SC: Initial commit

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OleSTEEP 2024-09-23 01:10:28 +03:00
parent 8f6ad3d730
commit 6e535b06c7
407 changed files with 176567 additions and 2 deletions

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# =========================================================================================
# GETTING ALL BLACKCLETTERS - UNUSED?
# =========================================================================================
#Trigger: Examine any black line.
#The black hole sucks in all letters, and becomes a black door.
#Screen becomes in very glitchy.
#message_1:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \Com[2]\quake[1]\fn<OMORI_GAME>Ahhhhhhh...\! the door...\! it's open...\aub
#message_2:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \Com[2]\quake[1]\fn<OMORI_GAME>...\! This...\! This isn't looking good...\her
#KEL is surprised.
#message_3:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \Com[2]\quake[1]\fn<OMORI_GAME>BASIL...\! BASIL must be somewhere inside!\kel
#KEL walks to door.
#KEL glittches out and moves back
#message_4:
# faceset: MainCharacters_DreamWorld
# faceindex: 34
# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]GAAAAA\{AAAHHHH\{HHHHHHHHH!!!\quake[0]\kel
#message_5:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \quake[1]\fn<OMORI_GAME>KEL!\! Are you okay!?\aub
#message_6:
# faceset: MainCharacters_DreamWorld
# faceindex: 7
# text: \quake[1]\fn<OMORI_GAME>Let...\! Let me try!\aub
#AUBREY glitches out and moves back.
#message_7:
# faceset: MainCharacters_DreamWorld
# faceindex: 13
# text: \fn<OMORI_GAME>\sinv[2]\{\quake[1]AAAAAAA\{AHHHHHHHHH\{HHHHHHHHHH!!!\quake[0]\aub
#AUBREY comes to door.
#HERO looks at OMORI.
#message_8:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: \Com[2]KEL! AUBREY! Stop!\! It's no use...<br>\!...\! I...\! I don't think we're going to be able do this...\her
#message_9:
# faceset: MainCharacters_DreamWorld
# faceindex: 20
# text: Huh!?\! W-What do you mean, HERO?\!<br>How else are we going to save BASIL!?\kel
#message_10:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: Well...\her
#HERO walks to OMORI
#message_11:
# faceset: MainCharacters_DreamWorld
# faceindex: 44
# text: We won't be able to save him...\! but OMORI can.\her
#message_12:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: OMORI...\! I was hoping we could do this together, but...\!<br>I've known since the beginning...\! that you've been the only one who has been able to touch the MISSING LETTERS...\her
#message_13:
# faceset: MainCharacters_DreamWorld
# faceindex: 30
# text: \Com[2]What are you saying, HERO!?\! We can't leave him alone.\!<br>We've done everything together!\kel
#message_14:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: \Com[2]You're going to let OMORI go in there all by himself!?\!<br>How will he be able to find BASIL without us?\aub
#message_15:
# faceset: MainCharacters_DreamWorld
# faceindex: 43
# text: ...\! I believe that OMORI is strong enough to do this...\! And...\! <br>I know he wants to save BASIL more than anyone...\her
#message_16:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: If it's going to be like this...\! If we all go...\! I don't think we won't be able to help at all...\!<br>It...\! It would be better if OMORI goes by himself...\her
#message_17:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: But...\! we must be able to help somehow...\aub
#message_18:
# faceset: MainCharacters_DreamWorld
# faceindex: 40
# text: Hmm...\! Well, it's not much, but...\! even if we can't be there fighting next to him...\! the least we can do is guide his way back home...\her
#message_19:
# faceset: MainCharacters_DreamWorld
# faceindex: 39
# text: OMORI...\! I don't know what's in there...\! but if you're ever get lost or scared...\! just follow our voices back here!\!<br>You should know...\! that you'll always have us!\her
#message_20:
# faceset: MainCharacters_DreamWorld
# faceindex: 20
# text: ...\! OMORI...\! I know you don't like to be alone...\! but...\! it's just like HERO said...\! We'll just get in the way...\! Stay strong, okay!?\! And know that we'll always have your back!\kel
#message_21:
# faceset: MainCharacters_DreamWorld
# faceindex: 5
# text: Yeah...\! We believe in you, OMORI. We always have!\!<br>Please be safe...\! We'll always be waiting for you here...<br>no matter what!\aub
#message_22:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Goodbye, OMORI...\! See you soon...\aub
#message_23:
# faceset: MainCharacters_DreamWorld
# faceindex: 48
# text: We can only help you get this far...\! but from now on...\!<br>it looks like you're going to have to go at it alone.\her
# =========================================================================================
# Cutscene: Basil is Here - UNUSED
# =========================================================================================
#Trigger: Talk to Basil.
#message_40:
# faceset: MainCharacter_Basil
# faceindex: 1
# text: \fn<OMORI_GAME>\}Ah... OMORI...\! It's you...\! You're finally here...\! <br>I knew you'd come eventually...\bas
#message_41:
# faceset: MainCharacter_Basil
# faceindex: 4
# text: \fn<OMORI_GAME>\}I'm sorry I'm so useless...\! I hope we can find a way out of here...\bas
# =========================================================================================
# GREAT ESCAPE - UNUSED
# =========================================================================================
#Trigger: Escape Black Space.
#OMORI and BASIL walk out of Black Door.
#Black Door disappears.
#message_60:
# faceset: MainCharacters_DreamWorld
# faceindex: 18
# text: \Com[2]Holy moly! It's OMORI and BASIL!\!<br>You did it, OMORI! You really did it!<br>\kel
#message_61:
# faceset: MainCharacters_DreamWorld
# faceindex: 4
# text: Oh, I'm so relieved...\aub
#message_62:
# faceset: MainCharacters_DreamWorld
# faceindex: 17
# text: I don't really wanna admit it, but I was starting to get a little worried, heh heh...\kel
#message_63:
# faceset: MainCharacters_DreamWorld
# faceindex: 1
# text: BASIL, BASIL!\! You're finally back!\!<br>How are you feeling? Are you okay?\aub
#message_64:
# faceset: MainCharacter_Basil
# faceindex: 1
# text: I'm fine...\! I think.\! Sorry that I made you worry...\bas
#message_65:
# faceset: MainCharacters_DreamWorld
# faceindex: 2
# text: Oh, don't apologize, BASIL!\!<br>You're safe and that's what matters.\aub
#message_66:
# faceset: MainCharacters_DreamWorld
# faceindex: 37
# text: \herLet's go see MARI!\!<br>I'm sure she'll be so excited to hear the news!\!<br>Lead the way, OMORI!
# =========================================================================================
# Cutscene: Great Escape 2
# =========================================================================================
#After entering BLACK DOOR from black space,
#Copy Cutscene where BASIL takes a picture of everyone before entering his house. Exact location and everything with slight change at the end.
#AUBREY and KEL don't fight.
message_89:
faceset: MainCharacter_Basil
faceindex: 0
text: 呃,照片有点模糊……\!不过没事,\!<br>这样也别有韵味呢。\bas
#BASIL puts away photo.
message_90:
faceset: MainCharacter_Basil
faceindex: 1
text: 希望大家别介意……\bas
message_91:
faceset: MainCharacters_DreamWorld
faceindex: 6
text: 当然不会介意啦!\!我可以看看吗?\aub
message_92:
faceset: MainCharacter_Basil
faceindex: 0
text: 哦,当、当然没问题。\bas
#BASIL takes out PHOTO ALBUM.
#AUBREY runs to the side of BASIL.
#AUBREY jumps.
message_93:
faceset: MainCharacters_DreamWorld
faceindex: 2
text: 噢噢噢噢,这张拍得好好看噢!\aub
#HERO walks up to the side BASIL.
message_94:
faceset: MainCharacters_DreamWorld
faceindex: 39
text: 我的发型拍得怎么样?\her
#KEL jumps.
message_95:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: 我也想看!\!哇,我看是帅呆了!\kel
#KEL runs up to the front of BASIL.
