Fix FPS Button
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parent
f135ed52ae
commit
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6 changed files with 44 additions and 46 deletions
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@ -9,7 +9,7 @@
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<link rel="apple-touch-icon" href="icon/icon.png">
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<link rel="stylesheet" type="text/css" href="fonts/gamefont.css">
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<meta name="viewport" content="user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, width=device-width, viewport-fit=cover">
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<link rel="stylesheet" type="text/css" href="js/porting/css/controls.css">
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<title>OMORI</title>
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</head>
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8
www.eng/js/porting/jscontrols.css
Normal file
8
www.eng/js/porting/jscontrols.css
Normal file
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@ -0,0 +1,8 @@
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.fps-button {
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position: absolute;
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left: 5px;
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top: 5px;
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width: 90px;
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height: 40px;
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z-index: 1489;
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}
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@ -2,18 +2,23 @@
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function create_fps_button() {
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// Remove in release
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const keys = [{ key: 'F2', keyCode: 113 }];
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const FPSBtn = document.createElement("div");
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FPSBtn.className = "fps-button";
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FPSBtn.id = "buttonF2";
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document.body.appendChild(FPSBtn);
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document.body.appendChild(FPSBtn);
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for (const key of keys) {
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const elementId = key.id === undefined ? `button${key.key}` : key.id;
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console.log(`Setting up the ${elementId} key...`);
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setupKey(elementId, key.key, key.keyCode);
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}
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console.log(`Setting up the FPS key...`);
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FPSBtn.addEventListener("pointerdown", (event) => {
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console.log(`Pointer down for F2`); //Remove in release
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event.stopImmediatePropagation();
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event.preventDefault();
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sendEvent(false, 113);
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});
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FPSBtn.addEventListener("pointerup", () => {
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sendEvent(true, 113);
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});
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}
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function sendEvent(isUp, keycode) {
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@ -21,20 +26,6 @@ function sendEvent(isUp, keycode) {
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document.dispatchEvent(new KeyboardEvent(isUp ? 'keyup' : 'keydown', { 'key': '', keyCode: keycode }))
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}
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function setupKey(id, key, keyCode) {
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const element = document.getElementById(id);
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element.addEventListener("pointerdown", (event) => {
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console.log(`Pointer down for ${id}`); //Remove in release
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event.stopImmediatePropagation();
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event.preventDefault();
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sendEvent(false, keyCode);
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});
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element.addEventListener("pointerup", () => {
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sendEvent(true, keyCode);
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});
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}
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window.addEventListener('load', () => {
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create_fps_button(); // Remove in release
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});
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@ -9,7 +9,7 @@
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<link rel="apple-touch-icon" href="icon/icon.png">
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<link rel="stylesheet" type="text/css" href="fonts/gamefont.css">
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<meta name="viewport" content="user-scalable=no, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, width=device-width, viewport-fit=cover">
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<link rel="stylesheet" type="text/css" href="js/porting/css/controls.css">
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<title>OMORI</title>
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</head>
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8
www.rus/js/porting/jscontrols.css
Normal file
8
www.rus/js/porting/jscontrols.css
Normal file
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@ -0,0 +1,8 @@
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.fps-button {
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position: absolute;
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left: 5px;
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top: 5px;
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width: 90px;
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height: 40px;
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z-index: 1489;
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}
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@ -2,18 +2,23 @@
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function create_fps_button() {
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// Remove in release
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const keys = [{ key: 'F2', keyCode: 113 }];
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const FPSBtn = document.createElement("div");
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FPSBtn.className = "fps-button";
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FPSBtn.id = "buttonF2";
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document.body.appendChild(FPSBtn);
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document.body.appendChild(FPSBtn);
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for (const key of keys) {
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const elementId = key.id === undefined ? `button${key.key}` : key.id;
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console.log(`Setting up the ${elementId} key...`);
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setupKey(elementId, key.key, key.keyCode);
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}
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console.log(`Setting up the FPS key...`);
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FPSBtn.addEventListener("pointerdown", (event) => {
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console.log(`Pointer down for F2`); //Remove in release
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event.stopImmediatePropagation();
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event.preventDefault();
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sendEvent(false, 113);
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});
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FPSBtn.addEventListener("pointerup", () => {
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sendEvent(true, 113);
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});
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}
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function sendEvent(isUp, keycode) {
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@ -21,20 +26,6 @@ function sendEvent(isUp, keycode) {
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document.dispatchEvent(new KeyboardEvent(isUp ? 'keyup' : 'keydown', { 'key': '', keyCode: keycode }))
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}
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function setupKey(id, key, keyCode) {
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const element = document.getElementById(id);
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element.addEventListener("pointerdown", (event) => {
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console.log(`Pointer down for ${id}`); //Remove in release
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event.stopImmediatePropagation();
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event.preventDefault();
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sendEvent(false, keyCode);
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});
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element.addEventListener("pointerup", () => {
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sendEvent(true, keyCode);
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});
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}
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window.addEventListener('load', () => {
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create_fps_button(); // Remove in release
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});
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