Initial commit for controls plugin
This commit is contained in:
parent
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commit
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2 changed files with 415 additions and 0 deletions
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@ -4230,4 +4230,11 @@ var $plugins = [
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"parameters":
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{}
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},
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{
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"name": "VND_ONSControls",
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"status": true,
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"description": "On Screen Controls",
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"parameters":
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{}
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},
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];
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408
www.rus/js/plugins/VND_ONSControls.js
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408
www.rus/js/plugins/VND_ONSControls.js
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@ -0,0 +1,408 @@
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// by VienDesu! Poring Team 2024
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//=============================================================================
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// ** ONSControls
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//=============================================================================
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class ONSControls {};
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//=============================================================================
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// * Options
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//=============================================================================
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ONSControls.options = {
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zIndex: 1488,
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gamepadId: "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)",
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gamepadIndex: 0
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}
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//=============================================================================
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// * Controls canvas
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//=============================================================================
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ONSControls.createCanvas = function() {
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const canvas = new PIXI.Application({
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width: innerWidth,
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height: innerHeight,
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autoResize: true,
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resolution: devicePixelRatio,
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transparent: true
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});
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document.body.appendChild(canvas.view);
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canvas.view.style.zIndex = this.options.zIndex;
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canvas.view.style.position = "absolute";
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canvas.view.style.left = 0;
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canvas.view.style.right = 0;
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canvas.view.style.down = 0;
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canvas.view.style.top = 0;
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canvas.vh = (persent) => {
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return canvas.screen.height * persent;
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}
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this.controlsCanvas = canvas;
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}
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//=============================================================================
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// * A/B/X/Y Buttons
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//=============================================================================
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ONSControls.createButtons = function() {
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const container = new PIXI.Container();
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const buttons = [
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new PIXI.Sprite.fromImage("js/porting/assets/omori_a_button.png"),
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new PIXI.Sprite.fromImage("js/porting/assets/omori_x_button.png"),
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new PIXI.Sprite.fromImage("js/porting/assets/omori_b_button.png"),
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new PIXI.Sprite.fromImage("js/porting/assets/omori_y_button.png")
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]
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buttons[0].on("pointerdown", (event) => {this.sendEvent(event, "BUTTON_A")})
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.on("pointerup", (event) => {this.sendEvent(event, "BUTTON_A")});
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buttons[1].on("pointerdown", (event) => {this.sendEvent(event, "BUTTON_X")})
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.on("pointerup", (event) => {this.sendEvent(event, "BUTTON_X")});
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buttons[2].on("pointerdown", (event) => {this.sendEvent(event, "BUTTON_B")})
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.on("pointerup", (event) => {this.sendEvent(event, "BUTTON_B")});
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buttons[3].on("pointerdown", (event) => {this.sendEvent(event, "BUTTON_Y")})
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.on("pointerup", (event) => {this.sendEvent(event, "BUTTON_Y")});
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var buttonsSize = ConfigManager.ONSConfig.buttonsSize;
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for (btn of buttons) {
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btn.anchor.set(0.5);
