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/* eslint-disable */
/*!
* pixi-tilemap - v2.1.3
* Compiled Sun, 18 Oct 2020 17:08:58 UTC
*
* pixi-tilemap is licensed under the MIT License.
* http://www.opensource.org/licenses/mit-license
*
* Copyright 2019-2020, Ivan Popelyshev, All Rights Reserved
*/
this.PIXI = this.PIXI || {};
this.PIXI.tilemap = this.PIXI.tilemap || {};
(function (global, factory) {
typeof exports === 'object' && typeof module !== 'undefined' ? factory(exports, require('@pixi/display'), require('@pixi/core'), require('@pixi/constants'), require('@pixi/math'), require('@pixi/graphics'), require('@pixi/sprite')) :
typeof define === 'function' && define.amd ? define(['exports', '@pixi/display', '@pixi/core', '@pixi/constants', '@pixi/math', '@pixi/graphics', '@pixi/sprite'], factory) :
(global = typeof globalThis !== 'undefined' ? globalThis : global || self, factory(global.pixi_tilemap = {}, global.PIXI, global.PIXI, global.PIXI, global.PIXI, global.PIXI, global.PIXI));
}(this, (function (exports, display, core, constants, math, graphics, sprite) {
'use strict';
class CanvasTileRenderer {
constructor(renderer) {
this.tileAnim = [0, 0];
this.dontUseTransform = false;
this.renderer = renderer;
this.tileAnim = [0, 0];
}
}
const cr = PIXI.CanvasRenderer;
if (cr) {
cr.registerPlugin('tilemap', CanvasTileRenderer);
}
const Constant = {
maxTextures: 16,
bufferSize: 2048,
boundSize: 1024,
boundCountPerBuffer: 1,
use32bitIndex: false,
SCALE_MODE: constants.SCALE_MODES.LINEAR,
DO_CLEAR: true
};
const POINT_STRUCT_SIZE = 12;
class RectTileLayer extends display.Container {
constructor(zIndex, texture) {
super();
this.zIndex = 0;
this.modificationMarker = 0;
this._$_localBounds = new display.Bounds();
this.shadowColor = new Float32Array([0.0, 0.0, 0.0, 0.5]);
this._globalMat = null;
this.pointsBuf = [];
this.hasAnim = false;
this.offsetX = 0;
this.offsetY = 0;
this.compositeParent = false;
this.tileAnim = null;
this.vbId = 0;
this.vb = null;
this.vbBuffer = null;
this.vbArray = null;
this.vbInts = null;
this.initialize(zIndex, texture);
}
initialize(zIndex, textures) {
if (!textures) {
textures = [];
}
else if (!(textures instanceof Array) && textures.baseTexture) {
textures = [textures];
}
this.textures = textures;
this.zIndex = zIndex;
}
clear() {
this.pointsBuf.length = 0;
this.modificationMarker = 0;
this._$_localBounds.clear();
this.hasAnim = false;
}
addFrame(texture_, x, y, animX, animY) {
let texture;
let textureIndex = 0;
if (typeof texture_ === "number") {
textureIndex = texture_;
texture = this.textures[textureIndex];
}
else {
if (typeof texture_ === "string") {
texture = core.Texture.from(texture_);
}
else {
texture = texture_;
}
let found = false;
let textureList = this.textures;
for (let i = 0; i < textureList.length; i++) {
if (textureList[i].baseTexture === texture.baseTexture) {
textureIndex = i;
found = true;
break;
}
}
if (!found) {
return false;
}
}
this.addRect(textureIndex, texture.frame.x, texture.frame.y, x, y, texture.orig.width, texture.orig.height, animX, animY, texture.rotate);
return true;
}
addRect(textureIndex, u, v, x, y, tileWidth, tileHeight, animX = 0, animY = 0, rotate = 0, animCountX = 1024, animCountY = 1024) {
let pb = this.pointsBuf;
this.hasAnim = this.hasAnim || animX > 0 || animY > 0;
