# ========================================================================================= # Cutscene: Polly's Welcome # ========================================================================================= #Trigger: Examine Basil's House Door. message_0: text: Oh... Thank goodness you guys came back...\n message_1: faceset: MainCharacters_Faraway faceindex: 31 text: Is something wrong?\her message_2: text: Well...\! BASIL is back home, but...\!
He's not talking to me.\n message_3: faceset: MainCharacters_Faraway faceindex: 32 text: Oh no...\! Is there anything we can do to help?\her message_4: text: It's a bit hard to say right now.\!
When BASIL came back, he went straight to his room and locked the door.\n message_5: text: I haven't been able to get a word out of him since.\!
Maybe he just needs some time alone...\! but...\! I don't know...\!
I'm just worried.\n message_6: text: Could you guys try to talk to him?\n message_7: faceset: MainCharacters_Faraway faceindex: 12 text: Of course!\! We'll do whatever we can to help.\kel message_8: text: Thank you, everyone...\! Feel free to come in whenever you're ready.\n # ========================================================================================= # Cutscene: Basil Won't Leave His Room # ========================================================================================= #POLLY walks up the stairs. #Trigger: PLAYER goes up the stairs and examines BASIL's Door. message_20: faceset: MainCharacters_Faraway faceindex: 38 text: Hi BASIL, it's HERO.\!
I'm here with KEL, AUBREY, and \n[8].\!
We're all here to see you!\her message_21: text: ... message_22: faceset: MainCharacters_Faraway faceindex: 28 text: Is there anything we can do to help?\her message_23: text: ...\| ...\| ... message_24: faceset: MainCharacters_Faraway faceindex: 38 text: We just wanted to let you know that we're here.\!
Let us know if you need anything, okay?\her message_25: text: ...\| ...\| ...\| ...\| ... message_26: text: Sigh...\! Maybe he just needs some time to himself...\!
I'm really sorry to bother you.\n message_27: faceset: MainCharacters_Faraway faceindex: 14 text: \kelDon't worry about it, POLLY... We've all been there before.\!
If I've learned anything these past few days... it's that friends should be there for each other! #AUBREY goes to the door. message_28: faceset: MainCharacters_Faraway faceindex: 0 text: Hey, BASIL...\! This is AUBREY.\aub message_29: text: ... ... ... message_30: faceset: MainCharacters_Faraway faceindex: 2 text: I just wanted to say that...
\!I'm sorry for the way I've been treating you.\aub message_31: text: ... ... ... message_32: faceset: MainCharacters_Faraway faceindex: 27 text: Will you please say something?\!
We just want to know that you're okay.\aub message_33: text: ...\| ...\| ...\| ...\| ... message_34: faceset: MainCharacters_Faraway faceindex: 27 text: ...\aub message_35: faceset: MainCharacters_Faraway faceindex: 0 text: I think we should stay here for him.\aub message_36: faceset: MainCharacters_Faraway faceindex: 35 text: Yeah...\! Last time we all made the mistake of leaving each other when we needed each other the most.\!
This time...\! we'll stay together. \her #HERO turns to POLLY. message_37: faceset: MainCharacters_Faraway faceindex: 28 text: POLLY...\! Do you think we can sleep here for the night?\her message_38: text: Ohh...\! You are all so kind...\!
Of course you can stay over!\n message_39: text: I think BASIL would really appreciate that...\!
I know it would mean a lot to him.\n message_40: faceset: MainCharacters_Faraway faceindex: 14 text: \{\sinv[1]AWESOME!\! I CALL THE COUCH!!\kel message_41: text: Ah, this is all happening so fast!\n message_42: text: Okay, then. Since KEL wants the couch, everyone else can have a quilt!\! We have a lot of those.\n message_43: text: I'll go grab them now.\n #POLLY walks off. #AUBREY turns to KEL. message_44: faceset: MainCharacters_Faraway faceindex: 3 text: Hmph...\! Why do you get the couch?\aub message_45: faceset: MainCharacters_Faraway faceindex: 13 text: \sinv[1]Well, duh!\sinv[0]\! It's because I called it first!\kel #AUBREY hits KEL. message_46: faceset: MainCharacters_Faraway faceindex: 22 text: Ow, that hurt!\kel # ========================================================================================= # Cutscene: Stay for Basil # ========================================================================================= #Trigger: Examine sleeping quilt. message_70: faceset: MainCharacter_Basil_dark faceindex: 29 text: Hey, \n[8]...\! I know this probably wasn't the last night in town you were expecting.\her message_71: faceset: MainCharacter_Basil faceindex: 13 text: But I just want you to know that even though you're moving away tomorrow...\! we'll always be friends.\her message_72: faceset: MainCharacter_Basil faceindex: 44 text: Ugh...\! That's so cheesy, HERO.\aub message_73: faceset: MainCharacter_Basil_dark faceindex: 31 text: Hey! I'm just saying what I'm thinking!\her message_74: faceset: MainCharacter_Basil_dark faceindex: 8 text: Heh, heh...\! HERO's always been such a big softie...\!
Just like you, AUBREY.\kel message_75: faceset: MainCharacter_Basil faceindex: 47 text: \{\Com[2]\quake[1]W-WHAT DID YOU SAY!?\aub message_76: faceset: MainCharacter_Basil_dark faceindex: 30 text: Haha... \!It's nice to hang out like this again.\!
I've been so busy with school and studying.
I don't really have time to make friends anymore.\her message_77: faceset: MainCharacter_Basil faceindex: 44 text: ...\aub message_78: faceset: MainCharacter_Basil faceindex: 46 text: Well...\! You'll always have us...\! I guess.\aub message_79: faceset: MainCharacter_Basil_dark faceindex: 8 text: See... I was right!\! Look who's the softie now!\kel message_80: faceset: MainCharacter_Basil faceindex: 44 text: Hmph...\aub message_81: faceset: MainCharacter_Basil_dark faceindex: 13 text: But, yeah... it's true.\!
I know we'll always be there for each other.\!
Just like I know that MARI's still here with us too.\kel message_82: faceset: MainCharacter_Basil_dark faceindex: 29 text: ...\her message_83: faceset: MainCharacter_Basil_dark faceindex: 29 text: You know... I hope we'll be able to see BASIL before you leave tomorrow, \n[8].\her message_84: faceset: MainCharacter_Basil_dark faceindex: 28 text: It would be nice to have a proper goodbye...\her message_85: faceset: MainCharacter_Basil faceindex: 46 text: Yeah...\aub message_86: faceset: MainCharacter_Basil_dark faceindex: 13 text: \sinv[1]Yawn...\! Man... I'm getting sleepy.\kel message_87: text: ...\| ...\| ...\kel message_88: text: \sinv[1]Snore...\kel #AUBREY is surprised. message_89: faceset: MainCharacter_Basil faceindex: 47 text: What the...\! Is he asleep already!?\aub message_90: text: \sinv[1]Snore...\| Snore...\| Snore...\| Snore...\kel message_91: faceset: MainCharacter_Basil_dark faceindex: 30 text: Yup, that's KEL for you...\!
That part of him hasn't changed a bit.\her #HERO turns to PLAYER. message_92: faceset: MainCharacter_Basil_dark faceindex: 28 text: Hey \n[8]...\! Thank you for everything.\! It's probably been tough to leave your house after all this time... but I really appreciate you for doing it for us.\her message_93: faceset: MainCharacter_Basil faceindex: 13 text: And, hey! Tomorrow's the big day!\! I hope you're not too worried about moving to a new place...\! If anything, you got us!\her message_94: faceset: MainCharacter_Basil faceindex: 14 text: Life gets better.\! You just have to stay positive.\her message_95: faceset: MainCharacter_Basil faceindex: 44 text: Hmm...\! Life gets better, huh...\aub message_96: faceset: MainCharacter_Basil faceindex: 46 text: Hey, \n[8]...\! After you move away...\!
You should like...\! maybe come visit once in a while or something.\aub message_97: faceset: MainCharacter_Basil faceindex: 13 text: Yeah! Then, we can all go out for some sandwiches!\! Or maybe we can all go to the park...\! or the beach...\! or just sit at home and watch TV...\! Who knows? We can do anything!\her message_98: faceset: MainCharacter_Basil_dark faceindex: 0 text: Heh...\! That sounds kinda nice.\!
Do you think my new friends can come too?\aub message_99: faceset: MainCharacter_Basil faceindex: 13 text: Of course they can, AUBREY! You don't have to ask!\!
The more the merrier, after all.\her message_100: text: \sinv[1]Snore...\| Come on, guys...\|
It's time to sleep already...\kel message_101: faceset: MainCharacter_Basil_dark faceindex: 0 text: Hehe...\! Yeah, yeah...\aub message_102: faceset: MainCharacter_Basil_dark faceindex: 0 text: G'night, guys...\aub message_103: faceset: MainCharacter_Basil_dark faceindex: 30 text: Good night, KEL.\! Good night, AUBREY.\! Good night, \n[8].\!
See you all in the morning...\her # ========================================================================================= # Misc # ========================================================================================= #Trigger: Interact with sleeping party.