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ave_of_hands_1\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_2\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"318\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"340\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/[SF]DAY_piano\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"374\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"382\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"383\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"384\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"385\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"386\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"387\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"433\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_mushroom_jump\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Man\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Mentor\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"499\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_BREAKTIME_4\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"124\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"129\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"196\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_OMORI\\\\\\\",\\\\\\\"characters/DW_OMORI_TAG\\\\\\\",\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\",\\\\\\\"characters/DW_KEL\\\\\\\",\\\\\\\"characters/DW_KEL_THROW\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\",\\\\\\\"characters/DW_NPC_3\\\\\\\",\\\\\\\"characters/DW_OBJECTS\\\\\\\",\\\\\\\"characters/[SF]Jawsum\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_14\\\\\\\",\\\\\\\"characters/DW_Perfectheart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"391\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_Climb\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"393\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_04\\\\\\\",\\\\\\\"atlases/AlbumPicture_BackAtlas\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\"]" 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"status": true, "description": "Some fixes for android platform", "parameters": {} }, { "name": "YEP_CoreEngine", "status": true, "description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.", "parameters": { "---Screen---": "", "Screen Width": "640", "Screen Height": "480", "Scale Battlebacks": "true", "Scale Title": "true", "Scale Game Over": "true", "Open Console": "false", "Reposition Battlers": "true", "GameFont Load Timer": "0", "Update Real Scale": "true", "Collection Clear": "true", "---Gold---": "", "Gold Max": "99999999", "Gold Font Size": "20", "Gold Icon": "12", "Gold Overlap": "A lotta", "---Items---": "", "Default Max": "99", "Quantity Text Size": "20", "---Parameters---": "", "Max Level": "50", "Actor MaxHP": "9999", "Actor MaxMP": "9999", "Actor Parameter": "999", "Enemy MaxHP": "999999", "Enemy MaxMP": "9999", "Enemy Parameter": "999", "---Battle---": "", "Animation Rate": "4", "Flash Target": "false", "Show Events Transition": "true", "Show Events Snapshot": "true", "---Map Optimization---": "", "Refresh Update HP": "true", "Refresh Update MP": "true", "Refresh Update TP": "false", "---Font---": "", "Chinese Font": "SimHei, Heiti TC, sans-serif", "Korean Font": "Dotum, AppleGothic, sans-serif", "Default Font": "GameFont, Verdana, Arial, Courier New", "Font Size": "28", "Text Align": "left", "---Windows---": "", "Digit Grouping": "true", "Line Height": "36", "Icon Width": "32", "Icon Height": "32", "Face Width": "144", "Face Height": "144", "Window Padding": "18", "Text Padding": "6", "Window Opacity": "192", "Gauge Outline": "true", "Gauge Height": "18", "Menu TP Bar": "true", "---Window Colors---": "", "Color: Normal": "0", "Color: System": "16", "Color: Crisis": "17", "Color: Death": "18", "Color: Gauge Back": "19", "Color: HP Gauge 1": "20", "Color: HP Gauge 2": "21", "Color: MP Gauge 1": "22", "Color: MP Gauge 2": "23", "Color: MP Cost": "23", "Color: Power Up": "24", "Color: Power Down": "25", "Color: TP Gauge 1": "28", "Color: TP Gauge 2": "29", "Color: TP Cost Color": "29" } }, { "name": "YEP_LoadCustomFonts", "status": true, "description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.", "parameters": { "Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf", "Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular" } }, { "name": "GTP_CoreUpdates", "status": true, "description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates", "parameters": {} }, { "name": "fuku_testpack", "status": true, "description": "書いただけ詰め合わせ", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YED_Tiled", "status": true, "description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.", "parameters": { "Z - Player": "3", "Z - Below Player": "1", "Z - Above Player": "5", "Half-tile movement": "false", "Priority Tiles Limit": "256", "Map Level Variable": "26" } }, { "name": "AEL_TilesetPropertyRegions", "status": true, "description": " Uses regions to add tile properties.", "parameters": { "Ladder Region": "90", "Counter Region": "91", "Damage Floor Region": "92", "Bush Region": "93", "Bush Height": "12" } }, { "name": "KEN_PictureBelowChars", "status": true, "description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).", "parameters": { "Picture ID": "1", "Picture Z": "2" } }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YSP_VideoPlayer", "status": true, "description": "v1.0.0 Plugin used for playing video.", "parameters": {} }, { "name": "TDDP_NoFastForward", "status": true, "description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward", "parameters": { "Disable for Move Routes": "true", "Disable for Show Text": "false" } }, { "name": "TDDP_AnimationCurves", "status": true, "description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands", "parameters": { "Demo hotkey": "122", "Plugin Command key": "AnimationCurve" } }, { "name": "TDDP_MovePictureEx", "status": true, "description": "1.0.1 Plugin Command to use variables and relative values with Move Picture", "parameters": { "movePictureCommand": "MovePicture" } }, { "name": "Custom Picture Controls", "status": true, "description": "This plugin add custom controls as well as pictures for effects.", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YEP_BattleEngineCore", "status": true, "description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.", "parameters": { "---General---": "", "Action Speed": "agi", "Default System": "dtb", "---Escape---": "", "Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()", "Fail Escape Boost": "0.10", "---Animation---": "", "Animation Base Delay": "0", "Animation Next Delay": "0", "Certain Hit Animation": "0", "Physical Animation": "0", "Magical Animation": "0", "Enemy Attack Animation": "0", "Reflect Animation": "0", "Motion Waiting": "false", "---Frontview---": "", "Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index", "Front Position Y": "Graphics.boxHeight - 180", "Front Actor Sprite": "false", "Front Sprite Priority": "1", "---Sideview---": "", "Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32", "Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32", "Side Sprite Priority": "1", "---Sprites---": "", "Default X Anchor": "0.50", "Default Y Anchor": "1.00", "Step Distance": "48", "Flinch Distance": "12", "Show Shadows": "false", "---Damage Popups---": "", "Popup Duration": "128", "Newest Popup Bottom": "true", "Popup Overlap Rate": "0.9", "Critical Popup": "255, 0, 0, 160", "Critical Duration": "60", "---Tick-Settings---": "", "Timed States": "false", "Timed Buffs": "false", "Turn Time": "100", "AI Self Turns": "true", "---Window Settings---": "", "Lower Windows": "true", "Window Rows": "4", "Command Window Rows": "4", "Command Alignment": "left", "Start Actor Command": "false", "Current Max": "false", "---Selection Help---": "", "Mouse Over": "false", "Select Help Window": "false", "User Help Text": "User", "Ally Help Text": "Ally", "Allies Help Text": "Allies", "Enemy Help Text": "Enemy", "Enemies Help Text": "Enemies", "All Help Text": "All %1", "Random Help Text": "%2 Random %1", "---Enemy Select---": "", "Visual Enemy Select": "false", "Show Enemy Name": "false", "Show Select Box": "false", "Enemy Font Size": "20", "Enemy Auto Select": "0", "---Actor Select---": "", "Visual Actor Select": "false", "---Battle Log---": "", "Show Emerge Text": "true", "Show Pre-Emptive Text": "true", "Show Surprise Text": "true", "Optimize Speed": "false", "Show Action Text": "true", "Show State Text": "true", "Show Buff Text": "true", "Show Counter Text": "true", "Show Reflect Text": "true", "Show Substitute Text": "true", "Show Fail Text": "true", "Show Critical Text": "true", "Show Miss Text": "true", "Show Evasion Text": "true", "Show HP Text": "true", "Show MP Text": "true", "Show TP Text": "true" } }, { "name": "YEP_BaseTroopEvents", "status": true, "description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.", "parameters": { "Base Troop ID": "1" } }, { "name": "YEP_X_ActSeqPack1", "status": true, "description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.", "parameters": { "Default Volume": "90", "Default Pitch": "100", "Default Pan": "0" } }, { "name": "YEP_X_ActSeqPack2", "status": true, "description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.", "parameters": {} }, { "name": "YEP_X_ActSeqPack3", "status": true, "description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.", "parameters": { "Camera Option": "Battle Camera" } }, { "name": "Battle Commands List", "status": true, "description": "This plugin allows you to set custom battle commands for actors and classes.", "parameters": { "Skill Type Names": "" } }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YEP_EquipCore", "status": true, "description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.", "parameters": { "---General---": "", "Text Align": "center", "Finish Command": "Finish", "Remove Text": "Remove", "Remove Icon": "16", "Empty Text": "", "Empty Icon": "16", "---Rules---": "", "Non-Removable Types": "1", "Non-Optimized Types": "5" } }, { "name": "YEP_SkillCore", "status": true, "description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.", "parameters": { "---General---": "", "Cost Padding": "4", "Command Alignment": "left", "Window Columns": "2", "---HP Costs---": "", "HP Format": "%1%2", "HP Font Size": "20", "HP Text Color": "18", "HP Icon": "162", "---MP Costs---": "", "MP Format": "%1%2", "MP Font Size": "20", "MP Text Color": "23", "MP Icon": "165", "---TP Costs---": "", "TP Format": "%1%2", "TP Font Size": "20", "TP Text Color": "29", "TP Icon": "164" } }, { "name": "YEP_X_CounterControl", "status": true, "description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!", "parameters": { "---General---": "", "Queue Max": "20", "---Default Traits---": "", "Counter Skill": "1", "Evade Counter": "false", "Counter Name": "Counter-%1", "Counter Icon": "78", "Counter Total": "1", "Ally Counter": "false", "---Default Conditions---": "", "Physical": "true", "Single Target": "true", "Not Counter": "false" } }, { "name": "YEP_BattleAICore", "status": true, "description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.", "parameters": { "Dynamic Actions": "true", "Dynamic Turn Count": "false", "Element Testing": "true", "Default AI Level": "100" } }, { "name": "YEP_BuffsStatesCore", "status": true, "description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.", "parameters": { "---Turn