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109
www.eng/js/plugins/YEP_LoadCustomFonts.js
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109
www.eng/js/plugins/YEP_LoadCustomFonts.js
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//=============================================================================
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// Yanfly Engine Plugins - Load Custom Fonts
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// YEP_LoadCustomFonts.js
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//=============================================================================
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var Imported = Imported || {};
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Imported.YEP_LoadCustomFonts = true;
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var Yanfly = Yanfly || {};
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Yanfly.LCF = Yanfly.LCF || {};
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Yanfly.LCF.version = 1.01;
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//=============================================================================
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/*:
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* @plugindesc v1.01 Load custom fonts from the /fonts/ folder. This will
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* allow you to use custom fonts without installing them.
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* @author Yanfly Engine Plugins
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*
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* @param Font Filenames
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* @desc These are full filenames of the fonts to be loaded from the
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* /fonts/ folder of your project. Separate each with ,
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* @default cc-wild-words.ttf, ds-pixel-cyr.ttf
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*
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* @param Font Families
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* @desc The font family names of the fonts. Keep them in the same
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* order as the parameter above. Separate each with ,
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* @default CC Wild Words, DS Pixel Cyr
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*
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* @help
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* ============================================================================
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* Introduction & Instructions
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* ============================================================================
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*
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* For those using custom fonts, you may have noticed that not all fonts from
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* the /fonts/ directory are loaded at the time the game is loaded. This plugin
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* let's you place the fonts into the /fonts/ directory and then load them as
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* the game starts.
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*
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* To use this plugin, follow these instructions:
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*
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* The plugin parameters 'Font Filenames' and 'Font Families' have to be filled
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* out in correspondence to each other. The order of each font entry must match
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* each other's. For example:
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*
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* Font Filenames: cc-wild-words.ttf, ds-pixel-cyr.ttf
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*
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* Font Families: CC Wild Words, DS Pixel Cyr
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*
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* In the above example, 'cc-wild-words.ttf' will use 'CC Wild Words' as its
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* font family and 'ds-pixel-cyr.ttf' will use 'DS Pixel Cyr'. For the plugins
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* that use font names such as YEP's Message Core, you will be using the Font
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* Family name instead of the filename.
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*
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* ============================================================================
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* Changelog
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* ============================================================================
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*
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* Version 1.01:
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* - Updated for RPG Maker MV version 1.5.0.
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*
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* Version 1.00:
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* - Finished Plugin!
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*/
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//=============================================================================
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//=============================================================================
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// Parameter Variables
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//=============================================================================
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Yanfly.Parameters = PluginManager.parameters('YEP_LoadCustomFonts');
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Yanfly.Param = Yanfly.Param || {};
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Yanfly.Param.LCFFontFilenames = String(Yanfly.Parameters['Font Filenames']);
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Yanfly.Param.LCFFontFamilies = String(Yanfly.Parameters['Font Families']);
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//=============================================================================
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// Utilities
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//=============================================================================
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Yanfly.Util = Yanfly.Util || {};
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Yanfly.Util.loadCustomFonts = function() {
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var filenames = Yanfly.Param.LCFFontFilenames.split(',');
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var fontfamilies = Yanfly.Param.LCFFontFamilies.split(',');
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if (filenames.length !== fontfamilies.length) {
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if (filenames.length > fontfamilies.length) {
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console.log('You are missing fonts in the Font Families parameter.');
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}
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if (filenames.length < fontfamilies.length) {
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console.log('You are missing fonts in the Font Filenames parameter.');
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}
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console.log('Loading custom fonts aborted.');
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return;
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}
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var projectDirectory = window.location.pathname.substring(0,
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window.location.pathname.lastIndexOf('/'));
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var length = filenames.length;
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for (var i = 0; i < length; ++i) {
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var filename = filenames[i].trim();
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var fontfamily = fontfamilies[i].trim();
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Graphics.loadFont(fontfamily, projectDirectory + '/fonts/' + filename);
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}
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};
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Yanfly.Util.loadCustomFonts();
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//=============================================================================
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// End of File
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//=============================================================================
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