#Reach picnic #Tag should not be enabled message_0: faceset: MainCharacter_Mari faceindex: 0 text: \mar好啦……\!我们到了。 #Hero shakes message_1: faceset: MainCharacters_DreamWorld faceindex: 40 text: \her大伙……\!我不确定该不该继续往前。 message_2: faceset: MainCharacter_Mari faceindex: 2 text: \mar噢,英雄!你可别跟我说你怕了哦! message_3: faceset: MainCharacters_DreamWorld faceindex: 28 text: \kel就是啊,哥!你都答应过我们了…… message_4: faceset: MainCharacters_DreamWorld faceindex: 1 text: \aub只要齐心协力,什么都难不倒我们!\!
你不是经常这么说的吗? message_5: faceset: MainCharacters_DreamWorld faceindex: 40 text: \her话是这么说……但是…… #Spider sfx message_6: faceset: MainCharacter_Mari faceindex: 3 text: \mar别害怕,英雄。\!我们都在这儿呢。\!
你就当做是……为了我吧?\!求你了? #pause message_7: faceset: MainCharacters_DreamWorld faceindex: 42 text: \her……\!嗯……\!那好吧。 message_8: faceset: MainCharacter_Mari faceindex: 6 text: \mar\sinv[1]谢谢啦,英雄~嘻嘻…… #mari walks to OMORI message_9: faceset: MainCharacter_Mari faceindex: 3 text: 带路吧,弟弟。\mar #------------------------------------------------------------------------ #Fog gets closer covering HERO #Player walks a bit message_10: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kel大家,先等一等。\!英雄去哪儿了? message_11: faceset: MainCharacter_Mari faceindex: 5 text: \mar天哪……他逃跑了吗?\!
明明我们辛辛苦苦劝了他这么久! message_12: faceset: MainCharacters_DreamWorld faceindex: 20 text: \kel……\!英雄不会这样的啊。\!
就算他真的要走,也会告诉我们的。 message_13: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub别说了!我都起鸡皮疙瘩了……\!
他可能只是回野餐的地方等我们了。\!
我们之后回去找他就行了! message_14: text: 你想要继续穿过迷雾吗? #[YES/NO] #[YES] #[NO] #------------------------------------------------------------------------ #Player walks a bit message_20: faceset: MainCharacters_DreamWorld faceindex: 20 text: \kel喂,大伙……我现在也有点犹豫了。\!
这还挺让人担心的。 message_21: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aub凯?\!担心?\!可真不像你呀。 message_24: faceset: MainCharacters_DreamWorld faceindex: 29 text: \kel毕竟……\!英雄绝对不会这么丢下我们的。 message_25: faceset: MainCharacter_Mari faceindex: 2 text: \mar你真的想回去吗,凯?\!
你刚才还特别兴奋,想赶紧看看空屋的! message_26: faceset: MainCharacter_Mari faceindex: 3 text: \mar英雄他能照顾好自己……\!
你放心好了! message_27: faceset: MainCharacters_DreamWorld faceindex: 22 text: \kel嗯……\!好像是这样没错。 message_28: text: 你想要继续穿过迷雾吗? #[YES/NO] #[YES] #[NO] message_15: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aub唔……\!我们是不是还是回去找英雄比较好? message_16: faceset: MainCharacters_DreamWorld faceindex: 3 text: \mar啊呀,他一定没事的…… message_17: faceset: MainCharacter_Mari faceindex: 5 text: \mar何况……\!如果他真的就这么丢下我们跑了,那活该让他等着! message_18: faceset: MainCharacter_Mari faceindex: 0 text: \mar走吧,OMORI。\!我们继续前进! #------------------------------------------------------------------------ #Fog gets closer covering KEL #AUBREY shakes message_40: faceset: MainCharacters_DreamWorld faceindex: 10 text: \aub\com[2]哎哟……凯!你踩到我的脚了! #AUBREY looks behind her. message_41: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aub诶?\!凯他人呢? message_42: faceset: MainCharacter_Mari faceindex: 4 text: \mar唔……他会不会回去找英雄了? message_43: faceset: MainCharacters_DreamWorld faceindex: 4 text: \aub或许吧…… #AUBREY looks around message_44: faceset: MainCharacters_DreamWorld faceindex: 5 text: \aub话说啊……\!我们人多一点的时候,这片森林还没有那么阴森的…… message_45: faceset: MainCharacter_Mari faceindex: 1 text: \mar你想回去吗,奥布里? message_46: faceset: MainCharacters_DreamWorld faceindex: 5 text: \aub想是想啦,可是……\!我才不要独自一个人回去。 message_47: text: 你想要继续穿过迷雾吗? #[YES/NO] #[NO] message_48: faceset: MainCharacter_Mari faceindex: 4 text: \mar哎呀……\!奥布里,不用害怕。\!我们都度过了这么多难关。
\!任何事都难不倒我们! message_49: faceset: MainCharacter_Mari faceindex: 0 text: \mar就算事情真的到了很糟糕的地步……\!
