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www.eng/Languages/en/XX_BLUE.yaml
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www.eng/Languages/en/XX_BLUE.yaml
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#=========================================================================================
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# Updated at 06/25/2021
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# This file has been created by BLUEMOON for exporting all the hardcoded strings
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# from JS files.
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#
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# Just for a good memo, some strings are incapsulated in "" quotes because they have
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# : inside the string.
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#=========================================================================================
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# =========================================================================================
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# OMOCAT
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# Put the name "OMOCAT" in the Steam version of the game, It will unlock a discount code
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# for the OMOCAT shop.
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#
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# WARNING! This feature is not available for console releases for rights problems.
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# =========================================================================================
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OMOCAT:
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text: OMOCAT
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# =========================================================================================
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# World Currency Unit
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# Those chars are the symbols of the currencies used inside shops and such. Originally,
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# they were hardcoded inside OMORI BASE
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# =========================================================================================
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World_Currency_Unit:
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clams: C
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dollars: $
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# =========================================================================================
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# Common Event 3 - Game Chapters Names
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# Originally, those texts where hardcoded inside Common Event 3. Added a configuration here.
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# =========================================================================================
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Chapter_Names:
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unknown: "???"
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moving_day: MOVING DAY
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one_day_left: ONE DAY LEFT...
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two_days_left: TWO DAYS LEFT...
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three_days_left: THREE DAYS LEFT...
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prologue: PROLOGUE
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# =========================================================================================
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# Map Display Names
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# Those are the display names of the game map extracted with a tool I have made. Those
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# names will directly applied on the map.
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#
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# THIS WILL NOT AFFECT OLD SAVE FILES, THEY WILL ALWAYS SHOW THE LAST SAVED STRING :(
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# =========================================================================================
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Map_Display_Names:
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13: OUTSIDE
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14: MOM'S ROOM
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18: MOM'S ROOM
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46: BASIL'S HOUSE
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50: BASIL'S HOUSE
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63: FARAWAY PARK
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73: FARAWAY PARK
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74: SECRET LAKE
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78: MOM'S ROOM
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80: BASIL'S HOUSE
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83: FARAWAY PARK
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92: FOREST PLAYGROUND
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96: VAST FOREST
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100: PINWHEEL FOREST
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106: ORANGE OASIS
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111: RAIN TOWN
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124: OTHERWORLD
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131: FROZEN LAKE
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140: SNOWGLOBE MOUNTAIN
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145: JUNKYARD
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150: JUNKYARD
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158: PYREFLY FOREST
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162: LOST FOREST
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164: PYREFLY FOREST
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165: SPROUT MOLE VILLAGE
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180: SWEETHEART'S CASTLE
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183: SWEETHEART'S CASTLE
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185: SWEETHEART'S CASTLE
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191: LAST RESORT
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197: LAST RESORT
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202: LAST RESORT
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215: UNDERWATER HIGHWAY
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216: DEEPER WELL
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223: HUMPHREY
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236: HUMPHREY
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244: BOSS RUSH
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249: HUMPHREY
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250: HUMPHREY
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252: LAST RESORT
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258: THE ABYSS
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264: BLACK SPACE
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310: BASIL'S MEADOW
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340: LOST LIBRARY
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341: RECYCULTIST'S HQ
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345: BREAVEN
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347: SNOWGLOBE MOUNTAIN
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356: BACKSTAGE
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380: BACKSTAGE
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383: MEMORY LANE
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384: MEMORY LANE
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455: BLACK SPACE
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466: NEIGHBOR'S BEDROOM
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497: VAST FOREST
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# =========================================================================================
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# Pluto Ride Names
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# Those are the names of the locations shown in the Pluto's ride event
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# =========================================================================================
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Pluto_Ride_Names:
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otherworld: OTHERWORLD
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orange_oasis: ORANGE OASIS
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vast_forest: VAST FOREST
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pyrefly: PYREFLY FOREST
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deep_well: DEEP WELL
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snowglobe_mountain: SNOWGLOBE MOUNTAIN
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# =========================================================================================
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# QUEST NAMES
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#
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# Those are the quest names in-game. Originally, those names were taken from the
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# XX_QUEST.YAML file. However, I have decided to NOT EDIT it as I fear problems with
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# other stuff I may not know. So, I have decided to apply Quest Names here and to make
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# a small edito to OMORI QUEST MENU.