Indicator---": "", "Show Turns": "true", "Font Size": "16", "Turn Alignment": "right", "Turn Buffer X": "-3", "Turn Buffer Y": "-6", "State Color": "0", "Buff Color": "24", "Debuff Color": "2", "---Enemy Icons---": "", "Show Enemy Icons": "true", "Enemy Buff Turn": "true", "Enemy State Turn": "true", "Enemy State Counter": "true", "---Buff Settings---": "", "Default Limit": "8", "Maximum Limit": "8", "Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))", "Show Buff Rate": "true", "---State Settings---": "", "Reapply Rules": "1", "Show Enemy Turns": "true", "---Counter Settings---": "", "Counter Font Size": "16", "Counter Alignment": "center", "Counter Buffer X": "0", "Counter Buffer Y": "8", "Counter Color": "0" } }, { "name": "YEP_X_StateCategories", "status": true, "description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.", "parameters": {} }, { "name": "YEP_DamageCore", "status": true, "description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.", "parameters": { "---Damage Cap---": "", "Enable Cap": "true", "Maximum Damage": "9999", "Maximum Healing": "9999", "---Damage Steps---": "", "Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);", "Damage Step 2": "baseDamage *= this.calcElementRate(target);", "Damage Step 3": "", "Damage Step 4": "", "Damage Step 5": "", "Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);", "Damage Step 7": "target.result().critical = critical;", "Damage Step 8": "value = baseDamage;", "Damage Step 9": "", "Damage Step 10": "if (baseDamage > 0) {", "Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);", "Damage Step 12": "", "Damage Step 13": "", "Damage Step 14": "", "Damage Step 15": "", "Damage Step 16": "", "Damage Step 17": "", "Damage Step 18": "}", "Damage Step 19": "", "Damage Step 20": "if (baseDamage < 0) {", "Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);", "Damage Step 22": "", "Damage Step 23": "", "Damage Step 24": "", "Damage Step 25": "", "Damage Step 26": "", "Damage Step 27": "", "Damage Step 28": "}", "Damage Step 29": "", "Damage Step 30": "if (critical) {", "Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);", "Damage Step 32": "", "Damage Step 33": "", "Damage Step 34": "", "Damage Step 35": "", "Damage Step 36": "", "Damage Step 37": "", "Damage Step 38": "}", "Damage Step 39": "", "Damage Step 40": "if (this.isPhysical()) {", "Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);", "Damage Step 42": "", "Damage Step 43": "", "Damage Step 44": "", "Damage Step 45": "", "Damage Step 46": "", "Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);", "Damage Step 48": "}", "Damage Step 49": "", "Damage Step 50": "if (this.isMagical()) {", "Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);", "Damage Step 52": "", "Damage Step 53": "", "Damage Step 54": "", "Damage Step 55": "", "Damage Step 56": "", "Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);", "Damage Step 58": "}", "Damage Step 59": "", "Damage Step 60": "if (baseDamage > 0) {", "Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);", "Damage Step 62": "", "Damage Step 63": "", "Damage Step 64": "", "Damage Step 65": "", "Damage Step 66": "", "Damage Step 67": "", "Damage Step 68": "}", "Damage Step 69": "", "Damage Step 70": "if (baseDamage < 0) {", "Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);", "Damage Step 72": "", "Damage Step 73": "", "Damage Step 74": "", "Damage Step 75": "", "Damage Step 76": "", "Damage Step 77": "", "Damage Step 78": "}", "Damage Step 79": "", "Damage Step 80": "if (critical) {", "Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);", "Damage Step 82": "", "Damage Step 83": "", "Damage Step 84": "", "Damage Step 85": "", "Damage Step 86": "", "Damage Step 87": "", "Damage Step 88": "}", "Damage Step 89": "", "Damage Step 90": "value = this.applyVariance(value, item.damage.variance);", "Damage Step 91": "", "Damage Step 92": "", "Damage Step 93": "", "Damage Step 94": "", "Damage Step 95": "value = this.applyGuard(value, target);", "Damage Step 96": "", "Damage Step 97": "", "Damage Step 98": "", "Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);", "Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);" } }, { "name": "YEP_X_CriticalControl", "status": true, "description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.", "parameters": { "Critical Rate Formula": "rate = (user.luk * .01);", "Critical Multplier Formula": "value *= 1.5;", "Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;" } }, { "name": "YEP_LifeSteal", "status": true, "description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.", "parameters": { "Enable HP Overheal": "false", "Enable MP Overheal": "false", "Negative HP LifeSteal": "false", "Negative MP LifeSteal": "false" } }, { "name": "YEP_Taunt", "status": true, "description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.", "parameters": {} }, { "name": "YEP_AutoPassiveStates", "status": true, "description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.", "parameters": { "---Basic---": "", "Actor Passives": "0", "Enemy Passives": "0", "Global Passives": "0", "---List---": "...Requires RPG Maker MV 1.5.0+...", "Actor Passives List": "[]", "Enemy Passives List": "[]", "Global Passives List": "[]" } }, { "name": "YEP_X_PassiveAuras", "status": true, "description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.", "parameters": {} }, { "name": "YEP_Z_PassiveCases", "status": true, "description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!", "parameters": { "Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(//i)) {\\n condition = value1 > value2;\\n } else if (data.match(/ Uses regions to add tile properties.", "parameters": {} }, { "name": "YEP_EventCopier", "status": true, "description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!", "parameters": { "---General---": "", "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]", "TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]", "---Lunatic Mode---": "", "PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"", "PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\"" } }, { "name": "YEP_EventEncounterAid", "status": true, "description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.", "parameters": {} }, { "name": "YEP_EventMiniLabel", "status": true, "description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.", "parameters": { "Default Show": "true", "Minimum Width": "136", "Font Size": "20", "X Buffer": "0", "Y Buffer": "36", "Battle Transition": "false" } }, { "name": "YEP_EventMorpher", "status": true, "description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.", "parameters": { "---General---": "", "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", "TemplateNames": "[]" } }, { "name": "YEP_EventSpawner", "status": true, "description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.", "parameters": { "---General---": "", "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", "TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]", "IdStartRange": "1000" } }, { "name": "YEP_EventSpriteOffset", "status": true, "description": "v1.00 Offset event sprites using notetags and comment tags!", "parameters": {} }, { "name": "YEP_EventStepAniOpt", "status": true, "description": "v1.00", "parameters": {} }, { "name": "YEP_EventHitboxResize", "status": true, "description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.", "parameters": {} }, { "name": "YEP_EventProxActivate", "status": true, "description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YEP_CallEvent", "status": true, "description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!", "parameters": {} }, { "name": "YEP_DashToggle", "status": true, "description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~", "parameters": {} }, { "name": "YEP_FootstepSounds", "status": true, "description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.", "parameters": { "---Default---": "", "Default Sound": "", "Default Volume": "10", "Default Pitch": "150", "---Player Settings---": "", "Player Enable": "true", "Player Volume": "1.00", "Player Pitch": "1.00", "---Event Settings---": "", "Event Enable": "true", "Event Volume": "1.00", "Distance Volume": "-0.10", "Event Pitch": "1.00", "Distance Pitch": "-0.00", "Distance Pan": "10" } }, { "name": "YEP_RegionEvents", "status": true, "description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.", "parameters": { "---Regions 1 to 20---": "", "Region 1": "0", "Region 2": "0", "Region 3": "0", "Region 4": "0", "Region 5": "0", "Region 6": "0", "Region 7": "0", "Region 8": "0", "Region 9": "0", "Region 10": "0", "Region 11": "0", "Region 12": "0", "Region 13": "0", "Region 14": "0", "Region 15": "0", "Region 16": "0", "Region 17": "0", "Region 18": "0", "Region 19": "0", "Region 20": "0", "---Regions 21 to 40---": "", "Region 21": "0", "Region 22": "0", "Region 23": "0", "Region 24": "0", "Region 25": "0", "Region 26": "0", "Region 27": "0", "Region 28": "0", "Region 29": "0", "Region 30": "0", "Region 31": "0", "Region 32": "0", "Region 33": "0", "Region 34": "0", "Region 35": "0", "Region 36": "0", "Region 37": "0", "Region 38": "0", "Region 39": "0", "Region 40": "0", "---Regions 41 to 60---": "", "Region 41": "0", "Region 42": "0", "Region 43": "0", "Region 44": "0", "Region 45": "0", "Region 46": "0", "Region 47": "0", "Region 48": "0", "Region 49": "0", "Region 50": "0", "Region 51": "0", "Region 52": "0", "Region 53": "0", "Region 54": "0", "Region 55": "0", "Region 56": "0", "Region 57": "0", "Region 58": "0", "Region 59": "0", "Region 60": "0", "---Regions 61 to 80---": "", "Region 61": "0", "Region 62": "0", "Region 63": "0", "Region 64": "0", "Region 65": "0", "Region 66": "0", "Region 67": "0", "Region 68": "0", "Region 69": "0", "Region 70": "0", "Region 71": "0", "Region 72": "0", "Region 73": "0", "Region 74": "0", "Region 75": "0", "Region 76": "0", "Region 77": "0", "Region 78": "0", "Region 79": "0", "Region 80": "0", "---Regions 81 to 100---": "", "Region 81": "0", "Region 82": "0", "Region 83": "0", "Region 84": "0", "Region 85": "0", "Region 86": "0", "Region 87": "0", "Region 88": "0", "Region 89": "0", "Region 90": "0", "Region 91": "0", "Region 92": "0", "Region 93": "0", "Region 94": "0", "Region 95": "0", "Region 96": "0", "Region 97": "0", "Region 98": "0", "Region 99": "0", "Region 100": "0", "---Regions 101 to 120---": "", "Region 101": "0", "Region 102": "0", "Region 103": "0", "Region 104": "0", "Region 105": "0", "Region 106": "0", "Region 107": "0", "Region 108": "0", "Region 109": "0", "Region 110": "0", "Region 111": "0", "Region 112": "0", "Region 113": "0", "Region 114": "0", "Region 115": "0", "Region 116": "0", "Region 117": "0", "Region 118": "0", "Region 119": "0", "Region 120": "0", "---Regions 121 to 140---": "", "Region 121": "0", "Region 122": "0", "Region 123": "0", "Region 124": "0", "Region 125": "0", "Region 126": "0", "Region 127": "0", "Region 128": "0", "Region 129": "0", "Region 130": "0", "Region 131": "0", "Region 132": "0", "Region 133": "0", "Region 134": "0", "Region 135": "0", "Region 136": "0", "Region 137": "0", "Region 138": "0", "Region 139": "0", "Region 140": "0", "---Regions 141 to 160---": "", "Region 141": "0", "Region 142": "0", "Region 143": "0", "Region 144": "0", "Region 145": "0", "Region 146": "0", "Region 147": "0", "Region 148": "0", "Region 149": "0", "Region 150": "0", "Region 151": "0", "Region 152": "0", "Region 153": "0", "Region 154": "0", "Region 