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btn.width = buttonsSize;
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btn.height = buttonsSize;
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btn.interactive = true;
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container.addChild(btn);
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}
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buttons[0].y = buttonsSize / 2 + buttonsSize / 4;
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buttons[1].x = -(buttonsSize / 2 + buttonsSize / 4);
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buttons[2].x = buttonsSize / 2 + buttonsSize / 4;
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buttons[3].y = -(buttonsSize / 2 + buttonsSize / 4);
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container.width = buttonsSize * 2;
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container.height = buttonsSize * 2;
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container.x = ConfigManager.ONSConfig.buttonsX;
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container.y = ConfigManager.ONSConfig.buttonsY;
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this.controlsCanvas.stage.addChild(container);
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this.ButtonsContainer = container;
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}
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//=============================================================================
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// * DPad Buttons
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//=============================================================================
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ONSControls.createDPad = function() {
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const container = new PIXI.Sprite.fromImage("js/porting/assets/omori_dpad.png");
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var dPadSize = ConfigManager.ONSConfig.dPadSize;
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container.width = dPadSize;
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container.height = dPadSize;
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container.anchor.set(0.5);
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container.x = ConfigManager.ONSConfig.dPadX;
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container.y = ConfigManager.ONSConfig.dPadY;
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this.controlsCanvas.stage.addChild(container);
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this.DPadContainer = container;
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}
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//=============================================================================
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// * LB/RB Buttons
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//=============================================================================
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ONSControls.createBumpers = function() {
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const LBcontainer = new PIXI.Sprite.fromImage("js/porting/assets/omori_lb_button.png");
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const RBcontainer = new PIXI.Sprite.fromImage("js/porting/assets/omori_rb_button.png");
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LBcontainer.x = ConfigManager.ONSConfig.LBX;
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LBcontainer.y = ConfigManager.ONSConfig.LBY;
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LBcontainer.width = ConfigManager.ONSConfig.bumpersWidth;
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LBcontainer.height = ConfigManager.ONSConfig.bumpersHeight;
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LBcontainer.anchor.set(0.5);
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RBcontainer.x = ConfigManager.ONSConfig.RBX;
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RBcontainer.y = ConfigManager.ONSConfig.RBY;
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RBcontainer.width = ConfigManager.ONSConfig.bumpersWidth;
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RBcontainer.height = ConfigManager.ONSConfig.bumpersHeight;
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RBcontainer.anchor.set(0.5);
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this.controlsCanvas.stage.addChild(LBcontainer);
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this.controlsCanvas.stage.addChild(RBcontainer);
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this.LBcontainer = LBcontainer;
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this.RBcontainer = RBcontainer;
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}
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//=============================================================================
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// * Show/Switch Buttons
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//=============================================================================
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ONSControls.createAdditionalButtons = function() {
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const showButton = new PIXI.Sprite.fromImage("js/porting/assets/omori_show_button.png");
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const switchButton = new PIXI.Sprite.fromImage("js/porting/assets/omori_switch_button.png");
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showButton.x = ConfigManager.ONSConfig.showX;
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showButton.y = ConfigManager.ONSConfig.showY;
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showButton.width = ConfigManager.ONSConfig.additonalSize;
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showButton.height = ConfigManager.ONSConfig.additonalSize;
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showButton.anchor.set(0.5);
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switchButton.x = ConfigManager.ONSConfig.switchX;
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switchButton.y = ConfigManager.ONSConfig.switchY;
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switchButton.width = ConfigManager.ONSConfig.additonalSize;
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switchButton.height = ConfigManager.ONSConfig.additonalSize;
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switchButton.anchor.set(0.5);
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this.controlsCanvas.stage.addChild(showButton);
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this.controlsCanvas.stage.addChild(switchButton);