pb.push(u);
pb.push(v);
pb.push(x);
pb.push(y);
pb.push(tileWidth);
pb.push(tileHeight);
pb.push(rotate);
pb.push(animX | 0);
pb.push(animY | 0);
pb.push(textureIndex);
pb.push(animCountX);
pb.push(animCountY);
this._$_localBounds.addFramePad(x, y, x + tileWidth, y + tileHeight, 0, 0);
return this;
}
tileRotate(rotate) {
const pb = this.pointsBuf;
pb[pb.length - 3] = rotate;
}
tileAnimX(offset, count) {
const pb = this.pointsBuf;
pb[pb.length - 5] = offset;
pb[pb.length - 2] = count;
}
tileAnimY(offset, count) {
const pb = this.pointsBuf;
pb[pb.length - 4] = offset;
pb[pb.length - 1] = count;
}
renderCanvas(renderer) {
let plugin = renderer.plugins.tilemap;
if (!plugin.dontUseTransform) {
let wt = this.worldTransform;
renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution, wt.ty * renderer.resolution);
}
this.renderCanvasCore(renderer);
}
renderCanvasCore(renderer) {
if (this.textures.length === 0)
return;
let points = this.pointsBuf;
const tileAnim = this.tileAnim || renderer.plugins.tilemap.tileAnim;
renderer.context.fillStyle = '#000000';
for (let i = 0, n = points.length; i < n; i += POINT_STRUCT_SIZE) {
let x1 = points[i], y1 = points[i + 1];
let x2 = points[i + 2], y2 = points[i + 3];
let w = points[i + 4];
let h = points[i + 5];
var rotate = points[i + 6];
x1 += points[i + 7] * tileAnim[0];
y1 += points[i + 8] * tileAnim[1];
let textureIndex = points[i + 9];
if (textureIndex >= 0) {
renderer.context.drawImage(this.textures[textureIndex].baseTexture.getDrawableSource(), x1, y1, w, h, x2, y2, w, h);
}
else {
renderer.context.globalAlpha = 0.5;
renderer.context.fillRect(x2, y2, w, h);
renderer.context.globalAlpha = 1;
}
}
}
destroyVb() {
if (this.vb) {
this.vb.destroy();
this.vb = null;
}
}
render(renderer) {
let plugin = renderer.plugins['tilemap'];
let shader = plugin.getShader();
renderer.batch.setObjectRenderer(plugin);
this._globalMat = shader.uniforms.projTransMatrix;
renderer.globalUniforms.uniforms.projectionMatrix.copyTo(this._globalMat).append(this.worldTransform);
shader.uniforms.shadowColor = this.shadowColor;
shader.uniforms.animationFrame = this.tileAnim || plugin.tileAnim;
this.renderWebGLCore(renderer, plugin);
}
renderWebGLCore(renderer, plugin) {
let points = this.pointsBuf;
if (points.length === 0)
return;
let rectsCount = points.length / POINT_STRUCT_SIZE;
let shader = plugin.getShader();
let textures = this.textures;
if (textures.length === 0)
return;
plugin.bindTextures(renderer, shader, textures);
renderer.shader.bind(shader, false);
let vb = this.vb;
if (!vb) {
vb = plugin.createVb();
this.vb = vb;
this.vbId = vb.id;
this.vbBuffer = null;
this.modificationMarker = 0;
}
plugin.checkIndexBuffer(rectsCount, vb);
const boundCountPerBuffer = Constant.boundCountPerBuffer;
let vertexBuf = vb.getBuffer('aVertexPosition');
let vertices = rectsCount * vb.vertPerQuad;
if (vertices === 0)
return;
if (this.modificationMarker !== vertices) {
this.modificationMarker = vertices;
let vs = vb.stride * vertices;
if (!this.vbBuffer || this.vbBuffer.byteLength < vs) {
let bk = vb.stride;
while (bk < vs) {
bk *= 2;
}
this.vbBuffer = new ArrayBuffer(bk);
this.vbArray = new Float32Array(this.vbBuffer);
this.vbInts = new Uint32Array(this.vbBuffer);
vertexBuf.update(this.vbBuffer);
}