155": "0", "Region 156": "0", "Region 157": "0", "Region 158": "0", "Region 159": "0", "Region 160": "0", "---Regions 161 to 180---": "", "Region 161": "0", "Region 162": "0", "Region 163": "0", "Region 164": "0", "Region 165": "0", "Region 166": "0", "Region 167": "0", "Region 168": "0", "Region 169": "0", "Region 170": "0", "Region 171": "0", "Region 172": "0", "Region 173": "0", "Region 174": "0", "Region 175": "0", "Region 176": "0", "Region 177": "0", "Region 178": "0", "Region 179": "0", "Region 180": "0", "---Regions 181 to 200---": "", "Region 181": "0", "Region 182": "0", "Region 183": "0", "Region 184": "0", "Region 185": "0", "Region 186": "0", "Region 187": "0", "Region 188": "0", "Region 189": "0", "Region 190": "0", "Region 191": "0", "Region 192": "0", "Region 193": "0", "Region 194": "0", "Region 195": "0", "Region 196": "0", "Region 197": "0", "Region 198": "0", "Region 199": "0", "Region 200": "0", "---Regions 201 to 220---": "", "Region 201": "0", "Region 202": "0", "Region 203": "0", "Region 204": "0", "Region 205": "0", "Region 206": "0", "Region 207": "0", "Region 208": "0", "Region 209": "0", "Region 210": "0", "Region 211": "0", "Region 212": "0", "Region 213": "0", "Region 214": "0", "Region 215": "0", "Region 216": "0", "Region 217": "0", "Region 218": "0", "Region 219": "0", "Region 220": "0", "---Regions 221 to 240---": "", "Region 221": "0", "Region 222": "0", "Region 223": "0", "Region 224": "0", "Region 225": "0", "Region 226": "0", "Region 227": "0", "Region 228": "0", "Region 229": "0", "Region 230": "0", "Region 231": "0", "Region 232": "0", "Region 233": "0", "Region 234": "0", "Region 235": "0", "Region 236": "0", "Region 237": "0", "Region 238": "0", "Region 239": "0", "Region 240": "0", "---Regions 241 to 255---": "", "Region 241": "0", "Region 242": "0", "Region 243": "0", "Region 244": "0", "Region 245": "0", "Region 246": "0", "Region 247": "0", "Region 248": "0", "Region 249": "0", "Region 250": "0", "Region 251": "0", "Region 252": "0", "Region 253": "0", "Region 254": "0", "Region 255": "0" } }, { "name": "YEP_RegionBattlebacks", "status": true, "description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.", "parameters": { "---Default---": "", "Default 1": "Grassland", "Default 2": "Grassland", "---Ship---": "", "Ship 1": "Ship", "Ship 2": "Ship", "---Forest---": "", "Forest 1": "There is none.", "Forest 2": "Forest", "---Cliff---": "", "Cliff 1": "There is none.", "Cliff 2": "Cliff", "---Wasteland---": "", "Wasteland 1": "Wasteland", "Wasteland 2": "Wasteland", "---Dirtfield---": "", "Dirtfield 1": "Wasteland", "Dirtfield 2": "There is none.", "---Desert---": "", "Desert 1": "Desert", "Desert 2": "Desert", "---Lava1---": "", "Lava1 1": "Lava1", "Lava1 2": "Lava", "---Lava2---": "", "Lava2 1": "Lava2", "Lava2 2": "Lava", "---Snowfield---": "", "Snowfield 1": "Snowfield", "Snowfield 2": "Snowfield", "---Clouds---": "", "Clouds 1": "Clouds", "Clouds 2": "Clouds", "---PoisonSwamp---": "", "PoisonSwamp 1": "PoisonSwamp", "PoisonSwamp 2": "PoisonSwamp" } }, { "name": "YEP_RegionRestrictions", "status": true, "description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.", "parameters": { "Player Restrict": "0", "Event Restrict": "20", "All Restrict": "0", "Player Allow": "0", "Event Allow": "0", "All Allow": "0" } }, { "name": "YEP_EventChasePlayer", "status": true, "description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.", "parameters": { "Sight Lock": "300", "See Player": "true", "Alert Timer": "120", "Alert Balloon": "1", "Alert Sound": "GEN_exclamation", "Alert Common Event": "0", "Return After": "true", "Return Wait": "180" } }, { "name": "RegionRandomize", "status": true, "description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);", "parameters": {} }, { "name": "YEP_SaveEventLocations", "status": true, "description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.", "parameters": {} }, { "name": "YEP_SlipperyTiles", "status": true, "description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.", "parameters": { "Slippery Frame": "2", "Slippery Region": "10", "Slippery Speed": "5" } }, { "name": "YEP_SmartJump", "status": true, "description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.", "parameters": { "Illegal Regions": "0", "Illegal Regions List": "[]", "Equal Regions": "0", "Equal Regions List": "[]" } }, { "name": "YEP_StopMapMovement", "status": true, "description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.", "parameters": { "Stop During Events": "false", "Stop During Message": "false" } }, { "name": "YEP_MoveRouteCore", "status": true, "description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.", "parameters": {} }, { "name": "YEP_X_ExtMovePack1", "status": true, "description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.", "parameters": {} }, { "name": "GALV_MoveRouteExtras", "status": true, "description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.", "parameters": {} }, { "name": "GALV_EventDetectors", "status": true, "description": "Have events activate when player gets in range and line of sight.", "parameters": { "LOS Blocking Terrain": "5", "LOS Blocking Regions": "1,2", "Tile Size": "32", "Search Limit": "15", "--- Behaviors ---": "", "Behavior 0": "freeze,approach,6,0,3,5,2", "Behavior 1": "rand,flee,4,0,4,5,6", "Behavior 2": "return,search,6,1,4,5,1", "Behavior 3": "return,approach,6,1,5,5,1", "Behavior 4": "", "Behavior 5": "", "Behavior 6": "", "Behavior 7": "", "Behavior 8": "", "Behavior 9": "", "Behavior 10": "", "Behavior 11": "", "Behavior 12": "", "Behavior 13": "", "Behavior 14": "", "Behavior 15": "", "Behavior 16": "", "Behavior 17": "", "Behavior 18": "", "Behavior 19": "", "Behavior 20": "" } }, { "name": "GALV_CamControl", "status": true, "description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.", "parameters": { "Tile Size": "48" } }, { "name": "YEP_EventTimerControl", "status": true, "description": "v1.01 Gain more control over the event timer function\nfor your game.", "parameters": { "---Mechanical---": "", "SpritesetSplit": "true", "TextAlign": "right", "---Lunatic Mode---": "", "Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"", "Expire Code": "\"BattleManager.abort();\"" } }, { "name": "YEP_UtilityCommonEvents", "status": true, "description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.", "parameters": { "---General---": "", "Load Game Event": "26", "Battle Won Event": "0", "Escape Battle Event": "0", "Close Menu Event": "0", "---Vehicles---": "", "Boat Enter Event": "0", "Boat Exit Event": "0", "Ship Enter Event": "0", "Ship Exit Event": "0", "Airship Enter Event": "0", "Airship Exit Event": "0" } }, { "name": "smart_path_mv", "status": true, "description": "Allows events or players to do smart Pathfinding", "parameters": {} }, { "name": "SimpleEventFade", "status": true, "description": "v1.1 Makes fading events in or out easier.", "parameters": { "Default Fade Time": "30" } }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "Text_Language_Processor", "status": true, "description": "This plugin allows you to use YAML files for multiple language purposes.", "parameters": { "Default Language": "en" } }, { "name": "Text_LanguageProcessor_MissingYAMLCrashPrevent", "status": true, "description": "", "parameters": {} }, { "name": "YEP_MessageCore", "status": true, "description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.", "parameters": { "---General---": "", "Default Rows": "4", "Default Width": "Graphics.boxWidth", "Face Indent": "0", "Fast Forward Key": "pagedown", "Enable Fast Forward": "false", "Word Wrapping": "true", "Description Wrap": "true", "Word Wrap Space": "false", "Tight Wrap": "false", "---Font---": "", "Font Name": "GameFont", "Font Name CH": "SimHei, Heiti TC, sans-serif", "Font Name KR": "Dotum, AppleGothic, sans-serif", "Font Size": "28", "Font Size Change": "15", "Font Changed Max": "96", "Font Changed Min": "23", "Font Outline": "4", "Maintain Font": "false", "---Name Box---": "", "Name Box Buffer X": "0", "Name Box Buffer Y": "0", "Name Box Padding": "0", "Name Box Color": "4", "Name Box Clear": "false", "Name Box Added Text": "", "Name Box Auto Close": "false" } }, { "name": "YEP_X_ExtMesPack1", "status": true, "description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!", "parameters": { "---Letter Sounds---": "", "Enable Sound": "true", "Sound Name": "SYS_text", "Sound Volume": "50", "Sound Pitch": "100", "Pitch Variance": "10", "Sound Pan": "0", "Pan Variance": "10", "Sound Interval": "2", "Reset Sounds": "false", "---Message Anchor---": "", "Default X": "center", "Default Y": "bottom", "Auto Row Full Face": "false", "---Message Choices---": "", "Max Rows": "6", "Choice 1 Show Switch": "0", "Choice 2 Show Switch": "0", "Choice 3 Show Switch": "0", "Choice 4 Show Switch": "0", "Choice 5 Show Switch": "0", "Choice 6 Show Switch": "0", "Choice 7 Show Switch": "0", "Choice 8 Show Switch": "0", "Choice 9 Show Switch": "0", "Choice 10 Show Switch": "0", "Choice 11 Show Switch": "0", "Choice 12 Show Switch": "0", "Choice 13 Show Switch": "0", "Choice 14 Show Switch": "0", "Choice 15 Show Switch": "0", "Choice 16 Show Switch": "0", "Choice 17 Show Switch": "0", "Choice 18 Show Switch": "0", "Choice 19 Show Switch": "0", "Choice 20 Show Switch": "0", "Choice 1 On Switch": "0", "Choice 2 On Switch": "0", "Choice 3 On Switch": "0", "Choice 4 On Switch": "0", "Choice 5 On Switch": "0", "Choice 6 On Switch": "0", "Choice 7 On Switch": "0", "Choice 8 On Switch": "0", "Choice 9 On Switch": "0", "Choice 10 On Switch": "0", "Choice 11 On Switch": "0", "Choice 12 On Switch": "0", "Choice 13 On Switch": "0", "Choice 14 On Switch": "0", "Choice 15 On Switch": "0", "Choice 16 On Switch": "0", "Choice 17 On Switch": "0", "Choice 18 On Switch": "0", "Choice 19 On Switch": "0", "Choice 20 On Switch": "0" } }, { "name": "YEP_X_ExtMesPack2", "status": true, "description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.", "parameters": { "---Quantity Text Codes---": "", "TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"", "TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"", "TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"", "---Compare Text Codes---": "", "TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", "---Case Text Codes---": "", "TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"", "TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"", "---Actor Param Codes---": "", "---Actor Params---": "", "---Actor XParams---": "", "---Actor SParams---": "", "TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"", "TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"", "TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"", "TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"", "TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"", "TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"", "TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"", "TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"", "TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"", "TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"", "TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"", "TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"", "TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"", "TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"", "---Enemy Param Codes---": "", "---Enemy Params---": "", "---Enemy XParams---": "", "---Enemy SParams---": "", "TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"", "TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"", "TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"", "TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"", "TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"", "TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"", "TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"", "TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"", "TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"", "TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"", "TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"", "TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"", "TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"", "TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"", "TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"", "TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"", "TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\"" } }, { "name": "YEP_X_MessageMacros1", "status": true, "description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.", "parameters": { "---Setting---": "", "Enable Quick Macro": "true", "---Macro 1---": "", "Macro 1 Text": "\\n<\\n[1]>", "Macro 1 Name": "omo", "---Macro 2---": "", "Macro 2 Text": "\\n<\\n[2]>", "Macro 2 Name": "aub", "---Macro 3---": "", "Macro 3 Text": "\\n<\\n[3]>", "Macro 3 Name": "kel", "---Macro 4---": "", "Macro 4 Text": "\\n<\\n[4]>", "Macro 4 Name": "her", "---Macro 5---": "", "Macro 5 Text": "\\n", "Macro 5 Name": "bas", "---Macro 6---": "", "Macro 6 Text": "\\n", "Macro 6 Name": "who", "---Macro 7---": "", "Macro 7 Text": "\\v[11]", "Macro 7 Name": "he", "---Macro 8---": "", "Macro 8 Text": "\\v[12]", "Macro 8 Name": "him", "---Macro 9---": "", "Macro 9 Text": "\\v[13]", "Macro 9 Name": "his", "---Macro 10---": "", "Macro 10 Text": "\\n", "Macro 10 Name": "mar", "---Macro 11---": "", "Macro 11 Text": "\\n", "Macro 11 Name": "min", "---Macro 12---": "", "Macro 12 Text": "\\n", "Macro 12 Name": "art", "---Macro 13---": "", "Macro 13 Text": "\\n", "Macro 13 Name": "spxh", "---Macro 14---": "", "Macro 14 Text": "\\n", "Macro 14 Name": "mai", "---Macro 15---": "", "Macro 15 Text": "\\n", "Macro 15 Name": "swh", "---Macro 16---": "", "Macro 16 Text": "\\n", "Macro 16 Name": "smm", "---Macro 17---": "", "Macro 17 Text": "\\n", "Macro 17 Name": "jaw", "---Macro 18---": "", "Macro 18 Text": "undefined", "Macro 18 Name": "undefined", "---Macro 19---": "", "Macro 19 Text": "undefined", "Macro 19 Name": "undefined", "---Macro 20---": "", "Macro 20 Text": "undefined", "Macro 20 Name": "undefined", "---Macro 21---": "", "Macro 21 Text": "undefined", "Macro 21 Name": "undefined", "---Macro 22---": "", "Macro 22 Text": "undefined", "Macro 22 Name": "undefined", "---Macro 23---": "", "Macro 23 Text": "undefined", "Macro 23 Name": "undefined", "---Macro 24---": "", "Macro 24 Text": "undefined", "Macro 24 Name": "undefined", "---Macro 25---": "", "Macro 25 Text": "undefined", "Macro 25 Name": "undefined", "---Macro 26---": "", "Macro 26 Text": "undefined", "Macro 26 Name": "undefined", "---Macro 27---": "", "Macro 27 Text": "undefined", "Macro 27 Name": "undefined", "---Macro 28---": "", "Macro 28 Text": "undefined", "Macro 28 Name": "undefined", "---Macro 29---": "", "Macro 29 Text": "undefined", "Macro 29 Name": "undefined", "---Macro 30---": "", "Macro 30 Text": "undefined", "Macro 30 Name": "undefined", "---Macro 31---": "", "Macro 31 Text": "undefined", "Macro 31 Name": "undefined", "---Macro 32---": "", "Macro 32 Text": "undefined", "Macro 32 Name": "undefined", "---Macro 33---": "", "Macro 33 Text": "undefined", "Macro 33 Name": "undefined", "---Macro 34---": "", "Macro 34 Text": "undefined", "Macro 34 Name": "undefined", "---Macro 35---": "", "Macro 35 Text": "undefined", "Macro 35 Name": "undefined", "---Macro 36---": "", "Macro 36 Text": "undefined", "Macro 36 Name": "undefined", "---Macro 37---": "", "Macro 37 Text": "undefined", "Macro 37 Name": "undefined", "---Macro 38---": "", "Macro 38 Text": "undefined", "Macro 38 Name": "undefined", "---Macro 39---": "", "Macro 39 Text": "undefined", "Macro 39 Name": "undefined", "---Macro 40---": "", "Macro 40 Text": "undefined", "Macro 40 Name": "undefined", "---Macro 41---": "", "Macro 41 Text": "undefined", "Macro 41 Name": "undefined", "---Macro 42---": "", "Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.", "Macro 42 Name": "Life", "---Macro 43---": "", "Macro 43 Text": "undefined", "Macro 43 Name": "undefined", "---Macro 44---": "", "Macro 44 Text": "undefined", "Macro 44 Name": "undefined", "---Macro 45---": "", "Macro 45 Text": "undefined", "Macro 45 Name": "undefined", "---Macro 46---": "", "Macro 46 Text": "undefined", "Macro 46 Name": "undefined", "---Macro 47---": "", "Macro 47 Text": "undefined", "Macro 47 Name": "undefined", "---Macro 48---": "", "Macro 48 Text": "undefined", "Macro 48 Name": "undefined", "---Macro 49---": "", "Macro 49 Text": "undefined", "Macro 49 Name": "undefined", "---Macro 50---": "", "Macro 50 Text": "undefined", "Macro 50 Name": "undefined", "---Macro 51---": "", "Macro 51 Text": "undefined", "Macro 51 Name": "undefined", "---Macro 52---": "", "Macro 52 Text": "undefined", "Macro 52 Name": "undefined", "---Macro 53---": "", "Macro 53 Text": "undefined", "Macro 53 Name": "undefined", "---Macro 54---": "", "Macro 54 Text": "undefined", "Macro 54 Name": "undefined", "---Macro 55---": "", "Macro 55 Text": "undefined", "Macro 55 Name": "undefined", "---Macro 56---": "", "Macro 56 Text": "undefined", "Macro 56 Name": "undefined", "---Macro 57---": "", "Macro 57 Text": "undefined", "Macro 57 Name": "undefined", "---Macro 58---": "", "Macro 58 Text": "undefined", "Macro 58 Name": "undefined", "---Macro 59---": "", "Macro 59 Text": "undefined", "Macro 59 Name": "undefined", "---Macro 60---": "", "Macro 60 Text": "undefined", "Macro 60 Name": "undefined", "---Macro 61---": "", "Macro 61 Text": "undefined", "Macro 61 Name": "undefined", "---Macro 62---": "", "Macro 62 Text": "undefined", "Macro 62 Name": "undefined", "---Macro 63---": "", "Macro 63 Text": "undefined", "Macro 63 Name": "undefined", "---Macro 64---": "", "Macro 64 Text": "undefined", "Macro 64 Name": "undefined", "---Macro 65---": "", "Macro 65 Text": "undefined", "Macro 65 Name": "undefined", "---Macro 66---": "", "Macro 66 Text": "undefined", "Macro 66 Name": "undefined", "---Macro 67---": "", "Macro 67 Text": "undefined", "Macro 67 Name": "undefined", "---Macro 68---": "", "Macro 68 Text": "undefined", "Macro 68 Name": "undefined", "---Macro 69---": "", "Macro 69 Text": "undefined", "Macro 69 Name": "undefined", "---Macro 70---": "", "Macro 70 Text": "undefined", "Macro 70 Name": "undefined", "---Macro 71---": "", "Macro 71 Text": "undefined", "Macro 71 Name": "undefined", "---Macro 72---": "", "Macro 72 Text": "undefined", "Macro 72 Name": "undefined", "---Macro 73---": "", "Macro 73 Text": "undefined", "Macro 73 Name": "undefined", "---Macro 74---": "", "Macro 74 Text": "undefined", "Macro 74 Name": "undefined", "---Macro 75---": "", "Macro 75 Text": "undefined", "Macro 75 Name": "undefined", "---Macro 76---": "", "Macro 76 Text": "undefined", "Macro 76 Name": "undefined", "---Macro 77---": "", "Macro 77 Text": "undefined", "Macro 77 Name": "undefined", "---Macro 78---": "", "Macro 78 Text": "undefined", "Macro 78 Name": "undefined", "---Macro 79---": "", "Macro 79 Text": "undefined", "Macro 79 Name": "undefined", "---Macro 80---": "", "Macro 80 Text": "undefined", "Macro 80 Name": "undefined", "---Macro 81---": "", "Macro 81 Text": "undefined", "Macro 81 Name": "undefined", "---Macro 82---": "", "Macro 82 Text": "undefined", "Macro 82 Name": "undefined", "---Macro 83---": "", "Macro 83 Text": "undefined", "Macro 83 Name": "undefined", "---Macro 84---": "", "Macro 84 Text": "undefined", "Macro 84 Name": "undefined", "---Macro 85---": "", "Macro 85 Text": "undefined", "Macro 85 Name": "undefined", "---Macro 86---": "", "Macro 86 Text": "undefined", "Macro 86 Name": "undefined", "---Macro 87---": "", "Macro 87 Text": "undefined", "Macro 87 Name": "undefined", "---Macro 88---": "", "Macro 88 Text": "undefined", "Macro 88 Name": "undefined", "---Macro 89---": "", "Macro 89 Text": "undefined", "Macro 89 Name": "undefined", "---Macro 90---": "", "Macro 90 Text": "undefined", "Macro 90 Name": "undefined", "---Macro 91---": "", "Macro 91 Text": "undefined", "Macro 91 Name": "undefined", "---Macro 92---": "", "Macro 92 Text": "undefined", "Macro 92 Name": "undefined", "---Macro 93---": "", "Macro 93 Text": "undefined", "Macro 93 Name": "undefined", "---Macro 94---": "", "Macro 94 Text": "undefined", "Macro 94 Name": "undefined", "---Macro 95---": "", "Macro 95 Text": "undefined", "Macro 95 Name": "undefined", "---Macro 96---": "", "Macro 96 Text": "undefined", "Macro 96 Name": "undefined", "---Macro 97---": "", "Macro 97 Text": "undefined", "Macro 97 Name": "undefined", "---Macro 98---": "", "Macro 98 Text": "undefined", "Macro 98 Name": "undefined", "---Macro 99---": "", "Macro 99 Text": "undefined", "Macro 99 Name": "undefined", "---Macro 100---": "", "Macro 100 Text": "undefined", "Macro 100 Name": "undefined" } }, { "name": "YEP_X_MessageMacros2", "status": true, "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.", "parameters": { "---Macro 101---": "", "Macro 101 Text": "\\n", "Macro 101 Name": "kim", "---Macro 102---": "", "Macro 102 Text": "\\n", "Macro 102 Name": "cha", "---Macro 103---": "", "Macro 103 Text": "\\n", "Macro 103 Name": "ang", "---Macro 104---": "", "Macro 104 Text": "\\n", "Macro 104 Name": "mav", "---Macro 105---": "", "Macro 105 Text": "\\n", "Macro 105 Name": "van", "---Macro 106---": "", "Macro 106 Text": "\\n", "Macro 106 Name": "spg", "---Macro 107---": "", "Macro 107 Text": " \\n", "Macro 107 Name": "spd", "---Macro 108---": "", "Macro 108 Text": "\\n", "Macro 108 Name": "spb", "---Macro 109---": "", "Macro 109 Text": "undefined", "Macro 109 Name": "undefined", "---Macro 110---": "", "Macro 110 Text": "undefined", "Macro 110 Name": "undefined", "---Macro 111---": "", "Macro 111 Text": "undefined", "Macro 111 Name": "undefined", "---Macro 112---": "", "Macro 112 Text": "undefined", "Macro 112 Name": "undefined", "---Macro 113---": "", "Macro 113 Text": "undefined", "Macro 113 Name": "undefined", "---Macro 114---": "", "Macro 114 Text": "undefined", "Macro 114 Name": "undefined", "---Macro 115---": "", "Macro 115 Text": "undefined", "Macro 115 Name": "undefined", "---Macro 116---": "", "Macro 116 Text": "undefined", "Macro 116 Name": "undefined", "---Macro 117---": "", "Macro 117 Text": "undefined", "Macro 117 Name": "undefined", "---Macro 118---": "", "Macro 118 Text": "undefined", "Macro 118 Name": "undefined", "---Macro 119---": "", "Macro 119 Text": "undefined", "Macro 119 Name": "undefined", "---Macro 120---": "", "Macro 120 Text": "undefined", "Macro 120 Name": "undefined", "---Macro 121---": "", "Macro 121 Text": "undefined", "Macro 121 Name": "undefined", "---Macro 122---": "", "Macro 122 Text": "undefined", "Macro 122 Name": "undefined", "---Macro 123---": "", "Macro 123 Text": "undefined", "Macro 123 Name": "undefined", "---Macro 124---": "", "Macro 124 Text": "undefined", "Macro 124 Name": "undefined", "---Macro 125---": "", "Macro 125 Text": "undefined", "Macro 125 Name": "undefined", "---Macro 126---": "", "Macro 126 Text": "undefined", "Macro 126 Name": "undefined", "---Macro 127---": "", "Macro 127 Text": "undefined", "Macro 127 Name": "undefined", "---Macro 