PIXI Controls: Debug enable button
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3 changed files with 42 additions and 0 deletions
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@ -25,6 +25,7 @@ ONSControls.createCanvas = function() {
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transparent: true
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});
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document.body.appendChild(canvas.view);
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canvas.view.id = "ControlsCanvas";
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canvas.view.style.zIndex = this.options.zIndex;
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canvas.view.style.position = "absolute";
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canvas.view.style.left = 0;
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@ -150,6 +151,19 @@ ONSControls.sendEvent = function(event, button) {
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const key = VirtualGamepad.keys.find((element) => element.name == button);
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VirtualGamepad.gamepad.buttons[key.code].pressed = event.type == "pointerdown" ? true : false
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}
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//=============================================================================
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// * Fix controls size on empty screen
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//=============================================================================
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document.addEventListener("deviceready", onCordovaDeviceReady, false);
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ONSControls.onCordovaDeviceReady = function () {
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console.log("ONSControls - SETUP!!!"); //Remove in release
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document.addEventListener("resume", onCordovaResume, false);
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};
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ONSControls.onCordovaResume = function () {
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// TODO: HERE CONTROLS WILL BE UPDATED OR RECREATED
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};
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@ -51,6 +51,15 @@
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z-index: 1489;
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}
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.new-button {
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position: absolute;
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right: 5px;
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top: 5px;
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width: 90px;
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height: 40px;
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z-index: 1489;
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}
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.gamepad-buttons {
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opacity: 0.6;
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z-index: 1488;
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@ -66,6 +66,24 @@ function create_fps_button() {
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}
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}
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function create_new_controls() {
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// Remove in release
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const NewBtn = document.createElement("div");
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NewBtn.className = "new-button";
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document.body.appendChild(NewBtn);
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NewBtn.addEventListener("pointerdown", () => {
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var controls_canvas = document.getElementById("ControlsCanvas");
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if (controls_canvas === null) {
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document.getElementById("show-gamepad").remove();
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ONSControls.initialize();
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} else {
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controls_canvas.remove();
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create_show_button();
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}
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});
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}
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function create_dpad_buttons() {
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// Скуфting elements
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const DivDMain = document.createElement("div");
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@ -283,6 +301,7 @@ function setupKey(id, key, keyCode) {
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window.addEventListener('load', () => {
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create_fps_button(); // Remove in release
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create_new_controls(); // Remove in release
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if (navigator.getGamepads().length == 0) {
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create_control_buttons();
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create_dpad_buttons();
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