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# =========================================================================================
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Quest_Names:
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Aubergine: STUFFED TOY
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LostBall: BERLY'S LOST BALL
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Hector: HECTOR
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FlowerPuzzle: DAISY’S DILEMMA
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KiteKid: WEAK MINDS
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Duckie: WHEREABOUTS OF DUCKIE JR
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StickInTheMud: STICK IN THE MUD
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StrangeRequest: STRANGE REQUEST
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Itchy: ITCHY
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Orange: THE CONVICTION OF ORANGE JOE
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PresentForPalmie: PRESENT FOR PALMIE
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FascinatingLiterature: FASCINATING LITERATURE
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Candlie: A GOOD LISTENER
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CarePackage: CARE PACKAGE
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BED: B.E.D.
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Sweaty: SWEATY SNACK
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Pessi: PESSI'S THING
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GhostParty: GHOST PARTY
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PoolNoodle: CALL OF INSPIRATION
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Willow: WEEPING WILLOW
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Pinkbeard: SON OF A SPACE PIRATE
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Humphrey: FEED HUMPHREY
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Marina: MARINA'S OPERATION
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Medusa: MEDUSA'S EXPERIMENT
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Molly: MOLLY'S ANALYSIS
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Missing: BASIL
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Mixtape: CAPTAIN OF THE SPACE PIRATES
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FrontRow: FRONT-ROW TICKETS
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Alone: MISSING FRIENDS
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BasilHouse: BASIL
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Leafie: RABBIT KILLER
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Raintown: RAIN TOWN
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Squizzards: SQUIZZARDS
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Rest: RESTING IN NEIGHBORS ROOM
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Abandoned: EMPTY HOUSE
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# =========================================================================================
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# Map_Character_Tag
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# Those texts are for the MAP TAG SYSTEM
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# =========================================================================================
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Map_Character_Tag:
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leader: LEADER
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tag_who: TAG WHO?
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# =========================================================================================
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# OMORI BATTLE SYSTEM
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# =========================================================================================
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Omori_Battle_System:
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hold: "HOLD: x%1" # This is for the hold item on item window of battle scene. %1 is the number of items
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cost: "COST:" # Those are the MP cost of a skill in battle
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# =========================================================================================
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# OMORI BLACK LETTER MENU
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# =========================================================================================
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Omori_Blackletter_Menu:
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hangman: HANGMAN
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collect_desc: Collect the KEYS to fill in the blanks.
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incorrect_desc: Incorrect KEYS will be discarded to the right.
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# =========================================================================================
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# OMORI ITEM SHOP
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# =========================================================================================
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Omori_Item_Shop:
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total_price: "TOTAL PRICE:"
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amount: "AMOUNT:"
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# =========================================================================================
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# OMORI MAIN MENU SCENE SKILL
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# =========================================================================================
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Omori_Mainmenu_Sceneskill:
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do_what: DO WHAT?
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use_on_who: USE ON WHO?
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use_on_all: USE ON ALL?
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use: USE
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swap: SWAP
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# =========================================================================================
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# OMORI MAIN MENU
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# =========================================================================================
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Omori_Mainmenu:
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lvl: LVL.
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select_who: SELECT WHO?
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# =========================================================================================
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# OMORI MAIN MENU SCENE OPTIONS
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# =========================================================================================
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Omori_Mainmenu_Sceneoptions:
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commands: ["GENERAL", "AUDIO", "CONTROLS", "SYSTEM"]
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# =========================================================================================
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# OMORI NAME INPUT
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# =========================================================================================
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Omori_Name_Input:
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nameask: What is his name?
