# ========================================================================================= # Cutscene: FALLEN PHOTO # ========================================================================================= #TRIGGER: Enter Basil's House Entrance. #OMORI and party walk in screen. message_0: faceset: MainCharacter_Basil faceindex: 1 text: \Com[2]\SINV[1]Say cheese!\SINV[0]\bas #Screen flashes white #BASIL takes a photo of the party #BASIL takes out photo message_1: faceset: MainCharacter_Basil faceindex: 0 text: Aww, it came out kind of blurry...\!
Well, that's okay. That gives it character.\bas #BASIL puts away photo message_2: faceset: MainCharacter_Basil faceindex: 0 text: Hope you don't mind the photo.\bas message_3: faceset: MainCharacters_DreamWorld faceindex: 2 text: Of course we don't mind! I wanna see it!\aub message_4: faceset: MainCharacter_Basil faceindex: 0 text: O-Oh, sure thing.\bas #BASIL takes out PHOTO ALBUM. #AUBREY runs to the side of BASIL. #AUBREY jumps. message_5: faceset: MainCharacters_DreamWorld faceindex: 3 text: \SINV[1]We all look so cute!\SINV[0]\aub #HERO walks up to the side of BASIL. message_6: faceset: MainCharacters_DreamWorld faceindex: 39 text: How's my hair?\her #KEL jumps message_7: faceset: MainCharacters_DreamWorld faceindex: 18 text: \Com[2]\{I WANNA SEE!! I WANNA SEE!!\kel #KEL runs up to the front of BASIL. #TRIGGER: OMORI talks to BASIL from behind. message_8: faceset: MainCharacter_Basil faceindex: 2 text: Oh hey, OMORI! Did you want to look at the photo too?\bas #BASIL gave you a GROUP Photo #SLIDE: GROUP PHOTO (DREAM) message_9: faceset: MainCharacter_Basil faceindex: 1 text: It's too bad that it came out kind of blurry, but you all still look so cute.\! I should add it to my collection!\bas #BASIL takes out his PHOTO ALBUM. message_10: faceset: MainCharacters_DreamWorld faceindex: 18 text: \sinv[1]Woo-hoo!\sinv[0] Another shot for the \c[4]PHOTO ALBUM\c[0]!\kel #SLIDE: BASIL'S PHOTO ALBUM (DREAM) # ========================================================================================= # Cutscene: Photo Accident # ========================================================================================= #TRIGGER: Finish viewing Slide: Basil's PHOTO ALBUM (Dream). #KEL walks next to AUBREY. message_34: faceset: MainCharacters_DreamWorld faceindex: 26 text: \Com[2]Move over, AUBREY! I can't see!\kel #KEL pushes AUBREY out of the way and looks at the photos. message_35: faceset: MainCharacters_DreamWorld faceindex: 9 text: \{HEY, STOP PUSHING!\aub\} #AUBREY pushes KEL back. message_36: faceset: MainCharacters_DreamWorld faceindex: 30 text: \{YOU ALREADY HAD YOUR TURN!!\kel\} #KEL pushes AUBREY back. message_37: faceset: MainCharacters_DreamWorld faceindex: 10 text: \{GET OUT OF MY WAY, KEL!!!\aub\} message_38: faceset: MainCharacter_Basil faceindex: 3 text: W-Wait, hold on! There's no need to fight!\bas message_39: faceset: MainCharacters_DreamWorld faceindex: 30 text: \Com[2]\{ME FIRST!\kel message_40: faceset: MainCharacters_DreamWorld faceindex: 10 text: \Com[2]\{NO, ME!!\aub #AUBREY pushes KEL. #KEL pushes AUBREY. #AUBREY pushes KEL. message_41: faceset: MainCharacter_Basil faceindex: 3 text: Ahh, stop it!\! You guys are knocking me over!\bas #BASIL falls over and spills the Photos all over the floor. #Aubrey and KEL stop pushing to look at BASIL and are surprised. #HERO also looks at BASIL and is surprised. message_42: faceset: MainCharacter_Basil faceindex: 4 text: ... ... ... \bas message_43: faceset: MainCharacters_DreamWorld faceindex: 31 text: Uhh...\! Whoops...\kel #Aubrey jumps message_44: faceset: MainCharacters_DreamWorld faceindex: 4 text: Oh my gosh...\! BASIL...\! I'm so sorry...\aub #HERO turns to Basil message_45: faceset: MainCharacters_DreamWorld faceindex: 46 text: Are you okay, BASIL?\her #HERO turns to KEL and AUBREY. message_46: faceset: MainCharacters_DreamWorld faceindex: 44 text: You two are in big trouble now!\! This is why the both of you need to learn how to get along!\her message_47: faceset: MainCharacters_DreamWorld faceindex: 29 text: I'm sorry... We didn't mean it, HERO!
\!Please don't tell MARI...\kel #BASIL gets up message_48: faceset: MainCharacter_Basil faceindex: 1 text: I-It's okay, don't worry about it.\! Accidents happen...\bas #HERO helps BASIL pick up his photos. message_49: faceset: MainCharacters_DreamWorld faceindex: 36 text: Here's your photos.\!
It doesn't look like any of them got damaged.
\!Let's put them back in your \c[4]PHOTO ALBUM\c[0] together.\her message_50: faceset: MainCharacter_Basil faceindex: 2 text: Thank you, HERO!\bas #BASIL walks toward BASIL's house, and then turns toward party. message_51: faceset: MainCharacter_Basil faceindex: 1 text: Let's go inside my house first.\!
Remember to wipe your feet before you come in!\bas # ========================================================================================= # Cutscene: Fallen Photo # ========================================================================================= #TRIGGER: Trigger: Complete Slide: Sorting Basil's PHOTO ALBUM (Dream) message_70: faceset: MainCharacter_Basil faceindex: 1 text: There, good as new.\bas message_71: faceset: MainCharacters_DreamWorld faceindex: 4 text: I'm really sorry for pushing you over BASIL.\.
\}Even though at least half of it was KEL's fault...\aub message_72: faceset: MainCharacters_DreamWorld faceindex: 26 text: Yeah, I promise to never fight with AUBREY ever again!\.
\}Unless she starts it first...\kel message_73: faceset: MainCharacter_Basil faceindex: 2 text: Don't worry about it.\!
I know you only wanted to see my \c[4]PHOTO ALBUM\c[0].\!
Thank you for helping me put it back together!\bas #BASIL walks to the dinner table carrying the album. #A photo falls from the album. message_74: faceset: MainCharacter_Basil faceindex: 6 text: Hm?\! That's strange.\!
A photo must have been loose.\bas #BASIL picks up the photo. message_75: faceset: MainCharacter_Basil faceindex: 3 text: Huh? What is this?\! Did I take this photo?\bas message_76: faceset: MainCharacter_Basil faceindex: 4 text: Something about it seems...\! so familiar.\bas #BASIL glitches out. Basil's Something silhouette pulses on the floor. message_79: faceset: MainCharacter_Basil faceindex: 5 text: N-No...\! That can't be...\bas message_80: faceset: MainCharacter_Basil faceindex: 7 text: \fnMARI...\! She's...\bas\^ message_81: faceset: MainCharacter_Basil faceindex: 1 text: Are you ready to put back the photos, OMORI?\bas message_82: faceset: MainCharacter_Basil faceindex: 1 text: Yay! Let's get started!\bas message_101: faceset: MainCharacter_Basil faceindex: 0 text: Aww... No problem.\!
Feel free to make yourself at home!\bas message_102: faceset: MainCharacter_Basil faceindex: 1 text: No problem.\! I'll wait here until you're ready.\bas # Play Basil Something Animation # Player wakes up. # ========================================================================================= # Misc # ========================================================================================= message_83: faceset: MainCharacters_DreamWorld faceindex: 31 text: \nHey, don't look at me!\! I don't know where the photos go! # ========================================================================================= # Cutscene: Otherworld Ladder # ========================================================================================= message_90: faceset: MainCharacters_DreamWorld faceindex: 19 text: \kel\Com[2]Whoa, this ladder is so tall! message_91: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelI bet it goes all the way up to \{space!\} message_92: faceset: MainCharacters_DreamWorld faceindex: 9 text: \aubDon't be stupid, \n[3]. Ladders can't be \{that\} tall. message_93: faceset: MainCharacters_DreamWorld faceindex: 16 text: \kelMaybe if we keep climbing, we'll even reach a new planet.\! message_94: faceset: MainCharacters_DreamWorld faceindex: 17 text: \kelI'm gonna claim it as my own... message_95: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kel\{AND NAME IT \c[13]HECTOR\c[0]! message_96: faceset: MainCharacters_DreamWorld faceindex: 8 text: \aubWow, over your pet rock already? message_97: faceset: MainCharacters_DreamWorld faceindex: 18 text: \kelNo way!\! I'm naming it in honor of him. message_98: faceset: MainCharacters_DreamWorld faceindex: 23 text: \kelSo he knows I'm still searching... message_99: faceset: MainCharacters_DreamWorld faceindex: 47 text: \herY-yeah...\! Maybe later, KEL. message_100: faceset: MainCharacters_DreamWorld faceindex: 36 text: \herWe have more important things to do right now.