SC: Initial commit
This commit is contained in:
parent
8f6ad3d730
commit
6e535b06c7
407 changed files with 176567 additions and 2 deletions
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@ -69,3 +69,4 @@ mkdir -p output
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build_variant "eng"
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build_variant "eng"
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build_variant "rus"
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build_variant "rus"
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build_variant "br"
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build_variant "br"
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build_variant "sc"
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@ -67,7 +67,7 @@ build_variant() {
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fi
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fi
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}
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}
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VARIANT="br" # eng/rus/br
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VARIANT="sc" # eng/rus/br/sc
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build_variant $VARIANT $1
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build_variant $VARIANT $1
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BIN
www.sc/audio/bgm/jb_banshee.ogg
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www.sc/audio/bgm/jb_banshee.ogg
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www.sc/audio/bgm/jb_shirpower.ogg
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www.sc/audio/bgm/jb_shirpower.ogg
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102
www.sc/data/Actors.json
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102
www.sc/data/Actors.json
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@ -0,0 +1,102 @@
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[
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null,
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{"id":3,"characterIndex":0,"characterName":"DW_KEL","classId":3,"equips":[0],"faceIndex":0,"traits":[{"code":14,"dataId":8,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":20,"value":1}],"initialLevel":1,"maxLevel":50,"name":"凯","note":"<BattleStatusFaceName: 03_KEL_BATTLE>\n<BattleStatusIndex: 3>\n\n<BattleCommandsList>\nskill: 103\nskillList\ndefend\nitems\n</BattleCommandsList>\n\n\n<Evade Counter>","params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":71,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":72,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":73,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":74,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":75,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":76,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":77,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":78,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":79,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":80,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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|
{"id":81,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":82,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":83,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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|
{"id":84,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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|
{"id":85,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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|
{"id":86,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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|
{"id":87,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":88,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
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|
{"id":89,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":90,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
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|
{"id":91,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":92,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":93,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":94,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
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|
{"id":95,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":96,"characterIndex":0,"classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":97,"characterIndex":0,"characterName":"$crow","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"name":"bird 1","note":"<no_battle:1>\n<no_menu:1>","params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":98,"characterIndex":0,"characterName":"$crow","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"name":"bird 2","note":"<no_battle:1>\n<no_menu:1>","params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":99,"characterIndex":0,"characterName":"$crow","classId":1,"equips":[0,0,0,0,0],"faceIndex":0,"traits":[],"initialLevel":1,"maxLevel":99,"name":"bird 3","note":"<no_battle:1>\n<no_menu:1>","params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}}
|
||||||
|
]
|
1
www.sc/data/Armors.json
Normal file
1
www.sc/data/Armors.json
Normal file
File diff suppressed because one or more lines are too long
3629
www.sc/data/Atlas.yaml
Normal file
3629
www.sc/data/Atlas.yaml
Normal file
File diff suppressed because it is too large
Load diff
1
www.sc/data/CharacterPatterns.json
Normal file
1
www.sc/data/CharacterPatterns.json
Normal file
|
@ -0,0 +1 @@
|
||||||
|
{}
|
13
www.sc/data/Classes.json
Normal file
13
www.sc/data/Classes.json
Normal file
|
@ -0,0 +1,13 @@
|
||||||
|
[
|
||||||
|
null,
|
||||||
|
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{"id":7,"expParams":[32,20,30,30],"traits":[{"code":41,"dataId":1,"value":0},{"code":51,"dataId":2,"value":1},{"code":52,"dataId":1,"value":1}],"learnings":[{"level":1,"note":"","skillId":70}],"name":"奥布里","params":[[1,240,43,49,55,60,68,75,81,87,93,97,105,113,125,130,140,148,154,158,164,171,176,182,187,193,200,204,210,221,226,238,244,249,256,263,269,275,281,288,300,312,324,337,348,360,375,391,407,424,444,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99],[0,25,13,15,18,20,22,24,27,29,31,32,34,36,41,43,47,50,53,54,56,58,59,62,64,66,69,71,73,77,78,83,86,87,90,93,95,98,101,104,109,114,119,124,129,134,139,144,147,148,150,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,50,51,52,53,55,56,57,59,60,61,63,64,65,67,68,70,71,73,74,76,77,79,81,82,84,86,87,89,91,92,94,96,98,99],[1,22,8,10,11,12,13,15,17,19,20,21,23,24,27,28,32,35,36,37,40,42,43,44,45,47,49,50,52,55,56,60,62,63,64,65,67,68,70,72,75,78,81,84,87,90,94,98,102,106,110,80,82,84,86,87,89,91,93,95,97,98,100,102,104,106,108,110,112,114,116,118,120,122,124,126,128,130,133,135,137,139,141,143,146,148,150,152,155,157,159,162,164,166,169,171,173,176,178,180],[1,12,4,5,6,7,8,9,10,11,12,13,14,15,17,18,20,21,22,23,25,26,27,28,29,31,32,33,34,36,37,38,39,40,41,42,43,44,45,47,49,51,53,55,57,59,62,64,66,68,70,67,68,70,72,73,75,76,78,79,81,83,84,86,87,89,91,92,94,96,98,99,101,103,104,106,108,110,112,113,115,117,119,121,123,125,127,129,130,132,134,136,138,140,142,144,146,148,150,152],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,12,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,23,24,25,26,27,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,46,48,50,52,54,57,59,61,63,65,67,68,70,72,73,75,76,78,79,81,83,84,86,87,89,91,92,94,96,98,99,101,103,104,106,108,110,112,113,115,117,119,121,123,125,127,129,130,132,134,136,138,140,142,144,146,148,150,152],[1,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5,5]],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":8,"expParams":[32,20,30,30],"traits":[{"code":41,"dataId":1,"value":0},{"code":51,"dataId":3,"value":1},{"code":52,"dataId":1,"value":1},{"code":52,"dataId":2,"value":1}],"learnings":[],"name":"凯","params":[[1,130,31,33,38,43,48,54,57,62,67,71,73,77,86,89,99,104,106,111,115,120,124,129,135,137,143,147,153,161,163,170,175,181,183,188,192,197,201,206,214,223,232,239,247,256,265,272,282,292,300,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99],[0,100,31,33,37,41,47,53,55,61,65,71,74,79,88,91,100,106,108,113,117,123,129,135,141,143,148,154,159,169,172,181,185,189,192,197,201,206,211,215,222,230,239,248,255,265,275,285,295,305,315,82,82,83,84,85,85,86,87,87,88,88,89,90,90,91,91,92,92,93,93,93,94,94,95,95,95,96,96,96,97,97,97,98,98,98,98,98,99,99,99,99,99,99,99,99,99,99,99,99],[1,18,5,6,8,9,10,11,12,13,14,16,17,18,21,22,24,25,26,27,28,29,31,32,33,34,36,38,40,42,43,46,48,49,50,51,52,54,55,56,58,61,63,66,68,70,72,74,76,78,80,64,66,67,69,70,71,73,74,76,77,79,80,82,83,85,87,88,90,91,93,95,96,98,99,101,103,104,106,108,110,111,113,115,117,118,120,122,124,126,127,129,131,133,135,137,139,141,143,144],[1,8,4,4,6,7,8,9,9,10,11,12,12,13,15,16,18,19,20,22,23,24,26,27,28,29,30,32,34,36,37,39,41,42,42,43,44,46,47,48,50,52,54,56,58,60,62,64,66,68,70,56,58,59,60,61,63,64,65,66,68,69,70,72,73,74,76,77,79,80,81,83,84,86,87,89,90,91,93,94,96,98,99,101,102,104,105,107,108,110,112,113,115,116,118,120,121,123,125,126],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,17,8,9,12,15,17,19,20,22,25,28,30,33,36,37,40,43,44,46,49,51,53,55,58,60,62,64,66,69,70,73,75,78,79,81,84,87,90,93,96,99,102,105,108,114,114,117,120,125,130,88,90,92,93,95,97,100,102,104,106,108,110,112,114,116,118,121,123,125,127,129,132,134,136,139,141,143,146,148,150,153,155,158,160,162,165,167,170,172,175,178,180,183,185,188,191,193,196,198],[1,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15]],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":9,"expParams":[32,20,30,30],"traits":[{"code":41,"dataId":1,"value":0},{"code":51,"dataId":4,"value":1},{"code":52,"dataId":1,"value":