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defaultname: SUNNY
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max_chars: 6
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# =========================================================================================
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# OMORI SAVE AND LOAD
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# =========================================================================================
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Omori_Save_Load:
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file: "FILE %1:" # This is the file number entry on save/load scene. %1 is the file index
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level: "LEVEL:"
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playtime: "TOTAL PLAYTIME:"
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location: "LOCATION:"
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overwrite_file: Overwrite this file?
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load_file: Load this file?
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save_command: SAVE
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load_command: LOAD
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# =========================================================================================
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# YIN BLACKJACK
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# =========================================================================================
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Yin_Blackjack:
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bets: [$5, $25, $100, Quit] # Those are the strings in the bet commands
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jack_commands: [Stay, Hit] # Those are the commands for blackjack. They will be uppercased.
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dealer_streak: Dealer %1 # %1 is streak string
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player_streak: Player %1 # %1 is streak string
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streak_string: " - Winning Streak - %1" # %1 is the player/dealer streak value
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score: "Score: Dealer - %1 You - %2" # %1 and %2 are dealer and player scores
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bet: "Bet: $%1 x%2Total Cash - $%3" # Format numbers references to wagerAmount, playerBonus and currentEarnings
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maincommands: [New Game, Continue, Quit] # Blackjack commands. They will be uppercased.
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# =========================================================================================
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# YIN OMORI FIXES
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# =========================================================================================
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Yin_Omori_Fixes:
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# Final Battle Strings
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continue: Do you want to continue? # This message is returned on the scripted Game Over during the final OMORI BATTLE
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retry: Do you want to retry?
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# =========================================================================================
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# OMORI TITLE SCREEN
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# =========================================================================================
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Omori_Title_Screen:
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commands: ["NEW GAME", "CONTINUE", "OPTIONS", "PORTED BY"]
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# =========================================================================================
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# YIN PIZZA MINIGAME
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# As I have not coded this plugin myself, I'm trying to imagine the logic of the
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# original coder. - BLUEMOON
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# =========================================================================================
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Yin_Pizza_Delivery:
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houseHints:
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1:
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[
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"Cans In The Yard",
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"Red PickupTruck",
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"Green Rug",
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"Cans By The Garbage",
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"RunDown Brown Roof",
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"Boarded Up Window",
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"Brick Front",
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"No Fence",
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"Roots In The Yard",
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"Plants On The Driveway",