let arr = this.vbArray, ints = this.vbInts;
let sz = 0;
let textureId = 0;
let shiftU = this.offsetX;
let shiftV = this.offsetY;
let tint = -1;
for (let i = 0; i < points.length; i += POINT_STRUCT_SIZE) {
let eps = 0.5;
if (this.compositeParent) {
if (boundCountPerBuffer > 1) {
textureId = (points[i + 9] >> 2);
shiftU = this.offsetX * (points[i + 9] & 1);
shiftV = this.offsetY * ((points[i + 9] >> 1) & 1);
}
else {
textureId = points[i + 9];
shiftU = 0;
shiftV = 0;
}
}
let x = points[i + 2], y = points[i + 3];
let w = points[i + 4], h = points[i + 5];
let u = points[i] + shiftU, v = points[i + 1] + shiftV;
let rotate = points[i + 6];
const animX = points[i + 7], animY = points[i + 8];
const animWidth = points[i + 10] || 1024, animHeight = points[i + 11] || 1024;
const animXEncoded = animX + (animWidth * 2048);
const animYEncoded = animY + (animHeight * 2048);
let u0, v0, u1, v1, u2, v2, u3, v3;
if (rotate === 0) {
u0 = u;
v0 = v;
u1 = u + w;
v1 = v;
u2 = u + w;
v2 = v + h;
u3 = u;
v3 = v + h;
}
else {
let w2 = w / 2;
let h2 = h / 2;
if (rotate % 4 !== 0) {
w2 = h / 2;
h2 = w / 2;
}
const cX = u + w2;
const cY = v + h2;
rotate = math.groupD8.add(rotate, math.groupD8.NW);
u0 = cX + (w2 * math.groupD8.uX(rotate));
v0 = cY + (h2 * math.groupD8.uY(rotate));
rotate = math.groupD8.add(rotate, 2);
u1 = cX + (w2 * math.groupD8.uX(rotate));
v1 = cY + (h2 * math.groupD8.uY(rotate));
rotate = math.groupD8.add(rotate, 2);
u2 = cX + (w2 * math.groupD8.uX(rotate));
v2 = cY + (h2 * math.groupD8.uY(rotate));
rotate = math.groupD8.add(rotate, 2);
u3 = cX + (w2 * math.groupD8.uX(rotate));
v3 = cY + (h2 * math.groupD8.uY(rotate));
}
arr[sz++] = x;
arr[sz++] = y;
arr[sz++] = u0;
arr[sz++] = v0;
arr[sz++] = u + eps;
arr[sz++] = v + eps;
arr[sz++] = u + w - eps;
arr[sz++] = v + h - eps;
arr[sz++] = animXEncoded;
arr[sz++] = animYEncoded;
arr[sz++] = textureId;
arr[sz++] = x + w;
arr[sz++] = y;
arr[sz++] = u1;
arr[sz++] = v1;
arr[sz++] = u + eps;
arr[sz++] = v + eps;
arr[sz++] = u + w - eps;
arr[sz++] = v + h - eps;
arr[sz++] = animXEncoded;
arr[sz++] = animYEncoded;
arr[sz++] = textureId;
arr[sz++] = x + w;
arr[sz++] = y + h;
arr[sz++] = u2;
arr[sz++] = v2;
arr[sz++] = u + eps;
arr[sz++] = v + eps;
arr[sz++] = u + w - eps;
arr[sz++] = v + h - eps;
arr[sz++] = animXEncoded;
arr[sz++] = animYEncoded;
arr[sz++] = textureId;
arr[sz++] = x;
arr[sz++] = y + h;
arr[sz++] = u3;
arr[sz++] = v3;
arr[sz++] = u + eps;
arr[sz++] = v + eps;
arr[sz++] = u + w - eps;
arr[sz++] = v + h - eps;
arr[sz++] = animXEncoded;
arr[sz++] = animYEncoded;
arr[sz++] = textureId;
}
vertexBuf.update(arr);
}
renderer.geometry.bind(vb, shader);
renderer.geometry.draw(constants.DRAW_MODES.TRIANGLES, rectsCount * 6, 0);
}
isModified(anim) {
if (this.modificationMarker !== this.pointsBuf.length ||
anim && this.hasAnim) {
return true;
}
return false;
}
clearModify() {
this.modificationMarker = this.pointsBuf.length;
}
_calculateBounds() {
const { minX, minY, maxX, maxY } = this._$_localBounds;
this._bounds.addFrame(this.transform, minX, minY, maxX, maxY);
}
getLocalBounds(rect) {
if (this.children.length === 0) {
return this._$_localBounds.getRectangle(rect);
}
return super.getLocalBounds.call(this, rect);
}
destroy(options) {
super.destroy(options);
this.destroyVb();
}
}