1}],"learnings":[{"level":1,"note":"","skillId":185}],"name":"ヘンリー","params":[[1,260,36,43,46,53,62,66,73,80,84,90,97,103,114,117,128,130,137,142,148,152,158,165,172,178,180,187,194,205,209,221,227,234,242,244,251,257,264,271,282,295,306,319,331,342,354,366,377,388,400,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99,99],[0,60,25,29,31,35,39,41,46,50,53,57,61,64,73,75,82,83,86,90,95,96,100,103,106,110,112,116,121,127,129,137,142,146,150,151,154,158,161,166,173,179,186,194,203,210,218,226,232,239,250,80,81,82,82,83,84,85,85,86,87,87,88,89,89,90,90,91,91,92,92,93,93,94,94,95,95,95,96,96,96,97,97,97,98,98,98,98,98,99,99,99,99,99,99,99,99,99,99,99],[1,20,4,5,6,7,7,8,9,9,10,11,12,12,14,15,17,18,19,20,20,21,22,23,24,25,26,27,27,29,30,32,33,34,35,36,37,38,39,40,42,44,46,48,50,52,54,56,57,58,60,58,59,61,62,63,64,66,67,68,70,71,72,74,75,77,78,80,81,82,84,85,87,88,90,91,93,94,96,97,99,101,102,104,105,107,109,110,112,113,115,117,118,120,122,124,125,127,129,130],[1,20,7,8,9,10,11,12,14,15,17,18,19,20,24,25,29,30,32,34,35,36,37,38,39,40,41,42,43,47,48,50,51,52,53,54,55,56,57,58,60,62,64,66,68,70,73,76,78,80,85,73,74,76,78,79,81,82,84,86,87,89,91,93,94,96,98,99,101,103,105,107,108,110,112,114,116,118,120,122,124,125,127,129,131,133,135,137,139,141,143,146,148,150,152,154,156,158,160,162],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[1,10,3,4,5,6,6,7,8,8,9,10,11,12,14,14,15,16,17,18,18,19,20,20,21,22,23,24,24,25,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,65,66,68,69,71,72,74,75,77,78,80,82,83,85,86,88,90,91,93,95,96,98,100,101,103,105,107,109,110,112,114,116,118,119,121,123,125,127,129,131,133,135,137,139,140,142,144,146,148],[1,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10]],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":10,"expParams":[30,20,30,30],"traits":[{"code":23,"dataId":0,"value":1},{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":22,"dataId":2,"value":0.04},{"code":41,"dataId":1,"value":0},{"code":51,"dataId":1,"value":0},{"code":52,"dataId":1,"value":0}],"learnings":[],"name":"TEST","params":[[1,450,500,550,600,650,700,750,800,850,900,950,1000,1050,1100,1150,1200,1250,1300,1350,1400,1450,1500,1550,1600,1650,1700,1750,1800,1850,1900,1950,2000,2050,2100,2150,2200,2250,2300,2350,2400,2450,2500,2550,2600,2650,2700,2750,2800,2850,2900,2950,3000,3050,3100,3150,3200,3250,3300,3350,3400,3450,3500,3550,3600,3650,3700,3750,3800,3850,3900,3950,4000,4050,4100,4150,4200,4250,4300,4350,4400,4450,4500,4550,4600,4650,4700,4750,4800,4850,4900,4950,5000,5050,5100,5150,5200,5250,5300,5350],[0,90,100,110,120,130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300,310,320,330,340,350,360,370,380,390,400,410,420,430,440,450,460,470,480,490,500,510,520,530,540,550,560,570,580,590,600,610,620,630,640,650,660,670,680,690,700,710,720,730,740,750,760,770,780,790,800,810,820,830,840,850,860,870,880,890,900,910,920,930,940,950,960,970,980,990,1000,1010,1020,1030,1040,1050,1060,1070],[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],[0,16,18,19,20,21,23,24,25,26,28,29,30,31,33,34,35,36,38,39,40,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,16,18,19,20,21,23,24,25,26,28,29,30,31,33,34,35,36,38,39,40,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,16,18,19,20,21,23,24,25,26,28,29,30,31,33,34,35,36,38,39,40,41,43,44,45,46,48,49,50,51,53,54,55,56,58,59,60,61,63,64,65,66,68,69,70,71,73,74,75,76,77,79,80,81,82,84,85,86,87,89,90,91,92,94,95,96,97,99,100,101,102,104,105,106,107,109,110,111,112,114,115,116,117,119,120,121,122,124,125,126,127,129,130,131,132,134,135,136,137,138],[0,32,35,37,40,42,45,47,50,52,55,57,60,62,65,67,70,72,75,77,80,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277],[0,32,35,37,40,42,45,47,50,52,55,57,60,62,65,67,70,72,75,77,80,82,85,87,90,92,95,97,100,102,105,107,110,112,115,117,120,122,125,127,130,132,135,137,140,142,145,147,150,152,155,157,160,162,165,167,170,172,175,177,180,182,185,187,190,192,195,197,200,202,205,207,210,212,215,217,220,222,225,227,230,232,235,237,240,242,245,247,250,252,255,257,260,262,265,267,270,272,275,277]],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""}
|
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|
]
|
2003
www.sc/data/CommonEvents.json
Normal file
2003
www.sc/data/CommonEvents.json
Normal file
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16
www.sc/data/Doodads.json
Normal file
16
www.sc/data/Doodads.json
Normal file
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[
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[]
|
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|
]
|
1
www.sc/data/Enemies.json
Normal file
1
www.sc/data/Enemies.json
Normal file
File diff suppressed because one or more lines are too long
1
www.sc/data/Items.json
Normal file
1
www.sc/data/Items.json
Normal file
File diff suppressed because one or more lines are too long
148
www.sc/data/Map005.json
Normal file
148
www.sc/data/Map005.json
Normal file
File diff suppressed because one or more lines are too long
135
www.sc/data/Map013.json
Normal file
135
www.sc/data/Map013.json
Normal file
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175
www.sc/data/Map014.json
Normal file
175
www.sc/data/Map014.json
Normal file
File diff suppressed because one or more lines are too long
103
www.sc/data/Map018.json
Normal file
103
www.sc/data/Map018.json
Normal file
File diff suppressed because one or more lines are too long
56
www.sc/data/Map046.json
Normal file
56
www.sc/data/Map046.json
Normal file
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98
www.sc/data/Map050.json
Normal file
98
www.sc/data/Map050.json
Normal file
File diff suppressed because one or more lines are too long
136
www.sc/data/Map063.json
Normal file
136
www.sc/data/Map063.json
Normal file
File diff suppressed because one or more lines are too long
97
www.sc/data/Map073.json
Normal file
97
www.sc/data/Map073.json
Normal file
File diff suppressed because one or more lines are too long
69
www.sc/data/Map074.json
Normal file
69
www.sc/data/Map074.json
Normal file
File diff suppressed because one or more lines are too long
172
www.sc/data/Map078.json
Normal file
172
www.sc/data/Map078.json
Normal file
File diff suppressed because one or more lines are too long
60
www.sc/data/Map080.json
Normal file
60
www.sc/data/Map080.json
Normal file
File diff suppressed because one or more lines are too long
41
www.sc/data/Map082.json
Normal file
41
www.sc/data/Map082.json
Normal file
File diff suppressed because one or more lines are too long
42
www.sc/data/Map083.json
Normal file
42
www.sc/data/Map083.json
Normal file
File diff suppressed because one or more lines are too long
110
www.sc/data/Map092.json
Normal file
110
www.sc/data/Map092.json
Normal file
File diff suppressed because one or more lines are too long
28
www.sc/data/Map096.json
Normal file
28
www.sc/data/Map096.json
Normal file
File diff suppressed because one or more lines are too long
50
www.sc/data/Map100.json
Normal file
50
www.sc/data/Map100.json
Normal file
File diff suppressed because one or more lines are too long
135
www.sc/data/Map106.json
Normal file
135
www.sc/data/Map106.json
Normal file
File diff suppressed because one or more lines are too long
69
www.sc/data/Map111.json
Normal file
69
www.sc/data/Map111.json
Normal file
File diff suppressed because one or more lines are too long
87
www.sc/data/Map124.json
Normal file
87
www.sc/data/Map124.json
Normal file
File diff suppressed because one or more lines are too long
43
www.sc/data/Map131.json
Normal file
43
www.sc/data/Map131.json
Normal file
File diff suppressed because one or more lines are too long
38
www.sc/data/Map140.json
Normal file
38
www.sc/data/Map140.json
Normal file
File diff suppressed because one or more lines are too long
52
www.sc/data/Map145.json
Normal file
52
www.sc/data/Map145.json
Normal file
File diff suppressed because one or more lines are too long
32
www.sc/data/Map150.json
Normal file
32
www.sc/data/Map150.json
Normal file
File diff suppressed because one or more lines are too long
28
www.sc/data/Map158.json
Normal file
28
www.sc/data/Map158.json
Normal file
File diff suppressed because one or more lines are too long
18
www.sc/data/Map162.json
Normal file
18
www.sc/data/Map162.json
Normal file
File diff suppressed because one or more lines are too long
58
www.sc/data/Map164.json
Normal file
58
www.sc/data/Map164.json
Normal file
File diff suppressed because one or more lines are too long
40
www.sc/data/Map165.json
Normal file
40
www.sc/data/Map165.json
Normal file
File diff suppressed because one or more lines are too long
62
www.sc/data/Map180.json
Normal file
62
www.sc/data/Map180.json
Normal file
File diff suppressed because one or more lines are too long
63
www.sc/data/Map183.json
Normal file
63
www.sc/data/Map183.json
Normal file
File diff suppressed because one or more lines are too long
66
www.sc/data/Map185.json
Normal file
66
www.sc/data/Map185.json
Normal file
File diff suppressed because one or more lines are too long
93
www.sc/data/Map191.json
Normal file
93
www.sc/data/Map191.json
Normal file
File diff suppressed because one or more lines are too long
97
www.sc/data/Map197.json
Normal file
97
www.sc/data/Map197.json
Normal file
File diff suppressed because one or more lines are too long
16
www.sc/data/Map202.json
Normal file
16
www.sc/data/Map202.json
Normal file
File diff suppressed because one or more lines are too long
34
www.sc/data/Map215.json
Normal file
34
www.sc/data/Map215.json
Normal file
File diff suppressed because one or more lines are too long
40
www.sc/data/Map216.json
Normal file
40
www.sc/data/Map216.json
Normal file
File diff suppressed because one or more lines are too long
118
www.sc/data/Map223.json
Normal file
118
www.sc/data/Map223.json
Normal file
File diff suppressed because one or more lines are too long
61
www.sc/data/Map236.json
Normal file
61
www.sc/data/Map236.json
Normal file
