Rename www to www.rus
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1878 changed files with 395385 additions and 395385 deletions
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//=============================================================================
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// TDS Extra Followers
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// Version: 1.0
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//=============================================================================
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// Add to Imported List
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var Imported = Imported || {} ; Imported.TDS_ExtraFollowers = true;
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// Initialize Alias Object
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var _TDS_ = _TDS_ || {} ; _TDS_.ExtraFollowers = _TDS_.ExtraFollowers || {};
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//=============================================================================
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/*:
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* @plugindesc
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* This plugin allows you to add extra followers to your party.
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*
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* @param Max Extra Followers
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* @desc Max amount of Extra Followers to add.
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* @default 4
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*
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* @author TDS
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*
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* @help
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* ============================================================================
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* * Script Calls
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* ============================================================================
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*
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* To clear all extra followers use the following script
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* call:
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*
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* this.clearExtraFollowers();
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*
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*
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*
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*
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* To add an extra follower use the following script call:
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*
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*
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* this.addExtraFollower(ID, NAME, INDEX, POSITION);
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*
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* ID
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* ^ Id used for tracking the follower.
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*
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* NAME:
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* ^ Graphics name.
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*
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* INDEX:
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* ^ Graphics Index.
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*
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* POSITION
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* ^ Position of the extra follower. (1~8)
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* (Optional: Defaults to the last available position.)
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*
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* Examples:
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*
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* this.addExtraFollower('OldMan', 'FA_CHURCH_MARKET', 1);
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*
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*
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* this.addExtraFollower('girl', 'FA_CHURCH_MARKET', 3, 6);
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*
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*
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*
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*
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* To remove an extra follower use the following script call:
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*
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* this.removeExtraFollower(POSITION);
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*
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* POSITION:
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* ^ Position of the extra follower. (1~8);
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* (Optional: Defaults to the last position.)
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*
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*
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* Examples:
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*
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* this.removeExtraFollower();
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*
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* this.removeExtraFollower(5);
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*
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*
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*
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* To remove an extra follower by it's ID use the following
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* script call:
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*
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* $gamePlayer._followers.removeExtraFollower(ID);
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*
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* ID
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* ^ Follower Id.
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*
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* Examples:
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*
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* this.removeFollowerById('OldMan')
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*
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*/
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//=============================================================================
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// Node.js path
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var path = require('path');
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// Get Parameters
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var parameters = PluginManager.parameters("Extra_Followers");
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// Initialize Parameters
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_TDS_.ExtraFollowers.params = {};
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_TDS_.ExtraFollowers.params.maxExtraFollowers = Number(parameters['Max Extra Followers'] || 4);
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//=============================================================================
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// ** Game_Followers
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//-----------------------------------------------------------------------------
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// The wrapper class for a follower array.
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//=============================================================================
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// Alias Listing
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//=============================================================================
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_TDS_.ExtraFollowers.Game_Followers_initialize = Game_Followers.prototype.initialize;
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//=============================================================================
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// * Object Initialization
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//=============================================================================
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Game_Followers.prototype.initialize = function() {
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// Run Original Function
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_TDS_.ExtraFollowers.Game_Followers_initialize.call(this);
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// Extra Start
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var extraStart = this._data.length;
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for (var i = 0; i < _TDS_.ExtraFollowers.params.maxExtraFollowers; i++) {
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this._data.push(new Game_Follower(extraStart + i + 1))
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};
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};
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//=============================================================================
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// * Add Extra Follower Last
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//=============================================================================
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Game_Followers.prototype.nextExtraFollowerSlot = function() {
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// Get Starting Index
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var index = $gameParty.maxBattleMembers()-1;
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// Go Through Data
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for (var i = index; i < this._data.length; i++) {
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// Get Follower
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var follower = this._data[i];
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// Set Index
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index = i;
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// If Follower Graphics data is undefined
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if (follower._graphicsData === undefined) { break; }
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};
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// Return Index
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return index;
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};
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//=============================================================================
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// * Last Extra Follower Slot
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//=============================================================================
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Game_Followers.prototype.lastExtraFollowerSlot = function() {
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// Start
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var start = $gameParty.maxBattleMembers()-1;
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// Get Starting Index
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var index = this._data.length-1
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// Go Through Data in reverse
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for (var i = this._data.length-1; i >= start; i--) {
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// Get Follower
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var follower = this._data[i];
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// Set Index
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index = i;
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if (follower._graphicsData !== undefined) { break; }
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};
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// Return Index
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return index;
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};
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//=============================================================================
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// * Clear Extra Followers
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//=============================================================================
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Game_Followers.prototype.clearExtraFollowers = function() {
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// Go Through Data
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for (var i = 0; i < this._data.length; i++) {
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// Get Follower
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var follower = this._data[i];
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// Delete Follower Graphics Data
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delete follower._graphicsData;
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};
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// Refresh
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this.refresh();
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};
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//=============================================================================
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// * Add Extra Follower
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//=============================================================================
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Game_Followers.prototype.addExtraFollower = function(id, name, index, cIndex) {
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// Set default character index
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if (cIndex === undefined) { cIndex = this.nextExtraFollowerSlot(); };
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// Follower Object
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var follower = this._data[cIndex];
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// Set Graphics Data
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follower._graphicsData = {id: id, name: name, index: index};
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// Refresh
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this.refresh();
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};
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//=============================================================================
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// * Add Extra Follower
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//=============================================================================
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Game_Followers.prototype.removeExtraFollower = function(index) {
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// Set Default Index
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if (index === undefined) { index = this.lastExtraFollowerSlot(); };
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// Follower Object
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var follower = this._data[index];
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// Delete Graphics Data
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delete follower._graphicsData;
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// Realign Extra Followers
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this.realignExtraFollowers();
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// Refresh
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this.refresh();
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};
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//=============================================================================
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// * Remove Follower By ID
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//=============================================================================
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Game_Followers.prototype.removeFollowerById = function(id) {
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// Go Through Data
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for (var i = 0; i < this._data.length; i++) {
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// Get Follower
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var follower = this._data[i];
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// If Follower Graphics Data matches the ID
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if (follower._graphicsData && follower._graphicsData.id === id) {
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delete follower._graphicsData;
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};
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};
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// Realign Extra Followers
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this.realignExtraFollowers();
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// Refresh
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this.refresh();
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};
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//=============================================================================
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// * Realign Extar Followers
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//=============================================================================
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Game_Followers.prototype.realignExtraFollowers = function(index) {
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var graphics = this._data.filter(function(follower) {
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return follower._graphicsData !== undefined;
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});
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// Get Starting Index
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var index = $gameParty.maxBattleMembers()-1;
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// Go Through Data
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for (var i = index; i < this._data.length; i++) {
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// Get Follower
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var follower = this._data[i];
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// Get Data
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var data = graphics[i - index];
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// Get Graphics Data
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var graphicsData = data ? Object.assign({}, data._graphicsData) : null;
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// Delete Follower Data
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delete follower._graphicsData
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// If Graphics DAta
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if (graphicsData) {
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// Set Graphics Data
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follower._graphicsData = graphicsData;
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};
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};
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};
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//=============================================================================
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// ** Game_Follower
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//-----------------------------------------------------------------------------
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// The game object class for a follower. A follower is an allied character,
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// other than the front character, displayed in the party.
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//=============================================================================
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// Alias Listing
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//=============================================================================
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_TDS_.ExtraFollowers.Game_Follower_isVisible = Game_Follower.prototype.isVisible;
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_TDS_.ExtraFollowers.Game_Follower_refresh = Game_Follower.prototype.refresh;
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//=============================================================================
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// * Determine if visible
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//=============================================================================
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Game_Follower.prototype.isVisible = function() {
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// Return true if follower has graphics data
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if ($gamePlayer.followers().isVisible() && this._graphicsData) { return true; };
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// Return default
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return _TDS_.ExtraFollowers.Game_Follower_isVisible.call(this);
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};
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//=============================================================================
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// * Add Extra Follower
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//=============================================================================
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Game_Follower.prototype.refresh = function() {
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// If Graphics Data Exists
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if (this._graphicsData) {
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this.setImage(this._graphicsData.name, this._graphicsData.index);
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} else {
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// Run Original Function
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_TDS_.ExtraFollowers.Game_Follower_refresh.call(this);
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}
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};
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//=============================================================================
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// ** Game_Interpreter
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//-----------------------------------------------------------------------------
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// The interpreter for running event commands.
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//=============================================================================
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// * Clear Extra Followers
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//=============================================================================
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Game_Interpreter.prototype.clearExtraFollowers = function() {
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// Clear Extra Followers
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$gamePlayer._followers.clearExtraFollowers();
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};
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//=============================================================================
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// * Add Extra Follower
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//=============================================================================
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Game_Interpreter.prototype.addExtraFollower = function(id, name, index, cIndex) {
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// Add Extra Follower
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$gamePlayer._followers.addExtraFollower(id, name, index, cIndex);
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};
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//=============================================================================
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// * Remove Extra Follower
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//=============================================================================
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Game_Interpreter.prototype.removeExtraFollower = function(index) {
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// Remove Extra Follower
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$gamePlayer._followers.removeExtraFollower(index);
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};
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//=============================================================================
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// * Remove Extra Follower by ID
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//=============================================================================
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Game_Interpreter.prototype.removeFollowerById = function(id) {
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// Remove Extra Follower
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$gamePlayer._followers.removeFollowerById(id);
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};
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