Fix comand hints on title menu
This commit is contained in:
parent
c07880876a
commit
6b717a39f7
3 changed files with 6 additions and 5 deletions
|
@ -36,13 +36,13 @@ Bitmap.prototype.initialize = function (width, height) {
|
|||
// Run Original Function
|
||||
_TDS_.OmoriBASE.Bitmap_initialize.call(this, width, height);
|
||||
// Default Input Icons
|
||||
this._defaultInputIcons = 'keyboardBlack24';
|
||||
this._defaultInputIcons = 'gamepadBlack24';
|
||||
};
|
||||
//=============================================================================
|
||||
// * Get Default Input Icons
|
||||
//=============================================================================
|
||||
Bitmap.prototype.defaultInputIcons = function () {
|
||||
return !ConfigManager.gamepadTips ? this._defaultInputIcons : 'gamepadBlack24';
|
||||
return ConfigManager.gamepadTips ? this._defaultInputIcons : 'keyboardBlack24';
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
|
@ -130,7 +130,7 @@ Bitmap.prototype.drawKeyIcon = function (key, x, y, type = this.defaultInputIcon
|
|||
//=============================================================================
|
||||
// * Draw Input Icon
|
||||
//=============================================================================
|
||||
Bitmap.prototype.drawInputIcon = function (input, x, y, gamepad = false, type = this.defaultInputIcons(), side = 0) {
|
||||
Bitmap.prototype.drawInputIcon = function (input, x, y, gamepad = true, type = this.defaultInputIcons(), side = 0) {
|
||||
// Get Key Map
|
||||
gamepad = ConfigManager.gamepadTips;
|
||||
var map = gamepad ? Input.gamepadMapper : Input.keyMapper;
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue