Revert to PIXI4

This commit is contained in:
OleSTEEP 2024-01-10 04:00:51 +03:00
parent 35dcbf3276
commit a7d6c0355c
21 changed files with 44598 additions and 88738 deletions

View file

@ -413,7 +413,7 @@ Scene_OmoriTitleScreen.prototype.createTitleCommands = function () {
Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () {
// Create Help Window Container
this._optionsWindowsContainer = new Sprite();
this._optionsWindowsContainer.x = 0;
this._optionsWindowsContainer.x = 10;
this._optionsWindowsContainer.y = -406;
this._optionsWindowsContainer.opacity = 255;
this.addChild(this._optionsWindowsContainer);
@ -424,7 +424,7 @@ Scene_OmoriTitleScreen.prototype.createOptionWindowsContainer = function () {
Scene_OmoriTitleScreen.prototype.createHelpWindow = function () {
// Create Help Window
this._helpWindow = new Window_OmoMenuOptionsHelp();
this._helpWindow.x = 10;
this._helpWindow.x = 0;
this._helpWindow.y = Graphics.height - this._helpWindow.height - 10;
this._optionsWindowsContainer.addChild(this._helpWindow);
};
@ -434,8 +434,6 @@ Scene_OmoriTitleScreen.prototype.createHelpWindow = function () {
Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () {
// Create Options Categories Window
this._optionCategoriesWindow = new Window_OmoMenuOptionsCategory();
this._optionCategoriesWindow.x = 10;
this._optionCategoriesWindow.y = 37;
this._optionCategoriesWindow.deactivate();
this._optionCategoriesWindow.setHandler('ok', this.onCategoryOk.bind(this));
@ -462,8 +460,6 @@ Scene_OmoriTitleScreen.prototype.createOptionCategoriesWindow = function () {
Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () {
// Create General Options Window
this._generalOptionsWindow = new Window_OmoMenuOptionsGeneral();
this._generalOptionsWindow.x = 10;
this._generalOptionsWindow.y = 37;
this._generalOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
this._generalOptionsWindow.deactivate()
// Set Help Window Position
@ -478,8 +474,6 @@ Scene_OmoriTitleScreen.prototype.createGeneralOptionsWindow = function () {
Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () {
// Create Audio Options Window
this._audioOptionsWindow = new Window_OmoMenuOptionsAudio();
this._audioOptionsWindow.x = 10;
this._audioOptionsWindow.y = 37;
this._audioOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
this._audioOptionsWindow.visible = false;
this._optionsWindowsContainer.addChild(this._audioOptionsWindow);
@ -490,8 +484,6 @@ Scene_OmoriTitleScreen.prototype.createAudioOptionsWindow = function () {
Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () {
// Create Control Options Window
this._controlOptionsWindow = new Window_OmoMenuOptionsControls();
this._controlOptionsWindow.x = 10;
this._controlOptionsWindow.y = 37;
this._controlOptionsWindow.setHandler('cancel', this.onOptionWindowCancel.bind(this));
this._controlOptionsWindow.visible = false;
this._optionsWindowsContainer.addChild(this._controlOptionsWindow);
@ -502,8 +494,6 @@ Scene_OmoriTitleScreen.prototype.createControllerOptionsWindow = function () {
Scene_OmoriTitleScreen.prototype.createSystemOptionsWindow = function () {
// Create System Option Window
this._systemOptionsWindow = new Window_OmoMenuOptionsSystem();
this._systemOptionsWindow.x = 10;
this._systemOptionsWindow.y = 37;
this._systemOptionsWindow.setHandler('restoreConfig', () => {
ConfigManager.restoreDefaultConfig();
this._controlOptionsWindow.makeOptionsList()
@ -598,12 +588,7 @@ Scene_OmoriTitleScreen.prototype.start = function () {
this._lightBulbLinesSprite.opacity = 255;
for (var i = 0; i < this._titleCommands.length; i++) {
var win = this._titleCommands[i];
var patch = 40;
win.y = (Graphics.height - win.height) - 15;
win.x = win.x - patch;
win.width = win.width + patch;
win.pivot.x = win.pivot.x - patch;
win.children[0].width = win.children[0].width - patch;
win.opacity = 255;
win.contentsOpacity = 255;
};
@ -1011,7 +996,7 @@ Scene_OmoriTitleScreen.prototype.commandOptions = function () {
// Set Duration
var duration = 35;
var obj = this._optionsWindowsContainer;
var data = { obj: obj, properties: ['y', 'opacity'], from: { y: obj.y, opacity: obj.opacity }, to: { y: 0, opacity: 255 }, durations: { y: duration, opacity: duration } }
var data = { obj: obj, properties: ['y', 'opacity'], from: { y: obj.y, opacity: obj.opacity }, to: { y: 37, opacity: 255 }, durations: { y: duration, opacity: duration } }
data.easing = Object_Movement.easeOutCirc;
this.move.startMove(data);
}.bind(this))