# ========================================================================================= # Cutscene: Hooligan Friends # ========================================================================================= #Trigger: Exit Aubrey's House. message_0: text: Yo, AUBREY! Are you okay?\kim message_1: faceset: MainCharacters_Faraway faceindex: 0 text: Hey, KIM... I'm good...\! Thanks for bringing everyone here.\aub message_2: text: \Com[2]\{HEY, GUYS! GUYS!!\! AUBREY IS HERE!!\kim #HOOLIGANS run to AUBREY. message_3: text: Yo, AUBREY. Are you feelin' any better?
We even saved a taffy for you.\van message_4: text: What happened in there!? Your face is all red...\!
\Com[2]Do you need me to teach someone a lesson!?\mav message_5: faceset: MainCharacters_Faraway faceindex: 27 text: Don't worry about me, guys...\!
Sorry for ignoring you all earlier.\aub #ANGEL jumps. message_6: text: Eh, it's no biggie! We're just glad you're alright.
\!Right, CHARLIE?\ang message_7: text: \}...\! Yeah.\{\cha #ANGEL turns to AUBREY. message_8: text: AUBREY, AUBREY! Let's go hang out at the park!\! I wanna show you some cool new moves I came up with!\! I was up practicing all night.\ang message_9: faceset: MainCharacters_Faraway faceindex: 1 text: Haha... That sounds fun, but...\!
Maybe later.\! I have some things to take care of first.\aub message_10: faceset: MainCharacters_Faraway faceindex: 1 text: We'll all hang out tomorrow, I promise.\aub message_11: text: Aww... Okay...\! We'll see you later then.\ang #KIM walks to AUBREY. message_12: text: AUBREY... Don't keep us waiting too long!\kim #AUBREY turns to KIM. message_13: faceset: MainCharacters_Faraway faceindex: 11 text: You know I won't, KIM.\! I'll be back before you know it.\aub # ========================================================================================= # Cutscene: Basil is Not Home # ========================================================================================= #Trigger: Examine Basil's Door. message_30: faceset: MainCharacters_Faraway faceindex: 29 text: Hey, POLLY! How's BASIL doing?\!
We were wondering if we could hang out with him today!\her message_31: text: Oh, hello everyone!\!
I'm afraid BASIL isn't home right now.\!
He's...\! in the hospital.\n #Everyone is surprised. message_32: faceset: MainCharacters_Faraway faceindex: 19 text: \Com[2]What!?\! What happened?\kel #POLLY is confused, then has an idea. message_33: text: Oh, my apologies!\! Let me clarify...\n message_34: text: BASIL is in the hospital visiting his GRANDMA...\!
She was rushed to intensive care yesterday evening.\n message_36: faceset: MainCharacters_Faraway faceindex: 32 text: Oh, no...\! I'm really sorry to hear that.\her message_37: faceset: MainCharacters_Faraway faceindex: 19 text: Do you know when he'll be back?\kel message_38: text: I-I'm not exactly sure...\! Maybe sometime in the afternoon.\! ...\! Sorry...\n message_39: faceset: MainCharacters_Faraway faceindex: 32 text: Would you mind if we checked back here later?\!
We're all really worried about him.\her message_40: text: I don't mind at all.\! Please come by to visit.\n message_41: text: I think BASIL would appreciate having some friends over.\n message_42: text: I'm happy to know that BASIL has friends that care so much about him.\n message_43: faceset: MainCharacters_Faraway faceindex: 15 text: Oh, it's nothing.\!
Friends...\! are supposed to be there for each other...\!
Right, AUBREY?\kel message_44: faceset: MainCharacters_Faraway faceindex: 0 text: Y-Yeah...\! Sure...\aub message_45: faceset: MainCharacters_Faraway faceindex: 14 text: Anyways, we'll be back later.\! See you, POLLY!\kel message_46: text: Okay, see you!\n #POLLY shuts door. message_47: faceset: MainCharacters_Faraway faceindex: 28 text: Well, I guess we have to wait until he gets back...\!
Is there anything you guys want to do until then?\her message_48: faceset: MainCharacters_Faraway faceindex: 0 text: I'm okay just hanging out and doing whatever.\aub message_49: faceset: MainCharacters_Faraway faceindex: 17 text: Then I vote somewhere indoors!\! It's way too hot today.\kel message_50: faceset: MainCharacters_Faraway faceindex: 29 text: Sure, maybe we can hang out at our house a little.\! And then later when it cools down we can all go see the treehouse!\her message_51: faceset: MainCharacters_Faraway faceindex: 14 text: Oh yeah! We should do that!\!
Especially since AUBREY is with us now, too.\kel message_52: faceset: MainCharacters_Faraway faceindex: 2 text: Our old treehouse, huh?\! I haven't been there in so long...\aub message_53: faceset: MainCharacters_Faraway faceindex: 12 text: Yeah, we haven't yet either!\! We wanted to go see it yesterday, but it was too dark outside.\kel message_54: faceset: MainCharacters_Faraway faceindex: 30 text: How about you, \n[8]?\! What did you want to do today?\! It's your last day, so you should call the shots!\her message_55: faceset: MainCharacters_Faraway faceindex: 13 text: Yeah!\! You should decide how you want to spend your last day in \c[11]FARAWAY TOWN\c[0].\! Lead the way, \n[8].\kel # ========================================================================================= # Cutscene: Mari's Tree # ========================================================================================= #Trigger: Examine: Tree Stump. message_70: faceset: MainCharacters_Faraway faceindex: 18 text: ...\! This is where MARI-\kel message_71: faceset: MainCharacters_Faraway faceindex: 34 text: Yeah...\! It is.\her message_72: faceset: MainCharacters_Faraway faceindex: 0 text: ...\aub message_73: faceset: MainCharacters_Faraway faceindex: 2 text: It feels like forever ago...\!
but I can still remember that day perfectly.\aub #HERO walks a step. message_74: faceset: MainCharacters_Faraway faceindex: 34 text: That...\! That day was really busy.\! In the morning, I went out with Mom to buy some nice clothes and shoes.\! We spent all day shopping and didn't get home until the afternoon.\her message_75: faceset: MainCharacters_Faraway faceindex: 18 text: I remember that day too...\!
I went out to get a haircut with Dad.\kel #KEL turns to AUBREY. message_76: faceset: MainCharacters_Faraway faceindex: 17 text: Oh, yeah! You were there with your dad too, AUBREY!\!
We were preparing for something, weren't we?\kel message_77: faceset: MainCharacters_Faraway faceindex: 27 text: Yeah, we were.\!
We were going to watch MARI and \n[8]'s music recital...\aub message_78: faceset: MainCharacters_Faraway faceindex: 0 text: It was supposed to be that night...\! but...\! when we came home in the evening...\aub message_79: faceset: MainCharacters_Faraway faceindex: 2 text: ... ... ...\aub #Party turns to tree. message_80: faceset: MainCharacters_Faraway faceindex: 20 text: Even after all this time...\!
I-I still don't understand why she would do it.\kel message_81: faceset: MainCharacters_Faraway faceindex: 0 text: I...\! I don't think any of us ever will.\aub message_82: faceset: MainCharacters_Faraway faceindex: 40 text: ...\! Hey, guys...\! Let's...\! Let's keep going.\her #STUMP message_83: text: ... # ========================================================================================= # Cutscene: Memories in the Treehouse # ========================================================================================= #Trigger: Enter Treehouse. message_100: faceset: MainCharacters_Faraway faceindex: 42 text: Wow... This place has seen better days...\! but it looks like everything is right where we left it.\her message_101: faceset: MainCharacters_Faraway faceindex: 14 text: \Com[2]All our old stuff is still here!\kel #KEL walks to scattered cards. message_102: faceset: MainCharacters_Faraway faceindex: 13 text: Hey, look! Here's our playing cards!\!
I was the best at card games, wasn't I, guys?\kel #AUBREY walks up to stuffed toy. message_103: faceset: MainCharacters_Faraway faceindex: 27 text: MR. PLANTEGG...\! Oh, you're so dirty...\aub message_104: faceset: MainCharacters_Faraway faceindex: 28 text: Look at all these old books...\!
So this is where all my cookbooks went!\her message_105: faceset: MainCharacters_Faraway faceindex: 16 text: \Com[2]Dah! I think I just stepped on a jack!\kel message_106: faceset: MainCharacters_Faraway faceindex: 13 text: Ah, man... Such good times.\kel #HERO walks to toaster. message_107: faceset: MainCharacters_Faraway faceindex: 34 text: Hmm...\! why did we have a toaster in here?\her #PLAYER needs to examine Photo. #Slide: Treehouse Photo. #PLAYER needs to flip it to read the back, then exit out. message_144: text: You put the \c[4]TOY BOX KEY\c[0] in your pocket. message_108: faceset: MainCharacters_Faraway faceindex: 0 text: Hey... look...\! \n[8] found a photo of us.\aub #Slide: Treehouse Photo message_109: faceset: MainCharacters_Faraway faceindex: 27 text: We all look...\! so happy...\aub message_110: faceset: MainCharacters_Faraway faceindex: 12 text: Wasn't there a photo missing from the \c[4]PHOTO ALBUM\c[0]?\!
That must be it!\kel message_111: faceset: MainCharacters_Faraway faceindex: 38 text: Hey, you're right, KEL!\! Take out your \c[4]PHOTO ALBUM\c[0], \n[8].
We should add it in!\her #Slide: Basil's PHOTO ALBUM (Faraway) - Sorting message_112: faceset: MainCharacters_Faraway faceindex: 1 text: There...\! Now the \c[4]PHOTO ALBUM\c[0] is complete again.\aub message_113: faceset: MainCharacters_Faraway faceindex: 29 text: You know... This is probably the last time that we'll all be together here in this treehouse.\! Now that the \c[4]PHOTO ALBUM\c[0] is complete...\! we should look through it one last time.\her message_114: faceset: MainCharacters_Faraway faceindex: 14 text: Good idea, HERO!\! The \c[4]PHOTO ALBUM\c[0] is already out, so we might as well... right, \n[8]?\! Let's start from the beginning.\kel #Slide: Basil's PHOTO ALBUM (Faraway) - Viewing message_115: faceset: MainCharacters_Faraway faceindex: 32 text: ...\! Oh, MARI...\! I miss her so much.\her message_116: faceset: MainCharacters_Faraway faceindex: 27 text: ...\! I...\aub message_117: faceset: MainCharacters_Faraway faceindex: 8 text: I miss her too...\aub #KEL is surprised. message_118: faceset: MainCharacters_Faraway faceindex: 17 text: Hey... C'mon, guys! Why the long faces?\kel message_119: faceset: MainCharacters_Faraway faceindex: 13 text: Look at all of us back together again...
\!MARI would be so happy for us!\kel message_120: faceset: MainCharacters_Faraway faceindex: 35 text: Yeah, you're right... She would be.\her message_121: faceset: MainCharacters_Faraway faceindex: 32 text: Sigh...\! If only BASIL could be here too.\her message_122: faceset: MainCharacters_Faraway faceindex: 0 text: ...\aub #AUBREY turns away and leaves message_123: faceset: MainCharacters_Faraway faceindex: 19 text: Huh?\! Hey, AUBREY! What's up?\kel #KEL follows AUBREY #HERO question mark and leaves #------------------------------------------------------------------- #UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME #------------------------------------------------------------------- message_125: faceset: MainCharacters_Faraway faceindex: 28 text: It looks like the sun is about to set.\!
Did you want to go see the treehouse now, \n[8]?\her #------------------------------------------------------------------- #UPON WALKING INTO PLAYER'S HOUSE WITH AUBREY FOR THE FIRST TIME #------------------------------------------------------------------- #everyone walks in one by one #aubrey examines her surroundings then turns to player message_130: faceset: MainCharacters_Faraway faceindex: 27 text: \aubWow...\! I guess you really are moving away, huh \n[8]? message_131: faceset: MainCharacters_Faraway faceindex: 2 text: \aubWhen I see this empty house, it all feels so sudden.\! But for you...\! moving away must have been a long time coming. message_132: faceset: MainCharacters_Faraway faceindex: 0 text: \aubI hope you can find some peace out there...\! or you know...\! some happiness. #HERO walks to the sliding door. #*pause* #HERO turns to party. message_133: faceset: MainCharacters_Faraway faceindex: 31 text: \herThere have been a lot of things that were unsaid these past few years...\! and painful memories that we kept to ourselves. message_134: faceset: MainCharacters_Faraway faceindex: 42 text: \herBut even through all that...\! I'm relieved that we were still able to become friends again.\! I'm happy that we're all here...\! so that we can face this together. #*pause* #HERO turns to the sliding door. #*pause* message_135: faceset: MainCharacters_Faraway faceindex: 40 text: \her... #*pause* #KEL walks to HERO. message_136: faceset: MainCharacters_Faraway faceindex: 18 text: \kelIt's okay, HERO.\! I'll go first. #HERO moves out of the way for KEL. #KEL walks outside. #*pause* #HERO walks outside right after him. #AUBREY walks to PLAYER. message_137: faceset: MainCharacters_Faraway faceindex: 0 text: \aubHey, \n[8]...\! When you move away...\! Do you think it'd be too much trouble if you could- #from outside #AUBREYs face the door message_138: text: \kel\com[2]AUBREY!\! \n[8]!\! Are you guys coming? #*pause* message_139: faceset: MainCharacters_Faraway faceindex: 27 text: \aub...\! A-Actually, nevermind...\! It's nothing. #AUBREY walks to door and walks outside. #*pause* #PLAYER walks slowly in front of door and stops in front of it. #screen tints white #when you go outside, all 4 party members will already be in your party #---- if you try to exit the ALBUM message_140: faceset: MainCharacters_Faraway faceindex: 31 text: \herThis photo must have been out here in the treehouse for a while.\! The colors are pretty faded. message_141: faceset: MainCharacters_Faraway faceindex: 17 text: \kelYeah...\! I wonder how it got here.\! When was the last time you hung out with BASIL, \n[8]?