Change FPS Counter toggling method
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2 changed files with 2 additions and 26 deletions
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@ -6,23 +6,11 @@ function create_fps_button() {
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FPSBtn.id = "buttonF2";
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FPSBtn.id = "buttonF2";
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document.body.appendChild(FPSBtn);
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document.body.appendChild(FPSBtn);
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console.log(`Setting up the FPS key...`);
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FPSBtn.addEventListener("pointerdown", (event) => {
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FPSBtn.addEventListener("pointerdown", (event) => {
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console.log(`Pointer down for F2`);
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event.stopImmediatePropagation();
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event.stopImmediatePropagation();
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event.preventDefault();
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event.preventDefault();
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sendEvent(false, 113);
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Graphics._switchFPSMeter();
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});
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});
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FPSBtn.addEventListener("pointerup", () => {
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sendEvent(true, 113);
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});
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}
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function sendEvent(isUp, keycode) {
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document.getElementById("GameCanvas").focus();
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document.dispatchEvent(new KeyboardEvent(isUp ? 'keyup' : 'keydown', { 'key': '', keyCode: keycode }))
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}
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}
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window.addEventListener('load', () => {
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window.addEventListener('load', () => {
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@ -6,23 +6,11 @@ function create_fps_button() {
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FPSBtn.id = "buttonF2";
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FPSBtn.id = "buttonF2";
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document.body.appendChild(FPSBtn);
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document.body.appendChild(FPSBtn);
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console.log(`Setting up the FPS key...`);
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FPSBtn.addEventListener("pointerdown", (event) => {
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FPSBtn.addEventListener("pointerdown", (event) => {
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console.log(`Pointer down for F2`);
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event.stopImmediatePropagation();
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event.stopImmediatePropagation();
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event.preventDefault();
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event.preventDefault();
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sendEvent(false, 113);
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Graphics._switchFPSMeter();
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});
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});
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FPSBtn.addEventListener("pointerup", () => {
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sendEvent(true, 113);
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});
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}
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function sendEvent(isUp, keycode) {
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document.getElementById("GameCanvas").focus();
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document.dispatchEvent(new KeyboardEvent(isUp ? 'keyup' : 'keydown', { 'key': '', keyCode: keycode }))
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}
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}
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window.addEventListener('load', () => {
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window.addEventListener('load', () => {
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