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this.ShowButton = showButton;
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this.SwitchButton = switchButton;
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}
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//=============================================================================
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// * Idle animation (spinning buttons)
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//=============================================================================
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ONSControls.playIdleAnimation = function() {
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this.controlsCanvas.ticker.add((delta) =>{
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this.ButtonsContainer.rotation -= 0.1 * delta;
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this.DPadContainer.rotation += 0.1 * delta;
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this.LBcontainer.rotation += 0.1 * delta;
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this.RBcontainer.rotation -= 0.1 * delta;
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this.ShowButton.rotation += 0.1 * delta;
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this.SwitchButton.rotation -= 0.1 * delta;
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});
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}
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//=============================================================================
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// * Send event to virtual controller
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//=============================================================================
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ONSControls.sendEvent = function(event, button) {
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const key = VirtualGamepad.keys.find((element) => element.name == button);
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VirtualGamepad.gamepad.buttons[key.code].pressed = event.type == "pointerdown" ? true : false
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}
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//=============================================================================
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// ** VirtualGamepad
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//=============================================================================
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class VirtualGamepad {};
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//=============================================================================
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// * Virtual gamepad mapping
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//=============================================================================
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VirtualGamepad.keys = [
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{name: "BUTTON_A", code: 0},
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{name: "BUTTON_B", code: 1},
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{name: "BUTTON_X", code: 2},
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{name: "BUTTON_Y", code: 3},
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{name: "BUTTON_LB", code: 4},
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{name: "BUTTON_RB", code: 5},
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{name: "BUTTON_LT", code: 6},
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{name: "BUTTON_RT", code: 7},
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{name: "BUTTON_SELECT", code: 8},
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{name: "BUTTON_START", code: 9},
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{name: "DPAD_UP", code: 12},
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{name: "DPAD_DOWN", code: 13},
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{name: "DPAD_LEFT", code: 14},
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{name: "DPAD_RIGHT", code: 15},
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{name: "BACK", code: 16}
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]
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//=============================================================================
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// * Define gamepad
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//=============================================================================
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VirtualGamepad.gamepad = {
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id: ONSControls.options.gamepadId || 'builtin',
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index: ONSControls.options.gamepadIndex || 0,
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connected: true,
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timestamp: Math.floor(Date.now() / 1000),
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mapping: "standard",
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axes: [0, 0, 0, 0],
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buttons: Array.apply(0, Array(17)).map(function () {
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return {
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pressed: false,
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touched: false,
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value: 0
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};
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})
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}
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//=============================================================================
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// * Replace first gamepad with virtual
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//=============================================================================
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VirtualGamepad.replaceNavigator = function() {
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var gamepads = navigator.getGamepads();
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navigator.getGamepads = function() {
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gamepads[0] = VirtualGamepad.gamepad;
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return gamepads;
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}
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}
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//=============================================================================
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// * Connect virtual gamepad
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//=============================================================================
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VirtualGamepad.originalNavigator = navigator.getGamepads;
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VirtualGamepad.connect = function () {
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this.replaceNavigator();
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const event = new Event("gamepadconnected");
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event.gamepad = this.gamepad;
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window.dispatchEvent(event);
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console.log(`ONSControls: Virtual gamepad connected with index ${this.gamepad.index}`);
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}
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//=============================================================================
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// * Disconnect virtual gamepad
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//=============================================================================
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VirtualGamepad.disconnect = function () {
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const event = new Event("gamepaddisconnected");
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this.gamepad.axes = [0, 0, 0, 0];
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this.gamepad.buttons = Array.apply(0, Array(17)).map(function () {
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return {
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pressed: false,
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touched: false,
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value: 0
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};
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})
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window.dispatchEvent(event);
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//VirtualGamepad.originalNavigator.getGamepads.call();
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console.log(`ONSControls: Virtual gamepad disconnected with index ${this.gamepad.index}`);
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}
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//=============================================================================
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// ** ConfigManager
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//=============================================================================
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ONSControls.configManager = function() {
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//=============================================================================
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// * Class Variables
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//=============================================================================
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ConfigManager.ONSConfig = {};
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ConfigManager.ONSConfig.buttonsScale = 1;
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ConfigManager.ONSConfig.controlsOffsetX = 32;
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ConfigManager.ONSConfig.controlsOffsetY = 16;
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ConfigManager.ONSConfig.buttonsSize = ONSControls.controlsCanvas.vh(0.18) * ConfigManager.ONSConfig.buttonsScale;
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ConfigManager.ONSConfig.buttonsX = ONSControls.controlsCanvas.screen.width - (ConfigManager.ONSConfig.buttonsSize + ConfigManager.ONSConfig.controlsOffsetX);;
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ConfigManager.ONSConfig.buttonsY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.buttonsSize + ConfigManager.ONSConfig.controlsOffsetY);
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ConfigManager.ONSConfig.dPadScale = 1;
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ConfigManager.ONSConfig.dPadSize = ONSControls.controlsCanvas.vh(0.36) * ConfigManager.ONSConfig.dPadScale;
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ConfigManager.ONSConfig.dPadX = ConfigManager.ONSConfig.dPadSize / 2 + ConfigManager.ONSConfig.controlsOffsetX;
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ConfigManager.ONSConfig.dPadY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.dPadSize / 2 + ConfigManager.ONSConfig.controlsOffsetY);
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ConfigManager.ONSConfig.bumpersScale = 1;
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ConfigManager.ONSConfig.bumpersOffsetX = 16;
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ConfigManager.ONSConfig.bumpersWidth = ONSControls.controlsCanvas.vh(0.204) * ConfigManager.ONSConfig.bumpersScale;
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ConfigManager.ONSConfig.bumpersHeight = ONSControls.controlsCanvas.vh(0.13) * ConfigManager.ONSConfig.bumpersScale;
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ConfigManager.ONSConfig.bumpersOffsetY = ONSControls.controlsCanvas.vh(0.56);
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ConfigManager.ONSConfig.LBX = ConfigManager.ONSConfig.bumpersOffsetX + ConfigManager.ONSConfig.bumpersWidth / 2;
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ConfigManager.ONSConfig.LBY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.bumpersOffsetY + ConfigManager.ONSConfig.bumpersHeight / 2);
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ConfigManager.ONSConfig.RBX = ONSControls.controlsCanvas.screen.width - (ConfigManager.ONSConfig.bumpersOffsetX + ConfigManager.ONSConfig.bumpersWidth / 2);
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ConfigManager.ONSConfig.RBY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.bumpersOffsetY + ConfigManager.ONSConfig.bumpersHeight / 2);
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ConfigManager.ONSConfig.additionalScale = 1;
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ConfigManager.ONSConfig.additionalOffset = ONSControls.controlsCanvas.vh(0.03);
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ConfigManager.ONSConfig.additonalSize = ONSControls.controlsCanvas.vh(0.06) * ConfigManager.ONSConfig.additionalScale;
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ConfigManager.ONSConfig.showX = ONSControls.controlsCanvas.screen.width - (ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset);
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ConfigManager.ONSConfig.showY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset);
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ConfigManager.ONSConfig.switchX = ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset;
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ConfigManager.ONSConfig.switchY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset);
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//=============================================================================
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// * Original functions
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//=============================================================================
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var ConfigManager_makeData = ConfigManager.makeData;
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var ConfigManager_applyData = ConfigManager.applyData;
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var ConfigManager_restoreDefaultConfig = ConfigManager.restoreDefaultConfig;
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//=============================================================================
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// * Make Data
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//=============================================================================
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ConfigManager.makeData = function () {
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var config = ConfigManager_makeData.call(this);
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config.ONSConfig = {};
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config.ONSConfig.controlsOffsetX = this.ONSConfig.controlsOffsetX;
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config.ONSConfig.controlsOffsetY = this.ONSConfig.controlsOffsetY;
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config.ONSConfig.buttonsScale = this.ONSConfig.buttonsScale;
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config.ONSConfig.dPadScale = this.ONSConfig.dPadScale;
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config.ONSConfig.bumpersScale = this.ONSConfig.bumpersScale;
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config.ONSConfig.additionalOffset = this.ONSConfig.additionalOffset;
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config.ONSConfig.buttonsSize = this.ONSConfig.buttonsSize;
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config.ONSConfig.buttonsX = this.ONSConfig.buttonsX;
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config.ONSConfig.buttonsY = this.ONSConfig.buttonsY;
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config.ONSConfig.dPadSize = this.ONSConfig.dPadSize;
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config.ONSConfig.dPadX = this.ONSConfig.dPadX;
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config.ONSConfig.dPadY = this.ONSConfig.dPadY;
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config.ONSConfig.bumpersWidth = this.ONSConfig.bumpersWidth;
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config.ONSConfig.bumpersHeight = this.ONSConfig.bumpersHeight;
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config.ONSConfig.bumpersOffsetX = this.ONSConfig.bumpersOffsetX;
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config.ONSConfig.bumpersOffsetY = this.ONSConfig.bumpersOffsetY;
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config.ONSConfig.LBX = this.ONSConfig.LBX;
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config.ONSConfig.LBY = this.ONSConfig.LBY;
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config.ONSConfig.RBX = this.ONSConfig.RBX;
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config.ONSConfig.RBY = this.ONSConfig.RBY;
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config.ONSConfig.additionalScale = this.ONSConfig.additionalScale;
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config.ONSConfig.additionalOffset = this.ONSConfig.additionalOffset;
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config.ONSConfig.additonalSize = this.ONSConfig.additonalSize;
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config.ONSConfig.showX = this.ONSConfig.showX;
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config.ONSConfig.showY = this.ONSConfig.showY;
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config.ONSConfig.switchX = this.ONSConfig.switchX;
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config.ONSConfig.switchY = this.ONSConfig.switchY;
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return config;
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}
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//=============================================================================
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// * Apply Data
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//=============================================================================
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ConfigManager.applyData = function (config) {
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ConfigManager_applyData.call(this, config);
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this.ONSConfig.controlsOffsetX = config.ONSConfig.controlsOffsetX;
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this.ONSConfig.controlsOffsetY = config.ONSConfig.controlsOffsetY;
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this.ONSConfig.buttonsScale = config.ONSConfig.buttonsScale;
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this.ONSConfig.dPadScale = config.ONSConfig.dPadScale;
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this.OSConfig.bumpersScale = config.ONSConfig.bumpersScale;
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this.ONSConfig.additionalOffset = config.ONSConfig.additionalOffset;
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this.ONSConfig.buttonsSize = config.ONSConfig.buttonsSize;
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this.ONSConfig.buttonsX = config.ONSConfig.buttonsX;
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this.ONSConfig.buttonsY = config.ONSConfig.buttonsY;
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this.ONSConfig.dPadSize = config.ONSConfig.dPadSize;
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this.ONSConfig.dPadX = config.ONSConfig.dPadX;
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this.ONSConfig.dPadY = config.ONSConfig.dPadY;