class CompositeRectTileLayer extends display.Container {
constructor(zIndex, bitmaps, texPerChild) {
super();
this.modificationMarker = 0;
this.shadowColor = new Float32Array([0.0, 0.0, 0.0, 0.5]);
this._globalMat = null;
this._lastLayer = null;
this.tileAnim = null;
this.initialize.apply(this, arguments);
}
initialize(zIndex, bitmaps, texPerChild) {
if (texPerChild === true) {
texPerChild = 0;
}
this.z = this.zIndex = zIndex;
this.texPerChild = texPerChild || Constant.boundCountPerBuffer * Constant.maxTextures;
if (bitmaps) {
this.setBitmaps(bitmaps);
}
}
setBitmaps(bitmaps) {
for (let i = 0; i < bitmaps.length; i++) {
if (bitmaps[i] && !bitmaps[i].baseTexture) {
throw new Error(`pixi-tilemap cannot use destroyed textures. ` +
`Probably, you passed resources['myAtlas'].texture in pixi > 5.2.1, it does not exist there.`);
}
}
let texPerChild = this.texPerChild;
let len1 = this.children.length;
let len2 = Math.ceil(bitmaps.length / texPerChild);
let i;
for (i = 0; i < len1; i++) {
this.children[i].textures = bitmaps.slice(i * texPerChild, (i + 1) * texPerChild);
}
for (i = len1; i < len2; i++) {
let layer = new RectTileLayer(this.zIndex, bitmaps.slice(i * texPerChild, (i + 1) * texPerChild));
layer.compositeParent = true;
layer.offsetX = Constant.boundSize;
layer.offsetY = Constant.boundSize;
this.addChild(layer);
}
}
clear() {
for (let i = 0; i < this.children.length; i++) {
this.children[i].clear();
}
this.modificationMarker = 0;
}
addRect(textureIndex, u, v, x, y, tileWidth, tileHeight, animX, animY, rotate, animWidth, animHeight) {
const childIndex = textureIndex / this.texPerChild >> 0;
const textureId = textureIndex % this.texPerChild;
if (this.children[childIndex] && this.children[childIndex].textures) {
this._lastLayer = this.children[childIndex];
this._lastLayer.addRect(textureId, u, v, x, y, tileWidth, tileHeight, animX, animY, rotate, animWidth, animHeight);
}
else {
this._lastLayer = null;
}
return this;
}
tileRotate(rotate) {
if (this._lastLayer) {
this._lastLayer.tileRotate(rotate);
}
return this;
}
tileAnimX(offset, count) {
if (this._lastLayer) {
this._lastLayer.tileAnimX(offset, count);
}
return this;
}
tileAnimY(offset, count) {
if (this._lastLayer) {
this._lastLayer.tileAnimY(offset, count);
}
return this;
}
addFrame(texture_, x, y, animX, animY, animWidth, animHeight) {
let texture;
let layer = null;
let ind = 0;
let children = this.children;
this._lastLayer = null;
if (typeof texture_ === "number") {
let childIndex = texture_ / this.texPerChild >> 0;
layer = children[childIndex];
if (!layer) {
layer = children[0];
if (!layer) {
return this;
}
ind = 0;
}
else {
ind = texture_ % this.texPerChild;
}
texture = layer.textures[ind];
}
else {
if (typeof texture_ === "string") {
texture = core.Texture.from(texture_);
}
else {
texture = texture_;
}
for (let i = 0; i < children.length; i++) {
let child = children[i];
let tex = child.textures;
for (let j = 0; j < tex.length; j++) {
if (tex[j].baseTexture === texture.baseTexture) {
layer = child;
ind = j;
break;
}
}
if (layer) {
break;
}
}
if (!layer) {
for (let i = 0; i < children.length; i++) {
let child = children[i];
if (child.textures.length < this.texPerChild) {
layer = child;
ind = child.textures.length;
child.textures.push(texture);
break;
}
}
if (!layer) {