128---": "", "Macro 128 Text": "undefined", "Macro 128 Name": "undefined", "---Macro 129---": "", "Macro 129 Text": "undefined", "Macro 129 Name": "undefined", "---Macro 130---": "", "Macro 130 Text": "undefined", "Macro 130 Name": "undefined", "---Macro 131---": "", "Macro 131 Text": "undefined", "Macro 131 Name": "undefined", "---Macro 132---": "", "Macro 132 Text": "undefined", "Macro 132 Name": "undefined", "---Macro 133---": "", "Macro 133 Text": "undefined", "Macro 133 Name": "undefined", "---Macro 134---": "", "Macro 134 Text": "undefined", "Macro 134 Name": "undefined", "---Macro 135---": "", "Macro 135 Text": "undefined", "Macro 135 Name": "undefined", "---Macro 136---": "", "Macro 136 Text": "undefined", "Macro 136 Name": "undefined", "---Macro 137---": "", "Macro 137 Text": "undefined", "Macro 137 Name": "undefined", "---Macro 138---": "", "Macro 138 Text": "undefined", "Macro 138 Name": "undefined", "---Macro 139---": "", "Macro 139 Text": "undefined", "Macro 139 Name": "undefined", "---Macro 140---": "", "Macro 140 Text": "undefined", "Macro 140 Name": "undefined", "---Macro 141---": "", "Macro 141 Text": "undefined", "Macro 141 Name": "undefined", "---Macro 142---": "", "Macro 142 Text": "undefined", "Macro 142 Name": "undefined", "---Macro 143---": "", "Macro 143 Text": "undefined", "Macro 143 Name": "undefined", "---Macro 144---": "", "Macro 144 Text": "undefined", "Macro 144 Name": "undefined", "---Macro 145---": "", "Macro 145 Text": "undefined", "Macro 145 Name": "undefined", "---Macro 146---": "", "Macro 146 Text": "undefined", "Macro 146 Name": "undefined", "---Macro 147---": "", "Macro 147 Text": "undefined", "Macro 147 Name": "undefined", "---Macro 148---": "", "Macro 148 Text": "undefined", "Macro 148 Name": "undefined", "---Macro 149---": "", "Macro 149 Text": "undefined", "Macro 149 Name": "undefined", "---Macro 150---": "", "Macro 150 Text": "undefined", "Macro 150 Name": "undefined", "---Macro 151---": "", "Macro 151 Text": "undefined", "Macro 151 Name": "undefined", "---Macro 152---": "", "Macro 152 Text": "undefined", "Macro 152 Name": "undefined", "---Macro 153---": "", "Macro 153 Text": "undefined", "Macro 153 Name": "undefined", "---Macro 154---": "", "Macro 154 Text": "undefined", "Macro 154 Name": "undefined", "---Macro 155---": "", "Macro 155 Text": "undefined", "Macro 155 Name": "undefined", "---Macro 156---": "", "Macro 156 Text": "undefined", "Macro 156 Name": "undefined", "---Macro 157---": "", "Macro 157 Text": "undefined", "Macro 157 Name": "undefined", "---Macro 158---": "", "Macro 158 Text": "undefined", "Macro 158 Name": "undefined", "---Macro 159---": "", "Macro 159 Text": "undefined", "Macro 159 Name": "undefined", "---Macro 160---": "", "Macro 160 Text": "undefined", "Macro 160 Name": "undefined", "---Macro 161---": "", "Macro 161 Text": "undefined", "Macro 161 Name": "undefined", "---Macro 162---": "", "Macro 162 Text": "undefined", "Macro 162 Name": "undefined", "---Macro 163---": "", "Macro 163 Text": "undefined", "Macro 163 Name": "undefined", "---Macro 164---": "", "Macro 164 Text": "undefined", "Macro 164 Name": "undefined", "---Macro 165---": "", "Macro 165 Text": "undefined", "Macro 165 Name": "undefined", "---Macro 166---": "", "Macro 166 Text": "undefined", "Macro 166 Name": "undefined", "---Macro 167---": "", "Macro 167 Text": "undefined", "Macro 167 Name": "undefined", "---Macro 168---": "", "Macro 168 Text": "undefined", "Macro 168 Name": "undefined", "---Macro 169---": "", "Macro 169 Text": "undefined", "Macro 169 Name": "undefined", "---Macro 170---": "", "Macro 170 Text": "undefined", "Macro 170 Name": "undefined", "---Macro 171---": "", "Macro 171 Text": "undefined", "Macro 171 Name": "undefined", "---Macro 172---": "", "Macro 172 Text": "undefined", "Macro 172 Name": "undefined", "---Macro 173---": "", "Macro 173 Text": "undefined", "Macro 173 Name": "undefined", "---Macro 174---": "", "Macro 174 Text": "undefined", "Macro 174 Name": "undefined", "---Macro 175---": "", "Macro 175 Text": "undefined", "Macro 175 Name": "undefined", "---Macro 176---": "", "Macro 176 Text": "undefined", "Macro 176 Name": "undefined", "---Macro 177---": "", "Macro 177 Text": "undefined", "Macro 177 Name": "undefined", "---Macro 178---": "", "Macro 178 Text": "undefined", "Macro 178 Name": "undefined", "---Macro 179---": "", "Macro 179 Text": "undefined", "Macro 179 Name": "undefined", "---Macro 180---": "", "Macro 180 Text": "undefined", "Macro 180 Name": "undefined", "---Macro 181---": "", "Macro 181 Text": "undefined", "Macro 181 Name": "undefined", "---Macro 182---": "", "Macro 182 Text": "undefined", "Macro 182 Name": "undefined", "---Macro 183---": "", "Macro 183 Text": "undefined", "Macro 183 Name": "undefined", "---Macro 184---": "", "Macro 184 Text": "undefined", "Macro 184 Name": "undefined", "---Macro 185---": "", "Macro 185 Text": "undefined", "Macro 185 Name": "undefined", "---Macro 186---": "", "Macro 186 Text": "undefined", "Macro 186 Name": "undefined", "---Macro 187---": "", "Macro 187 Text": "undefined", "Macro 187 Name": "undefined", "---Macro 188---": "", "Macro 188 Text": "undefined", "Macro 188 Name": "undefined", "---Macro 189---": "", "Macro 189 Text": "undefined", "Macro 189 Name": "undefined", "---Macro 190---": "", "Macro 190 Text": "undefined", "Macro 190 Name": "undefined", "---Macro 191---": "", "Macro 191 Text": "undefined", "Macro 191 Name": "undefined", "---Macro 192---": "", "Macro 192 Text": "undefined", "Macro 192 Name": "undefined", "---Macro 193---": "", "Macro 193 Text": "undefined", "Macro 193 Name": "undefined", "---Macro 194---": "", "Macro 194 Text": "undefined", "Macro 194 Name": "undefined", "---Macro 195---": "", "Macro 195 Text": "undefined", "Macro 195 Name": "undefined", "---Macro 196---": "", "Macro 196 Text": "undefined", "Macro 196 Name": "undefined", "---Macro 197---": "", "Macro 197 Text": "undefined", "Macro 197 Name": "undefined", "---Macro 198---": "", "Macro 198 Text": "undefined", "Macro 198 Name": "undefined", "---Macro 199---": "", "Macro 199 Text": "undefined", "Macro 199 Name": "undefined", "---Macro 200---": "", "Macro 200 Text": "undefined", "Macro 200 Name": "undefined" } }, { "name": "YEP_X_MessageMacros3", "status": true, "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.", "parameters": { "---Macro 201---": "", "Macro 201 Text": "\\n", "Macro 201 Name": "wis", "---Macro 202---": "", "Macro 202 Text": "\\n", "Macro 202 Name": "ber", "---Macro 203---": "", "Macro 203 Text": "\\n", "Macro 203 Name": "van", "---Macro 204---": "", "Macro 204 Text": "\\n", "Macro 204 Name": "nos", "---Macro 205---": "", "Macro 205 Text": "\\n", "Macro 205 Name": "bun", "---Macro 206---": "", "Macro 206 Text": "\\n", "Macro 206 Name": "lad", "---Macro 207---": "", "Macro 207 Text": "\\n", "Macro 207 Name": "dai", "---Macro 208---": "", "Macro 208 Text": "\\n", "Macro 208 Name": "neb", "---Macro 209---": "", "Macro 209 Text": "\\n", "Macro 209 Name": "hap", "---Macro 210---": "", "Macro 210 Text": "\\n", "Macro 210 Name": "eye", "---Macro 211---": "", "Macro 211 Text": "\\n", "Macro 211 Name": "ban", "---Macro 212---": "", "Macro 212 Text": "\\n", "Macro 212 Name": "shaw", "---Macro 213---": "", "Macro 213 Text": "\\n", "Macro 213 Name": "ren", "---Macro 214---": "", "Macro 214 Text": "\\n", "Macro 214 Name": "char", "---Macro 215---": "", "Macro 215 Text": "\\n", "Macro 215 Name": "wee", "---Macro 216---": "", "Macro 216 Text": "\\n", "Macro 216 Name": "hum", "---Macro 217---": "", "Macro 217 Text": "\\n", "Macro 217 Name": "gra", "---Macro 218---": "", "Macro 218 Text": "\\n", "Macro 218 Name": "che", "---Macro 219---": "", "Macro 219 Text": "\\n", "Macro 219 Name": "sna", "---Macro 220---": "", "Macro 220 Text": "\\n", "Macro 220 Name": "swe", "---Macro 221---": "", "Macro 221 Text": "\\n", "Macro 221 Name": "ems", "---Macro 222---": "", "Macro 222 Text": "\\n", "Macro 222 Name": "ash", "---Macro 223---": "", "Macro 223 Text": "\\n", "Macro 223 Name": "plu", "---Macro 224---": "", "Macro 224 Text": "\\n", "Macro 224 Name": "due", "---Macro 225---": "", "Macro 225 Text": "\\n", "Macro 225 Name": "cru", "---Macro 226---": "", "Macro 226 Text": "\\n", "Macro 226 Name": "ros", "---Macro 227---": "", "Macro 227 Text": "\\n", "Macro 227 Name": "kit", "---Macro 228---": "", "Macro 228 Text": "\\n", "Macro 228 Name": "sca", "---Macro 229---": "", "Macro 229 Text": "\\n", "Macro 229 Name": "tvg", "---Macro 230---": "", "Macro 230 Text": "\\n", "Macro 230 Name": "sha", "---Macro 231---": "", "Macro 231 Text": "\\n", "Macro 231 Name": "may", "---Macro 232---": "", "Macro 232 Text": "\\n", "Macro 232 Name": "sle", "---Macro 233---": "", "Macro 233 Text": "\\n", "Macro 233 Name": "spo", "---Macro 234---": "", "Macro 234 Text": "\\n", "Macro 234 Name": "che", "---Macro 235---": "", "Macro 235 Text": "\\n", "Macro 235 Name": "spr", "---Macro 236---": "", "Macro 236 Text": "\\n", "Macro 236 Name": "ban", "---Macro 237---": "", "Macro 237 Text": "\\n", "Macro 237 Name": "toa", "---Macro 238---": "", "Macro 238 Text": "\\n", "Macro 238 Name": "bun", "---Macro 239---": "", "Macro 239 Text": "\\n", "Macro 239 Name": "ma1", "---Macro 240---": "", "Macro 240 Text": "\\n", "Macro 240 Name": "ma2", "---Macro 241---": "", "Macro 241 Text": "\\n", "Macro 241 Name": "spe", "---Macro 242---": "", "Macro 242 Text": "\\n", "Macro 242 Name": "hot", "---Macro 243---": "", "Macro 243 Text": "\\n", "Macro 243 Name": "bud", "---Macro 244---": "", "Macro 244 Text": "\\n", "Macro 244 Name": "tom", "---Macro 245---": "", "Macro 245 Text": "\\n", "Macro 245 Name": "lea", "---Macro 246---": "", "Macro 246 Text": "\\n", "Macro 246 Name": "ora", "---Macro 247---": "", "Macro 247 Text": "\\n", "Macro 247 Name": "pro", "---Macro 248---": "", "Macro 248 Text": "\\n", "Macro 248 Name": "str", "---Macro 249---": "", "Macro 249 Text": "\\n", "Macro 249 Name": "top", "---Macro 250---": "", "Macro 250 Text": "\\n", "Macro 250 Name": "po", "---Macro 251---": "", "Macro 251 Text": "\\n", "Macro 251 Name": "lar", "---Macro 252---": "", "Macro 252 Text": "\\n", "Macro 252 Name": "fer", "---Macro 253---": "", "Macro 253 Text": "\\n", "Macro 253 Name": "gum", "---Macro 254---": "", "Macro 254 Text": "\\n", "Macro 254 Name": "gib", "---Macro 255---": "", "Macro 255 Text": "\\n", "Macro 255 Name": "cre", "---Macro 256---": "", "Macro 256 Text": "\\n", "Macro 256 Name": "duw", "---Macro 257---": "", "Macro 257 Text": "\\n", "Macro 257 Name": "duj", "---Macro 258---": "", "Macro 258 Text": "\\n", "Macro 258 Name": "duc", "---Macro 259---": "", "Macro 259 Text": "\\n", "Macro 259 Name": "pes", "---Macro 260---": "", "Macro 260 Text": "\\n", "Macro 260 Name": "smo", "---Macro 261---": "", "Macro 261 Text": "\\n", "Macro 261 Name": "gen", "---Macro 262---": "", "Macro 262 Text": "\\n", "Macro 262 Name": "lue", "---Macro 263---": "", "Macro 263 Text": "\\n", "Macro 263 Name": "pol", "---Macro 264---": "", "Macro 264 Text": "\\n", "Macro 264 Name": "sou", "---Macro 265---": "", "Macro 265 Text": "\\n", "Macro 265 Name": "tea", "---Macro 266---": "", "Macro 266 Text": "\\n", "Macro 266 Name": "st1", "---Macro 267---": "", "Macro 267 Text": "\\n", "Macro 267 Name": "st2", "---Macro 268---": "", "Macro 268 Text": "\\n", "Macro 268 Name": "st3", "---Macro 269---": "", "Macro 269 Text": "\\n", "Macro 269 Name": "dun", "---Macro 270---": "", "Macro 270 Text": "\\n", "Macro 270 Name": "lau", "---Macro 271---": "", "Macro 271 Text": "\\n", "Macro 271 Name": "squ", "---Macro 272---": "", "Macro 272 Text": "\\n", "Macro 