File diff suppressed because one or more lines are too long
27
www.sc/data/Map244.json
Normal file
27
www.sc/data/Map244.json
Normal file
File diff suppressed because one or more lines are too long
72
www.sc/data/Map249.json
Normal file
72
www.sc/data/Map249.json
Normal file
File diff suppressed because one or more lines are too long
139
www.sc/data/Map250.json
Normal file
139
www.sc/data/Map250.json
Normal file
File diff suppressed because one or more lines are too long
15
www.sc/data/Map252.json
Normal file
15
www.sc/data/Map252.json
Normal file
File diff suppressed because one or more lines are too long
19
www.sc/data/Map258.json
Normal file
19
www.sc/data/Map258.json
Normal file
File diff suppressed because one or more lines are too long
66
www.sc/data/Map264.json
Normal file
66
www.sc/data/Map264.json
Normal file
File diff suppressed because one or more lines are too long
47
www.sc/data/Map310.json
Normal file
47
www.sc/data/Map310.json
Normal file
File diff suppressed because one or more lines are too long
26
www.sc/data/Map340.json
Normal file
26
www.sc/data/Map340.json
Normal file
File diff suppressed because one or more lines are too long
75
www.sc/data/Map341.json
Normal file
75
www.sc/data/Map341.json
Normal file
File diff suppressed because one or more lines are too long
28
www.sc/data/Map343.json
Normal file
28
www.sc/data/Map343.json
Normal file
File diff suppressed because one or more lines are too long
39
www.sc/data/Map345.json
Normal file
39
www.sc/data/Map345.json
Normal file
File diff suppressed because one or more lines are too long
28
www.sc/data/Map347.json
Normal file
28
www.sc/data/Map347.json
Normal file
File diff suppressed because one or more lines are too long
12
www.sc/data/Map356.json
Normal file
12
www.sc/data/Map356.json
Normal file
File diff suppressed because one or more lines are too long
23
www.sc/data/Map380.json
Normal file
23
www.sc/data/Map380.json
Normal file
File diff suppressed because one or more lines are too long
41
www.sc/data/Map383.json
Normal file
41
www.sc/data/Map383.json
Normal file
File diff suppressed because one or more lines are too long
41
www.sc/data/Map384.json
Normal file
41
www.sc/data/Map384.json
Normal file
File diff suppressed because one or more lines are too long
26
www.sc/data/Map455.json
Normal file
26
www.sc/data/Map455.json
Normal file
File diff suppressed because one or more lines are too long
89
www.sc/data/Map466.json
Normal file
89
www.sc/data/Map466.json
Normal file
File diff suppressed because one or more lines are too long
10
www.sc/data/Map489.json
Normal file
10
www.sc/data/Map489.json
Normal file
File diff suppressed because one or more lines are too long
47
www.sc/data/Map497.json
Normal file
47
www.sc/data/Map497.json
Normal file
File diff suppressed because one or more lines are too long
6
www.sc/data/Map513.json
Normal file
6
www.sc/data/Map513.json
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"autoplayBgm":false,"autoplayBgs":false,"battleback1Name":"","battleback2Name":"","bgm":{"name":"","pan":0,"pitch":100,"volume":90},"bgs":{"name":"","pan":0,"pitch":100,"volume":90},"disableDashing":false,"displayName":"","encounterList":[],"encounterStep":30,"height":13,"note":"","parallaxLoopX":false,"parallaxLoopY":false,"parallaxName":"","parallaxShow":true,"parallaxSx":0,"parallaxSy":0,"scrollType":0,"specifyBattleback":false,"tilesetId":1,"width":17,"mapId":513,
|
||||||
|
"data":[],
|
||||||
|
"events":[
|
||||||
|
]
|
||||||
|
}
|
6
www.sc/data/Map514.json
Normal file
6
www.sc/data/Map514.json
Normal file
|
@ -0,0 +1,6 @@
|
||||||
|
{
|
||||||
|
"autoplayBgm":false,"autoplayBgs":false,"battleback1Name":"","battleback2Name":"","bgm":{"name":"","pan":0,"pitch":100,"volume":90},"bgs":{"name":"","pan":0,"pitch":100,"volume":90},"disableDashing":false,"displayName":"","encounterList":[],"encounterStep":30,"height":13,"note":"","parallaxLoopX":false,"parallaxLoopY":false,"parallaxName":"","parallaxShow":true,"parallaxSx":0,"parallaxSy":0,"scrollType":0,"specifyBattleback":false,"tilesetId":1,"width":17,
|
||||||
|
"data":[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
|
||||||
|
"events":[
|
||||||
|
]
|
||||||
|
}
|
1002
www.sc/data/MapInfos.json
Normal file
1002
www.sc/data/MapInfos.json
Normal file
File diff suppressed because it is too large
Load diff
707
www.sc/data/Quests.yaml
Normal file
707
www.sc/data/Quests.yaml
Normal file
|
@ -0,0 +1,707 @@
|
||||||
|
quests:
|
||||||
|
# -----------------------------------------------
|
||||||
|
# STUFFED EGGPLANT
|
||||||
|
# -----------------------------------------------
|
||||||
|
Aubergine:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: STUFFED TOY
|
||||||
|
jp: ぬいぐるみ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_26'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# LOST BALL
|
||||||
|
# -----------------------------------------------
|
||||||
|
LostBall:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: BERLY'S LOST BALL
|
||||||
|
jp: ベルリーのボール
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_175'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_180'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_181'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# HECTOR
|
||||||
|
# -----------------------------------------------
|
||||||
|
Hector:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: HECTOR
|
||||||
|
jp: ヘクトール
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_85'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_86'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# DAISY’S DILEMMA
|
||||||
|
# -----------------------------------------------
|
||||||
|
FlowerPuzzle:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: DAISY’S DILEMMA
|
||||||
|
jp: デイジーのジレンマ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_90'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_95'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_96'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Weak minds
|
||||||
|
# -----------------------------------------------
|
||||||
|
KiteKid:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: WEAK MINDS
|
||||||
|
jp: 気がかりなこと
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_245'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_246'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Whereabouts of Duckie jr
|
||||||
|
# -----------------------------------------------
|
||||||
|
Duckie:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: WHEREABOUTS OF DUCKIE JR
|
||||||
|
jp: アヒルジュニアを探せ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_200'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_205'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_206'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Stick in the mud (Scarecrow)
|
||||||
|
# -----------------------------------------------
|
||||||
|
StickInTheMud:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: STICK IN THE MUD
|
||||||
|
jp: 動けぬ枝
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_100'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_20'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Strange request (TV girl)
|
||||||
|
# -----------------------------------------------
|
||||||
|
StrangeRequest:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: STRANGE REQUEST
|
||||||
|
jp: 変なリクエスト
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_105'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_110'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_111'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Itchy
|
||||||
|
# -----------------------------------------------
|
||||||
|
Itchy:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: ITCHY
|
||||||
|
jp: かゆい
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_170'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_171'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Orange Joe
|
||||||
|
# -----------------------------------------------
|
||||||
|
Orange:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: THE CONVICTION OF ORANGE JOE
|
||||||
|
jp: オレンジジョーの信念
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_185'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_186'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Present for Palmie
|
||||||
|
# -----------------------------------------------
|
||||||
|
PresentForPalmie:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: PRESENT FOR PALMIE
|
||||||
|
jp: ヤシノミ先生へのプレゼント
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_241'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_240'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Fascinating Literature (Demi)
|
||||||
|
# -----------------------------------------------
|
||||||
|
FascinatingLiterature:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: FASCINATING LITERATURE
|
||||||
|
jp: 面白い本
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_140'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_146'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_145'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# A good listener (Candlie)
|
||||||
|
# -----------------------------------------------
|
||||||
|
Candlie:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: A GOOD LISTENER
|
||||||
|
jp: 相談役
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_190'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_195'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_196'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Care package
|
||||||
|
# -----------------------------------------------
|
||||||
|
CarePackage:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: CARE PACKAGE
|
||||||
|
jp: 差し入れ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_160'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_161'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# B.E.D.