layer = new RectTileLayer(this.zIndex, texture);
layer.compositeParent = true;
layer.offsetX = Constant.boundSize;
layer.offsetY = Constant.boundSize;
this.addChild(layer);
ind = 0;
}
}
}
this._lastLayer = layer;
layer.addRect(ind, texture.frame.x, texture.frame.y, x, y, texture.orig.width, texture.orig.height, animX, animY, texture.rotate, animWidth, animHeight);
return this;
}
renderCanvas(renderer) {
if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {
return;
}
let plugin = renderer.plugins.tilemap;
if (!plugin.dontUseTransform) {
let wt = this.worldTransform;
renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution, wt.ty * renderer.resolution);
}
let layers = this.children;
for (let i = 0; i < layers.length; i++) {
const layer = layers[i];
layer.tileAnim = this.tileAnim;
layer.renderCanvasCore(renderer);
}
}
render(renderer) {
if (!this.visible || this.worldAlpha <= 0 || !this.renderable) {
return;
}
let plugin = renderer.plugins['tilemap'];
let shader = plugin.getShader();
renderer.batch.setObjectRenderer(plugin);
this._globalMat = shader.uniforms.projTransMatrix;
renderer.globalUniforms.uniforms.projectionMatrix.copyTo(this._globalMat).append(this.worldTransform);
shader.uniforms.shadowColor = this.shadowColor;
shader.uniforms.animationFrame = this.tileAnim || plugin.tileAnim;
renderer.shader.bind(shader, false);
let layers = this.children;
for (let i = 0; i < layers.length; i++) {
const layer = layers[i];
layer.renderWebGLCore(renderer, plugin);
}
}
isModified(anim) {
let layers = this.children;
if (this.modificationMarker !== layers.length) {
return true;
}
for (let i = 0; i < layers.length; i++) {
if (layers[i].isModified(anim)) {
return true;
}
}
return false;
}
clearModify() {
let layers = this.children;
this.modificationMarker = layers.length;
for (let i = 0; i < layers.length; i++) {
layers[i].clearModify();
}
}
}
class GraphicsLayer extends graphics.Graphics {
constructor(zIndex) {
super();
this.zIndex = zIndex;
}
renderCanvas(renderer) {
let wt = null;
if (renderer.plugins.tilemap.dontUseTransform) {
wt = this.transform.worldTransform;
this.transform.worldTransform = math.Matrix.IDENTITY;
}
renderer.plugins.graphics.render(this);
if (renderer.plugins.tilemap.dontUseTransform) {
this.transform.worldTransform = wt;
}
renderer.context.globalAlpha = 1.0;
}
isModified(anim) {
return false;
}
clearModify() {
}
}
class MultiTextureResource extends core.resources.Resource {
constructor(options) {
super(options.bufferSize, options.bufferSize);
this.DO_CLEAR = false;
this.boundSize = 0;
this._clearBuffer = null;
this.baseTex = null;
this.boundSprites = [];
this.dirties = [];
const bounds = this.boundSprites;
const dirties = this.dirties;
this.boundSize = options.boundSize;
for (let j = 0; j < options.boundCountPerBuffer; j++) {
const spr = new sprite.Sprite();
spr.position.x = options.boundSize * (j & 1);
spr.position.y = options.boundSize * (j >> 1);
bounds.push(spr);
dirties.push(0);
}
this.DO_CLEAR = !!options.DO_CLEAR;
}
bind(baseTexture) {
if (this.baseTex) {
throw new Error('Only one baseTexture is allowed for this resource!');
}
this.baseTex = baseTexture;
super.bind(baseTexture);
}
setTexture(ind, texture) {
const spr = this.boundSprites[ind];
if (spr.texture.baseTexture === texture.baseTexture) {
return;
