Reorganize option menu categories

This commit is contained in:
OleSTEEP 2024-03-02 17:20:17 +03:00
parent fcf7301dce
commit 7b65a3e6f6
2 changed files with 6 additions and 6 deletions

View file

@ -964,7 +964,7 @@ Window_OmoMenuOptionsONSControls.prototype.add = function () {
this.addChild(this._onscontrolsOptionsWindow);
};
Scene_OmoMenuOptions.prototype.optionWindows = function () {
return [this._generalOptionsWindow, this._audioOptionsWindow, this._controlOptionsWindow, this._onscontrolsOptionsWindow, this._systemOptionsWindow]
return [this._generalOptionsWindow, this._audioOptionsWindow, this._onscontrolsOptionsWindow, this._controlOptionsWindow, this._systemOptionsWindow]
}
Scene_OmoriTitleScreen.prototype.createONSControlsOptionsWindow = function () {
// Create ONSControls Options Window
@ -974,7 +974,7 @@ Window_OmoMenuOptionsONSControls.prototype.add = function () {
this._optionsWindowsContainer.addChild(this._onscontrolsOptionsWindow);
};
Scene_OmoriTitleScreen.prototype.optionWindows = function () {
return [this._generalOptionsWindow, this._audioOptionsWindow, this._controlOptionsWindow, this._onscontrolsOptionsWindow, this._systemOptionsWindow]
return [this._generalOptionsWindow, this._audioOptionsWindow, this._onscontrolsOptionsWindow, this._controlOptionsWindow, this._systemOptionsWindow]
}
Scene_OmoMenuOptions.prototype.create = function () {
// Super Call
@ -1052,8 +1052,8 @@ Window_OmoMenuOptionsONSControls.prototype.add = function () {
this.addCommand(localization[0], 'ok');
this.addCommand(localization[1], 'ok');
// this.addCommand('GAMEPLAY', 'ok');
this.addCommand(localization[2], 'ok');
this.addCommand("TOUCH", 'ok');
this.addCommand(localization[2], 'ok');
this.addCommand(localization[3], 'ok');
};
}

View file

@ -964,7 +964,7 @@ Window_OmoMenuOptionsONSControls.prototype.add = function () {
this.addChild(this._onscontrolsOptionsWindow);
};
Scene_OmoMenuOptions.prototype.optionWindows = function () {
return [this._generalOptionsWindow, this._audioOptionsWindow, this._controlOptionsWindow, this._onscontrolsOptionsWindow, this._systemOptionsWindow]
return [this._generalOptionsWindow, this._audioOptionsWindow, this._onscontrolsOptionsWindow, this._controlOptionsWindow, this._systemOptionsWindow]
}
Scene_OmoriTitleScreen.prototype.createONSControlsOptionsWindow = function () {
// Create ONSControls Options Window
@ -974,7 +974,7 @@ Window_OmoMenuOptionsONSControls.prototype.add = function () {
this._optionsWindowsContainer.addChild(this._onscontrolsOptionsWindow);
};
Scene_OmoriTitleScreen.prototype.optionWindows = function () {
return [this._generalOptionsWindow, this._audioOptionsWindow, this._controlOptionsWindow, this._onscontrolsOptionsWindow, this._systemOptionsWindow]
return [this._generalOptionsWindow, this._audioOptionsWindow, this._onscontrolsOptionsWindow, this._controlOptionsWindow, this._systemOptionsWindow]
}
Scene_OmoMenuOptions.prototype.create = function () {
// Super Call
@ -1052,8 +1052,8 @@ Window_OmoMenuOptionsONSControls.prototype.add = function () {
this.addCommand(localization[0], 'ok');
this.addCommand(localization[1], 'ok');
// this.addCommand('GAMEPLAY', 'ok');
this.addCommand(localization[2], 'ok');
this.addCommand("СЕНСОР", 'ok');
this.addCommand(localization[2], 'ok');
this.addCommand(localization[3], 'ok');
};
}