|
||||||
|
# -----------------------------------------------
|
||||||
|
BED:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: B.E.D.
|
||||||
|
jp: B.E.D.
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_115'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_120'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_125'
|
||||||
|
3:
|
||||||
|
- 'XX_QUEST.message_126'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Sweaty snack
|
||||||
|
# -----------------------------------------------
|
||||||
|
Sweaty:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: SWEATY SNACK
|
||||||
|
jp: 汗だくスナック
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_130'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_131'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Pessi's thing
|
||||||
|
# -----------------------------------------------
|
||||||
|
Pessi:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: PESSI'S THING
|
||||||
|
jp: ペッシーの宝物
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_255'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_261'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_260'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Ghost party
|
||||||
|
# -----------------------------------------------
|
||||||
|
GhostParty:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: GHOST PARTY
|
||||||
|
jp: お化けの宴
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_165'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_166'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_167'
|
||||||
|
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Call of inspiration (Pool noodle)
|
||||||
|
# -----------------------------------------------
|
||||||
|
PoolNoodle:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: CALL OF INSPIRATION
|
||||||
|
jp: インスピレーション
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_250'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_251'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Weeping Willow
|
||||||
|
# -----------------------------------------------
|
||||||
|
Willow:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: WEEPING WILLOW
|
||||||
|
jp: シクシクヤナギ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_265'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_266'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_267'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Son of a space pirate (Pinkbeard)
|
||||||
|
# -----------------------------------------------
|
||||||
|
Pinkbeard:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: SON OF A SPACE PIRATE
|
||||||
|
jp: 宇宙海賊の息子
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_150'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_155'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_156'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Feed humphrey
|
||||||
|
# -----------------------------------------------
|
||||||
|
Humphrey:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: FEED HUMPHREY
|
||||||
|
jp: ハンフリーのエサ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_406'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_407'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Marina
|
||||||
|
# -----------------------------------------------
|
||||||
|
Marina:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: MARINA'S OPERATION
|
||||||
|
jp: マリーナの作業
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_210'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_215'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_216'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Medusa
|
||||||
|
# -----------------------------------------------
|
||||||
|
Medusa:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: MEDUSA'S EXPERIMENT
|
||||||
|
jp: メデューサの実験
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_220'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_225'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_226'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Molly
|
||||||
|
# -----------------------------------------------
|
||||||
|
Molly:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: MOLLY'S ANALYSIS
|
||||||
|
jp: モリ―の解析
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_230'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_235'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_236'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Basil is missing
|
||||||
|
# -----------------------------------------------
|
||||||
|
Missing:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: BASIL
|
||||||
|
jp: バジル
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_270'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_271'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_272'
|
||||||
|
3:
|
||||||
|
- 'XX_QUEST.message_273'
|
||||||
|
4:
|
||||||
|
- 'XX_QUEST.message_274'
|
||||||
|
5:
|
||||||
|
- 'XX_QUEST.message_275'
|
||||||
|
6:
|
||||||
|
- 'XX_QUEST.message_276'
|
||||||
|
7:
|
||||||
|
- 'XX_QUEST.message_277'
|
||||||
|
8:
|
||||||
|
- 'XX_QUEST.message_278'
|
||||||
|
9:
|
||||||
|
- 'XX_QUEST.message_279'
|
||||||
|
10:
|
||||||
|
- 'XX_QUEST.message_280'
|
||||||
|
11:
|
||||||
|
- 'XX_QUEST.message_281'
|
||||||
|
12:
|
||||||
|
- 'XX_QUEST.message_282'
|
||||||
|
13:
|
||||||
|
- 'XX_QUEST.message_283'
|
||||||
|
14:
|
||||||
|
- 'XX_QUEST.message_284'
|
||||||
|
15:
|
||||||
|
- 'XX_QUEST.message_285'
|
||||||
|
16:
|
||||||
|
- 'XX_QUEST.message_286'
|
||||||
|
17:
|
||||||
|
- 'XX_QUEST.message_287'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# SPACE PIRATE MIXTAPE
|
||||||
|
# -----------------------------------------------
|
||||||
|
Mixtape:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: CAPTAIN OF THE SPACE PIRATES
|
||||||
|
jp: 宇宙海賊の船長
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_40'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_41'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_42'
|
||||||
|
3:
|
||||||
|
- 'XX_QUEST.message_43'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# FRONT ROW TICKETS
|
||||||
|
# -----------------------------------------------
|
||||||
|
FrontRow:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: FRONT-ROW TICKETS
|
||||||
|
jp: 最前列チケット
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_45'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_50'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_55'
|
||||||
|
3:
|
||||||
|
- 'XX_QUEST.message_60'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Missing friends
|
||||||
|
# -----------------------------------------------
|
||||||
|
Alone:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: MISSING FRIENDS
|
||||||
|
jp: 友達探し
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_75'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_80'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# BASIlS HOUSE
|
||||||
|
# -----------------------------------------------
|
||||||
|
BasilHouse:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: BASIL
|
||||||
|
jp: バジル
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_30'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_31'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_32'
|
||||||
|
3:
|
||||||
|
- 'XX_QUEST.message_25'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest95:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_35'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_36'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_37'
|
||||||
|
3:
|
||||||
|
- 'XX_QUEST.message_25'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Leafie
|
||||||
|
# -----------------------------------------------
|
||||||
|
Leafie:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: RABBIT KILLER
|
||||||
|
jp: うさちゃん狩り
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_400'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_401'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Rain town
|
||||||
|
# -----------------------------------------------
|
||||||
|
Raintown:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: RAIN TOWN
|
||||||
|
jp: アメフリの町
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_402'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_403'
|
||||||
|
2:
|
||||||
|
- 'XX_QUEST.message_408'
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Squizzards
|
||||||
|
# -----------------------------------------------
|
||||||
|
Squizzards:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: SQUIZZARDS
|
||||||
|
jp: マホウツカイカ
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_404'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_405'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Neighbors Room Resting
|
||||||
|
# -----------------------------------------------
|
||||||
|
Rest:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: RESTING IN NEIGHBORS ROOM
|
||||||
|
jp: オトナリルームで休憩
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_410'
|
||||||
|
1:
|
||||||
|
- 'XX_QUEST.message_411'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
# Abandoned house
|
||||||
|
# -----------------------------------------------
|
||||||
|
Abandoned:
|
||||||
|
world: 1
|
||||||
|
name:
|
||||||
|
en: EMPTY HOUSE
|
||||||
|
jp: 空き家
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_420'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest36:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest37:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest38:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest39:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest40:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest41:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest42:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest43:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest44:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest45:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest46:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest47:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest48:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
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|
||||||
|
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|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest49:
|
||||||
|
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|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
||||||
|
# -----------------------------------------------
|
||||||
|
#
|
||||||
|
# -----------------------------------------------
|
||||||
|
Quest50:
|
||||||
|
name:
|
||||||
|
en:
|
||||||
|
jp:
|
||||||
|
text:
|
||||||
|
0:
|
||||||
|
- 'XX_QUEST.message_0'
|
1
www.sc/data/Skills.json
Normal file
1
www.sc/data/Skills.json
Normal file
File diff suppressed because one or more lines are too long
603
www.sc/data/States.json
Normal file
603
www.sc/data/States.json
Normal file
|
@ -0,0 +1,603 @@
|
||||||
|
[
|
||||||
|
null,
|
||||||
|
{"id":1,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":1,"maxTurns":1,"message1":"变成了吐司!","message2":"被击败了!","message4":"又站起来了!","minTurns":1,"motion":3,"name":"UNCONSCIOUS","note":"State #1 will be automatically added when\nHP reaches 0.\n\n<StateFaceIndex: 8>\n<StateBackIndex: 1>\n<StateListIndex: 1>\n\n<Custom Apply Effect>\nif($gameParty.inBattle() && target.isActor()) {\ntarget.removeStateCategoryAll(\"HAPPY\")\ntarget.removeStateCategoryAll(\"SAD\")\ntarget.removeStateCategoryAll(\"ANGRY\")\ntarget.removeStateCategoryAll(\"AFRAID\")\n$gameParty.refreshMembers()\nSceneManager._scene._statusWindow.refresh()\nif(BattleManager._action.item()) {\nif(BattleManager._action.item().meta.BattleLogType) {\nBattleManager._logWindow.displayAddedStates(user)\n}\n}\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\ntarget._playedCollapseSound = false;\nif(target.isActor()) {\n$gameParty.refreshMembers()\n}\n</Custom Remove Effect>","overlay":0,"priority":100,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":23,"dataId":9,"value":0}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":2,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"GUARD","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":62,"dataId":1,"value":0}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":3,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"IMMORTAL","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":14,"dataId":1,"value":0}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":4,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"// EMOTION STATES //","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":5,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"///HAPPY STATES///","note":"// Trigger: Inflicting a Critical Hit.\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":6,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得开心了!","message2":"变得开心了!","minTurns":6,"motion":0,"name":"HAPPY","note":"<TransformEmotion: happy>\n<BattleLogType:HAPPY>\n\n//GRAPHICS\n<StateFaceIndex: 1>\n<StateBackIndex: 2>\n<StateListIndex: 3>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.1},{"code":21,"dataId":7,"value":2},{"code":21,"dataId":6,"value":1.25},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":7,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得狂喜了!","message2":"变得狂喜了!","minTurns":6,"motion":0,"name":"ECSTATIC","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.2},{"code":21,"dataId":7,"value":3},{"code":21,"dataId":6,"value":1.5},{"code":11,"dataId":4,"value":0.65},{"code":11,"dataId":3,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":8,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得癫狂了!","message2":"变得癫狂了!","minTurns":6,"motion":0,"name":"MANIC","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.3},{"code":21,"dataId":7,"value":4},{"code":21,"dataId":6,"value":2},{"code":11,"dataId":4,"value":0.5},{"code":11,"dataId":3,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":9,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"///SAD STATES///","note":"// Trigger: Missing a Basic Attack or Skill.","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":10,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得悲伤了……","message2":"变得悲伤了……","minTurns":6,"motion":0,"name":"SAD","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.3);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":0.8},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":11,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得抑郁了……","message2":"变得抑郁了……","minTurns":6,"motion":0,"name":"DEPRESSED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.5);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":1.35},{"code":21,"dataId":6,"value":0.65},{"code":11,"dataId":2,"value":0.65},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":12,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得痛苦了……","message2":"变得痛苦了……","minTurns":6,"motion":0,"name":"MISERABLE","note":"<TransformEmotion: sad>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<Category: EMOTION>\n<Category: SAD>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 1);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":4,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":13,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"///ANGRY STATES///","note":"// Trigger: Taking a Critical Hit","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得生气了!","message2":"很生气!","minTurns":6,"motion":0,"name":"ANGRY","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":0.5},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":15,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得愤怒了!","message2":"变得愤怒了!","minTurns":6,"motion":0,"name":"ENRAGED","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.3},{"code":11,"dataId":3,"value":0.65},{"code":11,"dataId":2,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":16,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"变得狂怒了!","message2":"变得狂怒了!","minTurns":6,"motion":0,"name":"FURIOUS","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":2},{"code":21,"dataId":3,"value":0.15},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":2,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":17,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":3,"minTurns":3,"motion":0,"name":"///FEAR STATES///","note":"// Trigger: Enemy Skill \n// (Only affects Player Characters)\n// Prevents Player Characters from using Skills.","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":18,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":11,"message1":"很害怕……","message2":"很害怕……","message4":"冷静下来了。","minTurns":11,"motion":0,"name":"AFRAID","note":"//GRAPHICS\n<BattleBackgroundName: status_afraid>\n<StateBackIndex: 11>\n<BattleFaceRow: 3>\n<StateFaceIndex: 3>\n<BattleLogType:AFRAID>\n<StateImageRow:11>\n<StateListIndex: 12>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: AFRAID>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\n</Custom Apply Effect>","overlay":0,"priority":65,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":11,"dataId":6,"value":1.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":19,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"PANIC","note":"//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":42,"dataId":1,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":20,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"STRESSED OUT","note":"//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n//GRAPHICS\n<StateBackIndex: 1>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 2>\n<StateFaceIndex: 14>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":0.9},{"code":14,"dataId":18,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":21,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"RANDOM EMOTION","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":22,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"// OTHER STATES //","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":23,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"BEAST BOOST","note":"<Custom Establish Effect>\n// Check if Beast Boost hasn't been applied yet and if the target is dead or the target's HP is 0\nif (!this._beastBoostApplied && (target.isDead() || target.hp <= 0)) {\n // Enable the Beast Boost flag\n this._beastBoostApplied = true;\n // Get the parameter ID to be boosted to be ATK\n var boostParam = 2;\n // Loop through ATK, DEF, MAT, MDF, AGI, and LUK parameters\n for (var i = 3; i < 8; ++i) {\n // Check if the looped parameter is the highest\n if (user.param(i) > user.param(boostParam)) {\n // Set the boosted parameter to the currently looped parameter\n boostParam = i;\n }\n }\n // Set the number of turns for the buff\n var turns = 4;\n // Buff the attacker\n user.addBuff(boostParam, turns);\n // Play an animation on the attacker\n user.startAnimation(119);\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":24,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TICKLE","note":"<Custom Select Effect>\n// Get the current skill\nvar skill = this.item();\n// Check if the skill exists and can deal critical damage\nif (skill && skill.damage.critical) {\n // Get the previous Critical Hit settings\n this._prevForcedCriticalHit = $gameSystem._forceCritical;\n this._prevForcedNoCriticalHit = $gameSystem._forceNoCritical;\n // Force the hit to be a critical hit\n BattleManager.actionForceCritical();\n}\n</Custom Select Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":25,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"IMMOBILE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":26,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TAUNT","note":"<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":27,"autoRemovalTiming":1,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SINGLE TARGET TAUNT (CHARM)","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor()) {\n action.setTarget(origin.index());\n}\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":28,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HEALING LINK","note":"<Custom React Effect>\nif (value < 0) {\n var heal = Math.floor(value * 0.5);\n origin.gainHp(-heal);\n origin.startDamagePopup();\n origin.clearResult();\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":29,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"CALL FOR FRIEND DELAY","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":30,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"FLY","note":"// Selection Control\n<Cannot Select: All>\n\n// Buffs & States Core\n<Custom Leave Effect>\n// Get the landing skill.\nvar skill = 778;\n// Get the last targeted index.\nvar target = -2;\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":22,"dataId":1,"value":10}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":31,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HIDE","note":"<Cannot Select: All>\n\n<BattleLogType:HIDE>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"STOCKPILE","note":"<Custom Apply Effect>\n// Default the stockpile stacks to 0.\nuser._stockpile = user._stockpile || 0;\n// Increase the stockpile stack by 1\nuser._stockpile += 1;\n// Cap the stockpile stack at 3\nuser._stockpile = Math.min(user._stockpile, 3);\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Set the user's stockpile stack to 0\nuser._stockpile = 0;\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FLEX","note":"<Custom Action Start Effect>\n// Get the current action.\nvar action = user.currentAction();\n// Check if the action is physical, and deals HP damage.\nif (action.isPhysical() && action.isHpEffect()) {\n\n}\n</Custom Action Start Effect>\n\n<Custom Confirm Effect>\n// Check if the action is physical, and deals HP damage.\nif (this.isPhysical() && this.isHpEffect() && value > 0) {\n // Increase the damage by a multiplier.\n value *= 2.5;\n // Round up the damage.\n value = Math.ceil(value);\n // Remove the state.\n user.removeState(stateId);\n}\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":10}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":34,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HP REGEN (Small)","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":0.1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HP REGEN (Large)","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":0.3}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":36,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HALF MP","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":23,"dataId":4,"value":0.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":37,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SECOND CHANCE","note":"<Custom React Effect>\n// Check to see if the party is in battle.\nif ($gameParty.inBattle()) {\n // Sets the flag if the target has more than 1 HP at the time of death.\n target._secondChance = target.hp > 0;\n}\n</Custom React Effect>\n\n<Custom Respond Effect>\n// Check to see if the party is in battle, has the Second Chance flag, and if the target is dead with 0 HP.\nif ($gameParty.inBattle() && target._secondChance && target.hp <= 1) {\n // Set the target's HP to 1.