272 Name": "dm1", "---Macro 273---": "", "Macro 273 Text": "\\n", "Macro 273 Name": "dm2", "---Macro 274---": "", "Macro 274 Text": "\\n", "Macro 274 Name": "dm3", "---Macro 275---": "", "Macro 275 Text": "\\n", "Macro 275 Name": "mm1", "---Macro 276---": "", "Macro 276 Text": "\\n", "Macro 276 Name": "mm2", "---Macro 277---": "", "Macro 277 Text": "\\n", "Macro 277 Name": "joc", "---Macro 278---": "", "Macro 278 Text": "\\n", "Macro 278 Name": "sp1", "---Macro 279---": "", "Macro 279 Text": "\\n", "Macro 279 Name": "sp2", "---Macro 280---": "", "Macro 280 Text": "\\n", "Macro 280 Name": "sp3", "---Macro 281---": "", "Macro 281 Text": "\\n", "Macro 281 Name": "ear", "---Macro 282---": "", "Macro 282 Text": "undefined", "Macro 282 Name": "undefined", "---Macro 283---": "", "Macro 283 Text": "undefined", "Macro 283 Name": "undefined", "---Macro 284---": "", "Macro 284 Text": "undefined", "Macro 284 Name": "undefined", "---Macro 285---": "", "Macro 285 Text": "undefined", "Macro 285 Name": "undefined", "---Macro 286---": "", "Macro 286 Text": "undefined", "Macro 286 Name": "undefined", "---Macro 287---": "", "Macro 287 Text": "undefined", "Macro 287 Name": "undefined", "---Macro 288---": "", "Macro 288 Text": "undefined", "Macro 288 Name": "undefined", "---Macro 289---": "", "Macro 289 Text": "undefined", "Macro 289 Name": "undefined", "---Macro 290---": "", "Macro 290 Text": "undefined", "Macro 290 Name": "undefined", "---Macro 291---": "", "Macro 291 Text": "undefined", "Macro 291 Name": "undefined", "---Macro 292---": "", "Macro 292 Text": "undefined", "Macro 292 Name": "undefined", "---Macro 293---": "", "Macro 293 Text": "undefined", "Macro 293 Name": "undefined", "---Macro 294---": "", "Macro 294 Text": "undefined", "Macro 294 Name": "undefined", "---Macro 295---": "", "Macro 295 Text": "undefined", "Macro 295 Name": "undefined", "---Macro 296---": "", "Macro 296 Text": "undefined", "Macro 296 Name": "undefined", "---Macro 297---": "", "Macro 297 Text": "undefined", "Macro 297 Name": "undefined", "---Macro 298---": "", "Macro 298 Text": "undefined", "Macro 298 Name": "undefined", "---Macro 299---": "", "Macro 299 Text": "undefined", "Macro 299 Name": "undefined", "---Macro 300---": "", "Macro 300 Text": "undefined", "Macro 200 Name": "undefined" } }, { "name": "YEP_X_MessageMacros4", "status": true, "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.", "parameters": { "---Macro 301---": "", "Macro 301 Text": "\\n", "Macro 301 Name": "sbf", "---Macro 302---": "", "Macro 302 Text": "\\n", "Macro 302 Name": "sxbf", "---Macro 303---": "", "Macro 303 Text": "\\n", "Macro 303 Name": "cap", "---Macro 304---": "", "Macro 304 Text": "\\n", "Macro 304 Name": "shb", "---Macro 305---": "", "Macro 305 Text": "\\n", "Macro 305 Name": "sxhb", "---Macro 306---": "", "Macro 306 Text": "\\n", "Macro 306 Name": "min", "---Macro 307---": "", "Macro 307 Text": "undefined", "Macro 307 Name": "undefined", "---Macro 308---": "", "Macro 308 Text": "undefined", "Macro 308 Name": "undefined", "---Macro 309---": "", "Macro 309 Text": "undefined", "Macro 309 Name": "undefined", "---Macro 310---": "", "Macro 310 Text": "undefined", "Macro 310 Name": "undefined", "---Macro 311---": "", "Macro 311 Text": "undefined", "Macro 311 Name": "undefined", "---Macro 312---": "", "Macro 312 Text": "undefined", "Macro 312 Name": "undefined", "---Macro 313---": "", "Macro 313 Text": "undefined", "Macro 313 Name": "undefined", "---Macro 314---": "", "Macro 314 Text": "undefined", "Macro 314 Name": "undefined", "---Macro 315---": "", "Macro 315 Text": "undefined", "Macro 315 Name": "undefined", "---Macro 316---": "", "Macro 316 Text": "undefined", "Macro 316 Name": "undefined", "---Macro 317---": "", "Macro 317 Text": "undefined", "Macro 317 Name": "undefined", "---Macro 318---": "", "Macro 318 Text": "undefined", "Macro 318 Name": "undefined", "---Macro 319---": "", "Macro 319 Text": "undefined", "Macro 319 Name": "undefined", "---Macro 320---": "", "Macro 320 Text": "undefined", "Macro 320 Name": "undefined", "---Macro 321---": "", "Macro 321 Text": "undefined", "Macro 321 Name": "undefined", "---Macro 322---": "", "Macro 322 Text": "undefined", "Macro 322 Name": "undefined", "---Macro 323---": "", "Macro 323 Text": "undefined", "Macro 323 Name": "undefined", "---Macro 324---": "", "Macro 324 Text": "undefined", "Macro 324 Name": "undefined", "---Macro 325---": "", "Macro 325 Text": "undefined", "Macro 325 Name": "undefined", "---Macro 326---": "", "Macro 326 Text": "undefined", "Macro 326 Name": "undefined", "---Macro 327---": "", "Macro 327 Text": "undefined", "Macro 327 Name": "undefined", "---Macro 328---": "", "Macro 328 Text": "undefined", "Macro 328 Name": "undefined", "---Macro 329---": "", "Macro 329 Text": "undefined", "Macro 329 Name": "undefined", "---Macro 330---": "", "Macro 330 Text": "undefined", "Macro 330 Name": "undefined", "---Macro 331---": "", "Macro 331 Text": "undefined", "Macro 331 Name": "undefined", "---Macro 332---": "", "Macro 332 Text": "undefined", "Macro 332 Name": "undefined", "---Macro 333---": "", "Macro 333 Text": "undefined", "Macro 333 Name": "undefined", "---Macro 334---": "", "Macro 334 Text": "undefined", "Macro 334 Name": "undefined", "---Macro 335---": "", "Macro 335 Text": "undefined", "Macro 335 Name": "undefined", "---Macro 336---": "", "Macro 336 Text": "undefined", "Macro 336 Name": "undefined", "---Macro 337---": "", "Macro 337 Text": "undefined", "Macro 337 Name": "undefined", "---Macro 338---": "", "Macro 338 Text": "undefined", "Macro 338 Name": "undefined", "---Macro 339---": "", "Macro 339 Text": "undefined", "Macro 339 Name": "undefined", "---Macro 340---": "", "Macro 340 Text": "undefined", "Macro 340 Name": "undefined", "---Macro 341---": "", "Macro 341 Text": "undefined", "Macro 341 Name": "undefined", "---Macro 342---": "", "Macro 342 Text": "undefined", "Macro 342 Name": "undefined", "---Macro 343---": "", "Macro 343 Text": "undefined", "Macro 343 Name": "undefined", "---Macro 344---": "", "Macro 344 Text": "undefined", "Macro 344 Name": "undefined", "---Macro 345---": "", "Macro 345 Text": "undefined", "Macro 345 Name": "undefined", "---Macro 346---": "", "Macro 346 Text": "undefined", "Macro 346 Name": "undefined", "---Macro 347---": "", "Macro 347 Text": "undefined", "Macro 347 Name": "undefined", "---Macro 348---": "", "Macro 348 Text": "undefined", "Macro 348 Name": "undefined", "---Macro 349---": "", "Macro 349 Text": "undefined", "Macro 349 Name": "undefined", "---Macro 350---": "", "Macro 350 Text": "undefined", "Macro 350 Name": "undefined", "---Macro 351---": "", "Macro 351 Text": "undefined", "Macro 351 Name": "undefined", "---Macro 352---": "", "Macro 352 Text": "undefined", "Macro 352 Name": "undefined", "---Macro 353---": "", "Macro 353 Text": "undefined", "Macro 353 Name": "undefined", "---Macro 354---": "", "Macro 354 Text": "undefined", "Macro 354 Name": "undefined", "---Macro 355---": "", "Macro 355 Text": "undefined", "Macro 355 Name": "undefined", "---Macro 356---": "", "Macro 356 Text": "undefined", "Macro 356 Name": "undefined", "---Macro 357---": "", "Macro 357 Text": "undefined", "Macro 357 Name": "undefined", "---Macro 358---": "", "Macro 358 Text": "undefined", "Macro 358 Name": "undefined", "---Macro 359---": "", "Macro 359 Text": "undefined", "Macro 359 Name": "undefined", "---Macro 360---": "", "Macro 360 Text": "undefined", "Macro 360 Name": "undefined", "---Macro 361---": "", "Macro 361 Text": "undefined", "Macro 361 Name": "undefined", "---Macro 362---": "", "Macro 362 Text": "undefined", "Macro 362 Name": "undefined", "---Macro 363---": "", "Macro 363 Text": "undefined", "Macro 363 Name": "undefined", "---Macro 364---": "", "Macro 364 Text": "undefined", "Macro 364 Name": "undefined", "---Macro 365---": "", "Macro 365 Text": "undefined", "Macro 365 Name": "undefined", "---Macro 366---": "", "Macro 366 Text": "undefined", "Macro 366 Name": "undefined", "---Macro 367---": "", "Macro 367 Text": "undefined", "Macro 367 Name": "undefined", "---Macro 368---": "", "Macro 368 Text": "undefined", "Macro 368 Name": "undefined", "---Macro 369---": "", "Macro 369 Text": "undefined", "Macro 369 Name": "undefined", "---Macro 370---": "", "Macro 370 Text": "undefined", "Macro 370 Name": "undefined", "---Macro 371---": "", "Macro 371 Text": "undefined", "Macro 371 Name": "undefined", "---Macro 372---": "", "Macro 372 Text": "undefined", "Macro 372 Name": "undefined", "---Macro 373---": "", "Macro 373 Text": "undefined", "Macro 373 Name": "undefined", "---Macro 374---": "", "Macro 374 Text": "undefined", "Macro 374 Name": "undefined", "---Macro 375---": "", "Macro 375 Text": "undefined", "Macro 375 Name": "undefined", "---Macro 376---": "", "Macro 376 Text": "undefined", "Macro 376 Name": "undefined", "---Macro 377---": "", "Macro 377 Text": "undefined", "Macro 377 Name": "undefined", "---Macro 378---": "", "Macro 378 Text": "undefined", "Macro 378 Name": "undefined", "---Macro 379---": "", "Macro 379 Text": "undefined", "Macro 379 Name": "undefined", "---Macro 380---": "", "Macro 380 Text": "undefined", "Macro 380 Name": "undefined", "---Macro 381---": "", "Macro 381 Text": "undefined", "Macro 381 Name": "undefined", "---Macro 382---": "", "Macro 382 Text": "undefined", "Macro 382 Name": "undefined", "---Macro 383---": "", "Macro 383 Text": "undefined", "Macro 383 Name": "undefined", "---Macro 384---": "", "Macro 384 Text": "undefined", "Macro 384 Name": "undefined", "---Macro 385---": "", "Macro 385 Text": "undefined", "Macro 385 Name": "undefined", "---Macro 386---": "", "Macro 386 Text": "undefined", "Macro 386 Name": "undefined", "---Macro 387---": "", "Macro 387 Text": "undefined", "Macro 387 Name": "undefined", "---Macro 388---": "", "Macro 388 Text": "undefined", "Macro 388 Name": "undefined", "---Macro 389---": "", "Macro 389 Text": "undefined", "Macro 389 Name": "undefined", "---Macro 390---": "", "Macro 390 Text": "undefined", "Macro 390 Name": "undefined", "---Macro 391---": "", "Macro 391 Text": "undefined", "Macro 391 Name": "undefined", "---Macro 392---": "", "Macro 392 Text": "undefined", "Macro 392 Name": "undefined", "---Macro 393---": "", "Macro 393 Text": "undefined", "Macro 393 Name": "undefined", "---Macro 394---": "", "Macro 394 Text": "undefined", "Macro 394 Name": "undefined", "---Macro 395---": "", "Macro 395 Text": "undefined", "Macro 395 Name": "undefined", "---Macro 396---": "", "Macro 396 Text": "undefined", "Macro 396 Name": "undefined", "---Macro 397---": "", "Macro 397 Text": "undefined", "Macro 397 Name": "undefined", "---Macro 398---": "", "Macro 398 Text": "undefined", "Macro 398 Name": "undefined", "---Macro 399---": "", "Macro 399 Text": "undefined", "Macro 399 Name": "undefined", "---Macro 400---": "", "Macro 400 Text": "undefined", "Macro 400 Name": "undefined" } }, { "name": "YEP_X_MessageMacros5", "status": true, "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.", "parameters": { "---Macro 401---": "", "Macro 401 Text": "kev", "Macro 401 Name": "KEVIN", "---Macro 402---": "", "Macro 402 Text": "undefined", "Macro 402 Name": "undefined", "---Macro 403---": "", "Macro 403 Text": "undefined", "Macro 403 Name": "undefined", "---Macro 404---": "", "Macro 404 Text": "undefined", "Macro 404 Name": "undefined", "---Macro 405---": "", "Macro 405 Text": "undefined", "Macro 405 Name": "undefined", "---Macro 406---": "", "Macro 406 Text": "undefined", "Macro 406 Name": "undefined", "---Macro 407---": "", "Macro 407 Text": "undefined", "Macro 407 