}
spr.texture = texture;
this.baseTex.update();
this.dirties[ind] = this.baseTex.dirtyId;
}
upload(renderer, texture, glTexture) {
const { gl } = renderer;
const { width, height } = this;
gl.pixelStorei(gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, texture.alphaMode === undefined ||
texture.alphaMode === constants.ALPHA_MODES.UNPACK);
if (glTexture.dirtyId < 0) {
glTexture.width = width;
glTexture.height = height;
gl.texImage2D(texture.target, 0, texture.format, width, height, 0, texture.format, texture.type, null);
}
const doClear = this.DO_CLEAR;
if (doClear && !this._clearBuffer) {
this._clearBuffer = new Uint8Array(Constant.boundSize * Constant.boundSize * 4);
}
const bounds = this.boundSprites;
for (let i = 0; i < bounds.length; i++) {
const spr = bounds[i];
const tex = spr.texture.baseTexture;
if (glTexture.dirtyId >= this.dirties[i]) {
continue;
}
const res = tex.resource;
if (!tex.valid || !res || !res.source) {
continue;
}
if (doClear && (tex.width < this.boundSize || tex.height < this.boundSize)) {
gl.texSubImage2D(texture.target, 0, spr.position.x, spr.position.y, this.boundSize, this.boundSize, texture.format, texture.type, this._clearBuffer);
}
gl.texSubImage2D(texture.target, 0, spr.position.x, spr.position.y, texture.format, texture.type, res.source);
}
return true;
}
}
function fillSamplers(shader, maxTextures) {
let sampleValues = [];
for (let i = 0; i < maxTextures; i++) {
sampleValues[i] = i;
}
shader.uniforms.uSamplers = sampleValues;
let samplerSize = [];
for (let i = 0; i < maxTextures; i++) {
samplerSize.push(1.0 / Constant.bufferSize);
samplerSize.push(1.0 / Constant.bufferSize);
}
shader.uniforms.uSamplerSize = samplerSize;
}
function generateFragmentSrc(maxTextures, fragmentSrc) {
return fragmentSrc.replace(/%count%/gi, maxTextures + "")
.replace(/%forloop%/gi, generateSampleSrc(maxTextures));
}
function generateSampleSrc(maxTextures) {
let src = '';
src += '\n';
src += '\n';
src += 'if(vTextureId <= -1.0) {';
src += '\n\tcolor = shadowColor;';
src += '\n}';
for (let i = 0; i < maxTextures; i++) {
src += '\nelse ';
if (i < maxTextures - 1) {
src += 'if(textureId == ' + i + '.0)';
}
src += '\n{';
src += '\n\tcolor = texture2D(uSamplers[' + i + '], textureCoord * uSamplerSize[' + i + ']);';
src += '\n}';
}
src += '\n';
src += '\n';
return src;
}
let rectShaderFrag = `
varying vec2 vTextureCoord;
varying vec4 vFrame;
varying float vTextureId;
uniform vec4 shadowColor;
uniform sampler2D uSamplers[%count%];
uniform vec2 uSamplerSize[%count%];
void main(void){
vec2 textureCoord = clamp(vTextureCoord, vFrame.xy, vFrame.zw);
float textureId = floor(vTextureId + 0.5);
vec4 color;
%forloop%
gl_FragColor = color;
}
`;
let rectShaderVert = `
attribute vec2 aVertexPosition;
attribute vec2 aTextureCoord;
attribute vec4 aFrame;
attribute vec2 aAnim;
attribute float aTextureId;
uniform mat3 projTransMatrix;
uniform vec2 animationFrame;
varying vec2 vTextureCoord;
varying float vTextureId;
varying vec4 vFrame;
void main(void){
gl_Position = vec4((projTransMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);
vec2 animCount = floor((aAnim + 0.5) / 2048.0);
vec2 animFrameOffset = aAnim - animCount * 2048.0;
vec2 animOffset = animFrameOffset * floor(mod(animationFrame + 0.5, animCount));