\n target.setHp(1);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"WEDDING RING","note":"\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":33,"dataId":0,"value":100},{"code":34,"dataId":0,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":39,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HOMEWORK","note":"<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nuser.addState(10);\n}else if(rr==2){\nuser.addState(11);\n}else{\nuser.addState(12);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":40,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"ENEMY AI ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":41,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"IMMORTAL NO DAMAGE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":10},{"code":14,"dataId":1,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":42,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"MINION BARRIER","note":"<Custom Passive Condition>\n// The passive effect will only be true if there's more than 1 member on the field\ncondition = user.friendsUnit().aliveMembers().length > 1;\n</Custom Passive Condition>\n\n<Custom React Effect>\n// Check if this dealt HP damage\nif (this.isHpEffect() && value > 0) {\n // Get the current group of alive allies\n var allies = target.friendsUnit().aliveMembers();\n // Calculate the amount of damage dealt spread across the allies\n var dmg = Math.ceil(value / Math.max(1, allies.length - 1));\n // Check if the number of allies is greater than 0\n if (allies.length - 1 > 0) {\n // If it is, reduce the direct damage to 0\n value = 0;\n }\n // Loop through each of the allies\n for (var i = 0; i < allies.length; ++i) {\n // Get the currently looped ally\n var ally = allies[i];\n // Check if the ally exists and isn't the target\n if (ally && ally !== target) {\n // Make the ally take damage\n ally.gainHp(-dmg);\n // Show the damage popup\n ally.result().missed = false\n ally.startDamagePopup();\n BattleManager._logWindow.displayHpDamage(ally)\n // Display an animation on that ally\n ally.startAnimation(123);\n // If the ally is dead\n if (ally.isDead()) {\n // Then make the ally collapse\n ally.performCollapse();\n }\n // Clear the ally's results\n ally.clearResult()\n }\n }\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":43,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FRY","note":"<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":11,"dataId":7,"value":1.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":44,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"BLEND","note":"<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":11,"dataId":8,"value":1.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":45,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FRY AURA","note":"<Ally Aura: 43>\n<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":46,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"BLEND AURA","note":"<Ally Aura: 44>\n<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":47,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SKILL ITERATION","note":"<Custom Battle Effect>\n// At the start of battle reset the number of casts\nuser._totalSpellsCasted = 0;\n</Custom Battle Effect>\n\n<Custom Action Start Effect>\n// Default the amount of spells casted to 0\nuser._totalSpellsCasted = user._totalSpellsCasted || 0;\n// Get the user's current action\nvar action = user.currentAction();\n// Check if it is a skill and magical\nif (action.isSkill() && action.isMagical()) {\n // Increase the total number of spells casted by 1\n user._totalSpellsCasted += 1;\n}\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":48,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"STORMFLURRY","note":"<Custom Establish Effect>\n// Create empty pools for skills and skipp types.\nvar skills = [];\nvar skillTypes = [];\n// Insert the skills this passive can be used with.\nskills.push(112);\n// Insert the skill types this passive can be used with.\nskillTypes.push(1);\n// Check if the action is a skill, the skill pool contain the skill or if the skill type pool contains the skill's type\nif (this.isSkill() && (skills.contains(this.item().id)) || skillTypes.contains(this.item().stypeId)) {\n // Check if the target exists and has suffered HP damage\n if (target && target.result() && target.result().hpDamage > 0) {\n // Make a copy of the target's original action results\n var originalResult = JsonEx.makeDeepCopy(target._result);\n // Clear those results\n target.clearResult();\n // Calculate the extra damage\n var extraDmg = Math.ceil(0.50 * originalResult.hpDamage);\n // Calculate the success rate to deal extra damage\n var successRate = 0.75;\n // Make the number of times struck\n var struck = 0;\n // Set the maximum number of times the action can be struck\n var maxHits = 5;\n // Make a loop\n for (;;) {\n // Check if the target is alive and the action has passed the success rate\n if (target.isAlive() && Math.random() < successRate) {\n // Increase the number of times struck by 1\n struck += 1;\n // Make the target receive damage\n target.gainHp(-extraDmg);\n // Show the damage popup\n target.startDamagePopup();\n // Check if the target is dead\n if (target.isDead()) {\n // Make the target collapse\n target.performCollapse();\n }\n // Clear the target's results\n target.clearResult();\n // Check if the number of times struck has hit the maximum\n if (struck >= maxHits) {\n // If it did, break the loop\n break;\n }\n // If the extra damage success rate fails\n } else {\n // Then break the loop\n break;\n }\n }\n // If the number of times struck is greater than 0\n if (struck > 0) {\n // Then play an animation on the target\n target.startAnimation(17);\n }\n // Revert the target's results back to its original results\n target._result = originalResult;\n }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":49,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HAPPY BONUS","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":61,"dataId":0,"value":1},{"code":34,"dataId":0,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":50,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"ECSTATIC BONUS","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":61,"dataId":0,"value":1},{"code":61,"dataId":0,"value":1},{"code":34,"dataId":0,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":51,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"MANIC BONUS","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":61,"dataId":0,"value":1},{"code":61,"dataId":0,"value":1},{"code":61,"dataId":0,"value":1},{"code":34,"dataId":0,"value":1},{"code":34,"dataId":0,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":52,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":1,"maxTurns":1,"message1":"倒下了!","message2":"被击杀了!","message4":"复活了!","minTurns":1,"motion":3,"name":"0 MP = Death","note":"<Passive Condition Cases>\nMP = 0\n</Passive Condition Cases>\n\n<StateFaceIndex: 8>\n<StateBackIndex: 1>\n<StateListIndex: 1>","overlay":0,"priority":100,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":23,"dataId":9,"value":0}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":53,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"// Counter Skills //","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
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{"id":57,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"(A) COUNTER ATTACK","note":"<Hit Counter>\n<Counter Skills: 79>\n<Counter Total: +10>\n\n<Custom Respond Effect>\nlet isForOne = BattleManager._action.isForOne()\nif(user.isEnemy() && !!isForOne) {\nif(!target.isDead() && target.hp > 0) {\nif(!$gameTemp._forceActionQueue) {\nBattleManager.queueForceAction(target, 79, user.index(), false);\n}\n}\nelse {\n$gameTemp._forceActionQueue = undefined;\ntarget.removeState(57)\n}\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":69,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Cindi Counter","note":"<Hit Counter>\n<Counter Skills: 682>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":71,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Salli Dodge Attack","note":"<Evade Counter>\n<Counter Skills: 672>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":73,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Lab Rat Scurry","note":"<Evade Counter>\n<Counter Skills: 643>\n<Counter Total: +20>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":74,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Big Tree","note":"<Hit Counter>\n<Counter Skills: 1373>\n<Counter Total: +20>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":75,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SLIME EMOTION","note":"<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nuser.addState(7);\n}else if(rr==2){\nuser.addState(11);\n}else{\nuser.addState(15);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":76,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"RESERVED","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":77,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Cactus","note":"<Custom React Effect>\n// Check to see if any physical damage is dealt.\nif (value > 0 && this.isPhysical()) {\n // Sets the Recoil Rate to 15%.\n var rate = 0.15;\n // Determines the amount of recoil damage dealt.\n var recoil = value * rate;\n // Sets the DEF bonus rate to 25%.\n var rate = 0.25;\n // Determines the amount of bonus damage dealt.\n var bonus = target.def * rate;\n // Rounds up the bonus damage and recoil damage.\n var dmg = Math.ceil(bonus + recoil);\n // Makes the attacker lose damage equal to the dmg variable.\n user.gainHp(-1 * dmg);\n // Check to see if the attacker is dead.\n if (user.isDead()) {\n // If the attacker is dead, make it collapse.\n user.performCollapse();\n }\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":98,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的防御下降了!","message2":"的防御下降了!","minTurns":6,"motion":0,"name":"DEFENSE DOWN 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":0.75}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":99,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的防御下降了!","message2":"的防御下降了!","minTurns":6,"motion":0,"name":"DEFENSE DOWN 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":0.5},{"code":14,"dataId":98,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":100,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的防御下降了!","message2":"的防御下降了!","minTurns":6,"motion":0,"name":"DEFENSE DOWN 3","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":0.25},{"code":14,"dataId":98,"value":1},{"code":14,"dataId":99,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":101,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的速度上升了!","message2":"的速度上升了!","minTurns":6,"motion":0,"name":"SPEED UP 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":6,"value":1.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":102,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的速度上升了!","message2":"的速度上升了!","minTurns":6,"motion":0,"name":"SPEED UP 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":6,"value":2},{"code":14,"dataId":101,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":103,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的速度上升了!","message2":"的速度上升了!","minTurns":6,"motion":0,"name":"SPEED UP 3","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":6,"value":5},{"code":14,"dataId":101,"value":1},{"code":14,"dataId":102,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":104,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的速度下降了!","message2":"的速度下降了!","minTurns":6,"motion":0,"name":"SPEED DOWN 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":6,"value":0.8}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":105,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的速度下降了!","message2":"的速度下降了!","minTurns":6,"motion":0,"name":"SPEED DOWN 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":6,"value":0.5},{"code":14,"dataId":104,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":106,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"的速度下降了!","message2":"的速度下降了!","minTurns":6,"motion":0,"name":"SPEED DOWN 3","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":6,"value":0.25},{"code":14,"dataId":104,"value":1},{"code":14,"dataId":105,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