我和 OMORI 也有能力保护你。 message_50: faceset: MainCharacter_Mari faceindex: 3 text: \mar对吧,OMORI? #------------------------------------------------------------------------ #Player walks a bit #AUBREY disappears #There should be footprints visible at the bottom of the map during this cutscene message_60: faceset: MainCharacter_Mari faceindex: 4 text: \mar咦?\!奥布里呢?\!
奇怪……\!就在刚才,她还牵着我的手的呀。 message_61: faceset: MainCharacter_Mari faceindex: 4 text: \mar可能大家都回去了……\!
我们现在该怎么办呢,OMORI?\!
你还想继续前进吗? #[YES/NO] message_62: faceset: MainCharacter_Mari faceindex: 3 text: 嗯!既然你这么说了,那我就陪着你,弟弟!\mar #[NO] message_63: faceset: MainCharacter_Mari faceindex: 4 text: 可是,OMORI……\!我们都快到目的地了!\mar message_64: faceset: MainCharacter_Mari faceindex: 0 text: 等回去的时候,大家一定都在等着我们呢。\mar message_65: faceset: MainCharacter_Mari faceindex: 3 text: 我会保证你平安无事的!\mar #------------------------------------------------------------------------ #Go to BASIL's house entrance. #BASIL's shadow is in front of the bridge to his house. #He walks from the bridge to his house door and fades in. #If you try to go back: message_70: faceset: MainCharacter_Mari faceindex: 3 text: \mar怎么了,OMORI?\!你想回去吗? #[YES] takes you back to picnic cutscene #------------------------------------------------------------------------ #Go into BASIL's house. #BASIL's ghost looks at you then walks into blackness. message_80: faceset: MainCharacter_Mari faceindex: 0 text: \mar好啦……\!我们终于到了。 #MARI looks around message_82: faceset: MainCharacter_Mari faceindex: 4 text: \mar看来空屋果然如同其名,什么都没有。\!
不知道为什么,感觉有点悲伤呢。 #MARI walks up to and sits on the ledge. message_83: faceset: MainCharacter_Mari faceindex: 0 text: \mar陪我坐坐吧,OMORI! #PLAYER gets control #talk to MARI message_84: text: 你想要和玛里一起坐下吗? #[YES/NO] #[YES] #OMORI sits on the ledge animation + cutscene #NO #Nothing message_85: faceset: MainCharacter_Mari faceindex: 3 text: \mar只剩下我们两个人了。\!
我们其实很少能这样独处,是不是? message_86: faceset: MainCharacter_Mari faceindex: 0 text: \mar只要大伙都在,就很难有片刻安宁。\!
有的时候,我还蛮怀念这样安静的时光的。 #MARI question mark message_87: faceset: MainCharacter_Mari faceindex: 2 text: \mar怎么了,OMORI?你好像走神了…… #*Shadow BASIL fades away slowly* #pause message_88: text: 深不见底……\|你要跳下去吗? #[YES/NO] #[YES] message_89: faceset: MainCharacter_Mari faceindex: 5 text: \marOMORI,当心!\!你差点就要掉下去了。 message_90: faceset: MainCharacter_Mari faceindex: 4 text: \mar一定要小心哦,知道了吗?\!我不能再失去你了…… #pause message_91: faceset: MainCharacter_Mari faceindex: 4 text: \mar或许这里真的不太安全。\!
我们还是回去找大家吧。 message_92: faceset: MainCharacter_Mari faceindex: 0 text: \mar我就在外面等着你! #MARI leaves #NO message_93: faceset: MainCharacter_Mari faceindex: 4 text: \mar真是深不见底呢…… #pause message_94: faceset: MainCharacter_Mari faceindex: 4 text: \mar或许这里真的不太安全。\!我们还是回去找大家吧。 message_95: faceset: MainCharacter_Mari faceindex: 0 text: \mar我就在外面等着你! #MARI leaves #PLAYER gets up from the ledge and regains control #If you try to leave, glitch to PLAYER shaking his head. #If you examine hole, it says: message_100: text: 你不想跳下去。 #PLAYER must stab himself. #When he stabs himself, it plays a special stab animation. #Then, he wakes up as PLAYER instead of OMORI. #------------------------------------------------------------------------ #NO #Teleport back to “reach picnic” cutscene