Do not build apk by default
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3 changed files with 12 additions and 8 deletions
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@ -10,4 +10,4 @@ Android port of OMORI RPG game
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* Put original assets to folders
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* Put original assets to folders
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* Install cordova
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* Install cordova
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* `cordova platform add android`
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* `cordova platform add android`
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* `debug-run.sh` or `build-apk.sh`
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* `debug-run.sh android` or `build-apk.sh`
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@ -60,7 +60,7 @@ build_variant() {
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fi
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fi
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python3 scripts/replace_special_symbols.py
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python3 scripts/replace_special_symbols.py
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python3 scripts/create_listing.py
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python3 scripts/create_listing.py
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echo "* Building $1 version..."
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echo "* Building $1 apk..."
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cordova build android --prod --release
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cordova build android --prod --release
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mv platforms/android/app/build/outputs/apk/release/app-release.apk output/app-release-$1.apk
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mv platforms/android/app/build/outputs/apk/release/app-release.apk output/app-release-$1.apk
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}
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}
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16
debug-run.sh
16
debug-run.sh
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@ -61,14 +61,18 @@ build_variant() {
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fi
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fi
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python3 scripts/replace_special_symbols.py
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python3 scripts/replace_special_symbols.py
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python3 scripts/create_listing.py
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python3 scripts/create_listing.py
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echo "* Building $1 version..."
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if [[ "$2" == "android" ]]; then
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cordova build android
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echo "* Building $1 apk..."
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cordova build android
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fi
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}
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}
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VARIANT="br" # eng/rus/br
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VARIANT="br" # eng/rus/br
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build_variant $VARIANT
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build_variant $VARIANT $1
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adb shell am force-stop su.viende.omori
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if [[ "$1" == "android" ]]; then
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adb install platforms/android/app/build/outputs/apk/debug/app-debug.apk
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adb shell am force-stop su.viende.omori
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adb shell am start -n "su.viende.omori/su.viende.omori.MainActivity"
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adb install platforms/android/app/build/outputs/apk/debug/app-debug.apk
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adb shell am start -n "su.viende.omori/su.viende.omori.MainActivity"
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fi
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