Name": "undefined", "---Macro 408---": "", "Macro 408 Text": "undefined", "Macro 408 Name": "undefined", "---Macro 409---": "", "Macro 409 Text": "undefined", "Macro 409 Name": "undefined", "---Macro 410---": "", "Macro 410 Text": "undefined", "Macro 410 Name": "undefined", "---Macro 411---": "", "Macro 411 Text": "undefined", "Macro 411 Name": "undefined", "---Macro 412---": "", "Macro 412 Text": "undefined", "Macro 412 Name": "undefined", "---Macro 413---": "", "Macro 413 Text": "undefined", "Macro 413 Name": "undefined", "---Macro 414---": "", "Macro 414 Text": "undefined", "Macro 414 Name": "undefined", "---Macro 415---": "", "Macro 415 Text": "undefined", "Macro 415 Name": "undefined", "---Macro 416---": "", "Macro 416 Text": "undefined", "Macro 416 Name": "undefined", "---Macro 417---": "", "Macro 417 Text": "undefined", "Macro 417 Name": "undefined", "---Macro 418---": "", "Macro 418 Text": "undefined", "Macro 418 Name": "undefined", "---Macro 419---": "", "Macro 419 Text": "undefined", "Macro 419 Name": "undefined", "---Macro 420---": "", "Macro 420 Text": "undefined", "Macro 420 Name": "undefined", "---Macro 421---": "", "Macro 421 Text": "undefined", "Macro 421 Name": "undefined", "---Macro 422---": "", "Macro 422 Text": "undefined", "Macro 422 Name": "undefined", "---Macro 423---": "", "Macro 423 Text": "undefined", "Macro 423 Name": "undefined", "---Macro 424---": "", "Macro 424 Text": "undefined", "Macro 424 Name": "undefined", "---Macro 425---": "", "Macro 425 Text": "undefined", "Macro 425 Name": "undefined", "---Macro 426---": "", "Macro 426 Text": "undefined", "Macro 426 Name": "undefined", "---Macro 427---": "", "Macro 427 Text": "undefined", "Macro 427 Name": "undefined", "---Macro 428---": "", "Macro 428 Text": "undefined", "Macro 428 Name": "undefined", "---Macro 429---": "", "Macro 429 Text": "undefined", "Macro 429 Name": "undefined", "---Macro 430---": "", "Macro 430 Text": "undefined", "Macro 430 Name": "undefined", "---Macro 431---": "", "Macro 431 Text": "undefined", "Macro 431 Name": "undefined", "---Macro 432---": "", "Macro 432 Text": "undefined", "Macro 432 Name": "undefined", "---Macro 433---": "", "Macro 433 Text": "undefined", "Macro 433 Name": "undefined", "---Macro 434---": "", "Macro 434 Text": "undefined", "Macro 434 Name": "undefined", "---Macro 435---": "", "Macro 435 Text": "undefined", "Macro 435 Name": "undefined", "---Macro 436---": "", "Macro 436 Text": "undefined", "Macro 436 Name": "undefined", "---Macro 437---": "", "Macro 437 Text": "undefined", "Macro 437 Name": "undefined", "---Macro 438---": "", "Macro 438 Text": "undefined", "Macro 438 Name": "undefined", "---Macro 439---": "", "Macro 439 Text": "undefined", "Macro 439 Name": "undefined", "---Macro 440---": "", "Macro 440 Text": "undefined", "Macro 440 Name": "undefined", "---Macro 441---": "", "Macro 441 Text": "undefined", "Macro 441 Name": "undefined", "---Macro 442---": "", "Macro 442 Text": "undefined", "Macro 442 Name": "undefined", "---Macro 443---": "", "Macro 443 Text": "undefined", "Macro 443 Name": "undefined", "---Macro 444---": "", "Macro 444 Text": "undefined", "Macro 444 Name": "undefined", "---Macro 445---": "", "Macro 445 Text": "undefined", "Macro 445 Name": "undefined", "---Macro 446---": "", "Macro 446 Text": "undefined", "Macro 446 Name": "undefined", "---Macro 447---": "", "Macro 447 Text": "undefined", "Macro 447 Name": "undefined", "---Macro 448---": "", "Macro 448 Text": "undefined", "Macro 448 Name": "undefined", "---Macro 449---": "", "Macro 449 Text": "undefined", "Macro 449 Name": "undefined", "---Macro 450---": "", "Macro 450 Text": "undefined", "Macro 450 Name": "undefined", "---Macro 451---": "", "Macro 451 Text": "undefined", "Macro 451 Name": "undefined", "---Macro 452---": "", "Macro 452 Text": "undefined", "Macro 452 Name": "undefined", "---Macro 453---": "", "Macro 453 Text": "undefined", "Macro 453 Name": "undefined", "---Macro 454---": "", "Macro 454 Text": "undefined", "Macro 454 Name": "undefined", "---Macro 455---": "", "Macro 455 Text": "undefined", "Macro 455 Name": "undefined", "---Macro 456---": "", "Macro 456 Text": "undefined", "Macro 456 Name": "undefined", "---Macro 457---": "", "Macro 457 Text": "undefined", "Macro 457 Name": "undefined", "---Macro 458---": "", "Macro 458 Text": "undefined", "Macro 458 Name": "undefined", "---Macro 459---": "", "Macro 459 Text": "undefined", "Macro 459 Name": "undefined", "---Macro 460---": "", "Macro 460 Text": "undefined", "Macro 460 Name": "undefined", "---Macro 461---": "", "Macro 461 Text": "undefined", "Macro 461 Name": "undefined", "---Macro 462---": "", "Macro 462 Text": "undefined", "Macro 462 Name": "undefined", "---Macro 463---": "", "Macro 463 Text": "undefined", "Macro 463 Name": "undefined", "---Macro 464---": "", "Macro 464 Text": "undefined", "Macro 464 Name": "undefined", "---Macro 465---": "", "Macro 465 Text": "undefined", "Macro 465 Name": "undefined", "---Macro 466---": "", "Macro 466 Text": "undefined", "Macro 466 Name": "undefined", "---Macro 467---": "", "Macro 467 Text": "undefined", "Macro 467 Name": "undefined", "---Macro 468---": "", "Macro 468 Text": "undefined", "Macro 468 Name": "undefined", "---Macro 469---": "", "Macro 469 Text": "undefined", "Macro 469 Name": "undefined", "---Macro 470---": "", "Macro 470 Text": "undefined", "Macro 470 Name": "undefined", "---Macro 471---": "", "Macro 471 Text": "undefined", "Macro 471 Name": "undefined", "---Macro 472---": "", "Macro 472 Text": "undefined", "Macro 472 Name": "undefined", "---Macro 473---": "", "Macro 473 Text": "undefined", "Macro 473 Name": "undefined", "---Macro 474---": "", "Macro 474 Text": "undefined", "Macro 474 Name": "undefined", "---Macro 475---": "", "Macro 475 Text": "undefined", "Macro 475 Name": "undefined", "---Macro 476---": "", "Macro 476 Text": "undefined", "Macro 476 Name": "undefined", "---Macro 477---": "", "Macro 477 Text": "undefined", "Macro 477 Name": "undefined", "---Macro 478---": "", "Macro 478 Text": "undefined", "Macro 478 Name": "undefined", "---Macro 479---": "", "Macro 479 Text": "undefined", "Macro 479 Name": "undefined", "---Macro 480---": "", "Macro 480 Text": "undefined", "Macro 480 Name": "undefined", "---Macro 481---": "", "Macro 481 Text": "undefined", "Macro 481 Name": "undefined", "---Macro 482---": "", "Macro 482 Text": "undefined", "Macro 482 Name": "undefined", "---Macro 483---": "", "Macro 483 Text": "undefined", "Macro 483 Name": "undefined", "---Macro 484---": "", "Macro 484 Text": "undefined", "Macro 484 Name": "undefined", "---Macro 485---": "", "Macro 485 Text": "undefined", "Macro 485 Name": "undefined", "---Macro 486---": "", "Macro 486 Text": "undefined", "Macro 486 Name": "undefined", "---Macro 487---": "", "Macro 487 Text": "undefined", "Macro 487 Name": "undefined", "---Macro 488---": "", "Macro 488 Text": "undefined", "Macro 488 Name": "undefined", "---Macro 489---": "", "Macro 489 Text": "undefined", "Macro 489 Name": "undefined", "---Macro 490---": "", "Macro 490 Text": "undefined", "Macro 490 Name": "undefined", "---Macro 491---": "", "Macro 491 Text": "undefined", "Macro 491 Name": "undefined", "---Macro 492---": "", "Macro 492 Text": "undefined", "Macro 492 Name": "undefined", "---Macro 493---": "", "Macro 493 Text": "undefined", "Macro 493 Name": "undefined", "---Macro 494---": "", "Macro 494 Text": "undefined", "Macro 494 Name": "undefined", "---Macro 495---": "", "Macro 495 Text": "undefined", "Macro 495 Name": "undefined", "---Macro 496---": "", "Macro 496 Text": "undefined", "Macro 496 Name": "undefined", "---Macro 497---": "", "Macro 497 Text": "undefined", "Macro 497 Name": "undefined", "---Macro 498---": "", "Macro 498 Text": "undefined", "Macro 498 Name": "undefined", "---Macro 499---": "", "Macro 499 Text": "undefined", "Macro 499 Name": "undefined", "---Macro 500---": "", "Macro 500 Text": "undefined", "Macro 500 Name": "undefined" } }, { "name": "Archeia_MessageCodes", "status": true, "description": "Plugin Description ", "parameters": { "Variable Set Code": "Var", "Variable Add Code": "VarA", "Variable Sub Code": "VarS", "Variable Mul Code": "VarX", "Variable Div Code": "VarD", "Variable Mod Code": "VarM", "Common Event Code": "Com" } }, { "name": "Liquid_EventData", "status": true, "description": "v1.0 Easibly add saveable data to events", "parameters": {} }, { "name": "Liquid_EventIcons", "status": true, "description": "v2 adds persistent balloon icons.", "parameters": { "---General---": "", "Icon Width": "32", "Icon Height": "24", "Default Sprite Sheet": "quest", "Speed": "16", "Wait Time": "64" } }, // { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } }, { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480", "Splash Background": "splashBg", "Splash Skip": "ONE" } }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "Atlas Loader", "status": true, "description": "Atlas loading BETA.", "parameters": {} }, { "name": "Omori BASE", "status": true, "description": "Contains base functions and standards for OMORI.", "parameters": {} }, { "name": "Active Chain Skills", "status": true, "description": "This script allows you to chain skills in a combo.", "parameters": { "Minimun Time": "120", "Title Text": "Active Chain Skills", "Title Font Size": "20", "Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r", "* Chain Input Text *\r": "", "(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:", "(↑) Up Skill OFF": "\\C[7]↑Chain:", "(↑) Up Skill ACT": "\\C[17]↑Chain:\r", "(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:", "(↓) Down Skill OFF": "\\C[7]↓Chain:", "(↓) Down Skill ACT": "\\C[17]↓Chain:\r", "(←) Left Skill ON": "\\C[17]←\\C[0]Attack:", "(←) Left Skill OFF": "\\C[7]←Attack:", "(←) Left Skill ACT": "\\C[17]←Attack:\r", "(→) Right Skill ON": "\\C[17]→\\C[0]Strike:", "(→) Right Skill OFF": "\\C[7]→Strike:", "(→) Right Skill ACT": "\\C[17]→Strike:\r" } }, { "name": "Omori Battle System", "status": true, "description": "Contains base functions and standards for OMORI.", "parameters": {} }, { "name": "Omori Main Menu", "status": true, "description": "Main Menu for Omori.", "parameters": {} }, { "name": "Omori Main Menu - Scene Item", "status": true, "description": "", "parameters": {} }, { "name": "Omori Main Menu - Scene Skill", "status": true, "description": "", "parameters": {} }, { "name": "Omori Main Menu - Scene Equip", "status": true, "description": "", "parameters": {} }, { "name": "Omori Name Input", "status": true, "description": "Name Input for OMORI", "parameters": { "Name Variable ID": "1" } }, { "name": "Omori Quest Menu", "status": true, "description": "Quest Menu for OMORI.", "parameters": { "Opening Message": "", "World Variable ID": "22" } }, { "name": "Omori Save & Load", "status": true, "description": "Combo Skills port from ACE.", "parameters": {} }, { "name": "Omori Map QTE", "status": true, "description": "This plugin add event Quick Time Events.", "parameters": { "Active QTE Switch ID": "9", "QTE Result Variable ID": "38" } }, { "name": "Omori BlackLetterMap", "status": true, "description": "This plugin shows the Omori Black Letter map.", "parameters": {} }, { "name": "Omori Main Menu - Scene Options", "status": true, "description": "", "parameters": {} }, { "name": "Omori Photo Album", "status": true, "description": "Omori Photo Album Menu.", "parameters": {} }, { "name": "Omori BlackLetterMenu", "status": true, "description": "This plugin shows the Omori Black Letter menu.", "parameters": {} }, { "name": "Omori Bestiary", "status": true, "description": "Bestiary