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"Garbage Lined Up In The Front",
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]
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2:
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[
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"Dark Green PickupTruck",
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"Purple Rug",
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"Stone Chimney In The Yellow Roof",
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"Yellow Door With Windows",
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"Windows In The Door",
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]
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3:
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[
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"White Rug",
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"Dark Pink Door",
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"Tether Ball In The Yard",
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"Pink Roof",
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"One Pink Front Window",
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"Purple Flowers By The Window",
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]
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4:
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[
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"Gray Rug",
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"Orange Door",
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"Cones In Front Of The Driveway",
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"Light Blue Roof",
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"Ladder By The Tree",
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]
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5:
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[
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"Gray Car",
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"Large Rock In The Yard",
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"Flowers By The Large Rock",
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"Purple Rug",
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"Orange Roof",
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"Brick Front",
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"No Garbage Cans",
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]
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6:
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[
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"White Door",
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"Dark Blue Roof With The Stone Chimney",
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"Beat Up Front",
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"Easel In The Yard",
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"Plants In The Yard",
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]
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7:
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[
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"Red PickupTruck",
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"Light Yellow Door With Windows",
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"Boxes In The Side Yard",
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"Purple Flowers By The Yellow Window",
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"Dark Purple Rug",
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"No Garbage Can",
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"Red Roof",
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"No Fence",
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]
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8:
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[
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"Purple Roof With A Chimney",
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"Messy Yard",
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"Brown Rug",
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"No Fence",
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"Ladder By The Door",
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"Hydrant Out Front",
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"Dark Red Door",
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]
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9: ["Light Brown Roof", "Pink Door", "Gray PickupTruck", "No Fence"]
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10:
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[
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"Yellow Roof",
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"Tires In The Yard",
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"White Door With No Windows",
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"Picnic Table On The Side",
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"Grill In The Yard",
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]
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11:
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[
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"Blue Roof",
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"Light Brown Door",
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"Brown Rug",
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"Dog House",