vTextureCoord = aTextureCoord + animOffset;
vFrame = aFrame + vec4(animOffset, animOffset);
vTextureId = aTextureId;
}
`;
class TilemapShader extends core.Shader {
constructor(maxTextures, shaderVert, shaderFrag) {
super(new core.Program(shaderVert, shaderFrag), {
animationFrame: new Float32Array(2),
uSamplers: [],
uSamplerSize: [],
projTransMatrix: new math.Matrix()
});
this.maxTextures = 0;
this.maxTextures = maxTextures;
fillSamplers(this, this.maxTextures);
}
}
class RectTileShader extends TilemapShader {
constructor(maxTextures) {
super(maxTextures, rectShaderVert, generateFragmentSrc(maxTextures, rectShaderFrag));
fillSamplers(this, this.maxTextures);
}
}
class RectTileGeom extends core.Geometry {
constructor() {
super();
this.vertSize = 11;
this.vertPerQuad = 4;
this.stride = this.vertSize * 4;
this.lastTimeAccess = 0;
const buf = this.buf = new core.Buffer(new Float32Array(2), true, false);
this.addAttribute('aVertexPosition', buf, 0, false, 0, this.stride, 0)
.addAttribute('aTextureCoord', buf, 0, false, 0, this.stride, 2 * 4)
.addAttribute('aFrame', buf, 0, false, 0, this.stride, 4 * 4)
.addAttribute('aAnim', buf, 0, false, 0, this.stride, 8 * 4)
.addAttribute('aTextureId', buf, 0, false, 0, this.stride, 10 * 4);
}
}
class TileRenderer extends core.ObjectRenderer {
constructor(renderer) {
super(renderer);
this.sn = -1;
this.indexBuffer = null;
this.ibLen = 0;
this.tileAnim = [0, 0];
this.texLoc = [];
this.texResources = [];
this.rectShader = new RectTileShader(Constant.maxTextures);
this.indexBuffer = new core.Buffer(undefined, true, true);
this.checkIndexBuffer(2000);
this.initBounds();
}
initBounds() {
if (Constant.boundCountPerBuffer <= 1) {
return;
}
const maxTextures = Constant.maxTextures;
for (let i = 0; i < maxTextures; i++) {
const resource = new MultiTextureResource(Constant);
const baseTex = new core.BaseTexture(resource);
baseTex.scaleMode = Constant.SCALE_MODE;
baseTex.wrapMode = constants.WRAP_MODES.CLAMP;
this.texResources.push(resource);
}
}
bindTexturesWithoutRT(renderer, shader, textures) {
let samplerSize = shader.uniforms.uSamplerSize;
this.texLoc.length = 0;
for (let i = 0; i < textures.length; i++) {
const texture = textures[i];
if (!texture || !texture.valid) {
return;
}
renderer.texture.bind(textures[i], i);
samplerSize[i * 2] = 1.0 / textures[i].baseTexture.width;
samplerSize[i * 2 + 1] = 1.0 / textures[i].baseTexture.height;
}
shader.uniforms.uSamplerSize = samplerSize;
}
bindTextures(renderer, shader, textures) {
const len = textures.length;
const maxTextures = Constant.maxTextures;
if (len > Constant.boundCountPerBuffer * maxTextures) {
return;
}
if (Constant.boundCountPerBuffer <= 1) {
this.bindTexturesWithoutRT(renderer, shader, textures);
return;
}
let i = 0;
for (; i < len; i++) {
const texture = textures[i];
if (!texture || !texture.valid)
continue;
const multi = this.texResources[i >> 2];
multi.setTexture(i & 3, texture);
}
let gltsUsed = (i + 3) >> 2;
for (i = 0; i < gltsUsed; i++) {
renderer.texture.bind(this.texResources[i].baseTex, i);
}
}
start() {
}
createVb() {
const geom = new RectTileGeom();
geom.addIndex(this.indexBuffer);
geom.lastTimeAccess = Date.now();
return geom;
}
checkIndexBuffer(size, vb = null) {
const totalIndices = size * 6;
if (totalIndices <= this.ibLen) {