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{"id":107,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"RESERVED","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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||||||
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{"id":108,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SNO-CONE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":1.2},{"code":21,"dataId":6,"value":1.2},{"code":21,"dataId":7,"value":1.2}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":109,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"CLAM","note":"//FOR MUSSELS","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":11,"dataId":10,"value":10}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
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{"id":110,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"RELEASE ENERGY BUFF","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.25},{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":1.25},{"code":21,"dataId":7,"value":1.25},{"code":64,"dataId":4,"value":1},{"code":23,"dataId":9,"value":1.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":111,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"PLUTO ULTIMATE CHARGE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":3}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
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{"id":112,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"PLUTO ULTIMATE BUFF","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":10},{"code":21,"dataId":7,"value":1.5}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":113,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ATTACK OMORI","note":"<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 24;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(1)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":114,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ATTACK AUBREY","note":"<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 67;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(2)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":115,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ATTACK KEL","note":"<Custom Apply Effect>\n$gameTemp._storeAction = user.currentAction();\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 106;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\nif(!!$gameTemp._storeAction) {\nBattleManager.queueForceScriptCall(\"$gameActors.actor(3)._actions = [$gameTemp._storeAction];$gameTemp._storeAction=undefined;\");\n}\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":116,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"DROWNING 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":117,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"DROWNING 2","note":"<TransformEmotion: happy>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":118,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"DROWNING 3","note":"<TransformEmotion: sad>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":119,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":28,"maxTurns":4,"message1":"生气了!","message2":"生气了!","minTurns":4,"motion":0,"name":"SPACE EX ANGRY","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":0.9},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":120,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":29,"maxTurns":5,"message1":"愤怒了!","message2":"愤怒了!","minTurns":5,"motion":0,"name":"SPACE EX ENRAGED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.5},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":121,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":5,"message1":"狂怒了!","message2":"狂怒了!","minTurns":5,"motion":0,"name":"SPACE EX FURIOUS","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":2,"value":2},{"code":21,"dataId":3,"value":0.3},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":122,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":13,"maxTurns":5,"message1":"狂喜了!","message2":"狂喜了!","minTurns":5,"motion":0,"name":"SWEET ECSTATIC","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.2},{"code":21,"dataId":7,"value":3},{"code":21,"dataId":6,"value":1.5},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":123,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":5,"message1":"癫狂了!","message2":"癫狂了!","minTurns":5,"motion":0,"name":"SWEET MANIC","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.3},{"code":21,"dataId":7,"value":4},{"code":21,"dataId":6,"value":2},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":124,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":30,"maxTurns":4,"message1":"悲伤了……","message2":"悲伤了……","minTurns":4,"motion":0,"name":"BD SAD","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.3);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":0.8},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":125,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":31,"maxTurns":5,"message1":"抑郁了……","message2":"抑郁了……","minTurns":5,"motion":0,"name":"BD DEPRESSED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 0.5);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":1.35},{"code":21,"dataId":6,"value":0.65},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":126,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":5,"message1":"痛苦了……","message2":"痛苦了……","minTurns":5,"motion":0,"name":"BD MISERABLE","note":"<TransformEmotion: angry>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n var mpDmg = Math.floor(value * 1);\n mpDmg = Math.min(mpDmg, target.mp);\n target.gainMp(-mpDmg);\n value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":0.5},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":127,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"//Additional States//","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":128,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"FOCUS EFFECT","note":"<Physical Critical Rate: +100%>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":129,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"ENDURE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":130,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"WEAK POISON","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":-0.1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":131,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"STRONG POISON","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":-0.3}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":132,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Knife (Aubrey scene)","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":133,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"DROWNING FINISH","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":134,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Damage remove emotion","note":"<Custom Remove Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 863;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":135,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"CHEF'S HAT","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":8,"value":0.05}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":136,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"0 EXP","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":23,"dataId":9,"value":0}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":137,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"//FEAR SKILLS//","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":138,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"CALM DOWN TEXT","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":139,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"FOCUS TEXT","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":140,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"PERSIST TEXT","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":141,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"OVERCOME TEXT","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":142,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":143,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SOMETHING 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":144,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SOMETHING 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":145,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"SOMETHING 3","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":146,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":147,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TRANSFORM SOMETHING","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Archive the previous enemy ID.\n user._prevEnemyId = user._enemyId;\n // Set the target enemy ID you want the enemy to change into.\n var transformEnemyId = 642;\n // Transform the user.\n user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Retrieve the archived enemy ID.\n var transformEnemyId = user._prevEnemyId;\n // Transform the enemy back.\n user.transform(transformEnemyId);\n // Clear the archived data.\n user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":148,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TRANSFORM TINY SPIDER","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Archive the previous enemy ID.\n user._prevEnemyId = user._enemyId;\n // Set the target enemy ID you want the enemy to change into.\n var transformEnemyId = 621;\n // Transform the user.\n user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Retrieve the archived enemy ID.\n var transformEnemyId = user._prevEnemyId;\n // Transform the enemy back.\n user.transform(transformEnemyId);\n // Clear the archived data.\n user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":149,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":150,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TRANSFORM HANGING","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Archive the previous enemy ID.\n user._prevEnemyId = user._enemyId;\n // Set the target enemy ID you want the enemy to change into.\n var transformEnemyId = 655;\n // Transform the user.\n user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n // Retrieve the archived enemy ID.\n var transformEnemyId = user._prevEnemyId;\n // Transform the enemy back.\n user.transform(transformEnemyId);\n // Clear the archived data.\n user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":151,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":152,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"EXTRA STATE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":153,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"PLUTO RANDOM EXPAND","note":"<Custom Apply Effect>\n {\nvar rr = Math.floor(Math.random() * 3);\nif(rr==1){\nvar skill = 996;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}else if(rr==2){\nvar skill = 997;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}else if(rr==3){\nvar skill = 998;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}else{\nvar skill = 999;\nvar target = -2;\nBattleManager.queueForceAction(user, skill, target);\n}\n}\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":154,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"PEPPER SPRAY","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":155,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"BASIL","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":156,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"JACKSON ","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":157,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TEXT CHECK 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":158,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"TEXT CHECK 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":159,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING WARNING","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":160,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":161,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":162,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 3","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":163,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 4","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":164,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 5","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":165,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 6","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":166,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 7","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":167,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 8","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":168,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 9","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":169,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 10","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":170,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 11","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":171,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 12","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":172,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING 13","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":173,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"HANGING END FIGHT","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":44,"dataId":201,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
|
||||||
|
{"id":174,"autoRemovalTiming":1,"chanceByDamage":100,"iconIndex":0,"maxTurns":2,"minTurns":2,"motion":0,"name":"SINGLE TARGET TAUNT (OBSERVE)","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\nlet AUBREY = $gameActors.actor(2);\nlet HERO = $gameActors.actor(3);\n// Check Taunts\nlet isTaunt = AUBREY.isStateAffected(57) || HERO.isStateAffected(26) || HERO.isStateAffected(27)\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor() && !isTaunt) {\n action.setTarget(origin.index());\n}\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":175,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":176,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ACTION HAPPY","note":"<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 9;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
{"id":177,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ACTION SAD","note":"<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 10;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
|
||||||
|
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{"id":180,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ACTION SQUIZZARD","note":"<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 551;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":181,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"FORCE ACTION S.GIRLS","note":"<Custom Apply Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 1061;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":195,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"B & D MISERABLE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":197,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":6,"message1":"很开心!","message2":"很开心!","minTurns":6,"motion":0,"name":"SWEET HAPPY","note":"<TransformEmotion: happy>\n<BattleLogType:HAPPY>\n\n//GRAPHICS\n<StateFaceIndex: 1>\n<StateBackIndex: 2>\n<StateListIndex: 3>\n\n//STATE CATEGORIES NOT NEEDED\n\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":0,"value":-0.1},{"code":21,"dataId":7,"value":2},{"code":21,"dataId":6,"value":1.25},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":198,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"BREADPHONES","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":199,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"BREADPHONES AURA","note":"<Ally Aura: 198>\n<Custom Passive Condition>\ncondition = $gameParty.inBattle();\n</Custom Passive Condition>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""}},
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{"id":200,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"ULTIMATE TARGET","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":23,"dataId":0,"value":10}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":201,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":202,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
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{"id":205,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Omori 1","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":206,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Omori 2","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":207,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Omori 3","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":208,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Omori 4","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":209,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"name":"Omori 5","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":211,"autoRemovalTiming":2,"chanceByDamage":100,"iconIndex":0,"maxTurns":4,"minTurns":4,"motion":0,"name":"MARI POISON","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":22,"dataId":7,"value":-0.15}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":212,"autoRemovalTiming":1,"chanceByDamage":100,"iconIndex":0,"maxTurns":3,"minTurns":3,"motion":0,"name":"ENCORE","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":23,"dataId":4,"value":0},{"code":44,"dataId":1462,"value":1}],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"note":""},
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{"id":577,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":578,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":579,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":580,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":581,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":582,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":583,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":584,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":585,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":586,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":587,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":588,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":589,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":590,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":591,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":592,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":593,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":594,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":595,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":596,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":597,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":598,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":599,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""},
|
||||||
|
{"id":600,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":1,"minTurns":1,"motion":0,"overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[],"params":[],"damage":{"critical":"","elementId":"","formula":"","type":"","variance":""},"name":"","note":""}
|
||||||
|
]
|
4495
www.sc/data/System.json
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4495
www.sc/data/System.json
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www.sc/fonts/851tegaki_zatsu_normal_0883.ttf
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www.sc/fonts/851tegaki_zatsu_normal_0883.ttf
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www.sc/fonts/ArmedBanana.ttf
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www.sc/fonts/AsobiMemogaki-Regular-1-01.ttf
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www.sc/fonts/HuiFont29.ttf
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www.sc/fonts/KodomoRounded-Light.otf
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www.sc/fonts/OMORI_GAME.ttf
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www.sc/fonts/OMORI_GAME2.ttf
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www.sc/fonts/OMORI_GAME_1017.ttf
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www.sc/fonts/OMORI_GAME_jp.TTF
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www.sc/fonts/RAKO_FONT.ttf
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www.sc/fonts/XiaolaiSC-Regular.ttf
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www.sc/fonts/YoonDesignWebDotum_KRfont.ttf
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www.sc/fonts/YoonDesignWebDotum_KRfont.ttf
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www.sc/fonts/YuNaFont.ttf
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www.sc/fonts/YuNaFont.ttf
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www.sc/fonts/YuNaFont_P.ttf
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www.sc/fonts/YuNaFont_P.ttf
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www.sc/fonts/crayon_1-1.ttf
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52
www.sc/fonts/gamefont.css
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52
www.sc/fonts/gamefont.css
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|
@ -0,0 +1,52 @@
|
||||||
|
@font-face {
|
||||||
|
font-family: GameFont;
|
||||||
|
src: url("XiaolaiSC-Regular.ttf");
|
||||||
|
}
|
||||||
|
@font-face {
|
||||||
|
font-family: GameFontKR;
|
||||||
|
src: url("XiaolaiSC-Regular.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
@font-face {
|
||||||
|
font-family: GameFontsc;
|
||||||
|
src: url("XiaolaiSC-Regular.ttf");
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
|
||||||
|
#fpsCounterBox {
|
||||||
|
position: absolute;
|
||||||
|
left: 5px;
|
||||||
|
top: 5px;
|
||||||
|
width: 90px;
|
||||||
|
height: 40px;
|
||||||
|
background: #222;
|
||||||
|
opacity: 0.8;
|
||||||
|
z-index: 8;
|
||||||
|
}
|
||||||
|
#fpsCounterLabel {
|
||||||
|
position: absolute;
|
||||||
|
top: 0px;
|
||||||
|
left: 0px;
|
||||||
|
padding: 5px 10px;
|
||||||
|
height: 30px;
|
||||||
|
line-height: 32px;
|
||||||
|
font-size: 24px;
|
||||||
|
font-family: GameFont;
|
||||||
|
color: #fff;
|
||||||
|
text-align: left;
|
||||||
|
}
|
||||||
|
#fpsCounterNumber {
|
||||||
|
position: absolute;
|
||||||
|
top: 0px;
|
||||||
|
right: 0px;
|
||||||
|
padding: 5px 10px;
|
||||||
|
height: 30px;
|
||||||
|
line-height: 30px;
|
||||||
|
font-size: 28px;
|
||||||
|
font-family: GameFont;
|
||||||
|
color: #fff;
|
||||||
|
text-align: right;
|
||||||
|
}
|
BIN
www.sc/fonts/hakidame.TTF
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www.sc/fonts/hakidame.TTF
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www.sc/fonts/makiirclehand.ttf
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www.sc/fonts/makiirclehand.ttf
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www.sc/fonts/uzura.ttf
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www.sc/fonts/uzura.ttf
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Add table
Add a link
Reference in a new issue