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"Roots In The Yard",
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]
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12:
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[
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"Light Green Roof",
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"Toys In The Yard",
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"Cans By The White Fence",
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"White Rug",
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"One Green Window",
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"Large Rock In The Yard",
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"Hydrant Out Front",
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]
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13:
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[
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"Light By The Driveway",
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"Dark Green Rug",
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"Blue PickupTruck",
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"Brown Fence With Bushes",
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"Hydrant Out Front",
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"Purple Brick Chimney In A Dark Green Roof",
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]
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14:
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[
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"Brown Roof",
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"Roots And Flowers In The Yard",
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"Tree Lined Entrance",
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"Dark Yellow Rug",
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"Dark Red Door",
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"White Garage Door",
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]
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15:
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[
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"Blue Roof With The Blue Brick Chimney",
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"White Brick Front",
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"Green PickupTruck",
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"Garbage On The Left Side",
|
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"Hoops In The Yard",
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"Tether Ball",
|
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"Bushes By The Light Brown Garage Door",
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]
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16:
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[
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"Pink Car In The Driveway",
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"Brown Roof With Dark Green Chimney",
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"Yellow Door With Windows",
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"Yellow Flowers In The Bushes",
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]
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17:
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[
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"White Car",
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||||
"Light Pink Garage Door",
|
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"Light Pink Rug",
|
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"White Door With Windows",
|
||||
"Dirt Patch By The Fence",
|
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"Light Gray Roof",
|
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"Flowers In The Yard",
|
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"Boxes By The Garage Door",
|
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]
|
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18:
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[
|
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"Dark Brown Brick Roof",
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"Garage Door With No Windows",
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"Beat Up Fence",
|
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"Green PickupTruck",
|
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"Garbage Out Front",
|
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"Yellow Flowers In The Bushes",
|
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"Trees In The Yard",
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"Couch In The Garbage",
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]
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19:
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[
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"Red Roof",
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||||
"Messy Garbage On The Left Side",
|
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"Blue Rug",
|
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"Gray Door",
|
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"Rock Lined Driveway",
|
||||
"Bottles And Cans In The Yard",
|
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"Tree By The Door",
|
||||
"No Windows In The Garage Door",
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"Red Brick Chimney",
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]
|
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20:
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[
|
||||
"Light Brown Roof",
|
||||
"Orange Door",
|
||||
"Garbage On The Side Of The Driveway",
|
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"Gray Car",
|
||||
"Brown Chimney",
|
||||
"Flowers Bushes Lined Driveway",
|
||||
]
|
||||
21:
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[
|
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"Purple Roof",
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"Purple Chimney",
|
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"Pink Door",
|
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"Dark Red Garage Door",
|
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"Hydrant Out Front",
|
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"Dark Blue Rug",
|
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"Pink Car",
|
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"Birdhouse In The Yard",
|
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"Mailbox Out Front",
|
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"Flowers Boxes In The Yard",
|
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"Grill On The Right Side",
|
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"Wood Planks By The Trees",
|
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]
|
||||
22:
|
||||
[
|
||||
"Dark Brown Door",
|
||||
"Dark Green Roof",
|
||||
"White Brick Front",
|
||||
"Plants By The Door",
|
||||
"Mulch On The Side Of The Yard",
|
||||
"Garbage By The Fence",
|
||||
"Dog House",
|
||||
"Purple Brick Chimney",
|
||||
"Hoops",
|
||||
]
|
||||
23:
|
||||
[
|
||||
"Yellow Roof",
|
||||
"Work Table On The Side",
|
||||
"Tools In The Yard",
|
||||
"Yellow Rug",
|
||||
"Gray PickupTruck",
|
||||
"White Garage Door With Windows",
|
||||
"Tires In The Yard",
|
||||
]
|
||||
24:
|
||||
[
|
||||
"Red PickupTruck",
|
||||
"Blue Roof",
|
||||
"Cones Out Front",
|
||||
"Yellow Door With Windows",
|
||||
"Flamingo",
|
||||
"Birdhouse",
|
||||
"Blue Brick Chimney",
|
||||
]
|
||||
25:
|
||||
[
|
||||
"Purple Roof",
|
||||
"White Rug",
|
||||
"Flamingo And Trees On The Driveway",
|
||||
"Brown Fence On The Left Side",
|
||||
"Gray Stone Chimney",
|
||||
"One Pink Window",
|
||||
"Grill By The Picnic Table",
|
||||
]
|
||||
26:
|
||||
[
|
||||
"Light Brown Roof",
|
||||
"Brown Door",
|
||||
"Hoops By The Brown Fence",
|
||||
"Purple Rug",
|
||||
"Two Black Garbage Cans",
|
||||
"Toys In The Yard",
|
||||
"Light Brown Brick Front",
|
||||
"Cones Out Front",
|
||||
]
|
||||
27:
|
||||
[
|
||||
"Dark Brown Roof",
|
||||
"Sign Out Front",
|
||||
"Roots In The Yard",
|
||||
"Red Flowers By The Yellow Window",
|
||||
]
|
||||
28:
|
||||
[
|
||||
"Flowers Lined Path",
|
||||
"Garbage On The Left And Right Side",
|
||||
"Two Green Garbage Cans On The Right",
|
||||
"White Roof",
|
||||
"White Door",
|
||||
"Hydrant Out Front",
|
||||
"White Stone Chimney",
|
||||
]
|
||||
29:
|
||||
[
|
||||
"Yellow Roof",
|
||||
"Dark Red Door",
|
||||
"Brown Rug",
|
||||
"Garbage In The Front",
|
||||
"Tires In The Yard",
|
||||
"Ladder By The Door",
|
||||
"Gray PickupTruck",
|
||||
"Blue PickupTruck",
|
||||
"Wood Planks On The Side",
|
||||
]
|
||||
30:
|
||||
[
|
||||
"White Fence",
|
||||
"Pink Car",
|
||||
"Flowers Lined Driveway",
|
||||
"Light Brown Roof",
|
||||
"Grill On The Left Side",
|
||||
"Dark Pink Door",
|
||||
]
|
||||
31:
|
||||
[
|
||||
"Dark Brown Roof",
|
||||
"Swing",
|
||||
"Tether Ball",
|
||||
"Flowers In The Yard",
|
||||
"Garbage On The Dirt Patch",
|
||||
"Small Dirt Path",
|
||||
"Toys Out Front",
|
||||
]
|
||||
32:
|
||||
[
|
||||
"Red Roof",
|
||||
"Gray Rug",
|
||||
"Orange Door",
|
||||
"Roots In The Yard",
|
||||
"Two Green Garbage Cans",
|
||||
"Beat Up Front",
|
||||
"Hydrant Out Front",
|
||||
"Ladder On The Wood Planks",
|
||||
"Gray Stone Chimney",
|
||||
]
|
||||
33:
|
||||
[
|
||||
"Gray Roof",
|
||||
"Brick Front",
|
||||
"Purple Rug",
|
||||
"Ladder By The Door",
|
||||
"Two Garbage Cans",
|
||||
"Bottles By The Garbage",
|
||||
"Dog House",
|
||||
"Wood Planks In The Yard",
|
||||
"No Fence",
|
||||
"Gray PickupTruck Out Front",
|
||||
]
|
||||
34:
|
||||
[
|
||||
"White Car Out Front",
|
||||
"Mailbox Out Front",
|
||||
"Cans By The Garbage Out Front",
|
||||
"Light Blue Roof",
|
||||
"Trees By The Entrance",
|
||||
"Light Red Door",
|
||||
"Hoops",
|
||||
"Light Green Rug",
|
||||
]
|
||||
35:
|
||||
[
|
||||
"Yellow Car Out Front",
|
||||
"Red Flowers By The Window",
|
||||
"Flowers By The Small Path",
|
||||
"Mulch In The Yard",
|
||||
"Blue Roof",
|
||||
"Dark Blue Rug",
|
||||
"Trees In Front Of The White Fence",
|
||||
]
|
||||
36:
|
||||
[
|
||||
"Hydrant Out Front",
|
||||
"No Fence",
|
||||
"Purple Flowers By The Pink Window",
|
||||
"Garbage On The Right Side By The Toys",
|
||||
"Pink Door",
|
||||
"White Roof",
|
||||
"Gray Car",
|
||||
"Car Toys In The Yard",
|
||||
]
|
||||
|
||||
partPool:
|
||||
[
|
||||
"This Pizza Goes Down The Street To The House With The ",
|
||||
"Please Take This Pizza To The House With The ",
|
||||
"Look For The House That Has The ",
|
||||
"This Pizza Goes To The House With The ",
|
||||
"Take The Pizza To The House That Has The ",
|
||||
"Find The House With The ",
|
||||
"Can You Find The House With The ",
|
||||
"Take This Pizza To The House With The ",
|
||||
"Take This Pizza Down The Street To The House With The ",
|
||||
"Please Find The House With The ",
|
||||
"This Pizza Goes To The House That Has The ",
|
||||
"Can You Find The House That Has The ",
|
||||
]
|
||||
|
||||
descriptionLink: " And The " # This part of the string seems to be used to link the description of the House Pools -> var text = part + $gameSystem.pizza[0] + " And The " + $gameSystem.pizza[1];
|
||||
|
||||
#==========================
|
||||
# In the original code, there is this line
|
||||
# if (text.contains("The No")) {
|
||||
# text = text.replace("The No", "No");
|
||||
# }
|
||||
#
|
||||
# I'm not sure why the original programmer added this, probably to prevent
|
||||
# some kind of mispelling/grammar problem. If you think that this is not
|
||||
# needed in the localization by any chance, just leave void the strings
|
||||
# this way ["", ""]
|
||||
theNo: ["The No", "No"]
|
||||
|
||||
# =========================================================================================
|
||||
# UI_CONFIGURATION
|
||||
# In the object below, you can edit some settings related to some UI parts of the game
|
||||
# that were originally edited directly in the source code.
|
||||
# =========================================================================================
|
||||
# LanguageManager.getMessageData("XX_BLUE.Window_Base")
|
||||
|
||||
Sprite_MapCharacterTagFace:
|
||||
setText_fontsize: 24 # MAP CHARACTER TAG line 622
|
||||
|
||||
Window_Base:
|
||||
drawShortActorHP_contents_fontsize: 20 # OMORI BASE line 3514
|
||||
processDrawIconOffset: [0, 0] # This adds a offset when the escape character \i[x] is used. The format is [x,y]
|
||||
processDrawInputIconOffset: [0, 0] # This adds an offset when the escape character \DII[x] is used for drawing inputs images. The format is [x,y]
|
||||
|
||||
Window_OmoMenuHelp:
|
||||
refresh_contents_fontsize: 28 # OMORI BASE line 3868
|
||||
refresh_description_fontsize: 20 # OMORI BASE line 3870
|
||||
refresh_position: [6, 28] # OMORI BASE line 3872
|
||||
|
||||
Window_OmoWindowIndexCursor:
|
||||
refresh_contents_fontsize: 23 # OMORI BASE line 3969
|
||||
refresh_draw_text_position: [0, -13] # OMORI BASE line 3976
|
||||
|
||||
Window_NameBox:
|
||||
refresh_draw_text_position: ["padding", -14] # OMORI BASE line 4634
|
||||
standardFontSize: "$gameSystem.getMessageFontSize()" # YEP MESSAGE CORE line 1094
|
||||
|
||||
Window_OmoriBattleActorStatus:
|
||||
drawHP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2537
|
||||
drawHP_contents_clearRect_position: [0, "y + 10"] # OMORI BATTLE SYSTEM line 2539
|
||||
drawMP_contents_fontsize: 16 # OMORI BATTLE SYSTEM line 2551
|
||||
|
||||
Window_ScrollingTextSource:
|
||||
standardFontSize: 24 # OMORI BATTLE SYSTEM line 4124
|
||||
|
||||
Window_OmoMenuOptionsCategory:
|
||||
standardFontSize: 24 # OMORI MAIN MENU SCENE OPTIONS line 698
|
||||
|
||||
Window_MenuCommand:
|
||||
standardFontSize: 24 # OMORI MAIN MENU line 259
|
||||
|
||||
Window_Gold:
|
||||
drawCurrencyValue_position: ["x", 0] # OMORI MAIN MENU line 334
|
||||
|
||||
Window_OmoMainMenuActorStatus:
|
||||
refresh_contents_fontsize: 25 # OMORI MAIN MENU line 604
|
||||
refresh_drawText_position: [12, -7] # OMORI MAIN MENU line 606
|
||||
refresh_contents_fontsize2: 20 # OMORI MAIN MENU line 607
|
||||
refresh_drawTextHP_position: [12, 42] # OMORI MAIN MENU line 626
|
||||
refresh_drawTextMP_position: [12, 70] # OMORI MAIN MENU line 631
|
||||
|
||||
Window_OmoriFileInformation:
|
||||
refresh_contents_fontsize: 30 # OMORI SAVE AND LOAD LINE 608
|
||||
refresh_drawText_position: [115, -5] # OMORI SAVE AND LOAD line 613
|
||||
file_position: [40, -5] # OMORI SAVE AND LOAD line 610
|
||||
level_position: [345, 30] # OMORI SAVE AND LOAD line 632
|
||||
playtime_position: [350, 55] # OMORI SAVE AND LOAD line 637
|
||||
|
||||
Scene_OmoriTitleScreen:
|
||||
commandHints_fontsize: 28 # OMORI TITLE SCREEN line 208
|
||||
commandHints_confirm_position: ["iconSize + 5", "paddingY"] # OMORI TITLE SCREEN line 211
|
||||
commandHints_cancel_position: [
|
||||
"iconSize*2 + 20 + this._commandHints.bitmap.measureTextWidth(confirm)",
|
||||
"paddingY",
|
||||
] # OMORI TITLE SCREEN line 214
|
||||
gameVersion_position: [0, 0] # OMORI TITLE SCREEN line 234
|
||||
gameVersion_fontsize: 24 # OMORI TITLE SCREEN line 235
|
||||
|
||||
Window_OmoTitleScreenBox:
|
||||
refresh_contents_fontsize: 28 # OMORI TITLE SCREEN line 1134
|
||||
refresh_drawText_position: [0, -13] # OMORI TITLE SCREEN line 1140
|
||||
|
||||
Window_OmoMenuItemCategory:
|
||||
standardFontSize: 20 # OMORI MAIN MENU SCENE ITEM line 620
|
||||
|
||||
Window_OmoMenuItemList:
|
||||
drawItem_contents_fontsize: 22 # OMORI MAIN MENU SCENE ITEM line 794
|
||||
drawItem_drawText_position: ["rect.x + rect.width - 18", "rect.y"] # OMORI MAIN MENU SCENE ITEM line 800
|
||||
|
||||
Window_OmoMenuItemConfirmation:
|
||||
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 832
|
||||
|
||||
Window_OmoMenuItemTrashPromptWindow:
|
||||
standardFontSize: 24 # OMORI MAIN MENU SCENE ITEM line 893
|
||||
itemRectForText_rectx: "this.textPadding() + 35" # OMORI MAIN MENU SCENE ITEM line 925
|
||||
|
||||
Window_ChoiceList:
|
||||
standardFontSize: 28 # OMORI BASE LINE 4665
|
||||
|
||||
Window_OmoMenuActorSkillEquip:
|
||||
skillsFontSize: 24 # OMORI MAIN MENU SCENE SKILL LINE 701
|
||||
|
||||
Window_OmoriShopItemList:
|
||||
transactionHeaderFontSize: 20 # OMORI ITEM SHOP LINE 910
|
||||
itemFontSize: 24 # OMORI ITEM SHOP LINE 892
|
Loading…
Add table
Add a link
Reference in a new issue