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this.ONSConfig.bumpersWidth = config.ONSConfig.bumpersWidth;
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this.ONSConfig.bumpersHeight = config.ONSConfig.bumpersHeight;
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this.ONSConfig.bumpersOffsetX = config.ONSConfig.bumpersOffsetX;
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this.ONSConfig.bumpersOffsetY = config.ONSConfig.bumpersOffsetY;
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this.ONSConfig.LBX = config.ONSConfig.LBX;
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this.ONSConfig.LBY = config.ONSConfig.LBY;
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this.ONSConfig.RBX = config.ONSConfig.RBX;
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this.ONSConfig.RBY = config.ONSConfig.RBY;
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this.ONSConfig.additionalScale = config.ONSConfig.additionalScale;
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this.ONSConfig.additionalOffset = config.ONSConfig.additionalOffset;
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this.ONSConfig.additonalSize = config.ONSConfig.additonalSize;
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this.ONSConfig.showX = config.ONSConfig.showX;
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this.ONSConfig.showY = config.ONSConfig.showY;
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this.ONSConfig.switchX = config.ONSConfig.switchX;
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this.ONSConfig.switchY = config.ONSConfig.switchY;
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}
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//=============================================================================
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// * Restore defaults
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//=============================================================================
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ConfigManager.restoreDefaultConfig = function () {
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const fs = require("fs");
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const path = require('path');
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var base = path.dirname(process.mainModule.filename);
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base = path.join(base, 'save/');
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if (fs.existsSync(base + "config.rpgsave")) { fs.unlinkSync(base + "config.rpgsave"); }
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ConfigManager.ONSConfig.buttonsScale = 1;
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ConfigManager.ONSConfig.controlsOffsetX = 32;
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ConfigManager.ONSConfig.controlsOffsetY = 16;
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ConfigManager.ONSConfig.buttonsSize = ONSControls.controlsCanvas.vh(0.18) * ConfigManager.ONSConfig.buttonsScale;
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ConfigManager.ONSConfig.buttonsX = ONSControls.controlsCanvas.screen.width - (ConfigManager.ONSConfig.buttonsSize + ConfigManager.ONSConfig.controlsOffsetX);;
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ConfigManager.ONSConfig.buttonsY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.buttonsSize + ConfigManager.ONSConfig.controlsOffsetY);
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ConfigManager.ONSConfig.dPadScale = 1;
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ConfigManager.ONSConfig.dPadSize = ONSControls.controlsCanvas.vh(0.36) * ConfigManager.ONSConfig.dPadScale;
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ConfigManager.ONSConfig.dPadX = ConfigManager.ONSConfig.dPadSize / 2 + ConfigManager.ONSConfig.controlsOffsetX;
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ConfigManager.ONSConfig.dPadY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.dPadSize / 2 + ConfigManager.ONSConfig.controlsOffsetY);
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ConfigManager.ONSConfig.bumpersScale = 1;
|
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ConfigManager.ONSConfig.bumpersOffsetX = 16;
|
||||
ConfigManager.ONSConfig.bumpersWidth = ONSControls.controlsCanvas.vh(0.204) * ConfigManager.ONSConfig.bumpersScale;
|
||||
ConfigManager.ONSConfig.bumpersHeight = ONSControls.controlsCanvas.vh(0.13) * ConfigManager.ONSConfig.bumpersScale;
|
||||
ConfigManager.ONSConfig.bumpersOffsetY = ONSControls.controlsCanvas.vh(0.56);
|
||||
ConfigManager.ONSConfig.LBX = ConfigManager.ONSConfig.bumpersOffsetX + ConfigManager.ONSConfig.bumpersWidth / 2;
|
||||
ConfigManager.ONSConfig.LBY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.bumpersOffsetY + ConfigManager.ONSConfig.bumpersHeight / 2);
|
||||
ConfigManager.ONSConfig.RBX = ONSControls.controlsCanvas.screen.width - (ConfigManager.ONSConfig.bumpersOffsetX + ConfigManager.ONSConfig.bumpersWidth / 2);
|
||||
ConfigManager.ONSConfig.RBY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.bumpersOffsetY + ConfigManager.ONSConfig.bumpersHeight / 2);
|
||||
ConfigManager.ONSConfig.additionalScale = 1;
|
||||
ConfigManager.ONSConfig.additionalOffset = ONSControls.controlsCanvas.vh(0.03);
|
||||
ConfigManager.ONSConfig.additonalSize = ONSControls.controlsCanvas.vh(0.06) * ConfigManager.ONSConfig.additionalScale;
|
||||
ConfigManager.ONSConfig.showX = ONSControls.controlsCanvas.screen.width - (ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset);
|
||||
ConfigManager.ONSConfig.showY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset);
|
||||
ConfigManager.ONSConfig.switchX = ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset;
|
||||
ConfigManager.ONSConfig.switchY = ONSControls.controlsCanvas.screen.height - (ConfigManager.ONSConfig.additonalSize / 2 + ConfigManager.ONSConfig.additionalOffset);
|
||||
ConfigManager.applyData(ConfigManager);
|
||||
let needsRestore = confirm(LanguageManager.languageData().text.System.plugins.optionsMenu.alertMessages["restoreGeneral"]);
|
||||
if (!!needsRestore) { DataManager._restoreGlobalInfo(); }
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
//=============================================================================
|
||||
// * Plugin init
|
||||
//=============================================================================
|
||||
ONSControls.initialize = function() {
|
||||
console.log("PLUGIN INIT");
|
||||
this.createCanvas();
|
||||
this.configManager();
|
||||
this.createButtons();
|
||||
this.createDPad();
|
||||
this.createBumpers();
|
||||
this.createAdditionalButtons();
|
||||
//this.playIdleAnimation();
|
||||
VirtualGamepad.connect();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue