# ========================================================================================= # Cutscene: Last Time at Player's # ========================================================================================= #Trigger: Enter proximity of PLAYER's House. message_0: faceset: MainCharacter_Basil_dark faceindex: 7 text: Wow...\! it just hit me.\kel message_1: faceset: MainCharacter_Basil_dark faceindex: 11 text: It's been so long since we've been inside your house...
even though we live right next door.\! Time really flies, huh?\kel message_2: faceset: MainCharacter_Basil_dark faceindex: 30 text: Yeah, it sure does...\her message_3: faceset: MainCharacter_Basil faceindex: 13 text: Let's go inside.\! After you, \n[8]!\her # ========================================================================================= # Cutscene: Last Time at Player's (Cont.) # ========================================================================================= #Trigger: Enter PLAYER's Living Room. message_10: faceset: MainCharacter_Basil_dark faceindex: 12 text: Whoa! This place is cleared out, \n[8]!\!
Your house feels a lot bigger now that nothing's here.\kel #HERO walks to the couch area. message_11: faceset: MainCharacter_Basil_dark faceindex: 28 text: There used to be a couch here where we'd watch TV.\!
We'd all come over every weekend and watch cartoons in the morning.\her message_12: faceset: MainCharacter_Basil_dark faceindex: 8 text: Yeah, and this is the stain from that one time I spilled my \c[3]ORANGE JOE\c[0]!\! MARI got so mad at me...\kel message_13: faceset: MainCharacter_Basil_dark faceindex: 31 text: Well, that's because her cat stepped in it and walked all over the house!\her message_14: faceset: MainCharacter_Basil_dark faceindex: 10 text: Heh, heh...\! Oh yeah, huh?\kel #KEL goes to the backyard door. message_15: faceset: MainCharacter_Basil_dark faceindex: 7 text: Aww, man...\!
It looks like it's getting too dark to go see the treehouse.\kel message_16: faceset: MainCharacter_Basil_dark faceindex: 28 text: That's okay.\! Maybe we can come back tomorrow.\her message_17: faceset: MainCharacter_Basil_dark faceindex: 8 text: \Com[2]\{WAIT, I HAVE AN IDEA!!\!
\}What if we just stay over for the night?\kel message_18: faceset: MainCharacter_Basil_dark faceindex: 11 text: It's gonna be our last time in this house forever, right?\kel #KEL turns to PLAYER. message_19: faceset: MainCharacter_Basil_dark faceindex: 8 text: And when will be the next time we can spend the night with \n[8] like this?\kel message_20: faceset: MainCharacter_Basil_dark faceindex: 29 text: I'd love to, but...\! Mom's not gonna be too happy about it. \her message_21: faceset: MainCharacter_Basil_dark faceindex: 8 text: She'll be fine!\! I'm tired of waking up at night 'cause of SALLY's crying anyway.\! You're gonna wash dishes with Mom
for an entire week, aren't you? You deserve this! \kel message_22: faceset: MainCharacter_Basil_dark faceindex: 31 text: Well...\! That's true.\! It'll probably be fine.\!
We live right next door, so we'll only be a walk away! \her message_23: faceset: MainCharacter_Basil_dark faceindex: 8 text: Where are you going, \n[8]?\!
Don't you know it's rude to leave your guests hanging?\kel message_24: faceset: MainCharacter_Basil_dark faceindex: 8 text: Let's check what HERO is up to in the piano room!\kel message_25: text: You don't want to go out alone at night. # ========================================================================================= # Cutscene: Hero on the Piano # ========================================================================================= #Trigger: Enter Hallway. message_40: faceset: MainCharacter_Basil faceindex: 15 text: Ah, I remember this hallway!\!
The closet was to the left...\!
and the piano room was to the right. \her message_41: faceset: MainCharacter_Basil faceindex: 13 text: I wonder if the piano is still there.\! I'll go on ahead and see! \her message_42: text: HERO left the party. #HERO leaves # ========================================================================================= # Cutscene: Hero on the Piano (Cont.) # ========================================================================================= #Trigger: Enter Piano Room. message_60: faceset: MainCharacter_Basil faceindex: 15 text: Don't judge me too hard.\! I haven't practiced in a while.\her #HERO plays an immaculate piece. message_61: faceset: MainCharacter_Basil_dark faceindex: 14 text: Show off...\kel message_62: faceset: MainCharacter_Basil faceindex: 14 text: Haha, I guess I still got it.\her #HERO turns to PLAYER. message_63: faceset: MainCharacter_Basil faceindex: 13 text: Hey, \n[8]. That reminds me! Do you still play the violin?\her #HERO looks at empty violin stand. message_64: faceset: MainCharacter_Basil_dark faceindex: 29 text: Oh...\! It's not here.\! I guess you already packed it up.\her message_65: faceset: MainCharacter_Basil_dark faceindex: 28 text: There was this song you used to play with MARI...\!
It still gets stuck in my head sometimes, but I don't
remember what it's called.\her message_66: faceset: MainCharacter_Basil_dark faceindex: 30 text: You two would play it over and over.\!
We'd even hear it from our house sometimes!\!
What was it again?\her #[Trigger: PLAYER attempts to leave the room.] message_67: faceset: MainCharacter_Basil_dark faceindex: 13 text: \sinv[1]Yawn...\! Man, all of a sudden, I'm getting really sleepy.\!
Maybe we should call it a night.\kel\sinv[0] message_68: faceset: MainCharacter_Basil_dark faceindex: 28 text: That sounds good to me. I have to get up early for my morning jog anyway!\her message_69: faceset: MainCharacter_Basil faceindex: 13 text: So where should we sleep, \n[8]?\! Probably somewhere in your room, right?\! I remember you used to hate sleeping alone.\her message_70: faceset: MainCharacter_Basil_dark faceindex: 8 text: Yeah, that sounds fun!\!
We can sleep on the floor if anything!
Let's go find some blankets!\kel #KEL runs out. message_71: faceset: MainCharacter_Basil_dark faceindex: 31 text: Hold on, KEL! Wait for me!\her #HERO runs out. #PLAYER hears the duet when he is alone. # ========================================================================================= # Cutscene: Talking before Bed # ========================================================================================= #KEL and HERO are in a bed fort. message_90: faceset: MainCharacter_Basil_dark faceindex: 8 text: Hey, \n[8]! We built a bed fort!\!
I hope you don't mind.\kel message_91: faceset: MainCharacter_Basil_dark faceindex: 31 text: This was all KEL's idea. I had nothing to do with it.\her message_92: faceset: MainCharacter_Basil_dark faceindex: 11 text: By the way, HERO... \n[8] and I got you a gift!\kel message_110: text: KEL gave \c[4]HERO'S GIFT\c[0] to HERO! message_93: faceset: MainCharacter_Basil_dark faceindex: 13 text: It's PAPA CHIP'S CHIP-OFF-THE-OLD-BLOCK COOKBOOK!\!
Do you remember this?\kel message_94: faceset: MainCharacter_Basil faceindex: 13 text: Of course I do!
\!Man, I remember when I wanted to be a cook...\!
It seems so silly now.\her message_95: faceset: MainCharacter_Basil_dark faceindex: 8 text: Hey, you were pretty good at it! \!
And you can still be a cook, HERO!\kel message_96: faceset: MainCharacter_Basil_dark faceindex: 30 text: Ah...\! It's okay.\! I don't have time for that anymore. \her message_97: faceset: MainCharacter_Basil_dark faceindex: 12 text: But...\! You really like to cook, don't you?\!
And people have to eat, right?\! So like...\! Why not?\kel message_98: faceset: MainCharacter_Basil_dark faceindex: 31 text: Haha...\! I don't think it works that way, KEL-\her message_99: text: ...\| ...\| ...\|
\SINV[1]Snore...\| Snore...\| Snore...\kel message_100: faceset: MainCharacter_Basil_dark faceindex: 31 text: ...\her message_101: faceset: MainCharacter_Basil_dark faceindex: 30 text: He's such a fast sleeper...\! Always been that way, I guess.\her #HERO looks at PLAYER. message_102: faceset: MainCharacter_Basil_dark faceindex: 28 text: Thanks for letting us sleep over, \n[8].\her message_103: faceset: MainCharacter_Basil_dark faceindex: 29 text: I bet it's been pretty hard in this empty house...
especially without MARI.\her message_104: faceset: MainCharacter_Basil_dark faceindex: 15 text: I'm sorry I couldn't be there for you more...\her message_105: faceset: MainCharacter_Basil_dark faceindex: 28 text: Everything feels so different now...\!
but it seems like you've pretty much stayed the same.\her message_106: faceset: MainCharacter_Basil faceindex: 13 text: It's kind of relieving, to be honest! Haha!\her #HERO looks away. message_107: faceset: MainCharacter_Basil_dark faceindex: 30 text: Sigh...\! It's really nice to see you again.\!
I just wish AUBREY and BASIL could be here, too. \her #HERO is surprised. message_108: faceset: MainCharacter_Basil_dark faceindex: 31 text: A-Anyway!\! Sorry for ranting.\! It's getting late.
I'll probably head to sleep soon too.\her message_109: faceset: MainCharacter_Basil faceindex: 13 text: Good night, \n[8]! I'll talk to you in the morning.\her # ========================================================================================= # Cutscene: Player in the Bathtub # ========================================================================================= #Trigger: Enter Bathroom. message_130: text: You feel like taking a bath. #Screen turns black. PLAYER is in bath tub. message_131: text: You felt something pull you down... message_150: faceset: MainCharacter_Basil_dark faceindex: 30 text: \herI'm glad that someone's been taking care of MARI's piano.\! There's barely any dust at all. message_151: faceset: MainCharacter_Basil_dark faceindex: 9 text: \kelHow come HERO still remembers how to play all good and stuff?\! I can barely even read sheet music anymore...