#Trigger: OMORI talks to BASIL from behind.
message_96:
faceset: MainCharacter_Basil
faceindex: 2
text: OMORI你要不要也来看看相片呢\!来,给你。\bas
message_97:
text: 贝瑟尔给了你一张\c[4]集体照\c[0]。
#Slide: Group Photo (Dream)
message_98:
faceset: MainCharacter_Basil
faceindex: 1
text: 拍的很不错吧?\!大家看上去都好开心……\!<br>我得把它好好收藏起来!\bas
#BASIL takes out his PHOTO ALBUM.
message_99:
faceset: MainCharacters_DreamWorld
faceindex: 18
text: \Com[2]\{哇哦!\}<br>相册里又多了一张完美藏品!\kel
message_100:
faceset: MainCharacters_DreamWorld
faceindex: 3
text: 我想把所有相片看一遍!\!<br>可以吗,贝瑟尔?\aub
message_101:
faceset: MainCharacter_Basil
faceindex: 0
text: 啊,好的……\!不过真的没有什么了不起的啦……\bas
#View PHOTO Album dream world complete
#once Player exits, Screen turns White
#PLAYER wakes up to DAY 3: FARAWAY TOWN
#PLAYER completes chore and goes back to sleep
#FROM NOW ON, BASIL is at the PICNIC
message_102:
faceset: MainCharacter_Basil
faceindex: 2
text: 嘿各位!你们还好吗?\!<br>想要一起看看我的\c[4]相册\c[0]吗?\bas
#[YES/NO]
message_103:
faceset: MainCharacter_Basil
faceindex: 1
text: 大家看上去都好开心噢!\bas
message_104:
faceset: MainCharacter_Basil
faceindex: 0
text: 呜……好吧!\!那就下次吧……\bas
#MARI Something
message_110:
faceset: MainCharacters_DreamWorld
faceindex: 17
text: 贝瑟尔的相片一如既往地赞,对吧?\kel
message_111:
faceset: MainCharacters_DreamWorld
faceindex: 37
text: 好了,大家!\!玛里已经在想你们啦。\her
message_112:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: 等一下,我们要把相册给玛里看!\aub
# =========================================================================================
# Cutscene: Duet
# =========================================================================================
#Trigger: Solve Mirror Puzzle in Piano Room.
#MARI plays a bit of duet.
message_120:
text: 你知道吗……\!我一直最喜欢华尔兹了。\! <br>所以,我才为那场音乐会挑选了这首曲子。\mar
message_121:
text: 可是,你一直很讨厌那样吧?\!<br>我总是坐在钢琴前,哪儿也不去……\mar
message_122:
text: 只顾着练琴……\!一遍又一遍,弹奏同一首曲子。\mar
message_123:
text: 当你第一次拿起崭新的小提琴时,你特别着急,想早点和我一起合奏。\mar
message_124:
text: 可是,要短时间内进步没有那么容易。\mar
message_125:
text: ……\mar
message_126:
text: 或许,那个时候是我太勉强你了。\mar
message_127:
text: 对不起……\!当时的我,只是一心想着完美的演出。\mar
message_128:
text: ……\mar
message_129:
text: 我们最后也没能在那场音乐会上演奏。\mar
message_130:
text: 现在呢?你愿意与我合奏吗?\mar
#Light turns on.
message_131:
faceset: MainCharacter_Basil_dark
faceindex: 31
text: \Com[2]哇,你吓我一跳,\n[8]\her
message_132:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: 抱歉突然闯进来。\!<br>但刚才我肯定是听见了音乐声。\her
message_133:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: ……\her
message_134:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: 你肯定很想念玛里吧。\her
message_135:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: 其实我也很难熬。\!我还是每天都会想起她。\her
message_136:
faceset: MainCharacter_Basil_dark
faceindex: 29
text: 我只是……不明白她为什么……<br>会以那样的方式离开我们。\her
message_137:
faceset: MainCharacter_Basil_dark
faceindex: 30
text: 不过,就算她不在了,她也一定希望我们开开心心的。她就是这样的人。\her
message_138:
faceset: MainCharacter_Basil_dark
faceindex: 15
text: ……\her
message_139:
faceset: MainCharacter_Basil
faceindex: 13
text: 你真的应该去休息了。\!<br>你先上楼吧。我很快就来。\her
#ENTER PIANO ROOM AFTER LEAVING
message_140:
text: 你听到有人在哭。
message_141:
text: 噢……\|玛里……\her
#Player walks back (Cant get close to HERO)
message_145:
text: 还是不要去打扰比较好。
message_146:
text: 凯和英雄用枕头和毯子搭建的城堡。\!<br>你已经很久没有邀请别人来家里了。
#=====
message_150:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: O、OMORI……\!我好害怕……\aub
message_151:
faceset: MainCharacters_DreamWorld
faceindex: 4
text: 我们……\!我们回去吧……\aub