a place called \c[11]DEEPER WELL\c[0]... message_121: faceset: MainCharacter_Mari faceindex: 2 text: \marWord is that \c[11]DEEPER WELL\c[0] has been around for a long time, but the bridge wasn't there until recently. message_122: faceset: MainCharacter_Mari faceindex: 0 text: \marWho knows what's on the other side? message_123: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubDo you think that's where BASIL is? message_124: faceset: MainCharacters_DreamWorld faceindex: 43 text: \herWe don't know for sure...\! but there's only one way to find out! #------------------------------------------------------------------------------------------------------------------------ #Humphrey: message_125: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kelDang, what happened here? This place is a huge mess... message_126: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\com[2]\sinv[1]A-Achoo!\sinv[0]\| All the furniture looks really dusty...\!
It's probably been like this for a while. message_127: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelLooks like it used to be an office or something.\! Wasn't this supposed to be a lair full of sea witches?\! None of this stuff looks witchy at all. message_128: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herI mean we are basing this off SWEETHEART's sources...\!
I don't know if I would trust SWEETHEART...\! Much less her sources... message_129: faceset: MainCharacters_DreamWorld faceindex: 30 text: \kelWe gotta stop SWEETHEART!\! She's definitely up to no good. message_130: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herW-We do?\! I mean...\! We can always mind our own business... message_131: faceset: MainCharacter_Mari faceindex: 3 text: \marOh... Is that what we're doing now?\!
Protecting the world from evil?\! How fun! message_132: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herWhat does protecting the world from evil have to do with SWEETHEART? message_133: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]Have you met her!?\! She \quake[1]is\quake[0] evil! message_134: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herFair point... message_135: faceset: MainCharacters_DreamWorld faceindex: 42 text: \herWell...\! I guess someone's gotta do it... #------------------------------------------------------------------------------------------------------------------------ #Medusa Maze 1 - message_136: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelMARI, this gelatin is delicious!\! What's it made out of? message_137: faceset: MainCharacter_Mari faceindex: 6 text: \marI'm not sure, KEL! I've just been scooping it off the walls and floor.\! Do you like it? message_138: faceset: MainCharacters_DreamWorld faceindex: 46 text: \herYou...\! \com[2]what!? message_139: faceset: MainCharacter_Mari faceindex: 3 text: \marHehe...\! just kidding. message_140: faceset: MainCharacter_Mari faceindex: 0 text: \marI made it by mixing fruit!\! And umm...\! gelatin! message_141: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelOkay, yeah...\! but...\! what's gelatin made out of? message_142: faceset: MainCharacter_Mari faceindex: 3 text: \marWell, KEL...\! Gelatin...\! Gelatin is made out of gelatin! message_143: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelI see... message_144: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelWell, whatever!\! Food is food, I guess! message_145: faceset: MainCharacters_DreamWorld faceindex: 27 text: \kel...\! Hmm... #------------------------------------------------------------------------------------------------------------------------ #Molly Main Room - message_146: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubYou guys... We can't relax right now! message_147: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]We have a puzzle to solve!\!
Aren't you guys afraid the bomb is going to explode!? message_148: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kel\sinv[1]Just relax... AUBREY, we got this!\sinv[0] message_149: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelThis room's full of the smartest people I know! message_150: faceset: MainCharacters_DreamWorld faceindex: 11 text: \aubThat...\! doesn't make me feel better at all... message_151: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelThe lady on the screen said she set it up for her sister, right?\! She wouldn't really let it explode on her sister! message_152: faceset: MainCharacters_DreamWorld faceindex: 40 text: \herI don't know, KEL...\! AUBREY's right.\! We're in unfamiliar territory.\! It's probably better to play it safe. message_153: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herWhat do you think we should do, MARI? message_154: faceset: MainCharacter_Mari faceindex: 0 text: \marH-Huh?\! Oh...\! I think...\! you should do what your heart tells you! message_155: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herThanks...\! MARI...\! I can always count on you. message_216: faceset: MainCharacter_Mari faceindex: 6 text: \marYou're welcome! #===================================================================== #Epilogue Picnics: #===================================================================== #Some picnics will have new text after getting Basil back in Epilogue. #------------------------------------------------------------------------------------------------------------------------ #Frozen Forest VII - message_156: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubWow...\! Isn't the snowfall pretty? message_157: faceset: MainCharacters_DreamWorld faceindex: 26 text: \kelI mean... I guess it's pretty...\! Snow is fine once in a while, but I'd never live anywhere that snows all the time! message_158: faceset: MainCharacters_DreamWorld faceindex: 27 text: \kelThink of all the shoveling... message_159: faceset: MainCharacter_Basil faceindex: 4 text: \bas... message_160: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aubHey...\! BASIL, are you okay? message_161: faceset: MainCharacter_Basil faceindex: 2 text: \basH-Huh?\! Oh...\! It's nothing! message_162: faceset: MainCharacter_Basil faceindex: 0 text: \basSorry... It's kind of silly. message_163: faceset: MainCharacter_Basil faceindex: 4 text: \basI don't know why...\! but snow makes me really sad. message_164: faceset: MainCharacter_Mari faceindex: 0 text: \marAwwww... Don't be sad, BASIL!\! We're all here for you! message_165: faceset: MainCharacters_DreamWorld faceindex: 39 text: \herYeah, I mean...\! It's okay to be sad sometimes...\! but you can always confide in us! message_166: faceset: MainCharacter_Basil faceindex: 2 text: \basHehe...\! Thanks, everyone. message_167: faceset: MainCharacter_Basil faceindex: 1 text: \basDon't worry...\! I know I can always tell you guys anything. #------------------------------------------------------------------------------------------------------------------------ #Frozen Forest IX - message_168: faceset: MainCharacter_Mari faceindex: 6 text: \mar\sinv[1]Hooray!\sinv[0] You've almost made it to the top!\! How are you all feeling? message_169: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\quake[1]No...\| worries... \|MARI...\quake[0] message_170: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\quake[1]Yeah...\| We're...\| just...\| fine... message_171: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\quake[1]\com[2]Ahhh!\! My ears are popping again! message_172: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\quake[1]KEL, I t-told you already...\! It's the elevation... message_173: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\quake[1]Y-Yeah, stop complaining, KEL!\! We're all feeling it too! message_174: faceset: MainCharacters_DreamWorld faceindex: 31 text: \kel\quake[1]I... I'm not complaining.\! I kinda like it!\! It r-reminds me of when you finally get the water out of your ear after swimming! message_175: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\quake[1]...\| \sinv[1]Ah...\| Swimming...\| Sun... \|Heat... message_176: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aub\quake[1]H-Hey, guys...\! L-Let's go somewhere warmer next time. #------------------------------------------------------------------------------------------------------------------------ #Forest Playground - message_178: faceset: MainCharacter_Mari faceindex: 3 text: \marIt's so nice to all sit and relax together like this! message_179: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelMARI!\! BASIL!\! Why don't you ever tag along with us? message_180: faceset: MainCharacter_Mari faceindex: 2 text: \marOh, you know I'd love to...\! but I have to take it easy.\! I have a bad knee, remember? message_181: faceset: MainCharacters_DreamWorld faceindex: 20 text: \kelOh yeah...\! Do you think it'll ever heal, MARI? message_182: faceset: MainCharacter_Mari faceindex: 0 text: \marNo I'm afraid not...\! But that's okay! I can still help you by setting up picnics! message_183: faceset: MainCharacter_Mari faceindex: 6 text: \marDon't you worry about me... I'll always do what I can! message_184: faceset: MainCharacter_Mari faceindex: 3 text: \marAnd it's not at all bad anyway, since BASIL is always here to keep me company. message_185: faceset: MainCharacter_Basil faceindex: 1 text: \basYeah, MARI and I have the best talks. message_186: faceset: MainCharacters_DreamWorld faceindex: 3 text: \aubYou do?\! What do you guys talk about? message_187: faceset: MainCharacter_Mari faceindex: 6 text: \marEverything, really!\! Sometimes, we even talk about you guys! message_188: faceset: MainCharacter_Basil faceindex: 1 text: \bas\sinv[1]Yeah!\! We talk about how cool and composed OMORI is all the time...\! Or about how AUBREY is so caring about everything... message_189: faceset: MainCharacter_Mari faceindex: 3 text: \sinv[1]\marOr about how nice it would be to be as carefree as KEL...\! Or about how the time HERO fell asleep and a bird thought his hair was a nest... message_190: faceset: MainCharacters_DreamWorld faceindex: 46 text: \her\com[2]W-Wait... What was that last part again? message_191: faceset: MainCharacter_Mari faceindex: 6 text: \mar\sinv[1]Oh, nothing!\sinv[0] #------------------------------------------------------------------------------------------------------------------------ #Pyrefly Forest - message_192: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\sinv[1]Huff...\| Breathe in...\| Huff...\| Breathe out... message_193: faceset: MainCharacter_Basil faceindex: 3 text: \basOh no...\! HERO, you really don't like spiders, huh? message_194: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelNope...\! If there's one thing my brother can't stand...\com[2]
it's spiders! message_195: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelWhy don't you talk some sense into him, BASIL? message_196: faceset: MainCharacter_Basil faceindex: 4 text: \basAhhh... Okay, I'll try! message_197: faceset: MainCharacter_Basil faceindex: 0 text: \basWell...\! I think spiders are really misunderstood...\! They might look kind of scary, but they never attack humans unless they feel threatened. message_198: faceset: MainCharacter_Basil faceindex: 1 text: \basNot to mention they're also one of my biggest helpers when I'm gardening...\! since they eat a lot of the pests that can hurt my plants.\! It's all about the balance of nature! message_217: faceset: MainCharacter_Basil faceindex: 6 text: \basOr...\! S-Something like that... message_199: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aubDo you feel better now, HERO? message_200: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kelDarn...\! I guess that didn't work... message_201: faceset: MainCharacter_Mari faceindex: 4 text: \marAwww...\! It's okay, HERO...\! We can take it one step at a time... message_202: faceset: MainCharacters_DreamWorld faceindex: 48 text: \her\sinv[1]Huff...\| Breathe in... \|Huff... \|Breathe out... message_203: faceset: MainCharacter_Mari faceindex: 0 text: \mar...\! Or you know...\! Crawling is okay too! #------------------------------------------------------------------------------------------------------------------------ #**Construction - Only available after completing all Statues. Gator Guy joins too.** message_204: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelCheck out these statues! We all look so amazing! message_205: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herThese statues look just like us!\! You're great at what you do, MR. GATOR GUY! message_206: text: \nHeh, heh... You really think so, boss?\!
I've always been the artsy one in the family.

All my brothers always come to me to get their pictures taken and stuff...\! It's more of a hassle than anything... message_207: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelPictures, huh?\! You know...\! my friend BASIL here is really good with a camera!\! I bet he could teach you some tricks! message_208: text: \nYeah? You think he could do that? message_209: faceset: MainCharacter_Basil faceindex: 3 text: \bas\com[2]\}Agh...\! Why KEL... message_210: faceset: MainCharacter_Basil faceindex: 1 text: \basS-Sorry...\! I'm not all that good...\! Or even trying to be really!\!
I just take photos for fun! message_211: text: \nEhhh? What's your deal?\! You're way too humble, kid!\!
How are you gonna sell yourself like that!? message_212: faceset: MainCharacter_Basil faceindex: 6 text: \basB-But...\! I'm not trying to sell myself... message_213: text: \n\com[2]What? You're not!? message_214: text: \nHeh...\! I guess there are those types, huh... message_215: text: \nWell, whatever floats your boat, flower boy.\! You do you! #------------------------------------------------------------------------------------------------------------------------ #**Construction - Only available after completing all Statues. Gator Guy joins too.** message_220: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubUgh...\! This place is so gross and stinky!\! My nose can't take it anymore... message_221: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kelWhat's the rush, AUBREY?\! There's so much treasure around! message_222: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelI'm gonna swipe as many \c[5]CANS\c[0] as I can find! message_223: faceset: MainCharacters_DreamWorld faceindex: 38 text: \herOh! And then afterwards, we should recycle them at a RECYCLING MACHINE!\! I'm sure we passed by one on the way to CAPT. SPACE- I mean, SPACE BOYFRIEND's place! message_224: faceset: MainCharacters_DreamWorld faceindex: 7 text: \aubUrf...\! Forget \c[5]CANS\c[0]...\! We gotta find that \c[4]SPECIAL MIXTAPE\c[0] and get out of here. message_225: faceset: MainCharacter_Mari faceindex: 4 text: \marAwww... Hang in there, AUBREY.\! You'll get past this. message_226: faceset: MainCharacter_Mari faceindex: 0 text: \marIf anything...\! just think about all the good recycling will do for the environment! message_227: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\com[2]Yeah c'mon, AUBREY! Do it for the environment!