return;
}
let len = totalIndices;
while (len < totalIndices) {
len <<= 1;
}
this.ibLen = totalIndices;
this.indexBuffer.update(PIXI.utils.createIndicesForQuads(size, Constant.use32bitIndex ? new Uint32Array(size * 6) : undefined));
}
getShader() {
return this.rectShader;
}
destroy() {
super.destroy();
this.rectShader = null;
}
}
core.Renderer.registerPlugin('tilemap', TileRenderer);
class ZLayer extends display.Container {
constructor(tilemap, zIndex) {
super();
this._lastAnimationFrame = -1;
this.tilemap = tilemap;
this.z = zIndex;
}
clear() {
let layers = this.children;
for (let i = 0; i < layers.length; i++)
layers[i].clear();
this._previousLayers = 0;
}
cacheIfDirty() {
let tilemap = this.tilemap;
let layers = this.children;
let modified = this._previousLayers !== layers.length;
this._previousLayers = layers.length;
let buf = this.canvasBuffer;
let tempRender = this._tempRender;
if (!buf) {
buf = this.canvasBuffer = document.createElement('canvas');
tempRender = this._tempRender = new PIXI.CanvasRenderer({ width: 100, height: 100, view: buf });
tempRender.context = tempRender.rootContext;
tempRender.plugins.tilemap.dontUseTransform = true;
}
if (buf.width !== tilemap._layerWidth ||
buf.height !== tilemap._layerHeight) {
buf.width = tilemap._layerWidth;
buf.height = tilemap._layerHeight;
modified = true;
}
let i;
if (!modified) {
for (i = 0; i < layers.length; i++) {
if (layers[i].isModified(this._lastAnimationFrame !== tilemap.animationFrame)) {
modified = true;
break;
}
}
}
this._lastAnimationFrame = tilemap.animationFrame;
if (modified) {
if (tilemap._hackRenderer) {
tilemap._hackRenderer(tempRender);
}
tempRender.context.clearRect(0, 0, buf.width, buf.height);
for (i = 0; i < layers.length; i++) {
layers[i].clearModify();
layers[i].renderCanvas(tempRender);
}
}
this.layerTransform = this.worldTransform;
for (i = 0; i < layers.length; i++) {
this.layerTransform = layers[i].worldTransform;
break;
}
}
renderCanvas(renderer) {
this.cacheIfDirty();
let wt = this.layerTransform;
renderer.context.setTransform(wt.a, wt.b, wt.c, wt.d, wt.tx * renderer.resolution, wt.ty * renderer.resolution);
let tilemap = this.tilemap;
renderer.context.drawImage(this.canvasBuffer, 0, 0);
}
}
const pixi_tilemap = {
CanvasTileRenderer,
CompositeRectTileLayer,
Constant,
GraphicsLayer,
MultiTextureResource,
RectTileLayer,
TilemapShader,
RectTileShader,
RectTileGeom,
TileRenderer,
ZLayer,
};
exports.CanvasTileRenderer = CanvasTileRenderer;
exports.CompositeRectTileLayer = CompositeRectTileLayer;
exports.Constant = Constant;
exports.GraphicsLayer = GraphicsLayer;
exports.MultiTextureResource = MultiTextureResource;
exports.POINT_STRUCT_SIZE = POINT_STRUCT_SIZE;
exports.RectTileGeom = RectTileGeom;
exports.RectTileLayer = RectTileLayer;
exports.RectTileShader = RectTileShader;
exports.TileRenderer = TileRenderer;
exports.TilemapShader = TilemapShader;
exports.ZLayer = ZLayer;
exports.fillSamplers = fillSamplers;
exports.generateFragmentSrc = generateFragmentSrc;
exports.generateSampleSrc = generateSampleSrc;
exports.pixi_tilemap = pixi_tilemap;
Object.defineProperty(exports, '__esModule', { value: true });
})));
if (typeof pixi_tilemap !== 'undefined') { Object.assign(this.PIXI.tilemap, pixi_tilemap); }
//# sourceMappingURL=pixi-tilemap.umd.js.map