Rename www to www.rus

This commit is contained in:
OleSTEEP 2024-01-15 18:35:29 +03:00
parent 8ea7a858d0
commit 7bf44fa645
1878 changed files with 395385 additions and 395385 deletions

View file

@ -1,168 +0,0 @@
//=============================================================================
// Yanfly Engine Plugins - Call Event
// YEP_CallEvent.js
//=============================================================================
var Imported = Imported || {};
Imported.YEP_CallEvent = true;
var Yanfly = Yanfly || {};
Yanfly.CallEvent = Yanfly.CallEvent || {};
Yanfly.CallEvent.version = 1.01;
//=============================================================================
/*:
* @plugindesc v1.01 A lost utility command from RPG Maker 2000 and
* RPG Maker 2003 has been remade for RPG Maker MV!
* @author Yanfly Engine Plugins
*
* @help
* ============================================================================
* Introduction
* ============================================================================
*
* This is a reproduced method from RPG Maker 2000 and RPG Maker 2003. It
* allows the game to call a pages events as if it were a common event. These
* events can be drawn from any event on any map within the game.
*
* ============================================================================
* Plugin Commands
* ============================================================================
*
* To call upon events from the current map or a different map, use the plugin
* commands found below:
*
* Plugin Commands:
*
* CallEvent x
* - This will call upon event x from the current map and use the event list
* from the first page of the event.
*
* CallEvent x, Page y
* - This will call upon event x from the current map and use the event list
* from page y of the event.
*
* CallEvent x, Map y
* - This will call upon event x from map y and use the event list from the
* first page of the event.
*
* CallEvent x, Page y, Map z
* - This will call upon event x from map z and use the event list from
* page y of the event.
*
* CallEvent x, Map y, Page z
* - This will call upon event x from map y and use the event list from
* page z of the event.
*
* *Note1: Because of the programming structure of RPG Maker MV's source, the
* called event data may or may not be instantaneous depending on the size of
* the map file that is needed to be loaded. At best, it will take a couple of
* frames of loading time depending on the size.
*
* *Note2: If any of the events, pages, and/or maps do not exist, then no
* events will be called and the plugin will skip forward as if nothing has
* happened. Be cautious about how you call these call events.
*
* ============================================================================
* Changelog
* ============================================================================
*
* Version 1.01:
* - Updated for RPG Maker MV version 1.5.0.
*
* Version 1.00:
* - Finished Plugin!
*/
//=============================================================================
//=============================================================================
// DataManager
//=============================================================================
var $callEventMap;
DataManager.loadCallMapData = function(mapId) {
if (mapId > 0) {
var filename = 'Map%1.json'.format(mapId.padZero(3));
this.loadDataFile('$callEventMap', filename);
} else {
$callEventMap = {};
$callEventMap.data = [];
$callEventMap.events = [];
$callEventMap.width = 100;
$callEventMap.height = 100;
$callEventMap.scrollType = 3;
}
};
//=============================================================================
// Game_Interpreter
//=============================================================================
Yanfly.CallEvent.Game_Interpreter_pluginCommand =
Game_Interpreter.prototype.pluginCommand;
Game_Interpreter.prototype.pluginCommand = function(command, args) {
Yanfly.CallEvent.Game_Interpreter_pluginCommand.call(this, command, args);
if (command === 'CallEvent') this.callEvent(this.argsToString(args));
};
Game_Interpreter.prototype.argsToString = function(args) {
var str = '';
var length = args.length;
for (var i = 0; i < length; ++i) {
str += args[i] + ' ';
}
return str.trim();
};
Game_Interpreter.prototype.callEvent = function(line) {
if (this._callEvent_Running) return this.processCallEvent();
if (line.match(/(\d+),[ ](.*)/i)) {
var eventId = parseInt(RegExp.$1);
var line = String(RegExp.$2);
if (line.match(/PAGE[ ](\d+)/i)) {
var pageId = parseInt(RegExp.$1);
} else {
var pageId = 1;
}
if (line.match(/MAP[ ](\d+)/i)) {
var mapId = parseInt(RegExp.$1);
} else {
var mapId = $gameMap.mapId();
}
} else {
var eventId = parseInt(line);
if (!eventId) return;
var pageId = 1;
var mapId = $gameMap.mapId();
}
$callEventMap = undefined;
DataManager.loadCallMapData(mapId);
this._callEvent_EventId = eventId;
this._callEvent_PageId = pageId;
this._callEvent_Running = true;
this.processCallEvent();
};
Game_Interpreter.prototype.processCallEvent = function() {
if ($callEventMap) {
this.insertCallEventData(this._callEvent_EventId, this._callEvent_PageId);
} else {
this.wait(1);
this._index--;
}
};
Game_Interpreter.prototype.insertCallEventData = function(eventId, pageId) {
this._callEvent_Running = false;
var ev = $callEventMap.events[eventId];
if (!ev) return;
var page = ev.pages[pageId - 1];
if (!page) return;
var list = page.list;
this.setupChild(list, this.eventId());
};
//=============================================================================
// End of File
//=============================================================================