for Omori.", "parameters": {} }, { "name": "Omori Item Shop", "status": true, "description": "Omori Item Shop", "parameters": {} }, { "name": "Omori Title Screen", "status": true, "description": "Title screen for Omori", "parameters": {} }, { "name": "Map_Character_Tag", "status": true, "description": "Shortcut for tag system", "parameters": { "Common Event ID": "11", "Selected Variable ID": "20", "Disable Switch ID": "16" } }, { "name": "TDS Text Effects", "status": true, "description": "Text Effects.", "parameters": { "Effects": "", "SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]", "SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]", "SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]", "RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]" } }, { "name": "TDS Particles", "status": true, "description": "Particle system.", "parameters": {} }, { "name": "TDS Parallax Pictures", "status": true, "description": "Adds the ability to set parallax effects to pictures", "parameters": {} }, { "name": "TDS Map Fog", "status": true, "description": "Adds fog sprites to map.", "parameters": {} }, { "name": "Sketchbook", "status": true, "description": "// * Sketchbook menu\r\n// *\r\n// *", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YIN - Minigame - Blackjack", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - HardwareShop", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - HomeAlone", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - PetRocks", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - PizzaDelivery", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - Snake", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - SpaceInvaders", "status": true, "description": "", "parameters": {} }, { "name": "YIN - Minigame - Jukebox", "status": true, "description": "", "parameters": {} }, { "name": "SlotMachine", "status": true, "description": "Slot Machine scene", "parameters": { "Variable ID": "832", "Help Text": "Bet on cursor key, start under cursor key", "Won Text": "Congratulations! Win Coin!", "Lost Text": "That's too bad.", "Replay Text": "Do you want to try again?", "CoinFull Text": "The number of coins has reached the limit.", "Bet Text": "Bet", "Spin Text": "Spin", "Yes Text": "Yes", "No Text": "No" } }, { "name": "Gacha", "status": true, "description": "Get the item at random", "parameters": { "Help Message Text": "Pull gacha with Required Amount \\G once", "Button Text": "Pull gacha", "Get Message Text": "GET Item Name", "Show Item Description": "0", "Effect": "800", "Rank1 Effect": "801", "Rank2 Effect": "802", "Rank3 Effect": "803", "Rank4 Effect": "804", "Rank5 Effect": "805", "ME": "Victory1", "Required Amount": "100" } }, { "name": "GachaBook", "status": true, "description": "Displays detailed statuses of \"gacha\" items.", "parameters": { "Unknown Data": "??????", "Price Text": "Price", "Equip Text": "Equip", "Type Text": "Type", "Rank Text": "Rank", "Simple Display": "0" } }, { "name": "YIN_OmoriFixes", "status": true, "description": "", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "FilterController", "status": true, "description": "FilterController", "parameters": { "Use Decimal in Variables": "true", "displacementImage": "DisplacementMap", "enabledAll-Settings": "", "enabledAll-ShowInOptionMenu": "true", "enabledAll-Text": "Filter Effects", "enabledAll-DefaultValue": "true" } }, { "name": "FilterControllerBlurPatch", "status": true, "description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "Olivia_SkipCutscene", "status": true, "description": " for RPG Maker MV version 1.6.1.", "parameters": { "": "", "ATTENTION!!!": "READ THE HELP FILE", "Hold Duration": "180", "Filling Speed": "7", "Emptying Speed": "4", "Skip Text": "SEGURE \\DII[escape] PARA PULAR", "Gauge Color 1": "#8781bd", "Gauge Color 2": "#bd8cbf", "Gauge Position X": "auto", "Gauge Position Y": "auto", "Fade Speed": "24" } }, { "name": "Olivia_HorrorEffects", "status": true, "description": " for RPG Maker MV version 1.6.1.", "parameters": { "": "", "ATTENTION!!!": "READ THE HELP FILE", "Title1 Noise Effect": "true", "Title1 Noise Rate": "0.3", "Title1 Noise Animated": "true", "Title1 Glitch Effect": "true", "Title1 Glitch Slices": "10", "Title1 Glitch Offset": "100", "Title1 Glitch Animated": "true", "Title1 Glitch Animated Frequency": "300", "Title1 Glitch Animated Strength": "30", "Title1 TV Effect": "true", "Title1 TV Line Thickness": "5", "Title1 TV Corner Size": "0.3", "Title1 TV Animated": "true", "Title1 TV Speed": "0.25", "Title2 Noise Effect": "false", "Title2 Noise Rate": "0.3", "Title2 Noise Animated": "true", "Title2 Glitch Effect": "true", "Title2 Glitch Slices": "10", "Title2 Glitch Offset": "20", "Title2 Glitch Animated": "true", "Title2 Glitch Animated Frequency": "200", "Title2 Glitch Animated Strength": "10", "Title2 TV Effect": "false", "Title2 TV Line Thickness": "5", "Title2 TV Corner Size": "0.3", "Title2 TV Animated": "true", "Title2 TV Speed": "0.25", "Default Noise Settings": "", "Noise Default": "0.5", "Noise Animated": "true", "Default Glitch Settings": "", "Glitch Slices": "10", "Glitch Offset": "100", "Glitch Animated": "true", "Glitch Animated Frequency": "300", "Glitch Animated Strength": "30", "Default TV Settings": "", "TV Line Thickness": "5", "TV Corner Size": "0.3", "TV Animated": "true", "TV Speed": "0.25" } }, { "name": "Aries001_AnimationScreenEffects", "status": true, "description": "Additional screen effects in RPG Maker MV.", "parameters": { "Screen Shakes": "", "Sound Effect File Names": "", "Options": "", "Shake Type": "Vertical", "Shake SE": "ft_doShake", "Blur SE": "SSFX_Blur", "ZoomBlur SE": "SSFX_ZoomBlur", "Glow SE": "SSFX_Glow", "Wave SE": "SSFX_Wave", "Distort SE": "SSFX_Distort", "Allow Options": "true", "Options Text Effect Playback": "Screen Effects", "Options Text Effect Power": "Screen Effect Power", "Default Option": "true", "Default Power": "100" } }, { "name": "Aries003_WeatherControl", "status": true, "description": "Fine-tune in-game weather with various customizable features.", "parameters": { "Rain": "", "Detailed Settings (Rain)": "", "Storm": "", "Detailed Settings (Storm)": "", "Snow": "", "Detailed Settings (Snow)": "", "Leaves": "", "Detailed Settings (Leaves)": "", "Embers": "", "Detailed Settings (Embers)": "", "Shine": "", "Detailed Settings (Shine)": "", "Rain Image": "", "Raindrop Count Minimum": "12", "Raindrop Count Maximum": "300", "Raindrop Lifetime": "5", "Raindrop Speed": "35", "Raindrop Angle Base": "9", "Raindrop Angle Variation": "4", "Raindrop Opacity Base": "180", "Raindrop Opacity Variation": "60", "Raindrop Size Variation": "20", "Storm Raindrop Lifetime": "2", "Storm Raindrop Speed": "75", "Storm Raindrop Angle Base": "18", "Storm Raindrop Angle Variation": "12", "Storm Raindrop Opacity Base": "210", "Storm Raindrop Opacity Variation": "125", "Storm Raindrop Size Variation": "33", "Storm Thunder": "true", "Storm Thunder in Battle": "false", "Thunder Sound": "Thunder9", "Thunder Sound Volume": "75", "Thunder Sound Pitch": "100", "Thunder Sound Pitch Variation": "15", "Thunder Flash Power": "180", "Thunder Flash Variation": "50", "Thunder Wait Time": "300", "Thunder Wait Time Variation": "45", "Storm Image": "", "Storm Raindrop Count Minimum": "75", "Storm Raindrop Count Maximum": "350", "Snow Image": "", "Snow Count Minimum": "12", "Snow Count Maximum": "320", "Snowflake Lifetime": "16", "Snowflake Speed Base": "25", "Snowflake Speed Variation": "10", "Snowflake Opacity Base": "220", "Snowflake Opacity Variation": "20", "Snowflake Size Variation": "40", "Leaf Image": "Leaf", "Leaf Count Minimum": "10", "Leaf Count Maximum": "100", "Leaf Lifetime": "80", "Leaf Speed Base": "3", "Leaf Speed Variation": "2", "Leaf Size Variation": "32", "Embers Image": "Embers", "Embers Count Minimum": "20", "Embers Count Maximum": "160", "Embers Lifetime": "33", "Embers Speed Base": "30", "Embers Speed Variation": "25", "Embers Size Variation": "40", "Shine Image": "Shine", "Shine Count Minimum": "20", "Shine Count Maximum": "360", "Shine Lifetime": "25", "Shine Opacity Base": "220", "Shine Opacity Variation": "20", "Shine Size Variation": "80" } }, { "name": "RotatePictureEx", "status": true, "description": "Rotate picture with specified angle and frame", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "SRD_WaitOptions", "status": true, "description": "Adds more options for waiting in your events.", "parameters": { "SE Wait Buffer": "4" } }, { "name": "External Notes", "status": true, "description": "This script allows you to set notes for objects with an external file.", "parameters": {} }, { "name": "WaitFPS", "status": true, "description": "WaitFPS", "parameters": { "momentFPSThreshold": "57", "meanFPSFrames": "3", "meanFPSThreshold": "50", "maxWaitTime": "90" } }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "SpaghettiCode", "status": true, "description": "", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "YEP_TestPlayAssist", "status": true, "description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.", "parameters": { "AutoStart": "true", "OnSwitches": "[]", "CommonEvent": "0", "StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"", "AutoFPS": "true", "AutoFullScr": "false" } }, { "name": "YEP_Debugger", "status": true, "description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!", "parameters": { "---Startup---": "", "Auto New Game": "false", "Auto Show FPS": "false", "Auto Full Screen": "false", "Auto Console": "true", "---Visual---": "", "Debug Window Tone": "50, 50, 50, 0", "Console Messages": "true", "---Field---": "", "Field Debug": "true", "Debug Menu Icon": "225", "---Battle---": "", "Battle Test TP Start": "value = user.maxTp()", "Damage CTRL Modifier": "value *= -1", "Damage SHIFT Modifier": "value *= 10", "EXP CTRL Modifier": "rate *= 100", "EXP SHIFT Modifier": "rate *= 10", "Warning Message": "true", "Disable Variance": "false", "100% State Rate": "false", "---Spawn Options---": "", "Spawn at Boat": "false", "Spawn at Ship": "false", "Spawn at Airship": "false" } }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "Olivia_MapDisplayNameCore", "status": true, "description": " for RPG Maker MV version 1.6.1.", "parameters": { "": "", "ATTENTION!!!": "READ THE HELP FILE", "Text Distance": "80", "Window Height": "36", "Y Position": "", "Starting Y": "-80", "Middle Y": "-80", "Ending Y": "-90", "Fade": "", "Fade In Time": "0", "Middle Time": "0", "Fade Out Time": "0", "Dim Color": "", "Dim Color 1": "rgba(0, 0, 0, 0.6)", "Dim Color 2": "rgba(0, 0, 0, 0)" } }, { "name": "TDS Footprints", "status": true, "description": "Adds footprints for characters.", "parameters": {} }, { "name": "GTP_OmoriFixes", "status": true, "description": "v3.5.0 Bug Fixes and Optimization for OMORI", "parameters": {} }, { "name": "--------------------", "status": false, "description": "------------------------------------------------------------", "parameters": {} }, { "name": "Fullscreen", "status": true, "description": "Starts the game in fullscreen", "parameters": {} }, { "name": "VND_CordovaFixes", "status": true, "description": "Some fixes for cordova-android", "parameters": {} }, { "name": "VND_ONSControls", "status": true, "description": "On Screen Controls", "parameters": { "zIndex": 1488, "gamepadId": "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)", "gamepadIndex": 1, "buttonsScale": 1.2, "buttonsOpacity": 0.8, "primaryFont": "OMORI_GAME2", "additionalFont": "OMORI_GAME2" } }, ];