Add english version
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www.eng/Languages/en/02_map_neighborsroom.yaml
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www.eng/Languages/en/02_map_neighborsroom.yaml
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message_1:
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faceset: MainCharacters_DreamWorld
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faceindex: 18
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text: \kel\c[13]HECTOR\c[0] is the coolest pet rock ever!
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message_2:
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text: You can't leave without your friends.
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message_3:
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text: An eye stares at you from inside the shelf.
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message_4:
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text: There's a movie on TV.\!<br>Four boys are walking on railroad tracks.
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message_5:
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text: A photo of someone familiar.
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message_6:
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text: A fluffy pillow shaped like the head of a girl.
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message_7:
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text: \n<SNAKE>\sinv[1]Sssssssssssss...?\sinv[0]\! (Waiting for something to happen?)
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message_8:
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text: A cat-shaped hole.
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message_9:
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text: You feel the presence of SOMETHING behind the door.\!<br>Look into the keyhole?
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message_10:
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text: A neatly-wrapped present.
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message_11:
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text: A blender.
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message_12:
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text: A single bean on a plate.
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message_13:
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text: Would you like to make toast?
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message_14:
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text: You made TOAST.
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message_15:
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text: A baseball and a baseball bat.
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message_16:
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text: A tentacle is poking out of the ground.
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#- Omori's CUT Tag Skill
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message_17:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basHuh? There's some roots in the way...\!<br>How did these get here?
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message_18:
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faceset: MainCharacters_DreamWorld
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faceindex: 1
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text: \aubNo worries, BASIL!\!<br>I bet this would be a cinch for OMORI to \c[1]CUT\c[0] out of the way!
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message_19:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: \aubCome on, OMORI!\! You can do it!
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message_30:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: \aubCome on, OMORI!\! You can do it!
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#- Snake money
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message_100:
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text: \n<SNAKE>\sinv[1]Sssssssssssssss...?\!\sinv[0] (Going out, OMORI?)\!<br>\sinv[1]Sssssssssssss...\!\sinv[0] (Here is your allowance for today.)
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message_101:
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text: You got \v[1001] CLAMS.
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message_102:
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text: \n<SNAKE>\sinv[1]Sssssssssssss...\!\sinv[0] (Take care.)
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message_103:
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text: \n<SNAKE>\sinv[1]Ssssssssssss...?\!\sinv[0] (Waiting for something to happen?)
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#Trying to go back inside Neighbor's Room before Basil is kidnapped
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message_110:
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faceset: MainCharacter_Basil
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faceindex: 2
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text: \basWait, OMORI... We're supposed to go to my house!\! It's just past the path south of the playground.
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message_111:
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faceset: MainCharacter_Basil
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faceindex: 1
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text: \basI just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!
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message_112:
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faceset: MainCharacters_DreamWorld
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faceindex: 37
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text: \herWhere are you going, OMORI?\! Let's go see MARI and BASIL!\! We can't let their picnic go to waste!
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message_113:
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faceset: MainCharacters_DreamWorld
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faceindex: 39
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text: \herWhere are you going, OMORI?\! Let's go see MARI.\! She's worried sick about you.
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message_114:
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faceset: MainCharacter_Mari
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faceindex: 2
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text: \marLet's go see the spooky house, OMORI!\! Don't be scared.\! We're all doing this together!
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message_115:
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faceset: MainCharacters_DreamWorld
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faceindex: 4
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text: \aubWhere are you going, OMORI?\! We have to look for BASIL...
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#FRIEND TEXT
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message_120:
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faceset: MainCharacters_DreamWorld
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faceindex: 3
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text: \aubHi, OMORI!\! I'm so happy to see you!
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message_121:
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faceset: MainCharacters_DreamWorld
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faceindex: 16
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text: \kelWhat's up, best friend?\! Didja miss me? Heh, heh...
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