Remove unneeded files

This commit is contained in:
OleSTEEP 2024-05-26 02:34:50 +03:00
parent 05652eee34
commit 8e421a2ad5
1443 changed files with 0 additions and 1013432 deletions

View file

@ -1,41 +0,0 @@
# =========================================================================================
# ** TEMPLATE DIALOGUE
# =========================================================================================
message_0:
text:
message_1:
text:
message_2:
text:
message_3:
text:
message_4:
text:
message_5:
text:
message_6:
text:
message_7:
text:
message_8:
text:
message_9:
text:
message_10:
text:
message_11:
faceset: MainCharacters_DreamWorld
faceindex: 2
text:

View file

@ -1,272 +0,0 @@
message_1:
text: \n<12/25 - CHRISTMAS>\"My first photo!<br>It's my best friend, \n[8], trying out his new violin.<br><br>He's starting to take lessons again so he can play at recitals with his sister, MARI. So exciting!\"
message_2:
text: \n<2/18 - MY BIRTHDAY>\"It's my 13th birthday today!<br>I thought my friends forgot, but they all surprised me with a strawberry cake!<br>I feel so lucky...<br>\!This year is looking to be a good year!\"
message_3:
text: \n<2/18 - MY BIRTHDAY>\"Another group photo...<br>This was a little after I opened all my presents!<br><br>MARI bought me this photo album, and everyone else bought me film for my camera.\! I'll try my best to use it all!\"
message_4:
text: \n<2/18 - MY BIRTHDAY>\"Just KEL being KEL...\! So...\! many...\! party hats...\"
message_5:
text: \n<2/18 - MY BIRTHDAY>\"\n[8] playing a video game on the couch.<br>\!\n[8] is a little shy, but he's a really good listener...<br><br>I always end up venting to him when I get upset or stressed.\! Sometimes I feel like I'm bothering him, but he never seems<br>to mind!\"
message_6:
text: \n<2/18 - MY BIRTHDAY>\"MARI and HERO fell asleep on the couch...<br>\!They look so cozy together... Hehe...<br><br>I hope they don't mind the photo.<br>MARI's dad might be kind of mad if he saw it...\"
message_7:
text: \n<3/9>\"HERO and MARI washing dishes from breakfast.<br>\!We're staying over with MARI and \n[8] this weekend!<br><br>It's getting warmer lately so we're about to go to the park.\! KEL says there's a secret lake area behind some bushes, so we're all going to check it out!\"
message_8:
text: \n<3/9>\"We're back from the park, but KEL is still full of energy...<br><br><br>He challenged HERO to an arm-wrestling match, but we all know who's going to win...\! Please go easy on him, HERO...\"
message_9:
text: \n<3/9>\"Oof... Sorry, KEL...\! Better luck next time.\"
message_10:
text: \n<3/10>\"KEL was still feeling a little sour about losing to HERO in arm-wrestling last night, so HERO decided to lean in for a smooch!<br>KEL looks so annoyed...<br>\!Ah, brotherly love...\"
message_11:
text: \n<3/10>\"Me showing \n[8] a book I've been reading.\! MARI stole my camera and took this when I wasn't paying attention.<br><br>I should really keep better track of my things...\"
message_12:
text: \n<3/10>\"It's all of us cuddling with \n[8]'s stuffed animals...\!<br>He has so many, and they're all so soft! I wish I could just lay here forever...\"
message_13:
text: \n<3/31>\"It's already the last day of March!\!<br>We're having a picnic in MARI at our secret lake spot.<br><br>MARI wanted to take a picture of everyone! \!Say cheese!\"
message_14:
text: \n<3/31>\"After eating all the food, everyone fell asleep, except me, HERO, and MARI.<br><br>Something unfortunate happened when I was taking the photo... Ahem... Thanks a lot, HECTOR...\! At least I have some good ol' tape to cover it up!\"
message_15:
text: \n<4/9>\"I caught MARI carrying \n[8] on the way home from school today! He must have fallen asleep on the bus.<br><br>I thought it was so cute, so I got my camera out as quick as I could to snap this once-in-a-lifetime photo! Hehe...\! Sigh...\! Sometimes I wish I had a sibling...\"
message_16:
text: \n<4/21>\"MARI is teaching everyone how to make flower crowns!<br><br><br>\n<4/21>Here's \n[8] and KEL holding MARI's example...<br>It looks perfect, doesn't it?\!<br>If only MARI thought so, too...\"
message_17:
text: \n<4/21>\"\n[8] and KEL gave up on making flower crowns and ran off, but AUBREY and I got the hang of it really fast!<br><br>Everyone thinks a flower crown really suits me...\!<br>Maybe just a flower is okay...\"
message_18:
text: \n<4/21>\"HERO's still making his flower crown.<br>It's taking him a little while, but he's getting there...\!<br>You have to admire his persistence!\"
message_19:
text: \n<4/29>\"It's raining super hard today!<br>The rain always seems to come out of nowhere during springtime.<br>AUBREY asked me to take a picture of her with her new raincoat. It's her favorite color, pink!\"
message_20:
text: \n<4/29>\"AUBREY won't let KEL under the umbrella, but KEL seems to be taking it just fine!\! He says he likes how the rain tastes...\"
message_21:
text: \n<4/29>\"Just KEL being KEL again...<br><br><br>We went to \c[11]HOBBEEZ\c[0], but the shop owner told KEL to leave his jacket outside since KEL was getting all his comics wet...<br>\!Sorry, SHOPKEEP...\"
message_22:
text: \n<5/25>\"It's been pretty busy with school lately, but we finally made time to get together and go to the park today!\"
message_23:
text: \n<5/25>\"Here's KEL hanging his legs off a tree.\!<br>He's such a good climber!<br>I wish I was as fearless as him...\"
message_24:
text: \n<5/25>\"MARI bought everyone popsicles, one of every flavor!<br>\!\n[8] got lemon, HERO got root beer, KEL got orange, AUBREY got watermelon, and MARI got grape!<br>Mine was banana...\! It tasted okay.\"
message_25:
text: \n<5/25>\"All of our shoes in a circle!\!<br>Can you guess whose shoes are whose?\"
message_26:
text: \n<6/22>\"It's the first day of summer vacation, so we all wanted to celebrate by going to the beach!<br>\!Watermelon is AUBREY's favorite...\"
message_27:
text: \n<6/22>\"KEL cooling off with some refreshing ORANGE JOE!<br><br><br>I shouldn't get too close or he might get my camera wet...\!<br>KEL is known to spill his drinks...\"
message_28:
text: \n<6/22>\"We buried \n[8] in the sand!<br>It took forever, but he looks like he's enjoying himself!<br><br>I wonder if he's going to need help getting out...\!<br>I guess I'll keep him company until then.\"
message_29:
text: \n<6/22>\"MARI says she wants to get a summer tan!<br>I'm scared to fall asleep in the sun, since I get sunburned really easily...<br>Hmm... I'm not sure what KEL is doing here, but he's probably having a good time.\"
message_30:
text: \n<6/22>\"HERO sleeping on MARI. I guess he's all tired out from swimming.\! Well... It seems like MARI won't be able to get her summer tan after all...\"
message_31:
text: \n<6/22>\"We're about to head home, but I managed to catch one last photo with MARI and HERO! They look so happy...<br>A match made in heaven!\"
message_32:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"Yay! \n[8] is turning 12 today!\!<br>Even though me, \n[8], and KEL are in the same school year, \n[8] is younger than all of us.<br>He's the baby of the group, so we have to take care of him!\"
message_33:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"\n[8] holding a super huge present, from MARI and HERO!<br>Hmm... I wonder what it is...\"
message_34:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"You can't really tell from the photo, but MARI and HERO got \n[8] a giant building block set...<br><br>\n[8] seems much more interested in the box though...<br>He acts just like MARI's new kitten, MEWO!\"
message_35:
text: \n<7/15 - \n[8]'S BIRTHDAY>\"\n[8] won't leave the box, so KEL put a food bowl inside...<br>I guess this box will be \n[8] and MEWO's new home...\"
message_36:
text: \n<8/4>\"We're going beetle-catching today!\!<br>Here's KEL, ready to pounce on his next victim!<br>\!Oh, and \n[8] is there too...\! He looks kind of sleepy...\"
message_37:
text: \n<8/4>\"MARI says this beetle is a giant stag.<br>It suddenly fell from a tree and surprised everyone!\!<br>HERO is too grossed out to look...\"
message_38:
text: \n<8/15>\"Ta-da!\! All summer, we've been working on a treehouse in \n[8]'s backyard and today it's finally finished!<br><br>HERO and his dad did most of the work, but AUBREY and I made paper plants to put in the window sill!\! We all did a pretty good job, if I do say so myself!\"
message_39:
text: \n<8/15>\"I went to the bathroom, and came back to this photo...<br><br><br>KEL says he took a picture of himself on accident...<br>but I don't believe him...\"
message_40:
text: \n<8/16>\"All of us hanging out in our brand new treehouse!<br>Looks like \n[8] is finally reading the book I showed him!<br><br>I want to spend every day in here, but it's a shame that summer vacation is almost over.\! I hope we get to use this treehouse more next summer!\"
message_41:
text: \n<8/18>\"We went to \c[11]HOBBEEZ\c[0] to read the latest edition of CAPT. SPACEBOY!\! Everyone's so into it right now! I'm sure it's all anyone is going to be talking about once school starts.\"
message_42:
text: \n<9/6>\"I'm playing cards with KEL, HERO, and AUBREY.\! They're so easy to read... They can't hide anything on their faces!<br><br>MARI baked everyone cookies from scratch.<br>They were chocolate chip and super delicious, like always!\"
message_43:
text: \n<9/6>\"Looks like I have the winning hand, hehe...<br>But nobody knows that yet...\"
message_44:
text: \n<9/9>\"It's the first day of school today!\! Me, \n[8], KEL, and AUBREY are on our way to school!\! AUBREY is so photogenic!\"
message_45:
text: \n<9/9>\"Sigh... Goodbye, summer!\! Until next year...\"
message_46:
text: \n<9/9>\"\n[8] giving MARI a big hug!\! MARI doesn't come home until late now because she's taking extra classes to prepare for college.<br>Me and \n[8] have been hanging out a lot, but I'm sure he still misses her a lot...\"
message_47:
text: \n<9/22>\"MARI practicing her part for a big recital next month.<br>We're all going to go watch!<br><br>It's going to be MARI and \n[8]'s first performance together, but I know they'll do just fine!\! We will all be showing our support from the audience!\"
message_48:
text: \n<9/22\">MARI getting a little camera shy, because she's made a small mistake.\! Don't worry, MARI! Just keep going!<br>No one will even notice!\"
message_49:
text: \n<9/22>\"After some begging, \n[8] came to join MARI for recital practice... Hehe...<br><br>They're still working out some stuff, but they already sound so amazing! I know they're going to be great.<br><br>Go, MARI! Go, \n[8]!\! You can do it!\"
message_50:
text:
message_51:
text:
message_52:
text:
message_53:
text:
message_54:
text:
message_55:
text:
message_56:
text:
message_57:
text:
message_58:
text:
message_59:
text:
message_60:
text:
message_61:
text:
message_62:
text:
message_63:
text:
message_64:
text:
message_65:
text:
message_66:
text:
message_67:
text:
message_68:
text:
message_69:
text:
message_70:
text:
message_71:
text:
message_72:
text:
message_73:
text:
message_74:
text:
message_75:
text:
message_76:
text:
message_77:
text:
message_78:
text:
message_79:
text:
#DREAM WORLD
message_89:
text: \bas\"MARI is teaching everyone how to make flower crowns!\!<br>OMORI and KEL are holding MARI's example... So pretty...\"
message_90:
text: \bas\"OMORI and KEL gave up and ran off, but AUBREY and I got the hang of it really fast!\"
message_91:
text: \bas\"MARI had HERO take a picture of us...\!<br>Everyone thinks a flower crown really suits me.\"
message_92:
text: \bas\"HERO's still making his flower crown.<br>\!It's taking him a little while, but he's getting it...\!<br>You have to admire his persistence.\"
message_93:
text: \bas\"Everyone's eating watermelons... So juicy!\!<br>AUBREY has some seeds on her face.<br>Maybe someone should tell her.\"
message_94:
text: \bas\"KEL drinking a bottle of MILK, his favorite!<br>\!I shouldn't get too close or he might get my camera wet...\"
message_95:
text: \bas\"HERO leaning in for a smooch!<br>\!KEL looks so annoyed... Ah, brotherly love...\"
message_96:
text: \bas\"We're having a picnic today!\!<br>MARI wanted to take a picture of everyone. Say cheese!\"
message_97:
text: \bas\"After eating, everyone fell asleep, except HERO and MARI.\!<br>I'm getting kind of sleepy myself...\"
message_98:
text: \bas\"KEL said he took a picture of himself on accident...\"
message_99:
text: \bas\"All of our feet in a circle!\!<br>Can you guess whose feet are whose?\"

View file

@ -1,5 +0,0 @@
# =========================================================================================
# Database
# =========================================================================================
Potion: "Super Potion"

View file

@ -1,42 +0,0 @@
message_0:
faceset: 05_MARI_OW
faceindex: 0
positionType: 0
text: "\\mar ^_^)b\n"
message_1:
faceset: 05_MARI_OW
faceindex: 1
extraFaces:
-
faceset: MainCharacters_DreamWorld
faceindex: 6
-
faceset: MainCharacters_DreamWorld
faceindex: 18
-
faceset: MainCharacters_DreamWorld
faceindex: 36
text: "A white door casts a faint shadow.\\!<br>What would you like to do?\n"
message_2:
text: 'Contemplate about life.'
message_3:
text: '2+2 = 4...I guess?'
message_4:
text: "Select a thing.\\fs[19] AAAAAAA\\frAAAAAAA\\fs[30]AAAAAAA\\frAAAAAAA\n"
message_5:
text: "\\fs[30]ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789\n"
message_6:
text: "\\fs[30]+!@#$%^&*()-=\n"
message_7:
text: "\\fs[40]ABCDEFGHIJKLMNOPQRSTUVWXYZ abcdefghijklmnopqrstuvwxyz 0123456789\n"
message_8:
text: "Select an option!\n"
message_9:
text: "Dynamic Choices?!.\n"
message_10:
faceset: MainCharacters_Faraway
faceindex: 41
text: "\\bas\\BC[-255,-255,-255]Idk what to feel anymore\n"
message_11:
text: \n<4/29>It's raining super hard today!<br>\!The rain always seems to come out of nowhere during springtime.<br>AUBREY asked me to take a picture of her with her new raincoat.\! It's her favorite color, pink!

View file

@ -1,410 +0,0 @@
# =========================================================================================
# QUEST TRACKER - INTRO
# =========================================================================================
message_0:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marHello, \n[1]! Hello, everyone!<brl>\!How are you all doing today?
message_1:
faceset: 02_AUBREY_OW
faceindex: 6
text: >
\aubHi, MARI!
message_2:
faceset: 02_AUBREY_OW
faceindex: 3
text: >
\aub\Com[1000]\{\n[3]'s being mean to me again!\}
message_3:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marOh, no! Not again!<brl>How could he!
message_4:
faceset: 03_KEL_OW1
faceindex: 0
text: >
\kel\Com[1000]\{PSHHH, I'm not being mean!\}<brl>It's just AUBREY's being all whiny...
message_5:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHmmm... \!Well \n[3], you've made a very convincing point!<brl>Now I don't know who to believe!
message_6:
faceset: 03_KEL_OW1
faceindex: 0
text: >
\kel\Com[1000]\{BELIEVE ME!\}
message_7:
faceset: 02_AUBREY_OW
faceindex: 3
text: >
\aub\Com[1000]\{NO, BELIEVE ME!!\}
message_8:
faceset: 04_HERO_OW
faceindex: 2
text: >
\herSigh...<brl>Come on, you two. Settle down...<brl>\}
message_9:
faceset: 04_HERO_BATTLE
faceindex: 17
text: >
\her\}Why does it have to always be like this...\{
message_10:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marAwwww, chin up, \n[4]! Look at you, being all responsible.
message_11:
faceset: 05_MARI_OW
faceindex: 7
text: >
\marI really like that about you, hehe...
message_12:
faceset: 04_HERO_OW
faceindex: 0
text: >
\herAhh, come on, MARI! Not now...
message_13:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marOh \n[4], you know I'm just teasing.<brl>You're so cute when you get all flustered!
message_14:
faceset: 04_HERO_OW
faceindex: 2
text: >
\her. . .
message_15:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHehehe... It's really nice of you guys to drop by!
message_17:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marI'll be around whenever you need me.\!<brl>If you're ever stuck or don't know what to do, just talk to me, and I'll try my best to help!
# =========================================================================================
# QUEST TRACKER - OMORI IS LEADER
# =========================================================================================
message_18:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHi, OMORI! Cliff-faced as usual, I see.\! You should totally smile more! I've always liked your smile.
# =========================================================================================
# QUEST TRACKER - KEL IS LEADER
# =========================================================================================
message_19:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marYo \n[3], what's up!\! You look like you've grown just a bit taller! Maybe one day, you'll even be taller than \n[4]! Keep it up!
# =========================================================================================
# QUEST TRACKER - AUBREY IS LEADER
# =========================================================================================
message_20:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marWell, hello there, \n[2]! Looking cute today.\!<brl>You always take such good care of your hair!
# =========================================================================================
# QUEST TRACKER - HERO IS LEADER
# =========================================================================================
message_21:
faceset: 05_MARI_OW
faceindex: 7
text: >
\marHi there, handsome.
# =========================================================================================
# QUEST TRACKER - DEFAULT
# =========================================================================================
message_22:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marSo what do you need help with today?
message_23:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marSo what do you need help with today?
# =========================================================================================
# LOST BALL
# =========================================================================================
message_24:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marYou're heading to \c[11]VAST FOREST\c[0] to find \c[4]BERLY'S BALL\c[0], <brl>aren't you?\! Better be careful! There are enemies afoot!
message_25:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marIf you're not sure how to defend yourself, you should read this \c[4]ALL ABOUT BATTLES\c[0] book I found!\! It's right here next to me if you need it.
message_26:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marNice, you got \c[4]BERLY'S BALL\c[0] back! She's so ecstatic, she even wants to give you something as a thank-you.\!<brl>How rare for her!
# =========================================================================================
# MISSING GRANDSON
# =========================================================================================
message_27:
faceset: 05_MARI_OW
faceindex: 4
text: >
\marOh, no! BASIL's gone missing? His GRANDMA said he was heading to the \c[11]TRAIN STATION\c[0], right?\! That's probably a good place to start.
message_28:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marLooks like BASIL took the \c[4]TRAIN\c[0], so I guess that means you all need a \c[4]TRAIN PASS\c[0]!\! Time to wait in line! Patience is a virtue, you know.
message_29:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marDarn... You can't really look for BASIL until you get that darn \c[4]TRAIN PASS\c[0] first, huh?
message_30:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marSigh... You finally got your \c[4]TRAIN PASS\c[0], but it's too bad that the \c[4]TRAIN\c[0]'s already left.
message_31:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marGuess there's not much else to do here, huh?
# =========================================================================================
# KEVIN
# =========================================================================================
message_32:
faceset: 05_MARI_OW
faceindex: 4
text: >
\marSorry, KEL. I have no idea where \c[13]HECTOR\c[0] is.\! I'm sure he'll turn up eventually...
# =========================================================================================
# DAISY'S DILEMMA
# =========================================================================================
message_33:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marAwww, DAISY is trying to get her crush to notice her with a \c[4]FLOWER PUZZLE\c[0]! How cute!
message_34:
faceset: 05_MARI_OW
faceindex: 3
text: >
\mar\c[4]FLOWER PUZZLES\c[0] are pretty hard to find, but wouldn't it be so worth it?
# =========================================================================================
# WEAK WINDS
# =========================================================================================
message_35:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marKITE KID thinks one of the pinwheels is broken.\! If only someone could climb up one and find out what's wrong...
# =========================================================================================
# TRAIN PASS TROUBLES
# =========================================================================================
message_36:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marIt looks like someone left their \c[4]TRAIN PASS\c[0] in \c[11]OTHERWORLD\c[0]!\! You can get there by climbing up the ladder in \c[11]EAST FOREST\c[0].
message_37:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marWhy don't you try talking to the SPACE PIRATES north of \c[11]OTHERWORLD CAMPSITE\c[0]? They might know a thing or two.
message_38:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marOh no! It looks like SPACE BOYFRIEND's \c[4]SPECIAL MIXTAPE\c[0] was accidentally thrown away!\! It must be somewhere in the \c[11]JUNKYARD\c[0].
message_39:
faceset: 05_MARI_OW
faceindex: 1
text: >
\marThere's a shortcut to the \c[11]JUNKYARD\c[0] from SPACE BOYFRIEND's backyard.\! Sounds like a good idea to start there.
message_40:
faceset: 05_MARI_OW
faceindex: 4
text: >
\marOh no! ROSA has stolen the \c[4]SPECIAL MIXTAPE\c[0] and won't give it back...\! There must be a way to convince her.
message_41:
faceset: 05_MARI_OW
faceindex: 5
text: >
\marBLACKMAIL? How could you??\! You should be ashamed, \n[1]!
message_45:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marHehe, just kidding!
message_46:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marAlright, you finally got the \c[4]SPECIAL MIXTAPE\c[0]!\! Now all you have to do is return it to SPACE BOYFRIEND!
# =========================================================================================
# STICK IN THE MUD
# =========================================================================================
message_47:
faceset: 05_MARI_OW
faceindex: 6
text: >
\marMR. SCARECROW's friends have been scattered around the \c[11]CATTAIL FIELD\c[0].\!<br>You should reunite them soon.\! He seems a little lonely...
# =========================================================================================
# STRANGE REQUEST
# =========================================================================================
message_48:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marTVGIRL asked you to get some things from a \c[4]STRANGE LIST\c[0] with some strange things on it.\! How strange!
# =========================================================================================
# THE B.E.D.
# =========================================================================================
message_49:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marSHADY MOLE is looking for a \c[4]B.E.D.\c[0], right?\! MAYOR MOLE would know all about that! He works with his son in the basement under the school.
message_50:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marMAYOR MOLE seems pretty preoccupied with worrying about his son.\! Maybe he'll help us if we find him first!
message_51:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marAfter an odd set of events, you've gotten yourself a \c[4]B.E.D.\c[0]!\! Is it okay to give it to SHADY MOLE, though?
# =========================================================================================
# TOFU TIDBIT
# =========================================================================================
message_52:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marA very sweaty SPROUT MOLE is looking for some \c[3]TOFU\c[0].\! How do you not have any already? It's literally everywhere!
# =========================================================================================
# CONGRATULATIONS - SPACE EX-BOYFRIEND
# =========================================================================================
message_53:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marGreat job, you guys!\! Thanks to you, all is at peace with<brl>CAPT. SPACEBOY's crew, and you even got your \c[4]TRAIN PASS\c[0]!
message_54:
faceset: 05_MARI_OW
faceindex: 2
text: >
\marIf you hurry, maybe you can make it on the train in time!
message_55:
faceset: 05_MARI_OW
faceindex: 2
text: >
It's too bad that the TRAIN's already left...
# =========================================================================================
# QUEST TRACKER - QUEST COMPLETE
# =========================================================================================
message_42:
faceset: 05_MARI_OW
faceindex: 3
text: >
\marYou completed this quest already!<brl>Looks like you don't need my help after all, hehe.
message_43:
faceset: 05_MARI_OW
faceindex: 3
text: >
# =========================================================================================
# QUEST TRACKER - END
# =========================================================================================
message_44:
faceset: 05_MARI_OW
faceindex: 0
text: >
\marHope to have helped just a little.<brl>I'll be here if you need me!

File diff suppressed because one or more lines are too long

View file

@ -1,400 +0,0 @@
#Reach picnic
#Tag should not be enabled
message_0:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWell...\! We're here.
#Hero shakes
message_1:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herGuys...\! I don't know about this.
message_2:
faceset: MainCharacter_Mari
faceindex: 2
text: \marOh, HERO! Don't tell me you're getting cold feet!
message_3:
faceset: MainCharacters_DreamWorld
faceindex: 28
text: \kelCome on, bro! You already agreed to this...
message_4:
faceset: MainCharacters_DreamWorld
faceindex: 1
text: \aubWe can do this as long as we're together!\!<br>Isn't that what you always say?
message_5:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \herYeah, I know... but...
#Spider sfx
message_6:
faceset: MainCharacter_Mari
faceindex: 3
text: \marDon't be scared, HERO.\! We're all here for you.\!<br>At the very least, do it for me...\! please?
#pause
message_7:
faceset: MainCharacters_DreamWorld
faceindex: 42
text: \her...\! Oh...\! Alright, then.
message_8:
faceset: MainCharacter_Mari
faceindex: 6
text: \mar\sinv[1]Thank you, HERO~ Hehe...
#mari walks to OMORI
message_9:
faceset: MainCharacter_Mari
faceindex: 3
text: Lead the way, little brother.\mar
#------------------------------------------------------------------------
#Fog gets closer covering HERO
#Player walks a bit
message_10:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelHold on a sec, guys.\! Where's HERO?
message_11:
faceset: MainCharacter_Mari
faceindex: 5
text: \marGosh darnit... Did he run away?\!<br>And after all that persuading we did?
message_12:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kel...\! That doesn't sound like HERO.\!<br>He would have told us if he was leaving.
message_13:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aubDon't say that! It's creeping me out...\!<br>He's probably just waiting back at the picnic.\!<br>We can catch up with him later!
message_14:
text: Do you want to keep going through the fog?
#[YES/NO]
#[YES]
#[NO]
#------------------------------------------------------------------------
#Player walks a bit
message_20:
faceset: MainCharacters_DreamWorld
faceindex: 20
text: \kelHey, guys... I don't know about this.\!<br>I'm starting to get worried.
message_21:
faceset: MainCharacters_DreamWorld
faceindex: 8
text: \aubKEL?\! Worried?\! That doesn't sound like you at all.
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 29
text: \kelIt's just...\! HERO wouldn't run off like that.
message_25:
faceset: MainCharacter_Mari
faceindex: 2
text: \marAre you sure you want to go back, KEL?\!<br>You were really excited to see the empty house earlier!
message_26:
faceset: MainCharacter_Mari
faceindex: 3
text: \marHERO knows how to take care of himself...\!<br>You can trust him!
message_27:
faceset: MainCharacters_DreamWorld
faceindex: 22
text: \kelYeah...\! I guess, you're right.
message_28:
text: Do you want to keep going through the fog?
#[YES/NO]
#[YES]
#[NO]
message_15:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHmm...\! Should we go back for HERO then?
message_16:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \marOh, I'm sure he'll be fine...
message_17:
faceset: MainCharacter_Mari
faceindex: 5
text: \marBesides...\! If he's going to just ditch us like that, then he deserves to wait!
message_18:
faceset: MainCharacter_Mari
faceindex: 0
text: \marCome on, OMORI.\! Let's keep going!
#------------------------------------------------------------------------
#Fog gets closer covering KEL
#AUBREY shakes
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \aub\com[2]Ow... KEL! You're stepping on my foot!
#AUBREY looks behind her.
message_41:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubHuh?\! Where's KEL?
message_42:
faceset: MainCharacter_Mari
faceindex: 4
text: \marHmm... Do you think he went back for HERO?
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubMaybe...
#AUBREY looks around
message_44:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubYou know...\! This forest was a lot less scary when there were more of us...
message_45:
faceset: MainCharacter_Mari
faceindex: 1
text: \marDid you want to head back, AUBREY?
message_46:
faceset: MainCharacters_DreamWorld
faceindex: 5
text: \aubI do, but...\! I don't want to go back all alone.
message_47:
text: Do you want to keep going through the fog?
#[YES/NO]
#[NO]
message_48:
faceset: MainCharacter_Mari
faceindex: 4
text: \marAww...\! AUBREY, don't be scared.\! We've all been through so much together.\! We can take on anything!
message_49:
faceset: MainCharacter_Mari
faceindex: 0
text: \marAnd if worst comes to worst...\!<br>You know that OMORI and I will be able to protect you.
message_50:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIsn't that right, OMORI?
#------------------------------------------------------------------------
#Player walks a bit
#AUBREY disappears
#There should be footprints visible at the bottom of the map during this cutscene
message_60:
faceset: MainCharacter_Mari
faceindex: 4
text: \marOh?\! Where's AUBREY?\!<br>Strange...\! She was holding my hand just a moment ago.
message_61:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI guess everyone went back...\!<br>What should we do now, OMORI?\!<br>Do you still want to keep going?
#[YES/NO]
message_62:
faceset: MainCharacter_Mari
faceindex: 3
text: Okay! I'm still up for it if you are, little brother!\mar
#[NO]
message_63:
faceset: MainCharacter_Mari
faceindex: 4
text: But OMORI...\! We're already almost there!\mar
message_64:
faceset: MainCharacter_Mari
faceindex: 0
text: Everyone will be waiting for us when we get back.\mar
message_65:
faceset: MainCharacter_Mari
faceindex: 3
text: I promise I'll keep you safe!\mar
#------------------------------------------------------------------------
#Go to BASIL's house entrance.
#BASIL's shadow is in front of the bridge to his house.
#He walks from the bridge to his house door and fades in.
#If you try to go back:
message_70:
faceset: MainCharacter_Mari
faceindex: 3
text: \marWhat's the matter, OMORI?\! Did you want to go back?
#[YES] takes you back to picnic cutscene
#------------------------------------------------------------------------
#Go into BASIL's house.
#BASIL's ghost looks at you then walks into blackness.
message_80:
faceset: MainCharacter_Mari
faceindex: 0
text: \marWell...\! We're finally here.
#MARI looks around
message_82:
faceset: MainCharacter_Mari
faceindex: 4
text: \marI guess there really is nothing here after all.\!<br>I don't know why, but that makes me a bit sad.
#MARI walks up to and sits on the ledge.
message_83:
faceset: MainCharacter_Mari
faceindex: 0
text: \marSit with me, OMORI!
#PLAYER gets control
#talk to MARI
message_84:
text: Do you want to sit with MARI?
#[YES/NO]
#[YES]
#OMORI sits on the ledge animation + cutscene
#NO
#Nothing
message_85:
faceset: MainCharacter_Mari
faceindex: 3
text: \marIt's just the two of us now.\!<br>We don't really get time like this anymore, huh?
message_86:
faceset: MainCharacter_Mari
faceindex: 0
text: \marIt's so hectic all the time with everyone around.\!<br>Sometimes I miss the quieter moments.
#MARI question mark
message_87:
faceset: MainCharacter_Mari
faceindex: 2
text: \marWhat is it, OMORI? You seem distracted...
#*Shadow BASIL fades away slowly*
#pause
message_88:
text: It's a long way down...\| Do you want to jump?
#[YES/NO]
#[YES]
message_89:
faceset: MainCharacter_Mari
faceindex: 5
text: \marOMORI, watch out!\! You look like you were just about to fall in.
message_90:
faceset: MainCharacter_Mari
faceindex: 4
text: \marBe careful, okay?\! I can't lose you again...
#pause
message_91:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMaybe it's not so safe here.\!<br>We should get back to the others.
message_92:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI'll be waiting for you outside!
#MARI leaves
#NO
message_93:
faceset: MainCharacter_Mari
faceindex: 4
text: \marThis sure looks like a long way down...
#pause
message_94:
faceset: MainCharacter_Mari
faceindex: 4
text: \marMaybe it's not so safe here.\! We should get back to the others.
message_95:
faceset: MainCharacter_Mari
faceindex: 0
text: \marI'll be waiting for you outside!
#MARI leaves
#PLAYER gets up from the ledge and regains control
#If you try to leave, glitch to PLAYER shaking his head.
#If you examine hole, it says:
message_100:
text: You don't want to jump.
#PLAYER must stab himself.
#When he stabs himself, it plays a special stab animation.
#Then, he wakes up as PLAYER instead of OMORI.
#------------------------------------------------------------------------
#NO
#Teleport back to “reach picnic” cutscene

Binary file not shown.

View file

@ -1,6 +0,0 @@
# =========================================================================================
# Dreamworld Object flavor text
# =========================================================================================
#Save for implementation

View file

@ -1,156 +0,0 @@
# =========================================================================================
# Dreamworld NPC dialogue
# =========================================================================================
# ==============WHITE SPACE / Neighbors Room ========================================
#====NIGHT 1-1====
#Black Cat
#Location: White Space, asleep
message_0:
text: The black cat is fast asleep.
#EYE in the shelf
#Location: Neighbors room, inthe shelf
message_1:
text: You feel like you are being watched.
#SNAKE
#Location: Neighbor's Room, on the staircase
message_2:
text: \sinv[1]Sssssssssssss?\sinv[0]\! (Waiting for something to happen?)
# ==============FOREST PLAYGROUND========================================
#====NIGHT 1-1====
#Bangs
#Location: Forest Playground
message_10:
text: \banHaving fun takes too much effort, so watching my friends have fun is enough for me.
#Bun
#Location: Forest Playground
message_11:
text: \bunNOSE is my best friend.\!<br>She can't say much, but she's really smart!
message_12:
text: \daiS-sorry, can you please not go this way?<br>I'm picking flowers \}for someone special...
message_13:
text: \daiI picked some flowers \}for someone special...<br>I hope he likes it...
#After Headbutt Quest
message_14:
text: \berCome on, VAN.\! Put your head into it!
message_15:
text: \n<BROWS>\Com[2]AAAHHH\{HHHHHHHH\{HHHHHHH!!!
message_16:
text: \hapHop! \}And-a-\{Hop! \}And-a-\{Hop! Hop! Hop!
# ==============HEADBUTT=======================================
message_20:
text: \berHey, dudes! Thanks for getting my ball back.\!<br>As you can see, I'm putting it to good use!
message_21:
text: \n<VAN>Yup, she sure is.
message_22:
text: \berI was thinkin'...\! Since you were all so kind to help me out,<br>I'm gonna be generous and teach you my special \c[1]SKILL\c[0].
message_23:
text: \berBut first, I got a question for y'all...
message_24:
faceset: MainCharacters_DreamWorld
faceindex: 40
text: \kelWell, \{duh!\} That'd have to be \n[2]!
message_25:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aub\Com[2]\{What did you say!?
message_26:
faceset: MainCharacters_DreamWorld
faceindex: 10
text: \kelWhoa, chill out!\!<br>No \{hard\} feelings... get it?
message_27:
text: \berHeh.\! That sounds about right!
message_28:
text: \berAlright \n[2], I'm gonna teach you a \c[1]SKILL\c[0], just between hard-headed folk like us.
message_29:
text: \berIt's my specialty... \c[1]HEADBUTT\c[0]!<br>\!It's simple really. You just run up to someone and...
message_30:
text: \Com[2]\{WH\{\Com[2]HHH\{HHAA\{\Com[2]AAMMMM!!!
message_31:
text: \berNow you try.
message_32:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubThat looks like it would hurt...\!<br>And also mess up my hair.\!<br>And also ruin my bow.
message_33:
text: \berOh come on, \n[2]! Live a little!<br>Having messy hair never hurt anyone.\!<br>\n[4] is living proof of that.
message_34:
faceset: MainCharacters_DreamWorld
faceindex: 30
text: \herYeah, you bet!
message_35:
text: \berWhy don't you give it a shot?
message_36:
faceset: MainCharacters_DreamWorld
faceindex: 0
text: \aubHmph! Fine...
message_37:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: \aubBut if I'm doing this... I'm gonna give it all I got!
message_38:
text: \Com[2]\{WH\{\Com[2]HHH\{HHAA\{\Com[2]AAMMMM!!!
message_39:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubErughh...
message_40:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aubUh-oh... \! I feel... dizzy...
message_41:
text: \ber\{whoa! Nice one!!\}<br>I knew I saw talent in you.
message_42:
text: \ber\{Congratulations!!\}<br>You passed the test with flying colors!
message_43:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: \aub...Huh?\! What's happening?
message_44:
text: \berFrom this day forth...<br>I hereby declare you a bonafide \c[1]HEADBUTTER\c[0].
message_45:
text: \berHere, take this certificate.<br>Show your friends. I'm sure they'll be proud!
message_46:
text: AUBREY learned \c[1]HEADBUTT\c[0].
message_47:
text: You got a \c[4]BUTT CERTIFICATE\c[0].

File diff suppressed because it is too large Load diff

View file

@ -1,6 +0,0 @@
# =========================================================================================
# Mari at Night
# =========================================================================================
#Save for later

View file

@ -1,315 +0,0 @@
# =========================================================================================
# ** Miscellanous Dialogues
# =========================================================================================
message_0:
text:
message_1:
text:
message_2:
text:
message_3:
text:
message_4:
text:
message_5:
text:
message_6:
text: >
message_7:
text: >
message_8:
text: >
message_9:
text: >
message_10:
text: >
message_11:
text: >
message_12:
text: >
message_13:
text: >
message_14:
text: >
message_15:
text: >
message_16:
text: >
message_17:
text: >
message_18:
text: >
message_19:
text: >
message_20:
text: >
#----------------------------
# ** NEIGHBOUR'S ROOM
#----------------------------
message_21:
text: >
message_22:
text: >
message_23:
text: >
message_24:
text: >
message_25:
text: >
message_26:
text: >
message_27:
text: >
message_28:
text: >
message_29:
text: >
message_30:
text: >
message_31:
text: >
message_32:
text: >
message_33:
text: >
message_34:
text: >
message_35:
text: >
message_36:
text: >
message_37:
text: >
message_38:
text: >
message_39:
text: >
message_40:
text: >
message_41:
text: >
message_42:
text: >
message_43:
text: >
message_44:
text: >
message_45:
text: >
message_46:
text: >
message_47:
text: >
message_48:
text: >
message_49:
text: >
message_50:
text: >
message_51:
text: >
message_52:
text: >
message_53:
text: >
message_54:
text: >
message_55:
text: >
message_56:
text: >
message_57:
text: >
message_58:
text: >
message_59:
text: >
message_60:
text: >
message_61:
text: >
message_62:
text: >
message_63:
text: >
message_64:
text: >
message_65:
text: >
message_66:
text: >
message_67:
text: >
message_68:
text: >
message_69:
text: >
message_70:
text: >
message_71:
text: >
message_72:
text: >
message_73:
text: >
message_74:
text: >
message_75:
text: >
message_76:
text: >
message_77:
text: >
message_78:
text: >
message_79:
text: >
message_80:
text: >
message_81:
text: >
message_82:
text: >
message_83:
text: >
message_84:
text: >
message_85:
text: >
message_86:
text: >
message_87:
text: >
message_88:
text: >
message_89:
text: >
message_90:
text: >
message_91:
text: >
message_92:
text: >
message_93:
text: >
message_94:
text: >
message_95:
text: >
message_96:
text: >
message_97:
text: >
message_98:
text: >
message_99:
text: >
message_100:
text: >

View file

@ -1,42 +0,0 @@
# ========================================================================================
# NPC GENERAL LAUGHS AND CATCHPHRASES
# ========================================================================================
#----------------------------
#SWEETHEART
#----------------------------
#----------------------------
#ANGEL
#----------------------------
#----------------------------
#PLUTO
#----------------------------
#----------------------------
#MR JAWSUM
#----------------------------
#----------------------------
#MARINA
#----------------------------
#----------------------------
#MOLLY
#----------------------------
#----------------------------
#MEDUSA
#----------------------------
#----------------------------
#HUMPHREY
#----------------------------
#----------------------------
#KIM / BERLY
#----------------------------

View file

@ -1,12 +0,0 @@
# =========================================================================================
# INGREDIENTS
# ========================================================================================
#Save for Implementation: messages 560 - 580
#Talk to Mina
#Talk to Maid Mole
#Talk to Chef MOLE
#Talk to Butler MOLE
#Talk to Mina

View file

@ -1,415 +0,0 @@
# =========================================================================================
# ** FARAWAY TOWN
# =========================================================================================
#
message_0:
text:
#
message_1:
text:
#
message_2:
text:
#
message_3:
text:
#
message_4:
text:
#
message_5:
text:
#
message_6:
text:
#
message_7:
text:
#
message_8:
text:
#
message_9:
text:
#
message_10:
text:
#
message_11:
text:
#
message_12:
text:
#
message_13:
text:
#
message_14:
text:
#
message_15:
text:
#
message_16:
text:
#
message_17:
text:
#
message_18:
text:
#
message_19:
text:
#
message_20:
text:
#
message_21:
text:
#
message_22:
text:
#
message_23:
text:
#
message_24:
text:
#
message_25:
text:
#
message_26:
text:
#
message_27:
text:
#
message_28:
text:
#
message_29:
text:
#
message_30:
text:
#
message_31:
text:
#
message_32:
text:
#
message_33:
text:
#
message_34:
text:
#
message_35:
text:
#
message_36:
text:
#
message_37:
text:
#
message_38:
text:
#
message_39:
text:
#
message_40:
text:
#
message_41:
text:
#
message_42:
text:
#
message_43:
text:
#
message_44:
text:
#
message_45:
text:
#
message_46:
text:
#
message_47:
text:
#
message_48:
text:
#
message_49:
text:
#
message_50:
text:
# =========================================================================================
# ** FARAWAY TOWN
# =========================================================================================
#
message_60:
text:
#
message_61:
text:
#
message_62:
text:
#
message_63:
text:
#
message_64:
text:
#
message_65:
text:
#
message_66:
text:
#
message_67:
text:
#
message_68:
text:
#
message_69:
text:
#
message_70:
text:
#
message_71:
text:
#
message_72:
text:
#
message_73:
text:
#
message_74:
text:
#
message_75:
text:
#
message_76:
text:
#
message_77:
text:
#
message_78:
text:
#
message_79:
text:
#
message_80:
text:
#
message_81:
text:
#
message_82:
text:
#
message_83:
text:
#
message_84:
text:
#
message_85:
text:
#
message_86:
text:
#
message_87:
text:
#
message_88:
text:
#
message_89:
text:
#
message_90:
text:
#
message_91:
text:
#
message_92:
text:
#
message_93:
text:
#
message_94:
text:
#
message_95:
text:
#
message_96:
text:
#
message_97:
text:
#
message_98:
text:
#
message_99:
text:
#
message_100:
text:
#
message_101:
text:
#
message_102:
text:
#
message_103:
text:
#
message_104:
text:
#
message_105:
text:
#
message_106:
text:
#
message_107:
text:
#
message_108:
text:
#
message_109:
text:
#
message_110:
text: