From 33ef228f1daafb33fc848f03db1cdb4864fd2b9c Mon Sep 17 00:00:00 2001 From: OleSTEEP Date: Sat, 23 Mar 2024 12:46:41 +0300 Subject: [PATCH] Beautify plugins.js --- www.eng/js/plugins.js | 8300 ++++++++++++++++++++-------------------- www.rus/js/plugins.js | 8313 ++++++++++++++++++++--------------------- 2 files changed, 8130 insertions(+), 8483 deletions(-) diff --git a/www.eng/js/plugins.js b/www.eng/js/plugins.js index 3934a51..8c9d08c 100644 --- a/www.eng/js/plugins.js +++ b/www.eng/js/plugins.js @@ -1,4241 +1,4065 @@ // Generated by RPG Maker. // Do not edit this file directly. -var $plugins = [ - { - "name": "Archeia_CoreChanges", - "status": true, - "description": "\r\nThis plugin modifies the core script and adds new things.", - "parameters": - {} - }, - { - "name": "Aetherflow_PreloadEverything", - "status": true, - "description": "v1.0.2 Preload All The Things. (IF YOU HAVE v1.6.1)", - "parameters": - { - "ReleaseMapChange": "true", - "PreloadSystem": "true", - "ImageCacheSize": "10 * 1000 * 1000", - "AudioCacheSize": "20 * 1000 * 1000", - "PreloadGlobal": 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- } - }, - { - "name": "Community_Basic", - "status": true, - "description": "Basic plugin for manipulating important parameters.", - "parameters": - { - "cacheLimit": "80", - "screenWidth": "816", - "screenHeight": "624", - "changeWindowWidthTo": "", - "changeWindowHeightTo": "", - "renderingMode": "auto", - "alwaysDash": "off", - "textSpeed": "1", - "enableProgressBar": "false", - "maxRenderingFps": "0" - } - }, - { - "name": "AudioStreaming", - "status": true, - "description": "Load audio faster and use only ogg files.", - "parameters": - { - "mode": "11", - "deleteM4a": "false" - } - }, - { - "name": "OggOnly", - "status": true, - "description": "Use only ogg files to play the audio.", - "parameters": - { - "deleteM4a": "false" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "VND_OmoriFixes", - "status": true, - "description": "Some fixes for android platform", - "parameters": - {} - }, - { - "name": "YEP_CoreEngine", - "status": true, - "description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.", - "parameters": - { - "---Screen---": "", - "Screen Width": "1104", - "Screen Height": "720", - "Scale Battlebacks": "true", - "Scale Title": "true", - "Scale Game Over": "true", - "Open Console": "false", - "Reposition Battlers": "true", - "GameFont Load Timer": "0", - "Update Real Scale": "true", - "Collection Clear": "true", - "---Gold---": "", - "Gold Max": "99999999", - "Gold Font Size": "20", - "Gold Icon": "12", - "Gold Overlap": "A lotta", - "---Items---": "", - "Default Max": "99", - "Quantity Text Size": "20", - "---Parameters---": "", - "Max Level": "50", - "Actor MaxHP": "9999", - "Actor MaxMP": "9999", - "Actor Parameter": "999", - "Enemy MaxHP": "999999", - "Enemy MaxMP": "9999", - "Enemy Parameter": "999", - "---Battle---": "", - "Animation Rate": "4", - "Flash Target": "false", - "Show Events Transition": "true", - "Show Events Snapshot": "true", - "---Map Optimization---": "", - "Refresh Update HP": "true", - "Refresh Update MP": "true", - "Refresh Update TP": "false", - "---Font---": "", - "Chinese Font": "SimHei, Heiti TC, sans-serif", - "Korean Font": "Dotum, AppleGothic, sans-serif", - "Default Font": "GameFont, Verdana, Arial, Courier New", - "Font Size": "28", - "Text Align": "left", - "---Windows---": "", - "Digit Grouping": "true", - "Line Height": "36", - "Icon Width": "32", - "Icon Height": "32", - "Face Width": "144", - "Face Height": "144", - "Window Padding": "18", - "Text Padding": "6", - "Window Opacity": "192", - "Gauge Outline": "true", - "Gauge Height": "18", - "Menu TP Bar": "true", - "---Window Colors---": "", - "Color: Normal": "0", - "Color: System": "16", - "Color: Crisis": "17", - "Color: Death": "18", - "Color: Gauge Back": "19", - "Color: HP Gauge 1": "20", - "Color: HP Gauge 2": "21", - "Color: MP Gauge 1": "22", - "Color: MP Gauge 2": "23", - "Color: MP Cost": "23", - "Color: Power Up": "24", - "Color: Power Down": "25", - "Color: TP Gauge 1": "28", - "Color: TP Gauge 2": "29", - "Color: TP Cost Color": "29" - } - }, - { - "name": "YEP_LoadCustomFonts", - "status": true, - "description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.", - "parameters": - { - "Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf", - "Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular" - } - }, - { - "name": "GTP_CoreUpdates", - "status": true, - "description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates", - "parameters": - {} - }, - { - "name": "fuku_testpack", - "status": true, - "description": "書いただけ詰め合わせ", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YED_Tiled", - "status": true, - "description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.", - "parameters": - { - "Z - Player": "3", - "Z - Below Player": "1", - "Z - Above Player": "5", - "Half-tile movement": "false", - "Priority Tiles Limit": "256", - "Map Level Variable": "26" - } - }, - { - "name": "AEL_TilesetPropertyRegions", - "status": true, - "description": " Uses regions to add tile properties.", - "parameters": - { - "Ladder Region": "90", - "Counter Region": "91", - "Damage Floor Region": "92", - "Bush Region": "93", - "Bush Height": "12" - } - }, - { - "name": "KEN_PictureBelowChars", - "status": true, - "description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).", - "parameters": - { - "Picture ID": "1", - "Picture Z": "2" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YSP_VideoPlayer", - "status": true, - "description": "v1.0.0 Plugin used for playing video.", - "parameters": - {} - }, - { - "name": "TDDP_NoFastForward", - "status": true, - "description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward", - "parameters": - { - "Disable for Move Routes": "true", - "Disable for Show Text": "false" - } - }, - { - "name": "TDDP_AnimationCurves", - "status": true, - "description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands", - "parameters": - { - "Demo hotkey": "122", - "Plugin Command key": "AnimationCurve" - } - }, - { - "name": "TDDP_MovePictureEx", - "status": true, - "description": "1.0.1 Plugin Command to use variables and relative values with Move Picture", - "parameters": - { - "movePictureCommand": "MovePicture" - } - }, - { - "name": "Custom Picture Controls", - "status": true, - "description": "This plugin add custom controls as well as pictures for effects.", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_BattleEngineCore", - "status": true, - "description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.", - "parameters": - { - "---General---": "", - "Action Speed": "agi", - "Default System": "dtb", - "---Escape---": "", - "Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()", - "Fail Escape Boost": "0.10", - "---Animation---": "", - "Animation Base Delay": "0", - "Animation Next Delay": "0", - "Certain Hit Animation": "0", - "Physical Animation": "0", - "Magical Animation": "0", - "Enemy Attack Animation": "0", - "Reflect Animation": "0", - "Motion Waiting": "false", - "---Frontview---": "", - "Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index", - "Front Position Y": "Graphics.boxHeight - 180", - "Front Actor Sprite": "false", - "Front Sprite Priority": "1", - "---Sideview---": "", - "Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32", - "Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32", - "Side Sprite Priority": "1", - "---Sprites---": "", - "Default X Anchor": "0.50", - "Default Y Anchor": "1.00", - "Step Distance": "48", - "Flinch Distance": "12", - "Show Shadows": "false", - "---Damage Popups---": "", - "Popup Duration": "128", - "Newest Popup Bottom": "true", - "Popup Overlap Rate": "0.9", - "Critical Popup": "255, 0, 0, 160", - "Critical Duration": "60", - "---Tick-Settings---": "", - "Timed States": "false", - "Timed Buffs": "false", - "Turn Time": "100", - "AI Self Turns": "true", - "---Window Settings---": "", - "Lower Windows": "true", - "Window Rows": "4", - "Command Window Rows": "4", - "Command Alignment": "left", - "Start Actor Command": "false", - "Current Max": "false", - "---Selection Help---": "", - "Mouse Over": "false", - "Select Help Window": "false", - "User Help Text": "User", - "Ally Help Text": "Ally", - "Allies Help Text": "Allies", - "Enemy Help Text": "Enemy", - "Enemies Help Text": "Enemies", - "All Help Text": "All %1", - "Random Help Text": "%2 Random %1", - "---Enemy Select---": "", - "Visual Enemy Select": "false", - "Show Enemy Name": "false", - "Show Select Box": "false", - "Enemy Font Size": "20", - "Enemy Auto Select": "0", - "---Actor Select---": "", - "Visual Actor Select": "false", - "---Battle Log---": "", - "Show Emerge Text": "true", - "Show Pre-Emptive Text": "true", - "Show Surprise Text": "true", - "Optimize Speed": "false", - "Show Action Text": "true", - "Show State Text": "true", - "Show Buff Text": "true", - "Show Counter Text": "true", - "Show Reflect Text": "true", - "Show Substitute Text": "true", - "Show Fail Text": "true", - "Show Critical Text": "true", - "Show Miss Text": "true", - "Show Evasion Text": "true", - "Show HP Text": "true", - "Show MP Text": "true", - "Show TP Text": "true" - } - }, - { - "name": "YEP_BaseTroopEvents", - "status": true, - "description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.", - "parameters": - { - "Base Troop ID": "1" - } - }, - { - "name": "YEP_X_ActSeqPack1", - "status": true, - "description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.", - "parameters": - { - "Default Volume": "90", - "Default Pitch": "100", - "Default Pan": "0" - } - }, - { - "name": "YEP_X_ActSeqPack2", - "status": true, - "description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.", - "parameters": - {} - }, - { - "name": "YEP_X_ActSeqPack3", - "status": true, - "description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.", - "parameters": - { - "Camera Option": "Battle Camera" - } - }, - { - "name": "Battle Commands List", - "status": true, - "description": "This plugin allows you to set custom battle commands for actors and classes.", - "parameters": - { - "Skill Type Names": "" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_EquipCore", - "status": true, - "description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.", - "parameters": - { - "---General---": "", - "Text Align": "center", - "Finish Command": "Finish", - "Remove Text": "Remove", - "Remove Icon": "16", - "Empty Text": "", - "Empty Icon": "16", - "---Rules---": "", - "Non-Removable Types": "1", - "Non-Optimized Types": "5" - } - }, - { - "name": "YEP_SkillCore", - "status": true, - "description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.", - "parameters": - { - "---General---": "", - "Cost Padding": "4", - "Command Alignment": "left", - "Window Columns": "2", - "---HP Costs---": "", - "HP Format": "%1%2", - "HP Font Size": "20", - "HP Text Color": "18", - "HP Icon": "162", - "---MP Costs---": "", - "MP Format": "%1%2", - "MP Font Size": "20", - "MP Text Color": "23", - "MP Icon": "165", - "---TP Costs---": "", - "TP Format": "%1%2", - "TP Font Size": "20", - "TP Text Color": "29", - "TP Icon": "164" - } - }, - { - "name": "YEP_X_CounterControl", - "status": true, - "description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!", - "parameters": - { - "---General---": "", - "Queue Max": "20", - "---Default Traits---": "", - "Counter Skill": "1", - "Evade Counter": "false", - "Counter Name": "Counter-%1", - "Counter Icon": "78", - "Counter Total": "1", - "Ally Counter": "false", - "---Default Conditions---": "", - "Physical": "true", - "Single Target": "true", - "Not Counter": "false" - } - }, - { - "name": "YEP_BattleAICore", - "status": true, - "description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.", - "parameters": - { - "Dynamic Actions": "true", - "Dynamic Turn Count": "false", - "Element Testing": "true", - "Default AI Level": "100" - } - }, - { - "name": "YEP_BuffsStatesCore", - "status": true, - "description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.", - "parameters": - { - "---Turn Indicator---": "", - "Show Turns": "true", - "Font Size": "16", - "Turn Alignment": "right", - "Turn Buffer X": "-3", - "Turn Buffer Y": "-6", - "State Color": "0", - "Buff Color": "24", - "Debuff Color": "2", - "---Enemy Icons---": "", - "Show Enemy Icons": "true", - "Enemy Buff Turn": "true", - "Enemy State Turn": "true", - "Enemy State Counter": "true", - "---Buff Settings---": "", - "Default Limit": "8", - "Maximum Limit": "8", - "Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))", - "Show Buff Rate": "true", - "---State Settings---": "", - "Reapply Rules": "1", - "Show Enemy Turns": "true", - "---Counter Settings---": "", - "Counter Font Size": "16", - "Counter Alignment": "center", - "Counter Buffer X": "0", - "Counter Buffer Y": "8", - "Counter Color": "0" - } - }, - { - "name": "YEP_X_StateCategories", - "status": true, - "description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.", - "parameters": - {} - }, - { - "name": "YEP_DamageCore", - "status": true, - "description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.", - "parameters": - { - "---Damage Cap---": "", - "Enable Cap": "true", - "Maximum Damage": "9999", - "Maximum Healing": "9999", - "---Damage Steps---": "", - "Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);", - "Damage Step 2": "baseDamage *= this.calcElementRate(target);", - "Damage Step 3": "", - "Damage Step 4": "", - "Damage Step 5": "", - "Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);", - "Damage Step 7": "target.result().critical = critical;", - "Damage Step 8": "value = baseDamage;", - "Damage Step 9": "", - "Damage Step 10": "if (baseDamage > 0) {", - "Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);", - "Damage Step 12": "", - "Damage Step 13": "", - "Damage Step 14": "", - "Damage Step 15": "", - "Damage Step 16": "", - "Damage Step 17": "", - "Damage Step 18": "}", - "Damage Step 19": "", - "Damage Step 20": "if (baseDamage < 0) {", - "Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);", - "Damage Step 22": "", - "Damage Step 23": "", - "Damage Step 24": "", - "Damage Step 25": "", - "Damage Step 26": "", - "Damage Step 27": "", - "Damage Step 28": "}", - "Damage Step 29": "", - "Damage Step 30": "if (critical) {", - "Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);", - "Damage Step 32": "", - "Damage Step 33": "", - "Damage Step 34": "", - "Damage Step 35": "", - "Damage Step 36": "", - "Damage Step 37": "", - "Damage Step 38": "}", - "Damage Step 39": "", - "Damage Step 40": "if (this.isPhysical()) {", - "Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);", - "Damage Step 42": "", - "Damage Step 43": "", - "Damage Step 44": "", - "Damage Step 45": "", - "Damage Step 46": "", - "Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);", - "Damage Step 48": "}", - "Damage Step 49": "", - "Damage Step 50": "if (this.isMagical()) {", - "Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);", - "Damage Step 52": "", - "Damage Step 53": "", - "Damage Step 54": "", - "Damage Step 55": "", - "Damage Step 56": "", - "Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);", - "Damage Step 58": "}", - "Damage Step 59": "", - "Damage Step 60": "if (baseDamage > 0) {", - "Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);", - "Damage Step 62": "", - "Damage Step 63": "", - "Damage Step 64": "", - "Damage Step 65": "", - "Damage Step 66": "", - "Damage Step 67": "", - "Damage Step 68": "}", - "Damage Step 69": "", - "Damage Step 70": "if (baseDamage < 0) {", - "Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);", - "Damage Step 72": "", - "Damage Step 73": "", - "Damage Step 74": "", - "Damage Step 75": "", - "Damage Step 76": "", - "Damage Step 77": "", - "Damage Step 78": "}", - "Damage Step 79": "", - "Damage Step 80": "if (critical) {", - "Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);", - "Damage Step 82": "", - "Damage Step 83": "", - "Damage Step 84": "", - "Damage Step 85": "", - "Damage Step 86": "", - "Damage Step 87": "", - "Damage Step 88": "}", - "Damage Step 89": "", - "Damage Step 90": "value = this.applyVariance(value, item.damage.variance);", - "Damage Step 91": "", - "Damage Step 92": "", - "Damage Step 93": "", - "Damage Step 94": "", - "Damage Step 95": "value = this.applyGuard(value, target);", - "Damage Step 96": "", - "Damage Step 97": "", - "Damage Step 98": "", - "Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);", - "Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);" - } - }, - { - "name": "YEP_X_CriticalControl", - "status": true, - "description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.", - "parameters": - { - "Critical Rate Formula": "rate = (user.luk * .01);", - "Critical Multplier Formula": "value *= 1.5;", - "Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;" - } - }, - { - "name": "YEP_LifeSteal", - "status": true, - "description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.", - "parameters": - { - "Enable HP Overheal": "false", - "Enable MP Overheal": "false", - "Negative HP LifeSteal": "false", - "Negative MP LifeSteal": "false" - } - }, - { - "name": "YEP_Taunt", - "status": true, - "description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.", - "parameters": - {} - }, - { - "name": "YEP_AutoPassiveStates", - "status": true, - "description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.", - "parameters": - { - "---Basic---": "", - "Actor Passives": "0", - "Enemy Passives": "0", - "Global Passives": "0", - "---List---": "...Requires RPG Maker MV 1.5.0+...", - "Actor Passives List": "[]", - "Enemy Passives List": "[]", - "Global Passives List": "[]" - } - }, - { - "name": "YEP_X_PassiveAuras", - "status": true, - "description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.", - "parameters": - {} - }, - { - "name": "YEP_Z_PassiveCases", - "status": true, - "description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!", - "parameters": - { - "Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(//i)) {\\n condition = value1 > value2;\\n } else if (data.match(/ Uses regions to add tile properties.", - "parameters": - {} - }, - { - "name": "YEP_EventCopier", - "status": true, - "description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!", - "parameters": - { - "---General---": "", - "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]", - "TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]", - "---Lunatic Mode---": "", - "PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"", - "PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\"" - } - }, - { - "name": "YEP_EventEncounterAid", - "status": true, - "description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.", - "parameters": - {} - }, - { - "name": "YEP_EventMiniLabel", - "status": true, - "description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.", - "parameters": - { - "Default Show": "true", - "Minimum Width": "136", - "Font Size": "20", - "X Buffer": "0", - "Y Buffer": "36", - "Battle Transition": "false" - } - }, - { - "name": "YEP_EventMorpher", - "status": true, - "description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.", - "parameters": - { - "---General---": "", - "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", - "TemplateNames": "[]" - } - }, - { - "name": "YEP_EventSpawner", - "status": true, - "description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.", - "parameters": - { - "---General---": "", - "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", - "TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]", - "IdStartRange": "1000" - } - }, - { - "name": "YEP_EventSpriteOffset", - "status": true, - "description": "v1.00 Offset event sprites using notetags and comment tags!", - "parameters": - {} - }, - { - "name": "YEP_EventStepAniOpt", - "status": true, - "description": "v1.00", - "parameters": - {} - }, - { - "name": "YEP_EventHitboxResize", - "status": true, - "description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.", - "parameters": - {} - }, - { - "name": "YEP_EventProxActivate", - "status": true, - "description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_CallEvent", - "status": true, - "description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!", - "parameters": - {} - }, - { - "name": "YEP_DashToggle", - "status": true, - "description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~", - "parameters": - {} - }, - { - "name": "YEP_FootstepSounds", - "status": true, - "description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.", - "parameters": - { - "---Default---": "", - "Default Sound": "", - "Default Volume": "10", - "Default Pitch": "150", - "---Player Settings---": "", - "Player Enable": "true", - "Player Volume": "1.00", - "Player Pitch": "1.00", - "---Event Settings---": "", - "Event Enable": "true", - "Event Volume": "1.00", - "Distance Volume": "-0.10", - "Event Pitch": "1.00", - "Distance Pitch": "-0.00", - "Distance Pan": "10" - } - }, - { - "name": "YEP_RegionEvents", - "status": true, - "description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.", - "parameters": - { - "---Regions 1 to 20---": "", - "Region 1": "0", - "Region 2": "0", - "Region 3": "0", - "Region 4": "0", - "Region 5": "0", - "Region 6": "0", - "Region 7": "0", - "Region 8": "0", - "Region 9": "0", - "Region 10": "0", - "Region 11": "0", - "Region 12": "0", - "Region 13": "0", - "Region 14": "0", - "Region 15": "0", - "Region 16": "0", - "Region 17": "0", - "Region 18": "0", - "Region 19": "0", - "Region 20": "0", - "---Regions 21 to 40---": "", - "Region 21": "0", - "Region 22": "0", - "Region 23": "0", - "Region 24": "0", - "Region 25": "0", - "Region 26": "0", - "Region 27": "0", - "Region 28": "0", - "Region 29": "0", - "Region 30": "0", - "Region 31": "0", - "Region 32": "0", - "Region 33": "0", - "Region 34": "0", - "Region 35": "0", - "Region 36": "0", - "Region 37": "0", - "Region 38": "0", - "Region 39": "0", - "Region 40": "0", - "---Regions 41 to 60---": "", - "Region 41": "0", - "Region 42": "0", - "Region 43": "0", - "Region 44": "0", - "Region 45": "0", - "Region 46": "0", - "Region 47": "0", - "Region 48": "0", - "Region 49": "0", - "Region 50": "0", - "Region 51": "0", - "Region 52": "0", - "Region 53": "0", - "Region 54": "0", - "Region 55": "0", - "Region 56": "0", - "Region 57": "0", - "Region 58": "0", - "Region 59": "0", - "Region 60": "0", - "---Regions 61 to 80---": "", - "Region 61": "0", - "Region 62": "0", - "Region 63": "0", - "Region 64": "0", - "Region 65": "0", - "Region 66": "0", - "Region 67": "0", - "Region 68": "0", - "Region 69": "0", - "Region 70": "0", - "Region 71": "0", - "Region 72": "0", - "Region 73": "0", - "Region 74": "0", - "Region 75": "0", - "Region 76": "0", - "Region 77": "0", - "Region 78": "0", - "Region 79": "0", - "Region 80": "0", - "---Regions 81 to 100---": "", - "Region 81": "0", - "Region 82": "0", - "Region 83": "0", - "Region 84": "0", - "Region 85": "0", - "Region 86": "0", - "Region 87": "0", - "Region 88": "0", - "Region 89": "0", - "Region 90": "0", - "Region 91": "0", - "Region 92": "0", - "Region 93": "0", - "Region 94": "0", - "Region 95": "0", - "Region 96": "0", - "Region 97": "0", - "Region 98": "0", - "Region 99": "0", - "Region 100": "0", - "---Regions 101 to 120---": "", - "Region 101": "0", - "Region 102": "0", - "Region 103": "0", - "Region 104": "0", - "Region 105": "0", - "Region 106": "0", - "Region 107": "0", - "Region 108": "0", - "Region 109": "0", - "Region 110": "0", - "Region 111": "0", - "Region 112": "0", - "Region 113": "0", - "Region 114": "0", - "Region 115": "0", - "Region 116": "0", - "Region 117": "0", - "Region 118": "0", - "Region 119": "0", - "Region 120": "0", - "---Regions 121 to 140---": "", - "Region 121": "0", - "Region 122": "0", - "Region 123": "0", - "Region 124": "0", - "Region 125": "0", - "Region 126": "0", - "Region 127": "0", - "Region 128": "0", - "Region 129": "0", - "Region 130": "0", - "Region 131": "0", - "Region 132": "0", - "Region 133": "0", - "Region 134": "0", - "Region 135": "0", - "Region 136": "0", - "Region 137": "0", - "Region 138": "0", - "Region 139": "0", - "Region 140": "0", - "---Regions 141 to 160---": "", - "Region 141": "0", - "Region 142": "0", - "Region 143": "0", - "Region 144": "0", - "Region 145": "0", - "Region 146": "0", - "Region 147": "0", - "Region 148": "0", - "Region 149": "0", - "Region 150": "0", - "Region 151": "0", - "Region 152": "0", - "Region 153": "0", - "Region 154": "0", - "Region 155": "0", - "Region 156": "0", - "Region 157": "0", - "Region 158": "0", - "Region 159": "0", - "Region 160": "0", - "---Regions 161 to 180---": "", - "Region 161": "0", - "Region 162": "0", - "Region 163": "0", - "Region 164": "0", - "Region 165": "0", - "Region 166": "0", - "Region 167": "0", - "Region 168": "0", - "Region 169": "0", - "Region 170": "0", - "Region 171": "0", - "Region 172": "0", - "Region 173": "0", - "Region 174": "0", - "Region 175": "0", - "Region 176": "0", - "Region 177": "0", - "Region 178": "0", - "Region 179": "0", - "Region 180": "0", - "---Regions 181 to 200---": "", - "Region 181": "0", - "Region 182": "0", - "Region 183": "0", - "Region 184": "0", - "Region 185": "0", - "Region 186": "0", - "Region 187": "0", - "Region 188": "0", - "Region 189": "0", - "Region 190": "0", - "Region 191": "0", - "Region 192": "0", - "Region 193": "0", - "Region 194": "0", - "Region 195": "0", - "Region 196": "0", - "Region 197": "0", - "Region 198": "0", - "Region 199": "0", - "Region 200": "0", - "---Regions 201 to 220---": "", - "Region 201": "0", - "Region 202": "0", - "Region 203": "0", - "Region 204": "0", - "Region 205": "0", - "Region 206": "0", - "Region 207": "0", - "Region 208": "0", - "Region 209": "0", - "Region 210": "0", - "Region 211": "0", - "Region 212": "0", - "Region 213": "0", - "Region 214": "0", - "Region 215": "0", - "Region 216": "0", - "Region 217": "0", - "Region 218": "0", - "Region 219": "0", - "Region 220": "0", - "---Regions 221 to 240---": "", - "Region 221": "0", - "Region 222": "0", - "Region 223": "0", - "Region 224": "0", - "Region 225": "0", - "Region 226": "0", - "Region 227": "0", - "Region 228": "0", - "Region 229": "0", - "Region 230": "0", - "Region 231": "0", - "Region 232": "0", - "Region 233": "0", - "Region 234": "0", - "Region 235": "0", - "Region 236": "0", - "Region 237": "0", - "Region 238": "0", - "Region 239": "0", - "Region 240": "0", - "---Regions 241 to 255---": "", - "Region 241": "0", - "Region 242": "0", - "Region 243": "0", - "Region 244": "0", - "Region 245": "0", - "Region 246": "0", - "Region 247": "0", - "Region 248": "0", - "Region 249": "0", - "Region 250": "0", - "Region 251": "0", - "Region 252": "0", - "Region 253": "0", - "Region 254": "0", - "Region 255": "0" - } - }, - { - "name": "YEP_RegionBattlebacks", - "status": true, - "description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.", - "parameters": - { - "---Default---": "", - "Default 1": "Grassland", - "Default 2": "Grassland", - "---Ship---": "", - "Ship 1": "Ship", - "Ship 2": "Ship", - "---Forest---": "", - "Forest 1": "There is none.", - "Forest 2": "Forest", - "---Cliff---": "", - "Cliff 1": "There is none.", - "Cliff 2": "Cliff", - "---Wasteland---": "", - "Wasteland 1": "Wasteland", - "Wasteland 2": "Wasteland", - "---Dirtfield---": "", - "Dirtfield 1": "Wasteland", - "Dirtfield 2": "There is none.", - "---Desert---": "", - "Desert 1": "Desert", - "Desert 2": "Desert", - "---Lava1---": "", - "Lava1 1": "Lava1", - "Lava1 2": "Lava", - "---Lava2---": "", - "Lava2 1": "Lava2", - "Lava2 2": "Lava", - "---Snowfield---": "", - "Snowfield 1": "Snowfield", - "Snowfield 2": "Snowfield", - "---Clouds---": "", - "Clouds 1": "Clouds", - "Clouds 2": "Clouds", - "---PoisonSwamp---": "", - "PoisonSwamp 1": "PoisonSwamp", - "PoisonSwamp 2": "PoisonSwamp" - } - }, - { - "name": "YEP_RegionRestrictions", - "status": true, - "description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.", - "parameters": - { - "Player Restrict": "0", - "Event Restrict": "20", - "All Restrict": "0", - "Player Allow": "0", - "Event Allow": "0", - "All Allow": "0" - } - }, - { - "name": "YEP_EventChasePlayer", - "status": true, - "description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.", - "parameters": - { - "Sight Lock": "300", - "See Player": "true", - "Alert Timer": "120", - "Alert Balloon": "1", - "Alert Sound": "GEN_exclamation", - "Alert Common Event": "0", - "Return After": "true", - "Return Wait": "180" - } - }, - { - "name": "RegionRandomize", - "status": true, - "description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);", - "parameters": - {} - }, - { - "name": "YEP_SaveEventLocations", - "status": true, - "description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.", - "parameters": - {} - }, - { - "name": "YEP_SlipperyTiles", - "status": true, - "description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.", - "parameters": - { - "Slippery Frame": "2", - "Slippery Region": "10", - "Slippery Speed": "5" - } - }, - { - "name": "YEP_SmartJump", - "status": true, - "description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.", - "parameters": - { - "Illegal Regions": "0", - "Illegal Regions List": "[]", - "Equal Regions": "0", - "Equal Regions List": "[]" - } - }, - { - "name": "YEP_StopMapMovement", - "status": true, - "description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.", - "parameters": - { - "Stop During Events": "false", - "Stop During Message": "false" - } - }, - { - "name": "YEP_MoveRouteCore", - "status": true, - "description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.", - "parameters": - {} - }, - { - "name": "YEP_X_ExtMovePack1", - "status": true, - "description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.", - "parameters": - {} - }, - { - "name": "GALV_MoveRouteExtras", - "status": true, - "description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.", - "parameters": - {} - }, - { - "name": "GALV_EventDetectors", - "status": true, - "description": "Have events activate when player gets in range and line of sight.", - "parameters": - { - "LOS Blocking Terrain": "5", - "LOS Blocking Regions": "1,2", - "Tile Size": "32", - "Search Limit": "15", - "--- Behaviors ---": "", - "Behavior 0": "freeze,approach,6,0,3,5,2", - "Behavior 1": "rand,flee,4,0,4,5,6", - "Behavior 2": "return,search,6,1,4,5,1", - "Behavior 3": "return,approach,6,1,5,5,1", - "Behavior 4": "", - "Behavior 5": "", - "Behavior 6": "", - "Behavior 7": "", - "Behavior 8": "", - "Behavior 9": "", - "Behavior 10": "", - "Behavior 11": "", - "Behavior 12": "", - "Behavior 13": "", - "Behavior 14": "", - "Behavior 15": "", - "Behavior 16": "", - "Behavior 17": "", - "Behavior 18": "", - "Behavior 19": "", - "Behavior 20": "" - } - }, - { - "name": "GALV_CamControl", - "status": true, - "description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.", - "parameters": - { - "Tile Size": "48" - } - }, - { - "name": "YEP_EventTimerControl", - "status": true, - "description": "v1.01 Gain more control over the event timer function\nfor your game.", - "parameters": - { - "---Mechanical---": "", - "SpritesetSplit": "true", - "TextAlign": "right", - "---Lunatic Mode---": "", - "Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"", - "Expire Code": "\"BattleManager.abort();\"" - } - }, - { - "name": "YEP_UtilityCommonEvents", - "status": true, - "description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.", - "parameters": - { - "---General---": "", - "Load Game Event": "62", - "Battle Won Event": "0", - "Escape Battle Event": "0", - "Close Menu Event": "0", - "---Vehicles---": "", - "Boat Enter Event": "0", - "Boat Exit Event": "0", - "Ship Enter Event": "0", - "Ship Exit Event": "0", - "Airship Enter Event": "0", - "Airship Exit Event": "0" - } - }, - { - "name": "smart_path_mv", - "status": true, - "description": "Allows events or players to do smart Pathfinding", - "parameters": - {} - }, - { - "name": "SimpleEventFade", - "status": true, - "description": "v1.1 Makes fading events in or out easier.", - "parameters": - { - "Default Fade Time": "30" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Text_Language_Processor", - "status": true, - "description": "This plugin allows you to use YAML files for multiple language purposes.", - "parameters": - { - "Default Language": "en" - } - }, - { - "name": "Text_LanguageProcessor_MissingYAMLCrashPrevent", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YEP_MessageCore", - "status": true, - "description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.", - "parameters": - { - "---General---": "", - "Default Rows": "4", - "Default Width": "Graphics.boxWidth", - "Face Indent": "0", - "Fast Forward Key": "pagedown", - "Enable Fast Forward": "false", - "Word Wrapping": "true", - "Description Wrap": "true", - "Word Wrap Space": "false", - "Tight Wrap": "false", - "---Font---": "", - "Font Name": "GameFont", - "Font Name CH": "SimHei, Heiti TC, sans-serif", - "Font Name KR": "Dotum, AppleGothic, sans-serif", - "Font Size": "28", - "Font Size Change": "15", - "Font Changed Max": "96", - "Font Changed Min": "23", - "Font Outline": "4", - "Maintain Font": "false", - "---Name Box---": "", - "Name Box Buffer X": "0", - "Name Box Buffer Y": "0", - "Name Box Padding": "0", - "Name Box Color": "4", - "Name Box Clear": "false", - "Name Box Added Text": "", - "Name Box Auto Close": "false" - } - }, - { - "name": "YEP_X_ExtMesPack1", - "status": true, - "description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!", - "parameters": - { - "---Letter Sounds---": "", - "Enable Sound": "true", - "Sound Name": "SYS_text", - "Sound Volume": "50", - "Sound Pitch": "100", - "Pitch Variance": "10", - "Sound Pan": "0", - "Pan Variance": "10", - "Sound Interval": "2", - "Reset Sounds": "false", - "---Message Anchor---": "", - "Default X": "center", - "Default Y": "bottom", - "Auto Row Full Face": "false", - "---Message Choices---": "", - "Max Rows": "6", - "Choice 1 Show Switch": "0", - "Choice 2 Show Switch": "0", - "Choice 3 Show Switch": "0", - "Choice 4 Show Switch": "0", - "Choice 5 Show Switch": "0", - "Choice 6 Show Switch": "0", - "Choice 7 Show Switch": "0", - "Choice 8 Show Switch": "0", - "Choice 9 Show Switch": "0", - "Choice 10 Show Switch": "0", - "Choice 11 Show Switch": "0", - "Choice 12 Show Switch": "0", - "Choice 13 Show Switch": "0", - "Choice 14 Show Switch": "0", - "Choice 15 Show Switch": "0", - "Choice 16 Show Switch": "0", - "Choice 17 Show Switch": "0", - "Choice 18 Show Switch": "0", - "Choice 19 Show Switch": "0", - "Choice 20 Show Switch": "0", - "Choice 1 On Switch": "0", - "Choice 2 On Switch": "0", - "Choice 3 On Switch": "0", - "Choice 4 On Switch": "0", - "Choice 5 On Switch": "0", - "Choice 6 On Switch": "0", - "Choice 7 On Switch": "0", - "Choice 8 On Switch": "0", - "Choice 9 On Switch": "0", - "Choice 10 On Switch": "0", - "Choice 11 On Switch": "0", - "Choice 12 On Switch": "0", - "Choice 13 On Switch": "0", - "Choice 14 On Switch": "0", - "Choice 15 On Switch": "0", - "Choice 16 On Switch": "0", - "Choice 17 On Switch": "0", - "Choice 18 On Switch": "0", - "Choice 19 On Switch": "0", - "Choice 20 On Switch": "0" - } - }, - { - "name": "YEP_X_ExtMesPack2", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.", - "parameters": - { - "---Quantity Text Codes---": "", - "TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"", - "TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"", - "TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"", - "---Compare Text Codes---": "", - "TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "---Case Text Codes---": "", - "TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"", - "TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"", - "---Actor Param Codes---": "", - "---Actor Params---": "", - "---Actor XParams---": "", - "---Actor SParams---": "", - "TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"", - "TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"", - "TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"", - "TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"", - "TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"", - "TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"", - "TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"", - "TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"", - "TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"", - "TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"", - "TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"", - "TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"", - "TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"", - "TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"", - "---Enemy Param Codes---": "", - "---Enemy Params---": "", - "---Enemy XParams---": "", - "---Enemy SParams---": "", - "TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"", - "TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"", - "TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"", - "TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"", - "TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"", - "TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"", - "TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"", - "TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"", - "TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"", - "TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"", - "TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"", - "TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"", - "TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"", - "TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"", - "TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"", - "TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\"" - } - }, - { - "name": "YEP_X_MessageMacros1", - "status": true, - "description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.", - "parameters": - { - "---Setting---": "", - "Enable Quick Macro": "true", - "---Macro 1---": "", - "Macro 1 Text": "\\n<\\n[1]>", - "Macro 1 Name": "omo", - "---Macro 2---": "", - "Macro 2 Text": "\\n<\\n[2]>", - "Macro 2 Name": "aub", - "---Macro 3---": "", - "Macro 3 Text": "\\n<\\n[3]>", - "Macro 3 Name": "kel", - "---Macro 4---": "", - "Macro 4 Text": "\\n<\\n[4]>", - "Macro 4 Name": "her", - "---Macro 5---": "", - "Macro 5 Text": "\\n<БЭЗИЛ>", - "Macro 5 Name": "bas", - "---Macro 6---": "", - "Macro 6 Text": "\\n", - "Macro 6 Name": "who", - "---Macro 7---": "", - "Macro 7 Text": "\\v[11]", - "Macro 7 Name": "he", - "---Macro 8---": "", - "Macro 8 Text": "\\v[12]", - "Macro 8 Name": "him", - "---Macro 9---": "", - "Macro 9 Text": "\\v[13]", - "Macro 9 Name": "his", - "---Macro 10---": "", - "Macro 10 Text": "\\n<МАРИ>", - "Macro 10 Name": "mar", - "---Macro 11---": "", - "Macro 11 Text": "\\n<МИНСИ>", - "Macro 11 Name": "min", - "---Macro 12---": "", - "Macro 12 Text": "\\n<ХУДОЖНИЦА>", - "Macro 12 Name": "art", - "---Macro 13---": "", - "Macro 13 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", - "Macro 13 Name": "spxh", - "---Macro 14---": "", - "Macro 14 Text": "\\n<ПОЧТОВЫЙ ЯЩИК>", - "Macro 14 Name": "mai", - "---Macro 15---": "", - "Macro 15 Text": "\\n<ДУШЕЧКА>", - "Macro 15 Name": "swh", - "---Macro 16---": "", - "Macro 16 Text": "\\n<РОСТОКРОТ МАЙК>", - "Macro 16 Name": "smm", - "---Macro 17---": "", - "Macro 17 Text": "\\n<МР. КРУТОЗУБ>", - "Macro 17 Name": "jaw", - "---Macro 18---": "", - "Macro 18 Text": "undefined", - "Macro 18 Name": "undefined", - "---Macro 19---": "", - "Macro 19 Text": "undefined", - "Macro 19 Name": "undefined", - "---Macro 20---": "", - "Macro 20 Text": "undefined", - "Macro 20 Name": "undefined", - "---Macro 21---": "", - "Macro 21 Text": "undefined", - "Macro 21 Name": "undefined", - "---Macro 22---": "", - "Macro 22 Text": "undefined", - "Macro 22 Name": "undefined", - "---Macro 23---": "", - "Macro 23 Text": "undefined", - "Macro 23 Name": "undefined", - "---Macro 24---": "", - "Macro 24 Text": "undefined", - "Macro 24 Name": "undefined", - "---Macro 25---": "", - "Macro 25 Text": "undefined", - "Macro 25 Name": "undefined", - "---Macro 26---": "", - "Macro 26 Text": "undefined", - "Macro 26 Name": "undefined", - "---Macro 27---": "", - "Macro 27 Text": "undefined", - "Macro 27 Name": "undefined", - "---Macro 28---": "", - "Macro 28 Text": "undefined", - "Macro 28 Name": "undefined", - "---Macro 29---": "", - "Macro 29 Text": "undefined", - "Macro 29 Name": "undefined", - "---Macro 30---": "", - "Macro 30 Text": "undefined", - "Macro 30 Name": "undefined", - "---Macro 31---": "", - "Macro 31 Text": "undefined", - "Macro 31 Name": "undefined", - "---Macro 32---": "", - "Macro 32 Text": "undefined", - "Macro 32 Name": "undefined", - "---Macro 33---": "", - "Macro 33 Text": "undefined", - "Macro 33 Name": "undefined", - "---Macro 34---": "", - "Macro 34 Text": "undefined", - "Macro 34 Name": "undefined", - "---Macro 35---": "", - "Macro 35 Text": "undefined", - "Macro 35 Name": "undefined", - "---Macro 36---": "", - "Macro 36 Text": "undefined", - "Macro 36 Name": "undefined", - "---Macro 37---": "", - "Macro 37 Text": "undefined", - "Macro 37 Name": "undefined", - "---Macro 38---": "", - "Macro 38 Text": "undefined", - "Macro 38 Name": "undefined", - "---Macro 39---": "", - "Macro 39 Text": "undefined", - "Macro 39 Name": "undefined", - "---Macro 40---": "", - "Macro 40 Text": "undefined", - "Macro 40 Name": "undefined", - "---Macro 41---": "", - "Macro 41 Text": "undefined", - "Macro 41 Name": "undefined", - "---Macro 42---": "", - "Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.", - "Macro 42 Name": "Life", - "---Macro 43---": "", - "Macro 43 Text": "undefined", - "Macro 43 Name": "undefined", - "---Macro 44---": "", - "Macro 44 Text": "undefined", - "Macro 44 Name": "undefined", - "---Macro 45---": "", - "Macro 45 Text": "undefined", - "Macro 45 Name": "undefined", - "---Macro 46---": "", - "Macro 46 Text": "undefined", - "Macro 46 Name": "undefined", - "---Macro 47---": "", - "Macro 47 Text": "undefined", - "Macro 47 Name": "undefined", - "---Macro 48---": "", - "Macro 48 Text": "undefined", - "Macro 48 Name": "undefined", - "---Macro 49---": "", - "Macro 49 Text": "undefined", - "Macro 49 Name": "undefined", - "---Macro 50---": "", - "Macro 50 Text": "undefined", - "Macro 50 Name": "undefined", - "---Macro 51---": "", - "Macro 51 Text": "undefined", - "Macro 51 Name": "undefined", - "---Macro 52---": "", - "Macro 52 Text": "undefined", - "Macro 52 Name": "undefined", - "---Macro 53---": "", - "Macro 53 Text": "undefined", - "Macro 53 Name": "undefined", - "---Macro 54---": "", - "Macro 54 Text": "undefined", - "Macro 54 Name": "undefined", - "---Macro 55---": "", - "Macro 55 Text": "undefined", - "Macro 55 Name": "undefined", - "---Macro 56---": "", - "Macro 56 Text": "undefined", - "Macro 56 Name": "undefined", - "---Macro 57---": "", - "Macro 57 Text": "undefined", - "Macro 57 Name": "undefined", - "---Macro 58---": "", - "Macro 58 Text": "undefined", - "Macro 58 Name": "undefined", - "---Macro 59---": "", - "Macro 59 Text": "undefined", - "Macro 59 Name": "undefined", - "---Macro 60---": "", - "Macro 60 Text": "undefined", - "Macro 60 Name": "undefined", - "---Macro 61---": "", - "Macro 61 Text": "undefined", - "Macro 61 Name": "undefined", - "---Macro 62---": "", - "Macro 62 Text": "undefined", - "Macro 62 Name": "undefined", - "---Macro 63---": "", - "Macro 63 Text": "undefined", - "Macro 63 Name": "undefined", - "---Macro 64---": "", - "Macro 64 Text": "undefined", - "Macro 64 Name": "undefined", - "---Macro 65---": "", - "Macro 65 Text": "undefined", - "Macro 65 Name": "undefined", - "---Macro 66---": "", - "Macro 66 Text": "undefined", - "Macro 66 Name": "undefined", - "---Macro 67---": "", - "Macro 67 Text": "undefined", - "Macro 67 Name": "undefined", - "---Macro 68---": "", - "Macro 68 Text": "undefined", - "Macro 68 Name": "undefined", - "---Macro 69---": "", - "Macro 69 Text": "undefined", - "Macro 69 Name": "undefined", - "---Macro 70---": "", - "Macro 70 Text": "undefined", - "Macro 70 Name": "undefined", - "---Macro 71---": "", - "Macro 71 Text": "undefined", - "Macro 71 Name": "undefined", - "---Macro 72---": "", - "Macro 72 Text": "undefined", - "Macro 72 Name": "undefined", - "---Macro 73---": "", - "Macro 73 Text": "undefined", - "Macro 73 Name": "undefined", - "---Macro 74---": "", - "Macro 74 Text": "undefined", - "Macro 74 Name": "undefined", - "---Macro 75---": "", - "Macro 75 Text": "undefined", - "Macro 75 Name": "undefined", - "---Macro 76---": "", - "Macro 76 Text": "undefined", - "Macro 76 Name": "undefined", - "---Macro 77---": "", - "Macro 77 Text": "undefined", - "Macro 77 Name": "undefined", - "---Macro 78---": "", - "Macro 78 Text": "undefined", - "Macro 78 Name": "undefined", - "---Macro 79---": "", - "Macro 79 Text": "undefined", - "Macro 79 Name": "undefined", - "---Macro 80---": "", - "Macro 80 Text": "undefined", - "Macro 80 Name": "undefined", - "---Macro 81---": "", - "Macro 81 Text": "undefined", - "Macro 81 Name": "undefined", - "---Macro 82---": "", - "Macro 82 Text": "undefined", - "Macro 82 Name": "undefined", - "---Macro 83---": "", - "Macro 83 Text": "undefined", - "Macro 83 Name": "undefined", - "---Macro 84---": "", - "Macro 84 Text": "undefined", - "Macro 84 Name": "undefined", - "---Macro 85---": "", - "Macro 85 Text": "undefined", - "Macro 85 Name": "undefined", - "---Macro 86---": "", - "Macro 86 Text": "undefined", - "Macro 86 Name": "undefined", - "---Macro 87---": "", - "Macro 87 Text": "undefined", - "Macro 87 Name": "undefined", - "---Macro 88---": "", - "Macro 88 Text": "undefined", - "Macro 88 Name": "undefined", - "---Macro 89---": "", - "Macro 89 Text": "undefined", - "Macro 89 Name": "undefined", - "---Macro 90---": "", - "Macro 90 Text": "undefined", - "Macro 90 Name": "undefined", - "---Macro 91---": "", - "Macro 91 Text": "undefined", - "Macro 91 Name": "undefined", - "---Macro 92---": "", - "Macro 92 Text": "undefined", - "Macro 92 Name": "undefined", - "---Macro 93---": "", - "Macro 93 Text": "undefined", - "Macro 93 Name": "undefined", - "---Macro 94---": "", - "Macro 94 Text": "undefined", - "Macro 94 Name": "undefined", - "---Macro 95---": "", - "Macro 95 Text": "undefined", - "Macro 95 Name": "undefined", - "---Macro 96---": "", - "Macro 96 Text": "undefined", - "Macro 96 Name": "undefined", - "---Macro 97---": "", - "Macro 97 Text": "undefined", - "Macro 97 Name": "undefined", - "---Macro 98---": "", - "Macro 98 Text": "undefined", - "Macro 98 Name": "undefined", - "---Macro 99---": "", - "Macro 99 Text": "undefined", - "Macro 99 Name": "undefined", - "---Macro 100---": "", - "Macro 100 Text": "undefined", - "Macro 100 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros2", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.", - "parameters": - { - "---Macro 101---": "", - "Macro 101 Text": "\\n<КИМ>", - "Macro 101 Name": "kim", - "---Macro 102---": "", - "Macro 102 Text": "\\n<ШАРЛИ>", - "Macro 102 Name": "cha", - "---Macro 103---": "", - "Macro 103 Text": "\\n<ЭНДЖЕЛ>", - "Macro 103 Name": "ang", - "---Macro 104---": "", - "Macro 104 Text": "\\n<ВЕЛИКИЙ МЭВЕРИК>", - "Macro 104 Name": "mav", - "---Macro 105---": "", - "Macro 105 Text": "\\n<ВЭНС>", - "Macro 105 Name": "van", - "---Macro 106---": "", - "Macro 106 Text": "\\n<ЧУВАК КОСМО-ПИРАТ>", - "Macro 106 Name": "spg", - "---Macro 107---": "", - "Macro 107 Text": " \\n<ЧУВАК КОСМО-ПИРАТ>", - "Macro 107 Name": "spd", - "---Macro 108---": "", - "Macro 108 Text": "\\n<ПРИЯТЕЛЬ КОСМО-ПИРАТ>", - "Macro 108 Name": "spb", - "---Macro 109---": "", - "Macro 109 Text": "undefined", - "Macro 109 Name": "undefined", - "---Macro 110---": "", - "Macro 110 Text": "undefined", - "Macro 110 Name": "undefined", - "---Macro 111---": "", - "Macro 111 Text": "undefined", - "Macro 111 Name": "undefined", - "---Macro 112---": "", - "Macro 112 Text": "undefined", - "Macro 112 Name": "undefined", - "---Macro 113---": "", - "Macro 113 Text": "undefined", - "Macro 113 Name": "undefined", - "---Macro 114---": "", - "Macro 114 Text": "undefined", - "Macro 114 Name": "undefined", - "---Macro 115---": "", - "Macro 115 Text": "undefined", - "Macro 115 Name": "undefined", - "---Macro 116---": "", - "Macro 116 Text": "undefined", - "Macro 116 Name": "undefined", - "---Macro 117---": "", - "Macro 117 Text": "undefined", - "Macro 117 Name": "undefined", - "---Macro 118---": "", - "Macro 118 Text": "undefined", - "Macro 118 Name": "undefined", - "---Macro 119---": "", - "Macro 119 Text": "undefined", - "Macro 119 Name": "undefined", - "---Macro 120---": "", - "Macro 120 Text": "undefined", - "Macro 120 Name": "undefined", - "---Macro 121---": "", - "Macro 121 Text": "undefined", - "Macro 121 Name": "undefined", - "---Macro 122---": "", - "Macro 122 Text": "undefined", - "Macro 122 Name": "undefined", - "---Macro 123---": "", - "Macro 123 Text": "undefined", - "Macro 123 Name": "undefined", - "---Macro 124---": "", - "Macro 124 Text": "undefined", - "Macro 124 Name": "undefined", - "---Macro 125---": "", - "Macro 125 Text": "undefined", - "Macro 125 Name": "undefined", - "---Macro 126---": "", - "Macro 126 Text": "undefined", - "Macro 126 Name": "undefined", - "---Macro 127---": "", - "Macro 127 Text": "undefined", - "Macro 127 Name": "undefined", - "---Macro 128---": "", - "Macro 128 Text": "undefined", - "Macro 128 Name": "undefined", - "---Macro 129---": "", - "Macro 129 Text": "undefined", - "Macro 129 Name": "undefined", - "---Macro 130---": "", - "Macro 130 Text": "undefined", - "Macro 130 Name": "undefined", - "---Macro 131---": "", - "Macro 131 Text": "undefined", - "Macro 131 Name": "undefined", - "---Macro 132---": "", - "Macro 132 Text": "undefined", - "Macro 132 Name": "undefined", - "---Macro 133---": "", - "Macro 133 Text": "undefined", - "Macro 133 Name": "undefined", - "---Macro 134---": "", - "Macro 134 Text": "undefined", - "Macro 134 Name": "undefined", - "---Macro 135---": "", - "Macro 135 Text": "undefined", - "Macro 135 Name": "undefined", - "---Macro 136---": "", - "Macro 136 Text": "undefined", - "Macro 136 Name": "undefined", - "---Macro 137---": "", - "Macro 137 Text": "undefined", - "Macro 137 Name": "undefined", - "---Macro 138---": "", - "Macro 138 Text": "undefined", - "Macro 138 Name": "undefined", - "---Macro 139---": "", - "Macro 139 Text": "undefined", - "Macro 139 Name": "undefined", - "---Macro 140---": "", - "Macro 140 Text": "undefined", - "Macro 140 Name": "undefined", - "---Macro 141---": "", - "Macro 141 Text": "undefined", - "Macro 141 Name": "undefined", - "---Macro 142---": "", - "Macro 142 Text": "undefined", - "Macro 142 Name": "undefined", - "---Macro 143---": "", - "Macro 143 Text": "undefined", - "Macro 143 Name": "undefined", - "---Macro 144---": "", - "Macro 144 Text": "undefined", - "Macro 144 Name": "undefined", - "---Macro 145---": "", - "Macro 145 Text": "undefined", - "Macro 145 Name": "undefined", - "---Macro 146---": "", - "Macro 146 Text": "undefined", - "Macro 146 Name": "undefined", - "---Macro 147---": "", - "Macro 147 Text": "undefined", - "Macro 147 Name": "undefined", - "---Macro 148---": "", - "Macro 148 Text": "undefined", - "Macro 148 Name": "undefined", - "---Macro 149---": "", - "Macro 149 Text": "undefined", - "Macro 149 Name": "undefined", - "---Macro 150---": "", - "Macro 150 Text": "undefined", - "Macro 150 Name": "undefined", - "---Macro 151---": "", - "Macro 151 Text": "undefined", - "Macro 151 Name": "undefined", - "---Macro 152---": "", - "Macro 152 Text": "undefined", - "Macro 152 Name": "undefined", - "---Macro 153---": "", - "Macro 153 Text": "undefined", - "Macro 153 Name": "undefined", - "---Macro 154---": "", - "Macro 154 Text": "undefined", - "Macro 154 Name": "undefined", - "---Macro 155---": "", - "Macro 155 Text": "undefined", - "Macro 155 Name": "undefined", - "---Macro 156---": "", - "Macro 156 Text": "undefined", - "Macro 156 Name": "undefined", - "---Macro 157---": "", - "Macro 157 Text": "undefined", - "Macro 157 Name": "undefined", - "---Macro 158---": "", - "Macro 158 Text": "undefined", - "Macro 158 Name": "undefined", - "---Macro 159---": "", - "Macro 159 Text": "undefined", - "Macro 159 Name": "undefined", - "---Macro 160---": "", - "Macro 160 Text": "undefined", - "Macro 160 Name": "undefined", - "---Macro 161---": "", - "Macro 161 Text": "undefined", - "Macro 161 Name": "undefined", - "---Macro 162---": "", - "Macro 162 Text": "undefined", - "Macro 162 Name": "undefined", - "---Macro 163---": "", - "Macro 163 Text": "undefined", - "Macro 163 Name": "undefined", - "---Macro 164---": "", - "Macro 164 Text": "undefined", - "Macro 164 Name": "undefined", - "---Macro 165---": "", - "Macro 165 Text": "undefined", - "Macro 165 Name": "undefined", - "---Macro 166---": "", - "Macro 166 Text": "undefined", - "Macro 166 Name": "undefined", - "---Macro 167---": "", - "Macro 167 Text": "undefined", - "Macro 167 Name": "undefined", - "---Macro 168---": "", - "Macro 168 Text": "undefined", - "Macro 168 Name": "undefined", - "---Macro 169---": "", - "Macro 169 Text": "undefined", - "Macro 169 Name": "undefined", - "---Macro 170---": "", - "Macro 170 Text": "undefined", - "Macro 170 Name": "undefined", - "---Macro 171---": "", - "Macro 171 Text": "undefined", - "Macro 171 Name": "undefined", - "---Macro 172---": "", - "Macro 172 Text": "undefined", - "Macro 172 Name": "undefined", - "---Macro 173---": "", - "Macro 173 Text": "undefined", - "Macro 173 Name": "undefined", - "---Macro 174---": "", - "Macro 174 Text": "undefined", - "Macro 174 Name": "undefined", - "---Macro 175---": "", - "Macro 175 Text": "undefined", - "Macro 175 Name": "undefined", - "---Macro 176---": "", - "Macro 176 Text": "undefined", - "Macro 176 Name": "undefined", - "---Macro 177---": "", - "Macro 177 Text": "undefined", - "Macro 177 Name": "undefined", - "---Macro 178---": "", - "Macro 178 Text": "undefined", - "Macro 178 Name": "undefined", - "---Macro 179---": "", - "Macro 179 Text": "undefined", - "Macro 179 Name": "undefined", - "---Macro 180---": "", - "Macro 180 Text": "undefined", - "Macro 180 Name": "undefined", - "---Macro 181---": "", - "Macro 181 Text": "undefined", - "Macro 181 Name": "undefined", - "---Macro 182---": "", - "Macro 182 Text": "undefined", - "Macro 182 Name": "undefined", - "---Macro 183---": "", - "Macro 183 Text": "undefined", - "Macro 183 Name": "undefined", - "---Macro 184---": "", - "Macro 184 Text": "undefined", - "Macro 184 Name": "undefined", - "---Macro 185---": "", - "Macro 185 Text": "undefined", - "Macro 185 Name": "undefined", - "---Macro 186---": "", - "Macro 186 Text": "undefined", - "Macro 186 Name": "undefined", - "---Macro 187---": "", - "Macro 187 Text": "undefined", - "Macro 187 Name": "undefined", - "---Macro 188---": "", - "Macro 188 Text": "undefined", - "Macro 188 Name": "undefined", - "---Macro 189---": "", - "Macro 189 Text": "undefined", - "Macro 189 Name": "undefined", - "---Macro 190---": "", - "Macro 190 Text": "undefined", - "Macro 190 Name": "undefined", - "---Macro 191---": "", - "Macro 191 Text": "undefined", - "Macro 191 Name": "undefined", - "---Macro 192---": "", - "Macro 192 Text": "undefined", - "Macro 192 Name": "undefined", - "---Macro 193---": "", - "Macro 193 Text": "undefined", - "Macro 193 Name": "undefined", - "---Macro 194---": "", - "Macro 194 Text": "undefined", - "Macro 194 Name": "undefined", - "---Macro 195---": "", - "Macro 195 Text": "undefined", - "Macro 195 Name": "undefined", - "---Macro 196---": "", - "Macro 196 Text": "undefined", - "Macro 196 Name": "undefined", - "---Macro 197---": "", - "Macro 197 Text": "undefined", - "Macro 197 Name": "undefined", - "---Macro 198---": "", - "Macro 198 Text": "undefined", - "Macro 198 Name": "undefined", - "---Macro 199---": "", - "Macro 199 Text": "undefined", - "Macro 199 Name": "undefined", - "---Macro 200---": "", - "Macro 200 Text": "undefined", - "Macro 200 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros3", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.", - "parameters": - { - "---Macro 201---": "", - "Macro 201 Text": "\\n<МУДРЫЙ КАМЕНЬ>", - "Macro 201 Name": "wis", - "---Macro 202---": "", - "Macro 202 Text": "\\n<БЕРЛИ>", - "Macro 202 Name": "ber", - "---Macro 203---": "", - "Macro 203 Text": "\\n<ВЭН>", - "Macro 203 Name": "van", - "---Macro 204---": "", - "Macro 204 Text": "\\n<НОУЗ>", - "Macro 204 Name": "nos", - "---Macro 205---": "", - "Macro 205 Text": "\\n<БАН>", - "Macro 205 Name": "bun", - "---Macro 206---": "", - "Macro 206 Text": "\\n<МИКАЛ>", - "Macro 206 Name": "lad", - "---Macro 207---": "", - "Macro 207 Text": "\\n<МАРГИ>", - "Macro 207 Name": "dai", - "---Macro 208---": "", - "Macro 208 Text": "\\n<НЕБ>", - "Macro 208 Name": "neb", - "---Macro 209---": "", - "Macro 209 Text": "\\n<ХЕППИ>", - "Macro 209 Name": "hap", - "---Macro 210---": "", - "Macro 210 Text": "\\n", - "Macro 210 Name": "eye", - "---Macro 211---": "", - "Macro 211 Text": "\\n<БЕНГС>", - "Macro 211 Name": "ban", - "---Macro 212---": "", - "Macro 212 Text": "\\n<ШОН>", - "Macro 212 Name": "shaw", - "---Macro 213---": "", - "Macro 213 Text": "\\n<РЕН>", - "Macro 213 Name": "ren", - "---Macro 214---": "", - "Macro 214 Text": "\\n<ШАРЛИН>", - "Macro 214 Name": "char", - "---Macro 215---": "", - "Macro 215 Text": "\\n<ПЛАКУЧАЯ ИВА>", - "Macro 215 Name": "wee", - "---Macro 216---": "", - "Macro 216 Text": "\\n<ХАМФРИ>", - "Macro 216 Name": "hum", - "---Macro 217---": "", - "Macro 217 Text": "\\n<БАБУШКА>", - "Macro 217 Name": "gra", - "---Macro 218---": "", - "Macro 218 Text": "\\n<ЧИРС>", - "Macro 218 Name": "che", - "---Macro 219---": "", - "Macro 219 Text": "\\n<УЛИТИК>", - "Macro 219 Name": "sna", - "---Macro 220---": "", - "Macro 220 Text": "\\n<ДУШЕЧКА>", - "Macro 220 Name": "swe", - "---Macro 221---": "", - "Macro 221 Text": "\\n<ЭМС>", - "Macro 221 Name": "ems", - "---Macro 222---": "", - "Macro 222 Text": "\\n<ЭШ>", - "Macro 222 Name": "ash", - "---Macro 223---": "", - "Macro 223 Text": "\\n<ПЛУТОН>", - "Macro 223 Name": "plu", - "---Macro 224---": "", - "Macro 224 Text": "\\n<ДЬЮ>", - "Macro 224 Name": "due", - "---Macro 225---": "", - "Macro 225 Text": "\\n<КРЮ>", - "Macro 225 Name": "cru", - "---Macro 226---": "", - "Macro 226 Text": "\\n<РОЗА>", - "Macro 226 Name": "ros", - "---Macro 227---": "", - "Macro 227 Text": "\\n<МАЛЬЧИК СО ЗМЕЕМ>", - "Macro 227 Name": "kit", - "---Macro 228---": "", - "Macro 228 Text": "\\n<ПУГАЛО>", - "Macro 228 Name": "sca", - "---Macro 229---": "", - "Macro 229 Text": "\\n<ТВ-ДЕВОЧКА>", - "Macro 229 Name": "tvg", - "---Macro 230---": "", - "Macro 230 Text": "\\n<МУТНОКРОТ>", - "Macro 230 Name": "sha", - "---Macro 231---": "", - "Macro 231 Text": "\\n<МЭР КРОТ>", - "Macro 231 Name": "may", - "---Macro 232---": "", - "Macro 232 Text": "\\n<СОННОКРОТ>", - "Macro 232 Name": "sle", - "---Macro 233---": "", - "Macro 233 Text": "\\n<СПОРТОКРОТ>", - "Macro 233 Name": "spo", - "---Macro 234---": "", - "Macro 234 Text": "\\n<ШЭФ КРОТ>", - "Macro 234 Name": "che", - "---Macro 235---": "", - "Macro 235 Text": "\\n<РОСТОК КРОТ>", - "Macro 235 Name": "spr", - "---Macro 236---": "", - "Macro 236 Text": "\\n<КРОТ БАНДИТ>", - "Macro 236 Name": "ban", - "---Macro 237---": "", - "Macro 237 Text": "\\n<ТОСТИ>", - "Macro 237 Name": "toa", - "---Macro 238---": "", - "Macro 238 Text": "\\n", - "Macro 238 Name": "bun", - "---Macro 239---": "", - "Macro 239 Text": "\\n", - "Macro 239 Name": "ma1", - "---Macro 240---": "", - "Macro 240 Text": "\\n", - "Macro 240 Name": "ma2", - "---Macro 241---": "", - "Macro 241 Text": "\\n<ОРФОПЧЕЛА>", - "Macro 241 Name": "spe", - "---Macro 242---": "", - "Macro 242 Text": "\\n", - "Macro 242 Name": "hot", - "---Macro 243---": "", - "Macro 243 Text": "\\n", - "Macro 243 Name": "bud", - "---Macro 244---": "", - "Macro 244 Text": "\\n", - "Macro 244 Name": "tom", - "---Macro 245---": "", - "Macro 245 Text": "\\n<ЛИСТИК>", - "Macro 245 Name": "lea", - "---Macro 246---": "", - "Macro 246 Text": "\\n<АПЕЛЬСИН ДЖО>", - "Macro 246 Name": "ora", - "---Macro 247---": "", - "Macro 247 Text": "\\n<ПРИЗРАК С ПРОПЕЛЛЕРОМ>", - "Macro 247 Name": "pro", - "---Macro 248---": "", - "Macro 248 Text": "\\n<ПРИЗРАК-СОЛОМЕННАЯ ШЛЯПА>", - "Macro 248 Name": "str", - "---Macro 249---": "", - "Macro 249 Text": "\\n<ПРИЗРАК-ЦИЛИНДР>", - "Macro 249 Name": "top", - "---Macro 250---": "", - "Macro 250 Text": "\\n<ПО>", - "Macro 250 Name": "po", - "---Macro 251---": "", - "Macro 251 Text": "\\n<ЛАРАМИ>", - "Macro 251 Name": "lar", - "---Macro 252---": "", - "Macro 252 Text": "\\n<ФЕРРИС>", - "Macro 252 Name": "fer", - "---Macro 253---": "", - "Macro 253 Text": "\\n<ГАМБО>", - "Macro 253 Name": "gum", - "---Macro 254---": "", - "Macro 254 Text": "\\n<ГИБС>", - "Macro 254 Name": "gib", - "---Macro 255---": "", - "Macro 255 Text": "\\n<ЖУТКИЙ КОТ>", - "Macro 255 Name": "cre", - "---Macro 256---": "", - "Macro 256 Text": "\\n", - "Macro 256 Name": "duw", - "---Macro 257---": "", - "Macro 257 Text": "\\n", - "Macro 257 Name": "duj", - "---Macro 258---": "", - "Macro 258 Text": "\\n", - "Macro 258 Name": "duc", - "---Macro 259---": "", - "Macro 259 Text": "\\n<ПЕССИ>", - "Macro 259 Name": "pes", - "---Macro 260---": "", - "Macro 260 Text": "\\n<КРОХ>", - "Macro 260 Name": "smo", - "---Macro 261---": "", - "Macro 261 Text": "\\n<ГЕНКИ>", - "Macro 261 Name": "gen", - "---Macro 262---": "", - "Macro 262 Text": "\\n<ЛЬЮ>", - "Macro 262 Name": "lue", - "---Macro 263---": "", - "Macro 263 Text": "\\n<БЕЛЫЙ МЕДВЕДЬ>", - "Macro 263 Name": "pol", - "---Macro 264---": "", - "Macro 264 Text": "\\n<СУ-ШЕФ КРОТ>", - "Macro 264 Name": "sou", - "---Macro 265---": "", - "Macro 265 Text": "\\n<КРОТ УЧИТЕЛЬ>", - "Macro 265 Name": "tea", - "---Macro 266---": "", - "Macro 266 Text": "\\n<КРОТ УЧЕНИК 1>", - "Macro 266 Name": "st1", - "---Macro 267---": "", - "Macro 267 Text": "\\n<КРОТ УЧЕНИК 2>", - "Macro 267 Name": "st2", - "---Macro 268---": "", - "Macro 268 Text": "\\n<КРОТ УЧЕНИК 3>", - "Macro 268 Name": "st3", - "---Macro 269---": "", - "Macro 269 Text": "\\n<КРОТ БОЛВАН>", - "Macro 269 Name": "dun", - "---Macro 270---": "", - "Macro 270 Text": "\\n<ПРАЧКРОТ>", - "Macro 270 Name": "lau", - "---Macro 271---": "", - "Macro 271 Text": "\\n", - "Macro 271 Name": "squ", - "---Macro 272---": "", - "Macro 272 Text": "\\n", - "Macro 272 Name": "dm1", - "---Macro 273---": "", - "Macro 273 Text": "\\n", - "Macro 273 Name": "dm2", - "---Macro 274---": "", - "Macro 274 Text": "\\n", - "Macro 274 Name": "dm3", - "---Macro 275---": "", - "Macro 275 Text": "\\n", - "Macro 275 Name": "mm1", - "---Macro 276---": "", - "Macro 276 Text": "\\n", - "Macro 276 Name": "mm2", - "---Macro 277---": "", - "Macro 277 Text": "\\n<ДЖОК ДЖЕМС>", - "Macro 277 Name": "joc", - "---Macro 278---": "", - "Macro 278 Text": "\\n", - "Macro 278 Name": "sp1", - "---Macro 279---": "", - "Macro 279 Text": "\\n", - "Macro 279 Name": "sp2", - "---Macro 280---": "", - "Macro 280 Text": "\\n", - "Macro 280 Name": "sp3", - "---Macro 281---": "", - "Macro 281 Text": "\\n<ЗЕМЛЯ>", - "Macro 281 Name": "ear", - "---Macro 282---": "", - "Macro 282 Text": "undefined", - "Macro 282 Name": "undefined", - "---Macro 283---": "", - "Macro 283 Text": "undefined", - "Macro 283 Name": "undefined", - "---Macro 284---": "", - "Macro 284 Text": "undefined", - "Macro 284 Name": "undefined", - "---Macro 285---": "", - "Macro 285 Text": "undefined", - "Macro 285 Name": "undefined", - "---Macro 286---": "", - "Macro 286 Text": "undefined", - "Macro 286 Name": "undefined", - "---Macro 287---": "", - "Macro 287 Text": "undefined", - "Macro 287 Name": "undefined", - "---Macro 288---": "", - "Macro 288 Text": "undefined", - "Macro 288 Name": "undefined", - "---Macro 289---": "", - "Macro 289 Text": "undefined", - "Macro 289 Name": "undefined", - "---Macro 290---": "", - "Macro 290 Text": "undefined", - "Macro 290 Name": "undefined", - "---Macro 291---": "", - "Macro 291 Text": "undefined", - "Macro 291 Name": "undefined", - "---Macro 292---": "", - "Macro 292 Text": "undefined", - "Macro 292 Name": "undefined", - "---Macro 293---": "", - "Macro 293 Text": "undefined", - "Macro 293 Name": "undefined", - "---Macro 294---": "", - "Macro 294 Text": "undefined", - "Macro 294 Name": "undefined", - "---Macro 295---": "", - "Macro 295 Text": "undefined", - "Macro 295 Name": "undefined", - "---Macro 296---": "", - "Macro 296 Text": "undefined", - "Macro 296 Name": "undefined", - "---Macro 297---": "", - "Macro 297 Text": "undefined", - "Macro 297 Name": "undefined", - "---Macro 298---": "", - "Macro 298 Text": "undefined", - "Macro 298 Name": "undefined", - "---Macro 299---": "", - "Macro 299 Text": "undefined", - "Macro 299 Name": "undefined", - "---Macro 300---": "", - "Macro 300 Text": "undefined", - "Macro 200 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros4", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.", - "parameters": - { - "---Macro 301---": "", - "Macro 301 Text": "\\n<КОСМО-БОЙФРЕНД>", - "Macro 301 Name": "sbf", - "---Macro 302---": "", - "Macro 302 Text": "\\n<КОСМО-БЫВШИЙ БОЙФРЕНД>", - "Macro 302 Name": "sxbf", - "---Macro 303---": "", - "Macro 303 Text": "\\n<КАПТ. КОСМОПАРЕНЬ>", - "Macro 303 Name": "cap", - "---Macro 304---": "", - "Macro 304 Text": "\\n<КОСМО-МУЖ>", - "Macro 304 Name": "shb", - "---Macro 305---": "", - "Macro 305 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", - "Macro 305 Name": "sxhb", - "---Macro 306---": "", - "Macro 306 Text": "\\n<МИНСИ>", - "Macro 306 Name": "min", - "---Macro 307---": "", - "Macro 307 Text": "undefined", - "Macro 307 Name": "undefined", - "---Macro 308---": "", - "Macro 308 Text": "undefined", - "Macro 308 Name": "undefined", - "---Macro 309---": "", - "Macro 309 Text": "undefined", - "Macro 309 Name": "undefined", - "---Macro 310---": "", - "Macro 310 Text": "undefined", - "Macro 310 Name": "undefined", - "---Macro 311---": "", - "Macro 311 Text": "undefined", - "Macro 311 Name": "undefined", - "---Macro 312---": "", - "Macro 312 Text": "undefined", - "Macro 312 Name": "undefined", - "---Macro 313---": "", - "Macro 313 Text": "undefined", - "Macro 313 Name": "undefined", - "---Macro 314---": "", - "Macro 314 Text": "undefined", - "Macro 314 Name": "undefined", - "---Macro 315---": "", - "Macro 315 Text": "undefined", - "Macro 315 Name": "undefined", - "---Macro 316---": "", - "Macro 316 Text": "undefined", - "Macro 316 Name": "undefined", - "---Macro 317---": "", - "Macro 317 Text": "undefined", - "Macro 317 Name": "undefined", - "---Macro 318---": "", - "Macro 318 Text": "undefined", - "Macro 318 Name": "undefined", - "---Macro 319---": "", - "Macro 319 Text": "undefined", - "Macro 319 Name": "undefined", - "---Macro 320---": "", - "Macro 320 Text": "undefined", - "Macro 320 Name": "undefined", - "---Macro 321---": "", - "Macro 321 Text": "undefined", - "Macro 321 Name": "undefined", - "---Macro 322---": "", - "Macro 322 Text": "undefined", - "Macro 322 Name": "undefined", - "---Macro 323---": "", - "Macro 323 Text": "undefined", - "Macro 323 Name": "undefined", - "---Macro 324---": "", - "Macro 324 Text": "undefined", - "Macro 324 Name": "undefined", - "---Macro 325---": "", - "Macro 325 Text": "undefined", - "Macro 325 Name": "undefined", - "---Macro 326---": "", - "Macro 326 Text": "undefined", - "Macro 326 Name": "undefined", - "---Macro 327---": "", - "Macro 327 Text": "undefined", - "Macro 327 Name": "undefined", - "---Macro 328---": "", - "Macro 328 Text": "undefined", - "Macro 328 Name": "undefined", - "---Macro 329---": "", - "Macro 329 Text": "undefined", - "Macro 329 Name": "undefined", - "---Macro 330---": "", - "Macro 330 Text": "undefined", - "Macro 330 Name": "undefined", - "---Macro 331---": "", - "Macro 331 Text": "undefined", - "Macro 331 Name": "undefined", - "---Macro 332---": "", - "Macro 332 Text": "undefined", - "Macro 332 Name": "undefined", - "---Macro 333---": "", - "Macro 333 Text": "undefined", - "Macro 333 Name": "undefined", - "---Macro 334---": "", - "Macro 334 Text": "undefined", - "Macro 334 Name": "undefined", - "---Macro 335---": "", - "Macro 335 Text": "undefined", - "Macro 335 Name": "undefined", - "---Macro 336---": "", - "Macro 336 Text": "undefined", - "Macro 336 Name": "undefined", - "---Macro 337---": "", - "Macro 337 Text": "undefined", - "Macro 337 Name": "undefined", - "---Macro 338---": "", - "Macro 338 Text": "undefined", - "Macro 338 Name": "undefined", - "---Macro 339---": "", - "Macro 339 Text": "undefined", - "Macro 339 Name": "undefined", - "---Macro 340---": "", - "Macro 340 Text": "undefined", - "Macro 340 Name": "undefined", - "---Macro 341---": "", - "Macro 341 Text": "undefined", - "Macro 341 Name": "undefined", - "---Macro 342---": "", - "Macro 342 Text": "undefined", - "Macro 342 Name": "undefined", - "---Macro 343---": "", - "Macro 343 Text": "undefined", - "Macro 343 Name": "undefined", - "---Macro 344---": "", - "Macro 344 Text": "undefined", - "Macro 344 Name": "undefined", - "---Macro 345---": "", - "Macro 345 Text": "undefined", - "Macro 345 Name": "undefined", - "---Macro 346---": "", - "Macro 346 Text": "undefined", - "Macro 346 Name": "undefined", - "---Macro 347---": "", - "Macro 347 Text": "undefined", - "Macro 347 Name": "undefined", - "---Macro 348---": "", - "Macro 348 Text": "undefined", - "Macro 348 Name": "undefined", - "---Macro 349---": "", - "Macro 349 Text": "undefined", - "Macro 349 Name": "undefined", - "---Macro 350---": "", - "Macro 350 Text": "undefined", - "Macro 350 Name": "undefined", - "---Macro 351---": "", - "Macro 351 Text": "undefined", - "Macro 351 Name": "undefined", - "---Macro 352---": "", - "Macro 352 Text": "undefined", - "Macro 352 Name": "undefined", - "---Macro 353---": "", - "Macro 353 Text": "undefined", - "Macro 353 Name": "undefined", - "---Macro 354---": "", - "Macro 354 Text": "undefined", - "Macro 354 Name": "undefined", - "---Macro 355---": "", - "Macro 355 Text": "undefined", - "Macro 355 Name": "undefined", - "---Macro 356---": "", - "Macro 356 Text": "undefined", - "Macro 356 Name": "undefined", - "---Macro 357---": "", - "Macro 357 Text": "undefined", - "Macro 357 Name": "undefined", - "---Macro 358---": "", - "Macro 358 Text": "undefined", - "Macro 358 Name": "undefined", - "---Macro 359---": "", - "Macro 359 Text": "undefined", - "Macro 359 Name": "undefined", - "---Macro 360---": "", - "Macro 360 Text": "undefined", - "Macro 360 Name": "undefined", - "---Macro 361---": "", - "Macro 361 Text": "undefined", - "Macro 361 Name": "undefined", - "---Macro 362---": "", - "Macro 362 Text": "undefined", - "Macro 362 Name": "undefined", - "---Macro 363---": "", - "Macro 363 Text": "undefined", - "Macro 363 Name": "undefined", - "---Macro 364---": "", - "Macro 364 Text": "undefined", - "Macro 364 Name": "undefined", - "---Macro 365---": "", - "Macro 365 Text": "undefined", - "Macro 365 Name": "undefined", - "---Macro 366---": "", - "Macro 366 Text": "undefined", - "Macro 366 Name": "undefined", - "---Macro 367---": "", - "Macro 367 Text": "undefined", - "Macro 367 Name": "undefined", - "---Macro 368---": "", - "Macro 368 Text": "undefined", - "Macro 368 Name": "undefined", - "---Macro 369---": "", - "Macro 369 Text": "undefined", - "Macro 369 Name": "undefined", - "---Macro 370---": "", - "Macro 370 Text": "undefined", - "Macro 370 Name": "undefined", - "---Macro 371---": "", - "Macro 371 Text": "undefined", - "Macro 371 Name": "undefined", - "---Macro 372---": "", - "Macro 372 Text": "undefined", - "Macro 372 Name": "undefined", - "---Macro 373---": "", - "Macro 373 Text": "undefined", - "Macro 373 Name": "undefined", - "---Macro 374---": "", - "Macro 374 Text": "undefined", - "Macro 374 Name": "undefined", - "---Macro 375---": "", - "Macro 375 Text": "undefined", - "Macro 375 Name": "undefined", - "---Macro 376---": "", - "Macro 376 Text": "undefined", - "Macro 376 Name": "undefined", - "---Macro 377---": "", - "Macro 377 Text": "undefined", - "Macro 377 Name": "undefined", - "---Macro 378---": "", - "Macro 378 Text": "undefined", - "Macro 378 Name": "undefined", - "---Macro 379---": "", - "Macro 379 Text": "undefined", - "Macro 379 Name": "undefined", - "---Macro 380---": "", - "Macro 380 Text": "undefined", - "Macro 380 Name": "undefined", - "---Macro 381---": "", - "Macro 381 Text": "undefined", - "Macro 381 Name": "undefined", - "---Macro 382---": "", - "Macro 382 Text": "undefined", - "Macro 382 Name": "undefined", - "---Macro 383---": "", - "Macro 383 Text": "undefined", - "Macro 383 Name": "undefined", - "---Macro 384---": "", - "Macro 384 Text": "undefined", - "Macro 384 Name": "undefined", - "---Macro 385---": "", - "Macro 385 Text": "undefined", - "Macro 385 Name": "undefined", - "---Macro 386---": "", - "Macro 386 Text": "undefined", - "Macro 386 Name": "undefined", - "---Macro 387---": "", - "Macro 387 Text": "undefined", - "Macro 387 Name": "undefined", - "---Macro 388---": "", - "Macro 388 Text": "undefined", - "Macro 388 Name": "undefined", - "---Macro 389---": "", - "Macro 389 Text": "undefined", - "Macro 389 Name": "undefined", - "---Macro 390---": "", - "Macro 390 Text": "undefined", - "Macro 390 Name": "undefined", - "---Macro 391---": "", - "Macro 391 Text": "undefined", - "Macro 391 Name": "undefined", - "---Macro 392---": "", - "Macro 392 Text": "undefined", - "Macro 392 Name": "undefined", - "---Macro 393---": "", - "Macro 393 Text": "undefined", - "Macro 393 Name": "undefined", - "---Macro 394---": "", - "Macro 394 Text": "undefined", - "Macro 394 Name": "undefined", - "---Macro 395---": "", - "Macro 395 Text": "undefined", - "Macro 395 Name": "undefined", - "---Macro 396---": "", - "Macro 396 Text": "undefined", - "Macro 396 Name": "undefined", - "---Macro 397---": "", - "Macro 397 Text": "undefined", - "Macro 397 Name": "undefined", - "---Macro 398---": "", - "Macro 398 Text": "undefined", - "Macro 398 Name": "undefined", - "---Macro 399---": "", - "Macro 399 Text": "undefined", - "Macro 399 Name": "undefined", - "---Macro 400---": "", - "Macro 400 Text": "undefined", - "Macro 400 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros5", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.", - "parameters": - { - "---Macro 401---": "", - "Macro 401 Text": "kev", - "Macro 401 Name": "KEVIN", - "---Macro 402---": "", - "Macro 402 Text": "undefined", - "Macro 402 Name": "undefined", - "---Macro 403---": "", - "Macro 403 Text": "undefined", - "Macro 403 Name": "undefined", - "---Macro 404---": "", - "Macro 404 Text": "undefined", - "Macro 404 Name": "undefined", - "---Macro 405---": "", - "Macro 405 Text": "undefined", - "Macro 405 Name": "undefined", - "---Macro 406---": "", - "Macro 406 Text": "undefined", - "Macro 406 Name": "undefined", - "---Macro 407---": "", - "Macro 407 Text": "undefined", - "Macro 407 Name": "undefined", - "---Macro 408---": "", - "Macro 408 Text": "undefined", - "Macro 408 Name": "undefined", - "---Macro 409---": "", - "Macro 409 Text": "undefined", - "Macro 409 Name": "undefined", - "---Macro 410---": "", - "Macro 410 Text": "undefined", - "Macro 410 Name": "undefined", - "---Macro 411---": "", - "Macro 411 Text": "undefined", - "Macro 411 Name": "undefined", - "---Macro 412---": "", - "Macro 412 Text": "undefined", - "Macro 412 Name": "undefined", - "---Macro 413---": "", - "Macro 413 Text": "undefined", - "Macro 413 Name": "undefined", - "---Macro 414---": "", - "Macro 414 Text": "undefined", - "Macro 414 Name": "undefined", - "---Macro 415---": "", - "Macro 415 Text": "undefined", - "Macro 415 Name": "undefined", - "---Macro 416---": "", - "Macro 416 Text": "undefined", - "Macro 416 Name": "undefined", - "---Macro 417---": "", - "Macro 417 Text": "undefined", - "Macro 417 Name": "undefined", - "---Macro 418---": "", - "Macro 418 Text": "undefined", - "Macro 418 Name": "undefined", - "---Macro 419---": "", - "Macro 419 Text": "undefined", - "Macro 419 Name": "undefined", - "---Macro 420---": "", - "Macro 420 Text": "undefined", - "Macro 420 Name": "undefined", - "---Macro 421---": "", - "Macro 421 Text": "undefined", - "Macro 421 Name": "undefined", - "---Macro 422---": "", - "Macro 422 Text": "undefined", - "Macro 422 Name": "undefined", - "---Macro 423---": "", - "Macro 423 Text": "undefined", - "Macro 423 Name": "undefined", - "---Macro 424---": "", - "Macro 424 Text": "undefined", - "Macro 424 Name": "undefined", - "---Macro 425---": "", - "Macro 425 Text": "undefined", - "Macro 425 Name": "undefined", - "---Macro 426---": "", - "Macro 426 Text": "undefined", - "Macro 426 Name": "undefined", - "---Macro 427---": "", - "Macro 427 Text": "undefined", - "Macro 427 Name": "undefined", - "---Macro 428---": "", - "Macro 428 Text": "undefined", - "Macro 428 Name": "undefined", - "---Macro 429---": "", - "Macro 429 Text": "undefined", - "Macro 429 Name": "undefined", - "---Macro 430---": "", - "Macro 430 Text": "undefined", - "Macro 430 Name": "undefined", - "---Macro 431---": "", - "Macro 431 Text": "undefined", - "Macro 431 Name": "undefined", - "---Macro 432---": "", - "Macro 432 Text": "undefined", - "Macro 432 Name": "undefined", - "---Macro 433---": "", - "Macro 433 Text": "undefined", - "Macro 433 Name": "undefined", - "---Macro 434---": "", - "Macro 434 Text": "undefined", - "Macro 434 Name": "undefined", - "---Macro 435---": "", - "Macro 435 Text": "undefined", - "Macro 435 Name": "undefined", - "---Macro 436---": "", - "Macro 436 Text": "undefined", - "Macro 436 Name": "undefined", - "---Macro 437---": "", - "Macro 437 Text": "undefined", - "Macro 437 Name": "undefined", - "---Macro 438---": "", - "Macro 438 Text": "undefined", - "Macro 438 Name": "undefined", - "---Macro 439---": "", - "Macro 439 Text": "undefined", - "Macro 439 Name": "undefined", - "---Macro 440---": "", - "Macro 440 Text": "undefined", - "Macro 440 Name": "undefined", - "---Macro 441---": "", - "Macro 441 Text": "undefined", - "Macro 441 Name": "undefined", - "---Macro 442---": "", - "Macro 442 Text": "undefined", - "Macro 442 Name": "undefined", - "---Macro 443---": "", - "Macro 443 Text": "undefined", - "Macro 443 Name": "undefined", - "---Macro 444---": "", - "Macro 444 Text": "undefined", - "Macro 444 Name": "undefined", - "---Macro 445---": "", - "Macro 445 Text": "undefined", - "Macro 445 Name": "undefined", - "---Macro 446---": "", - "Macro 446 Text": "undefined", - "Macro 446 Name": "undefined", - "---Macro 447---": "", - "Macro 447 Text": "undefined", - "Macro 447 Name": "undefined", - "---Macro 448---": "", - "Macro 448 Text": "undefined", - "Macro 448 Name": "undefined", - "---Macro 449---": "", - "Macro 449 Text": "undefined", - "Macro 449 Name": "undefined", - "---Macro 450---": "", - "Macro 450 Text": "undefined", - "Macro 450 Name": "undefined", - "---Macro 451---": "", - "Macro 451 Text": "undefined", - "Macro 451 Name": "undefined", - "---Macro 452---": "", - "Macro 452 Text": "undefined", - "Macro 452 Name": "undefined", - "---Macro 453---": "", - "Macro 453 Text": "undefined", - "Macro 453 Name": "undefined", - "---Macro 454---": "", - "Macro 454 Text": "undefined", - "Macro 454 Name": "undefined", - "---Macro 455---": "", - "Macro 455 Text": "undefined", - "Macro 455 Name": "undefined", - "---Macro 456---": "", - "Macro 456 Text": "undefined", - "Macro 456 Name": "undefined", - "---Macro 457---": "", - "Macro 457 Text": "undefined", - "Macro 457 Name": "undefined", - "---Macro 458---": "", - "Macro 458 Text": "undefined", - "Macro 458 Name": "undefined", - "---Macro 459---": "", - "Macro 459 Text": "undefined", - "Macro 459 Name": "undefined", - "---Macro 460---": "", - "Macro 460 Text": "undefined", - "Macro 460 Name": "undefined", - "---Macro 461---": "", - "Macro 461 Text": "undefined", - "Macro 461 Name": "undefined", - "---Macro 462---": "", - "Macro 462 Text": "undefined", - "Macro 462 Name": "undefined", - "---Macro 463---": "", - "Macro 463 Text": "undefined", - "Macro 463 Name": "undefined", - "---Macro 464---": "", - "Macro 464 Text": "undefined", - "Macro 464 Name": "undefined", - "---Macro 465---": "", - "Macro 465 Text": "undefined", - "Macro 465 Name": "undefined", - "---Macro 466---": "", - "Macro 466 Text": "undefined", - "Macro 466 Name": "undefined", - "---Macro 467---": "", - "Macro 467 Text": "undefined", - "Macro 467 Name": "undefined", - "---Macro 468---": "", - "Macro 468 Text": "undefined", - "Macro 468 Name": "undefined", - "---Macro 469---": "", - "Macro 469 Text": "undefined", - "Macro 469 Name": "undefined", - "---Macro 470---": "", - "Macro 470 Text": "undefined", - "Macro 470 Name": "undefined", - "---Macro 471---": "", - "Macro 471 Text": "undefined", - "Macro 471 Name": "undefined", - "---Macro 472---": "", - "Macro 472 Text": "undefined", - "Macro 472 Name": "undefined", - "---Macro 473---": "", - "Macro 473 Text": "undefined", - "Macro 473 Name": "undefined", - "---Macro 474---": "", - "Macro 474 Text": "undefined", - "Macro 474 Name": "undefined", - "---Macro 475---": "", - "Macro 475 Text": "undefined", - "Macro 475 Name": "undefined", - "---Macro 476---": "", - "Macro 476 Text": "undefined", - "Macro 476 Name": "undefined", - "---Macro 477---": "", - "Macro 477 Text": "undefined", - "Macro 477 Name": "undefined", - "---Macro 478---": "", - "Macro 478 Text": "undefined", - "Macro 478 Name": "undefined", - "---Macro 479---": "", - "Macro 479 Text": "undefined", - "Macro 479 Name": "undefined", - "---Macro 480---": "", - "Macro 480 Text": "undefined", - "Macro 480 Name": "undefined", - "---Macro 481---": "", - "Macro 481 Text": "undefined", - "Macro 481 Name": "undefined", - "---Macro 482---": "", - "Macro 482 Text": "undefined", - "Macro 482 Name": "undefined", - "---Macro 483---": "", - "Macro 483 Text": "undefined", - "Macro 483 Name": "undefined", - "---Macro 484---": "", - "Macro 484 Text": "undefined", - "Macro 484 Name": "undefined", - "---Macro 485---": "", - "Macro 485 Text": "undefined", - "Macro 485 Name": "undefined", - "---Macro 486---": "", - "Macro 486 Text": "undefined", - "Macro 486 Name": "undefined", - "---Macro 487---": "", - "Macro 487 Text": "undefined", - "Macro 487 Name": "undefined", - "---Macro 488---": "", - "Macro 488 Text": "undefined", - "Macro 488 Name": "undefined", - "---Macro 489---": "", - "Macro 489 Text": "undefined", - "Macro 489 Name": "undefined", - "---Macro 490---": "", - "Macro 490 Text": "undefined", - "Macro 490 Name": "undefined", - "---Macro 491---": "", - "Macro 491 Text": "undefined", - "Macro 491 Name": "undefined", - "---Macro 492---": "", - "Macro 492 Text": "undefined", - "Macro 492 Name": "undefined", - "---Macro 493---": "", - "Macro 493 Text": "undefined", - "Macro 493 Name": "undefined", - "---Macro 494---": "", - "Macro 494 Text": "undefined", - "Macro 494 Name": "undefined", - "---Macro 495---": "", - "Macro 495 Text": "undefined", - "Macro 495 Name": "undefined", - "---Macro 496---": "", - "Macro 496 Text": "undefined", - "Macro 496 Name": "undefined", - "---Macro 497---": "", - "Macro 497 Text": "undefined", - "Macro 497 Name": "undefined", - "---Macro 498---": "", - "Macro 498 Text": "undefined", - "Macro 498 Name": "undefined", - "---Macro 499---": "", - "Macro 499 Text": "undefined", - "Macro 499 Name": "undefined", - "---Macro 500---": "", - "Macro 500 Text": "undefined", - "Macro 500 Name": "undefined" - } - }, - { - "name": "Archeia_MessageCodes", - "status": true, - "description": "Plugin Description ", - "parameters": - { - "Variable Set Code": "Var", - "Variable Add Code": "VarA", - "Variable Sub Code": "VarS", - "Variable Mul Code": "VarX", - "Variable Div Code": "VarD", - "Variable Mod Code": "VarM", - "Common Event Code": "Com" - } - }, - { - "name": "Liquid_EventData", - "status": true, - "description": "v1.0 Easibly add saveable data to events", - "parameters": - {} - }, - { - "name": "Liquid_EventIcons", - "status": true, - "description": "v2 adds persistent balloon icons.", - "parameters": - { - "---General---": "", - "Icon Width": "32", - "Icon Height": "24", - "Default Sprite Sheet": "quest", - "Speed": "16", - "Wait Time": "64" - } - }, - // { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } }, - { - "name": "GALV_AnimatedSplashScreens", - "status": true, - "description": "(v.1.1) Set up animated splash screens that show before the title screen.", - "parameters": - { - "----- SPLASH SCREENS -----": "", - "Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480", - "Splash Background": "splashBg", - "Splash Skip": "ONE" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Atlas Loader", - "status": true, - "description": "Atlas loading BETA.", - "parameters": - {} - }, - { - "name": "Omori BASE", - "status": true, - "description": "Contains base functions and standards for OMORI.", - "parameters": - {} - }, - { - "name": "Active Chain Skills", - "status": true, - "description": "This script allows you to chain skills in a combo.", - "parameters": - { - "Minimun Time": "120", - "Title Text": "Active Chain Skills", - "Title Font Size": "20", - "Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r", - "* Chain Input Text *\r": "", - "(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:", - "(↑) Up Skill OFF": "\\C[7]↑Chain:", - "(↑) Up Skill ACT": "\\C[17]↑Chain:\r", - "(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:", - "(↓) Down Skill OFF": "\\C[7]↓Chain:", - "(↓) Down Skill ACT": "\\C[17]↓Chain:\r", - "(←) Left Skill ON": "\\C[17]←\\C[0]Attack:", - "(←) Left Skill OFF": "\\C[7]←Attack:", - "(←) Left Skill ACT": "\\C[17]←Attack:\r", - "(→) Right Skill ON": "\\C[17]→\\C[0]Strike:", - "(→) Right Skill OFF": "\\C[7]→Strike:", - "(→) Right Skill ACT": "\\C[17]→Strike:\r" - } - }, - { - "name": "Omori Battle System", - "status": true, - "description": "Contains base functions and standards for OMORI.", - "parameters": - {} - }, - { - "name": "Omori Main Menu", - "status": true, - "description": "Main Menu for Omori.", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Item", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Skill", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Equip", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Name Input", - "status": true, - "description": "Name Input for OMORI", - "parameters": - { - "Name Variable ID": "1" - } - }, - { - "name": "Omori Quest Menu", - "status": true, - "description": "Quest Menu for OMORI.", - "parameters": - { - "Opening Message": "", - "World Variable ID": "22" - } - }, - { - "name": "Omori Save & Load", - "status": true, - "description": "Combo Skills port from ACE.", - "parameters": - {} - }, - { - "name": "Omori Map QTE", - "status": true, - "description": "This plugin add event Quick Time Events.", - "parameters": - { - "Active QTE Switch ID": "9", - "QTE Result Variable ID": "38" - } - }, - { - "name": "Omori BlackLetterMap", - "status": true, - "description": "This plugin shows the Omori Black Letter map.", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Options", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Photo Album", - "status": true, - "description": "Omori Photo Album Menu.", - "parameters": - {} - }, - { - "name": "Omori BlackLetterMenu", - "status": true, - "description": "This plugin shows the Omori Black Letter menu.", - "parameters": - {} - }, - { - "name": "Omori Bestiary", - "status": true, - "description": "Bestiary for Omori.", - "parameters": - {} - }, - { - "name": "Omori Item Shop", - "status": true, - "description": "Omori Item Shop", - "parameters": - {} - }, - { - "name": "Omori Title Screen", - "status": true, - "description": "Title screen for Omori", - "parameters": - {} - }, - { - "name": "Map_Character_Tag", - "status": true, - "description": "Shortcut for tag system", - "parameters": - { - "Common Event ID": "11", - "Selected Variable ID": "20", - "Disable Switch ID": "16" - } - }, - { - "name": "TDS Text Effects", - "status": true, - "description": "Text Effects.", - "parameters": - { - "Effects": "", - "SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]", - "SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]", - "SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]", - "RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]" - } - }, - { - "name": "TDS Particles", - "status": true, - "description": "Particle system.", - "parameters": - {} - }, - { - "name": "TDS Parallax Pictures", - "status": true, - "description": "Adds the ability to set parallax effects to pictures", - "parameters": - {} - }, - { - "name": "TDS Map Fog", - "status": true, - "description": "Adds fog sprites to map.", - "parameters": - {} - }, - { - "name": "Sketchbook", - "status": true, - "description": "// * Sketchbook menu\r\n// *\r\n// *", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YIN - Minigame - Blackjack", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - HardwareShop", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - HomeAlone", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - PetRocks", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - PizzaDelivery", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - Snake", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - SpaceInvaders", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - Jukebox", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "SlotMachine", - "status": true, - "description": "Slot Machine scene", - "parameters": - { - "Variable ID": "832", - "Help Text": "Bet on cursor key, start under cursor key", - "Won Text": "Congratulations! Win Coin!", - "Lost Text": "That's too bad.", - "Replay Text": "Do you want to try again?", - "CoinFull Text": "The number of coins has reached the limit.", - "Bet Text": "Bet", - "Spin Text": "Spin", - "Yes Text": "Yes", - "No Text": "No" - } - }, - { - "name": "Gacha", - "status": true, - "description": "Get the item at random", - "parameters": - { - "Help Message Text": "Pull gacha with Required Amount \\G once", - "Button Text": "Pull gacha", - "Get Message Text": "GET Item Name", - "Show Item Description": "0", - "Effect": "800", - "Rank1 Effect": "801", - "Rank2 Effect": "802", - "Rank3 Effect": "803", - "Rank4 Effect": "804", - "Rank5 Effect": "805", - "ME": "Victory1", - "Required Amount": "100" - } - }, - { - "name": "GachaBook", - "status": true, - "description": "Displays detailed statuses of \"gacha\" items.", - "parameters": - { - "Unknown Data": "??????", - "Price Text": "Price", - "Equip Text": "Equip", - "Type Text": "Type", - "Rank Text": "Rank", - "Simple Display": "0" - } - }, - { - "name": "YIN_OmoriFixes", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "FilterController", - "status": true, - "description": "FilterController", - "parameters": - { - "Use Decimal in Variables": "true", - "displacementImage": "DisplacementMap", - "enabledAll-Settings": "", - "enabledAll-ShowInOptionMenu": "true", - "enabledAll-Text": "Filter Effects", - "enabledAll-DefaultValue": "true" - } - }, - { - "name": "FilterControllerBlurPatch", - "status": true, - "description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Olivia_SkipCutscene", - "status": true, - "description": " for RPG Maker MV version 1.6.1.", - "parameters": - { - "": "", - "ATTENTION!!!": "READ THE HELP FILE", - "Hold Duration": "180", - "Filling Speed": "7", - "Emptying Speed": "4", - "Skip Text": "УДЕРЖИВАЙТЕ \\DII[escape] ДЛЯ ПРОПУСКА", - "Gauge Color 1": "#8781bd", - "Gauge Color 2": "#bd8cbf", - "Gauge Position X": "auto", - "Gauge Position Y": "auto", - "Fade Speed": "24" - } - }, - { - "name": "Olivia_HorrorEffects", - "status": true, - "description": " for RPG Maker MV version 1.6.1.", - "parameters": - { - "": "", - "ATTENTION!!!": "READ THE HELP FILE", - "Title1 Noise Effect": "true", - "Title1 Noise Rate": "0.3", - "Title1 Noise Animated": "true", - "Title1 Glitch Effect": "true", - "Title1 Glitch Slices": "10", - "Title1 Glitch Offset": "100", - "Title1 Glitch Animated": "true", - "Title1 Glitch Animated Frequency": "300", - "Title1 Glitch Animated Strength": "30", - "Title1 TV Effect": "true", - "Title1 TV Line Thickness": "5", - "Title1 TV Corner Size": "0.3", - "Title1 TV Animated": "true", - "Title1 TV Speed": "0.25", - "Title2 Noise Effect": "false", - "Title2 Noise Rate": "0.3", - "Title2 Noise Animated": "true", - "Title2 Glitch Effect": "true", - "Title2 Glitch Slices": "10", - "Title2 Glitch Offset": "20", - "Title2 Glitch Animated": "true", - "Title2 Glitch Animated Frequency": "200", - "Title2 Glitch Animated Strength": "10", - "Title2 TV Effect": "false", - "Title2 TV Line Thickness": "5", - "Title2 TV Corner Size": "0.3", - "Title2 TV Animated": "true", - "Title2 TV Speed": "0.25", - "Default Noise Settings": "", - "Noise Default": "0.5", - "Noise Animated": "true", - "Default Glitch Settings": "", - "Glitch Slices": "10", - "Glitch Offset": "100", - "Glitch Animated": "true", - "Glitch Animated Frequency": "300", - "Glitch Animated Strength": "30", - "Default TV Settings": "", - "TV Line Thickness": "5", - "TV Corner Size": "0.3", - "TV Animated": "true", - "TV Speed": "0.25" - } - }, - { - "name": "Aries001_AnimationScreenEffects", - "status": true, - "description": "Additional screen effects in RPG Maker MV.", - "parameters": - { - "Screen Shakes": "", - "Sound Effect File Names": "", - "Options": "", - "Shake Type": "Vertical", - "Shake SE": "ft_doShake", - "Blur SE": "SSFX_Blur", - "ZoomBlur SE": "SSFX_ZoomBlur", - "Glow SE": "SSFX_Glow", - "Wave SE": "SSFX_Wave", - "Distort SE": "SSFX_Distort", - "Allow Options": "true", - "Options Text Effect Playback": "Screen Effects", - "Options Text Effect Power": "Screen Effect Power", - "Default Option": "true", - "Default Power": "100" - } - }, - { - "name": "Aries003_WeatherControl", - "status": true, - "description": "Fine-tune in-game weather with various customizable features.", - "parameters": - { - "Rain": "", - "Detailed Settings (Rain)": "", - "Storm": "", - "Detailed Settings (Storm)": "", - "Snow": "", - "Detailed Settings (Snow)": "", - "Leaves": "", - "Detailed Settings (Leaves)": "", - "Embers": "", - "Detailed Settings (Embers)": "", - "Shine": "", - "Detailed Settings (Shine)": "", - "Rain Image": "", - "Raindrop Count Minimum": "12", - "Raindrop Count Maximum": "300", - "Raindrop Lifetime": "5", - "Raindrop Speed": "35", - "Raindrop Angle Base": "9", - "Raindrop Angle Variation": "4", - "Raindrop Opacity Base": "180", - "Raindrop Opacity Variation": "60", - "Raindrop Size Variation": "20", - "Storm Raindrop Lifetime": "2", - "Storm Raindrop Speed": "75", - "Storm Raindrop Angle Base": "18", - "Storm Raindrop Angle Variation": "12", - "Storm Raindrop Opacity Base": "210", - "Storm Raindrop Opacity Variation": "125", - "Storm Raindrop Size Variation": "33", - "Storm Thunder": "true", - "Storm Thunder in Battle": "false", - "Thunder Sound": "Thunder9", - "Thunder Sound Volume": "75", - "Thunder Sound Pitch": "100", - "Thunder Sound Pitch Variation": "15", - "Thunder Flash Power": "180", - "Thunder Flash Variation": "50", - "Thunder Wait Time": "300", - "Thunder Wait Time Variation": "45", - "Storm Image": "", - "Storm Raindrop Count Minimum": "75", - "Storm Raindrop Count Maximum": "350", - "Snow Image": "", - "Snow Count Minimum": "12", - "Snow Count Maximum": "320", - "Snowflake Lifetime": "16", - "Snowflake Speed Base": "25", - "Snowflake Speed Variation": "10", - "Snowflake Opacity Base": "220", - "Snowflake Opacity Variation": "20", - "Snowflake Size Variation": "40", - "Leaf Image": "Leaf", - "Leaf Count Minimum": "10", - "Leaf Count Maximum": "100", - "Leaf Lifetime": "80", - "Leaf Speed Base": "3", - "Leaf Speed Variation": "2", - "Leaf Size Variation": "32", - "Embers Image": "Embers", - "Embers Count Minimum": "20", - "Embers Count Maximum": "160", - "Embers Lifetime": "33", - "Embers Speed Base": "30", - "Embers Speed Variation": "25", - "Embers Size Variation": "40", - "Shine Image": "Shine", - "Shine Count Minimum": "20", - "Shine Count Maximum": "360", - "Shine Lifetime": "25", - "Shine Opacity Base": "220", - "Shine Opacity Variation": "20", - "Shine Size Variation": "80" - } - }, - { - "name": "RotatePictureEx", - "status": true, - "description": "Rotate picture with specified angle and frame", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "SRD_WaitOptions", - "status": true, - "description": "Adds more options for waiting in your events.", - "parameters": - { - "SE Wait Buffer": "4" - } - }, - { - "name": "External Notes", - "status": true, - "description": "This script allows you to set notes for objects with an external file.", - "parameters": - {} - }, - { - "name": "WaitFPS", - "status": true, - "description": "WaitFPS", - "parameters": - { - "momentFPSThreshold": "57", - "meanFPSFrames": "3", - "meanFPSThreshold": "50", - "maxWaitTime": "90" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "SpaghettiCode", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_TestPlayAssist", - "status": true, - "description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.", - "parameters": - { - "AutoStart": "true", - "OnSwitches": "[]", - "CommonEvent": "0", - "StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"", - "AutoFPS": "true", - "AutoFullScr": "false" - } - }, - { - "name": "YEP_Debugger", - "status": true, - "description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!", - "parameters": - { - "---Startup---": "", - "Auto New Game": "false", - "Auto Show FPS": "false", - "Auto Full Screen": "false", - "Auto Console": "true", - "---Visual---": "", - "Debug Window Tone": "50, 50, 50, 0", - "Console Messages": "true", - "---Field---": "", - "Field Debug": "true", - "Debug Menu Icon": "225", - "---Battle---": "", - "Battle Test TP Start": "value = user.maxTp()", - "Damage CTRL Modifier": "value *= -1", - "Damage SHIFT Modifier": "value *= 10", - "EXP CTRL Modifier": "rate *= 100", - "EXP SHIFT Modifier": "rate *= 10", - "Warning Message": "true", - "Disable Variance": "false", - "100% State Rate": "false", - "---Spawn Options---": "", - "Spawn at Boat": "false", - "Spawn at Ship": "false", - "Spawn at Airship": "false" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Olivia_MapDisplayNameCore", - "status": true, - "description": " for RPG Maker MV version 1.6.1.", - "parameters": - { - "": "", - "ATTENTION!!!": "READ THE HELP FILE", - "Text Distance": "80", - "Window Height": "36", - "Y Position": "", - "Starting Y": "-80", - "Middle Y": "-80", - "Ending Y": "-90", - "Fade": "", - "Fade In Time": "0", - "Middle Time": "0", - "Fade Out Time": "0", - "Dim Color": "", - "Dim Color 1": "rgba(0, 0, 0, 0.6)", - "Dim Color 2": "rgba(0, 0, 0, 0)" - } - }, - { - "name": "TDS Footprints", - "status": true, - "description": "Adds footprints for characters.", - "parameters": - {} - }, - { - "name": "GTP_OmoriFixes", - "status": true, - "description": "v3.5.1 Bug Fixes and Optimization for OMORI", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Fullscreen", - "status": true, - "description": "Starts the game in fullscreen", - "parameters": - {} - }, - { - "name": "VND_CordovaFixes", - "status": true, - "description": "Some fixes for cordova-android", - "parameters": - {} - }, - { - "name": "VND_ONSControls", - "status": true, - "description": "On Screen Controls", - "parameters": - { - "zIndex": 1488, - "gamepadId": "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)", - "gamepadIndex": 1, - "buttonsScale": 1.2, - "buttonsOpacity": 0.8, - "primaryFont": "OMORI_GAME2", - "additionalFont": "OMORI_GAME2" - } - }, +var $plugins = [{ + "name": "Archeia_CoreChanges", + "status": true, + "description": "\r\nThis plugin modifies the core script and adds new things.", + "parameters": {} + }, + { + "name": "Aetherflow_PreloadEverything", + "status": true, + "description": "v1.0.2 Preload All The Things. (IF YOU HAVE v1.6.1)", + "parameters": { + "ReleaseMapChange": "true", + "PreloadSystem": "true", + "ImageCacheSize": "10 * 1000 * 1000", + "AudioCacheSize": "20 * 1000 * 1000", + "PreloadGlobal": 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\"]\\\"}\",\"{\\\"MapId\\\":\\\"161\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_EN_PF_SPIDER_CAT\\\\\\\",\\\\\\\"characters/$DW_EN_PF_SPIDER_CAT_TRANSFORM\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"169\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_MaskedKelThrow\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"177\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_PLUTO_FOUNTAIN\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\"]\\\",\\\"Audio\\\":\\\"[]\\\"}\",\"{\\\"MapId\\\":\\\"178\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"bgm/event_bride_absolute_evil\\\\\\\",\\\\\\\"bgm/event_bride_horrible\\\\\\\",\\\\\\\"bgm/event_bride_miraculously_good\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"182\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_MaskedKelThrow\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"183\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_MaskedKelThrow\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"216\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_WHALEY_1\\\\\\\",\\\\\\\"characters/$DW_WHALEY_2\\\\\\\",\\\\\\\"characters/$DW_WHALEY_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"219\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/HumphreyElevator\\\\\\\",\\\\\\\"characters/$HumphreyElevator\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"228\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_Raft\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"234\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_SG_perfect_heart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"236\\\",\\\"Images\\\":\\\"[\\\\\\\"pictures/SGL_MollyScreen[3x3]\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/HumphreyElevator\\\\\\\",\\\\\\\"characters/$HumphreyElevator\\\\\\\",\\\\\\\"characters/dw_sg_slimegirlsfloat_kel\\\\\\\",\\\\\\\"pictures/SGL_Humphreat[4x4]\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"322\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$FEAR_HANDS\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"324\\\",\\\"Images\\\":\\\"[\\\\\\\"pictures/map324\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"334\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"se/toast_1_G_correct\\\\\\\",\\\\\\\"se/toast_2_A_correct\\\\\\\",\\\\\\\"se/toast_3_B_correct\\\\\\\",\\\\\\\"se/toast_4_C2_correct\\\\\\\",\\\\\\\"se/toast_A\\\\\\\",\\\\\\\"se/toast_A_sharp\\\\\\\",\\\\\\\"se/toast_B\\\\\\\",\\\\\\\"se/toast_C\\\\\\\",\\\\\\\"se/toast_C2\\\\\\\",\\\\\\\"se/toast_C_sharp\\\\\\\",\\\\\\\"se/toast_D\\\\\\\",\\\\\\\"se/toast_D_sharp\\\\\\\",\\\\\\\"se/toast_E\\\\\\\",\\\\\\\"se/toast_F\\\\\\\",\\\\\\\"se/toast_F_sharp\\\\\\\",\\\\\\\"se/toast_G\\\\\\\",\\\\\\\"se/toast_G_sharp\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"341\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_AUBREY_Bat\\\\\\\",\\\\\\\"characters/FA_OMORI_TAG\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"342\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"bgs/se_roll\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"343\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_8\\\\\\\",\\\\\\\"characters/DW_PuzzleObjects6\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"752\\\",\\\"Images\\\":\\\"[\\\\\\\"pictures/1\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"754\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_SCOOTERS\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"851\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"se/xx_piano_hero\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"934\\\",\\\"Images\\\":\\\"\\\",\\\"Audio\\\":\\\"[\\\\\\\"se/title\\\\\\\"]\\\"}\",\"{\\\"MapId\\\":\\\"310\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"311\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"312\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"313\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"314\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"315\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"316\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"317\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_1\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_2\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"318\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"340\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/[SF]DAY_piano\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"374\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"382\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"383\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"384\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"385\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"386\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"387\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"433\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_mushroom_jump\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Man\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Mentor\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"499\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_BREAKTIME_4\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"124\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"129\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"196\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_OMORI\\\\\\\",\\\\\\\"characters/DW_OMORI_TAG\\\\\\\",\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\",\\\\\\\"characters/DW_KEL\\\\\\\",\\\\\\\"characters/DW_KEL_THROW\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\",\\\\\\\"characters/DW_NPC_3\\\\\\\",\\\\\\\"characters/DW_OBJECTS\\\\\\\",\\\\\\\"characters/[SF]Jawsum\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_14\\\\\\\",\\\\\\\"characters/DW_Perfectheart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"391\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_Climb\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"393\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_04\\\\\\\",\\\\\\\"atlases/AlbumPicture_BackAtlas\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\"]" + } + }, + { + "name": "Community_Basic", + "status": true, + "description": "Basic plugin for manipulating important parameters.", + "parameters": { + "cacheLimit": "80", + "screenWidth": "816", + "screenHeight": "624", + "changeWindowWidthTo": "", + "changeWindowHeightTo": "", + "renderingMode": "auto", + "alwaysDash": "off", + "textSpeed": "1", + "enableProgressBar": "false", + "maxRenderingFps": "0" + } + }, + { + "name": "AudioStreaming", + "status": true, + "description": "Load audio faster and use only ogg files.", + "parameters": { + "mode": "11", + "deleteM4a": "false" + } + }, + { + "name": "OggOnly", + "status": true, + "description": "Use only ogg files to play the audio.", + "parameters": { + "deleteM4a": "false" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "VND_OmoriFixes", + "status": true, + "description": "Some fixes for android platform", + "parameters": {} + }, + { + "name": "YEP_CoreEngine", + "status": true, + "description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.", + "parameters": { + "---Screen---": "", + "Screen Width": "1104", + "Screen Height": "720", + "Scale Battlebacks": "true", + "Scale Title": "true", + "Scale Game Over": "true", + "Open Console": "false", + "Reposition Battlers": "true", + "GameFont Load Timer": "0", + "Update Real Scale": "true", + "Collection Clear": "true", + "---Gold---": "", + "Gold Max": "99999999", + "Gold Font Size": "20", + "Gold Icon": "12", + "Gold Overlap": "A lotta", + "---Items---": "", + "Default Max": "99", + "Quantity Text Size": "20", + "---Parameters---": "", + "Max Level": "50", + "Actor MaxHP": "9999", + "Actor MaxMP": "9999", + "Actor Parameter": "999", + "Enemy MaxHP": "999999", + "Enemy MaxMP": "9999", + "Enemy Parameter": "999", + "---Battle---": "", + "Animation Rate": "4", + "Flash Target": "false", + "Show Events Transition": "true", + "Show Events Snapshot": "true", + "---Map Optimization---": "", + "Refresh Update HP": "true", + "Refresh Update MP": "true", + "Refresh Update TP": "false", + "---Font---": "", + "Chinese Font": "SimHei, Heiti TC, sans-serif", + "Korean Font": "Dotum, AppleGothic, sans-serif", + "Default Font": "GameFont, Verdana, Arial, Courier New", + "Font Size": "28", + "Text Align": "left", + "---Windows---": "", + "Digit Grouping": "true", + "Line Height": "36", + "Icon Width": "32", + "Icon Height": "32", + "Face Width": "144", + "Face Height": "144", + "Window Padding": "18", + "Text Padding": "6", + "Window Opacity": "192", + "Gauge Outline": "true", + "Gauge Height": "18", + "Menu TP Bar": "true", + "---Window Colors---": "", + "Color: Normal": "0", + "Color: System": "16", + "Color: Crisis": "17", + "Color: Death": "18", + "Color: Gauge Back": "19", + "Color: HP Gauge 1": "20", + "Color: HP Gauge 2": "21", + "Color: MP Gauge 1": "22", + "Color: MP Gauge 2": "23", + "Color: MP Cost": "23", + "Color: Power Up": "24", + "Color: Power Down": "25", + "Color: TP Gauge 1": "28", + "Color: TP Gauge 2": "29", + "Color: TP Cost Color": "29" + } + }, + { + "name": "YEP_LoadCustomFonts", + "status": true, + "description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.", + "parameters": { + "Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf", + "Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular" + } + }, + { + "name": "GTP_CoreUpdates", + "status": true, + "description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates", + "parameters": {} + }, + { + "name": "fuku_testpack", + "status": true, + "description": "書いただけ詰め合わせ", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YED_Tiled", + "status": true, + "description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.", + "parameters": { + "Z - Player": "3", + "Z - Below Player": "1", + "Z - Above Player": "5", + "Half-tile movement": "false", + "Priority Tiles Limit": "256", + "Map Level Variable": "26" + } + }, + { + "name": "AEL_TilesetPropertyRegions", + "status": true, + "description": " Uses regions to add tile properties.", + "parameters": { + "Ladder Region": "90", + "Counter Region": "91", + "Damage Floor Region": "92", + "Bush Region": "93", + "Bush Height": "12" + } + }, + { + "name": "KEN_PictureBelowChars", + "status": true, + "description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).", + "parameters": { + "Picture ID": "1", + "Picture Z": "2" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YSP_VideoPlayer", + "status": true, + "description": "v1.0.0 Plugin used for playing video.", + "parameters": {} + }, + { + "name": "TDDP_NoFastForward", + "status": true, + "description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward", + "parameters": { + "Disable for Move Routes": "true", + "Disable for Show Text": "false" + } + }, + { + "name": "TDDP_AnimationCurves", + "status": true, + "description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands", + "parameters": { + "Demo hotkey": "122", + "Plugin Command key": "AnimationCurve" + } + }, + { + "name": "TDDP_MovePictureEx", + "status": true, + "description": "1.0.1 Plugin Command to use variables and relative values with Move Picture", + "parameters": { + "movePictureCommand": "MovePicture" + } + }, + { + "name": "Custom Picture Controls", + "status": true, + "description": "This plugin add custom controls as well as pictures for effects.", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_BattleEngineCore", + "status": true, + "description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.", + "parameters": { + "---General---": "", + "Action Speed": "agi", + "Default System": "dtb", + "---Escape---": "", + "Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()", + "Fail Escape Boost": "0.10", + "---Animation---": "", + "Animation Base Delay": "0", + "Animation Next Delay": "0", + "Certain Hit Animation": "0", + "Physical Animation": "0", + "Magical Animation": "0", + "Enemy Attack Animation": "0", + "Reflect Animation": "0", + "Motion Waiting": "false", + "---Frontview---": "", + "Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index", + "Front Position Y": "Graphics.boxHeight - 180", + "Front Actor Sprite": "false", + "Front Sprite Priority": "1", + "---Sideview---": "", + "Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32", + "Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32", + "Side Sprite Priority": "1", + "---Sprites---": "", + "Default X Anchor": "0.50", + "Default Y Anchor": "1.00", + "Step Distance": "48", + "Flinch Distance": "12", + "Show Shadows": "false", + "---Damage Popups---": "", + "Popup Duration": "128", + "Newest Popup Bottom": "true", + "Popup Overlap Rate": "0.9", + "Critical Popup": "255, 0, 0, 160", + "Critical Duration": "60", + "---Tick-Settings---": "", + "Timed States": "false", + "Timed Buffs": "false", + "Turn Time": "100", + "AI Self Turns": "true", + "---Window Settings---": "", + "Lower Windows": "true", + "Window Rows": "4", + "Command Window Rows": "4", + "Command Alignment": "left", + "Start Actor Command": "false", + "Current Max": "false", + "---Selection Help---": "", + "Mouse Over": "false", + "Select Help Window": "false", + "User Help Text": "User", + "Ally Help Text": "Ally", + "Allies Help Text": "Allies", + "Enemy Help Text": "Enemy", + "Enemies Help Text": "Enemies", + "All Help Text": "All %1", + "Random Help Text": "%2 Random %1", + "---Enemy Select---": "", + "Visual Enemy Select": "false", + "Show Enemy Name": "false", + "Show Select Box": "false", + "Enemy Font Size": "20", + "Enemy Auto Select": "0", + "---Actor Select---": "", + "Visual Actor Select": "false", + "---Battle Log---": "", + "Show Emerge Text": "true", + "Show Pre-Emptive Text": "true", + "Show Surprise Text": "true", + "Optimize Speed": "false", + "Show Action Text": "true", + "Show State Text": "true", + "Show Buff Text": "true", + "Show Counter Text": "true", + "Show Reflect Text": "true", + "Show Substitute Text": "true", + "Show Fail Text": "true", + "Show Critical Text": "true", + "Show Miss Text": "true", + "Show Evasion Text": "true", + "Show HP Text": "true", + "Show MP Text": "true", + "Show TP Text": "true" + } + }, + { + "name": "YEP_BaseTroopEvents", + "status": true, + "description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.", + "parameters": { + "Base Troop ID": "1" + } + }, + { + "name": "YEP_X_ActSeqPack1", + "status": true, + "description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.", + "parameters": { + "Default Volume": "90", + "Default Pitch": "100", + "Default Pan": "0" + } + }, + { + "name": "YEP_X_ActSeqPack2", + "status": true, + "description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.", + "parameters": {} + }, + { + "name": "YEP_X_ActSeqPack3", + "status": true, + "description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.", + "parameters": { + "Camera Option": "Battle Camera" + } + }, + { + "name": "Battle Commands List", + "status": true, + "description": "This plugin allows you to set custom battle commands for actors and classes.", + "parameters": { + "Skill Type Names": "" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_EquipCore", + "status": true, + "description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.", + "parameters": { + "---General---": "", + "Text Align": "center", + "Finish Command": "Finish", + "Remove Text": "Remove", + "Remove Icon": "16", + "Empty Text": "", + "Empty Icon": "16", + "---Rules---": "", + "Non-Removable Types": "1", + "Non-Optimized Types": "5" + } + }, + { + "name": "YEP_SkillCore", + "status": true, + "description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.", + "parameters": { + "---General---": "", + "Cost Padding": "4", + "Command Alignment": "left", + "Window Columns": "2", + "---HP Costs---": "", + "HP Format": "%1%2", + "HP Font Size": "20", + "HP Text Color": "18", + "HP Icon": "162", + "---MP Costs---": "", + "MP Format": "%1%2", + "MP Font Size": "20", + "MP Text Color": "23", + "MP Icon": "165", + "---TP Costs---": "", + "TP Format": "%1%2", + "TP Font Size": "20", + "TP Text Color": "29", + "TP Icon": "164" + } + }, + { + "name": "YEP_X_CounterControl", + "status": true, + "description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!", + "parameters": { + "---General---": "", + "Queue Max": "20", + "---Default Traits---": "", + "Counter Skill": "1", + "Evade Counter": "false", + "Counter Name": "Counter-%1", + "Counter Icon": "78", + "Counter Total": "1", + "Ally Counter": "false", + "---Default Conditions---": "", + "Physical": "true", + "Single Target": "true", + "Not Counter": "false" + } + }, + { + "name": "YEP_BattleAICore", + "status": true, + "description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.", + "parameters": { + "Dynamic Actions": "true", + "Dynamic Turn Count": "false", + "Element Testing": "true", + "Default AI Level": "100" + } + }, + { + "name": "YEP_BuffsStatesCore", + "status": true, + "description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.", + "parameters": { + "---Turn Indicator---": "", + "Show Turns": "true", + "Font Size": "16", + "Turn Alignment": "right", + "Turn Buffer X": "-3", + "Turn Buffer Y": "-6", + "State Color": "0", + "Buff Color": "24", + "Debuff Color": "2", + "---Enemy Icons---": "", + "Show Enemy Icons": "true", + "Enemy Buff Turn": "true", + "Enemy State Turn": "true", + "Enemy State Counter": "true", + "---Buff Settings---": "", + "Default Limit": "8", + "Maximum Limit": "8", + "Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))", + "Show Buff Rate": "true", + "---State Settings---": "", + "Reapply Rules": "1", + "Show Enemy Turns": "true", + "---Counter Settings---": "", + "Counter Font Size": "16", + "Counter Alignment": "center", + "Counter Buffer X": "0", + "Counter Buffer Y": "8", + "Counter Color": "0" + } + }, + { + "name": "YEP_X_StateCategories", + "status": true, + "description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.", + "parameters": {} + }, + { + "name": "YEP_DamageCore", + "status": true, + "description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.", + "parameters": { + "---Damage Cap---": "", + "Enable Cap": "true", + "Maximum Damage": "9999", + "Maximum Healing": "9999", + "---Damage Steps---": "", + "Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);", + "Damage Step 2": "baseDamage *= this.calcElementRate(target);", + "Damage Step 3": "", + "Damage Step 4": "", + "Damage Step 5": "", + "Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);", + "Damage Step 7": "target.result().critical = critical;", + "Damage Step 8": "value = baseDamage;", + "Damage Step 9": "", + "Damage Step 10": "if (baseDamage > 0) {", + "Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);", + "Damage Step 12": "", + "Damage Step 13": "", + "Damage Step 14": "", + "Damage Step 15": "", + "Damage Step 16": "", + "Damage Step 17": "", + "Damage Step 18": "}", + "Damage Step 19": "", + "Damage Step 20": "if (baseDamage < 0) {", + "Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);", + "Damage Step 22": "", + "Damage Step 23": "", + "Damage Step 24": "", + "Damage Step 25": "", + "Damage Step 26": "", + "Damage Step 27": "", + "Damage Step 28": "}", + "Damage Step 29": "", + "Damage Step 30": "if (critical) {", + "Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);", + "Damage Step 32": "", + "Damage Step 33": "", + "Damage Step 34": "", + "Damage Step 35": "", + "Damage Step 36": "", + "Damage Step 37": "", + "Damage Step 38": "}", + "Damage Step 39": "", + "Damage Step 40": "if (this.isPhysical()) {", + "Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);", + "Damage Step 42": "", + "Damage Step 43": "", + "Damage Step 44": "", + "Damage Step 45": "", + "Damage Step 46": "", + "Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);", + "Damage Step 48": "}", + "Damage Step 49": "", + "Damage Step 50": "if (this.isMagical()) {", + "Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);", + "Damage Step 52": "", + "Damage Step 53": "", + "Damage Step 54": "", + "Damage Step 55": "", + "Damage Step 56": "", + "Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);", + "Damage Step 58": "}", + "Damage Step 59": "", + "Damage Step 60": "if (baseDamage > 0) {", + "Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);", + "Damage Step 62": "", + "Damage Step 63": "", + "Damage Step 64": "", + "Damage Step 65": "", + "Damage Step 66": "", + "Damage Step 67": "", + "Damage Step 68": "}", + "Damage Step 69": "", + "Damage Step 70": "if (baseDamage < 0) {", + "Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);", + "Damage Step 72": "", + "Damage Step 73": "", + "Damage Step 74": "", + "Damage Step 75": "", + "Damage Step 76": "", + "Damage Step 77": "", + "Damage Step 78": "}", + "Damage Step 79": "", + "Damage Step 80": "if (critical) {", + "Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);", + "Damage Step 82": "", + "Damage Step 83": "", + "Damage Step 84": "", + "Damage Step 85": "", + "Damage Step 86": "", + "Damage Step 87": "", + "Damage Step 88": "}", + "Damage Step 89": "", + "Damage Step 90": "value = this.applyVariance(value, item.damage.variance);", + "Damage Step 91": "", + "Damage Step 92": "", + "Damage Step 93": "", + "Damage Step 94": "", + "Damage Step 95": "value = this.applyGuard(value, target);", + "Damage Step 96": "", + "Damage Step 97": "", + "Damage Step 98": "", + "Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);", + "Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);" + } + }, + { + "name": "YEP_X_CriticalControl", + "status": true, + "description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.", + "parameters": { + "Critical Rate Formula": "rate = (user.luk * .01);", + "Critical Multplier Formula": "value *= 1.5;", + "Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;" + } + }, + { + "name": "YEP_LifeSteal", + "status": true, + "description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.", + "parameters": { + "Enable HP Overheal": "false", + "Enable MP Overheal": "false", + "Negative HP LifeSteal": "false", + "Negative MP LifeSteal": "false" + } + }, + { + "name": "YEP_Taunt", + "status": true, + "description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.", + "parameters": {} + }, + { + "name": "YEP_AutoPassiveStates", + "status": true, + "description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.", + "parameters": { + "---Basic---": "", + "Actor Passives": "0", + "Enemy Passives": "0", + "Global Passives": "0", + "---List---": "...Requires RPG Maker MV 1.5.0+...", + "Actor Passives List": "[]", + "Enemy Passives List": "[]", + "Global Passives List": "[]" + } + }, + { + "name": "YEP_X_PassiveAuras", + "status": true, + "description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.", + "parameters": {} + }, + { + "name": "YEP_Z_PassiveCases", + "status": true, + "description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!", + "parameters": { + "Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(//i)) {\\n condition = value1 > value2;\\n } else if (data.match(/ Uses regions to add tile properties.", + "parameters": {} + }, + { + "name": "YEP_EventCopier", + "status": true, + "description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!", + "parameters": { + "---General---": "", + "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]", + "TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]", + "---Lunatic Mode---": "", + "PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"", + "PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\"" + } + }, + { + "name": "YEP_EventEncounterAid", + "status": true, + "description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.", + "parameters": {} + }, + { + "name": "YEP_EventMiniLabel", + "status": true, + "description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.", + "parameters": { + "Default Show": "true", + "Minimum Width": "136", + "Font Size": "20", + "X Buffer": "0", + "Y Buffer": "36", + "Battle Transition": "false" + } + }, + { + "name": "YEP_EventMorpher", + "status": true, + "description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.", + "parameters": { + "---General---": "", + "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", + "TemplateNames": "[]" + } + }, + { + "name": "YEP_EventSpawner", + "status": true, + "description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.", + "parameters": { + "---General---": "", + "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", + "TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]", + "IdStartRange": "1000" + } + }, + { + "name": "YEP_EventSpriteOffset", + "status": true, + "description": "v1.00 Offset event sprites using notetags and comment tags!", + "parameters": {} + }, + { + "name": "YEP_EventStepAniOpt", + "status": true, + "description": "v1.00", + "parameters": {} + }, + { + "name": "YEP_EventHitboxResize", + "status": true, + "description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.", + "parameters": {} + }, + { + "name": "YEP_EventProxActivate", + "status": true, + "description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_CallEvent", + "status": true, + "description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!", + "parameters": {} + }, + { + "name": "YEP_DashToggle", + "status": true, + "description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~", + "parameters": {} + }, + { + "name": "YEP_FootstepSounds", + "status": true, + "description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.", + "parameters": { + "---Default---": "", + "Default Sound": "", + "Default Volume": "10", + "Default Pitch": "150", + "---Player Settings---": "", + "Player Enable": "true", + "Player Volume": "1.00", + "Player Pitch": "1.00", + "---Event Settings---": "", + "Event Enable": "true", + "Event Volume": "1.00", + "Distance Volume": "-0.10", + "Event Pitch": "1.00", + "Distance Pitch": "-0.00", + "Distance Pan": "10" + } + }, + { + "name": "YEP_RegionEvents", + "status": true, + "description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.", + "parameters": { + "---Regions 1 to 20---": "", + "Region 1": "0", + "Region 2": "0", + "Region 3": "0", + "Region 4": "0", + "Region 5": "0", + "Region 6": "0", + "Region 7": "0", + "Region 8": "0", + "Region 9": "0", + "Region 10": "0", + "Region 11": "0", + "Region 12": "0", + "Region 13": "0", + "Region 14": "0", + "Region 15": "0", + "Region 16": "0", + "Region 17": "0", + "Region 18": "0", + "Region 19": "0", + "Region 20": "0", + "---Regions 21 to 40---": "", + "Region 21": "0", + "Region 22": "0", + "Region 23": "0", + "Region 24": "0", + "Region 25": "0", + "Region 26": "0", + "Region 27": "0", + "Region 28": "0", + "Region 29": "0", + "Region 30": "0", + "Region 31": "0", + "Region 32": "0", + "Region 33": "0", + "Region 34": "0", + "Region 35": "0", + "Region 36": "0", + "Region 37": "0", + "Region 38": "0", + "Region 39": "0", + "Region 40": "0", + "---Regions 41 to 60---": "", + "Region 41": "0", + "Region 42": "0", + "Region 43": "0", + "Region 44": "0", + "Region 45": "0", + "Region 46": "0", + "Region 47": "0", + "Region 48": "0", + "Region 49": "0", + "Region 50": "0", + "Region 51": "0", + "Region 52": "0", + "Region 53": "0", + "Region 54": "0", + "Region 55": "0", + "Region 56": "0", + "Region 57": "0", + "Region 58": "0", + "Region 59": "0", + "Region 60": "0", + "---Regions 61 to 80---": "", + "Region 61": "0", + "Region 62": "0", + "Region 63": "0", + "Region 64": "0", + "Region 65": "0", + "Region 66": "0", + "Region 67": "0", + "Region 68": "0", + "Region 69": "0", + "Region 70": "0", + "Region 71": "0", + "Region 72": "0", + "Region 73": "0", + "Region 74": "0", + "Region 75": "0", + "Region 76": "0", + "Region 77": "0", + "Region 78": "0", + "Region 79": "0", + "Region 80": "0", + "---Regions 81 to 100---": "", + "Region 81": "0", + "Region 82": "0", + "Region 83": "0", + "Region 84": "0", + "Region 85": "0", + "Region 86": "0", + "Region 87": "0", + "Region 88": "0", + "Region 89": "0", + "Region 90": "0", + "Region 91": "0", + "Region 92": "0", + "Region 93": "0", + "Region 94": "0", + "Region 95": "0", + "Region 96": "0", + "Region 97": "0", + "Region 98": "0", + "Region 99": "0", + "Region 100": "0", + "---Regions 101 to 120---": "", + "Region 101": "0", + "Region 102": "0", + "Region 103": "0", + "Region 104": "0", + "Region 105": "0", + "Region 106": "0", + "Region 107": "0", + "Region 108": "0", + "Region 109": "0", + "Region 110": "0", + "Region 111": "0", + "Region 112": "0", + "Region 113": "0", + "Region 114": "0", + "Region 115": "0", + "Region 116": "0", + "Region 117": "0", + "Region 118": "0", + "Region 119": "0", + "Region 120": "0", + "---Regions 121 to 140---": "", + "Region 121": "0", + "Region 122": "0", + "Region 123": "0", + "Region 124": "0", + "Region 125": "0", + "Region 126": "0", + "Region 127": "0", + "Region 128": "0", + "Region 129": "0", + "Region 130": "0", + "Region 131": "0", + "Region 132": "0", + "Region 133": "0", + "Region 134": "0", + "Region 135": "0", + "Region 136": "0", + "Region 137": "0", + "Region 138": "0", + "Region 139": "0", + "Region 140": "0", + "---Regions 141 to 160---": "", + "Region 141": "0", + "Region 142": "0", + "Region 143": "0", + "Region 144": "0", + "Region 145": "0", + "Region 146": "0", + "Region 147": "0", + "Region 148": "0", + "Region 149": "0", + "Region 150": "0", + "Region 151": "0", + "Region 152": "0", + "Region 153": "0", + "Region 154": "0", + "Region 155": "0", + "Region 156": "0", + "Region 157": "0", + "Region 158": "0", + "Region 159": "0", + "Region 160": "0", + "---Regions 161 to 180---": "", + "Region 161": "0", + "Region 162": "0", + "Region 163": "0", + "Region 164": "0", + "Region 165": "0", + "Region 166": "0", + "Region 167": "0", + "Region 168": "0", + "Region 169": "0", + "Region 170": "0", + "Region 171": "0", + "Region 172": "0", + "Region 173": "0", + "Region 174": "0", + "Region 175": "0", + "Region 176": "0", + "Region 177": "0", + "Region 178": "0", + "Region 179": "0", + "Region 180": "0", + "---Regions 181 to 200---": "", + "Region 181": "0", + "Region 182": "0", + "Region 183": "0", + "Region 184": "0", + "Region 185": "0", + "Region 186": "0", + "Region 187": "0", + "Region 188": "0", + "Region 189": "0", + "Region 190": "0", + "Region 191": "0", + "Region 192": "0", + "Region 193": "0", + "Region 194": "0", + "Region 195": "0", + "Region 196": "0", + "Region 197": "0", + "Region 198": "0", + "Region 199": "0", + "Region 200": "0", + "---Regions 201 to 220---": "", + "Region 201": "0", + "Region 202": "0", + "Region 203": "0", + "Region 204": "0", + "Region 205": "0", + "Region 206": "0", + "Region 207": "0", + "Region 208": "0", + "Region 209": "0", + "Region 210": "0", + "Region 211": "0", + "Region 212": "0", + "Region 213": "0", + "Region 214": "0", + "Region 215": "0", + "Region 216": "0", + "Region 217": "0", + "Region 218": "0", + "Region 219": "0", + "Region 220": "0", + "---Regions 221 to 240---": "", + "Region 221": "0", + "Region 222": "0", + "Region 223": "0", + "Region 224": "0", + "Region 225": "0", + "Region 226": "0", + "Region 227": "0", + "Region 228": "0", + "Region 229": "0", + "Region 230": "0", + "Region 231": "0", + "Region 232": "0", + "Region 233": "0", + "Region 234": "0", + "Region 235": "0", + "Region 236": "0", + "Region 237": "0", + "Region 238": "0", + "Region 239": "0", + "Region 240": "0", + "---Regions 241 to 255---": "", + "Region 241": "0", + "Region 242": "0", + "Region 243": "0", + "Region 244": "0", + "Region 245": "0", + "Region 246": "0", + "Region 247": "0", + "Region 248": "0", + "Region 249": "0", + "Region 250": "0", + "Region 251": "0", + "Region 252": "0", + "Region 253": "0", + "Region 254": "0", + "Region 255": "0" + } + }, + { + "name": "YEP_RegionBattlebacks", + "status": true, + "description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.", + "parameters": { + "---Default---": "", + "Default 1": "Grassland", + "Default 2": "Grassland", + "---Ship---": "", + "Ship 1": "Ship", + "Ship 2": "Ship", + "---Forest---": "", + "Forest 1": "There is none.", + "Forest 2": "Forest", + "---Cliff---": "", + "Cliff 1": "There is none.", + "Cliff 2": "Cliff", + "---Wasteland---": "", + "Wasteland 1": "Wasteland", + "Wasteland 2": "Wasteland", + "---Dirtfield---": "", + "Dirtfield 1": "Wasteland", + "Dirtfield 2": "There is none.", + "---Desert---": "", + "Desert 1": "Desert", + "Desert 2": "Desert", + "---Lava1---": "", + "Lava1 1": "Lava1", + "Lava1 2": "Lava", + "---Lava2---": "", + "Lava2 1": "Lava2", + "Lava2 2": "Lava", + "---Snowfield---": "", + "Snowfield 1": "Snowfield", + "Snowfield 2": "Snowfield", + "---Clouds---": "", + "Clouds 1": "Clouds", + "Clouds 2": "Clouds", + "---PoisonSwamp---": "", + "PoisonSwamp 1": "PoisonSwamp", + "PoisonSwamp 2": "PoisonSwamp" + } + }, + { + "name": "YEP_RegionRestrictions", + "status": true, + "description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.", + "parameters": { + "Player Restrict": "0", + "Event Restrict": "20", + "All Restrict": "0", + "Player Allow": "0", + "Event Allow": "0", + "All Allow": "0" + } + }, + { + "name": "YEP_EventChasePlayer", + "status": true, + "description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.", + "parameters": { + "Sight Lock": "300", + "See Player": "true", + "Alert Timer": "120", + "Alert Balloon": "1", + "Alert Sound": "GEN_exclamation", + "Alert Common Event": "0", + "Return After": "true", + "Return Wait": "180" + } + }, + { + "name": "RegionRandomize", + "status": true, + "description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);", + "parameters": {} + }, + { + "name": "YEP_SaveEventLocations", + "status": true, + "description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.", + "parameters": {} + }, + { + "name": "YEP_SlipperyTiles", + "status": true, + "description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.", + "parameters": { + "Slippery Frame": "2", + "Slippery Region": "10", + "Slippery Speed": "5" + } + }, + { + "name": "YEP_SmartJump", + "status": true, + "description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.", + "parameters": { + "Illegal Regions": "0", + "Illegal Regions List": "[]", + "Equal Regions": "0", + "Equal Regions List": "[]" + } + }, + { + "name": "YEP_StopMapMovement", + "status": true, + "description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.", + "parameters": { + "Stop During Events": "false", + "Stop During Message": "false" + } + }, + { + "name": "YEP_MoveRouteCore", + "status": true, + "description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.", + "parameters": {} + }, + { + "name": "YEP_X_ExtMovePack1", + "status": true, + "description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.", + "parameters": {} + }, + { + "name": "GALV_MoveRouteExtras", + "status": true, + "description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.", + "parameters": {} + }, + { + "name": "GALV_EventDetectors", + "status": true, + "description": "Have events activate when player gets in range and line of sight.", + "parameters": { + "LOS Blocking Terrain": "5", + "LOS Blocking Regions": "1,2", + "Tile Size": "32", + "Search Limit": "15", + "--- Behaviors ---": "", + "Behavior 0": "freeze,approach,6,0,3,5,2", + "Behavior 1": "rand,flee,4,0,4,5,6", + "Behavior 2": "return,search,6,1,4,5,1", + "Behavior 3": "return,approach,6,1,5,5,1", + "Behavior 4": "", + "Behavior 5": "", + "Behavior 6": "", + "Behavior 7": "", + "Behavior 8": "", + "Behavior 9": "", + "Behavior 10": "", + "Behavior 11": "", + "Behavior 12": "", + "Behavior 13": "", + "Behavior 14": "", + "Behavior 15": "", + "Behavior 16": "", + "Behavior 17": "", + "Behavior 18": "", + "Behavior 19": "", + "Behavior 20": "" + } + }, + { + "name": "GALV_CamControl", + "status": true, + "description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.", + "parameters": { + "Tile Size": "48" + } + }, + { + "name": "YEP_EventTimerControl", + "status": true, + "description": "v1.01 Gain more control over the event timer function\nfor your game.", + "parameters": { + "---Mechanical---": "", + "SpritesetSplit": "true", + "TextAlign": "right", + "---Lunatic Mode---": "", + "Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"", + "Expire Code": "\"BattleManager.abort();\"" + } + }, + { + "name": "YEP_UtilityCommonEvents", + "status": true, + "description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.", + "parameters": { + "---General---": "", + "Load Game Event": "62", + "Battle Won Event": "0", + "Escape Battle Event": "0", + "Close Menu Event": "0", + "---Vehicles---": "", + "Boat Enter Event": "0", + "Boat Exit Event": "0", + "Ship Enter Event": "0", + "Ship Exit Event": "0", + "Airship Enter Event": "0", + "Airship Exit Event": "0" + } + }, + { + "name": "smart_path_mv", + "status": true, + "description": "Allows events or players to do smart Pathfinding", + "parameters": {} + }, + { + "name": "SimpleEventFade", + "status": true, + "description": "v1.1 Makes fading events in or out easier.", + "parameters": { + "Default Fade Time": "30" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Text_Language_Processor", + "status": true, + "description": "This plugin allows you to use YAML files for multiple language purposes.", + "parameters": { + "Default Language": "en" + } + }, + { + "name": "Text_LanguageProcessor_MissingYAMLCrashPrevent", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YEP_MessageCore", + "status": true, + "description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.", + "parameters": { + "---General---": "", + "Default Rows": "4", + "Default Width": "Graphics.boxWidth", + "Face Indent": "0", + "Fast Forward Key": "pagedown", + "Enable Fast Forward": "false", + "Word Wrapping": "true", + "Description Wrap": "true", + "Word Wrap Space": "false", + "Tight Wrap": "false", + "---Font---": "", + "Font Name": "GameFont", + "Font Name CH": "SimHei, Heiti TC, sans-serif", + "Font Name KR": "Dotum, AppleGothic, sans-serif", + "Font Size": "28", + "Font Size Change": "15", + "Font Changed Max": "96", + "Font Changed Min": "23", + "Font Outline": "4", + "Maintain Font": "false", + "---Name Box---": "", + "Name Box Buffer X": "0", + "Name Box Buffer Y": "0", + "Name Box Padding": "0", + "Name Box Color": "4", + "Name Box Clear": "false", + "Name Box Added Text": "", + "Name Box Auto Close": "false" + } + }, + { + "name": "YEP_X_ExtMesPack1", + "status": true, + "description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!", + "parameters": { + "---Letter Sounds---": "", + "Enable Sound": "true", + "Sound Name": "SYS_text", + "Sound Volume": "50", + "Sound Pitch": "100", + "Pitch Variance": "10", + "Sound Pan": "0", + "Pan Variance": "10", + "Sound Interval": "2", + "Reset Sounds": "false", + "---Message Anchor---": "", + "Default X": "center", + "Default Y": "bottom", + "Auto Row Full Face": "false", + "---Message Choices---": "", + "Max Rows": "6", + "Choice 1 Show Switch": "0", + "Choice 2 Show Switch": "0", + "Choice 3 Show Switch": "0", + "Choice 4 Show Switch": "0", + "Choice 5 Show Switch": "0", + "Choice 6 Show Switch": "0", + "Choice 7 Show Switch": "0", + "Choice 8 Show Switch": "0", + "Choice 9 Show Switch": "0", + "Choice 10 Show Switch": "0", + "Choice 11 Show Switch": "0", + "Choice 12 Show Switch": "0", + "Choice 13 Show Switch": "0", + "Choice 14 Show Switch": "0", + "Choice 15 Show Switch": "0", + "Choice 16 Show Switch": "0", + "Choice 17 Show Switch": "0", + "Choice 18 Show Switch": "0", + "Choice 19 Show Switch": "0", + "Choice 20 Show Switch": "0", + "Choice 1 On Switch": "0", + "Choice 2 On Switch": "0", + "Choice 3 On Switch": "0", + "Choice 4 On Switch": "0", + "Choice 5 On Switch": "0", + "Choice 6 On Switch": "0", + "Choice 7 On Switch": "0", + "Choice 8 On Switch": "0", + "Choice 9 On Switch": "0", + "Choice 10 On Switch": "0", + "Choice 11 On Switch": "0", + "Choice 12 On Switch": "0", + "Choice 13 On Switch": "0", + "Choice 14 On Switch": "0", + "Choice 15 On Switch": "0", + "Choice 16 On Switch": "0", + "Choice 17 On Switch": "0", + "Choice 18 On Switch": "0", + "Choice 19 On Switch": "0", + "Choice 20 On Switch": "0" + } + }, + { + "name": "YEP_X_ExtMesPack2", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.", + "parameters": { + "---Quantity Text Codes---": "", + "TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"", + "TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"", + "TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"", + "---Compare Text Codes---": "", + "TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "---Case Text Codes---": "", + "TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"", + "TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"", + "---Actor Param Codes---": "", + "---Actor Params---": "", + "---Actor XParams---": "", + "---Actor SParams---": "", + "TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"", + "TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"", + "TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"", + "TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"", + "TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"", + "TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"", + "TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"", + "TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"", + "TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"", + "TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"", + "TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"", + "TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"", + "TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"", + "TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"", + "---Enemy Param Codes---": "", + "---Enemy Params---": "", + "---Enemy XParams---": "", + "---Enemy SParams---": "", + "TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"", + "TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"", + "TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"", + "TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"", + "TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"", + "TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"", + "TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"", + "TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"", + "TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"", + "TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"", + "TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"", + "TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"", + "TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"", + "TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"", + "TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"", + "TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\"" + } + }, + { + "name": "YEP_X_MessageMacros1", + "status": true, + "description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.", + "parameters": { + "---Setting---": "", + "Enable Quick Macro": "true", + "---Macro 1---": "", + "Macro 1 Text": "\\n<\\n[1]>", + "Macro 1 Name": "omo", + "---Macro 2---": "", + "Macro 2 Text": "\\n<\\n[2]>", + "Macro 2 Name": "aub", + "---Macro 3---": "", + "Macro 3 Text": "\\n<\\n[3]>", + "Macro 3 Name": "kel", + "---Macro 4---": "", + "Macro 4 Text": "\\n<\\n[4]>", + "Macro 4 Name": "her", + "---Macro 5---": "", + "Macro 5 Text": "\\n<БЭЗИЛ>", + "Macro 5 Name": "bas", + "---Macro 6---": "", + "Macro 6 Text": "\\n", + "Macro 6 Name": "who", + "---Macro 7---": "", + "Macro 7 Text": "\\v[11]", + "Macro 7 Name": "he", + "---Macro 8---": "", + "Macro 8 Text": "\\v[12]", + "Macro 8 Name": "him", + "---Macro 9---": "", + "Macro 9 Text": "\\v[13]", + "Macro 9 Name": "his", + "---Macro 10---": "", + "Macro 10 Text": "\\n<МАРИ>", + "Macro 10 Name": "mar", + "---Macro 11---": "", + "Macro 11 Text": "\\n<МИНСИ>", + "Macro 11 Name": "min", + "---Macro 12---": "", + "Macro 12 Text": "\\n<ХУДОЖНИЦА>", + "Macro 12 Name": "art", + "---Macro 13---": "", + "Macro 13 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", + "Macro 13 Name": "spxh", + "---Macro 14---": "", + "Macro 14 Text": "\\n<ПОЧТОВЫЙ ЯЩИК>", + "Macro 14 Name": "mai", + "---Macro 15---": "", + "Macro 15 Text": "\\n<ДУШЕЧКА>", + "Macro 15 Name": "swh", + "---Macro 16---": "", + "Macro 16 Text": "\\n<РОСТОКРОТ МАЙК>", + "Macro 16 Name": "smm", + "---Macro 17---": "", + "Macro 17 Text": "\\n<МР. КРУТОЗУБ>", + "Macro 17 Name": "jaw", + "---Macro 18---": "", + "Macro 18 Text": "undefined", + "Macro 18 Name": "undefined", + "---Macro 19---": "", + "Macro 19 Text": "undefined", + "Macro 19 Name": "undefined", + "---Macro 20---": "", + "Macro 20 Text": "undefined", + "Macro 20 Name": "undefined", + "---Macro 21---": "", + "Macro 21 Text": "undefined", + "Macro 21 Name": "undefined", + "---Macro 22---": "", + "Macro 22 Text": "undefined", + "Macro 22 Name": "undefined", + "---Macro 23---": "", + "Macro 23 Text": "undefined", + "Macro 23 Name": "undefined", + "---Macro 24---": "", + "Macro 24 Text": "undefined", + "Macro 24 Name": "undefined", + "---Macro 25---": "", + "Macro 25 Text": "undefined", + "Macro 25 Name": "undefined", + "---Macro 26---": "", + "Macro 26 Text": "undefined", + "Macro 26 Name": "undefined", + "---Macro 27---": "", + "Macro 27 Text": "undefined", + "Macro 27 Name": "undefined", + "---Macro 28---": "", + "Macro 28 Text": "undefined", + "Macro 28 Name": "undefined", + "---Macro 29---": "", + "Macro 29 Text": "undefined", + "Macro 29 Name": "undefined", + "---Macro 30---": "", + "Macro 30 Text": "undefined", + "Macro 30 Name": "undefined", + "---Macro 31---": "", + "Macro 31 Text": "undefined", + "Macro 31 Name": "undefined", + "---Macro 32---": "", + "Macro 32 Text": "undefined", + "Macro 32 Name": "undefined", + "---Macro 33---": "", + "Macro 33 Text": "undefined", + "Macro 33 Name": "undefined", + "---Macro 34---": "", + "Macro 34 Text": "undefined", + "Macro 34 Name": "undefined", + "---Macro 35---": "", + "Macro 35 Text": "undefined", + "Macro 35 Name": "undefined", + "---Macro 36---": "", + "Macro 36 Text": "undefined", + "Macro 36 Name": "undefined", + "---Macro 37---": "", + "Macro 37 Text": "undefined", + "Macro 37 Name": "undefined", + "---Macro 38---": "", + "Macro 38 Text": "undefined", + "Macro 38 Name": "undefined", + "---Macro 39---": "", + "Macro 39 Text": "undefined", + "Macro 39 Name": "undefined", + "---Macro 40---": "", + "Macro 40 Text": "undefined", + "Macro 40 Name": "undefined", + "---Macro 41---": "", + "Macro 41 Text": "undefined", + "Macro 41 Name": "undefined", + "---Macro 42---": "", + "Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.", + "Macro 42 Name": "Life", + "---Macro 43---": "", + "Macro 43 Text": "undefined", + "Macro 43 Name": "undefined", + "---Macro 44---": "", + "Macro 44 Text": "undefined", + "Macro 44 Name": "undefined", + "---Macro 45---": "", + "Macro 45 Text": "undefined", + "Macro 45 Name": "undefined", + "---Macro 46---": "", + "Macro 46 Text": "undefined", + "Macro 46 Name": "undefined", + "---Macro 47---": "", + "Macro 47 Text": "undefined", + "Macro 47 Name": "undefined", + "---Macro 48---": "", + "Macro 48 Text": "undefined", + "Macro 48 Name": "undefined", + "---Macro 49---": "", + "Macro 49 Text": "undefined", + "Macro 49 Name": "undefined", + "---Macro 50---": "", + "Macro 50 Text": "undefined", + "Macro 50 Name": "undefined", + "---Macro 51---": "", + "Macro 51 Text": "undefined", + "Macro 51 Name": "undefined", + "---Macro 52---": "", + "Macro 52 Text": "undefined", + "Macro 52 Name": "undefined", + "---Macro 53---": "", + "Macro 53 Text": "undefined", + "Macro 53 Name": "undefined", + "---Macro 54---": "", + "Macro 54 Text": "undefined", + "Macro 54 Name": "undefined", + "---Macro 55---": "", + "Macro 55 Text": "undefined", + "Macro 55 Name": "undefined", + "---Macro 56---": "", + "Macro 56 Text": "undefined", + "Macro 56 Name": "undefined", + "---Macro 57---": "", + "Macro 57 Text": "undefined", + "Macro 57 Name": "undefined", + "---Macro 58---": "", + "Macro 58 Text": "undefined", + "Macro 58 Name": "undefined", + "---Macro 59---": "", + "Macro 59 Text": "undefined", + "Macro 59 Name": "undefined", + "---Macro 60---": "", + "Macro 60 Text": "undefined", + "Macro 60 Name": "undefined", + "---Macro 61---": "", + "Macro 61 Text": "undefined", + "Macro 61 Name": "undefined", + "---Macro 62---": "", + "Macro 62 Text": "undefined", + "Macro 62 Name": "undefined", + "---Macro 63---": "", + "Macro 63 Text": "undefined", + "Macro 63 Name": "undefined", + "---Macro 64---": "", + "Macro 64 Text": "undefined", + "Macro 64 Name": "undefined", + "---Macro 65---": "", + "Macro 65 Text": "undefined", + "Macro 65 Name": "undefined", + "---Macro 66---": "", + "Macro 66 Text": "undefined", + "Macro 66 Name": "undefined", + "---Macro 67---": "", + "Macro 67 Text": "undefined", + "Macro 67 Name": "undefined", + "---Macro 68---": "", + "Macro 68 Text": "undefined", + "Macro 68 Name": "undefined", + "---Macro 69---": "", + "Macro 69 Text": "undefined", + "Macro 69 Name": "undefined", + "---Macro 70---": "", + "Macro 70 Text": "undefined", + "Macro 70 Name": "undefined", + "---Macro 71---": "", + "Macro 71 Text": "undefined", + "Macro 71 Name": "undefined", + "---Macro 72---": "", + "Macro 72 Text": "undefined", + "Macro 72 Name": "undefined", + "---Macro 73---": "", + "Macro 73 Text": "undefined", + "Macro 73 Name": "undefined", + "---Macro 74---": "", + "Macro 74 Text": "undefined", + "Macro 74 Name": "undefined", + "---Macro 75---": "", + "Macro 75 Text": "undefined", + "Macro 75 Name": "undefined", + "---Macro 76---": "", + "Macro 76 Text": "undefined", + "Macro 76 Name": "undefined", + "---Macro 77---": "", + "Macro 77 Text": "undefined", + "Macro 77 Name": "undefined", + "---Macro 78---": "", + "Macro 78 Text": "undefined", + "Macro 78 Name": "undefined", + "---Macro 79---": "", + "Macro 79 Text": "undefined", + "Macro 79 Name": "undefined", + "---Macro 80---": "", + "Macro 80 Text": "undefined", + "Macro 80 Name": "undefined", + "---Macro 81---": "", + "Macro 81 Text": "undefined", + "Macro 81 Name": "undefined", + "---Macro 82---": "", + "Macro 82 Text": "undefined", + "Macro 82 Name": "undefined", + "---Macro 83---": "", + "Macro 83 Text": "undefined", + "Macro 83 Name": "undefined", + "---Macro 84---": "", + "Macro 84 Text": "undefined", + "Macro 84 Name": "undefined", + "---Macro 85---": "", + "Macro 85 Text": "undefined", + "Macro 85 Name": "undefined", + "---Macro 86---": "", + "Macro 86 Text": "undefined", + "Macro 86 Name": "undefined", + "---Macro 87---": "", + "Macro 87 Text": "undefined", + "Macro 87 Name": "undefined", + "---Macro 88---": "", + "Macro 88 Text": "undefined", + "Macro 88 Name": "undefined", + "---Macro 89---": "", + "Macro 89 Text": "undefined", + "Macro 89 Name": "undefined", + "---Macro 90---": "", + "Macro 90 Text": "undefined", + "Macro 90 Name": "undefined", + "---Macro 91---": "", + "Macro 91 Text": "undefined", + "Macro 91 Name": "undefined", + "---Macro 92---": "", + "Macro 92 Text": "undefined", + "Macro 92 Name": "undefined", + "---Macro 93---": "", + "Macro 93 Text": "undefined", + "Macro 93 Name": "undefined", + "---Macro 94---": "", + "Macro 94 Text": "undefined", + "Macro 94 Name": "undefined", + "---Macro 95---": "", + "Macro 95 Text": "undefined", + "Macro 95 Name": "undefined", + "---Macro 96---": "", + "Macro 96 Text": "undefined", + "Macro 96 Name": "undefined", + "---Macro 97---": "", + "Macro 97 Text": "undefined", + "Macro 97 Name": "undefined", + "---Macro 98---": "", + "Macro 98 Text": "undefined", + "Macro 98 Name": "undefined", + "---Macro 99---": "", + "Macro 99 Text": "undefined", + "Macro 99 Name": "undefined", + "---Macro 100---": "", + "Macro 100 Text": "undefined", + "Macro 100 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros2", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.", + "parameters": { + "---Macro 101---": "", + "Macro 101 Text": "\\n<КИМ>", + "Macro 101 Name": "kim", + "---Macro 102---": "", + "Macro 102 Text": "\\n<ШАРЛИ>", + "Macro 102 Name": "cha", + "---Macro 103---": "", + "Macro 103 Text": "\\n<ЭНДЖЕЛ>", + "Macro 103 Name": "ang", + "---Macro 104---": "", + "Macro 104 Text": "\\n<ВЕЛИКИЙ МЭВЕРИК>", + "Macro 104 Name": "mav", + "---Macro 105---": "", + "Macro 105 Text": "\\n<ВЭНС>", + "Macro 105 Name": "van", + "---Macro 106---": "", + "Macro 106 Text": "\\n<ЧУВАК КОСМО-ПИРАТ>", + "Macro 106 Name": "spg", + "---Macro 107---": "", + "Macro 107 Text": " \\n<ЧУВАК КОСМО-ПИРАТ>", + "Macro 107 Name": "spd", + "---Macro 108---": "", + "Macro 108 Text": "\\n<ПРИЯТЕЛЬ КОСМО-ПИРАТ>", + "Macro 108 Name": "spb", + "---Macro 109---": "", + "Macro 109 Text": "undefined", + "Macro 109 Name": "undefined", + "---Macro 110---": "", + "Macro 110 Text": "undefined", + "Macro 110 Name": "undefined", + "---Macro 111---": "", + "Macro 111 Text": "undefined", + "Macro 111 Name": "undefined", + "---Macro 112---": "", + "Macro 112 Text": "undefined", + "Macro 112 Name": "undefined", + "---Macro 113---": "", + "Macro 113 Text": "undefined", + "Macro 113 Name": "undefined", + "---Macro 114---": "", + "Macro 114 Text": "undefined", + "Macro 114 Name": "undefined", + "---Macro 115---": "", + "Macro 115 Text": "undefined", + "Macro 115 Name": "undefined", + "---Macro 116---": "", + "Macro 116 Text": "undefined", + "Macro 116 Name": "undefined", + "---Macro 117---": "", + "Macro 117 Text": "undefined", + "Macro 117 Name": "undefined", + "---Macro 118---": "", + "Macro 118 Text": "undefined", + "Macro 118 Name": "undefined", + "---Macro 119---": "", + "Macro 119 Text": "undefined", + "Macro 119 Name": "undefined", + "---Macro 120---": "", + "Macro 120 Text": "undefined", + "Macro 120 Name": "undefined", + "---Macro 121---": "", + "Macro 121 Text": "undefined", + "Macro 121 Name": "undefined", + "---Macro 122---": "", + "Macro 122 Text": "undefined", + "Macro 122 Name": "undefined", + "---Macro 123---": "", + "Macro 123 Text": "undefined", + "Macro 123 Name": "undefined", + "---Macro 124---": "", + "Macro 124 Text": "undefined", + "Macro 124 Name": "undefined", + "---Macro 125---": "", + "Macro 125 Text": "undefined", + "Macro 125 Name": "undefined", + "---Macro 126---": "", + "Macro 126 Text": "undefined", + "Macro 126 Name": "undefined", + "---Macro 127---": "", + "Macro 127 Text": "undefined", + "Macro 127 Name": "undefined", + "---Macro 128---": "", + "Macro 128 Text": "undefined", + "Macro 128 Name": "undefined", + "---Macro 129---": "", + "Macro 129 Text": "undefined", + "Macro 129 Name": "undefined", + "---Macro 130---": "", + "Macro 130 Text": "undefined", + "Macro 130 Name": "undefined", + "---Macro 131---": "", + "Macro 131 Text": "undefined", + "Macro 131 Name": "undefined", + "---Macro 132---": "", + "Macro 132 Text": "undefined", + "Macro 132 Name": "undefined", + "---Macro 133---": "", + "Macro 133 Text": "undefined", + "Macro 133 Name": "undefined", + "---Macro 134---": "", + "Macro 134 Text": "undefined", + "Macro 134 Name": "undefined", + "---Macro 135---": "", + "Macro 135 Text": "undefined", + "Macro 135 Name": "undefined", + "---Macro 136---": "", + "Macro 136 Text": "undefined", + "Macro 136 Name": "undefined", + "---Macro 137---": "", + "Macro 137 Text": "undefined", + "Macro 137 Name": "undefined", + "---Macro 138---": "", + "Macro 138 Text": "undefined", + "Macro 138 Name": "undefined", + "---Macro 139---": "", + "Macro 139 Text": "undefined", + "Macro 139 Name": "undefined", + "---Macro 140---": "", + "Macro 140 Text": "undefined", + "Macro 140 Name": "undefined", + "---Macro 141---": "", + "Macro 141 Text": "undefined", + "Macro 141 Name": "undefined", + "---Macro 142---": "", + "Macro 142 Text": "undefined", + "Macro 142 Name": "undefined", + "---Macro 143---": "", + "Macro 143 Text": "undefined", + "Macro 143 Name": "undefined", + "---Macro 144---": "", + "Macro 144 Text": "undefined", + "Macro 144 Name": "undefined", + "---Macro 145---": "", + "Macro 145 Text": "undefined", + "Macro 145 Name": "undefined", + "---Macro 146---": "", + "Macro 146 Text": "undefined", + "Macro 146 Name": "undefined", + "---Macro 147---": "", + "Macro 147 Text": "undefined", + "Macro 147 Name": "undefined", + "---Macro 148---": "", + "Macro 148 Text": "undefined", + "Macro 148 Name": "undefined", + "---Macro 149---": "", + "Macro 149 Text": "undefined", + "Macro 149 Name": "undefined", + "---Macro 150---": "", + "Macro 150 Text": "undefined", + "Macro 150 Name": "undefined", + "---Macro 151---": "", + "Macro 151 Text": "undefined", + "Macro 151 Name": "undefined", + "---Macro 152---": "", + "Macro 152 Text": "undefined", + "Macro 152 Name": "undefined", + "---Macro 153---": "", + "Macro 153 Text": "undefined", + "Macro 153 Name": "undefined", + "---Macro 154---": "", + "Macro 154 Text": "undefined", + "Macro 154 Name": "undefined", + "---Macro 155---": "", + "Macro 155 Text": "undefined", + "Macro 155 Name": "undefined", + "---Macro 156---": "", + "Macro 156 Text": "undefined", + "Macro 156 Name": "undefined", + "---Macro 157---": "", + "Macro 157 Text": "undefined", + "Macro 157 Name": "undefined", + "---Macro 158---": "", + "Macro 158 Text": "undefined", + "Macro 158 Name": "undefined", + "---Macro 159---": "", + "Macro 159 Text": "undefined", + "Macro 159 Name": "undefined", + "---Macro 160---": "", + "Macro 160 Text": "undefined", + "Macro 160 Name": "undefined", + "---Macro 161---": "", + "Macro 161 Text": "undefined", + "Macro 161 Name": "undefined", + "---Macro 162---": "", + "Macro 162 Text": "undefined", + "Macro 162 Name": "undefined", + "---Macro 163---": "", + "Macro 163 Text": "undefined", + "Macro 163 Name": "undefined", + "---Macro 164---": "", + "Macro 164 Text": "undefined", + "Macro 164 Name": "undefined", + "---Macro 165---": "", + "Macro 165 Text": "undefined", + "Macro 165 Name": "undefined", + "---Macro 166---": "", + "Macro 166 Text": "undefined", + "Macro 166 Name": "undefined", + "---Macro 167---": "", + "Macro 167 Text": "undefined", + "Macro 167 Name": "undefined", + "---Macro 168---": "", + "Macro 168 Text": "undefined", + "Macro 168 Name": "undefined", + "---Macro 169---": "", + "Macro 169 Text": "undefined", + "Macro 169 Name": "undefined", + "---Macro 170---": "", + "Macro 170 Text": "undefined", + "Macro 170 Name": "undefined", + "---Macro 171---": "", + "Macro 171 Text": "undefined", + "Macro 171 Name": "undefined", + "---Macro 172---": "", + "Macro 172 Text": "undefined", + "Macro 172 Name": "undefined", + "---Macro 173---": "", + "Macro 173 Text": "undefined", + "Macro 173 Name": "undefined", + "---Macro 174---": "", + "Macro 174 Text": "undefined", + "Macro 174 Name": "undefined", + "---Macro 175---": "", + "Macro 175 Text": "undefined", + "Macro 175 Name": "undefined", + "---Macro 176---": "", + "Macro 176 Text": "undefined", + "Macro 176 Name": "undefined", + "---Macro 177---": "", + "Macro 177 Text": "undefined", + "Macro 177 Name": "undefined", + "---Macro 178---": "", + "Macro 178 Text": "undefined", + "Macro 178 Name": "undefined", + "---Macro 179---": "", + "Macro 179 Text": "undefined", + "Macro 179 Name": "undefined", + "---Macro 180---": "", + "Macro 180 Text": "undefined", + "Macro 180 Name": "undefined", + "---Macro 181---": "", + "Macro 181 Text": "undefined", + "Macro 181 Name": "undefined", + "---Macro 182---": "", + "Macro 182 Text": "undefined", + "Macro 182 Name": "undefined", + "---Macro 183---": "", + "Macro 183 Text": "undefined", + "Macro 183 Name": "undefined", + "---Macro 184---": "", + "Macro 184 Text": "undefined", + "Macro 184 Name": "undefined", + "---Macro 185---": "", + "Macro 185 Text": "undefined", + "Macro 185 Name": "undefined", + "---Macro 186---": "", + "Macro 186 Text": "undefined", + "Macro 186 Name": "undefined", + "---Macro 187---": "", + "Macro 187 Text": "undefined", + "Macro 187 Name": "undefined", + "---Macro 188---": "", + "Macro 188 Text": "undefined", + "Macro 188 Name": "undefined", + "---Macro 189---": "", + "Macro 189 Text": "undefined", + "Macro 189 Name": "undefined", + "---Macro 190---": "", + "Macro 190 Text": "undefined", + "Macro 190 Name": "undefined", + "---Macro 191---": "", + "Macro 191 Text": "undefined", + "Macro 191 Name": "undefined", + "---Macro 192---": "", + "Macro 192 Text": "undefined", + "Macro 192 Name": "undefined", + "---Macro 193---": "", + "Macro 193 Text": "undefined", + "Macro 193 Name": "undefined", + "---Macro 194---": "", + "Macro 194 Text": "undefined", + "Macro 194 Name": "undefined", + "---Macro 195---": "", + "Macro 195 Text": "undefined", + "Macro 195 Name": "undefined", + "---Macro 196---": "", + "Macro 196 Text": "undefined", + "Macro 196 Name": "undefined", + "---Macro 197---": "", + "Macro 197 Text": "undefined", + "Macro 197 Name": "undefined", + "---Macro 198---": "", + "Macro 198 Text": "undefined", + "Macro 198 Name": "undefined", + "---Macro 199---": "", + "Macro 199 Text": "undefined", + "Macro 199 Name": "undefined", + "---Macro 200---": "", + "Macro 200 Text": "undefined", + "Macro 200 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros3", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.", + "parameters": { + "---Macro 201---": "", + "Macro 201 Text": "\\n<МУДРЫЙ КАМЕНЬ>", + "Macro 201 Name": "wis", + "---Macro 202---": "", + "Macro 202 Text": "\\n<БЕРЛИ>", + "Macro 202 Name": "ber", + "---Macro 203---": "", + "Macro 203 Text": "\\n<ВЭН>", + "Macro 203 Name": "van", + "---Macro 204---": "", + "Macro 204 Text": "\\n<НОУЗ>", + "Macro 204 Name": "nos", + "---Macro 205---": "", + "Macro 205 Text": "\\n<БАН>", + "Macro 205 Name": "bun", + "---Macro 206---": "", + "Macro 206 Text": "\\n<МИКАЛ>", + "Macro 206 Name": "lad", + "---Macro 207---": "", + "Macro 207 Text": "\\n<МАРГИ>", + "Macro 207 Name": "dai", + "---Macro 208---": "", + "Macro 208 Text": "\\n<НЕБ>", + "Macro 208 Name": "neb", + "---Macro 209---": "", + "Macro 209 Text": "\\n<ХЕППИ>", + "Macro 209 Name": "hap", + "---Macro 210---": "", + "Macro 210 Text": "\\n", + "Macro 210 Name": "eye", + "---Macro 211---": "", + "Macro 211 Text": "\\n<БЕНГС>", + "Macro 211 Name": "ban", + "---Macro 212---": "", + "Macro 212 Text": "\\n<ШОН>", + "Macro 212 Name": "shaw", + "---Macro 213---": "", + "Macro 213 Text": "\\n<РЕН>", + "Macro 213 Name": "ren", + "---Macro 214---": "", + "Macro 214 Text": "\\n<ШАРЛИН>", + "Macro 214 Name": "char", + "---Macro 215---": "", + "Macro 215 Text": "\\n<ПЛАКУЧАЯ ИВА>", + "Macro 215 Name": "wee", + "---Macro 216---": "", + "Macro 216 Text": "\\n<ХАМФРИ>", + "Macro 216 Name": "hum", + "---Macro 217---": "", + "Macro 217 Text": "\\n<БАБУШКА>", + "Macro 217 Name": "gra", + "---Macro 218---": "", + "Macro 218 Text": "\\n<ЧИРС>", + "Macro 218 Name": "che", + "---Macro 219---": "", + "Macro 219 Text": "\\n<УЛИТИК>", + "Macro 219 Name": "sna", + "---Macro 220---": "", + "Macro 220 Text": "\\n<ДУШЕЧКА>", + "Macro 220 Name": "swe", + "---Macro 221---": "", + "Macro 221 Text": "\\n<ЭМС>", + "Macro 221 Name": "ems", + "---Macro 222---": "", + "Macro 222 Text": "\\n<ЭШ>", + "Macro 222 Name": "ash", + "---Macro 223---": "", + "Macro 223 Text": "\\n<ПЛУТОН>", + "Macro 223 Name": "plu", + "---Macro 224---": "", + "Macro 224 Text": "\\n<ДЬЮ>", + "Macro 224 Name": "due", + "---Macro 225---": "", + "Macro 225 Text": "\\n<КРЮ>", + "Macro 225 Name": "cru", + "---Macro 226---": "", + "Macro 226 Text": "\\n<РОЗА>", + "Macro 226 Name": "ros", + "---Macro 227---": "", + "Macro 227 Text": "\\n<МАЛЬЧИК СО ЗМЕЕМ>", + "Macro 227 Name": "kit", + "---Macro 228---": "", + "Macro 228 Text": "\\n<ПУГАЛО>", + "Macro 228 Name": "sca", + "---Macro 229---": "", + "Macro 229 Text": "\\n<ТВ-ДЕВОЧКА>", + "Macro 229 Name": "tvg", + "---Macro 230---": "", + "Macro 230 Text": "\\n<МУТНОКРОТ>", + "Macro 230 Name": "sha", + "---Macro 231---": "", + "Macro 231 Text": "\\n<МЭР КРОТ>", + "Macro 231 Name": "may", + "---Macro 232---": "", + "Macro 232 Text": "\\n<СОННОКРОТ>", + "Macro 232 Name": "sle", + "---Macro 233---": "", + "Macro 233 Text": "\\n<СПОРТОКРОТ>", + "Macro 233 Name": "spo", + "---Macro 234---": "", + "Macro 234 Text": "\\n<ШЭФ КРОТ>", + "Macro 234 Name": "che", + "---Macro 235---": "", + "Macro 235 Text": "\\n<РОСТОК КРОТ>", + "Macro 235 Name": "spr", + "---Macro 236---": "", + "Macro 236 Text": "\\n<КРОТ БАНДИТ>", + "Macro 236 Name": "ban", + "---Macro 237---": "", + "Macro 237 Text": "\\n<ТОСТИ>", + "Macro 237 Name": "toa", + "---Macro 238---": "", + "Macro 238 Text": "\\n", + "Macro 238 Name": "bun", + "---Macro 239---": "", + "Macro 239 Text": "\\n", + "Macro 239 Name": "ma1", + "---Macro 240---": "", + "Macro 240 Text": "\\n", + "Macro 240 Name": "ma2", + "---Macro 241---": "", + "Macro 241 Text": "\\n<ОРФОПЧЕЛА>", + "Macro 241 Name": "spe", + "---Macro 242---": "", + "Macro 242 Text": "\\n", + "Macro 242 Name": "hot", + "---Macro 243---": "", + "Macro 243 Text": "\\n", + "Macro 243 Name": "bud", + "---Macro 244---": "", + "Macro 244 Text": "\\n", + "Macro 244 Name": "tom", + "---Macro 245---": "", + "Macro 245 Text": "\\n<ЛИСТИК>", + "Macro 245 Name": "lea", + "---Macro 246---": "", + "Macro 246 Text": "\\n<АПЕЛЬСИН ДЖО>", + "Macro 246 Name": "ora", + "---Macro 247---": "", + "Macro 247 Text": "\\n<ПРИЗРАК С ПРОПЕЛЛЕРОМ>", + "Macro 247 Name": "pro", + "---Macro 248---": "", + "Macro 248 Text": "\\n<ПРИЗРАК-СОЛОМЕННАЯ ШЛЯПА>", + "Macro 248 Name": "str", + "---Macro 249---": "", + "Macro 249 Text": "\\n<ПРИЗРАК-ЦИЛИНДР>", + "Macro 249 Name": "top", + "---Macro 250---": "", + "Macro 250 Text": "\\n<ПО>", + "Macro 250 Name": "po", + "---Macro 251---": "", + "Macro 251 Text": "\\n<ЛАРАМИ>", + "Macro 251 Name": "lar", + "---Macro 252---": "", + "Macro 252 Text": "\\n<ФЕРРИС>", + "Macro 252 Name": "fer", + "---Macro 253---": "", + "Macro 253 Text": "\\n<ГАМБО>", + "Macro 253 Name": "gum", + "---Macro 254---": "", + "Macro 254 Text": "\\n<ГИБС>", + "Macro 254 Name": "gib", + "---Macro 255---": "", + "Macro 255 Text": "\\n<ЖУТКИЙ КОТ>", + "Macro 255 Name": "cre", + "---Macro 256---": "", + "Macro 256 Text": "\\n", + "Macro 256 Name": "duw", + "---Macro 257---": "", + "Macro 257 Text": "\\n", + "Macro 257 Name": "duj", + "---Macro 258---": "", + "Macro 258 Text": "\\n", + "Macro 258 Name": "duc", + "---Macro 259---": "", + "Macro 259 Text": "\\n<ПЕССИ>", + "Macro 259 Name": "pes", + "---Macro 260---": "", + "Macro 260 Text": "\\n<КРОХ>", + "Macro 260 Name": "smo", + "---Macro 261---": "", + "Macro 261 Text": "\\n<ГЕНКИ>", + "Macro 261 Name": "gen", + "---Macro 262---": "", + "Macro 262 Text": "\\n<ЛЬЮ>", + "Macro 262 Name": "lue", + "---Macro 263---": "", + "Macro 263 Text": "\\n<БЕЛЫЙ МЕДВЕДЬ>", + "Macro 263 Name": "pol", + "---Macro 264---": "", + "Macro 264 Text": "\\n<СУ-ШЕФ КРОТ>", + "Macro 264 Name": "sou", + "---Macro 265---": "", + "Macro 265 Text": "\\n<КРОТ УЧИТЕЛЬ>", + "Macro 265 Name": "tea", + "---Macro 266---": "", + "Macro 266 Text": "\\n<КРОТ УЧЕНИК 1>", + "Macro 266 Name": "st1", + "---Macro 267---": "", + "Macro 267 Text": "\\n<КРОТ УЧЕНИК 2>", + "Macro 267 Name": "st2", + "---Macro 268---": "", + "Macro 268 Text": "\\n<КРОТ УЧЕНИК 3>", + "Macro 268 Name": "st3", + "---Macro 269---": "", + "Macro 269 Text": "\\n<КРОТ БОЛВАН>", + "Macro 269 Name": "dun", + "---Macro 270---": "", + "Macro 270 Text": "\\n<ПРАЧКРОТ>", + "Macro 270 Name": "lau", + "---Macro 271---": "", + "Macro 271 Text": "\\n", + "Macro 271 Name": "squ", + "---Macro 272---": "", + "Macro 272 Text": "\\n", + "Macro 272 Name": "dm1", + "---Macro 273---": "", + "Macro 273 Text": "\\n", + "Macro 273 Name": "dm2", + "---Macro 274---": "", + "Macro 274 Text": "\\n", + "Macro 274 Name": "dm3", + "---Macro 275---": "", + "Macro 275 Text": "\\n", + "Macro 275 Name": "mm1", + "---Macro 276---": "", + "Macro 276 Text": "\\n", + "Macro 276 Name": "mm2", + "---Macro 277---": "", + "Macro 277 Text": "\\n<ДЖОК ДЖЕМС>", + "Macro 277 Name": "joc", + "---Macro 278---": "", + "Macro 278 Text": "\\n", + "Macro 278 Name": "sp1", + "---Macro 279---": "", + "Macro 279 Text": "\\n", + "Macro 279 Name": "sp2", + "---Macro 280---": "", + "Macro 280 Text": "\\n", + "Macro 280 Name": "sp3", + "---Macro 281---": "", + "Macro 281 Text": "\\n<ЗЕМЛЯ>", + "Macro 281 Name": "ear", + "---Macro 282---": "", + "Macro 282 Text": "undefined", + "Macro 282 Name": "undefined", + "---Macro 283---": "", + "Macro 283 Text": "undefined", + "Macro 283 Name": "undefined", + "---Macro 284---": "", + "Macro 284 Text": "undefined", + "Macro 284 Name": "undefined", + "---Macro 285---": "", + "Macro 285 Text": "undefined", + "Macro 285 Name": "undefined", + "---Macro 286---": "", + "Macro 286 Text": "undefined", + "Macro 286 Name": "undefined", + "---Macro 287---": "", + "Macro 287 Text": "undefined", + "Macro 287 Name": "undefined", + "---Macro 288---": "", + "Macro 288 Text": "undefined", + "Macro 288 Name": "undefined", + "---Macro 289---": "", + "Macro 289 Text": "undefined", + "Macro 289 Name": "undefined", + "---Macro 290---": "", + "Macro 290 Text": "undefined", + "Macro 290 Name": "undefined", + "---Macro 291---": "", + "Macro 291 Text": "undefined", + "Macro 291 Name": "undefined", + "---Macro 292---": "", + "Macro 292 Text": "undefined", + "Macro 292 Name": "undefined", + "---Macro 293---": "", + "Macro 293 Text": "undefined", + "Macro 293 Name": "undefined", + "---Macro 294---": "", + "Macro 294 Text": "undefined", + "Macro 294 Name": "undefined", + "---Macro 295---": "", + "Macro 295 Text": "undefined", + "Macro 295 Name": "undefined", + "---Macro 296---": "", + "Macro 296 Text": "undefined", + "Macro 296 Name": "undefined", + "---Macro 297---": "", + "Macro 297 Text": "undefined", + "Macro 297 Name": "undefined", + "---Macro 298---": "", + "Macro 298 Text": "undefined", + "Macro 298 Name": "undefined", + "---Macro 299---": "", + "Macro 299 Text": "undefined", + "Macro 299 Name": "undefined", + "---Macro 300---": "", + "Macro 300 Text": "undefined", + "Macro 200 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros4", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.", + "parameters": { + "---Macro 301---": "", + "Macro 301 Text": "\\n<КОСМО-БОЙФРЕНД>", + "Macro 301 Name": "sbf", + "---Macro 302---": "", + "Macro 302 Text": "\\n<КОСМО-БЫВШИЙ БОЙФРЕНД>", + "Macro 302 Name": "sxbf", + "---Macro 303---": "", + "Macro 303 Text": "\\n<КАПТ. КОСМОПАРЕНЬ>", + "Macro 303 Name": "cap", + "---Macro 304---": "", + "Macro 304 Text": "\\n<КОСМО-МУЖ>", + "Macro 304 Name": "shb", + "---Macro 305---": "", + "Macro 305 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", + "Macro 305 Name": "sxhb", + "---Macro 306---": "", + "Macro 306 Text": "\\n<МИНСИ>", + "Macro 306 Name": "min", + "---Macro 307---": "", + "Macro 307 Text": "undefined", + "Macro 307 Name": "undefined", + "---Macro 308---": "", + "Macro 308 Text": "undefined", + "Macro 308 Name": "undefined", + "---Macro 309---": "", + "Macro 309 Text": "undefined", + "Macro 309 Name": "undefined", + "---Macro 310---": "", + "Macro 310 Text": "undefined", + "Macro 310 Name": "undefined", + "---Macro 311---": "", + "Macro 311 Text": "undefined", + "Macro 311 Name": "undefined", + "---Macro 312---": "", + "Macro 312 Text": "undefined", + "Macro 312 Name": "undefined", + "---Macro 313---": "", + "Macro 313 Text": "undefined", + "Macro 313 Name": "undefined", + "---Macro 314---": "", + "Macro 314 Text": "undefined", + "Macro 314 Name": "undefined", + "---Macro 315---": "", + "Macro 315 Text": "undefined", + "Macro 315 Name": "undefined", + "---Macro 316---": "", + "Macro 316 Text": "undefined", + "Macro 316 Name": "undefined", + "---Macro 317---": "", + "Macro 317 Text": "undefined", + "Macro 317 Name": "undefined", + "---Macro 318---": "", + "Macro 318 Text": "undefined", + "Macro 318 Name": "undefined", + "---Macro 319---": "", + "Macro 319 Text": "undefined", + "Macro 319 Name": "undefined", + "---Macro 320---": "", + "Macro 320 Text": "undefined", + "Macro 320 Name": "undefined", + "---Macro 321---": "", + "Macro 321 Text": "undefined", + "Macro 321 Name": "undefined", + "---Macro 322---": "", + "Macro 322 Text": "undefined", + "Macro 322 Name": "undefined", + "---Macro 323---": "", + "Macro 323 Text": "undefined", + "Macro 323 Name": "undefined", + "---Macro 324---": "", + "Macro 324 Text": "undefined", + "Macro 324 Name": "undefined", + "---Macro 325---": "", + "Macro 325 Text": "undefined", + "Macro 325 Name": "undefined", + "---Macro 326---": "", + "Macro 326 Text": "undefined", + "Macro 326 Name": "undefined", + "---Macro 327---": "", + "Macro 327 Text": "undefined", + "Macro 327 Name": "undefined", + "---Macro 328---": "", + "Macro 328 Text": "undefined", + "Macro 328 Name": "undefined", + "---Macro 329---": "", + "Macro 329 Text": "undefined", + "Macro 329 Name": "undefined", + "---Macro 330---": "", + "Macro 330 Text": "undefined", + "Macro 330 Name": "undefined", + "---Macro 331---": "", + "Macro 331 Text": "undefined", + "Macro 331 Name": "undefined", + "---Macro 332---": "", + "Macro 332 Text": "undefined", + "Macro 332 Name": "undefined", + "---Macro 333---": "", + "Macro 333 Text": "undefined", + "Macro 333 Name": "undefined", + "---Macro 334---": "", + "Macro 334 Text": "undefined", + "Macro 334 Name": "undefined", + "---Macro 335---": "", + "Macro 335 Text": "undefined", + "Macro 335 Name": "undefined", + "---Macro 336---": "", + "Macro 336 Text": "undefined", + "Macro 336 Name": "undefined", + "---Macro 337---": "", + "Macro 337 Text": "undefined", + "Macro 337 Name": "undefined", + "---Macro 338---": "", + "Macro 338 Text": "undefined", + "Macro 338 Name": "undefined", + "---Macro 339---": "", + "Macro 339 Text": "undefined", + "Macro 339 Name": "undefined", + "---Macro 340---": "", + "Macro 340 Text": "undefined", + "Macro 340 Name": "undefined", + "---Macro 341---": "", + "Macro 341 Text": "undefined", + "Macro 341 Name": "undefined", + "---Macro 342---": "", + "Macro 342 Text": "undefined", + "Macro 342 Name": "undefined", + "---Macro 343---": "", + "Macro 343 Text": "undefined", + "Macro 343 Name": "undefined", + "---Macro 344---": "", + "Macro 344 Text": "undefined", + "Macro 344 Name": "undefined", + "---Macro 345---": "", + "Macro 345 Text": "undefined", + "Macro 345 Name": "undefined", + "---Macro 346---": "", + "Macro 346 Text": "undefined", + "Macro 346 Name": "undefined", + "---Macro 347---": "", + "Macro 347 Text": "undefined", + "Macro 347 Name": "undefined", + "---Macro 348---": "", + "Macro 348 Text": "undefined", + "Macro 348 Name": "undefined", + "---Macro 349---": "", + "Macro 349 Text": "undefined", + "Macro 349 Name": "undefined", + "---Macro 350---": "", + "Macro 350 Text": "undefined", + "Macro 350 Name": "undefined", + "---Macro 351---": "", + "Macro 351 Text": "undefined", + "Macro 351 Name": "undefined", + "---Macro 352---": "", + "Macro 352 Text": "undefined", + "Macro 352 Name": "undefined", + "---Macro 353---": "", + "Macro 353 Text": "undefined", + "Macro 353 Name": "undefined", + "---Macro 354---": "", + "Macro 354 Text": "undefined", + "Macro 354 Name": "undefined", + "---Macro 355---": "", + "Macro 355 Text": "undefined", + "Macro 355 Name": "undefined", + "---Macro 356---": "", + "Macro 356 Text": "undefined", + "Macro 356 Name": "undefined", + "---Macro 357---": "", + "Macro 357 Text": "undefined", + "Macro 357 Name": "undefined", + "---Macro 358---": "", + "Macro 358 Text": "undefined", + "Macro 358 Name": "undefined", + "---Macro 359---": "", + "Macro 359 Text": "undefined", + "Macro 359 Name": "undefined", + "---Macro 360---": "", + "Macro 360 Text": "undefined", + "Macro 360 Name": "undefined", + "---Macro 361---": "", + "Macro 361 Text": "undefined", + "Macro 361 Name": "undefined", + "---Macro 362---": "", + "Macro 362 Text": "undefined", + "Macro 362 Name": "undefined", + "---Macro 363---": "", + "Macro 363 Text": "undefined", + "Macro 363 Name": "undefined", + "---Macro 364---": "", + "Macro 364 Text": "undefined", + "Macro 364 Name": "undefined", + "---Macro 365---": "", + "Macro 365 Text": "undefined", + "Macro 365 Name": "undefined", + "---Macro 366---": "", + "Macro 366 Text": "undefined", + "Macro 366 Name": "undefined", + "---Macro 367---": "", + "Macro 367 Text": "undefined", + "Macro 367 Name": "undefined", + "---Macro 368---": "", + "Macro 368 Text": "undefined", + "Macro 368 Name": "undefined", + "---Macro 369---": "", + "Macro 369 Text": "undefined", + "Macro 369 Name": "undefined", + "---Macro 370---": "", + "Macro 370 Text": "undefined", + "Macro 370 Name": "undefined", + "---Macro 371---": "", + "Macro 371 Text": "undefined", + "Macro 371 Name": "undefined", + "---Macro 372---": "", + "Macro 372 Text": "undefined", + "Macro 372 Name": "undefined", + "---Macro 373---": "", + "Macro 373 Text": "undefined", + "Macro 373 Name": "undefined", + "---Macro 374---": "", + "Macro 374 Text": "undefined", + "Macro 374 Name": "undefined", + "---Macro 375---": "", + "Macro 375 Text": "undefined", + "Macro 375 Name": "undefined", + "---Macro 376---": "", + "Macro 376 Text": "undefined", + "Macro 376 Name": "undefined", + "---Macro 377---": "", + "Macro 377 Text": "undefined", + "Macro 377 Name": "undefined", + "---Macro 378---": "", + "Macro 378 Text": "undefined", + "Macro 378 Name": "undefined", + "---Macro 379---": "", + "Macro 379 Text": "undefined", + "Macro 379 Name": "undefined", + "---Macro 380---": "", + "Macro 380 Text": "undefined", + "Macro 380 Name": "undefined", + "---Macro 381---": "", + "Macro 381 Text": "undefined", + "Macro 381 Name": "undefined", + "---Macro 382---": "", + "Macro 382 Text": "undefined", + "Macro 382 Name": "undefined", + "---Macro 383---": "", + "Macro 383 Text": "undefined", + "Macro 383 Name": "undefined", + "---Macro 384---": "", + "Macro 384 Text": "undefined", + "Macro 384 Name": "undefined", + "---Macro 385---": "", + "Macro 385 Text": "undefined", + "Macro 385 Name": "undefined", + "---Macro 386---": "", + "Macro 386 Text": "undefined", + "Macro 386 Name": "undefined", + "---Macro 387---": "", + "Macro 387 Text": "undefined", + "Macro 387 Name": "undefined", + "---Macro 388---": "", + "Macro 388 Text": "undefined", + "Macro 388 Name": "undefined", + "---Macro 389---": "", + "Macro 389 Text": "undefined", + "Macro 389 Name": "undefined", + "---Macro 390---": "", + "Macro 390 Text": "undefined", + "Macro 390 Name": "undefined", + "---Macro 391---": "", + "Macro 391 Text": "undefined", + "Macro 391 Name": "undefined", + "---Macro 392---": "", + "Macro 392 Text": "undefined", + "Macro 392 Name": "undefined", + "---Macro 393---": "", + "Macro 393 Text": "undefined", + "Macro 393 Name": "undefined", + "---Macro 394---": "", + "Macro 394 Text": "undefined", + "Macro 394 Name": "undefined", + "---Macro 395---": "", + "Macro 395 Text": "undefined", + "Macro 395 Name": "undefined", + "---Macro 396---": "", + "Macro 396 Text": "undefined", + "Macro 396 Name": "undefined", + "---Macro 397---": "", + "Macro 397 Text": "undefined", + "Macro 397 Name": "undefined", + "---Macro 398---": "", + "Macro 398 Text": "undefined", + "Macro 398 Name": "undefined", + "---Macro 399---": "", + "Macro 399 Text": "undefined", + "Macro 399 Name": "undefined", + "---Macro 400---": "", + "Macro 400 Text": "undefined", + "Macro 400 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros5", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.", + "parameters": { + "---Macro 401---": "", + "Macro 401 Text": "kev", + "Macro 401 Name": "KEVIN", + "---Macro 402---": "", + "Macro 402 Text": "undefined", + "Macro 402 Name": "undefined", + "---Macro 403---": "", + "Macro 403 Text": "undefined", + "Macro 403 Name": "undefined", + "---Macro 404---": "", + "Macro 404 Text": "undefined", + "Macro 404 Name": "undefined", + "---Macro 405---": "", + "Macro 405 Text": "undefined", + "Macro 405 Name": "undefined", + "---Macro 406---": "", + "Macro 406 Text": "undefined", + "Macro 406 Name": "undefined", + "---Macro 407---": "", + "Macro 407 Text": "undefined", + "Macro 407 Name": "undefined", + "---Macro 408---": "", + "Macro 408 Text": "undefined", + "Macro 408 Name": "undefined", + "---Macro 409---": "", + "Macro 409 Text": "undefined", + "Macro 409 Name": "undefined", + "---Macro 410---": "", + "Macro 410 Text": "undefined", + "Macro 410 Name": "undefined", + "---Macro 411---": "", + "Macro 411 Text": "undefined", + "Macro 411 Name": "undefined", + "---Macro 412---": "", + "Macro 412 Text": "undefined", + "Macro 412 Name": "undefined", + "---Macro 413---": "", + "Macro 413 Text": "undefined", + "Macro 413 Name": "undefined", + "---Macro 414---": "", + "Macro 414 Text": "undefined", + "Macro 414 Name": "undefined", + "---Macro 415---": "", + "Macro 415 Text": "undefined", + "Macro 415 Name": "undefined", + "---Macro 416---": "", + "Macro 416 Text": "undefined", + "Macro 416 Name": "undefined", + "---Macro 417---": "", + "Macro 417 Text": "undefined", + "Macro 417 Name": "undefined", + "---Macro 418---": "", + "Macro 418 Text": "undefined", + "Macro 418 Name": "undefined", + "---Macro 419---": "", + "Macro 419 Text": "undefined", + "Macro 419 Name": "undefined", + "---Macro 420---": "", + "Macro 420 Text": "undefined", + "Macro 420 Name": "undefined", + "---Macro 421---": "", + "Macro 421 Text": "undefined", + "Macro 421 Name": "undefined", + "---Macro 422---": "", + "Macro 422 Text": "undefined", + "Macro 422 Name": "undefined", + "---Macro 423---": "", + "Macro 423 Text": "undefined", + "Macro 423 Name": "undefined", + "---Macro 424---": "", + "Macro 424 Text": "undefined", + "Macro 424 Name": "undefined", + "---Macro 425---": "", + "Macro 425 Text": "undefined", + "Macro 425 Name": "undefined", + "---Macro 426---": "", + "Macro 426 Text": "undefined", + "Macro 426 Name": "undefined", + "---Macro 427---": "", + "Macro 427 Text": "undefined", + "Macro 427 Name": "undefined", + "---Macro 428---": "", + "Macro 428 Text": "undefined", + "Macro 428 Name": "undefined", + "---Macro 429---": "", + "Macro 429 Text": "undefined", + "Macro 429 Name": "undefined", + "---Macro 430---": "", + "Macro 430 Text": "undefined", + "Macro 430 Name": "undefined", + "---Macro 431---": "", + "Macro 431 Text": "undefined", + "Macro 431 Name": "undefined", + "---Macro 432---": "", + "Macro 432 Text": "undefined", + "Macro 432 Name": "undefined", + "---Macro 433---": "", + "Macro 433 Text": "undefined", + "Macro 433 Name": "undefined", + "---Macro 434---": "", + "Macro 434 Text": "undefined", + "Macro 434 Name": "undefined", + "---Macro 435---": "", + "Macro 435 Text": "undefined", + "Macro 435 Name": "undefined", + "---Macro 436---": "", + "Macro 436 Text": "undefined", + "Macro 436 Name": "undefined", + "---Macro 437---": "", + "Macro 437 Text": "undefined", + "Macro 437 Name": "undefined", + "---Macro 438---": "", + "Macro 438 Text": "undefined", + "Macro 438 Name": "undefined", + "---Macro 439---": "", + "Macro 439 Text": "undefined", + "Macro 439 Name": "undefined", + "---Macro 440---": "", + "Macro 440 Text": "undefined", + "Macro 440 Name": "undefined", + "---Macro 441---": "", + "Macro 441 Text": "undefined", + "Macro 441 Name": "undefined", + "---Macro 442---": "", + "Macro 442 Text": "undefined", + "Macro 442 Name": "undefined", + "---Macro 443---": "", + "Macro 443 Text": "undefined", + "Macro 443 Name": "undefined", + "---Macro 444---": "", + "Macro 444 Text": "undefined", + "Macro 444 Name": "undefined", + "---Macro 445---": "", + "Macro 445 Text": "undefined", + "Macro 445 Name": "undefined", + "---Macro 446---": "", + "Macro 446 Text": "undefined", + "Macro 446 Name": "undefined", + "---Macro 447---": "", + "Macro 447 Text": "undefined", + "Macro 447 Name": "undefined", + "---Macro 448---": "", + "Macro 448 Text": "undefined", + "Macro 448 Name": "undefined", + "---Macro 449---": "", + "Macro 449 Text": "undefined", + "Macro 449 Name": "undefined", + "---Macro 450---": "", + "Macro 450 Text": "undefined", + "Macro 450 Name": "undefined", + "---Macro 451---": "", + "Macro 451 Text": "undefined", + "Macro 451 Name": "undefined", + "---Macro 452---": "", + "Macro 452 Text": "undefined", + "Macro 452 Name": "undefined", + "---Macro 453---": "", + "Macro 453 Text": "undefined", + "Macro 453 Name": "undefined", + "---Macro 454---": "", + "Macro 454 Text": "undefined", + "Macro 454 Name": "undefined", + "---Macro 455---": "", + "Macro 455 Text": "undefined", + "Macro 455 Name": "undefined", + "---Macro 456---": "", + "Macro 456 Text": "undefined", + "Macro 456 Name": "undefined", + "---Macro 457---": "", + "Macro 457 Text": "undefined", + "Macro 457 Name": "undefined", + "---Macro 458---": "", + "Macro 458 Text": "undefined", + "Macro 458 Name": "undefined", + "---Macro 459---": "", + "Macro 459 Text": "undefined", + "Macro 459 Name": "undefined", + "---Macro 460---": "", + "Macro 460 Text": "undefined", + "Macro 460 Name": "undefined", + "---Macro 461---": "", + "Macro 461 Text": "undefined", + "Macro 461 Name": "undefined", + "---Macro 462---": "", + "Macro 462 Text": "undefined", + "Macro 462 Name": "undefined", + "---Macro 463---": "", + "Macro 463 Text": "undefined", + "Macro 463 Name": "undefined", + "---Macro 464---": "", + "Macro 464 Text": "undefined", + "Macro 464 Name": "undefined", + "---Macro 465---": "", + "Macro 465 Text": "undefined", + "Macro 465 Name": "undefined", + "---Macro 466---": "", + "Macro 466 Text": "undefined", + "Macro 466 Name": "undefined", + "---Macro 467---": "", + "Macro 467 Text": "undefined", + "Macro 467 Name": "undefined", + "---Macro 468---": "", + "Macro 468 Text": "undefined", + "Macro 468 Name": "undefined", + "---Macro 469---": "", + "Macro 469 Text": "undefined", + "Macro 469 Name": "undefined", + "---Macro 470---": "", + "Macro 470 Text": "undefined", + "Macro 470 Name": "undefined", + "---Macro 471---": "", + "Macro 471 Text": "undefined", + "Macro 471 Name": "undefined", + "---Macro 472---": "", + "Macro 472 Text": "undefined", + "Macro 472 Name": "undefined", + "---Macro 473---": "", + "Macro 473 Text": "undefined", + "Macro 473 Name": "undefined", + "---Macro 474---": "", + "Macro 474 Text": "undefined", + "Macro 474 Name": "undefined", + "---Macro 475---": "", + "Macro 475 Text": "undefined", + "Macro 475 Name": "undefined", + "---Macro 476---": "", + "Macro 476 Text": "undefined", + "Macro 476 Name": "undefined", + "---Macro 477---": "", + "Macro 477 Text": "undefined", + "Macro 477 Name": "undefined", + "---Macro 478---": "", + "Macro 478 Text": "undefined", + "Macro 478 Name": "undefined", + "---Macro 479---": "", + "Macro 479 Text": "undefined", + "Macro 479 Name": "undefined", + "---Macro 480---": "", + "Macro 480 Text": "undefined", + "Macro 480 Name": "undefined", + "---Macro 481---": "", + "Macro 481 Text": "undefined", + "Macro 481 Name": "undefined", + "---Macro 482---": "", + "Macro 482 Text": "undefined", + "Macro 482 Name": "undefined", + "---Macro 483---": "", + "Macro 483 Text": "undefined", + "Macro 483 Name": "undefined", + "---Macro 484---": "", + "Macro 484 Text": "undefined", + "Macro 484 Name": "undefined", + "---Macro 485---": "", + "Macro 485 Text": "undefined", + "Macro 485 Name": "undefined", + "---Macro 486---": "", + "Macro 486 Text": "undefined", + "Macro 486 Name": "undefined", + "---Macro 487---": "", + "Macro 487 Text": "undefined", + "Macro 487 Name": "undefined", + "---Macro 488---": "", + "Macro 488 Text": "undefined", + "Macro 488 Name": "undefined", + "---Macro 489---": "", + "Macro 489 Text": "undefined", + "Macro 489 Name": "undefined", + "---Macro 490---": "", + "Macro 490 Text": "undefined", + "Macro 490 Name": "undefined", + "---Macro 491---": "", + "Macro 491 Text": "undefined", + "Macro 491 Name": "undefined", + "---Macro 492---": "", + "Macro 492 Text": "undefined", + "Macro 492 Name": "undefined", + "---Macro 493---": "", + "Macro 493 Text": "undefined", + "Macro 493 Name": "undefined", + "---Macro 494---": "", + "Macro 494 Text": "undefined", + "Macro 494 Name": "undefined", + "---Macro 495---": "", + "Macro 495 Text": "undefined", + "Macro 495 Name": "undefined", + "---Macro 496---": "", + "Macro 496 Text": "undefined", + "Macro 496 Name": "undefined", + "---Macro 497---": "", + "Macro 497 Text": "undefined", + "Macro 497 Name": "undefined", + "---Macro 498---": "", + "Macro 498 Text": "undefined", + "Macro 498 Name": "undefined", + "---Macro 499---": "", + "Macro 499 Text": "undefined", + "Macro 499 Name": "undefined", + "---Macro 500---": "", + "Macro 500 Text": "undefined", + "Macro 500 Name": "undefined" + } + }, + { + "name": "Archeia_MessageCodes", + "status": true, + "description": "Plugin Description ", + "parameters": { + "Variable Set Code": "Var", + "Variable Add Code": "VarA", + "Variable Sub Code": "VarS", + "Variable Mul Code": "VarX", + "Variable Div Code": "VarD", + "Variable Mod Code": "VarM", + "Common Event Code": "Com" + } + }, + { + "name": "Liquid_EventData", + "status": true, + "description": "v1.0 Easibly add saveable data to events", + "parameters": {} + }, + { + "name": "Liquid_EventIcons", + "status": true, + "description": "v2 adds persistent balloon icons.", + "parameters": { + "---General---": "", + "Icon Width": "32", + "Icon Height": "24", + "Default Sprite Sheet": "quest", + "Speed": "16", + "Wait Time": "64" + } + }, + // { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } }, + { + "name": "GALV_AnimatedSplashScreens", + "status": true, + "description": "(v.1.1) Set up animated splash screens that show before the title screen.", + "parameters": { + "----- SPLASH SCREENS -----": "", + "Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480", + "Splash Background": "splashBg", + "Splash Skip": "ONE" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Atlas Loader", + "status": true, + "description": "Atlas loading BETA.", + "parameters": {} + }, + { + "name": "Omori BASE", + "status": true, + "description": "Contains base functions and standards for OMORI.", + "parameters": {} + }, + { + "name": "Active Chain Skills", + "status": true, + "description": "This script allows you to chain skills in a combo.", + "parameters": { + "Minimun Time": "120", + "Title Text": "Active Chain Skills", + "Title Font Size": "20", + "Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r", + "* Chain Input Text *\r": "", + "(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:", + "(↑) Up Skill OFF": "\\C[7]↑Chain:", + "(↑) Up Skill ACT": "\\C[17]↑Chain:\r", + "(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:", + "(↓) Down Skill OFF": "\\C[7]↓Chain:", + "(↓) Down Skill ACT": "\\C[17]↓Chain:\r", + "(←) Left Skill ON": "\\C[17]←\\C[0]Attack:", + "(←) Left Skill OFF": "\\C[7]←Attack:", + "(←) Left Skill ACT": "\\C[17]←Attack:\r", + "(→) Right Skill ON": "\\C[17]→\\C[0]Strike:", + "(→) Right Skill OFF": "\\C[7]→Strike:", + "(→) Right Skill ACT": "\\C[17]→Strike:\r" + } + }, + { + "name": "Omori Battle System", + "status": true, + "description": "Contains base functions and standards for OMORI.", + "parameters": {} + }, + { + "name": "Omori Main Menu", + "status": true, + "description": "Main Menu for Omori.", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Item", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Skill", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Equip", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Name Input", + "status": true, + "description": "Name Input for OMORI", + "parameters": { + "Name Variable ID": "1" + } + }, + { + "name": "Omori Quest Menu", + "status": true, + "description": "Quest Menu for OMORI.", + "parameters": { + "Opening Message": "", + "World Variable ID": "22" + } + }, + { + "name": "Omori Save & Load", + "status": true, + "description": "Combo Skills port from ACE.", + "parameters": {} + }, + { + "name": "Omori Map QTE", + "status": true, + "description": "This plugin add event Quick Time Events.", + "parameters": { + "Active QTE Switch ID": "9", + "QTE Result Variable ID": "38" + } + }, + { + "name": "Omori BlackLetterMap", + "status": true, + "description": "This plugin shows the Omori Black Letter map.", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Options", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Photo Album", + "status": true, + "description": "Omori Photo Album Menu.", + "parameters": {} + }, + { + "name": "Omori BlackLetterMenu", + "status": true, + "description": "This plugin shows the Omori Black Letter menu.", + "parameters": {} + }, + { + "name": "Omori Bestiary", + "status": true, + "description": "Bestiary for Omori.", + "parameters": {} + }, + { + "name": "Omori Item Shop", + "status": true, + "description": "Omori Item Shop", + "parameters": {} + }, + { + "name": "Omori Title Screen", + "status": true, + "description": "Title screen for Omori", + "parameters": {} + }, + { + "name": "Map_Character_Tag", + "status": true, + "description": "Shortcut for tag system", + "parameters": { + "Common Event ID": "11", + "Selected Variable ID": "20", + "Disable Switch ID": "16" + } + }, + { + "name": "TDS Text Effects", + "status": true, + "description": "Text Effects.", + "parameters": { + "Effects": "", + "SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]", + "SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]", + "SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]", + "RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]" + } + }, + { + "name": "TDS Particles", + "status": true, + "description": "Particle system.", + "parameters": {} + }, + { + "name": "TDS Parallax Pictures", + "status": true, + "description": "Adds the ability to set parallax effects to pictures", + "parameters": {} + }, + { + "name": "TDS Map Fog", + "status": true, + "description": "Adds fog sprites to map.", + "parameters": {} + }, + { + "name": "Sketchbook", + "status": true, + "description": "// * Sketchbook menu\r\n// *\r\n// *", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YIN - Minigame - Blackjack", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - HardwareShop", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - HomeAlone", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - PetRocks", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - PizzaDelivery", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - Snake", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - SpaceInvaders", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - Jukebox", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "SlotMachine", + "status": true, + "description": "Slot Machine scene", + "parameters": { + "Variable ID": "832", + "Help Text": "Bet on cursor key, start under cursor key", + "Won Text": "Congratulations! Win Coin!", + "Lost Text": "That's too bad.", + "Replay Text": "Do you want to try again?", + "CoinFull Text": "The number of coins has reached the limit.", + "Bet Text": "Bet", + "Spin Text": "Spin", + "Yes Text": "Yes", + "No Text": "No" + } + }, + { + "name": "Gacha", + "status": true, + "description": "Get the item at random", + "parameters": { + "Help Message Text": "Pull gacha with Required Amount \\G once", + "Button Text": "Pull gacha", + "Get Message Text": "GET Item Name", + "Show Item Description": "0", + "Effect": "800", + "Rank1 Effect": "801", + "Rank2 Effect": "802", + "Rank3 Effect": "803", + "Rank4 Effect": "804", + "Rank5 Effect": "805", + "ME": "Victory1", + "Required Amount": "100" + } + }, + { + "name": "GachaBook", + "status": true, + "description": "Displays detailed statuses of \"gacha\" items.", + "parameters": { + "Unknown Data": "??????", + "Price Text": "Price", + "Equip Text": "Equip", + "Type Text": "Type", + "Rank Text": "Rank", + "Simple Display": "0" + } + }, + { + "name": "YIN_OmoriFixes", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "FilterController", + "status": true, + "description": "FilterController", + "parameters": { + "Use Decimal in Variables": "true", + "displacementImage": "DisplacementMap", + "enabledAll-Settings": "", + "enabledAll-ShowInOptionMenu": "true", + "enabledAll-Text": "Filter Effects", + "enabledAll-DefaultValue": "true" + } + }, + { + "name": "FilterControllerBlurPatch", + "status": true, + "description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Olivia_SkipCutscene", + "status": true, + "description": " for RPG Maker MV version 1.6.1.", + "parameters": { + "": "", + "ATTENTION!!!": "READ THE HELP FILE", + "Hold Duration": "180", + "Filling Speed": "7", + "Emptying Speed": "4", + "Skip Text": "УДЕРЖИВАЙТЕ \\DII[escape] ДЛЯ ПРОПУСКА", + "Gauge Color 1": "#8781bd", + "Gauge Color 2": "#bd8cbf", + "Gauge Position X": "auto", + "Gauge Position Y": "auto", + "Fade Speed": "24" + } + }, + { + "name": "Olivia_HorrorEffects", + "status": true, + "description": " for RPG Maker MV version 1.6.1.", + "parameters": { + "": "", + "ATTENTION!!!": "READ THE HELP FILE", + "Title1 Noise Effect": "true", + "Title1 Noise Rate": "0.3", + "Title1 Noise Animated": "true", + "Title1 Glitch Effect": "true", + "Title1 Glitch Slices": "10", + "Title1 Glitch Offset": "100", + "Title1 Glitch Animated": "true", + "Title1 Glitch Animated Frequency": "300", + "Title1 Glitch Animated Strength": "30", + "Title1 TV Effect": "true", + "Title1 TV Line Thickness": "5", + "Title1 TV Corner Size": "0.3", + "Title1 TV Animated": "true", + "Title1 TV Speed": "0.25", + "Title2 Noise Effect": "false", + "Title2 Noise Rate": "0.3", + "Title2 Noise Animated": "true", + "Title2 Glitch Effect": "true", + "Title2 Glitch Slices": "10", + "Title2 Glitch Offset": "20", + "Title2 Glitch Animated": "true", + "Title2 Glitch Animated Frequency": "200", + "Title2 Glitch Animated Strength": "10", + "Title2 TV Effect": "false", + "Title2 TV Line Thickness": "5", + "Title2 TV Corner Size": "0.3", + "Title2 TV Animated": "true", + "Title2 TV Speed": "0.25", + "Default Noise Settings": "", + "Noise Default": "0.5", + "Noise Animated": "true", + "Default Glitch Settings": "", + "Glitch Slices": "10", + "Glitch Offset": "100", + "Glitch Animated": "true", + "Glitch Animated Frequency": "300", + "Glitch Animated Strength": "30", + "Default TV Settings": "", + "TV Line Thickness": "5", + "TV Corner Size": "0.3", + "TV Animated": "true", + "TV Speed": "0.25" + } + }, + { + "name": "Aries001_AnimationScreenEffects", + "status": true, + "description": "Additional screen effects in RPG Maker MV.", + "parameters": { + "Screen Shakes": "", + "Sound Effect File Names": "", + "Options": "", + "Shake Type": "Vertical", + "Shake SE": "ft_doShake", + "Blur SE": "SSFX_Blur", + "ZoomBlur SE": "SSFX_ZoomBlur", + "Glow SE": "SSFX_Glow", + "Wave SE": "SSFX_Wave", + "Distort SE": "SSFX_Distort", + "Allow Options": "true", + "Options Text Effect Playback": "Screen Effects", + "Options Text Effect Power": "Screen Effect Power", + "Default Option": "true", + "Default Power": "100" + } + }, + { + "name": "Aries003_WeatherControl", + "status": true, + "description": "Fine-tune in-game weather with various customizable features.", + "parameters": { + "Rain": "", + "Detailed Settings (Rain)": "", + "Storm": "", + "Detailed Settings (Storm)": "", + "Snow": "", + "Detailed Settings (Snow)": "", + "Leaves": "", + "Detailed Settings (Leaves)": "", + "Embers": "", + "Detailed Settings (Embers)": "", + "Shine": "", + "Detailed Settings (Shine)": "", + "Rain Image": "", + "Raindrop Count Minimum": "12", + "Raindrop Count Maximum": "300", + "Raindrop Lifetime": "5", + "Raindrop Speed": "35", + "Raindrop Angle Base": "9", + "Raindrop Angle Variation": "4", + "Raindrop Opacity Base": "180", + "Raindrop Opacity Variation": "60", + "Raindrop Size Variation": "20", + "Storm Raindrop Lifetime": "2", + "Storm Raindrop Speed": "75", + "Storm Raindrop Angle Base": "18", + "Storm Raindrop Angle Variation": "12", + "Storm Raindrop Opacity Base": "210", + "Storm Raindrop Opacity Variation": "125", + "Storm Raindrop Size Variation": "33", + "Storm Thunder": "true", + "Storm Thunder in Battle": "false", + "Thunder Sound": "Thunder9", + "Thunder Sound Volume": "75", + "Thunder Sound Pitch": "100", + "Thunder Sound Pitch Variation": "15", + "Thunder Flash Power": "180", + "Thunder Flash Variation": "50", + "Thunder Wait Time": "300", + "Thunder Wait Time Variation": "45", + "Storm Image": "", + "Storm Raindrop Count Minimum": "75", + "Storm Raindrop Count Maximum": "350", + "Snow Image": "", + "Snow Count Minimum": "12", + "Snow Count Maximum": "320", + "Snowflake Lifetime": "16", + "Snowflake Speed Base": "25", + "Snowflake Speed Variation": "10", + "Snowflake Opacity Base": "220", + "Snowflake Opacity Variation": "20", + "Snowflake Size Variation": "40", + "Leaf Image": "Leaf", + "Leaf Count Minimum": "10", + "Leaf Count Maximum": "100", + "Leaf Lifetime": "80", + "Leaf Speed Base": "3", + "Leaf Speed Variation": "2", + "Leaf Size Variation": "32", + "Embers Image": "Embers", + "Embers Count Minimum": "20", + "Embers Count Maximum": "160", + "Embers Lifetime": "33", + "Embers Speed Base": "30", + "Embers Speed Variation": "25", + "Embers Size Variation": "40", + "Shine Image": "Shine", + "Shine Count Minimum": "20", + "Shine Count Maximum": "360", + "Shine Lifetime": "25", + "Shine Opacity Base": "220", + "Shine Opacity Variation": "20", + "Shine Size Variation": "80" + } + }, + { + "name": "RotatePictureEx", + "status": true, + "description": "Rotate picture with specified angle and frame", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "SRD_WaitOptions", + "status": true, + "description": "Adds more options for waiting in your events.", + "parameters": { + "SE Wait Buffer": "4" + } + }, + { + "name": "External Notes", + "status": true, + "description": "This script allows you to set notes for objects with an external file.", + "parameters": {} + }, + { + "name": "WaitFPS", + "status": true, + "description": "WaitFPS", + "parameters": { + "momentFPSThreshold": "57", + "meanFPSFrames": "3", + "meanFPSThreshold": "50", + "maxWaitTime": "90" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "SpaghettiCode", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_TestPlayAssist", + "status": true, + "description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.", + "parameters": { + "AutoStart": "true", + "OnSwitches": "[]", + "CommonEvent": "0", + "StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"", + "AutoFPS": "true", + "AutoFullScr": "false" + } + }, + { + "name": "YEP_Debugger", + "status": true, + "description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!", + "parameters": { + "---Startup---": "", + "Auto New Game": "false", + "Auto Show FPS": "false", + "Auto Full Screen": "false", + "Auto Console": "true", + "---Visual---": "", + "Debug Window Tone": "50, 50, 50, 0", + "Console Messages": "true", + "---Field---": "", + "Field Debug": "true", + "Debug Menu Icon": "225", + "---Battle---": "", + "Battle Test TP Start": "value = user.maxTp()", + "Damage CTRL Modifier": "value *= -1", + "Damage SHIFT Modifier": "value *= 10", + "EXP CTRL Modifier": "rate *= 100", + "EXP SHIFT Modifier": "rate *= 10", + "Warning Message": "true", + "Disable Variance": "false", + "100% State Rate": "false", + "---Spawn Options---": "", + "Spawn at Boat": "false", + "Spawn at Ship": "false", + "Spawn at Airship": "false" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Olivia_MapDisplayNameCore", + "status": true, + "description": " for RPG Maker MV version 1.6.1.", + "parameters": { + "": "", + "ATTENTION!!!": "READ THE HELP FILE", + "Text Distance": "80", + "Window Height": "36", + "Y Position": "", + "Starting Y": "-80", + "Middle Y": "-80", + "Ending Y": "-90", + "Fade": "", + "Fade In Time": "0", + "Middle Time": "0", + "Fade Out Time": "0", + "Dim Color": "", + "Dim Color 1": "rgba(0, 0, 0, 0.6)", + "Dim Color 2": "rgba(0, 0, 0, 0)" + } + }, + { + "name": "TDS Footprints", + "status": true, + "description": "Adds footprints for characters.", + "parameters": {} + }, + { + "name": "GTP_OmoriFixes", + "status": true, + "description": "v3.5.1 Bug Fixes and Optimization for OMORI", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Fullscreen", + "status": true, + "description": "Starts the game in fullscreen", + "parameters": {} + }, + { + "name": "VND_CordovaFixes", + "status": true, + "description": "Some fixes for cordova-android", + "parameters": {} + }, + { + "name": "VND_ONSControls", + "status": true, + "description": "On Screen Controls", + "parameters": { + "zIndex": 1488, + "gamepadId": "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)", + "gamepadIndex": 1, + "buttonsScale": 1.2, + "buttonsOpacity": 0.8, + "primaryFont": "OMORI_GAME2", + "additionalFont": "OMORI_GAME2" + } + }, ]; \ No newline at end of file diff --git a/www.rus/js/plugins.js b/www.rus/js/plugins.js index 98ecf62..c022651 100644 --- a/www.rus/js/plugins.js +++ b/www.rus/js/plugins.js @@ -1,4248 +1,4071 @@ // Generated by RPG Maker. // Do not edit this file directly. -var $plugins = [ - { - "name": "Archeia_CoreChanges", - "status": true, - "description": "\r\nThis plugin modifies the core script and adds new things.", - "parameters": - {} - }, - { - "name": "Aetherflow_PreloadEverything", - "status": true, - "description": "v1.0.2 Preload All The Things. (IF YOU HAVE v1.6.1)", - "parameters": - { - "ReleaseMapChange": "true", - "PreloadSystem": "true", - "ImageCacheSize": "10 * 1000 * 1000", - "AudioCacheSize": "20 * 1000 * 1000", - "PreloadGlobal": 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- "PreloadMaps": 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ave_of_hands_1\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_2\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"318\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"340\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/[SF]DAY_piano\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"374\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"382\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"383\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"384\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"385\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"386\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"387\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"433\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_mushroom_jump\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Man\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Mentor\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"499\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_BREAKTIME_4\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"124\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"129\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"196\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_OMORI\\\\\\\",\\\\\\\"characters/DW_OMORI_TAG\\\\\\\",\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\",\\\\\\\"characters/DW_KEL\\\\\\\",\\\\\\\"characters/DW_KEL_THROW\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\",\\\\\\\"characters/DW_NPC_3\\\\\\\",\\\\\\\"characters/DW_OBJECTS\\\\\\\",\\\\\\\"characters/[SF]Jawsum\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_14\\\\\\\",\\\\\\\"characters/DW_Perfectheart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"391\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_Climb\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"393\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_04\\\\\\\",\\\\\\\"atlases/AlbumPicture_BackAtlas\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\"]" 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"------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "VND_OmoriFixes", - "status": true, - "description": "Some fixes for android platform", - "parameters": - {} - }, - { - "name": "YEP_CoreEngine", - "status": true, - "description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.", - "parameters": - { - "---Screen---": "", - "Screen Width": "1104", - "Screen Height": "720", - "Scale Battlebacks": "true", - "Scale Title": "true", - "Scale Game Over": "true", - "Open Console": "false", - "Reposition Battlers": "true", - "GameFont Load Timer": "0", - "Update Real Scale": "true", - "Collection Clear": "true", - "---Gold---": "", - "Gold Max": "99999999", - "Gold Font Size": "20", - "Gold Icon": "12", - "Gold Overlap": "A lotta", - "---Items---": "", - "Default Max": "99", - "Quantity Text Size": "20", - "---Parameters---": "", - "Max Level": "50", - "Actor MaxHP": "9999", - "Actor MaxMP": "9999", - "Actor Parameter": "999", - "Enemy MaxHP": "999999", - "Enemy MaxMP": "9999", - "Enemy Parameter": "999", - "---Battle---": "", - "Animation Rate": "4", - "Flash Target": "false", - "Show Events Transition": "true", - "Show Events Snapshot": "true", - "---Map Optimization---": "", - "Refresh Update HP": "true", - "Refresh Update MP": "true", - "Refresh Update TP": "false", - "---Font---": "", - "Chinese Font": "SimHei, Heiti TC, sans-serif", - "Korean Font": "Dotum, AppleGothic, sans-serif", - "Default Font": "GameFont, Verdana, Arial, Courier New", - "Font Size": "28", - "Text Align": "left", - "---Windows---": "", - "Digit Grouping": "true", - "Line Height": "36", - "Icon Width": "32", - "Icon Height": "32", - "Face Width": "144", - "Face Height": "144", - "Window Padding": "18", - "Text Padding": "6", - "Window Opacity": "192", - "Gauge Outline": "true", - "Gauge Height": "18", - "Menu TP Bar": "true", - "---Window Colors---": "", - "Color: Normal": "0", - "Color: System": "16", - "Color: Crisis": "17", - "Color: Death": "18", - "Color: Gauge Back": "19", - "Color: HP Gauge 1": "20", - "Color: HP Gauge 2": "21", - "Color: MP Gauge 1": "22", - "Color: MP Gauge 2": "23", - "Color: MP Cost": "23", - "Color: Power Up": "24", - "Color: Power Down": "25", - "Color: TP Gauge 1": "28", - "Color: TP Gauge 2": "29", - "Color: TP Cost Color": "29" - } - }, - { - "name": "YEP_LoadCustomFonts", - "status": true, - "description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.", - "parameters": - { - "Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf", - "Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular" - } - }, - { - "name": "GTP_CoreUpdates", - "status": true, - "description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates", - "parameters": - {} - }, - { - "name": "fuku_testpack", - "status": true, - "description": "書いただけ詰め合わせ", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YED_Tiled", - "status": true, - "description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.", - "parameters": - { - "Z - Player": "3", - "Z - Below Player": "1", - "Z - Above Player": "5", - "Half-tile movement": "false", - "Priority Tiles Limit": "256", - "Map Level Variable": "26" - } - }, - { - "name": "AEL_TilesetPropertyRegions", - "status": true, - "description": " Uses regions to add tile properties.", - "parameters": - { - "Ladder Region": "90", - "Counter Region": "91", - "Damage Floor Region": "92", - "Bush Region": "93", - "Bush Height": "12" - } - }, - { - "name": "KEN_PictureBelowChars", - "status": true, - "description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).", - "parameters": - { - "Picture ID": "1", - "Picture Z": "2" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YSP_VideoPlayer", - "status": true, - "description": "v1.0.0 Plugin used for playing video.", - "parameters": - {} - }, - { - "name": "TDDP_NoFastForward", - "status": true, - "description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward", - "parameters": - { - "Disable for Move Routes": "true", - "Disable for Show Text": "false" - } - }, - { - "name": "TDDP_AnimationCurves", - "status": true, - "description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands", - "parameters": - { - "Demo hotkey": "122", - "Plugin Command key": "AnimationCurve" - } - }, - { - "name": "TDDP_MovePictureEx", - "status": true, - "description": "1.0.1 Plugin Command to use variables and relative values with Move Picture", - "parameters": - { - "movePictureCommand": "MovePicture" - } - }, - { - "name": "Custom Picture Controls", - "status": true, - "description": "This plugin add custom controls as well as pictures for effects.", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_BattleEngineCore", - "status": true, - "description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.", - "parameters": - { - "---General---": "", - "Action Speed": "agi", - "Default System": "dtb", - "---Escape---": "", - "Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()", - "Fail Escape Boost": "0.10", - "---Animation---": "", - "Animation Base Delay": "0", - "Animation Next Delay": "0", - "Certain Hit Animation": "0", - "Physical Animation": "0", - "Magical Animation": "0", - "Enemy Attack Animation": "0", - "Reflect Animation": "0", - "Motion Waiting": "false", - "---Frontview---": "", - "Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index", - "Front Position Y": "Graphics.boxHeight - 180", - "Front Actor Sprite": "false", - "Front Sprite Priority": "1", - "---Sideview---": "", - "Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32", - "Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32", - "Side Sprite Priority": "1", - "---Sprites---": "", - "Default X Anchor": "0.50", - "Default Y Anchor": "1.00", - "Step Distance": "48", - "Flinch Distance": "12", - "Show Shadows": "false", - "---Damage Popups---": "", - "Popup Duration": "128", - "Newest Popup Bottom": "true", - "Popup Overlap Rate": "0.9", - "Critical Popup": "255, 0, 0, 160", - "Critical Duration": "60", - "---Tick-Settings---": "", - "Timed States": "false", - "Timed Buffs": "false", - "Turn Time": "100", - "AI Self Turns": "true", - "---Window Settings---": "", - "Lower Windows": "true", - "Window Rows": "4", - "Command Window Rows": "4", - "Command Alignment": "left", - "Start Actor Command": "false", - "Current Max": "false", - "---Selection Help---": "", - "Mouse Over": "false", - "Select Help Window": "false", - "User Help Text": "User", - "Ally Help Text": "Ally", - "Allies Help Text": "Allies", - "Enemy Help Text": "Enemy", - "Enemies Help Text": "Enemies", - "All Help Text": "All %1", - "Random Help Text": "%2 Random %1", - "---Enemy Select---": "", - "Visual Enemy Select": "false", - "Show Enemy Name": "false", - "Show Select Box": "false", - "Enemy Font Size": "20", - "Enemy Auto Select": "0", - "---Actor Select---": "", - "Visual Actor Select": "false", - "---Battle Log---": "", - "Show Emerge Text": "true", - "Show Pre-Emptive Text": "true", - "Show Surprise Text": "true", - "Optimize Speed": "false", - "Show Action Text": "true", - "Show State Text": "true", - "Show Buff Text": "true", - "Show Counter Text": "true", - "Show Reflect Text": "true", - "Show Substitute Text": "true", - "Show Fail Text": "true", - "Show Critical Text": "true", - "Show Miss Text": "true", - "Show Evasion Text": "true", - "Show HP Text": "true", - "Show MP Text": "true", - "Show TP Text": "true" - } - }, - { - "name": "YEP_BaseTroopEvents", - "status": true, - "description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.", - "parameters": - { - "Base Troop ID": "1" - } - }, - { - "name": "YEP_X_ActSeqPack1", - "status": true, - "description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.", - "parameters": - { - "Default Volume": "90", - "Default Pitch": "100", - "Default Pan": "0" - } - }, - { - "name": "YEP_X_ActSeqPack2", - "status": true, - "description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.", - "parameters": - {} - }, - { - "name": "YEP_X_ActSeqPack3", - "status": true, - "description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.", - "parameters": - { - "Camera Option": "Battle Camera" - } - }, - { - "name": "Battle Commands List", - "status": true, - "description": "This plugin allows you to set custom battle commands for actors and classes.", - "parameters": - { - "Skill Type Names": "" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_EquipCore", - "status": true, - "description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.", - "parameters": - { - "---General---": "", - "Text Align": "center", - "Finish Command": "Finish", - "Remove Text": "Remove", - "Remove Icon": "16", - "Empty Text": "", - "Empty Icon": "16", - "---Rules---": "", - "Non-Removable Types": "1", - "Non-Optimized Types": "5" - } - }, - { - "name": "YEP_SkillCore", - "status": true, - "description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.", - "parameters": - { - "---General---": "", - "Cost Padding": "4", - "Command Alignment": "left", - "Window Columns": "2", - "---HP Costs---": "", - "HP Format": "%1%2", - "HP Font Size": "20", - "HP Text Color": "18", - "HP Icon": "162", - "---MP Costs---": "", - "MP Format": "%1%2", - "MP Font Size": "20", - "MP Text Color": "23", - "MP Icon": "165", - "---TP Costs---": "", - "TP Format": "%1%2", - "TP Font Size": "20", - "TP Text Color": "29", - "TP Icon": "164" - } - }, - { - "name": "YEP_X_CounterControl", - "status": true, - "description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!", - "parameters": - { - "---General---": "", - "Queue Max": "20", - "---Default Traits---": "", - "Counter Skill": "1", - "Evade Counter": "false", - "Counter Name": "Counter-%1", - "Counter Icon": "78", - "Counter Total": "1", - "Ally Counter": "false", - "---Default Conditions---": "", - "Physical": "true", - "Single Target": "true", - "Not Counter": "false" - } - }, - { - "name": "YEP_BattleAICore", - "status": true, - "description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.", - "parameters": - { - "Dynamic Actions": "true", - "Dynamic Turn Count": "false", - "Element Testing": "true", - "Default AI Level": "100" - } - }, - { - "name": "YEP_BuffsStatesCore", - "status": true, - "description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.", - "parameters": - { - "---Turn Indicator---": "", - "Show Turns": "true", - "Font Size": "16", - "Turn Alignment": "right", - "Turn Buffer X": "-3", - "Turn Buffer Y": "-6", - "State Color": "0", - "Buff Color": "24", - "Debuff Color": "2", - "---Enemy Icons---": "", - "Show Enemy Icons": "true", - "Enemy Buff Turn": "true", - "Enemy State Turn": "true", - "Enemy State Counter": "true", - "---Buff Settings---": "", - "Default Limit": "8", - "Maximum Limit": "8", - "Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))", - "Show Buff Rate": "true", - "---State Settings---": "", - "Reapply Rules": "1", - "Show Enemy Turns": "true", - "---Counter Settings---": "", - "Counter Font Size": "16", - "Counter Alignment": "center", - "Counter Buffer X": "0", - "Counter Buffer Y": "8", - "Counter Color": "0" - } - }, - { - "name": "YEP_X_StateCategories", - "status": true, - "description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.", - "parameters": - {} - }, - { - "name": "YEP_DamageCore", - "status": true, - "description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.", - "parameters": - { - "---Damage Cap---": "", - "Enable Cap": "true", - "Maximum Damage": "9999", - "Maximum Healing": "9999", - "---Damage Steps---": "", - "Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);", - "Damage Step 2": "baseDamage *= this.calcElementRate(target);", - "Damage Step 3": "", - "Damage Step 4": "", - "Damage Step 5": "", - "Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);", - "Damage Step 7": "target.result().critical = critical;", - "Damage Step 8": "value = baseDamage;", - "Damage Step 9": "", - "Damage Step 10": "if (baseDamage > 0) {", - "Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);", - "Damage Step 12": "", - "Damage Step 13": "", - "Damage Step 14": "", - "Damage Step 15": "", - "Damage Step 16": "", - "Damage Step 17": "", - "Damage Step 18": "}", - "Damage Step 19": "", - "Damage Step 20": "if (baseDamage < 0) {", - "Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);", - "Damage Step 22": "", - "Damage Step 23": "", - "Damage Step 24": "", - "Damage Step 25": "", - "Damage Step 26": "", - "Damage Step 27": "", - "Damage Step 28": "}", - "Damage Step 29": "", - "Damage Step 30": "if (critical) {", - "Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);", - "Damage Step 32": "", - "Damage Step 33": "", - "Damage Step 34": "", - "Damage Step 35": "", - "Damage Step 36": "", - "Damage Step 37": "", - "Damage Step 38": "}", - "Damage Step 39": "", - "Damage Step 40": "if (this.isPhysical()) {", - "Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);", - "Damage Step 42": "", - "Damage Step 43": "", - "Damage Step 44": "", - "Damage Step 45": "", - "Damage Step 46": "", - "Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);", - "Damage Step 48": "}", - "Damage Step 49": "", - "Damage Step 50": "if (this.isMagical()) {", - "Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);", - "Damage Step 52": "", - "Damage Step 53": "", - "Damage Step 54": "", - "Damage Step 55": "", - "Damage Step 56": "", - "Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);", - "Damage Step 58": "}", - "Damage Step 59": "", - "Damage Step 60": "if (baseDamage > 0) {", - "Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);", - "Damage Step 62": "", - "Damage Step 63": "", - "Damage Step 64": "", - "Damage Step 65": "", - "Damage Step 66": "", - "Damage Step 67": "", - "Damage Step 68": "}", - "Damage Step 69": "", - "Damage Step 70": "if (baseDamage < 0) {", - "Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);", - "Damage Step 72": "", - "Damage Step 73": "", - "Damage Step 74": "", - "Damage Step 75": "", - "Damage Step 76": "", - "Damage Step 77": "", - "Damage Step 78": "}", - "Damage Step 79": "", - "Damage Step 80": "if (critical) {", - "Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);", - "Damage Step 82": "", - "Damage Step 83": "", - "Damage Step 84": "", - "Damage Step 85": "", - "Damage Step 86": "", - "Damage Step 87": "", - "Damage Step 88": "}", - "Damage Step 89": "", - "Damage Step 90": "value = this.applyVariance(value, item.damage.variance);", - "Damage Step 91": "", - "Damage Step 92": "", - "Damage Step 93": "", - "Damage Step 94": "", - "Damage Step 95": "value = this.applyGuard(value, target);", - "Damage Step 96": "", - "Damage Step 97": "", - "Damage Step 98": "", - "Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);", - "Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);" - } - }, - { - "name": "YEP_X_CriticalControl", - "status": true, - "description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.", - "parameters": - { - "Critical Rate Formula": "rate = (user.luk * .01);", - "Critical Multplier Formula": "value *= 1.5;", - "Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;" - } - }, - { - "name": "YEP_LifeSteal", - "status": true, - "description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.", - "parameters": - { - "Enable HP Overheal": "false", - "Enable MP Overheal": "false", - "Negative HP LifeSteal": "false", - "Negative MP LifeSteal": "false" - } - }, - { - "name": "YEP_Taunt", - "status": true, - "description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.", - "parameters": - {} - }, - { - "name": "YEP_AutoPassiveStates", - "status": true, - "description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.", - "parameters": - { - "---Basic---": "", - "Actor Passives": "0", - "Enemy Passives": "0", - "Global Passives": "0", - "---List---": "...Requires RPG Maker MV 1.5.0+...", - "Actor Passives List": "[]", - "Enemy Passives List": "[]", - "Global Passives List": "[]" - } - }, - { - "name": "YEP_X_PassiveAuras", - "status": true, - "description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.", - "parameters": - {} - }, - { - "name": "YEP_Z_PassiveCases", - "status": true, - "description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!", - "parameters": - { - "Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(//i)) {\\n condition = value1 > value2;\\n } else if (data.match(/ Uses regions to add tile properties.", - "parameters": - {} - }, - { - "name": "YEP_EventCopier", - "status": true, - "description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!", - "parameters": - { - "---General---": "", - "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]", - "TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]", - "---Lunatic Mode---": "", - "PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"", - "PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\"" - } - }, - { - "name": "YEP_EventEncounterAid", - "status": true, - "description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.", - "parameters": - {} - }, - { - "name": "YEP_EventMiniLabel", - "status": true, - "description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.", - "parameters": - { - "Default Show": "true", - "Minimum Width": "136", - "Font Size": "20", - "X Buffer": "0", - "Y Buffer": "36", - "Battle Transition": "false" - } - }, - { - "name": "YEP_EventMorpher", - "status": true, - "description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.", - "parameters": - { - "---General---": "", - "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", - "TemplateNames": "[]" - } - }, - { - "name": "YEP_EventSpawner", - "status": true, - "description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.", - "parameters": - { - "---General---": "", - "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", - "TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]", - "IdStartRange": "1000" - } - }, - { - "name": "YEP_EventSpriteOffset", - "status": true, - "description": "v1.00 Offset event sprites using notetags and comment tags!", - "parameters": - {} - }, - { - "name": "YEP_EventStepAniOpt", - "status": true, - "description": "v1.00", - "parameters": - {} - }, - { - "name": "YEP_EventHitboxResize", - "status": true, - "description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.", - "parameters": - {} - }, - { - "name": "YEP_EventProxActivate", - "status": true, - "description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_CallEvent", - "status": true, - "description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!", - "parameters": - {} - }, - { - "name": "YEP_DashToggle", - "status": true, - "description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~", - "parameters": - {} - }, - { - "name": "YEP_FootstepSounds", - "status": true, - "description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.", - "parameters": - { - "---Default---": "", - "Default Sound": "", - "Default Volume": "10", - "Default Pitch": "150", - "---Player Settings---": "", - "Player Enable": "true", - "Player Volume": "1.00", - "Player Pitch": "1.00", - "---Event Settings---": "", - "Event Enable": "true", - "Event Volume": "1.00", - "Distance Volume": "-0.10", - "Event Pitch": "1.00", - "Distance Pitch": "-0.00", - "Distance Pan": "10" - } - }, - { - "name": "YEP_RegionEvents", - "status": true, - "description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.", - "parameters": - { - "---Regions 1 to 20---": "", - "Region 1": "0", - "Region 2": "0", - "Region 3": "0", - "Region 4": "0", - "Region 5": "0", - "Region 6": "0", - "Region 7": "0", - "Region 8": "0", - "Region 9": "0", - "Region 10": "0", - "Region 11": "0", - "Region 12": "0", - "Region 13": "0", - "Region 14": "0", - "Region 15": "0", - "Region 16": "0", - "Region 17": "0", - "Region 18": "0", - "Region 19": "0", - "Region 20": "0", - "---Regions 21 to 40---": "", - "Region 21": "0", - "Region 22": "0", - "Region 23": "0", - "Region 24": "0", - "Region 25": "0", - "Region 26": "0", - "Region 27": "0", - "Region 28": "0", - "Region 29": "0", - "Region 30": "0", - "Region 31": "0", - "Region 32": "0", - "Region 33": "0", - "Region 34": "0", - "Region 35": "0", - "Region 36": "0", - "Region 37": "0", - "Region 38": "0", - "Region 39": "0", - "Region 40": "0", - "---Regions 41 to 60---": "", - "Region 41": "0", - "Region 42": "0", - "Region 43": "0", - "Region 44": "0", - "Region 45": "0", - "Region 46": "0", - "Region 47": "0", - "Region 48": "0", - "Region 49": "0", - "Region 50": "0", - "Region 51": "0", - "Region 52": "0", - "Region 53": "0", - "Region 54": "0", - "Region 55": "0", - "Region 56": "0", - "Region 57": "0", - "Region 58": "0", - "Region 59": "0", - "Region 60": "0", - "---Regions 61 to 80---": "", - "Region 61": "0", - "Region 62": "0", - "Region 63": "0", - "Region 64": "0", - "Region 65": "0", - "Region 66": "0", - "Region 67": "0", - "Region 68": "0", - "Region 69": "0", - "Region 70": "0", - "Region 71": "0", - "Region 72": "0", - "Region 73": "0", - "Region 74": "0", - "Region 75": "0", - "Region 76": "0", - "Region 77": "0", - "Region 78": "0", - "Region 79": "0", - "Region 80": "0", - "---Regions 81 to 100---": "", - "Region 81": "0", - "Region 82": "0", - "Region 83": "0", - "Region 84": "0", - "Region 85": "0", - "Region 86": "0", - "Region 87": "0", - "Region 88": "0", - "Region 89": "0", - "Region 90": "0", - "Region 91": "0", - "Region 92": "0", - "Region 93": "0", - "Region 94": "0", - "Region 95": "0", - "Region 96": "0", - "Region 97": "0", - "Region 98": "0", - "Region 99": "0", - "Region 100": "0", - "---Regions 101 to 120---": "", - "Region 101": "0", - "Region 102": "0", - "Region 103": "0", - "Region 104": "0", - "Region 105": "0", - "Region 106": "0", - "Region 107": "0", - "Region 108": "0", - "Region 109": "0", - "Region 110": "0", - "Region 111": "0", - "Region 112": "0", - "Region 113": "0", - "Region 114": "0", - "Region 115": "0", - "Region 116": "0", - "Region 117": "0", - "Region 118": "0", - "Region 119": "0", - "Region 120": "0", - "---Regions 121 to 140---": "", - "Region 121": "0", - "Region 122": "0", - "Region 123": "0", - "Region 124": "0", - "Region 125": "0", - "Region 126": "0", - "Region 127": "0", - "Region 128": "0", - "Region 129": "0", - "Region 130": "0", - "Region 131": "0", - "Region 132": "0", - "Region 133": "0", - "Region 134": "0", - "Region 135": "0", - "Region 136": "0", - "Region 137": "0", - "Region 138": "0", - "Region 139": "0", - "Region 140": "0", - "---Regions 141 to 160---": "", - "Region 141": "0", - "Region 142": "0", - "Region 143": "0", - "Region 144": "0", - "Region 145": "0", - "Region 146": "0", - "Region 147": "0", - "Region 148": "0", - "Region 149": "0", - "Region 150": "0", - "Region 151": "0", - "Region 152": "0", - "Region 153": "0", - "Region 154": "0", - "Region 155": "0", - "Region 156": "0", - "Region 157": "0", - "Region 158": "0", - "Region 159": "0", - "Region 160": "0", - "---Regions 161 to 180---": "", - "Region 161": "0", - "Region 162": "0", - "Region 163": "0", - "Region 164": "0", - "Region 165": "0", - "Region 166": "0", - "Region 167": "0", - "Region 168": "0", - "Region 169": "0", - "Region 170": "0", - "Region 171": "0", - "Region 172": "0", - "Region 173": "0", - "Region 174": "0", - "Region 175": "0", - "Region 176": "0", - "Region 177": "0", - "Region 178": "0", - "Region 179": "0", - "Region 180": "0", - "---Regions 181 to 200---": "", - "Region 181": "0", - "Region 182": "0", - "Region 183": "0", - "Region 184": "0", - "Region 185": "0", - "Region 186": "0", - "Region 187": "0", - "Region 188": "0", - "Region 189": "0", - "Region 190": "0", - "Region 191": "0", - "Region 192": "0", - "Region 193": "0", - "Region 194": "0", - "Region 195": "0", - "Region 196": "0", - "Region 197": "0", - "Region 198": "0", - "Region 199": "0", - "Region 200": "0", - "---Regions 201 to 220---": "", - "Region 201": "0", - "Region 202": "0", - "Region 203": "0", - "Region 204": "0", - "Region 205": "0", - "Region 206": "0", - "Region 207": "0", - "Region 208": "0", - "Region 209": "0", - "Region 210": "0", - "Region 211": "0", - "Region 212": "0", - "Region 213": "0", - "Region 214": "0", - "Region 215": "0", - "Region 216": "0", - "Region 217": "0", - "Region 218": "0", - "Region 219": "0", - "Region 220": "0", - "---Regions 221 to 240---": "", - "Region 221": "0", - "Region 222": "0", - "Region 223": "0", - "Region 224": "0", - "Region 225": "0", - "Region 226": "0", - "Region 227": "0", - "Region 228": "0", - "Region 229": "0", - "Region 230": "0", - "Region 231": "0", - "Region 232": "0", - "Region 233": "0", - "Region 234": "0", - "Region 235": "0", - "Region 236": "0", - "Region 237": "0", - "Region 238": "0", - "Region 239": "0", - "Region 240": "0", - "---Regions 241 to 255---": "", - "Region 241": "0", - "Region 242": "0", - "Region 243": "0", - "Region 244": "0", - "Region 245": "0", - "Region 246": "0", - "Region 247": "0", - "Region 248": "0", - "Region 249": "0", - "Region 250": "0", - "Region 251": "0", - "Region 252": "0", - "Region 253": "0", - "Region 254": "0", - "Region 255": "0" - } - }, - { - "name": "YEP_RegionBattlebacks", - "status": true, - "description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.", - "parameters": - { - "---Default---": "", - "Default 1": "Grassland", - "Default 2": "Grassland", - "---Ship---": "", - "Ship 1": "Ship", - "Ship 2": "Ship", - "---Forest---": "", - "Forest 1": "There is none.", - "Forest 2": "Forest", - "---Cliff---": "", - "Cliff 1": "There is none.", - "Cliff 2": "Cliff", - "---Wasteland---": "", - "Wasteland 1": "Wasteland", - "Wasteland 2": "Wasteland", - "---Dirtfield---": "", - "Dirtfield 1": "Wasteland", - "Dirtfield 2": "There is none.", - "---Desert---": "", - "Desert 1": "Desert", - "Desert 2": "Desert", - "---Lava1---": "", - "Lava1 1": "Lava1", - "Lava1 2": "Lava", - "---Lava2---": "", - "Lava2 1": "Lava2", - "Lava2 2": "Lava", - "---Snowfield---": "", - "Snowfield 1": "Snowfield", - "Snowfield 2": "Snowfield", - "---Clouds---": "", - "Clouds 1": "Clouds", - "Clouds 2": "Clouds", - "---PoisonSwamp---": "", - "PoisonSwamp 1": "PoisonSwamp", - "PoisonSwamp 2": "PoisonSwamp" - } - }, - { - "name": "YEP_RegionRestrictions", - "status": true, - "description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.", - "parameters": - { - "Player Restrict": "0", - "Event Restrict": "20", - "All Restrict": "0", - "Player Allow": "0", - "Event Allow": "0", - "All Allow": "0" - } - }, - { - "name": "YEP_EventChasePlayer", - "status": true, - "description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.", - "parameters": - { - "Sight Lock": "300", - "See Player": "true", - "Alert Timer": "120", - "Alert Balloon": "1", - "Alert Sound": "GEN_exclamation", - "Alert Common Event": "0", - "Return After": "true", - "Return Wait": "180" - } - }, - { - "name": "RegionRandomize", - "status": true, - "description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);", - "parameters": - {} - }, - { - "name": "YEP_SaveEventLocations", - "status": true, - "description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.", - "parameters": - {} - }, - { - "name": "YEP_SlipperyTiles", - "status": true, - "description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.", - "parameters": - { - "Slippery Frame": "2", - "Slippery Region": "10", - "Slippery Speed": "5" - } - }, - { - "name": "YEP_SmartJump", - "status": true, - "description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.", - "parameters": - { - "Illegal Regions": "0", - "Illegal Regions List": "[]", - "Equal Regions": "0", - "Equal Regions List": "[]" - } - }, - { - "name": "YEP_StopMapMovement", - "status": true, - "description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.", - "parameters": - { - "Stop During Events": "false", - "Stop During Message": "false" - } - }, - { - "name": "YEP_MoveRouteCore", - "status": true, - "description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.", - "parameters": - {} - }, - { - "name": "YEP_X_ExtMovePack1", - "status": true, - "description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.", - "parameters": - {} - }, - { - "name": "GALV_MoveRouteExtras", - "status": true, - "description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.", - "parameters": - {} - }, - { - "name": "GALV_EventDetectors", - "status": true, - "description": "Have events activate when player gets in range and line of sight.", - "parameters": - { - "LOS Blocking Terrain": "5", - "LOS Blocking Regions": "1,2", - "Tile Size": "32", - "Search Limit": "15", - "--- Behaviors ---": "", - "Behavior 0": "freeze,approach,6,0,3,5,2", - "Behavior 1": "rand,flee,4,0,4,5,6", - "Behavior 2": "return,search,6,1,4,5,1", - "Behavior 3": "return,approach,6,1,5,5,1", - "Behavior 4": "", - "Behavior 5": "", - "Behavior 6": "", - "Behavior 7": "", - "Behavior 8": "", - "Behavior 9": "", - "Behavior 10": "", - "Behavior 11": "", - "Behavior 12": "", - "Behavior 13": "", - "Behavior 14": "", - "Behavior 15": "", - "Behavior 16": "", - "Behavior 17": "", - "Behavior 18": "", - "Behavior 19": "", - "Behavior 20": "" - } - }, - { - "name": "GALV_CamControl", - "status": true, - "description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.", - "parameters": - { - "Tile Size": "48" - } - }, - { - "name": "YEP_EventTimerControl", - "status": true, - "description": "v1.01 Gain more control over the event timer function\nfor your game.", - "parameters": - { - "---Mechanical---": "", - "SpritesetSplit": "true", - "TextAlign": "right", - "---Lunatic Mode---": "", - "Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"", - "Expire Code": "\"BattleManager.abort();\"" - } - }, - { - "name": "YEP_UtilityCommonEvents", - "status": true, - "description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.", - "parameters": - { - "---General---": "", - "Load Game Event": "62", - "Battle Won Event": "0", - "Escape Battle Event": "0", - "Close Menu Event": "0", - "---Vehicles---": "", - "Boat Enter Event": "0", - "Boat Exit Event": "0", - "Ship Enter Event": "0", - "Ship Exit Event": "0", - "Airship Enter Event": "0", - "Airship Exit Event": "0" - } - }, - { - "name": "smart_path_mv", - "status": true, - "description": "Allows events or players to do smart Pathfinding", - "parameters": - {} - }, - { - "name": "SimpleEventFade", - "status": true, - "description": "v1.1 Makes fading events in or out easier.", - "parameters": - { - "Default Fade Time": "30" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Text_Language_Processor", - "status": true, - "description": "This plugin allows you to use YAML files for multiple language purposes.", - "parameters": - { - "Default Language": "en" - } - }, - { - "name": "Text_LanguageProcessor_MissingYAMLCrashPrevent", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YEP_MessageCore", - "status": true, - "description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.", - "parameters": - { - "---General---": "", - "Default Rows": "4", - "Default Width": "Graphics.boxWidth", - "Face Indent": "0", - "Fast Forward Key": "pagedown", - "Enable Fast Forward": "false", - "Word Wrapping": "true", - "Description Wrap": "true", - "Word Wrap Space": "false", - "Tight Wrap": "false", - "---Font---": "", - "Font Name": "GameFont", - "Font Name CH": "SimHei, Heiti TC, sans-serif", - "Font Name KR": "Dotum, AppleGothic, sans-serif", - "Font Size": "28", - "Font Size Change": "15", - "Font Changed Max": "96", - "Font Changed Min": "23", - "Font Outline": "4", - "Maintain Font": "false", - "---Name Box---": "", - "Name Box Buffer X": "0", - "Name Box Buffer Y": "0", - "Name Box Padding": "0", - "Name Box Color": "4", - "Name Box Clear": "false", - "Name Box Added Text": "", - "Name Box Auto Close": "false" - } - }, - { - "name": "YEP_X_ExtMesPack1", - "status": true, - "description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!", - "parameters": - { - "---Letter Sounds---": "", - "Enable Sound": "true", - "Sound Name": "SYS_text", - "Sound Volume": "50", - "Sound Pitch": "100", - "Pitch Variance": "10", - "Sound Pan": "0", - "Pan Variance": "10", - "Sound Interval": "2", - "Reset Sounds": "false", - "---Message Anchor---": "", - "Default X": "center", - "Default Y": "bottom", - "Auto Row Full Face": "false", - "---Message Choices---": "", - "Max Rows": "6", - "Choice 1 Show Switch": "0", - "Choice 2 Show Switch": "0", - "Choice 3 Show Switch": "0", - "Choice 4 Show Switch": "0", - "Choice 5 Show Switch": "0", - "Choice 6 Show Switch": "0", - "Choice 7 Show Switch": "0", - "Choice 8 Show Switch": "0", - "Choice 9 Show Switch": "0", - "Choice 10 Show Switch": "0", - "Choice 11 Show Switch": "0", - "Choice 12 Show Switch": "0", - "Choice 13 Show Switch": "0", - "Choice 14 Show Switch": "0", - "Choice 15 Show Switch": "0", - "Choice 16 Show Switch": "0", - "Choice 17 Show Switch": "0", - "Choice 18 Show Switch": "0", - "Choice 19 Show Switch": "0", - "Choice 20 Show Switch": "0", - "Choice 1 On Switch": "0", - "Choice 2 On Switch": "0", - "Choice 3 On Switch": "0", - "Choice 4 On Switch": "0", - "Choice 5 On Switch": "0", - "Choice 6 On Switch": "0", - "Choice 7 On Switch": "0", - "Choice 8 On Switch": "0", - "Choice 9 On Switch": "0", - "Choice 10 On Switch": "0", - "Choice 11 On Switch": "0", - "Choice 12 On Switch": "0", - "Choice 13 On Switch": "0", - "Choice 14 On Switch": "0", - "Choice 15 On Switch": "0", - "Choice 16 On Switch": "0", - "Choice 17 On Switch": "0", - "Choice 18 On Switch": "0", - "Choice 19 On Switch": "0", - "Choice 20 On Switch": "0" - } - }, - { - "name": "YEP_X_ExtMesPack2", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.", - "parameters": - { - "---Quantity Text Codes---": "", - "TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"", - "TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"", - "TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"", - "---Compare Text Codes---": "", - "TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", - "---Case Text Codes---": "", - "TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"", - "TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"", - "---Actor Param Codes---": "", - "---Actor Params---": "", - "---Actor XParams---": "", - "---Actor SParams---": "", - "TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"", - "TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"", - "TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"", - "TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"", - "TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"", - "TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"", - "TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"", - "TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"", - "TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"", - "TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"", - "TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"", - "TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"", - "TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"", - "TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"", - "---Enemy Param Codes---": "", - "---Enemy Params---": "", - "---Enemy XParams---": "", - "---Enemy SParams---": "", - "TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"", - "TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"", - "TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"", - "TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"", - "TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"", - "TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"", - "TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"", - "TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"", - "TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"", - "TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"", - "TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"", - "TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"", - "TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"", - "TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"", - "TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"", - "TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"", - "TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\"" - } - }, - { - "name": "YEP_X_MessageMacros1", - "status": true, - "description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.", - "parameters": - { - "---Setting---": "", - "Enable Quick Macro": "true", - "---Macro 1---": "", - "Macro 1 Text": "\\n<\\n[1]>", - "Macro 1 Name": "omo", - "---Macro 2---": "", - "Macro 2 Text": "\\n<\\n[2]>", - "Macro 2 Name": "aub", - "---Macro 3---": "", - "Macro 3 Text": "\\n<\\n[3]>", - "Macro 3 Name": "kel", - "---Macro 4---": "", - "Macro 4 Text": "\\n<\\n[4]>", - "Macro 4 Name": "her", - "---Macro 5---": "", - "Macro 5 Text": "\\n<БЭЗИЛ>", - "Macro 5 Name": "bas", - "---Macro 6---": "", - "Macro 6 Text": "\\n", - "Macro 6 Name": "who", - "---Macro 7---": "", - "Macro 7 Text": "\\v[11]", - "Macro 7 Name": "he", - "---Macro 8---": "", - "Macro 8 Text": "\\v[12]", - "Macro 8 Name": "him", - "---Macro 9---": "", - "Macro 9 Text": "\\v[13]", - "Macro 9 Name": "his", - "---Macro 10---": "", - "Macro 10 Text": "\\n<МАРИ>", - "Macro 10 Name": "mar", - "---Macro 11---": "", - "Macro 11 Text": "\\n<МИНСИ>", - "Macro 11 Name": "min", - "---Macro 12---": "", - "Macro 12 Text": "\\n<ХУДОЖНИЦА>", - "Macro 12 Name": "art", - "---Macro 13---": "", - "Macro 13 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", - "Macro 13 Name": "spxh", - "---Macro 14---": "", - "Macro 14 Text": "\\n<ПОЧТОВЫЙ ЯЩИК>", - "Macro 14 Name": "mai", - "---Macro 15---": "", - "Macro 15 Text": "\\n<ДУШЕЧКА>", - "Macro 15 Name": "swh", - "---Macro 16---": "", - "Macro 16 Text": "\\n<РОСТОКРОТ МАЙК>", - "Macro 16 Name": "smm", - "---Macro 17---": "", - "Macro 17 Text": "\\n<МР. КРУТОЗУБ>", - "Macro 17 Name": "jaw", - "---Macro 18---": "", - "Macro 18 Text": "undefined", - "Macro 18 Name": "undefined", - "---Macro 19---": "", - "Macro 19 Text": "undefined", - "Macro 19 Name": "undefined", - "---Macro 20---": "", - "Macro 20 Text": "undefined", - "Macro 20 Name": "undefined", - "---Macro 21---": "", - "Macro 21 Text": "undefined", - "Macro 21 Name": "undefined", - "---Macro 22---": "", - "Macro 22 Text": "undefined", - "Macro 22 Name": "undefined", - "---Macro 23---": "", - "Macro 23 Text": "undefined", - "Macro 23 Name": "undefined", - "---Macro 24---": "", - "Macro 24 Text": "undefined", - "Macro 24 Name": "undefined", - "---Macro 25---": "", - "Macro 25 Text": "undefined", - "Macro 25 Name": "undefined", - "---Macro 26---": "", - "Macro 26 Text": "undefined", - "Macro 26 Name": "undefined", - "---Macro 27---": "", - "Macro 27 Text": "undefined", - "Macro 27 Name": "undefined", - "---Macro 28---": "", - "Macro 28 Text": "undefined", - "Macro 28 Name": "undefined", - "---Macro 29---": "", - "Macro 29 Text": "undefined", - "Macro 29 Name": "undefined", - "---Macro 30---": "", - "Macro 30 Text": "undefined", - "Macro 30 Name": "undefined", - "---Macro 31---": "", - "Macro 31 Text": "undefined", - "Macro 31 Name": "undefined", - "---Macro 32---": "", - "Macro 32 Text": "undefined", - "Macro 32 Name": "undefined", - "---Macro 33---": "", - "Macro 33 Text": "undefined", - "Macro 33 Name": "undefined", - "---Macro 34---": "", - "Macro 34 Text": "undefined", - "Macro 34 Name": "undefined", - "---Macro 35---": "", - "Macro 35 Text": "undefined", - "Macro 35 Name": "undefined", - "---Macro 36---": "", - "Macro 36 Text": "undefined", - "Macro 36 Name": "undefined", - "---Macro 37---": "", - "Macro 37 Text": "undefined", - "Macro 37 Name": "undefined", - "---Macro 38---": "", - "Macro 38 Text": "undefined", - "Macro 38 Name": "undefined", - "---Macro 39---": "", - "Macro 39 Text": "undefined", - "Macro 39 Name": "undefined", - "---Macro 40---": "", - "Macro 40 Text": "undefined", - "Macro 40 Name": "undefined", - "---Macro 41---": "", - "Macro 41 Text": "undefined", - "Macro 41 Name": "undefined", - "---Macro 42---": "", - "Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.", - "Macro 42 Name": "Life", - "---Macro 43---": "", - "Macro 43 Text": "undefined", - "Macro 43 Name": "undefined", - "---Macro 44---": "", - "Macro 44 Text": "undefined", - "Macro 44 Name": "undefined", - "---Macro 45---": "", - "Macro 45 Text": "undefined", - "Macro 45 Name": "undefined", - "---Macro 46---": "", - "Macro 46 Text": "undefined", - "Macro 46 Name": "undefined", - "---Macro 47---": "", - "Macro 47 Text": "undefined", - "Macro 47 Name": "undefined", - "---Macro 48---": "", - "Macro 48 Text": "undefined", - "Macro 48 Name": "undefined", - "---Macro 49---": "", - "Macro 49 Text": "undefined", - "Macro 49 Name": "undefined", - "---Macro 50---": "", - "Macro 50 Text": "undefined", - "Macro 50 Name": "undefined", - "---Macro 51---": "", - "Macro 51 Text": "undefined", - "Macro 51 Name": "undefined", - "---Macro 52---": "", - "Macro 52 Text": "undefined", - "Macro 52 Name": "undefined", - "---Macro 53---": "", - "Macro 53 Text": "undefined", - "Macro 53 Name": "undefined", - "---Macro 54---": "", - "Macro 54 Text": "undefined", - "Macro 54 Name": "undefined", - "---Macro 55---": "", - "Macro 55 Text": "undefined", - "Macro 55 Name": "undefined", - "---Macro 56---": "", - "Macro 56 Text": "undefined", - "Macro 56 Name": "undefined", - "---Macro 57---": "", - "Macro 57 Text": "undefined", - "Macro 57 Name": "undefined", - "---Macro 58---": "", - "Macro 58 Text": "undefined", - "Macro 58 Name": "undefined", - "---Macro 59---": "", - "Macro 59 Text": "undefined", - "Macro 59 Name": "undefined", - "---Macro 60---": "", - "Macro 60 Text": "undefined", - "Macro 60 Name": "undefined", - "---Macro 61---": "", - "Macro 61 Text": "undefined", - "Macro 61 Name": "undefined", - "---Macro 62---": "", - "Macro 62 Text": "undefined", - "Macro 62 Name": "undefined", - "---Macro 63---": "", - "Macro 63 Text": "undefined", - "Macro 63 Name": "undefined", - "---Macro 64---": "", - "Macro 64 Text": "undefined", - "Macro 64 Name": "undefined", - "---Macro 65---": "", - "Macro 65 Text": "undefined", - "Macro 65 Name": "undefined", - "---Macro 66---": "", - "Macro 66 Text": "undefined", - "Macro 66 Name": "undefined", - "---Macro 67---": "", - "Macro 67 Text": "undefined", - "Macro 67 Name": "undefined", - "---Macro 68---": "", - "Macro 68 Text": "undefined", - "Macro 68 Name": "undefined", - "---Macro 69---": "", - "Macro 69 Text": "undefined", - "Macro 69 Name": "undefined", - "---Macro 70---": "", - "Macro 70 Text": "undefined", - "Macro 70 Name": "undefined", - "---Macro 71---": "", - "Macro 71 Text": "undefined", - "Macro 71 Name": "undefined", - "---Macro 72---": "", - "Macro 72 Text": "undefined", - "Macro 72 Name": "undefined", - "---Macro 73---": "", - "Macro 73 Text": "undefined", - "Macro 73 Name": "undefined", - "---Macro 74---": "", - "Macro 74 Text": "undefined", - "Macro 74 Name": "undefined", - "---Macro 75---": "", - "Macro 75 Text": "undefined", - "Macro 75 Name": "undefined", - "---Macro 76---": "", - "Macro 76 Text": "undefined", - "Macro 76 Name": "undefined", - "---Macro 77---": "", - "Macro 77 Text": "undefined", - "Macro 77 Name": "undefined", - "---Macro 78---": "", - "Macro 78 Text": "undefined", - "Macro 78 Name": "undefined", - "---Macro 79---": "", - "Macro 79 Text": "undefined", - "Macro 79 Name": "undefined", - "---Macro 80---": "", - "Macro 80 Text": "undefined", - "Macro 80 Name": "undefined", - "---Macro 81---": "", - "Macro 81 Text": "undefined", - "Macro 81 Name": "undefined", - "---Macro 82---": "", - "Macro 82 Text": "undefined", - "Macro 82 Name": "undefined", - "---Macro 83---": "", - "Macro 83 Text": "undefined", - "Macro 83 Name": "undefined", - "---Macro 84---": "", - "Macro 84 Text": "undefined", - "Macro 84 Name": "undefined", - "---Macro 85---": "", - "Macro 85 Text": "undefined", - "Macro 85 Name": "undefined", - "---Macro 86---": "", - "Macro 86 Text": "undefined", - "Macro 86 Name": "undefined", - "---Macro 87---": "", - "Macro 87 Text": "undefined", - "Macro 87 Name": "undefined", - "---Macro 88---": "", - "Macro 88 Text": "undefined", - "Macro 88 Name": "undefined", - "---Macro 89---": "", - "Macro 89 Text": "undefined", - "Macro 89 Name": "undefined", - "---Macro 90---": "", - "Macro 90 Text": "undefined", - "Macro 90 Name": "undefined", - "---Macro 91---": "", - "Macro 91 Text": "undefined", - "Macro 91 Name": "undefined", - "---Macro 92---": "", - "Macro 92 Text": "undefined", - "Macro 92 Name": "undefined", - "---Macro 93---": "", - "Macro 93 Text": "undefined", - "Macro 93 Name": "undefined", - "---Macro 94---": "", - "Macro 94 Text": "undefined", - "Macro 94 Name": "undefined", - "---Macro 95---": "", - "Macro 95 Text": "undefined", - "Macro 95 Name": "undefined", - "---Macro 96---": "", - "Macro 96 Text": "undefined", - "Macro 96 Name": "undefined", - "---Macro 97---": "", - "Macro 97 Text": "undefined", - "Macro 97 Name": "undefined", - "---Macro 98---": "", - "Macro 98 Text": "undefined", - "Macro 98 Name": "undefined", - "---Macro 99---": "", - "Macro 99 Text": "undefined", - "Macro 99 Name": "undefined", - "---Macro 100---": "", - "Macro 100 Text": "undefined", - "Macro 100 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros2", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.", - "parameters": - { - "---Macro 101---": "", - "Macro 101 Text": "\\n<КИМ>", - "Macro 101 Name": "kim", - "---Macro 102---": "", - "Macro 102 Text": "\\n<ШАРЛИ>", - "Macro 102 Name": "cha", - "---Macro 103---": "", - "Macro 103 Text": "\\n<ЭНДЖЕЛ>", - "Macro 103 Name": "ang", - "---Macro 104---": "", - "Macro 104 Text": "\\n<ВЕЛИКИЙ МЭВЕРИК>", - "Macro 104 Name": "mav", - "---Macro 105---": "", - "Macro 105 Text": "\\n<ВЭНС>", - "Macro 105 Name": "van", - "---Macro 106---": "", - "Macro 106 Text": "\\n<ЧУВАК КОСМО-ПИРАТ>", - "Macro 106 Name": "spg", - "---Macro 107---": "", - "Macro 107 Text": " \\n<ЧУВАК КОСМО-ПИРАТ>", - "Macro 107 Name": "spd", - "---Macro 108---": "", - "Macro 108 Text": "\\n<ПРИЯТЕЛЬ КОСМО-ПИРАТ>", - "Macro 108 Name": "spb", - "---Macro 109---": "", - "Macro 109 Text": "undefined", - "Macro 109 Name": "undefined", - "---Macro 110---": "", - "Macro 110 Text": "undefined", - "Macro 110 Name": "undefined", - "---Macro 111---": "", - "Macro 111 Text": "undefined", - "Macro 111 Name": "undefined", - "---Macro 112---": "", - "Macro 112 Text": "undefined", - "Macro 112 Name": "undefined", - "---Macro 113---": "", - "Macro 113 Text": "undefined", - "Macro 113 Name": "undefined", - "---Macro 114---": "", - "Macro 114 Text": "undefined", - "Macro 114 Name": "undefined", - "---Macro 115---": "", - "Macro 115 Text": "undefined", - "Macro 115 Name": "undefined", - "---Macro 116---": "", - "Macro 116 Text": "undefined", - "Macro 116 Name": "undefined", - "---Macro 117---": "", - "Macro 117 Text": "undefined", - "Macro 117 Name": "undefined", - "---Macro 118---": "", - "Macro 118 Text": "undefined", - "Macro 118 Name": "undefined", - "---Macro 119---": "", - "Macro 119 Text": "undefined", - "Macro 119 Name": "undefined", - "---Macro 120---": "", - "Macro 120 Text": "undefined", - "Macro 120 Name": "undefined", - "---Macro 121---": "", - "Macro 121 Text": "undefined", - "Macro 121 Name": "undefined", - "---Macro 122---": "", - "Macro 122 Text": "undefined", - "Macro 122 Name": "undefined", - "---Macro 123---": "", - "Macro 123 Text": "undefined", - "Macro 123 Name": "undefined", - "---Macro 124---": "", - "Macro 124 Text": "undefined", - "Macro 124 Name": "undefined", - "---Macro 125---": "", - "Macro 125 Text": "undefined", - "Macro 125 Name": "undefined", - "---Macro 126---": "", - "Macro 126 Text": "undefined", - "Macro 126 Name": "undefined", - "---Macro 127---": "", - "Macro 127 Text": "undefined", - "Macro 127 Name": "undefined", - "---Macro 128---": "", - "Macro 128 Text": "undefined", - "Macro 128 Name": "undefined", - "---Macro 129---": "", - "Macro 129 Text": "undefined", - "Macro 129 Name": "undefined", - "---Macro 130---": "", - "Macro 130 Text": "undefined", - "Macro 130 Name": "undefined", - "---Macro 131---": "", - "Macro 131 Text": "undefined", - "Macro 131 Name": "undefined", - "---Macro 132---": "", - "Macro 132 Text": "undefined", - "Macro 132 Name": "undefined", - "---Macro 133---": "", - "Macro 133 Text": "undefined", - "Macro 133 Name": "undefined", - "---Macro 134---": "", - "Macro 134 Text": "undefined", - "Macro 134 Name": "undefined", - "---Macro 135---": "", - "Macro 135 Text": "undefined", - "Macro 135 Name": "undefined", - "---Macro 136---": "", - "Macro 136 Text": "undefined", - "Macro 136 Name": "undefined", - "---Macro 137---": "", - "Macro 137 Text": "undefined", - "Macro 137 Name": "undefined", - "---Macro 138---": "", - "Macro 138 Text": "undefined", - "Macro 138 Name": "undefined", - "---Macro 139---": "", - "Macro 139 Text": "undefined", - "Macro 139 Name": "undefined", - "---Macro 140---": "", - "Macro 140 Text": "undefined", - "Macro 140 Name": "undefined", - "---Macro 141---": "", - "Macro 141 Text": "undefined", - "Macro 141 Name": "undefined", - "---Macro 142---": "", - "Macro 142 Text": "undefined", - "Macro 142 Name": "undefined", - "---Macro 143---": "", - "Macro 143 Text": "undefined", - "Macro 143 Name": "undefined", - "---Macro 144---": "", - "Macro 144 Text": "undefined", - "Macro 144 Name": "undefined", - "---Macro 145---": "", - "Macro 145 Text": "undefined", - "Macro 145 Name": "undefined", - "---Macro 146---": "", - "Macro 146 Text": "undefined", - "Macro 146 Name": "undefined", - "---Macro 147---": "", - "Macro 147 Text": "undefined", - "Macro 147 Name": "undefined", - "---Macro 148---": "", - "Macro 148 Text": "undefined", - "Macro 148 Name": "undefined", - "---Macro 149---": "", - "Macro 149 Text": "undefined", - "Macro 149 Name": "undefined", - "---Macro 150---": "", - "Macro 150 Text": "undefined", - "Macro 150 Name": "undefined", - "---Macro 151---": "", - "Macro 151 Text": "undefined", - "Macro 151 Name": "undefined", - "---Macro 152---": "", - "Macro 152 Text": "undefined", - "Macro 152 Name": "undefined", - "---Macro 153---": "", - "Macro 153 Text": "undefined", - "Macro 153 Name": "undefined", - "---Macro 154---": "", - "Macro 154 Text": "undefined", - "Macro 154 Name": "undefined", - "---Macro 155---": "", - "Macro 155 Text": "undefined", - "Macro 155 Name": "undefined", - "---Macro 156---": "", - "Macro 156 Text": "undefined", - "Macro 156 Name": "undefined", - "---Macro 157---": "", - "Macro 157 Text": "undefined", - "Macro 157 Name": "undefined", - "---Macro 158---": "", - "Macro 158 Text": "undefined", - "Macro 158 Name": "undefined", - "---Macro 159---": "", - "Macro 159 Text": "undefined", - "Macro 159 Name": "undefined", - "---Macro 160---": "", - "Macro 160 Text": "undefined", - "Macro 160 Name": "undefined", - "---Macro 161---": "", - "Macro 161 Text": "undefined", - "Macro 161 Name": "undefined", - "---Macro 162---": "", - "Macro 162 Text": "undefined", - "Macro 162 Name": "undefined", - "---Macro 163---": "", - "Macro 163 Text": "undefined", - "Macro 163 Name": "undefined", - "---Macro 164---": "", - "Macro 164 Text": "undefined", - "Macro 164 Name": "undefined", - "---Macro 165---": "", - "Macro 165 Text": "undefined", - "Macro 165 Name": "undefined", - "---Macro 166---": "", - "Macro 166 Text": "undefined", - "Macro 166 Name": "undefined", - "---Macro 167---": "", - "Macro 167 Text": "undefined", - "Macro 167 Name": "undefined", - "---Macro 168---": "", - "Macro 168 Text": "undefined", - "Macro 168 Name": "undefined", - "---Macro 169---": "", - "Macro 169 Text": "undefined", - "Macro 169 Name": "undefined", - "---Macro 170---": "", - "Macro 170 Text": "undefined", - "Macro 170 Name": "undefined", - "---Macro 171---": "", - "Macro 171 Text": "undefined", - "Macro 171 Name": "undefined", - "---Macro 172---": "", - "Macro 172 Text": "undefined", - "Macro 172 Name": "undefined", - "---Macro 173---": "", - "Macro 173 Text": "undefined", - "Macro 173 Name": "undefined", - "---Macro 174---": "", - "Macro 174 Text": "undefined", - "Macro 174 Name": "undefined", - "---Macro 175---": "", - "Macro 175 Text": "undefined", - "Macro 175 Name": "undefined", - "---Macro 176---": "", - "Macro 176 Text": "undefined", - "Macro 176 Name": "undefined", - "---Macro 177---": "", - "Macro 177 Text": "undefined", - "Macro 177 Name": "undefined", - "---Macro 178---": "", - "Macro 178 Text": "undefined", - "Macro 178 Name": "undefined", - "---Macro 179---": "", - "Macro 179 Text": "undefined", - "Macro 179 Name": "undefined", - "---Macro 180---": "", - "Macro 180 Text": "undefined", - "Macro 180 Name": "undefined", - "---Macro 181---": "", - "Macro 181 Text": "undefined", - "Macro 181 Name": "undefined", - "---Macro 182---": "", - "Macro 182 Text": "undefined", - "Macro 182 Name": "undefined", - "---Macro 183---": "", - "Macro 183 Text": "undefined", - "Macro 183 Name": "undefined", - "---Macro 184---": "", - "Macro 184 Text": "undefined", - "Macro 184 Name": "undefined", - "---Macro 185---": "", - "Macro 185 Text": "undefined", - "Macro 185 Name": "undefined", - "---Macro 186---": "", - "Macro 186 Text": "undefined", - "Macro 186 Name": "undefined", - "---Macro 187---": "", - "Macro 187 Text": "undefined", - "Macro 187 Name": "undefined", - "---Macro 188---": "", - "Macro 188 Text": "undefined", - "Macro 188 Name": "undefined", - "---Macro 189---": "", - "Macro 189 Text": "undefined", - "Macro 189 Name": "undefined", - "---Macro 190---": "", - "Macro 190 Text": "undefined", - "Macro 190 Name": "undefined", - "---Macro 191---": "", - "Macro 191 Text": "undefined", - "Macro 191 Name": "undefined", - "---Macro 192---": "", - "Macro 192 Text": "undefined", - "Macro 192 Name": "undefined", - "---Macro 193---": "", - "Macro 193 Text": "undefined", - "Macro 193 Name": "undefined", - "---Macro 194---": "", - "Macro 194 Text": "undefined", - "Macro 194 Name": "undefined", - "---Macro 195---": "", - "Macro 195 Text": "undefined", - "Macro 195 Name": "undefined", - "---Macro 196---": "", - "Macro 196 Text": "undefined", - "Macro 196 Name": "undefined", - "---Macro 197---": "", - "Macro 197 Text": "undefined", - "Macro 197 Name": "undefined", - "---Macro 198---": "", - "Macro 198 Text": "undefined", - "Macro 198 Name": "undefined", - "---Macro 199---": "", - "Macro 199 Text": "undefined", - "Macro 199 Name": "undefined", - "---Macro 200---": "", - "Macro 200 Text": "undefined", - "Macro 200 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros3", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.", - "parameters": - { - "---Macro 201---": "", - "Macro 201 Text": "\\n<МУДРЫЙ КАМЕНЬ>", - "Macro 201 Name": "wis", - "---Macro 202---": "", - "Macro 202 Text": "\\n<БЕРЛИ>", - "Macro 202 Name": "ber", - "---Macro 203---": "", - "Macro 203 Text": "\\n<ВЭН>", - "Macro 203 Name": "van", - "---Macro 204---": "", - "Macro 204 Text": "\\n<НОУЗ>", - "Macro 204 Name": "nos", - "---Macro 205---": "", - "Macro 205 Text": "\\n<БАН>", - "Macro 205 Name": "bun", - "---Macro 206---": "", - "Macro 206 Text": "\\n<МИКАЛ>", - "Macro 206 Name": "lad", - "---Macro 207---": "", - "Macro 207 Text": "\\n<МАРГИ>", - "Macro 207 Name": "dai", - "---Macro 208---": "", - "Macro 208 Text": "\\n<НЕБ>", - "Macro 208 Name": "neb", - "---Macro 209---": "", - "Macro 209 Text": "\\n<ХЕППИ>", - "Macro 209 Name": "hap", - "---Macro 210---": "", - "Macro 210 Text": "\\n", - "Macro 210 Name": "eye", - "---Macro 211---": "", - "Macro 211 Text": "\\n<БЕНГС>", - "Macro 211 Name": "ban", - "---Macro 212---": "", - "Macro 212 Text": "\\n<ШОН>", - "Macro 212 Name": "shaw", - "---Macro 213---": "", - "Macro 213 Text": "\\n<РЕН>", - "Macro 213 Name": "ren", - "---Macro 214---": "", - "Macro 214 Text": "\\n<ШАРЛИН>", - "Macro 214 Name": "char", - "---Macro 215---": "", - "Macro 215 Text": "\\n<ПЛАКУЧАЯ ИВА>", - "Macro 215 Name": "wee", - "---Macro 216---": "", - "Macro 216 Text": "\\n<ХАМФРИ>", - "Macro 216 Name": "hum", - "---Macro 217---": "", - "Macro 217 Text": "\\n<БАБУШКА>", - "Macro 217 Name": "gra", - "---Macro 218---": "", - "Macro 218 Text": "\\n<ЧИРС>", - "Macro 218 Name": "che", - "---Macro 219---": "", - "Macro 219 Text": "\\n<УЛИТИК>", - "Macro 219 Name": "sna", - "---Macro 220---": "", - "Macro 220 Text": "\\n<ДУШЕЧКА>", - "Macro 220 Name": "swe", - "---Macro 221---": "", - "Macro 221 Text": "\\n<ЭМС>", - "Macro 221 Name": "ems", - "---Macro 222---": "", - "Macro 222 Text": "\\n<ЭШ>", - "Macro 222 Name": "ash", - "---Macro 223---": "", - "Macro 223 Text": "\\n<ПЛУТОН>", - "Macro 223 Name": "plu", - "---Macro 224---": "", - "Macro 224 Text": "\\n<ДЬЮ>", - "Macro 224 Name": "due", - "---Macro 225---": "", - "Macro 225 Text": "\\n<КРЮ>", - "Macro 225 Name": "cru", - "---Macro 226---": "", - "Macro 226 Text": "\\n<РОЗА>", - "Macro 226 Name": "ros", - "---Macro 227---": "", - "Macro 227 Text": "\\n<МАЛЬЧИК СО ЗМЕЕМ>", - "Macro 227 Name": "kit", - "---Macro 228---": "", - "Macro 228 Text": "\\n<ПУГАЛО>", - "Macro 228 Name": "sca", - "---Macro 229---": "", - "Macro 229 Text": "\\n<ТВ-ДЕВОЧКА>", - "Macro 229 Name": "tvg", - "---Macro 230---": "", - "Macro 230 Text": "\\n<МУТНОКРОТ>", - "Macro 230 Name": "sha", - "---Macro 231---": "", - "Macro 231 Text": "\\n<МЭР КРОТ>", - "Macro 231 Name": "may", - "---Macro 232---": "", - "Macro 232 Text": "\\n<СОННОКРОТ>", - "Macro 232 Name": "sle", - "---Macro 233---": "", - "Macro 233 Text": "\\n<СПОРТОКРОТ>", - "Macro 233 Name": "spo", - "---Macro 234---": "", - "Macro 234 Text": "\\n<ШЭФ КРОТ>", - "Macro 234 Name": "che", - "---Macro 235---": "", - "Macro 235 Text": "\\n<РОСТОК КРОТ>", - "Macro 235 Name": "spr", - "---Macro 236---": "", - "Macro 236 Text": "\\n<КРОТ БАНДИТ>", - "Macro 236 Name": "ban", - "---Macro 237---": "", - "Macro 237 Text": "\\n<ТОСТИ>", - "Macro 237 Name": "toa", - "---Macro 238---": "", - "Macro 238 Text": "\\n", - "Macro 238 Name": "bun", - "---Macro 239---": "", - "Macro 239 Text": "\\n", - "Macro 239 Name": "ma1", - "---Macro 240---": "", - "Macro 240 Text": "\\n", - "Macro 240 Name": "ma2", - "---Macro 241---": "", - "Macro 241 Text": "\\n<ОРФОПЧЕЛА>", - "Macro 241 Name": "spe", - "---Macro 242---": "", - "Macro 242 Text": "\\n", - "Macro 242 Name": "hot", - "---Macro 243---": "", - "Macro 243 Text": "\\n", - "Macro 243 Name": "bud", - "---Macro 244---": "", - "Macro 244 Text": "\\n", - "Macro 244 Name": "tom", - "---Macro 245---": "", - "Macro 245 Text": "\\n<ЛИСТИК>", - "Macro 245 Name": "lea", - "---Macro 246---": "", - "Macro 246 Text": "\\n<АПЕЛЬСИН ДЖО>", - "Macro 246 Name": "ora", - "---Macro 247---": "", - "Macro 247 Text": "\\n<ПРИЗРАК С ПРОПЕЛЛЕРОМ>", - "Macro 247 Name": "pro", - "---Macro 248---": "", - "Macro 248 Text": "\\n<ПРИЗРАК-СОЛОМЕННАЯ ШЛЯПА>", - "Macro 248 Name": "str", - "---Macro 249---": "", - "Macro 249 Text": "\\n<ПРИЗРАК-ЦИЛИНДР>", - "Macro 249 Name": "top", - "---Macro 250---": "", - "Macro 250 Text": "\\n<ПО>", - "Macro 250 Name": "po", - "---Macro 251---": "", - "Macro 251 Text": "\\n<ЛАРАМИ>", - "Macro 251 Name": "lar", - "---Macro 252---": "", - "Macro 252 Text": "\\n<ФЕРРИС>", - "Macro 252 Name": "fer", - "---Macro 253---": "", - "Macro 253 Text": "\\n<ГАМБО>", - "Macro 253 Name": "gum", - "---Macro 254---": "", - "Macro 254 Text": "\\n<ГИБС>", - "Macro 254 Name": "gib", - "---Macro 255---": "", - "Macro 255 Text": "\\n<ЖУТКИЙ КОТ>", - "Macro 255 Name": "cre", - "---Macro 256---": "", - "Macro 256 Text": "\\n", - "Macro 256 Name": "duw", - "---Macro 257---": "", - "Macro 257 Text": "\\n", - "Macro 257 Name": "duj", - "---Macro 258---": "", - "Macro 258 Text": "\\n", - "Macro 258 Name": "duc", - "---Macro 259---": "", - "Macro 259 Text": "\\n<ПЕССИ>", - "Macro 259 Name": "pes", - "---Macro 260---": "", - "Macro 260 Text": "\\n<КРОХ>", - "Macro 260 Name": "smo", - "---Macro 261---": "", - "Macro 261 Text": "\\n<ГЕНКИ>", - "Macro 261 Name": "gen", - "---Macro 262---": "", - "Macro 262 Text": "\\n<ЛЬЮ>", - "Macro 262 Name": "lue", - "---Macro 263---": "", - "Macro 263 Text": "\\n<БЕЛЫЙ МЕДВЕДЬ>", - "Macro 263 Name": "pol", - "---Macro 264---": "", - "Macro 264 Text": "\\n<СУ-ШЕФ КРОТ>", - "Macro 264 Name": "sou", - "---Macro 265---": "", - "Macro 265 Text": "\\n<КРОТ УЧИТЕЛЬ>", - "Macro 265 Name": "tea", - "---Macro 266---": "", - "Macro 266 Text": "\\n<КРОТ УЧЕНИК 1>", - "Macro 266 Name": "st1", - "---Macro 267---": "", - "Macro 267 Text": "\\n<КРОТ УЧЕНИК 2>", - "Macro 267 Name": "st2", - "---Macro 268---": "", - "Macro 268 Text": "\\n<КРОТ УЧЕНИК 3>", - "Macro 268 Name": "st3", - "---Macro 269---": "", - "Macro 269 Text": "\\n<КРОТ БОЛВАН>", - "Macro 269 Name": "dun", - "---Macro 270---": "", - "Macro 270 Text": "\\n<ПРАЧКРОТ>", - "Macro 270 Name": "lau", - "---Macro 271---": "", - "Macro 271 Text": "\\n", - "Macro 271 Name": "squ", - "---Macro 272---": "", - "Macro 272 Text": "\\n", - "Macro 272 Name": "dm1", - "---Macro 273---": "", - "Macro 273 Text": "\\n", - "Macro 273 Name": "dm2", - "---Macro 274---": "", - "Macro 274 Text": "\\n", - "Macro 274 Name": "dm3", - "---Macro 275---": "", - "Macro 275 Text": "\\n", - "Macro 275 Name": "mm1", - "---Macro 276---": "", - "Macro 276 Text": "\\n", - "Macro 276 Name": "mm2", - "---Macro 277---": "", - "Macro 277 Text": "\\n<ДЖОК ДЖЕМС>", - "Macro 277 Name": "joc", - "---Macro 278---": "", - "Macro 278 Text": "\\n", - "Macro 278 Name": "sp1", - "---Macro 279---": "", - "Macro 279 Text": "\\n", - "Macro 279 Name": "sp2", - "---Macro 280---": "", - "Macro 280 Text": "\\n", - "Macro 280 Name": "sp3", - "---Macro 281---": "", - "Macro 281 Text": "\\n<ЗЕМЛЯ>", - "Macro 281 Name": "ear", - "---Macro 282---": "", - "Macro 282 Text": "undefined", - "Macro 282 Name": "undefined", - "---Macro 283---": "", - "Macro 283 Text": "undefined", - "Macro 283 Name": "undefined", - "---Macro 284---": "", - "Macro 284 Text": "undefined", - "Macro 284 Name": "undefined", - "---Macro 285---": "", - "Macro 285 Text": "undefined", - "Macro 285 Name": "undefined", - "---Macro 286---": "", - "Macro 286 Text": "undefined", - "Macro 286 Name": "undefined", - "---Macro 287---": "", - "Macro 287 Text": "undefined", - "Macro 287 Name": "undefined", - "---Macro 288---": "", - "Macro 288 Text": "undefined", - "Macro 288 Name": "undefined", - "---Macro 289---": "", - "Macro 289 Text": "undefined", - "Macro 289 Name": "undefined", - "---Macro 290---": "", - "Macro 290 Text": "undefined", - "Macro 290 Name": "undefined", - "---Macro 291---": "", - "Macro 291 Text": "undefined", - "Macro 291 Name": "undefined", - "---Macro 292---": "", - "Macro 292 Text": "undefined", - "Macro 292 Name": "undefined", - "---Macro 293---": "", - "Macro 293 Text": "undefined", - "Macro 293 Name": "undefined", - "---Macro 294---": "", - "Macro 294 Text": "undefined", - "Macro 294 Name": "undefined", - "---Macro 295---": "", - "Macro 295 Text": "undefined", - "Macro 295 Name": "undefined", - "---Macro 296---": "", - "Macro 296 Text": "undefined", - "Macro 296 Name": "undefined", - "---Macro 297---": "", - "Macro 297 Text": "undefined", - "Macro 297 Name": "undefined", - "---Macro 298---": "", - "Macro 298 Text": "undefined", - "Macro 298 Name": "undefined", - "---Macro 299---": "", - "Macro 299 Text": "undefined", - "Macro 299 Name": "undefined", - "---Macro 300---": "", - "Macro 300 Text": "undefined", - "Macro 200 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros4", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.", - "parameters": - { - "---Macro 301---": "", - "Macro 301 Text": "\\n<КОСМО-БОЙФРЕНД>", - "Macro 301 Name": "sbf", - "---Macro 302---": "", - "Macro 302 Text": "\\n<КОСМО-БЫВШИЙ БОЙФРЕНД>", - "Macro 302 Name": "sxbf", - "---Macro 303---": "", - "Macro 303 Text": "\\n<КАПТ. КОСМОПАРЕНЬ>", - "Macro 303 Name": "cap", - "---Macro 304---": "", - "Macro 304 Text": "\\n<КОСМО-МУЖ>", - "Macro 304 Name": "shb", - "---Macro 305---": "", - "Macro 305 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", - "Macro 305 Name": "sxhb", - "---Macro 306---": "", - "Macro 306 Text": "\\n<МИНСИ>", - "Macro 306 Name": "min", - "---Macro 307---": "", - "Macro 307 Text": "undefined", - "Macro 307 Name": "undefined", - "---Macro 308---": "", - "Macro 308 Text": "undefined", - "Macro 308 Name": "undefined", - "---Macro 309---": "", - "Macro 309 Text": "undefined", - "Macro 309 Name": "undefined", - "---Macro 310---": "", - "Macro 310 Text": "undefined", - "Macro 310 Name": "undefined", - "---Macro 311---": "", - "Macro 311 Text": "undefined", - "Macro 311 Name": "undefined", - "---Macro 312---": "", - "Macro 312 Text": "undefined", - "Macro 312 Name": "undefined", - "---Macro 313---": "", - "Macro 313 Text": "undefined", - "Macro 313 Name": "undefined", - "---Macro 314---": "", - "Macro 314 Text": "undefined", - "Macro 314 Name": "undefined", - "---Macro 315---": "", - "Macro 315 Text": "undefined", - "Macro 315 Name": "undefined", - "---Macro 316---": "", - "Macro 316 Text": "undefined", - "Macro 316 Name": "undefined", - "---Macro 317---": "", - "Macro 317 Text": "undefined", - "Macro 317 Name": "undefined", - "---Macro 318---": "", - "Macro 318 Text": "undefined", - "Macro 318 Name": "undefined", - "---Macro 319---": "", - "Macro 319 Text": "undefined", - "Macro 319 Name": "undefined", - "---Macro 320---": "", - "Macro 320 Text": "undefined", - "Macro 320 Name": "undefined", - "---Macro 321---": "", - "Macro 321 Text": "undefined", - "Macro 321 Name": "undefined", - "---Macro 322---": "", - "Macro 322 Text": "undefined", - "Macro 322 Name": "undefined", - "---Macro 323---": "", - "Macro 323 Text": "undefined", - "Macro 323 Name": "undefined", - "---Macro 324---": "", - "Macro 324 Text": "undefined", - "Macro 324 Name": "undefined", - "---Macro 325---": "", - "Macro 325 Text": "undefined", - "Macro 325 Name": "undefined", - "---Macro 326---": "", - "Macro 326 Text": "undefined", - "Macro 326 Name": "undefined", - "---Macro 327---": "", - "Macro 327 Text": "undefined", - "Macro 327 Name": "undefined", - "---Macro 328---": "", - "Macro 328 Text": "undefined", - "Macro 328 Name": "undefined", - "---Macro 329---": "", - "Macro 329 Text": "undefined", - "Macro 329 Name": "undefined", - "---Macro 330---": "", - "Macro 330 Text": "undefined", - "Macro 330 Name": "undefined", - "---Macro 331---": "", - "Macro 331 Text": "undefined", - "Macro 331 Name": "undefined", - "---Macro 332---": "", - "Macro 332 Text": "undefined", - "Macro 332 Name": "undefined", - "---Macro 333---": "", - "Macro 333 Text": "undefined", - "Macro 333 Name": "undefined", - "---Macro 334---": "", - "Macro 334 Text": "undefined", - "Macro 334 Name": "undefined", - "---Macro 335---": "", - "Macro 335 Text": "undefined", - "Macro 335 Name": "undefined", - "---Macro 336---": "", - "Macro 336 Text": "undefined", - "Macro 336 Name": "undefined", - "---Macro 337---": "", - "Macro 337 Text": "undefined", - "Macro 337 Name": "undefined", - "---Macro 338---": "", - "Macro 338 Text": "undefined", - "Macro 338 Name": "undefined", - "---Macro 339---": "", - "Macro 339 Text": "undefined", - "Macro 339 Name": "undefined", - "---Macro 340---": "", - "Macro 340 Text": "undefined", - "Macro 340 Name": "undefined", - "---Macro 341---": "", - "Macro 341 Text": "undefined", - "Macro 341 Name": "undefined", - "---Macro 342---": "", - "Macro 342 Text": "undefined", - "Macro 342 Name": "undefined", - "---Macro 343---": "", - "Macro 343 Text": "undefined", - "Macro 343 Name": "undefined", - "---Macro 344---": "", - "Macro 344 Text": "undefined", - "Macro 344 Name": "undefined", - "---Macro 345---": "", - "Macro 345 Text": "undefined", - "Macro 345 Name": "undefined", - "---Macro 346---": "", - "Macro 346 Text": "undefined", - "Macro 346 Name": "undefined", - "---Macro 347---": "", - "Macro 347 Text": "undefined", - "Macro 347 Name": "undefined", - "---Macro 348---": "", - "Macro 348 Text": "undefined", - "Macro 348 Name": "undefined", - "---Macro 349---": "", - "Macro 349 Text": "undefined", - "Macro 349 Name": "undefined", - "---Macro 350---": "", - "Macro 350 Text": "undefined", - "Macro 350 Name": "undefined", - "---Macro 351---": "", - "Macro 351 Text": "undefined", - "Macro 351 Name": "undefined", - "---Macro 352---": "", - "Macro 352 Text": "undefined", - "Macro 352 Name": "undefined", - "---Macro 353---": "", - "Macro 353 Text": "undefined", - "Macro 353 Name": "undefined", - "---Macro 354---": "", - "Macro 354 Text": "undefined", - "Macro 354 Name": "undefined", - "---Macro 355---": "", - "Macro 355 Text": "undefined", - "Macro 355 Name": "undefined", - "---Macro 356---": "", - "Macro 356 Text": "undefined", - "Macro 356 Name": "undefined", - "---Macro 357---": "", - "Macro 357 Text": "undefined", - "Macro 357 Name": "undefined", - "---Macro 358---": "", - "Macro 358 Text": "undefined", - "Macro 358 Name": "undefined", - "---Macro 359---": "", - "Macro 359 Text": "undefined", - "Macro 359 Name": "undefined", - "---Macro 360---": "", - "Macro 360 Text": "undefined", - "Macro 360 Name": "undefined", - "---Macro 361---": "", - "Macro 361 Text": "undefined", - "Macro 361 Name": "undefined", - "---Macro 362---": "", - "Macro 362 Text": "undefined", - "Macro 362 Name": "undefined", - "---Macro 363---": "", - "Macro 363 Text": "undefined", - "Macro 363 Name": "undefined", - "---Macro 364---": "", - "Macro 364 Text": "undefined", - "Macro 364 Name": "undefined", - "---Macro 365---": "", - "Macro 365 Text": "undefined", - "Macro 365 Name": "undefined", - "---Macro 366---": "", - "Macro 366 Text": "undefined", - "Macro 366 Name": "undefined", - "---Macro 367---": "", - "Macro 367 Text": "undefined", - "Macro 367 Name": "undefined", - "---Macro 368---": "", - "Macro 368 Text": "undefined", - "Macro 368 Name": "undefined", - "---Macro 369---": "", - "Macro 369 Text": "undefined", - "Macro 369 Name": "undefined", - "---Macro 370---": "", - "Macro 370 Text": "undefined", - "Macro 370 Name": "undefined", - "---Macro 371---": "", - "Macro 371 Text": "undefined", - "Macro 371 Name": "undefined", - "---Macro 372---": "", - "Macro 372 Text": "undefined", - "Macro 372 Name": "undefined", - "---Macro 373---": "", - "Macro 373 Text": "undefined", - "Macro 373 Name": "undefined", - "---Macro 374---": "", - "Macro 374 Text": "undefined", - "Macro 374 Name": "undefined", - "---Macro 375---": "", - "Macro 375 Text": "undefined", - "Macro 375 Name": "undefined", - "---Macro 376---": "", - "Macro 376 Text": "undefined", - "Macro 376 Name": "undefined", - "---Macro 377---": "", - "Macro 377 Text": "undefined", - "Macro 377 Name": "undefined", - "---Macro 378---": "", - "Macro 378 Text": "undefined", - "Macro 378 Name": "undefined", - "---Macro 379---": "", - "Macro 379 Text": "undefined", - "Macro 379 Name": "undefined", - "---Macro 380---": "", - "Macro 380 Text": "undefined", - "Macro 380 Name": "undefined", - "---Macro 381---": "", - "Macro 381 Text": "undefined", - "Macro 381 Name": "undefined", - "---Macro 382---": "", - "Macro 382 Text": "undefined", - "Macro 382 Name": "undefined", - "---Macro 383---": "", - "Macro 383 Text": "undefined", - "Macro 383 Name": "undefined", - "---Macro 384---": "", - "Macro 384 Text": "undefined", - "Macro 384 Name": "undefined", - "---Macro 385---": "", - "Macro 385 Text": "undefined", - "Macro 385 Name": "undefined", - "---Macro 386---": "", - "Macro 386 Text": "undefined", - "Macro 386 Name": "undefined", - "---Macro 387---": "", - "Macro 387 Text": "undefined", - "Macro 387 Name": "undefined", - "---Macro 388---": "", - "Macro 388 Text": "undefined", - "Macro 388 Name": "undefined", - "---Macro 389---": "", - "Macro 389 Text": "undefined", - "Macro 389 Name": "undefined", - "---Macro 390---": "", - "Macro 390 Text": "undefined", - "Macro 390 Name": "undefined", - "---Macro 391---": "", - "Macro 391 Text": "undefined", - "Macro 391 Name": "undefined", - "---Macro 392---": "", - "Macro 392 Text": "undefined", - "Macro 392 Name": "undefined", - "---Macro 393---": "", - "Macro 393 Text": "undefined", - "Macro 393 Name": "undefined", - "---Macro 394---": "", - "Macro 394 Text": "undefined", - "Macro 394 Name": "undefined", - "---Macro 395---": "", - "Macro 395 Text": "undefined", - "Macro 395 Name": "undefined", - "---Macro 396---": "", - "Macro 396 Text": "undefined", - "Macro 396 Name": "undefined", - "---Macro 397---": "", - "Macro 397 Text": "undefined", - "Macro 397 Name": "undefined", - "---Macro 398---": "", - "Macro 398 Text": "undefined", - "Macro 398 Name": "undefined", - "---Macro 399---": "", - "Macro 399 Text": "undefined", - "Macro 399 Name": "undefined", - "---Macro 400---": "", - "Macro 400 Text": "undefined", - "Macro 400 Name": "undefined" - } - }, - { - "name": "YEP_X_MessageMacros5", - "status": true, - "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.", - "parameters": - { - "---Macro 401---": "", - "Macro 401 Text": "kev", - "Macro 401 Name": "KEVIN", - "---Macro 402---": "", - "Macro 402 Text": "undefined", - "Macro 402 Name": "undefined", - "---Macro 403---": "", - "Macro 403 Text": "undefined", - "Macro 403 Name": "undefined", - "---Macro 404---": "", - "Macro 404 Text": "undefined", - "Macro 404 Name": "undefined", - "---Macro 405---": "", - "Macro 405 Text": "undefined", - "Macro 405 Name": "undefined", - "---Macro 406---": "", - "Macro 406 Text": "undefined", - "Macro 406 Name": "undefined", - "---Macro 407---": "", - "Macro 407 Text": "undefined", - "Macro 407 Name": "undefined", - "---Macro 408---": "", - "Macro 408 Text": "undefined", - "Macro 408 Name": "undefined", - "---Macro 409---": "", - "Macro 409 Text": "undefined", - "Macro 409 Name": "undefined", - "---Macro 410---": "", - "Macro 410 Text": "undefined", - "Macro 410 Name": "undefined", - "---Macro 411---": "", - "Macro 411 Text": "undefined", - "Macro 411 Name": "undefined", - "---Macro 412---": "", - "Macro 412 Text": "undefined", - "Macro 412 Name": "undefined", - "---Macro 413---": "", - "Macro 413 Text": "undefined", - "Macro 413 Name": "undefined", - "---Macro 414---": "", - "Macro 414 Text": "undefined", - "Macro 414 Name": "undefined", - "---Macro 415---": "", - "Macro 415 Text": "undefined", - "Macro 415 Name": "undefined", - "---Macro 416---": "", - "Macro 416 Text": "undefined", - "Macro 416 Name": "undefined", - "---Macro 417---": "", - "Macro 417 Text": "undefined", - "Macro 417 Name": "undefined", - "---Macro 418---": "", - "Macro 418 Text": "undefined", - "Macro 418 Name": "undefined", - "---Macro 419---": "", - "Macro 419 Text": "undefined", - "Macro 419 Name": "undefined", - "---Macro 420---": "", - "Macro 420 Text": "undefined", - "Macro 420 Name": "undefined", - "---Macro 421---": "", - "Macro 421 Text": "undefined", - "Macro 421 Name": "undefined", - "---Macro 422---": "", - "Macro 422 Text": "undefined", - "Macro 422 Name": "undefined", - "---Macro 423---": "", - "Macro 423 Text": "undefined", - "Macro 423 Name": "undefined", - "---Macro 424---": "", - "Macro 424 Text": "undefined", - "Macro 424 Name": "undefined", - "---Macro 425---": "", - "Macro 425 Text": "undefined", - "Macro 425 Name": "undefined", - "---Macro 426---": "", - "Macro 426 Text": "undefined", - "Macro 426 Name": "undefined", - "---Macro 427---": "", - "Macro 427 Text": "undefined", - "Macro 427 Name": "undefined", - "---Macro 428---": "", - "Macro 428 Text": "undefined", - "Macro 428 Name": "undefined", - "---Macro 429---": "", - "Macro 429 Text": "undefined", - "Macro 429 Name": "undefined", - "---Macro 430---": "", - "Macro 430 Text": "undefined", - "Macro 430 Name": "undefined", - "---Macro 431---": "", - "Macro 431 Text": "undefined", - "Macro 431 Name": "undefined", - "---Macro 432---": "", - "Macro 432 Text": "undefined", - "Macro 432 Name": "undefined", - "---Macro 433---": "", - "Macro 433 Text": "undefined", - "Macro 433 Name": "undefined", - "---Macro 434---": "", - "Macro 434 Text": "undefined", - "Macro 434 Name": "undefined", - "---Macro 435---": "", - "Macro 435 Text": "undefined", - "Macro 435 Name": "undefined", - "---Macro 436---": "", - "Macro 436 Text": "undefined", - "Macro 436 Name": "undefined", - "---Macro 437---": "", - "Macro 437 Text": "undefined", - "Macro 437 Name": "undefined", - "---Macro 438---": "", - "Macro 438 Text": "undefined", - "Macro 438 Name": "undefined", - "---Macro 439---": "", - "Macro 439 Text": "undefined", - "Macro 439 Name": "undefined", - "---Macro 440---": "", - "Macro 440 Text": "undefined", - "Macro 440 Name": "undefined", - "---Macro 441---": "", - "Macro 441 Text": "undefined", - "Macro 441 Name": "undefined", - "---Macro 442---": "", - "Macro 442 Text": "undefined", - "Macro 442 Name": "undefined", - "---Macro 443---": "", - "Macro 443 Text": "undefined", - "Macro 443 Name": "undefined", - "---Macro 444---": "", - "Macro 444 Text": "undefined", - "Macro 444 Name": "undefined", - "---Macro 445---": "", - "Macro 445 Text": "undefined", - "Macro 445 Name": "undefined", - "---Macro 446---": "", - "Macro 446 Text": "undefined", - "Macro 446 Name": "undefined", - "---Macro 447---": "", - "Macro 447 Text": "undefined", - "Macro 447 Name": "undefined", - "---Macro 448---": "", - "Macro 448 Text": "undefined", - "Macro 448 Name": "undefined", - "---Macro 449---": "", - "Macro 449 Text": "undefined", - "Macro 449 Name": "undefined", - "---Macro 450---": "", - "Macro 450 Text": "undefined", - "Macro 450 Name": "undefined", - "---Macro 451---": "", - "Macro 451 Text": "undefined", - "Macro 451 Name": "undefined", - "---Macro 452---": "", - "Macro 452 Text": "undefined", - "Macro 452 Name": "undefined", - "---Macro 453---": "", - "Macro 453 Text": "undefined", - "Macro 453 Name": "undefined", - "---Macro 454---": "", - "Macro 454 Text": "undefined", - "Macro 454 Name": "undefined", - "---Macro 455---": "", - "Macro 455 Text": "undefined", - "Macro 455 Name": "undefined", - "---Macro 456---": "", - "Macro 456 Text": "undefined", - "Macro 456 Name": "undefined", - "---Macro 457---": "", - "Macro 457 Text": "undefined", - "Macro 457 Name": "undefined", - "---Macro 458---": "", - "Macro 458 Text": "undefined", - "Macro 458 Name": "undefined", - "---Macro 459---": "", - "Macro 459 Text": "undefined", - "Macro 459 Name": "undefined", - "---Macro 460---": "", - "Macro 460 Text": "undefined", - "Macro 460 Name": "undefined", - "---Macro 461---": "", - "Macro 461 Text": "undefined", - "Macro 461 Name": "undefined", - "---Macro 462---": "", - "Macro 462 Text": "undefined", - "Macro 462 Name": "undefined", - "---Macro 463---": "", - "Macro 463 Text": "undefined", - "Macro 463 Name": "undefined", - "---Macro 464---": "", - "Macro 464 Text": "undefined", - "Macro 464 Name": "undefined", - "---Macro 465---": "", - "Macro 465 Text": "undefined", - "Macro 465 Name": "undefined", - "---Macro 466---": "", - "Macro 466 Text": "undefined", - "Macro 466 Name": "undefined", - "---Macro 467---": "", - "Macro 467 Text": "undefined", - "Macro 467 Name": "undefined", - "---Macro 468---": "", - "Macro 468 Text": "undefined", - "Macro 468 Name": "undefined", - "---Macro 469---": "", - "Macro 469 Text": "undefined", - "Macro 469 Name": "undefined", - "---Macro 470---": "", - "Macro 470 Text": "undefined", - "Macro 470 Name": "undefined", - "---Macro 471---": "", - "Macro 471 Text": "undefined", - "Macro 471 Name": "undefined", - "---Macro 472---": "", - "Macro 472 Text": "undefined", - "Macro 472 Name": "undefined", - "---Macro 473---": "", - "Macro 473 Text": "undefined", - "Macro 473 Name": "undefined", - "---Macro 474---": "", - "Macro 474 Text": "undefined", - "Macro 474 Name": "undefined", - "---Macro 475---": "", - "Macro 475 Text": "undefined", - "Macro 475 Name": "undefined", - "---Macro 476---": "", - "Macro 476 Text": "undefined", - "Macro 476 Name": "undefined", - "---Macro 477---": "", - "Macro 477 Text": "undefined", - "Macro 477 Name": "undefined", - "---Macro 478---": "", - "Macro 478 Text": "undefined", - "Macro 478 Name": "undefined", - "---Macro 479---": "", - "Macro 479 Text": "undefined", - "Macro 479 Name": "undefined", - "---Macro 480---": "", - "Macro 480 Text": "undefined", - "Macro 480 Name": "undefined", - "---Macro 481---": "", - "Macro 481 Text": "undefined", - "Macro 481 Name": "undefined", - "---Macro 482---": "", - "Macro 482 Text": "undefined", - "Macro 482 Name": "undefined", - "---Macro 483---": "", - "Macro 483 Text": "undefined", - "Macro 483 Name": "undefined", - "---Macro 484---": "", - "Macro 484 Text": "undefined", - "Macro 484 Name": "undefined", - "---Macro 485---": "", - "Macro 485 Text": "undefined", - "Macro 485 Name": "undefined", - "---Macro 486---": "", - "Macro 486 Text": "undefined", - "Macro 486 Name": "undefined", - "---Macro 487---": "", - "Macro 487 Text": "undefined", - "Macro 487 Name": "undefined", - "---Macro 488---": "", - "Macro 488 Text": "undefined", - "Macro 488 Name": "undefined", - "---Macro 489---": "", - "Macro 489 Text": "undefined", - "Macro 489 Name": "undefined", - "---Macro 490---": "", - "Macro 490 Text": "undefined", - "Macro 490 Name": "undefined", - "---Macro 491---": "", - "Macro 491 Text": "undefined", - "Macro 491 Name": "undefined", - "---Macro 492---": "", - "Macro 492 Text": "undefined", - "Macro 492 Name": "undefined", - "---Macro 493---": "", - "Macro 493 Text": "undefined", - "Macro 493 Name": "undefined", - "---Macro 494---": "", - "Macro 494 Text": "undefined", - "Macro 494 Name": "undefined", - "---Macro 495---": "", - "Macro 495 Text": "undefined", - "Macro 495 Name": "undefined", - "---Macro 496---": "", - "Macro 496 Text": "undefined", - "Macro 496 Name": "undefined", - "---Macro 497---": "", - "Macro 497 Text": "undefined", - "Macro 497 Name": "undefined", - "---Macro 498---": "", - "Macro 498 Text": "undefined", - "Macro 498 Name": "undefined", - "---Macro 499---": "", - "Macro 499 Text": "undefined", - "Macro 499 Name": "undefined", - "---Macro 500---": "", - "Macro 500 Text": "undefined", - "Macro 500 Name": "undefined" - } - }, - { - "name": "Archeia_MessageCodes", - "status": true, - "description": "Plugin Description ", - "parameters": - { - "Variable Set Code": "Var", - "Variable Add Code": "VarA", - "Variable Sub Code": "VarS", - "Variable Mul Code": "VarX", - "Variable Div Code": "VarD", - "Variable Mod Code": "VarM", - "Common Event Code": "Com" - } - }, - { - "name": "Liquid_EventData", - "status": true, - "description": "v1.0 Easibly add saveable data to events", - "parameters": - {} - }, - { - "name": "Liquid_EventIcons", - "status": true, - "description": "v2 adds persistent balloon icons.", - "parameters": - { - "---General---": "", - "Icon Width": "32", - "Icon Height": "24", - "Default Sprite Sheet": "quest", - "Speed": "16", - "Wait Time": "64" - } - }, - // { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } }, - { - "name": "GALV_AnimatedSplashScreens", - "status": true, - "description": "(v.1.1) Set up animated splash screens that show before the title screen.", - "parameters": - { - "----- SPLASH SCREENS -----": "", - "Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480", - "Splash Background": "splashBg", - "Splash Skip": "ONE" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Atlas Loader", - "status": true, - "description": "Atlas loading BETA.", - "parameters": - {} - }, - { - "name": "Omori BASE", - "status": true, - "description": "Contains base functions and standards for OMORI.", - "parameters": - {} - }, - { - "name": "Active Chain Skills", - "status": true, - "description": "This script allows you to chain skills in a combo.", - "parameters": - { - "Minimun Time": "120", - "Title Text": "Active Chain Skills", - "Title Font Size": "20", - "Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r", - "* Chain Input Text *\r": "", - "(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:", - "(↑) Up Skill OFF": "\\C[7]↑Chain:", - "(↑) Up Skill ACT": "\\C[17]↑Chain:\r", - "(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:", - "(↓) Down Skill OFF": "\\C[7]↓Chain:", - "(↓) Down Skill ACT": "\\C[17]↓Chain:\r", - "(←) Left Skill ON": "\\C[17]←\\C[0]Attack:", - "(←) Left Skill OFF": "\\C[7]←Attack:", - "(←) Left Skill ACT": "\\C[17]←Attack:\r", - "(→) Right Skill ON": "\\C[17]→\\C[0]Strike:", - "(→) Right Skill OFF": "\\C[7]→Strike:", - "(→) Right Skill ACT": "\\C[17]→Strike:\r" - } - }, - { - "name": "Omori Battle System", - "status": true, - "description": "Contains base functions and standards for OMORI.", - "parameters": - {} - }, - { - "name": "Omori Main Menu", - "status": true, - "description": "Main Menu for Omori.", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Item", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Skill", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Equip", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Name Input", - "status": true, - "description": "Name Input for OMORI", - "parameters": - { - "Name Variable ID": "1" - } - }, - { - "name": "Omori Quest Menu", - "status": true, - "description": "Quest Menu for OMORI.", - "parameters": - { - "Opening Message": "", - "World Variable ID": "22" - } - }, - { - "name": "Omori Save & Load", - "status": true, - "description": "Combo Skills port from ACE.", - "parameters": - {} - }, - { - "name": "Omori Map QTE", - "status": true, - "description": "This plugin add event Quick Time Events.", - "parameters": - { - "Active QTE Switch ID": "9", - "QTE Result Variable ID": "38" - } - }, - { - "name": "Omori BlackLetterMap", - "status": true, - "description": "This plugin shows the Omori Black Letter map.", - "parameters": - {} - }, - { - "name": "Omori Main Menu - Scene Options", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "Omori Photo Album", - "status": true, - "description": "Omori Photo Album Menu.", - "parameters": - {} - }, - { - "name": "Omori BlackLetterMenu", - "status": true, - "description": "This plugin shows the Omori Black Letter menu.", - "parameters": - {} - }, - { - "name": "Omori Bestiary", - "status": true, - "description": "Bestiary for Omori.", - "parameters": - {} - }, - { - "name": "Omori Item Shop", - "status": true, - "description": "Omori Item Shop", - "parameters": - {} - }, - { - "name": "Omori Title Screen", - "status": true, - "description": "Title screen for Omori", - "parameters": - {} - }, - { - "name": "Map_Character_Tag", - "status": true, - "description": "Shortcut for tag system", - "parameters": - { - "Common Event ID": "11", - "Selected Variable ID": "20", - "Disable Switch ID": "16" - } - }, - { - "name": "TDS Text Effects", - "status": true, - "description": "Text Effects.", - "parameters": - { - "Effects": "", - "SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]", - "SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]", - "SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]", - "RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]" - } - }, - { - "name": "TDS Particles", - "status": true, - "description": "Particle system.", - "parameters": - {} - }, - { - "name": "TDS Parallax Pictures", - "status": true, - "description": "Adds the ability to set parallax effects to pictures", - "parameters": - {} - }, - { - "name": "TDS Map Fog", - "status": true, - "description": "Adds fog sprites to map.", - "parameters": - {} - }, - { - "name": "Sketchbook", - "status": true, - "description": "// * Sketchbook menu\r\n// *\r\n// *", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YIN - Minigame - Blackjack", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - HardwareShop", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - HomeAlone", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - PetRocks", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - PizzaDelivery", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - Snake", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - SpaceInvaders", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "YIN - Minigame - Jukebox", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "SlotMachine", - "status": true, - "description": "Slot Machine scene", - "parameters": - { - "Variable ID": "832", - "Help Text": "Bet on cursor key, start under cursor key", - "Won Text": "Congratulations! Win Coin!", - "Lost Text": "That's too bad.", - "Replay Text": "Do you want to try again?", - "CoinFull Text": "The number of coins has reached the limit.", - "Bet Text": "Bet", - "Spin Text": "Spin", - "Yes Text": "Yes", - "No Text": "No" - } - }, - { - "name": "Gacha", - "status": true, - "description": "Get the item at random", - "parameters": - { - "Help Message Text": "Pull gacha with Required Amount \\G once", - "Button Text": "Pull gacha", - "Get Message Text": "GET Item Name", - "Show Item Description": "0", - "Effect": "800", - "Rank1 Effect": "801", - "Rank2 Effect": "802", - "Rank3 Effect": "803", - "Rank4 Effect": "804", - "Rank5 Effect": "805", - "ME": "Victory1", - "Required Amount": "100" - } - }, - { - "name": "GachaBook", - "status": true, - "description": "Displays detailed statuses of \"gacha\" items.", - "parameters": - { - "Unknown Data": "??????", - "Price Text": "Price", - "Equip Text": "Equip", - "Type Text": "Type", - "Rank Text": "Rank", - "Simple Display": "0" - } - }, - { - "name": "YIN_OmoriFixes", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "FilterController", - "status": true, - "description": "FilterController", - "parameters": - { - "Use Decimal in Variables": "true", - "displacementImage": "DisplacementMap", - "enabledAll-Settings": "", - "enabledAll-ShowInOptionMenu": "true", - "enabledAll-Text": "Filter Effects", - "enabledAll-DefaultValue": "true" - } - }, - { - "name": "FilterControllerBlurPatch", - "status": true, - "description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Olivia_SkipCutscene", - "status": true, - "description": " for RPG Maker MV version 1.6.1.", - "parameters": - { - "": "", - "ATTENTION!!!": "READ THE HELP FILE", - "Hold Duration": "180", - "Filling Speed": "7", - "Emptying Speed": "4", - "Skip Text": "УДЕРЖИВАЙТЕ \\DII[escape] ДЛЯ ПРОПУСКА", - "Gauge Color 1": "#8781bd", - "Gauge Color 2": "#bd8cbf", - "Gauge Position X": "auto", - "Gauge Position Y": "auto", - "Fade Speed": "24" - } - }, - { - "name": "Olivia_HorrorEffects", - "status": true, - "description": " for RPG Maker MV version 1.6.1.", - "parameters": - { - "": "", - "ATTENTION!!!": "READ THE HELP FILE", - "Title1 Noise Effect": "true", - "Title1 Noise Rate": "0.3", - "Title1 Noise Animated": "true", - "Title1 Glitch Effect": "true", - "Title1 Glitch Slices": "10", - "Title1 Glitch Offset": "100", - "Title1 Glitch Animated": "true", - "Title1 Glitch Animated Frequency": "300", - "Title1 Glitch Animated Strength": "30", - "Title1 TV Effect": "true", - "Title1 TV Line Thickness": "5", - "Title1 TV Corner Size": "0.3", - "Title1 TV Animated": "true", - "Title1 TV Speed": "0.25", - "Title2 Noise Effect": "false", - "Title2 Noise Rate": "0.3", - "Title2 Noise Animated": "true", - "Title2 Glitch Effect": "true", - "Title2 Glitch Slices": "10", - "Title2 Glitch Offset": "20", - "Title2 Glitch Animated": "true", - "Title2 Glitch Animated Frequency": "200", - "Title2 Glitch Animated Strength": "10", - "Title2 TV Effect": "false", - "Title2 TV Line Thickness": "5", - "Title2 TV Corner Size": "0.3", - "Title2 TV Animated": "true", - "Title2 TV Speed": "0.25", - "Default Noise Settings": "", - "Noise Default": "0.5", - "Noise Animated": "true", - "Default Glitch Settings": "", - "Glitch Slices": "10", - "Glitch Offset": "100", - "Glitch Animated": "true", - "Glitch Animated Frequency": "300", - "Glitch Animated Strength": "30", - "Default TV Settings": "", - "TV Line Thickness": "5", - "TV Corner Size": "0.3", - "TV Animated": "true", - "TV Speed": "0.25" - } - }, - { - "name": "Aries001_AnimationScreenEffects", - "status": true, - "description": "Additional screen effects in RPG Maker MV.", - "parameters": - { - "Screen Shakes": "", - "Sound Effect File Names": "", - "Options": "", - "Shake Type": "Vertical", - "Shake SE": "ft_doShake", - "Blur SE": "SSFX_Blur", - "ZoomBlur SE": "SSFX_ZoomBlur", - "Glow SE": "SSFX_Glow", - "Wave SE": "SSFX_Wave", - "Distort SE": "SSFX_Distort", - "Allow Options": "true", - "Options Text Effect Playback": "Screen Effects", - "Options Text Effect Power": "Screen Effect Power", - "Default Option": "true", - "Default Power": "100" - } - }, - { - "name": "Aries003_WeatherControl", - "status": true, - "description": "Fine-tune in-game weather with various customizable features.", - "parameters": - { - "Rain": "", - "Detailed Settings (Rain)": "", - "Storm": "", - "Detailed Settings (Storm)": "", - "Snow": "", - "Detailed Settings (Snow)": "", - "Leaves": "", - "Detailed Settings (Leaves)": "", - "Embers": "", - "Detailed Settings (Embers)": "", - "Shine": "", - "Detailed Settings (Shine)": "", - "Rain Image": "", - "Raindrop Count Minimum": "12", - "Raindrop Count Maximum": "300", - "Raindrop Lifetime": "5", - "Raindrop Speed": "35", - "Raindrop Angle Base": "9", - "Raindrop Angle Variation": "4", - "Raindrop Opacity Base": "180", - "Raindrop Opacity Variation": "60", - "Raindrop Size Variation": "20", - "Storm Raindrop Lifetime": "2", - "Storm Raindrop Speed": "75", - "Storm Raindrop Angle Base": "18", - "Storm Raindrop Angle Variation": "12", - "Storm Raindrop Opacity Base": "210", - "Storm Raindrop Opacity Variation": "125", - "Storm Raindrop Size Variation": "33", - "Storm Thunder": "true", - "Storm Thunder in Battle": "false", - "Thunder Sound": "Thunder9", - "Thunder Sound Volume": "75", - "Thunder Sound Pitch": "100", - "Thunder Sound Pitch Variation": "15", - "Thunder Flash Power": "180", - "Thunder Flash Variation": "50", - "Thunder Wait Time": "300", - "Thunder Wait Time Variation": "45", - "Storm Image": "", - "Storm Raindrop Count Minimum": "75", - "Storm Raindrop Count Maximum": "350", - "Snow Image": "", - "Snow Count Minimum": "12", - "Snow Count Maximum": "320", - "Snowflake Lifetime": "16", - "Snowflake Speed Base": "25", - "Snowflake Speed Variation": "10", - "Snowflake Opacity Base": "220", - "Snowflake Opacity Variation": "20", - "Snowflake Size Variation": "40", - "Leaf Image": "Leaf", - "Leaf Count Minimum": "10", - "Leaf Count Maximum": "100", - "Leaf Lifetime": "80", - "Leaf Speed Base": "3", - "Leaf Speed Variation": "2", - "Leaf Size Variation": "32", - "Embers Image": "Embers", - "Embers Count Minimum": "20", - "Embers Count Maximum": "160", - "Embers Lifetime": "33", - "Embers Speed Base": "30", - "Embers Speed Variation": "25", - "Embers Size Variation": "40", - "Shine Image": "Shine", - "Shine Count Minimum": "20", - "Shine Count Maximum": "360", - "Shine Lifetime": "25", - "Shine Opacity Base": "220", - "Shine Opacity Variation": "20", - "Shine Size Variation": "80" - } - }, - { - "name": "RotatePictureEx", - "status": true, - "description": "Rotate picture with specified angle and frame", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "SRD_WaitOptions", - "status": true, - "description": "Adds more options for waiting in your events.", - "parameters": - { - "SE Wait Buffer": "4" - } - }, - { - "name": "External Notes", - "status": true, - "description": "This script allows you to set notes for objects with an external file.", - "parameters": - {} - }, - { - "name": "WaitFPS", - "status": true, - "description": "WaitFPS", - "parameters": - { - "momentFPSThreshold": "57", - "meanFPSFrames": "3", - "meanFPSThreshold": "50", - "maxWaitTime": "90" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "SpaghettiCode", - "status": true, - "description": "", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "YEP_TestPlayAssist", - "status": true, - "description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.", - "parameters": - { - "AutoStart": "true", - "OnSwitches": "[]", - "CommonEvent": "0", - "StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"", - "AutoFPS": "true", - "AutoFullScr": "false" - } - }, - { - "name": "YEP_Debugger", - "status": true, - "description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!", - "parameters": - { - "---Startup---": "", - "Auto New Game": "false", - "Auto Show FPS": "false", - "Auto Full Screen": "false", - "Auto Console": "true", - "---Visual---": "", - "Debug Window Tone": "50, 50, 50, 0", - "Console Messages": "true", - "---Field---": "", - "Field Debug": "true", - "Debug Menu Icon": "225", - "---Battle---": "", - "Battle Test TP Start": "value = user.maxTp()", - "Damage CTRL Modifier": "value *= -1", - "Damage SHIFT Modifier": "value *= 10", - "EXP CTRL Modifier": "rate *= 100", - "EXP SHIFT Modifier": "rate *= 10", - "Warning Message": "true", - "Disable Variance": "false", - "100% State Rate": "false", - "---Spawn Options---": "", - "Spawn at Boat": "false", - "Spawn at Ship": "false", - "Spawn at Airship": "false" - } - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Olivia_MapDisplayNameCore", - "status": true, - "description": " for RPG Maker MV version 1.6.1.", - "parameters": - { - "": "", - "ATTENTION!!!": "READ THE HELP FILE", - "Text Distance": "80", - "Window Height": "36", - "Y Position": "", - "Starting Y": "-80", - "Middle Y": "-80", - "Ending Y": "-90", - "Fade": "", - "Fade In Time": "0", - "Middle Time": "0", - "Fade Out Time": "0", - "Dim Color": "", - "Dim Color 1": "rgba(0, 0, 0, 0.6)", - "Dim Color 2": "rgba(0, 0, 0, 0)" - } - }, - { - "name": "TDS Footprints", - "status": true, - "description": "Adds footprints for characters.", - "parameters": - {} - }, - { - "name": "GTP_OmoriFixes", - "status": true, - "description": "v3.5.1 Bug Fixes and Optimization for OMORI", - "parameters": - {} - }, - { - "name": "--------------------", - "status": false, - "description": "------------------------------------------------------------", - "parameters": - {} - }, - { - "name": "Fullscreen", - "status": true, - "description": "Starts the game in fullscreen", - "parameters": - {} - }, - { - "name": "RUS_patches", - "status": true, - "description": "RUS patches for game", - "parameters": - {} - }, - { - "name": "VND_CordovaFixes", - "status": true, - "description": "Some fixes for cordova-android", - "parameters": - {} - }, - { - "name": "VND_ONSControls", - "status": true, - "description": "On Screen Controls", - "parameters": - { - "zIndex": 1488, - "gamepadId": "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)", - "gamepadIndex": 1, - "buttonsScale": 1.2, - "buttonsOpacity": 0.8, - "primaryFont": "OMORI_GAME2", - "additionalFont": "OMORI_GAME2" - } - }, +var $plugins = [{ + "name": "Archeia_CoreChanges", + "status": true, + "description": "\r\nThis plugin modifies the core script and adds new things.", + "parameters": {} + }, + { + "name": "Aetherflow_PreloadEverything", + "status": true, + "description": "v1.0.2 Preload All The Things. (IF YOU HAVE v1.6.1)", + "parameters": { + "ReleaseMapChange": "true", + "PreloadSystem": "true", + "ImageCacheSize": "10 * 1000 * 1000", + "AudioCacheSize": "20 * 1000 * 1000", + "PreloadGlobal": 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ave_of_hands_1\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_2\\\\\\\",\\\\\\\"characters/$bs_basil_wave_of_hands_3\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"318\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/BlackSpaceAtlas_01\\\\\\\",\\\\\\\"atlases/BlackSpaceAtlas_02\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"340\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/[SF]DAY_piano\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"374\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"382\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"383\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"384\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"385\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"386\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"387\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_Memories\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"433\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/$DW_mushroom_jump\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Man\\\\\\\",\\\\\\\"characters/$DW_Mushroom_Mentor\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"499\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_BREAKTIME_4\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"124\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"129\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"196\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_OMORI\\\\\\\",\\\\\\\"characters/DW_OMORI_TAG\\\\\\\",\\\\\\\"characters/DW_AUBREY\\\\\\\",\\\\\\\"characters/!TAG_AUBREY_HAMMER\\\\\\\",\\\\\\\"characters/DW_KEL\\\\\\\",\\\\\\\"characters/DW_KEL_THROW\\\\\\\",\\\\\\\"characters/DW_PLUTO1\\\\\\\",\\\\\\\"characters/DW_PLUTO2\\\\\\\",\\\\\\\"characters/DW_NPC_3\\\\\\\",\\\\\\\"characters/DW_OBJECTS\\\\\\\",\\\\\\\"characters/[SF]Jawsum\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"249\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/DW_NPC_14\\\\\\\",\\\\\\\"characters/DW_Perfectheart\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"391\\\",\\\"Images\\\":\\\"[\\\\\\\"characters/FA_Climb\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\",\"{\\\"MapId\\\":\\\"393\\\",\\\"Images\\\":\\\"[\\\\\\\"atlases/FarawayAtlas_04\\\\\\\",\\\\\\\"atlases/AlbumPicture_BackAtlas\\\\\\\"]\\\",\\\"Audio\\\":\\\"\\\"}\"]" + } + }, + { + "name": "Community_Basic", + "status": true, + "description": "Basic plugin for manipulating important parameters.", + "parameters": { + "cacheLimit": "80", + "screenWidth": "816", + "screenHeight": "624", + "changeWindowWidthTo": "", + "changeWindowHeightTo": "", + "renderingMode": "auto", + "alwaysDash": "off", + "textSpeed": "1", + "enableProgressBar": "false", + "maxRenderingFps": "0" + } + }, + { + "name": "AudioStreaming", + "status": true, + "description": "Load audio faster and use only ogg files.", + "parameters": { + "mode": "11", + "deleteM4a": "false" + } + }, + { + "name": "OggOnly", + "status": true, + "description": "Use only ogg files to play the audio.", + "parameters": { + "deleteM4a": "false" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "VND_OmoriFixes", + "status": true, + "description": "Some fixes for android platform", + "parameters": {} + }, + { + "name": "YEP_CoreEngine", + "status": true, + "description": "v1.31 Needed for the majority of Yanfly Engine Scripts. Also\r\ncontains bug fixes found inherently in RPG Maker.", + "parameters": { + "---Screen---": "", + "Screen Width": "1104", + "Screen Height": "720", + "Scale Battlebacks": "true", + "Scale Title": "true", + "Scale Game Over": "true", + "Open Console": "false", + "Reposition Battlers": "true", + "GameFont Load Timer": "0", + "Update Real Scale": "true", + "Collection Clear": "true", + "---Gold---": "", + "Gold Max": "99999999", + "Gold Font Size": "20", + "Gold Icon": "12", + "Gold Overlap": "A lotta", + "---Items---": "", + "Default Max": "99", + "Quantity Text Size": "20", + "---Parameters---": "", + "Max Level": "50", + "Actor MaxHP": "9999", + "Actor MaxMP": "9999", + "Actor Parameter": "999", + "Enemy MaxHP": "999999", + "Enemy MaxMP": "9999", + "Enemy Parameter": "999", + "---Battle---": "", + "Animation Rate": "4", + "Flash Target": "false", + "Show Events Transition": "true", + "Show Events Snapshot": "true", + "---Map Optimization---": "", + "Refresh Update HP": "true", + "Refresh Update MP": "true", + "Refresh Update TP": "false", + "---Font---": "", + "Chinese Font": "SimHei, Heiti TC, sans-serif", + "Korean Font": "Dotum, AppleGothic, sans-serif", + "Default Font": "GameFont, Verdana, Arial, Courier New", + "Font Size": "28", + "Text Align": "left", + "---Windows---": "", + "Digit Grouping": "true", + "Line Height": "36", + "Icon Width": "32", + "Icon Height": "32", + "Face Width": "144", + "Face Height": "144", + "Window Padding": "18", + "Text Padding": "6", + "Window Opacity": "192", + "Gauge Outline": "true", + "Gauge Height": "18", + "Menu TP Bar": "true", + "---Window Colors---": "", + "Color: Normal": "0", + "Color: System": "16", + "Color: Crisis": "17", + "Color: Death": "18", + "Color: Gauge Back": "19", + "Color: HP Gauge 1": "20", + "Color: HP Gauge 2": "21", + "Color: MP Gauge 1": "22", + "Color: MP Gauge 2": "23", + "Color: MP Cost": "23", + "Color: Power Up": "24", + "Color: Power Down": "25", + "Color: TP Gauge 1": "28", + "Color: TP Gauge 2": "29", + "Color: TP Cost Color": "29" + } + }, + { + "name": "YEP_LoadCustomFonts", + "status": true, + "description": "v1.01 Load custom fonts from the /fonts/ folder. This will\nallow you to use custom fonts without installing them.", + "parameters": { + "Font Filenames": "OMORI_GAME.ttf, OMORI_GAME2.ttf, NotoSans_Regular.ttf", + "Font Families": "OMORI_GAME, OMORI_GAME2, NotoSans_Regular" + } + }, + { + "name": "GTP_CoreUpdates", + "status": true, + "description": "v1.0.1 Optimization for Omori taking in account YEP Core Updates", + "parameters": {} + }, + { + "name": "fuku_testpack", + "status": true, + "description": "書いただけ詰め合わせ", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YED_Tiled", + "status": true, + "description": "v1.20 Plugin supports Tiled Map Editor maps with some additional\nfeatures.", + "parameters": { + "Z - Player": "3", + "Z - Below Player": "1", + "Z - Above Player": "5", + "Half-tile movement": "false", + "Priority Tiles Limit": "256", + "Map Level Variable": "26" + } + }, + { + "name": "AEL_TilesetPropertyRegions", + "status": true, + "description": " Uses regions to add tile properties.", + "parameters": { + "Ladder Region": "90", + "Counter Region": "91", + "Damage Floor Region": "92", + "Bush Region": "93", + "Bush Height": "12" + } + }, + { + "name": "KEN_PictureBelowChars", + "status": true, + "description": "v1.00 Plugin to display a picture with a specific ID below characters\nbut above tilemap. (Even if used with YED_Tiled plugin).", + "parameters": { + "Picture ID": "1", + "Picture Z": "2" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YSP_VideoPlayer", + "status": true, + "description": "v1.0.0 Plugin used for playing video.", + "parameters": {} + }, + { + "name": "TDDP_NoFastForward", + "status": true, + "description": "2.1.0 Disables the ability to fast forward move routes and/or text. id:TDDP_NoFastForward", + "parameters": { + "Disable for Move Routes": "true", + "Disable for Show Text": "false" + } + }, + { + "name": "TDDP_AnimationCurves", + "status": true, + "description": "1.0.3b Apply animation curves (easing functions) to Move Picture commands using simple Plugin Commands", + "parameters": { + "Demo hotkey": "122", + "Plugin Command key": "AnimationCurve" + } + }, + { + "name": "TDDP_MovePictureEx", + "status": true, + "description": "1.0.1 Plugin Command to use variables and relative values with Move Picture", + "parameters": { + "movePictureCommand": "MovePicture" + } + }, + { + "name": "Custom Picture Controls", + "status": true, + "description": "This plugin add custom controls as well as pictures for effects.", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_BattleEngineCore", + "status": true, + "description": "v1.49 Have more control over the flow of the battle system\nwith this plugin and alter various aspects to your liking.", + "parameters": { + "---General---": "", + "Action Speed": "agi", + "Default System": "dtb", + "---Escape---": "", + "Escape Ratio": "0.65 * $gameParty.agility() / $gameTroop.agility()", + "Fail Escape Boost": "0.10", + "---Animation---": "", + "Animation Base Delay": "0", + "Animation Next Delay": "0", + "Certain Hit Animation": "0", + "Physical Animation": "0", + "Magical Animation": "0", + "Enemy Attack Animation": "0", + "Reflect Animation": "0", + "Motion Waiting": "false", + "---Frontview---": "", + "Front Position X": "Graphics.boxWidth / 8 + Graphics.boxWidth / 4 * index", + "Front Position Y": "Graphics.boxHeight - 180", + "Front Actor Sprite": "false", + "Front Sprite Priority": "1", + "---Sideview---": "", + "Home Position X": "screenWidth - 16 - (maxSize + 2) * 32 + index * 32", + "Home Position Y": "screenHeight - statusHeight - maxSize * 48 + (index+1) * 48 - 32", + "Side Sprite Priority": "1", + "---Sprites---": "", + "Default X Anchor": "0.50", + "Default Y Anchor": "1.00", + "Step Distance": "48", + "Flinch Distance": "12", + "Show Shadows": "false", + "---Damage Popups---": "", + "Popup Duration": "128", + "Newest Popup Bottom": "true", + "Popup Overlap Rate": "0.9", + "Critical Popup": "255, 0, 0, 160", + "Critical Duration": "60", + "---Tick-Settings---": "", + "Timed States": "false", + "Timed Buffs": "false", + "Turn Time": "100", + "AI Self Turns": "true", + "---Window Settings---": "", + "Lower Windows": "true", + "Window Rows": "4", + "Command Window Rows": "4", + "Command Alignment": "left", + "Start Actor Command": "false", + "Current Max": "false", + "---Selection Help---": "", + "Mouse Over": "false", + "Select Help Window": "false", + "User Help Text": "User", + "Ally Help Text": "Ally", + "Allies Help Text": "Allies", + "Enemy Help Text": "Enemy", + "Enemies Help Text": "Enemies", + "All Help Text": "All %1", + "Random Help Text": "%2 Random %1", + "---Enemy Select---": "", + "Visual Enemy Select": "false", + "Show Enemy Name": "false", + "Show Select Box": "false", + "Enemy Font Size": "20", + "Enemy Auto Select": "0", + "---Actor Select---": "", + "Visual Actor Select": "false", + "---Battle Log---": "", + "Show Emerge Text": "true", + "Show Pre-Emptive Text": "true", + "Show Surprise Text": "true", + "Optimize Speed": "false", + "Show Action Text": "true", + "Show State Text": "true", + "Show Buff Text": "true", + "Show Counter Text": "true", + "Show Reflect Text": "true", + "Show Substitute Text": "true", + "Show Fail Text": "true", + "Show Critical Text": "true", + "Show Miss Text": "true", + "Show Evasion Text": "true", + "Show HP Text": "true", + "Show MP Text": "true", + "Show TP Text": "true" + } + }, + { + "name": "YEP_BaseTroopEvents", + "status": true, + "description": "v1.01 Enabling this plugin will cause all troops to have\r\nevents occur in every fight.", + "parameters": { + "Base Troop ID": "1" + } + }, + { + "name": "YEP_X_ActSeqPack1", + "status": true, + "description": "v1.13 (Requires YEP_BattleEngineCore.js) Basic functions are\nadded to the Battle Engine Core's action sequences.", + "parameters": { + "Default Volume": "90", + "Default Pitch": "100", + "Default Pan": "0" + } + }, + { + "name": "YEP_X_ActSeqPack2", + "status": true, + "description": "v1.12 (Requires YEP_BattleEngineCore.js) Visual functions\nare added to the Battle Engine Core's action sequences.", + "parameters": {} + }, + { + "name": "YEP_X_ActSeqPack3", + "status": true, + "description": "v1.05 (Requires YEP_BattleEngineCore.js) Camera control is\nadded to the Battle Engine Core's action sequences.", + "parameters": { + "Camera Option": "Battle Camera" + } + }, + { + "name": "Battle Commands List", + "status": true, + "description": "This plugin allows you to set custom battle commands for actors and classes.", + "parameters": { + "Skill Type Names": "" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_EquipCore", + "status": true, + "description": "v1.18 Allows for the equipment system to be more flexible to\nallow for unique equipment slots per class.", + "parameters": { + "---General---": "", + "Text Align": "center", + "Finish Command": "Finish", + "Remove Text": "Remove", + "Remove Icon": "16", + "Empty Text": "", + "Empty Icon": "16", + "---Rules---": "", + "Non-Removable Types": "1", + "Non-Optimized Types": "5" + } + }, + { + "name": "YEP_SkillCore", + "status": true, + "description": "v1.13 Skills are now given more functions and the ability\r\nto require different types of costs.", + "parameters": { + "---General---": "", + "Cost Padding": "4", + "Command Alignment": "left", + "Window Columns": "2", + "---HP Costs---": "", + "HP Format": "%1%2", + "HP Font Size": "20", + "HP Text Color": "18", + "HP Icon": "162", + "---MP Costs---": "", + "MP Format": "%1%2", + "MP Font Size": "20", + "MP Text Color": "23", + "MP Icon": "165", + "---TP Costs---": "", + "TP Format": "%1%2", + "TP Font Size": "20", + "TP Text Color": "29", + "TP Icon": "164" + } + }, + { + "name": "YEP_X_CounterControl", + "status": true, + "description": "v1.08 (Requires YEP_BattleEngineCore.js) Gives you more\ncontrol over how counters work in RPG Maker MV!", + "parameters": { + "---General---": "", + "Queue Max": "20", + "---Default Traits---": "", + "Counter Skill": "1", + "Evade Counter": "false", + "Counter Name": "Counter-%1", + "Counter Icon": "78", + "Counter Total": "1", + "Ally Counter": "false", + "---Default Conditions---": "", + "Physical": "true", + "Single Target": "true", + "Not Counter": "false" + } + }, + { + "name": "YEP_BattleAICore", + "status": true, + "description": "v1.14 This plugin allows you to structure battle A.I.\npatterns with more control.", + "parameters": { + "Dynamic Actions": "true", + "Dynamic Turn Count": "false", + "Element Testing": "true", + "Default AI Level": "100" + } + }, + { + "name": "YEP_BuffsStatesCore", + "status": true, + "description": "v1.16 Alter the basic mechanics behind buffs and states\nthat aren't adjustable within the RPG Maker editor.", + "parameters": { + "---Turn Indicator---": "", + "Show Turns": "true", + "Font Size": "16", + "Turn Alignment": "right", + "Turn Buffer X": "-3", + "Turn Buffer Y": "-6", + "State Color": "0", + "Buff Color": "24", + "Debuff Color": "2", + "---Enemy Icons---": "", + "Show Enemy Icons": "true", + "Enemy Buff Turn": "true", + "Enemy State Turn": "true", + "Enemy State Counter": "true", + "---Buff Settings---": "", + "Default Limit": "8", + "Maximum Limit": "8", + "Buff Formula": "Math.pow((this._buffs[paramId] > 0) ? 1.20 : 0.80, Math.abs(this._buffs[paramId]))", + "Show Buff Rate": "true", + "---State Settings---": "", + "Reapply Rules": "1", + "Show Enemy Turns": "true", + "---Counter Settings---": "", + "Counter Font Size": "16", + "Counter Alignment": "center", + "Counter Buffer X": "0", + "Counter Buffer Y": "8", + "Counter Color": "0" + } + }, + { + "name": "YEP_X_StateCategories", + "status": true, + "description": "v1.07 (Requires YEP_BuffsStatesCore.js) Sets up categories\nfor your states to make control over them easier.", + "parameters": {} + }, + { + "name": "YEP_DamageCore", + "status": true, + "description": "v1.07 Expand the control you have over the game's damage\ncalculation with more features and effects.", + "parameters": { + "---Damage Cap---": "", + "Enable Cap": "true", + "Maximum Damage": "9999", + "Maximum Healing": "9999", + "---Damage Steps---": "", + "Damage Step 1": "baseDamage = this.modifyBaseDamage(value, baseDamage, target);", + "Damage Step 2": "baseDamage *= this.calcElementRate(target);", + "Damage Step 3": "", + "Damage Step 4": "", + "Damage Step 5": "", + "Damage Step 6": "critical = this.modifyCritical(critical, baseDamage, target);", + "Damage Step 7": "target.result().critical = critical;", + "Damage Step 8": "value = baseDamage;", + "Damage Step 9": "", + "Damage Step 10": "if (baseDamage > 0) {", + "Damage Step 11": "value = this.applyDamageRate(value, baseDamage, target);", + "Damage Step 12": "", + "Damage Step 13": "", + "Damage Step 14": "", + "Damage Step 15": "", + "Damage Step 16": "", + "Damage Step 17": "", + "Damage Step 18": "}", + "Damage Step 19": "", + "Damage Step 20": "if (baseDamage < 0) {", + "Damage Step 21": "value = this.applyHealRate(value, baseDamage, target);", + "Damage Step 22": "", + "Damage Step 23": "", + "Damage Step 24": "", + "Damage Step 25": "", + "Damage Step 26": "", + "Damage Step 27": "", + "Damage Step 28": "}", + "Damage Step 29": "", + "Damage Step 30": "if (critical) {", + "Damage Step 31": "value = this.applyCriticalRate(value, baseDamage, target);", + "Damage Step 32": "", + "Damage Step 33": "", + "Damage Step 34": "", + "Damage Step 35": "", + "Damage Step 36": "", + "Damage Step 37": "", + "Damage Step 38": "}", + "Damage Step 39": "", + "Damage Step 40": "if (this.isPhysical()) {", + "Damage Step 41": "value = this.applyPhysicalRate(value, baseDamage, target);", + "Damage Step 42": "", + "Damage Step 43": "", + "Damage Step 44": "", + "Damage Step 45": "", + "Damage Step 46": "", + "Damage Step 47": "value = this.applyFlatPhysical(value, baseDamage, target);", + "Damage Step 48": "}", + "Damage Step 49": "", + "Damage Step 50": "if (this.isMagical()) {", + "Damage Step 51": "value = this.applyMagicalRate(value, baseDamage, target);", + "Damage Step 52": "", + "Damage Step 53": "", + "Damage Step 54": "", + "Damage Step 55": "", + "Damage Step 56": "", + "Damage Step 57": "value = this.applyFlatMagical(value, baseDamage, target);", + "Damage Step 58": "}", + "Damage Step 59": "", + "Damage Step 60": "if (baseDamage > 0) {", + "Damage Step 61": "value = this.applyFlatDamage(value, baseDamage, target);", + "Damage Step 62": "", + "Damage Step 63": "", + "Damage Step 64": "", + "Damage Step 65": "", + "Damage Step 66": "", + "Damage Step 67": "", + "Damage Step 68": "}", + "Damage Step 69": "", + "Damage Step 70": "if (baseDamage < 0) {", + "Damage Step 71": "value = this.applyFlatHeal(value, baseDamage, target);", + "Damage Step 72": "", + "Damage Step 73": "", + "Damage Step 74": "", + "Damage Step 75": "", + "Damage Step 76": "", + "Damage Step 77": "", + "Damage Step 78": "}", + "Damage Step 79": "", + "Damage Step 80": "if (critical) {", + "Damage Step 81": "value = this.applyFlatCritical(value, baseDamage, target);", + "Damage Step 82": "", + "Damage Step 83": "", + "Damage Step 84": "", + "Damage Step 85": "", + "Damage Step 86": "", + "Damage Step 87": "", + "Damage Step 88": "}", + "Damage Step 89": "", + "Damage Step 90": "value = this.applyVariance(value, item.damage.variance);", + "Damage Step 91": "", + "Damage Step 92": "", + "Damage Step 93": "", + "Damage Step 94": "", + "Damage Step 95": "value = this.applyGuard(value, target);", + "Damage Step 96": "", + "Damage Step 97": "", + "Damage Step 98": "", + "Damage Step 99": "value = this.applyFlatGlobal(value, baseDamage, target);", + "Damage Step 100": "value = this.applyMinimumDamage(value, baseDamage, target);" + } + }, + { + "name": "YEP_X_CriticalControl", + "status": true, + "description": "v1.05 (Requires YEP_DamageCore.js) Control over critical\nhits have been added.", + "parameters": { + "Critical Rate Formula": "rate = (user.luk * .01);", + "Critical Multplier Formula": "value *= 1.5;", + "Flat Critical Formula": "value += ((baseDamage >= 0) ? 1 : -1) * 1.5;" + } + }, + { + "name": "YEP_LifeSteal", + "status": true, + "description": "v1.04 Enables passive life steal traits without them being\nactive abilities but instead as passive traits.", + "parameters": { + "Enable HP Overheal": "false", + "Enable MP Overheal": "false", + "Negative HP LifeSteal": "false", + "Negative MP LifeSteal": "false" + } + }, + { + "name": "YEP_Taunt", + "status": true, + "description": "v1.02 Adds a Taunt mechanic to battle. Battlers with a\ntaunt property become the target of enemy focus.", + "parameters": {} + }, + { + "name": "YEP_AutoPassiveStates", + "status": true, + "description": "v1.15 This plugin allows for some states to function as\npassives for actors, enemies, skills, and equips.", + "parameters": { + "---Basic---": "", + "Actor Passives": "0", + "Enemy Passives": "0", + "Global Passives": "0", + "---List---": "...Requires RPG Maker MV 1.5.0+...", + "Actor Passives List": "[]", + "Enemy Passives List": "[]", + "Global Passives List": "[]" + } + }, + { + "name": "YEP_X_PassiveAuras", + "status": true, + "description": "v1.05 (Requires YEP_AutoPassiveStates.js) Add aura effects\nto various database objects.", + "parameters": {} + }, + { + "name": "YEP_Z_PassiveCases", + "status": true, + "description": "v1.01 (Lunatic Pack) Create conditional cases for your passive\nstates through an easy and elaborate method!", + "parameters": { + "Effect Code": "\"// -------------\\n// Switch On/Off\\n// -------------\\nif (data.match(/SWITCH[ ](\\\\d+)[ ]ON/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = $gameSwitches.value(switchId);\\n\\n} else if (data.match(/SWITCH[ ](\\\\d+)[ ]OFF/i)) {\\n var switchId = parseInt(RegExp.$1);\\n condition = !$gameSwitches.value(switchId);\\n\\n// -------------\\n// Has/Not State\\n// -------------\\n} else if (data.match(/HAS[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = user.isStateAffected(stateId);\\n\\n} else if (data.match(/NOT[ ]STATE[ ](\\\\d+)/i)) {\\n var stateId = parseInt(RegExp.$1);\\n condition = !user.isStateAffected(stateId);\\n\\n// -------------------\\n// Has/Not Buff/Debuff\\n// -------------------\\n} else if (data.match(/HAS[ ](.*)[ ]BUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isBuffAffected(paramId);\\n\\n} else if (data.match(/HAS[ ](.*)[ ]DEBUFF/i)) {\\n var str = String(RegExp.$1);\\n var paramId = DataManager.getParamId(str);\\n condition = user.isDebuffAffected(paramId);\\n\\n// --------------------\\n// Has/Not Weapon/Armor\\n// --------------------\\n} else if (data.match(/HAS[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]WEAPON[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataWeapons[id];\\n condition = !user.hasWeapon(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/HAS[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n} else if (data.match(/NOT[ ]ARMOR[ ](\\\\d+)/i)) {\\n if (user.isActor()) {\\n var id = parseInt(RegExp.$1);\\n var item = $dataArmors[id];\\n condition = !user.hasArmor(item);\\n } else {\\n condition = false;\\n }\\n\\n// ----------------------\\n// Param Above/Below Stat\\n// ----------------------\\n} else if (data.match(/(.*)[ ](?:>|<|>=|<=|=|!=)[ ](.*)/i)) {\\n var check1 = String(RegExp.$1);\\n var check2 = String(RegExp.$2);\\n var value1 = DataManager.numberParameterCheck(check1, user);\\n var value2 = DataManager.numberParameterCheck(check2, user);\\n if (value1 !== null && value2 !== null) {\\n if (data.match(/>=/i)) {\\n condition = value1 >= value2;\\n } else if (data.match(//i)) {\\n condition = value1 > value2;\\n } else if (data.match(/ Uses regions to add tile properties.", + "parameters": {} + }, + { + "name": "YEP_EventCopier", + "status": true, + "description": "v1.01 Copy premade events from a template including all of the\npossible data stored from a different map!", + "parameters": { + "---General---": "", + "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\",\"14\",\"266\",\"283\",\"301\",\"312\",\"315\",\"337\",\"346\"]", + "TemplateNames": "[\"{\\\"Name\\\":\\\"KeyHand\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"PicnicBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"FruitsBasket\\\",\\\"MapID\\\":\\\"1\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"dreamDoor\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriBush\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriCone\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"omoriWeb\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreySmash\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyPots\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"aubreyBarrels\\\",\\\"MapID\\\":\\\"4\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"kelThrow\\\",\\\"MapID\\\":\\\"9\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"forestCheck\\\",\\\"MapID\\\":\\\"99\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD\\\",\\\"MapID\\\":\\\"172\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleB2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"pinkMoleD2\\\",\\\"MapID\\\":\\\"169\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"correctMole2\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"wrongMole\\\",\\\"MapID\\\":\\\"176\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"spiderCat\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglButton\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"sglSpikes\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBeach\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"boatBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"playerBlock\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"laSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"waSwim\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"Hologram\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"movementTest\\\",\\\"MapID\\\":\\\"416\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyForestBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySpaceBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyUFO\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWormhole\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyVenusFlytrap\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMixtape\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDialUp\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDoomBox\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlaneJunk\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBugBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPottedPalm\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRareBear\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLostSproutmole2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyFishBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMussel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySquizzard\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySlimeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWatermelon\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnotBubble\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLabRat\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySproutmole??\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCupcakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMilkshakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPancakeBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBreadKids\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPasta\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLivingBread\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHushPuppy\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowPile\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowAngel\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySnowBunnyWeak\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyBunBunny2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrawberryShortSnake\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyPorcupie\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCelery\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCilantro\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGinger\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyRabbit\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyChickenChimera2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyReverseMermaid2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkFin2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyAngi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHousefly\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCrow\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyStrayDog\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyCindi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLili2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMerci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyDorothi\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySalli\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldOutsideBedroom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHaroldGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaBasement2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaTortureRoom\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyMarshaGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseFoyer2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyThereseGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusLeftHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusRightHall\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyLuciusGarden\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseHead\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyHorseButt\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy1\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGatorGuy2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemySharkPlane\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyWorm-bot2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGhostBunny\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyGingerDeadMan3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTofu\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"1\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyToastGhost3\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"enemyNanci2\\\",\\\"MapID\\\":\\\"3\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCandy\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"2\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSmores\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"3\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGranolaBar\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"4\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBread\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"5\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonNachos\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"6\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChickenWing\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"7\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHotDog\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"8\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaffle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"9\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPancake\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"10\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPizzaSlice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"11\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFishTaco\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"12\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseburger\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"13\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonChocolate\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"14\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDonut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"15\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRamen\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"16\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSpaghetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"17\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPopcorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"18\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"19\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheeseWheel\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"20\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholeChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"21\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWholePizza\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"22\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowCone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"23\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTomato\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"24\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComboMeal\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"25\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPlumJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"26\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAppleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"27\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCherrySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"28\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStarFruitSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"29\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBreadfruitJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"30\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTastySoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"31\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLemonade\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"32\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"33\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonButtPeachSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"34\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOrangeJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"35\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPineappleJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"36\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGrapeSoda\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"37\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBananaSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"38\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMangoSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"39\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlueberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"40\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHoneydewSmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"41\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonStrawberrySmoothie\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"42\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWatermelonJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"43\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottledWater\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"44\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFruitJuice?\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"45\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPruneJuice\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"46\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRottenMilk\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"47\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"48\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWaterBottle\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"49\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCardboard\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"50\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDeadBatteries\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"51\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonComputerPart\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"52\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJacks\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"53\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"54\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDynamite\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"55\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSparkler\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"56\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonConfetti\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"57\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPoetryBook\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"58\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRainCloud\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"59\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPresent\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"60\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonAirHorn\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"61\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonDandelion\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"62\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMush\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"63\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonLifeJam\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"64\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBigRubberband\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"65\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"66\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon5LeafClover\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"67\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBabyChicken\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"68\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBaseballCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"69\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCactus\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"70\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCatEars\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"71\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonClamCoin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"72\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFauxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"73\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"74\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHardHat\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"75\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHeartString\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"76\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonHomework\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"77\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPaperBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"78\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"79\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRubberDuck\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"80\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRedRibbon\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"81\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCometHammer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"82\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMailbox\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"83\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonMeteorBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"84\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBloodOrange\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"85\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"86\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlobe\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"87\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSnowball\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"88\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonRollingPin\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"89\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTeaPot\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"90\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlender\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"91\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBakingPan\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"92\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonTenderizer\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"93\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoconut\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"94\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"95\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBackpack\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"96\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melon3dGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"97\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonInnerTube\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"98\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonOvenMitts\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"99\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBlanket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"100\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCheapGoldWatch\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"101\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBeachBall\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"102\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonShucker\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"103\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonJamPackets\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"104\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonWishbone\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"105\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonCoolGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"106\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonBottleCap\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"107\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFedora\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"108\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFlowerClip\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"109\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFoxTail\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"110\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonFriendshipBracelet\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"111\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonGlasses\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"112\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonPunchingBag\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"113\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSeashellNecklace\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"114\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\",\"{\\\"Name\\\":\\\"melonSno-coneTicket\\\",\\\"MapID\\\":\\\"2\\\",\\\"EventID\\\":\\\"115\\\",\\\"PreCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// mapId ID of the map to be loaded.\\\\\\\\n// eventId ID of the event to be loaded.\\\\\\\\n// target The event before it's copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\",\\\"PostCopyCode\\\":\\\"\\\\\\\"// Variables Description\\\\\\\\n//\\\\\\\\n// target The loaded event after copied over.\\\\\\\\n// player The player character.\\\\\\\"\\\"}\"]", + "---Lunatic Mode---": "", + "PreCopyCode": "\"// Variables Description\\n//\\n// mapId ID of the map to be loaded.\\n// eventId ID of the event to be loaded.\\n// target The event before it's copied over.\\n// player The player character.\"", + "PostCopyCode": "\"// Variables Description\\n//\\n// target The loaded event after copied over.\\n// player The player character.\"" + } + }, + { + "name": "YEP_EventEncounterAid", + "status": true, + "description": "v1.01 This plugin helps make eventable encounters easier\nand determine player position relative to the event.", + "parameters": {} + }, + { + "name": "YEP_EventMiniLabel", + "status": true, + "description": "v1.12 Creates miniature-sized labels over events to allow\nyou to insert whatever text you'd like in them.", + "parameters": { + "Default Show": "true", + "Minimum Width": "136", + "Font Size": "20", + "X Buffer": "0", + "Y Buffer": "36", + "Battle Transition": "false" + } + }, + { + "name": "YEP_EventMorpher", + "status": true, + "description": "v1.00 Allows events to completely morph into another, copying\nover all pages, conditions, and event commands.", + "parameters": { + "---General---": "", + "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", + "TemplateNames": "[]" + } + }, + { + "name": "YEP_EventSpawner", + "status": true, + "description": "v1.02 Spawn premade events at specific locations or random\npoints marked by regions.", + "parameters": { + "---General---": "", + "TemplateMaps": "[\"1\",\"2\",\"3\",\"4\",\"5\",\"6\",\"7\",\"8\",\"9\",\"10\"]", + "TemplateNames": "[\"{\\\"Name\\\":\\\"DinoDig\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"13\\\"}\",\"{\\\"Name\\\":\\\"PyramidKey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"12\\\"}\",\"{\\\"Name\\\":\\\"Humphrey\\\",\\\"MapID\\\":\\\"6\\\",\\\"EventID\\\":\\\"67\\\"}\"]", + "IdStartRange": "1000" + } + }, + { + "name": "YEP_EventSpriteOffset", + "status": true, + "description": "v1.00 Offset event sprites using notetags and comment tags!", + "parameters": {} + }, + { + "name": "YEP_EventStepAniOpt", + "status": true, + "description": "v1.00", + "parameters": {} + }, + { + "name": "YEP_EventHitboxResize", + "status": true, + "description": "v1.00 Allows you to make larger event hitboxes, making the event\nable to be triggered from multiple tiles.", + "parameters": {} + }, + { + "name": "YEP_EventProxActivate", + "status": true, + "description": "v1.01 Allows events to activate by being in range of them\ninstead of needing to be exactly next to or on top of them.", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_CallEvent", + "status": true, + "description": "v1.01 A lost utility command from RPG Maker 2000 and\nRPG Maker 2003 has been remade for RPG Maker MV!", + "parameters": {} + }, + { + "name": "YEP_DashToggle", + "status": true, + "description": "v1.03 RPG Maker MV lacks the ability to toggle dashing\non and off. This plugin will let you do so~", + "parameters": {} + }, + { + "name": "YEP_FootstepSounds", + "status": true, + "description": "v1.01 Set footstep sounds to play when the player and/or\nevents walk over specific tiles.", + "parameters": { + "---Default---": "", + "Default Sound": "", + "Default Volume": "10", + "Default Pitch": "150", + "---Player Settings---": "", + "Player Enable": "true", + "Player Volume": "1.00", + "Player Pitch": "1.00", + "---Event Settings---": "", + "Event Enable": "true", + "Event Volume": "1.00", + "Distance Volume": "-0.10", + "Event Pitch": "1.00", + "Distance Pitch": "-0.00", + "Distance Pan": "10" + } + }, + { + "name": "YEP_RegionEvents", + "status": true, + "description": "v1.03 Make it so that whenever players step on certain\nRegion ID's, the game will play certain common events.", + "parameters": { + "---Regions 1 to 20---": "", + "Region 1": "0", + "Region 2": "0", + "Region 3": "0", + "Region 4": "0", + "Region 5": "0", + "Region 6": "0", + "Region 7": "0", + "Region 8": "0", + "Region 9": "0", + "Region 10": "0", + "Region 11": "0", + "Region 12": "0", + "Region 13": "0", + "Region 14": "0", + "Region 15": "0", + "Region 16": "0", + "Region 17": "0", + "Region 18": "0", + "Region 19": "0", + "Region 20": "0", + "---Regions 21 to 40---": "", + "Region 21": "0", + "Region 22": "0", + "Region 23": "0", + "Region 24": "0", + "Region 25": "0", + "Region 26": "0", + "Region 27": "0", + "Region 28": "0", + "Region 29": "0", + "Region 30": "0", + "Region 31": "0", + "Region 32": "0", + "Region 33": "0", + "Region 34": "0", + "Region 35": "0", + "Region 36": "0", + "Region 37": "0", + "Region 38": "0", + "Region 39": "0", + "Region 40": "0", + "---Regions 41 to 60---": "", + "Region 41": "0", + "Region 42": "0", + "Region 43": "0", + "Region 44": "0", + "Region 45": "0", + "Region 46": "0", + "Region 47": "0", + "Region 48": "0", + "Region 49": "0", + "Region 50": "0", + "Region 51": "0", + "Region 52": "0", + "Region 53": "0", + "Region 54": "0", + "Region 55": "0", + "Region 56": "0", + "Region 57": "0", + "Region 58": "0", + "Region 59": "0", + "Region 60": "0", + "---Regions 61 to 80---": "", + "Region 61": "0", + "Region 62": "0", + "Region 63": "0", + "Region 64": "0", + "Region 65": "0", + "Region 66": "0", + "Region 67": "0", + "Region 68": "0", + "Region 69": "0", + "Region 70": "0", + "Region 71": "0", + "Region 72": "0", + "Region 73": "0", + "Region 74": "0", + "Region 75": "0", + "Region 76": "0", + "Region 77": "0", + "Region 78": "0", + "Region 79": "0", + "Region 80": "0", + "---Regions 81 to 100---": "", + "Region 81": "0", + "Region 82": "0", + "Region 83": "0", + "Region 84": "0", + "Region 85": "0", + "Region 86": "0", + "Region 87": "0", + "Region 88": "0", + "Region 89": "0", + "Region 90": "0", + "Region 91": "0", + "Region 92": "0", + "Region 93": "0", + "Region 94": "0", + "Region 95": "0", + "Region 96": "0", + "Region 97": "0", + "Region 98": "0", + "Region 99": "0", + "Region 100": "0", + "---Regions 101 to 120---": "", + "Region 101": "0", + "Region 102": "0", + "Region 103": "0", + "Region 104": "0", + "Region 105": "0", + "Region 106": "0", + "Region 107": "0", + "Region 108": "0", + "Region 109": "0", + "Region 110": "0", + "Region 111": "0", + "Region 112": "0", + "Region 113": "0", + "Region 114": "0", + "Region 115": "0", + "Region 116": "0", + "Region 117": "0", + "Region 118": "0", + "Region 119": "0", + "Region 120": "0", + "---Regions 121 to 140---": "", + "Region 121": "0", + "Region 122": "0", + "Region 123": "0", + "Region 124": "0", + "Region 125": "0", + "Region 126": "0", + "Region 127": "0", + "Region 128": "0", + "Region 129": "0", + "Region 130": "0", + "Region 131": "0", + "Region 132": "0", + "Region 133": "0", + "Region 134": "0", + "Region 135": "0", + "Region 136": "0", + "Region 137": "0", + "Region 138": "0", + "Region 139": "0", + "Region 140": "0", + "---Regions 141 to 160---": "", + "Region 141": "0", + "Region 142": "0", + "Region 143": "0", + "Region 144": "0", + "Region 145": "0", + "Region 146": "0", + "Region 147": "0", + "Region 148": "0", + "Region 149": "0", + "Region 150": "0", + "Region 151": "0", + "Region 152": "0", + "Region 153": "0", + "Region 154": "0", + "Region 155": "0", + "Region 156": "0", + "Region 157": "0", + "Region 158": "0", + "Region 159": "0", + "Region 160": "0", + "---Regions 161 to 180---": "", + "Region 161": "0", + "Region 162": "0", + "Region 163": "0", + "Region 164": "0", + "Region 165": "0", + "Region 166": "0", + "Region 167": "0", + "Region 168": "0", + "Region 169": "0", + "Region 170": "0", + "Region 171": "0", + "Region 172": "0", + "Region 173": "0", + "Region 174": "0", + "Region 175": "0", + "Region 176": "0", + "Region 177": "0", + "Region 178": "0", + "Region 179": "0", + "Region 180": "0", + "---Regions 181 to 200---": "", + "Region 181": "0", + "Region 182": "0", + "Region 183": "0", + "Region 184": "0", + "Region 185": "0", + "Region 186": "0", + "Region 187": "0", + "Region 188": "0", + "Region 189": "0", + "Region 190": "0", + "Region 191": "0", + "Region 192": "0", + "Region 193": "0", + "Region 194": "0", + "Region 195": "0", + "Region 196": "0", + "Region 197": "0", + "Region 198": "0", + "Region 199": "0", + "Region 200": "0", + "---Regions 201 to 220---": "", + "Region 201": "0", + "Region 202": "0", + "Region 203": "0", + "Region 204": "0", + "Region 205": "0", + "Region 206": "0", + "Region 207": "0", + "Region 208": "0", + "Region 209": "0", + "Region 210": "0", + "Region 211": "0", + "Region 212": "0", + "Region 213": "0", + "Region 214": "0", + "Region 215": "0", + "Region 216": "0", + "Region 217": "0", + "Region 218": "0", + "Region 219": "0", + "Region 220": "0", + "---Regions 221 to 240---": "", + "Region 221": "0", + "Region 222": "0", + "Region 223": "0", + "Region 224": "0", + "Region 225": "0", + "Region 226": "0", + "Region 227": "0", + "Region 228": "0", + "Region 229": "0", + "Region 230": "0", + "Region 231": "0", + "Region 232": "0", + "Region 233": "0", + "Region 234": "0", + "Region 235": "0", + "Region 236": "0", + "Region 237": "0", + "Region 238": "0", + "Region 239": "0", + "Region 240": "0", + "---Regions 241 to 255---": "", + "Region 241": "0", + "Region 242": "0", + "Region 243": "0", + "Region 244": "0", + "Region 245": "0", + "Region 246": "0", + "Region 247": "0", + "Region 248": "0", + "Region 249": "0", + "Region 250": "0", + "Region 251": "0", + "Region 252": "0", + "Region 253": "0", + "Region 254": "0", + "Region 255": "0" + } + }, + { + "name": "YEP_RegionBattlebacks", + "status": true, + "description": "v1.01 This lets you assign certain battlebacks to specific\nregion ID's when entering battle in that region.", + "parameters": { + "---Default---": "", + "Default 1": "Grassland", + "Default 2": "Grassland", + "---Ship---": "", + "Ship 1": "Ship", + "Ship 2": "Ship", + "---Forest---": "", + "Forest 1": "There is none.", + "Forest 2": "Forest", + "---Cliff---": "", + "Cliff 1": "There is none.", + "Cliff 2": "Cliff", + "---Wasteland---": "", + "Wasteland 1": "Wasteland", + "Wasteland 2": "Wasteland", + "---Dirtfield---": "", + "Dirtfield 1": "Wasteland", + "Dirtfield 2": "There is none.", + "---Desert---": "", + "Desert 1": "Desert", + "Desert 2": "Desert", + "---Lava1---": "", + "Lava1 1": "Lava1", + "Lava1 2": "Lava", + "---Lava2---": "", + "Lava2 1": "Lava2", + "Lava2 2": "Lava", + "---Snowfield---": "", + "Snowfield 1": "Snowfield", + "Snowfield 2": "Snowfield", + "---Clouds---": "", + "Clouds 1": "Clouds", + "Clouds 2": "Clouds", + "---PoisonSwamp---": "", + "PoisonSwamp 1": "PoisonSwamp", + "PoisonSwamp 2": "PoisonSwamp" + } + }, + { + "name": "YEP_RegionRestrictions", + "status": true, + "description": "v1.04 Use regions to block out Events and/or the player from\nbeing able to venture into those spots.", + "parameters": { + "Player Restrict": "0", + "Event Restrict": "20", + "All Restrict": "0", + "Player Allow": "0", + "Event Allow": "0", + "All Allow": "0" + } + }, + { + "name": "YEP_EventChasePlayer", + "status": true, + "description": "v1.07 When a player is in the proximity of a certain event,\nthe event will start chasing or fleeing from the player.", + "parameters": { + "Sight Lock": "300", + "See Player": "true", + "Alert Timer": "120", + "Alert Balloon": "1", + "Alert Sound": "GEN_exclamation", + "Alert Common Event": "0", + "Return After": "true", + "Return Wait": "180" + } + }, + { + "name": "RegionRandomize", + "status": true, + "description": "Places an event on specificied region randomly.\r\n\r\n\r\nScript Call:\r\n$gameMap.randomPos(eventId, regionId);", + "parameters": {} + }, + { + "name": "YEP_SaveEventLocations", + "status": true, + "description": "v1.06 Enable specified maps to memorize the locations of\nevents when leaving and loading them upon reentering map.", + "parameters": {} + }, + { + "name": "YEP_SlipperyTiles", + "status": true, + "description": "v1.05 You can create slippery tiles by marking them with\neither a terrain tag or a region number.", + "parameters": { + "Slippery Frame": "2", + "Slippery Region": "10", + "Slippery Speed": "5" + } + }, + { + "name": "YEP_SmartJump", + "status": true, + "description": "v1.03 Adds a plugin command that enables smart jumping\nwhere the player cannot jump into illegal areas.", + "parameters": { + "Illegal Regions": "0", + "Illegal Regions List": "[]", + "Equal Regions": "0", + "Equal Regions List": "[]" + } + }, + { + "name": "YEP_StopMapMovement", + "status": true, + "description": "v1.02 A utility plugin to stop events from automatically\nmoving by themselves all across your map.", + "parameters": { + "Stop During Events": "false", + "Stop During Message": "false" + } + }, + { + "name": "YEP_MoveRouteCore", + "status": true, + "description": "v1.03 Expand the number of movement options for the move\nroute events using this plugin.", + "parameters": {} + }, + { + "name": "YEP_X_ExtMovePack1", + "status": true, + "description": "v1.01 (Requires YEP_MoveRouteCore.js) Adds extra movement\noptions to create specific behaviors in movement patterns.", + "parameters": {} + }, + { + "name": "GALV_MoveRouteExtras", + "status": true, + "description": "Additional SCRIPT commands to use within MOVE ROUTES\r\nView the plugin \"Help\" to view available commands.", + "parameters": {} + }, + { + "name": "GALV_EventDetectors", + "status": true, + "description": "Have events activate when player gets in range and line of sight.", + "parameters": { + "LOS Blocking Terrain": "5", + "LOS Blocking Regions": "1,2", + "Tile Size": "32", + "Search Limit": "15", + "--- Behaviors ---": "", + "Behavior 0": "freeze,approach,6,0,3,5,2", + "Behavior 1": "rand,flee,4,0,4,5,6", + "Behavior 2": "return,search,6,1,4,5,1", + "Behavior 3": "return,approach,6,1,5,5,1", + "Behavior 4": "", + "Behavior 5": "", + "Behavior 6": "", + "Behavior 7": "", + "Behavior 8": "", + "Behavior 9": "", + "Behavior 10": "", + "Behavior 11": "", + "Behavior 12": "", + "Behavior 13": "", + "Behavior 14": "", + "Behavior 15": "", + "Behavior 16": "", + "Behavior 17": "", + "Behavior 18": "", + "Behavior 19": "", + "Behavior 20": "" + } + }, + { + "name": "GALV_CamControl", + "status": true, + "description": "Allows greater control over where the game camera is focused. View HELP for plugin commands.", + "parameters": { + "Tile Size": "48" + } + }, + { + "name": "YEP_EventTimerControl", + "status": true, + "description": "v1.01 Gain more control over the event timer function\nfor your game.", + "parameters": { + "---Mechanical---": "", + "SpritesetSplit": "true", + "TextAlign": "right", + "---Lunatic Mode---": "", + "Effect Code": "\"// ------------\\n// Pause/Resume\\n// ------------\\nif (data.match(/PAUSE/i)) {\\n $gameTimer.pause();\\n\\n} else if (data.match(/RESUME/i)) {\\n $gameTimer.resume();\\n\\n// -------------\\n// Count Down/Up\\n// -------------\\n} else if (data.match(/(?:COUNTDOWN|COUNT DOWN)/i)) {\\n $gameTimer.changeDirection(-1);\\n\\n} else if (data.match(/(?:COUNTUP|COUNT UP)/i)) {\\n $gameTimer.changeDirection(1);\\n\\n} else if (data.match(/(?:COUNTOGGLE|COUNT TOGGLE)/i)) {\\n $gameTimer.changeDirection(-1 * $gameTimer._direction);\\n\\n// -----------------\\n// Increase/Decrease\\n// -----------------\\n} else if (data.match(/(?:INCREASE|DECREASE)/i)) {\\n if (data.match(/DECREASE/i)) {\\n var direction = -1;\\n } else {\\n var direction = 1;\\n }\\n var frames = 0;\\n if (data.match(/(\\\\d+)[ ]FRAME/i)) {\\n frames += parseInt(RegExp.$1);\\n }\\n if (data.match(/(\\\\d+)[ ]SEC/i)) {\\n frames += parseInt(RegExp.$1) * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]MIN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ](?:HR|HOUR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60;\\n }\\n if (data.match(/(\\\\d+)[ ]DAY/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24;\\n }\\n if (data.match(/(\\\\d+)[ ]WEEK/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 7;\\n }\\n if (data.match(/(\\\\d+)[ ]MONTH/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 30;\\n }\\n if (data.match(/(\\\\d+)[ ](?:YR|YEAR)/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365;\\n }\\n if (data.match(/(\\\\d+)[ ]DECADE/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 10;\\n }\\n if (data.match(/(\\\\d+)[ ]CENTUR/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 100;\\n }\\n if (data.match(/(\\\\d+)[ ]MILLEN/i)) {\\n frames += parseInt(RegExp.$1) * 60 * 60 * 60 * 24 * 365 * 1000;\\n }\\n frames *= direction;\\n $gameTimer.gainFrames(frames);\\n\\n// --------------------------------\\n// Add new commands above this data\\n// --------------------------------\\n} else {\\n // Do nothing\\n}\"", + "Expire Code": "\"BattleManager.abort();\"" + } + }, + { + "name": "YEP_UtilityCommonEvents", + "status": true, + "description": "v1.01 Make common events occur at specific gameplay points\nsuch as on loading, after battles, etc.", + "parameters": { + "---General---": "", + "Load Game Event": "62", + "Battle Won Event": "0", + "Escape Battle Event": "0", + "Close Menu Event": "0", + "---Vehicles---": "", + "Boat Enter Event": "0", + "Boat Exit Event": "0", + "Ship Enter Event": "0", + "Ship Exit Event": "0", + "Airship Enter Event": "0", + "Airship Exit Event": "0" + } + }, + { + "name": "smart_path_mv", + "status": true, + "description": "Allows events or players to do smart Pathfinding", + "parameters": {} + }, + { + "name": "SimpleEventFade", + "status": true, + "description": "v1.1 Makes fading events in or out easier.", + "parameters": { + "Default Fade Time": "30" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Text_Language_Processor", + "status": true, + "description": "This plugin allows you to use YAML files for multiple language purposes.", + "parameters": { + "Default Language": "en" + } + }, + { + "name": "Text_LanguageProcessor_MissingYAMLCrashPrevent", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YEP_MessageCore", + "status": true, + "description": "v1.19 Adds more features to the Message Window to customized\nthe way your messages appear and functions.", + "parameters": { + "---General---": "", + "Default Rows": "4", + "Default Width": "Graphics.boxWidth", + "Face Indent": "0", + "Fast Forward Key": "pagedown", + "Enable Fast Forward": "false", + "Word Wrapping": "true", + "Description Wrap": "true", + "Word Wrap Space": "false", + "Tight Wrap": "false", + "---Font---": "", + "Font Name": "GameFont", + "Font Name CH": "SimHei, Heiti TC, sans-serif", + "Font Name KR": "Dotum, AppleGothic, sans-serif", + "Font Size": "28", + "Font Size Change": "15", + "Font Changed Max": "96", + "Font Changed Min": "23", + "Font Outline": "4", + "Maintain Font": "false", + "---Name Box---": "", + "Name Box Buffer X": "0", + "Name Box Buffer Y": "0", + "Name Box Padding": "0", + "Name Box Color": "4", + "Name Box Clear": "false", + "Name Box Added Text": "", + "Name Box Auto Close": "false" + } + }, + { + "name": "YEP_X_ExtMesPack1", + "status": true, + "description": "v1.12 (Requires YEP_MessageCore.js) Letter Sounds, NameBox\nBackground Types, Choice Control, and more!", + "parameters": { + "---Letter Sounds---": "", + "Enable Sound": "true", + "Sound Name": "SYS_text", + "Sound Volume": "50", + "Sound Pitch": "100", + "Pitch Variance": "10", + "Sound Pan": "0", + "Pan Variance": "10", + "Sound Interval": "2", + "Reset Sounds": "false", + "---Message Anchor---": "", + "Default X": "center", + "Default Y": "bottom", + "Auto Row Full Face": "false", + "---Message Choices---": "", + "Max Rows": "6", + "Choice 1 Show Switch": "0", + "Choice 2 Show Switch": "0", + "Choice 3 Show Switch": "0", + "Choice 4 Show Switch": "0", + "Choice 5 Show Switch": "0", + "Choice 6 Show Switch": "0", + "Choice 7 Show Switch": "0", + "Choice 8 Show Switch": "0", + "Choice 9 Show Switch": "0", + "Choice 10 Show Switch": "0", + "Choice 11 Show Switch": "0", + "Choice 12 Show Switch": "0", + "Choice 13 Show Switch": "0", + "Choice 14 Show Switch": "0", + "Choice 15 Show Switch": "0", + "Choice 16 Show Switch": "0", + "Choice 17 Show Switch": "0", + "Choice 18 Show Switch": "0", + "Choice 19 Show Switch": "0", + "Choice 20 Show Switch": "0", + "Choice 1 On Switch": "0", + "Choice 2 On Switch": "0", + "Choice 3 On Switch": "0", + "Choice 4 On Switch": "0", + "Choice 5 On Switch": "0", + "Choice 6 On Switch": "0", + "Choice 7 On Switch": "0", + "Choice 8 On Switch": "0", + "Choice 9 On Switch": "0", + "Choice 10 On Switch": "0", + "Choice 11 On Switch": "0", + "Choice 12 On Switch": "0", + "Choice 13 On Switch": "0", + "Choice 14 On Switch": "0", + "Choice 15 On Switch": "0", + "Choice 16 On Switch": "0", + "Choice 17 On Switch": "0", + "Choice 18 On Switch": "0", + "Choice 19 On Switch": "0", + "Choice 20 On Switch": "0" + } + }, + { + "name": "YEP_X_ExtMesPack2", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds text codes to display\nvarious game data information for messages.", + "parameters": { + "---Quantity Text Codes---": "", + "TextCode QI": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar item = $dataItems[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(item)) {\\n var quantity = $gameParty.numIndependentItems(item);\\n} else {\\n var quantity = $gameParty.numItems(item);\\n}\\ntext = this.groupDigits(quantity);\"", + "TextCode QW": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar weapon = $dataWeapons[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(weapon)) {\\n var quantity = $gameParty.numIndependentItems(weapon);\\n} else {\\n var quantity = $gameParty.numItems(weapon);\\n}\\ntext = this.groupDigits(quantity);\"", + "TextCode QA": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar armor = $dataArmors[x];\\nif (Imported.YEP_ItemCore && DataManager.isIndependent(armor)) {\\n var quantity = $gameParty.numIndependentItems(armor);\\n} else {\\n var quantity = $gameParty.numItems(armor);\\n}\\ntext = this.groupDigits(quantity);\"", + "---Compare Text Codes---": "", + "TextCode Compare": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 24;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare1": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 2;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare2": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 14;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare3": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 3;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare4": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 4;\\n} else if (x < y) {\\n var colorId = 0;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare5": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 7;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare6": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 25;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare7": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 13;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare8": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 9;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "TextCode Compare9": "\"// Variables:\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\nif (x >= y) {\\n var colorId = 0;\\n} else if (x < y) {\\n var colorId = 20;\\n}\\ntext = '\\\\x1bc[' + colorId + ']';\"", + "---Case Text Codes---": "", + "TextCode CaseSwitch": "\"// Variables:\\n// s - The switch ID (number) to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (s) ? x : y;\"", + "TextCode CaseEval": "\"// Variables:\\n// e - The eval code to be checked.\\n// x - The 1st value inserted into the text code.\\n// y - The 2nd value inserted into the text code.\\n// text - The text to be returned.\\n\\ntext = (e) ? x : y;\"", + "---Actor Param Codes---": "", + "---Actor Params---": "", + "---Actor XParams---": "", + "---Actor SParams---": "", + "TextCode ALvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.level;\\ntext = this.groupDigits(value);\"", + "TextCode AMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mhp;\\ntext = this.groupDigits(value);\"", + "TextCode AHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hp;\\ntext = this.groupDigits(value);\"", + "TextCode AHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mmp;\\ntext = this.groupDigits(value);\"", + "TextCode AMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mp;\\ntext = this.groupDigits(value);\"", + "TextCode AMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.maxTp();\\ntext = this.groupDigits(value);\"", + "TextCode ATp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tp;\\ntext = this.groupDigits(value);\"", + "TextCode ATp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.atk;\\ntext = this.groupDigits(value);\"", + "TextCode ADef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.def;\\ntext = this.groupDigits(value);\"", + "TextCode AMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mat;\\ntext = this.groupDigits(value);\"", + "TextCode AMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdf;\\ntext = this.groupDigits(value);\"", + "TextCode AAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.agi;\\ntext = this.groupDigits(value);\"", + "TextCode ALuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.luk;\\ntext = this.groupDigits(value);\"", + "TextCode AHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hit;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.eva;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ACri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cri;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ACev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrf;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ACnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.cnt;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.hrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ATrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.trg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ATgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tgr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.grd;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ARec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.rec;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode APha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pha;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ATcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.tcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode APdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.pdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.mdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.fdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode AExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar actor = $gameActors.actor(x);\\nvar value = actor.exr;\\ntext = Math.floor(value * 100) + '%';\"", + "---Enemy Param Codes---": "", + "---Enemy Params---": "", + "---Enemy XParams---": "", + "---Enemy SParams---": "", + "TextCode ELvl": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nif (Imported.YEP_EnemyLevels) {\\n var enemy = $gameTroop.members()[x];\\n var value = enemy.level;\\n text = this.groupDigits(value);\\n} else {\\n text = $gameParty.highestLevel();\\n}\"", + "TextCode EMhp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mhp;\\ntext = this.groupDigits(value);\"", + "TextCode EHp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hp;\\ntext = this.groupDigits(value);\"", + "TextCode EHp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMmp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mmp;\\ntext = this.groupDigits(value);\"", + "TextCode EMp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mp;\\ntext = this.groupDigits(value);\"", + "TextCode EMp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMtp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.maxTp();\\ntext = this.groupDigits(value);\"", + "TextCode ETp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tp;\\ntext = this.groupDigits(value);\"", + "TextCode ETp%": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tpRate();\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EAtk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.atk;\\ntext = this.groupDigits(value);\"", + "TextCode EDef": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.def;\\ntext = this.groupDigits(value);\"", + "TextCode EMat": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mat;\\ntext = this.groupDigits(value);\"", + "TextCode EMdf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdf;\\ntext = this.groupDigits(value);\"", + "TextCode EAgi": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.agi;\\ntext = this.groupDigits(value);\"", + "TextCode ELuk": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.luk;\\ntext = this.groupDigits(value);\"", + "TextCode EExp": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exp();\\ntext = this.groupDigits(value);\"", + "TextCode EGold": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.gold();\\ntext = this.groupDigits(value);\"", + "TextCode EHit": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hit;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EEva": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.eva;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ECri": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cri;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ECev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMev": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mev;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMrf": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrf;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ECnt": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.cnt;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EHrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.hrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mrg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ETrg": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.trg;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ETgr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tgr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EGrd": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.grd;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ERec": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.rec;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EPha": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pha;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode ETcr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.tcr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EPdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.pdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EMdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.mdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EFdr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.fdr;\\ntext = Math.floor(value * 100) + '%';\"", + "TextCode EExr": "\"// Variables:\\n// x - The value inserted into the text code.\\n// text - The string to be shown in the message window.\\n\\nvar enemy = $gameTroop.members()[x];\\nvar value = enemy.exr;\\ntext = Math.floor(value * 100) + '%';\"" + } + }, + { + "name": "YEP_X_MessageMacros1", + "status": true, + "description": "v1.01 (Requires YEP_MessageCore.js) Adds macros 1 to 100\nfor your game's message system.", + "parameters": { + "---Setting---": "", + "Enable Quick Macro": "true", + "---Macro 1---": "", + "Macro 1 Text": "\\n<\\n[1]>", + "Macro 1 Name": "omo", + "---Macro 2---": "", + "Macro 2 Text": "\\n<\\n[2]>", + "Macro 2 Name": "aub", + "---Macro 3---": "", + "Macro 3 Text": "\\n<\\n[3]>", + "Macro 3 Name": "kel", + "---Macro 4---": "", + "Macro 4 Text": "\\n<\\n[4]>", + "Macro 4 Name": "her", + "---Macro 5---": "", + "Macro 5 Text": "\\n<БЭЗИЛ>", + "Macro 5 Name": "bas", + "---Macro 6---": "", + "Macro 6 Text": "\\n", + "Macro 6 Name": "who", + "---Macro 7---": "", + "Macro 7 Text": "\\v[11]", + "Macro 7 Name": "he", + "---Macro 8---": "", + "Macro 8 Text": "\\v[12]", + "Macro 8 Name": "him", + "---Macro 9---": "", + "Macro 9 Text": "\\v[13]", + "Macro 9 Name": "his", + "---Macro 10---": "", + "Macro 10 Text": "\\n<МАРИ>", + "Macro 10 Name": "mar", + "---Macro 11---": "", + "Macro 11 Text": "\\n<МИНСИ>", + "Macro 11 Name": "min", + "---Macro 12---": "", + "Macro 12 Text": "\\n<ХУДОЖНИЦА>", + "Macro 12 Name": "art", + "---Macro 13---": "", + "Macro 13 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", + "Macro 13 Name": "spxh", + "---Macro 14---": "", + "Macro 14 Text": "\\n<ПОЧТОВЫЙ ЯЩИК>", + "Macro 14 Name": "mai", + "---Macro 15---": "", + "Macro 15 Text": "\\n<ДУШЕЧКА>", + "Macro 15 Name": "swh", + "---Macro 16---": "", + "Macro 16 Text": "\\n<РОСТОКРОТ МАЙК>", + "Macro 16 Name": "smm", + "---Macro 17---": "", + "Macro 17 Text": "\\n<МР. КРУТОЗУБ>", + "Macro 17 Name": "jaw", + "---Macro 18---": "", + "Macro 18 Text": "undefined", + "Macro 18 Name": "undefined", + "---Macro 19---": "", + "Macro 19 Text": "undefined", + "Macro 19 Name": "undefined", + "---Macro 20---": "", + "Macro 20 Text": "undefined", + "Macro 20 Name": "undefined", + "---Macro 21---": "", + "Macro 21 Text": "undefined", + "Macro 21 Name": "undefined", + "---Macro 22---": "", + "Macro 22 Text": "undefined", + "Macro 22 Name": "undefined", + "---Macro 23---": "", + "Macro 23 Text": "undefined", + "Macro 23 Name": "undefined", + "---Macro 24---": "", + "Macro 24 Text": "undefined", + "Macro 24 Name": "undefined", + "---Macro 25---": "", + "Macro 25 Text": "undefined", + "Macro 25 Name": "undefined", + "---Macro 26---": "", + "Macro 26 Text": "undefined", + "Macro 26 Name": "undefined", + "---Macro 27---": "", + "Macro 27 Text": "undefined", + "Macro 27 Name": "undefined", + "---Macro 28---": "", + "Macro 28 Text": "undefined", + "Macro 28 Name": "undefined", + "---Macro 29---": "", + "Macro 29 Text": "undefined", + "Macro 29 Name": "undefined", + "---Macro 30---": "", + "Macro 30 Text": "undefined", + "Macro 30 Name": "undefined", + "---Macro 31---": "", + "Macro 31 Text": "undefined", + "Macro 31 Name": "undefined", + "---Macro 32---": "", + "Macro 32 Text": "undefined", + "Macro 32 Name": "undefined", + "---Macro 33---": "", + "Macro 33 Text": "undefined", + "Macro 33 Name": "undefined", + "---Macro 34---": "", + "Macro 34 Text": "undefined", + "Macro 34 Name": "undefined", + "---Macro 35---": "", + "Macro 35 Text": "undefined", + "Macro 35 Name": "undefined", + "---Macro 36---": "", + "Macro 36 Text": "undefined", + "Macro 36 Name": "undefined", + "---Macro 37---": "", + "Macro 37 Text": "undefined", + "Macro 37 Name": "undefined", + "---Macro 38---": "", + "Macro 38 Text": "undefined", + "Macro 38 Name": "undefined", + "---Macro 39---": "", + "Macro 39 Text": "undefined", + "Macro 39 Name": "undefined", + "---Macro 40---": "", + "Macro 40 Text": "undefined", + "Macro 40 Name": "undefined", + "---Macro 41---": "", + "Macro 41 Text": "undefined", + "Macro 41 Name": "undefined", + "---Macro 42---": "", + "Macro 42 Text": "The Answer to the Ultimate Question of Life, the Universe, and Everything.", + "Macro 42 Name": "Life", + "---Macro 43---": "", + "Macro 43 Text": "undefined", + "Macro 43 Name": "undefined", + "---Macro 44---": "", + "Macro 44 Text": "undefined", + "Macro 44 Name": "undefined", + "---Macro 45---": "", + "Macro 45 Text": "undefined", + "Macro 45 Name": "undefined", + "---Macro 46---": "", + "Macro 46 Text": "undefined", + "Macro 46 Name": "undefined", + "---Macro 47---": "", + "Macro 47 Text": "undefined", + "Macro 47 Name": "undefined", + "---Macro 48---": "", + "Macro 48 Text": "undefined", + "Macro 48 Name": "undefined", + "---Macro 49---": "", + "Macro 49 Text": "undefined", + "Macro 49 Name": "undefined", + "---Macro 50---": "", + "Macro 50 Text": "undefined", + "Macro 50 Name": "undefined", + "---Macro 51---": "", + "Macro 51 Text": "undefined", + "Macro 51 Name": "undefined", + "---Macro 52---": "", + "Macro 52 Text": "undefined", + "Macro 52 Name": "undefined", + "---Macro 53---": "", + "Macro 53 Text": "undefined", + "Macro 53 Name": "undefined", + "---Macro 54---": "", + "Macro 54 Text": "undefined", + "Macro 54 Name": "undefined", + "---Macro 55---": "", + "Macro 55 Text": "undefined", + "Macro 55 Name": "undefined", + "---Macro 56---": "", + "Macro 56 Text": "undefined", + "Macro 56 Name": "undefined", + "---Macro 57---": "", + "Macro 57 Text": "undefined", + "Macro 57 Name": "undefined", + "---Macro 58---": "", + "Macro 58 Text": "undefined", + "Macro 58 Name": "undefined", + "---Macro 59---": "", + "Macro 59 Text": "undefined", + "Macro 59 Name": "undefined", + "---Macro 60---": "", + "Macro 60 Text": "undefined", + "Macro 60 Name": "undefined", + "---Macro 61---": "", + "Macro 61 Text": "undefined", + "Macro 61 Name": "undefined", + "---Macro 62---": "", + "Macro 62 Text": "undefined", + "Macro 62 Name": "undefined", + "---Macro 63---": "", + "Macro 63 Text": "undefined", + "Macro 63 Name": "undefined", + "---Macro 64---": "", + "Macro 64 Text": "undefined", + "Macro 64 Name": "undefined", + "---Macro 65---": "", + "Macro 65 Text": "undefined", + "Macro 65 Name": "undefined", + "---Macro 66---": "", + "Macro 66 Text": "undefined", + "Macro 66 Name": "undefined", + "---Macro 67---": "", + "Macro 67 Text": "undefined", + "Macro 67 Name": "undefined", + "---Macro 68---": "", + "Macro 68 Text": "undefined", + "Macro 68 Name": "undefined", + "---Macro 69---": "", + "Macro 69 Text": "undefined", + "Macro 69 Name": "undefined", + "---Macro 70---": "", + "Macro 70 Text": "undefined", + "Macro 70 Name": "undefined", + "---Macro 71---": "", + "Macro 71 Text": "undefined", + "Macro 71 Name": "undefined", + "---Macro 72---": "", + "Macro 72 Text": "undefined", + "Macro 72 Name": "undefined", + "---Macro 73---": "", + "Macro 73 Text": "undefined", + "Macro 73 Name": "undefined", + "---Macro 74---": "", + "Macro 74 Text": "undefined", + "Macro 74 Name": "undefined", + "---Macro 75---": "", + "Macro 75 Text": "undefined", + "Macro 75 Name": "undefined", + "---Macro 76---": "", + "Macro 76 Text": "undefined", + "Macro 76 Name": "undefined", + "---Macro 77---": "", + "Macro 77 Text": "undefined", + "Macro 77 Name": "undefined", + "---Macro 78---": "", + "Macro 78 Text": "undefined", + "Macro 78 Name": "undefined", + "---Macro 79---": "", + "Macro 79 Text": "undefined", + "Macro 79 Name": "undefined", + "---Macro 80---": "", + "Macro 80 Text": "undefined", + "Macro 80 Name": "undefined", + "---Macro 81---": "", + "Macro 81 Text": "undefined", + "Macro 81 Name": "undefined", + "---Macro 82---": "", + "Macro 82 Text": "undefined", + "Macro 82 Name": "undefined", + "---Macro 83---": "", + "Macro 83 Text": "undefined", + "Macro 83 Name": "undefined", + "---Macro 84---": "", + "Macro 84 Text": "undefined", + "Macro 84 Name": "undefined", + "---Macro 85---": "", + "Macro 85 Text": "undefined", + "Macro 85 Name": "undefined", + "---Macro 86---": "", + "Macro 86 Text": "undefined", + "Macro 86 Name": "undefined", + "---Macro 87---": "", + "Macro 87 Text": "undefined", + "Macro 87 Name": "undefined", + "---Macro 88---": "", + "Macro 88 Text": "undefined", + "Macro 88 Name": "undefined", + "---Macro 89---": "", + "Macro 89 Text": "undefined", + "Macro 89 Name": "undefined", + "---Macro 90---": "", + "Macro 90 Text": "undefined", + "Macro 90 Name": "undefined", + "---Macro 91---": "", + "Macro 91 Text": "undefined", + "Macro 91 Name": "undefined", + "---Macro 92---": "", + "Macro 92 Text": "undefined", + "Macro 92 Name": "undefined", + "---Macro 93---": "", + "Macro 93 Text": "undefined", + "Macro 93 Name": "undefined", + "---Macro 94---": "", + "Macro 94 Text": "undefined", + "Macro 94 Name": "undefined", + "---Macro 95---": "", + "Macro 95 Text": "undefined", + "Macro 95 Name": "undefined", + "---Macro 96---": "", + "Macro 96 Text": "undefined", + "Macro 96 Name": "undefined", + "---Macro 97---": "", + "Macro 97 Text": "undefined", + "Macro 97 Name": "undefined", + "---Macro 98---": "", + "Macro 98 Text": "undefined", + "Macro 98 Name": "undefined", + "---Macro 99---": "", + "Macro 99 Text": "undefined", + "Macro 99 Name": "undefined", + "---Macro 100---": "", + "Macro 100 Text": "undefined", + "Macro 100 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros2", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 101 to 200\nfor your game's message system.", + "parameters": { + "---Macro 101---": "", + "Macro 101 Text": "\\n<КИМ>", + "Macro 101 Name": "kim", + "---Macro 102---": "", + "Macro 102 Text": "\\n<ШАРЛИ>", + "Macro 102 Name": "cha", + "---Macro 103---": "", + "Macro 103 Text": "\\n<ЭНДЖЕЛ>", + "Macro 103 Name": "ang", + "---Macro 104---": "", + "Macro 104 Text": "\\n<ВЕЛИКИЙ МЭВЕРИК>", + "Macro 104 Name": "mav", + "---Macro 105---": "", + "Macro 105 Text": "\\n<ВЭНС>", + "Macro 105 Name": "van", + "---Macro 106---": "", + "Macro 106 Text": "\\n<ЧУВАК КОСМО-ПИРАТ>", + "Macro 106 Name": "spg", + "---Macro 107---": "", + "Macro 107 Text": " \\n<ЧУВАК КОСМО-ПИРАТ>", + "Macro 107 Name": "spd", + "---Macro 108---": "", + "Macro 108 Text": "\\n<ПРИЯТЕЛЬ КОСМО-ПИРАТ>", + "Macro 108 Name": "spb", + "---Macro 109---": "", + "Macro 109 Text": "undefined", + "Macro 109 Name": "undefined", + "---Macro 110---": "", + "Macro 110 Text": "undefined", + "Macro 110 Name": "undefined", + "---Macro 111---": "", + "Macro 111 Text": "undefined", + "Macro 111 Name": "undefined", + "---Macro 112---": "", + "Macro 112 Text": "undefined", + "Macro 112 Name": "undefined", + "---Macro 113---": "", + "Macro 113 Text": "undefined", + "Macro 113 Name": "undefined", + "---Macro 114---": "", + "Macro 114 Text": "undefined", + "Macro 114 Name": "undefined", + "---Macro 115---": "", + "Macro 115 Text": "undefined", + "Macro 115 Name": "undefined", + "---Macro 116---": "", + "Macro 116 Text": "undefined", + "Macro 116 Name": "undefined", + "---Macro 117---": "", + "Macro 117 Text": "undefined", + "Macro 117 Name": "undefined", + "---Macro 118---": "", + "Macro 118 Text": "undefined", + "Macro 118 Name": "undefined", + "---Macro 119---": "", + "Macro 119 Text": "undefined", + "Macro 119 Name": "undefined", + "---Macro 120---": "", + "Macro 120 Text": "undefined", + "Macro 120 Name": "undefined", + "---Macro 121---": "", + "Macro 121 Text": "undefined", + "Macro 121 Name": "undefined", + "---Macro 122---": "", + "Macro 122 Text": "undefined", + "Macro 122 Name": "undefined", + "---Macro 123---": "", + "Macro 123 Text": "undefined", + "Macro 123 Name": "undefined", + "---Macro 124---": "", + "Macro 124 Text": "undefined", + "Macro 124 Name": "undefined", + "---Macro 125---": "", + "Macro 125 Text": "undefined", + "Macro 125 Name": "undefined", + "---Macro 126---": "", + "Macro 126 Text": "undefined", + "Macro 126 Name": "undefined", + "---Macro 127---": "", + "Macro 127 Text": "undefined", + "Macro 127 Name": "undefined", + "---Macro 128---": "", + "Macro 128 Text": "undefined", + "Macro 128 Name": "undefined", + "---Macro 129---": "", + "Macro 129 Text": "undefined", + "Macro 129 Name": "undefined", + "---Macro 130---": "", + "Macro 130 Text": "undefined", + "Macro 130 Name": "undefined", + "---Macro 131---": "", + "Macro 131 Text": "undefined", + "Macro 131 Name": "undefined", + "---Macro 132---": "", + "Macro 132 Text": "undefined", + "Macro 132 Name": "undefined", + "---Macro 133---": "", + "Macro 133 Text": "undefined", + "Macro 133 Name": "undefined", + "---Macro 134---": "", + "Macro 134 Text": "undefined", + "Macro 134 Name": "undefined", + "---Macro 135---": "", + "Macro 135 Text": "undefined", + "Macro 135 Name": "undefined", + "---Macro 136---": "", + "Macro 136 Text": "undefined", + "Macro 136 Name": "undefined", + "---Macro 137---": "", + "Macro 137 Text": "undefined", + "Macro 137 Name": "undefined", + "---Macro 138---": "", + "Macro 138 Text": "undefined", + "Macro 138 Name": "undefined", + "---Macro 139---": "", + "Macro 139 Text": "undefined", + "Macro 139 Name": "undefined", + "---Macro 140---": "", + "Macro 140 Text": "undefined", + "Macro 140 Name": "undefined", + "---Macro 141---": "", + "Macro 141 Text": "undefined", + "Macro 141 Name": "undefined", + "---Macro 142---": "", + "Macro 142 Text": "undefined", + "Macro 142 Name": "undefined", + "---Macro 143---": "", + "Macro 143 Text": "undefined", + "Macro 143 Name": "undefined", + "---Macro 144---": "", + "Macro 144 Text": "undefined", + "Macro 144 Name": "undefined", + "---Macro 145---": "", + "Macro 145 Text": "undefined", + "Macro 145 Name": "undefined", + "---Macro 146---": "", + "Macro 146 Text": "undefined", + "Macro 146 Name": "undefined", + "---Macro 147---": "", + "Macro 147 Text": "undefined", + "Macro 147 Name": "undefined", + "---Macro 148---": "", + "Macro 148 Text": "undefined", + "Macro 148 Name": "undefined", + "---Macro 149---": "", + "Macro 149 Text": "undefined", + "Macro 149 Name": "undefined", + "---Macro 150---": "", + "Macro 150 Text": "undefined", + "Macro 150 Name": "undefined", + "---Macro 151---": "", + "Macro 151 Text": "undefined", + "Macro 151 Name": "undefined", + "---Macro 152---": "", + "Macro 152 Text": "undefined", + "Macro 152 Name": "undefined", + "---Macro 153---": "", + "Macro 153 Text": "undefined", + "Macro 153 Name": "undefined", + "---Macro 154---": "", + "Macro 154 Text": "undefined", + "Macro 154 Name": "undefined", + "---Macro 155---": "", + "Macro 155 Text": "undefined", + "Macro 155 Name": "undefined", + "---Macro 156---": "", + "Macro 156 Text": "undefined", + "Macro 156 Name": "undefined", + "---Macro 157---": "", + "Macro 157 Text": "undefined", + "Macro 157 Name": "undefined", + "---Macro 158---": "", + "Macro 158 Text": "undefined", + "Macro 158 Name": "undefined", + "---Macro 159---": "", + "Macro 159 Text": "undefined", + "Macro 159 Name": "undefined", + "---Macro 160---": "", + "Macro 160 Text": "undefined", + "Macro 160 Name": "undefined", + "---Macro 161---": "", + "Macro 161 Text": "undefined", + "Macro 161 Name": "undefined", + "---Macro 162---": "", + "Macro 162 Text": "undefined", + "Macro 162 Name": "undefined", + "---Macro 163---": "", + "Macro 163 Text": "undefined", + "Macro 163 Name": "undefined", + "---Macro 164---": "", + "Macro 164 Text": "undefined", + "Macro 164 Name": "undefined", + "---Macro 165---": "", + "Macro 165 Text": "undefined", + "Macro 165 Name": "undefined", + "---Macro 166---": "", + "Macro 166 Text": "undefined", + "Macro 166 Name": "undefined", + "---Macro 167---": "", + "Macro 167 Text": "undefined", + "Macro 167 Name": "undefined", + "---Macro 168---": "", + "Macro 168 Text": "undefined", + "Macro 168 Name": "undefined", + "---Macro 169---": "", + "Macro 169 Text": "undefined", + "Macro 169 Name": "undefined", + "---Macro 170---": "", + "Macro 170 Text": "undefined", + "Macro 170 Name": "undefined", + "---Macro 171---": "", + "Macro 171 Text": "undefined", + "Macro 171 Name": "undefined", + "---Macro 172---": "", + "Macro 172 Text": "undefined", + "Macro 172 Name": "undefined", + "---Macro 173---": "", + "Macro 173 Text": "undefined", + "Macro 173 Name": "undefined", + "---Macro 174---": "", + "Macro 174 Text": "undefined", + "Macro 174 Name": "undefined", + "---Macro 175---": "", + "Macro 175 Text": "undefined", + "Macro 175 Name": "undefined", + "---Macro 176---": "", + "Macro 176 Text": "undefined", + "Macro 176 Name": "undefined", + "---Macro 177---": "", + "Macro 177 Text": "undefined", + "Macro 177 Name": "undefined", + "---Macro 178---": "", + "Macro 178 Text": "undefined", + "Macro 178 Name": "undefined", + "---Macro 179---": "", + "Macro 179 Text": "undefined", + "Macro 179 Name": "undefined", + "---Macro 180---": "", + "Macro 180 Text": "undefined", + "Macro 180 Name": "undefined", + "---Macro 181---": "", + "Macro 181 Text": "undefined", + "Macro 181 Name": "undefined", + "---Macro 182---": "", + "Macro 182 Text": "undefined", + "Macro 182 Name": "undefined", + "---Macro 183---": "", + "Macro 183 Text": "undefined", + "Macro 183 Name": "undefined", + "---Macro 184---": "", + "Macro 184 Text": "undefined", + "Macro 184 Name": "undefined", + "---Macro 185---": "", + "Macro 185 Text": "undefined", + "Macro 185 Name": "undefined", + "---Macro 186---": "", + "Macro 186 Text": "undefined", + "Macro 186 Name": "undefined", + "---Macro 187---": "", + "Macro 187 Text": "undefined", + "Macro 187 Name": "undefined", + "---Macro 188---": "", + "Macro 188 Text": "undefined", + "Macro 188 Name": "undefined", + "---Macro 189---": "", + "Macro 189 Text": "undefined", + "Macro 189 Name": "undefined", + "---Macro 190---": "", + "Macro 190 Text": "undefined", + "Macro 190 Name": "undefined", + "---Macro 191---": "", + "Macro 191 Text": "undefined", + "Macro 191 Name": "undefined", + "---Macro 192---": "", + "Macro 192 Text": "undefined", + "Macro 192 Name": "undefined", + "---Macro 193---": "", + "Macro 193 Text": "undefined", + "Macro 193 Name": "undefined", + "---Macro 194---": "", + "Macro 194 Text": "undefined", + "Macro 194 Name": "undefined", + "---Macro 195---": "", + "Macro 195 Text": "undefined", + "Macro 195 Name": "undefined", + "---Macro 196---": "", + "Macro 196 Text": "undefined", + "Macro 196 Name": "undefined", + "---Macro 197---": "", + "Macro 197 Text": "undefined", + "Macro 197 Name": "undefined", + "---Macro 198---": "", + "Macro 198 Text": "undefined", + "Macro 198 Name": "undefined", + "---Macro 199---": "", + "Macro 199 Text": "undefined", + "Macro 199 Name": "undefined", + "---Macro 200---": "", + "Macro 200 Text": "undefined", + "Macro 200 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros3", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 201 to 300\nfor your game's message system.", + "parameters": { + "---Macro 201---": "", + "Macro 201 Text": "\\n<МУДРЫЙ КАМЕНЬ>", + "Macro 201 Name": "wis", + "---Macro 202---": "", + "Macro 202 Text": "\\n<БЕРЛИ>", + "Macro 202 Name": "ber", + "---Macro 203---": "", + "Macro 203 Text": "\\n<ВЭН>", + "Macro 203 Name": "van", + "---Macro 204---": "", + "Macro 204 Text": "\\n<НОУЗ>", + "Macro 204 Name": "nos", + "---Macro 205---": "", + "Macro 205 Text": "\\n<БАН>", + "Macro 205 Name": "bun", + "---Macro 206---": "", + "Macro 206 Text": "\\n<МИКАЛ>", + "Macro 206 Name": "lad", + "---Macro 207---": "", + "Macro 207 Text": "\\n<МАРГИ>", + "Macro 207 Name": "dai", + "---Macro 208---": "", + "Macro 208 Text": "\\n<НЕБ>", + "Macro 208 Name": "neb", + "---Macro 209---": "", + "Macro 209 Text": "\\n<ХЕППИ>", + "Macro 209 Name": "hap", + "---Macro 210---": "", + "Macro 210 Text": "\\n", + "Macro 210 Name": "eye", + "---Macro 211---": "", + "Macro 211 Text": "\\n<БЕНГС>", + "Macro 211 Name": "ban", + "---Macro 212---": "", + "Macro 212 Text": "\\n<ШОН>", + "Macro 212 Name": "shaw", + "---Macro 213---": "", + "Macro 213 Text": "\\n<РЕН>", + "Macro 213 Name": "ren", + "---Macro 214---": "", + "Macro 214 Text": "\\n<ШАРЛИН>", + "Macro 214 Name": "char", + "---Macro 215---": "", + "Macro 215 Text": "\\n<ПЛАКУЧАЯ ИВА>", + "Macro 215 Name": "wee", + "---Macro 216---": "", + "Macro 216 Text": "\\n<ХАМФРИ>", + "Macro 216 Name": "hum", + "---Macro 217---": "", + "Macro 217 Text": "\\n<БАБУШКА>", + "Macro 217 Name": "gra", + "---Macro 218---": "", + "Macro 218 Text": "\\n<ЧИРС>", + "Macro 218 Name": "che", + "---Macro 219---": "", + "Macro 219 Text": "\\n<УЛИТИК>", + "Macro 219 Name": "sna", + "---Macro 220---": "", + "Macro 220 Text": "\\n<ДУШЕЧКА>", + "Macro 220 Name": "swe", + "---Macro 221---": "", + "Macro 221 Text": "\\n<ЭМС>", + "Macro 221 Name": "ems", + "---Macro 222---": "", + "Macro 222 Text": "\\n<ЭШ>", + "Macro 222 Name": "ash", + "---Macro 223---": "", + "Macro 223 Text": "\\n<ПЛУТОН>", + "Macro 223 Name": "plu", + "---Macro 224---": "", + "Macro 224 Text": "\\n<ДЬЮ>", + "Macro 224 Name": "due", + "---Macro 225---": "", + "Macro 225 Text": "\\n<КРЮ>", + "Macro 225 Name": "cru", + "---Macro 226---": "", + "Macro 226 Text": "\\n<РОЗА>", + "Macro 226 Name": "ros", + "---Macro 227---": "", + "Macro 227 Text": "\\n<МАЛЬЧИК СО ЗМЕЕМ>", + "Macro 227 Name": "kit", + "---Macro 228---": "", + "Macro 228 Text": "\\n<ПУГАЛО>", + "Macro 228 Name": "sca", + "---Macro 229---": "", + "Macro 229 Text": "\\n<ТВ-ДЕВОЧКА>", + "Macro 229 Name": "tvg", + "---Macro 230---": "", + "Macro 230 Text": "\\n<МУТНОКРОТ>", + "Macro 230 Name": "sha", + "---Macro 231---": "", + "Macro 231 Text": "\\n<МЭР КРОТ>", + "Macro 231 Name": "may", + "---Macro 232---": "", + "Macro 232 Text": "\\n<СОННОКРОТ>", + "Macro 232 Name": "sle", + "---Macro 233---": "", + "Macro 233 Text": "\\n<СПОРТОКРОТ>", + "Macro 233 Name": "spo", + "---Macro 234---": "", + "Macro 234 Text": "\\n<ШЭФ КРОТ>", + "Macro 234 Name": "che", + "---Macro 235---": "", + "Macro 235 Text": "\\n<РОСТОК КРОТ>", + "Macro 235 Name": "spr", + "---Macro 236---": "", + "Macro 236 Text": "\\n<КРОТ БАНДИТ>", + "Macro 236 Name": "ban", + "---Macro 237---": "", + "Macro 237 Text": "\\n<ТОСТИ>", + "Macro 237 Name": "toa", + "---Macro 238---": "", + "Macro 238 Text": "\\n", + "Macro 238 Name": "bun", + "---Macro 239---": "", + "Macro 239 Text": "\\n", + "Macro 239 Name": "ma1", + "---Macro 240---": "", + "Macro 240 Text": "\\n", + "Macro 240 Name": "ma2", + "---Macro 241---": "", + "Macro 241 Text": "\\n<ОРФОПЧЕЛА>", + "Macro 241 Name": "spe", + "---Macro 242---": "", + "Macro 242 Text": "\\n", + "Macro 242 Name": "hot", + "---Macro 243---": "", + "Macro 243 Text": "\\n", + "Macro 243 Name": "bud", + "---Macro 244---": "", + "Macro 244 Text": "\\n", + "Macro 244 Name": "tom", + "---Macro 245---": "", + "Macro 245 Text": "\\n<ЛИСТИК>", + "Macro 245 Name": "lea", + "---Macro 246---": "", + "Macro 246 Text": "\\n<АПЕЛЬСИН ДЖО>", + "Macro 246 Name": "ora", + "---Macro 247---": "", + "Macro 247 Text": "\\n<ПРИЗРАК С ПРОПЕЛЛЕРОМ>", + "Macro 247 Name": "pro", + "---Macro 248---": "", + "Macro 248 Text": "\\n<ПРИЗРАК-СОЛОМЕННАЯ ШЛЯПА>", + "Macro 248 Name": "str", + "---Macro 249---": "", + "Macro 249 Text": "\\n<ПРИЗРАК-ЦИЛИНДР>", + "Macro 249 Name": "top", + "---Macro 250---": "", + "Macro 250 Text": "\\n<ПО>", + "Macro 250 Name": "po", + "---Macro 251---": "", + "Macro 251 Text": "\\n<ЛАРАМИ>", + "Macro 251 Name": "lar", + "---Macro 252---": "", + "Macro 252 Text": "\\n<ФЕРРИС>", + "Macro 252 Name": "fer", + "---Macro 253---": "", + "Macro 253 Text": "\\n<ГАМБО>", + "Macro 253 Name": "gum", + "---Macro 254---": "", + "Macro 254 Text": "\\n<ГИБС>", + "Macro 254 Name": "gib", + "---Macro 255---": "", + "Macro 255 Text": "\\n<ЖУТКИЙ КОТ>", + "Macro 255 Name": "cre", + "---Macro 256---": "", + "Macro 256 Text": "\\n", + "Macro 256 Name": "duw", + "---Macro 257---": "", + "Macro 257 Text": "\\n", + "Macro 257 Name": "duj", + "---Macro 258---": "", + "Macro 258 Text": "\\n", + "Macro 258 Name": "duc", + "---Macro 259---": "", + "Macro 259 Text": "\\n<ПЕССИ>", + "Macro 259 Name": "pes", + "---Macro 260---": "", + "Macro 260 Text": "\\n<КРОХ>", + "Macro 260 Name": "smo", + "---Macro 261---": "", + "Macro 261 Text": "\\n<ГЕНКИ>", + "Macro 261 Name": "gen", + "---Macro 262---": "", + "Macro 262 Text": "\\n<ЛЬЮ>", + "Macro 262 Name": "lue", + "---Macro 263---": "", + "Macro 263 Text": "\\n<БЕЛЫЙ МЕДВЕДЬ>", + "Macro 263 Name": "pol", + "---Macro 264---": "", + "Macro 264 Text": "\\n<СУ-ШЕФ КРОТ>", + "Macro 264 Name": "sou", + "---Macro 265---": "", + "Macro 265 Text": "\\n<КРОТ УЧИТЕЛЬ>", + "Macro 265 Name": "tea", + "---Macro 266---": "", + "Macro 266 Text": "\\n<КРОТ УЧЕНИК 1>", + "Macro 266 Name": "st1", + "---Macro 267---": "", + "Macro 267 Text": "\\n<КРОТ УЧЕНИК 2>", + "Macro 267 Name": "st2", + "---Macro 268---": "", + "Macro 268 Text": "\\n<КРОТ УЧЕНИК 3>", + "Macro 268 Name": "st3", + "---Macro 269---": "", + "Macro 269 Text": "\\n<КРОТ БОЛВАН>", + "Macro 269 Name": "dun", + "---Macro 270---": "", + "Macro 270 Text": "\\n<ПРАЧКРОТ>", + "Macro 270 Name": "lau", + "---Macro 271---": "", + "Macro 271 Text": "\\n", + "Macro 271 Name": "squ", + "---Macro 272---": "", + "Macro 272 Text": "\\n", + "Macro 272 Name": "dm1", + "---Macro 273---": "", + "Macro 273 Text": "\\n", + "Macro 273 Name": "dm2", + "---Macro 274---": "", + "Macro 274 Text": "\\n", + "Macro 274 Name": "dm3", + "---Macro 275---": "", + "Macro 275 Text": "\\n", + "Macro 275 Name": "mm1", + "---Macro 276---": "", + "Macro 276 Text": "\\n", + "Macro 276 Name": "mm2", + "---Macro 277---": "", + "Macro 277 Text": "\\n<ДЖОК ДЖЕМС>", + "Macro 277 Name": "joc", + "---Macro 278---": "", + "Macro 278 Text": "\\n", + "Macro 278 Name": "sp1", + "---Macro 279---": "", + "Macro 279 Text": "\\n", + "Macro 279 Name": "sp2", + "---Macro 280---": "", + "Macro 280 Text": "\\n", + "Macro 280 Name": "sp3", + "---Macro 281---": "", + "Macro 281 Text": "\\n<ЗЕМЛЯ>", + "Macro 281 Name": "ear", + "---Macro 282---": "", + "Macro 282 Text": "undefined", + "Macro 282 Name": "undefined", + "---Macro 283---": "", + "Macro 283 Text": "undefined", + "Macro 283 Name": "undefined", + "---Macro 284---": "", + "Macro 284 Text": "undefined", + "Macro 284 Name": "undefined", + "---Macro 285---": "", + "Macro 285 Text": "undefined", + "Macro 285 Name": "undefined", + "---Macro 286---": "", + "Macro 286 Text": "undefined", + "Macro 286 Name": "undefined", + "---Macro 287---": "", + "Macro 287 Text": "undefined", + "Macro 287 Name": "undefined", + "---Macro 288---": "", + "Macro 288 Text": "undefined", + "Macro 288 Name": "undefined", + "---Macro 289---": "", + "Macro 289 Text": "undefined", + "Macro 289 Name": "undefined", + "---Macro 290---": "", + "Macro 290 Text": "undefined", + "Macro 290 Name": "undefined", + "---Macro 291---": "", + "Macro 291 Text": "undefined", + "Macro 291 Name": "undefined", + "---Macro 292---": "", + "Macro 292 Text": "undefined", + "Macro 292 Name": "undefined", + "---Macro 293---": "", + "Macro 293 Text": "undefined", + "Macro 293 Name": "undefined", + "---Macro 294---": "", + "Macro 294 Text": "undefined", + "Macro 294 Name": "undefined", + "---Macro 295---": "", + "Macro 295 Text": "undefined", + "Macro 295 Name": "undefined", + "---Macro 296---": "", + "Macro 296 Text": "undefined", + "Macro 296 Name": "undefined", + "---Macro 297---": "", + "Macro 297 Text": "undefined", + "Macro 297 Name": "undefined", + "---Macro 298---": "", + "Macro 298 Text": "undefined", + "Macro 298 Name": "undefined", + "---Macro 299---": "", + "Macro 299 Text": "undefined", + "Macro 299 Name": "undefined", + "---Macro 300---": "", + "Macro 300 Text": "undefined", + "Macro 200 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros4", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 301 to 400\nfor your game's message system.", + "parameters": { + "---Macro 301---": "", + "Macro 301 Text": "\\n<КОСМО-БОЙФРЕНД>", + "Macro 301 Name": "sbf", + "---Macro 302---": "", + "Macro 302 Text": "\\n<КОСМО-БЫВШИЙ БОЙФРЕНД>", + "Macro 302 Name": "sxbf", + "---Macro 303---": "", + "Macro 303 Text": "\\n<КАПТ. КОСМОПАРЕНЬ>", + "Macro 303 Name": "cap", + "---Macro 304---": "", + "Macro 304 Text": "\\n<КОСМО-МУЖ>", + "Macro 304 Name": "shb", + "---Macro 305---": "", + "Macro 305 Text": "\\n<КОСМО-БЫВШИЙ МУЖ>", + "Macro 305 Name": "sxhb", + "---Macro 306---": "", + "Macro 306 Text": "\\n<МИНСИ>", + "Macro 306 Name": "min", + "---Macro 307---": "", + "Macro 307 Text": "undefined", + "Macro 307 Name": "undefined", + "---Macro 308---": "", + "Macro 308 Text": "undefined", + "Macro 308 Name": "undefined", + "---Macro 309---": "", + "Macro 309 Text": "undefined", + "Macro 309 Name": "undefined", + "---Macro 310---": "", + "Macro 310 Text": "undefined", + "Macro 310 Name": "undefined", + "---Macro 311---": "", + "Macro 311 Text": "undefined", + "Macro 311 Name": "undefined", + "---Macro 312---": "", + "Macro 312 Text": "undefined", + "Macro 312 Name": "undefined", + "---Macro 313---": "", + "Macro 313 Text": "undefined", + "Macro 313 Name": "undefined", + "---Macro 314---": "", + "Macro 314 Text": "undefined", + "Macro 314 Name": "undefined", + "---Macro 315---": "", + "Macro 315 Text": "undefined", + "Macro 315 Name": "undefined", + "---Macro 316---": "", + "Macro 316 Text": "undefined", + "Macro 316 Name": "undefined", + "---Macro 317---": "", + "Macro 317 Text": "undefined", + "Macro 317 Name": "undefined", + "---Macro 318---": "", + "Macro 318 Text": "undefined", + "Macro 318 Name": "undefined", + "---Macro 319---": "", + "Macro 319 Text": "undefined", + "Macro 319 Name": "undefined", + "---Macro 320---": "", + "Macro 320 Text": "undefined", + "Macro 320 Name": "undefined", + "---Macro 321---": "", + "Macro 321 Text": "undefined", + "Macro 321 Name": "undefined", + "---Macro 322---": "", + "Macro 322 Text": "undefined", + "Macro 322 Name": "undefined", + "---Macro 323---": "", + "Macro 323 Text": "undefined", + "Macro 323 Name": "undefined", + "---Macro 324---": "", + "Macro 324 Text": "undefined", + "Macro 324 Name": "undefined", + "---Macro 325---": "", + "Macro 325 Text": "undefined", + "Macro 325 Name": "undefined", + "---Macro 326---": "", + "Macro 326 Text": "undefined", + "Macro 326 Name": "undefined", + "---Macro 327---": "", + "Macro 327 Text": "undefined", + "Macro 327 Name": "undefined", + "---Macro 328---": "", + "Macro 328 Text": "undefined", + "Macro 328 Name": "undefined", + "---Macro 329---": "", + "Macro 329 Text": "undefined", + "Macro 329 Name": "undefined", + "---Macro 330---": "", + "Macro 330 Text": "undefined", + "Macro 330 Name": "undefined", + "---Macro 331---": "", + "Macro 331 Text": "undefined", + "Macro 331 Name": "undefined", + "---Macro 332---": "", + "Macro 332 Text": "undefined", + "Macro 332 Name": "undefined", + "---Macro 333---": "", + "Macro 333 Text": "undefined", + "Macro 333 Name": "undefined", + "---Macro 334---": "", + "Macro 334 Text": "undefined", + "Macro 334 Name": "undefined", + "---Macro 335---": "", + "Macro 335 Text": "undefined", + "Macro 335 Name": "undefined", + "---Macro 336---": "", + "Macro 336 Text": "undefined", + "Macro 336 Name": "undefined", + "---Macro 337---": "", + "Macro 337 Text": "undefined", + "Macro 337 Name": "undefined", + "---Macro 338---": "", + "Macro 338 Text": "undefined", + "Macro 338 Name": "undefined", + "---Macro 339---": "", + "Macro 339 Text": "undefined", + "Macro 339 Name": "undefined", + "---Macro 340---": "", + "Macro 340 Text": "undefined", + "Macro 340 Name": "undefined", + "---Macro 341---": "", + "Macro 341 Text": "undefined", + "Macro 341 Name": "undefined", + "---Macro 342---": "", + "Macro 342 Text": "undefined", + "Macro 342 Name": "undefined", + "---Macro 343---": "", + "Macro 343 Text": "undefined", + "Macro 343 Name": "undefined", + "---Macro 344---": "", + "Macro 344 Text": "undefined", + "Macro 344 Name": "undefined", + "---Macro 345---": "", + "Macro 345 Text": "undefined", + "Macro 345 Name": "undefined", + "---Macro 346---": "", + "Macro 346 Text": "undefined", + "Macro 346 Name": "undefined", + "---Macro 347---": "", + "Macro 347 Text": "undefined", + "Macro 347 Name": "undefined", + "---Macro 348---": "", + "Macro 348 Text": "undefined", + "Macro 348 Name": "undefined", + "---Macro 349---": "", + "Macro 349 Text": "undefined", + "Macro 349 Name": "undefined", + "---Macro 350---": "", + "Macro 350 Text": "undefined", + "Macro 350 Name": "undefined", + "---Macro 351---": "", + "Macro 351 Text": "undefined", + "Macro 351 Name": "undefined", + "---Macro 352---": "", + "Macro 352 Text": "undefined", + "Macro 352 Name": "undefined", + "---Macro 353---": "", + "Macro 353 Text": "undefined", + "Macro 353 Name": "undefined", + "---Macro 354---": "", + "Macro 354 Text": "undefined", + "Macro 354 Name": "undefined", + "---Macro 355---": "", + "Macro 355 Text": "undefined", + "Macro 355 Name": "undefined", + "---Macro 356---": "", + "Macro 356 Text": "undefined", + "Macro 356 Name": "undefined", + "---Macro 357---": "", + "Macro 357 Text": "undefined", + "Macro 357 Name": "undefined", + "---Macro 358---": "", + "Macro 358 Text": "undefined", + "Macro 358 Name": "undefined", + "---Macro 359---": "", + "Macro 359 Text": "undefined", + "Macro 359 Name": "undefined", + "---Macro 360---": "", + "Macro 360 Text": "undefined", + "Macro 360 Name": "undefined", + "---Macro 361---": "", + "Macro 361 Text": "undefined", + "Macro 361 Name": "undefined", + "---Macro 362---": "", + "Macro 362 Text": "undefined", + "Macro 362 Name": "undefined", + "---Macro 363---": "", + "Macro 363 Text": "undefined", + "Macro 363 Name": "undefined", + "---Macro 364---": "", + "Macro 364 Text": "undefined", + "Macro 364 Name": "undefined", + "---Macro 365---": "", + "Macro 365 Text": "undefined", + "Macro 365 Name": "undefined", + "---Macro 366---": "", + "Macro 366 Text": "undefined", + "Macro 366 Name": "undefined", + "---Macro 367---": "", + "Macro 367 Text": "undefined", + "Macro 367 Name": "undefined", + "---Macro 368---": "", + "Macro 368 Text": "undefined", + "Macro 368 Name": "undefined", + "---Macro 369---": "", + "Macro 369 Text": "undefined", + "Macro 369 Name": "undefined", + "---Macro 370---": "", + "Macro 370 Text": "undefined", + "Macro 370 Name": "undefined", + "---Macro 371---": "", + "Macro 371 Text": "undefined", + "Macro 371 Name": "undefined", + "---Macro 372---": "", + "Macro 372 Text": "undefined", + "Macro 372 Name": "undefined", + "---Macro 373---": "", + "Macro 373 Text": "undefined", + "Macro 373 Name": "undefined", + "---Macro 374---": "", + "Macro 374 Text": "undefined", + "Macro 374 Name": "undefined", + "---Macro 375---": "", + "Macro 375 Text": "undefined", + "Macro 375 Name": "undefined", + "---Macro 376---": "", + "Macro 376 Text": "undefined", + "Macro 376 Name": "undefined", + "---Macro 377---": "", + "Macro 377 Text": "undefined", + "Macro 377 Name": "undefined", + "---Macro 378---": "", + "Macro 378 Text": "undefined", + "Macro 378 Name": "undefined", + "---Macro 379---": "", + "Macro 379 Text": "undefined", + "Macro 379 Name": "undefined", + "---Macro 380---": "", + "Macro 380 Text": "undefined", + "Macro 380 Name": "undefined", + "---Macro 381---": "", + "Macro 381 Text": "undefined", + "Macro 381 Name": "undefined", + "---Macro 382---": "", + "Macro 382 Text": "undefined", + "Macro 382 Name": "undefined", + "---Macro 383---": "", + "Macro 383 Text": "undefined", + "Macro 383 Name": "undefined", + "---Macro 384---": "", + "Macro 384 Text": "undefined", + "Macro 384 Name": "undefined", + "---Macro 385---": "", + "Macro 385 Text": "undefined", + "Macro 385 Name": "undefined", + "---Macro 386---": "", + "Macro 386 Text": "undefined", + "Macro 386 Name": "undefined", + "---Macro 387---": "", + "Macro 387 Text": "undefined", + "Macro 387 Name": "undefined", + "---Macro 388---": "", + "Macro 388 Text": "undefined", + "Macro 388 Name": "undefined", + "---Macro 389---": "", + "Macro 389 Text": "undefined", + "Macro 389 Name": "undefined", + "---Macro 390---": "", + "Macro 390 Text": "undefined", + "Macro 390 Name": "undefined", + "---Macro 391---": "", + "Macro 391 Text": "undefined", + "Macro 391 Name": "undefined", + "---Macro 392---": "", + "Macro 392 Text": "undefined", + "Macro 392 Name": "undefined", + "---Macro 393---": "", + "Macro 393 Text": "undefined", + "Macro 393 Name": "undefined", + "---Macro 394---": "", + "Macro 394 Text": "undefined", + "Macro 394 Name": "undefined", + "---Macro 395---": "", + "Macro 395 Text": "undefined", + "Macro 395 Name": "undefined", + "---Macro 396---": "", + "Macro 396 Text": "undefined", + "Macro 396 Name": "undefined", + "---Macro 397---": "", + "Macro 397 Text": "undefined", + "Macro 397 Name": "undefined", + "---Macro 398---": "", + "Macro 398 Text": "undefined", + "Macro 398 Name": "undefined", + "---Macro 399---": "", + "Macro 399 Text": "undefined", + "Macro 399 Name": "undefined", + "---Macro 400---": "", + "Macro 400 Text": "undefined", + "Macro 400 Name": "undefined" + } + }, + { + "name": "YEP_X_MessageMacros5", + "status": true, + "description": "v1.00 (Requires YEP_MessageCore.js) Adds macros 401 to 500\nfor your game's message system.", + "parameters": { + "---Macro 401---": "", + "Macro 401 Text": "kev", + "Macro 401 Name": "KEVIN", + "---Macro 402---": "", + "Macro 402 Text": "undefined", + "Macro 402 Name": "undefined", + "---Macro 403---": "", + "Macro 403 Text": "undefined", + "Macro 403 Name": "undefined", + "---Macro 404---": "", + "Macro 404 Text": "undefined", + "Macro 404 Name": "undefined", + "---Macro 405---": "", + "Macro 405 Text": "undefined", + "Macro 405 Name": "undefined", + "---Macro 406---": "", + "Macro 406 Text": "undefined", + "Macro 406 Name": "undefined", + "---Macro 407---": "", + "Macro 407 Text": "undefined", + "Macro 407 Name": "undefined", + "---Macro 408---": "", + "Macro 408 Text": "undefined", + "Macro 408 Name": "undefined", + "---Macro 409---": "", + "Macro 409 Text": "undefined", + "Macro 409 Name": "undefined", + "---Macro 410---": "", + "Macro 410 Text": "undefined", + "Macro 410 Name": "undefined", + "---Macro 411---": "", + "Macro 411 Text": "undefined", + "Macro 411 Name": "undefined", + "---Macro 412---": "", + "Macro 412 Text": "undefined", + "Macro 412 Name": "undefined", + "---Macro 413---": "", + "Macro 413 Text": "undefined", + "Macro 413 Name": "undefined", + "---Macro 414---": "", + "Macro 414 Text": "undefined", + "Macro 414 Name": "undefined", + "---Macro 415---": "", + "Macro 415 Text": "undefined", + "Macro 415 Name": "undefined", + "---Macro 416---": "", + "Macro 416 Text": "undefined", + "Macro 416 Name": "undefined", + "---Macro 417---": "", + "Macro 417 Text": "undefined", + "Macro 417 Name": "undefined", + "---Macro 418---": "", + "Macro 418 Text": "undefined", + "Macro 418 Name": "undefined", + "---Macro 419---": "", + "Macro 419 Text": "undefined", + "Macro 419 Name": "undefined", + "---Macro 420---": "", + "Macro 420 Text": "undefined", + "Macro 420 Name": "undefined", + "---Macro 421---": "", + "Macro 421 Text": "undefined", + "Macro 421 Name": "undefined", + "---Macro 422---": "", + "Macro 422 Text": "undefined", + "Macro 422 Name": "undefined", + "---Macro 423---": "", + "Macro 423 Text": "undefined", + "Macro 423 Name": "undefined", + "---Macro 424---": "", + "Macro 424 Text": "undefined", + "Macro 424 Name": "undefined", + "---Macro 425---": "", + "Macro 425 Text": "undefined", + "Macro 425 Name": "undefined", + "---Macro 426---": "", + "Macro 426 Text": "undefined", + "Macro 426 Name": "undefined", + "---Macro 427---": "", + "Macro 427 Text": "undefined", + "Macro 427 Name": "undefined", + "---Macro 428---": "", + "Macro 428 Text": "undefined", + "Macro 428 Name": "undefined", + "---Macro 429---": "", + "Macro 429 Text": "undefined", + "Macro 429 Name": "undefined", + "---Macro 430---": "", + "Macro 430 Text": "undefined", + "Macro 430 Name": "undefined", + "---Macro 431---": "", + "Macro 431 Text": "undefined", + "Macro 431 Name": "undefined", + "---Macro 432---": "", + "Macro 432 Text": "undefined", + "Macro 432 Name": "undefined", + "---Macro 433---": "", + "Macro 433 Text": "undefined", + "Macro 433 Name": "undefined", + "---Macro 434---": "", + "Macro 434 Text": "undefined", + "Macro 434 Name": "undefined", + "---Macro 435---": "", + "Macro 435 Text": "undefined", + "Macro 435 Name": "undefined", + "---Macro 436---": "", + "Macro 436 Text": "undefined", + "Macro 436 Name": "undefined", + "---Macro 437---": "", + "Macro 437 Text": "undefined", + "Macro 437 Name": "undefined", + "---Macro 438---": "", + "Macro 438 Text": "undefined", + "Macro 438 Name": "undefined", + "---Macro 439---": "", + "Macro 439 Text": "undefined", + "Macro 439 Name": "undefined", + "---Macro 440---": "", + "Macro 440 Text": "undefined", + "Macro 440 Name": "undefined", + "---Macro 441---": "", + "Macro 441 Text": "undefined", + "Macro 441 Name": "undefined", + "---Macro 442---": "", + "Macro 442 Text": "undefined", + "Macro 442 Name": "undefined", + "---Macro 443---": "", + "Macro 443 Text": "undefined", + "Macro 443 Name": "undefined", + "---Macro 444---": "", + "Macro 444 Text": "undefined", + "Macro 444 Name": "undefined", + "---Macro 445---": "", + "Macro 445 Text": "undefined", + "Macro 445 Name": "undefined", + "---Macro 446---": "", + "Macro 446 Text": "undefined", + "Macro 446 Name": "undefined", + "---Macro 447---": "", + "Macro 447 Text": "undefined", + "Macro 447 Name": "undefined", + "---Macro 448---": "", + "Macro 448 Text": "undefined", + "Macro 448 Name": "undefined", + "---Macro 449---": "", + "Macro 449 Text": "undefined", + "Macro 449 Name": "undefined", + "---Macro 450---": "", + "Macro 450 Text": "undefined", + "Macro 450 Name": "undefined", + "---Macro 451---": "", + "Macro 451 Text": "undefined", + "Macro 451 Name": "undefined", + "---Macro 452---": "", + "Macro 452 Text": "undefined", + "Macro 452 Name": "undefined", + "---Macro 453---": "", + "Macro 453 Text": "undefined", + "Macro 453 Name": "undefined", + "---Macro 454---": "", + "Macro 454 Text": "undefined", + "Macro 454 Name": "undefined", + "---Macro 455---": "", + "Macro 455 Text": "undefined", + "Macro 455 Name": "undefined", + "---Macro 456---": "", + "Macro 456 Text": "undefined", + "Macro 456 Name": "undefined", + "---Macro 457---": "", + "Macro 457 Text": "undefined", + "Macro 457 Name": "undefined", + "---Macro 458---": "", + "Macro 458 Text": "undefined", + "Macro 458 Name": "undefined", + "---Macro 459---": "", + "Macro 459 Text": "undefined", + "Macro 459 Name": "undefined", + "---Macro 460---": "", + "Macro 460 Text": "undefined", + "Macro 460 Name": "undefined", + "---Macro 461---": "", + "Macro 461 Text": "undefined", + "Macro 461 Name": "undefined", + "---Macro 462---": "", + "Macro 462 Text": "undefined", + "Macro 462 Name": "undefined", + "---Macro 463---": "", + "Macro 463 Text": "undefined", + "Macro 463 Name": "undefined", + "---Macro 464---": "", + "Macro 464 Text": "undefined", + "Macro 464 Name": "undefined", + "---Macro 465---": "", + "Macro 465 Text": "undefined", + "Macro 465 Name": "undefined", + "---Macro 466---": "", + "Macro 466 Text": "undefined", + "Macro 466 Name": "undefined", + "---Macro 467---": "", + "Macro 467 Text": "undefined", + "Macro 467 Name": "undefined", + "---Macro 468---": "", + "Macro 468 Text": "undefined", + "Macro 468 Name": "undefined", + "---Macro 469---": "", + "Macro 469 Text": "undefined", + "Macro 469 Name": "undefined", + "---Macro 470---": "", + "Macro 470 Text": "undefined", + "Macro 470 Name": "undefined", + "---Macro 471---": "", + "Macro 471 Text": "undefined", + "Macro 471 Name": "undefined", + "---Macro 472---": "", + "Macro 472 Text": "undefined", + "Macro 472 Name": "undefined", + "---Macro 473---": "", + "Macro 473 Text": "undefined", + "Macro 473 Name": "undefined", + "---Macro 474---": "", + "Macro 474 Text": "undefined", + "Macro 474 Name": "undefined", + "---Macro 475---": "", + "Macro 475 Text": "undefined", + "Macro 475 Name": "undefined", + "---Macro 476---": "", + "Macro 476 Text": "undefined", + "Macro 476 Name": "undefined", + "---Macro 477---": "", + "Macro 477 Text": "undefined", + "Macro 477 Name": "undefined", + "---Macro 478---": "", + "Macro 478 Text": "undefined", + "Macro 478 Name": "undefined", + "---Macro 479---": "", + "Macro 479 Text": "undefined", + "Macro 479 Name": "undefined", + "---Macro 480---": "", + "Macro 480 Text": "undefined", + "Macro 480 Name": "undefined", + "---Macro 481---": "", + "Macro 481 Text": "undefined", + "Macro 481 Name": "undefined", + "---Macro 482---": "", + "Macro 482 Text": "undefined", + "Macro 482 Name": "undefined", + "---Macro 483---": "", + "Macro 483 Text": "undefined", + "Macro 483 Name": "undefined", + "---Macro 484---": "", + "Macro 484 Text": "undefined", + "Macro 484 Name": "undefined", + "---Macro 485---": "", + "Macro 485 Text": "undefined", + "Macro 485 Name": "undefined", + "---Macro 486---": "", + "Macro 486 Text": "undefined", + "Macro 486 Name": "undefined", + "---Macro 487---": "", + "Macro 487 Text": "undefined", + "Macro 487 Name": "undefined", + "---Macro 488---": "", + "Macro 488 Text": "undefined", + "Macro 488 Name": "undefined", + "---Macro 489---": "", + "Macro 489 Text": "undefined", + "Macro 489 Name": "undefined", + "---Macro 490---": "", + "Macro 490 Text": "undefined", + "Macro 490 Name": "undefined", + "---Macro 491---": "", + "Macro 491 Text": "undefined", + "Macro 491 Name": "undefined", + "---Macro 492---": "", + "Macro 492 Text": "undefined", + "Macro 492 Name": "undefined", + "---Macro 493---": "", + "Macro 493 Text": "undefined", + "Macro 493 Name": "undefined", + "---Macro 494---": "", + "Macro 494 Text": "undefined", + "Macro 494 Name": "undefined", + "---Macro 495---": "", + "Macro 495 Text": "undefined", + "Macro 495 Name": "undefined", + "---Macro 496---": "", + "Macro 496 Text": "undefined", + "Macro 496 Name": "undefined", + "---Macro 497---": "", + "Macro 497 Text": "undefined", + "Macro 497 Name": "undefined", + "---Macro 498---": "", + "Macro 498 Text": "undefined", + "Macro 498 Name": "undefined", + "---Macro 499---": "", + "Macro 499 Text": "undefined", + "Macro 499 Name": "undefined", + "---Macro 500---": "", + "Macro 500 Text": "undefined", + "Macro 500 Name": "undefined" + } + }, + { + "name": "Archeia_MessageCodes", + "status": true, + "description": "Plugin Description ", + "parameters": { + "Variable Set Code": "Var", + "Variable Add Code": "VarA", + "Variable Sub Code": "VarS", + "Variable Mul Code": "VarX", + "Variable Div Code": "VarD", + "Variable Mod Code": "VarM", + "Common Event Code": "Com" + } + }, + { + "name": "Liquid_EventData", + "status": true, + "description": "v1.0 Easibly add saveable data to events", + "parameters": {} + }, + { + "name": "Liquid_EventIcons", + "status": true, + "description": "v2 adds persistent balloon icons.", + "parameters": { + "---General---": "", + "Icon Width": "32", + "Icon Height": "24", + "Default Sprite Sheet": "quest", + "Speed": "16", + "Wait Time": "64" + } + }, + // { "name": "GALV_AnimatedSplashScreens", "status": true, "description": "(v.1.1) Set up animated splash screens that show before the title screen.", "parameters": { "----- SPLASH SCREENS -----": "", "Splash Images": "splashGalv,200,3,314|splashGalv2,200,3,314", "Splash Background": "splashBg", "Splash Skip": "ONE" } }, + { + "name": "GALV_AnimatedSplashScreens", + "status": true, + "description": "(v.1.1) Set up animated splash screens that show before the title screen.", + "parameters": { + "----- SPLASH SCREENS -----": "", + "Splash Images": "splashGalv,640,3,480|splashGalv2,640,3,480|splashGalv3,640,3,480", + "Splash Background": "splashBg", + "Splash Skip": "ONE" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Atlas Loader", + "status": true, + "description": "Atlas loading BETA.", + "parameters": {} + }, + { + "name": "Omori BASE", + "status": true, + "description": "Contains base functions and standards for OMORI.", + "parameters": {} + }, + { + "name": "Active Chain Skills", + "status": true, + "description": "This script allows you to chain skills in a combo.", + "parameters": { + "Minimun Time": "120", + "Title Text": "Active Chain Skills", + "Title Font Size": "20", + "Active Skill Sound": "{\"name\": \"Skill2\", \"pan\": 0, \"pitch\": 100, \"volume\": 80}\r", + "* Chain Input Text *\r": "", + "(↑) Up Skill ON": "\\C[17]↑\\C[0]Chain:", + "(↑) Up Skill OFF": "\\C[7]↑Chain:", + "(↑) Up Skill ACT": "\\C[17]↑Chain:\r", + "(↓) Down Skill ON": "\\C[17]↓\\C[0]Chain:", + "(↓) Down Skill OFF": "\\C[7]↓Chain:", + "(↓) Down Skill ACT": "\\C[17]↓Chain:\r", + "(←) Left Skill ON": "\\C[17]←\\C[0]Attack:", + "(←) Left Skill OFF": "\\C[7]←Attack:", + "(←) Left Skill ACT": "\\C[17]←Attack:\r", + "(→) Right Skill ON": "\\C[17]→\\C[0]Strike:", + "(→) Right Skill OFF": "\\C[7]→Strike:", + "(→) Right Skill ACT": "\\C[17]→Strike:\r" + } + }, + { + "name": "Omori Battle System", + "status": true, + "description": "Contains base functions and standards for OMORI.", + "parameters": {} + }, + { + "name": "Omori Main Menu", + "status": true, + "description": "Main Menu for Omori.", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Item", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Skill", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Equip", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Name Input", + "status": true, + "description": "Name Input for OMORI", + "parameters": { + "Name Variable ID": "1" + } + }, + { + "name": "Omori Quest Menu", + "status": true, + "description": "Quest Menu for OMORI.", + "parameters": { + "Opening Message": "", + "World Variable ID": "22" + } + }, + { + "name": "Omori Save & Load", + "status": true, + "description": "Combo Skills port from ACE.", + "parameters": {} + }, + { + "name": "Omori Map QTE", + "status": true, + "description": "This plugin add event Quick Time Events.", + "parameters": { + "Active QTE Switch ID": "9", + "QTE Result Variable ID": "38" + } + }, + { + "name": "Omori BlackLetterMap", + "status": true, + "description": "This plugin shows the Omori Black Letter map.", + "parameters": {} + }, + { + "name": "Omori Main Menu - Scene Options", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "Omori Photo Album", + "status": true, + "description": "Omori Photo Album Menu.", + "parameters": {} + }, + { + "name": "Omori BlackLetterMenu", + "status": true, + "description": "This plugin shows the Omori Black Letter menu.", + "parameters": {} + }, + { + "name": "Omori Bestiary", + "status": true, + "description": "Bestiary for Omori.", + "parameters": {} + }, + { + "name": "Omori Item Shop", + "status": true, + "description": "Omori Item Shop", + "parameters": {} + }, + { + "name": "Omori Title Screen", + "status": true, + "description": "Title screen for Omori", + "parameters": {} + }, + { + "name": "Map_Character_Tag", + "status": true, + "description": "Shortcut for tag system", + "parameters": { + "Common Event ID": "11", + "Selected Variable ID": "20", + "Disable Switch ID": "16" + } + }, + { + "name": "TDS Text Effects", + "status": true, + "description": "Text Effects.", + "parameters": { + "Effects": "", + "SINV": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\",\"{\\\"spacing\\\":\\\"5\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.07\\\"}\"]", + "SINH": "[\"{\\\"spacing\\\":\\\"1\\\",\\\"speed\\\":\\\"0.15\\\",\\\"amplitude\\\":\\\"0.70\\\",\\\"anchor\\\":\\\"false\\\"}\"]", + "SHAKE": "[\"{\\\"powerX\\\":\\\"3\\\",\\\"powerY\\\":\\\"3\\\",\\\"timing\\\":\\\"1\\\"}\",\"{\\\"powerX\\\":\\\"1\\\",\\\"powerY\\\":\\\"1\\\",\\\"timing\\\":\\\"3\\\"}\"]", + "RAINBOW": "[\"{\\\"speed\\\":\\\"0.30\\\",\\\"amplitude\\\":\\\"128\\\",\\\"center\\\":\\\"128\\\",\\\"redPhase\\\":\\\"2\\\",\\\"greenPhase\\\":\\\"4\\\",\\\"bluePhase\\\":\\\"6\\\",\\\"opacity\\\":\\\"255\\\",\\\"useWaveOpacity\\\":\\\"false\\\"}\"]" + } + }, + { + "name": "TDS Particles", + "status": true, + "description": "Particle system.", + "parameters": {} + }, + { + "name": "TDS Parallax Pictures", + "status": true, + "description": "Adds the ability to set parallax effects to pictures", + "parameters": {} + }, + { + "name": "TDS Map Fog", + "status": true, + "description": "Adds fog sprites to map.", + "parameters": {} + }, + { + "name": "Sketchbook", + "status": true, + "description": "// * Sketchbook menu\r\n// *\r\n// *", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YIN - Minigame - Blackjack", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - HardwareShop", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - HomeAlone", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - PetRocks", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - PizzaDelivery", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - Snake", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - SpaceInvaders", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "YIN - Minigame - Jukebox", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "SlotMachine", + "status": true, + "description": "Slot Machine scene", + "parameters": { + "Variable ID": "832", + "Help Text": "Bet on cursor key, start under cursor key", + "Won Text": "Congratulations! Win Coin!", + "Lost Text": "That's too bad.", + "Replay Text": "Do you want to try again?", + "CoinFull Text": "The number of coins has reached the limit.", + "Bet Text": "Bet", + "Spin Text": "Spin", + "Yes Text": "Yes", + "No Text": "No" + } + }, + { + "name": "Gacha", + "status": true, + "description": "Get the item at random", + "parameters": { + "Help Message Text": "Pull gacha with Required Amount \\G once", + "Button Text": "Pull gacha", + "Get Message Text": "GET Item Name", + "Show Item Description": "0", + "Effect": "800", + "Rank1 Effect": "801", + "Rank2 Effect": "802", + "Rank3 Effect": "803", + "Rank4 Effect": "804", + "Rank5 Effect": "805", + "ME": "Victory1", + "Required Amount": "100" + } + }, + { + "name": "GachaBook", + "status": true, + "description": "Displays detailed statuses of \"gacha\" items.", + "parameters": { + "Unknown Data": "??????", + "Price Text": "Price", + "Equip Text": "Equip", + "Type Text": "Type", + "Rank Text": "Rank", + "Simple Display": "0" + } + }, + { + "name": "YIN_OmoriFixes", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "FilterController", + "status": true, + "description": "FilterController", + "parameters": { + "Use Decimal in Variables": "true", + "displacementImage": "DisplacementMap", + "enabledAll-Settings": "", + "enabledAll-ShowInOptionMenu": "true", + "enabledAll-Text": "Filter Effects", + "enabledAll-DefaultValue": "true" + } + }, + { + "name": "FilterControllerBlurPatch", + "status": true, + "description": "Filter Controller Blur Quality Patch\r\nv 1.01 - replaced Kawase Blur with regular Guassin", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Olivia_SkipCutscene", + "status": true, + "description": " for RPG Maker MV version 1.6.1.", + "parameters": { + "": "", + "ATTENTION!!!": "READ THE HELP FILE", + "Hold Duration": "180", + "Filling Speed": "7", + "Emptying Speed": "4", + "Skip Text": "УДЕРЖИВАЙТЕ \\DII[escape] ДЛЯ ПРОПУСКА", + "Gauge Color 1": "#8781bd", + "Gauge Color 2": "#bd8cbf", + "Gauge Position X": "auto", + "Gauge Position Y": "auto", + "Fade Speed": "24" + } + }, + { + "name": "Olivia_HorrorEffects", + "status": true, + "description": " for RPG Maker MV version 1.6.1.", + "parameters": { + "": "", + "ATTENTION!!!": "READ THE HELP FILE", + "Title1 Noise Effect": "true", + "Title1 Noise Rate": "0.3", + "Title1 Noise Animated": "true", + "Title1 Glitch Effect": "true", + "Title1 Glitch Slices": "10", + "Title1 Glitch Offset": "100", + "Title1 Glitch Animated": "true", + "Title1 Glitch Animated Frequency": "300", + "Title1 Glitch Animated Strength": "30", + "Title1 TV Effect": "true", + "Title1 TV Line Thickness": "5", + "Title1 TV Corner Size": "0.3", + "Title1 TV Animated": "true", + "Title1 TV Speed": "0.25", + "Title2 Noise Effect": "false", + "Title2 Noise Rate": "0.3", + "Title2 Noise Animated": "true", + "Title2 Glitch Effect": "true", + "Title2 Glitch Slices": "10", + "Title2 Glitch Offset": "20", + "Title2 Glitch Animated": "true", + "Title2 Glitch Animated Frequency": "200", + "Title2 Glitch Animated Strength": "10", + "Title2 TV Effect": "false", + "Title2 TV Line Thickness": "5", + "Title2 TV Corner Size": "0.3", + "Title2 TV Animated": "true", + "Title2 TV Speed": "0.25", + "Default Noise Settings": "", + "Noise Default": "0.5", + "Noise Animated": "true", + "Default Glitch Settings": "", + "Glitch Slices": "10", + "Glitch Offset": "100", + "Glitch Animated": "true", + "Glitch Animated Frequency": "300", + "Glitch Animated Strength": "30", + "Default TV Settings": "", + "TV Line Thickness": "5", + "TV Corner Size": "0.3", + "TV Animated": "true", + "TV Speed": "0.25" + } + }, + { + "name": "Aries001_AnimationScreenEffects", + "status": true, + "description": "Additional screen effects in RPG Maker MV.", + "parameters": { + "Screen Shakes": "", + "Sound Effect File Names": "", + "Options": "", + "Shake Type": "Vertical", + "Shake SE": "ft_doShake", + "Blur SE": "SSFX_Blur", + "ZoomBlur SE": "SSFX_ZoomBlur", + "Glow SE": "SSFX_Glow", + "Wave SE": "SSFX_Wave", + "Distort SE": "SSFX_Distort", + "Allow Options": "true", + "Options Text Effect Playback": "Screen Effects", + "Options Text Effect Power": "Screen Effect Power", + "Default Option": "true", + "Default Power": "100" + } + }, + { + "name": "Aries003_WeatherControl", + "status": true, + "description": "Fine-tune in-game weather with various customizable features.", + "parameters": { + "Rain": "", + "Detailed Settings (Rain)": "", + "Storm": "", + "Detailed Settings (Storm)": "", + "Snow": "", + "Detailed Settings (Snow)": "", + "Leaves": "", + "Detailed Settings (Leaves)": "", + "Embers": "", + "Detailed Settings (Embers)": "", + "Shine": "", + "Detailed Settings (Shine)": "", + "Rain Image": "", + "Raindrop Count Minimum": "12", + "Raindrop Count Maximum": "300", + "Raindrop Lifetime": "5", + "Raindrop Speed": "35", + "Raindrop Angle Base": "9", + "Raindrop Angle Variation": "4", + "Raindrop Opacity Base": "180", + "Raindrop Opacity Variation": "60", + "Raindrop Size Variation": "20", + "Storm Raindrop Lifetime": "2", + "Storm Raindrop Speed": "75", + "Storm Raindrop Angle Base": "18", + "Storm Raindrop Angle Variation": "12", + "Storm Raindrop Opacity Base": "210", + "Storm Raindrop Opacity Variation": "125", + "Storm Raindrop Size Variation": "33", + "Storm Thunder": "true", + "Storm Thunder in Battle": "false", + "Thunder Sound": "Thunder9", + "Thunder Sound Volume": "75", + "Thunder Sound Pitch": "100", + "Thunder Sound Pitch Variation": "15", + "Thunder Flash Power": "180", + "Thunder Flash Variation": "50", + "Thunder Wait Time": "300", + "Thunder Wait Time Variation": "45", + "Storm Image": "", + "Storm Raindrop Count Minimum": "75", + "Storm Raindrop Count Maximum": "350", + "Snow Image": "", + "Snow Count Minimum": "12", + "Snow Count Maximum": "320", + "Snowflake Lifetime": "16", + "Snowflake Speed Base": "25", + "Snowflake Speed Variation": "10", + "Snowflake Opacity Base": "220", + "Snowflake Opacity Variation": "20", + "Snowflake Size Variation": "40", + "Leaf Image": "Leaf", + "Leaf Count Minimum": "10", + "Leaf Count Maximum": "100", + "Leaf Lifetime": "80", + "Leaf Speed Base": "3", + "Leaf Speed Variation": "2", + "Leaf Size Variation": "32", + "Embers Image": "Embers", + "Embers Count Minimum": "20", + "Embers Count Maximum": "160", + "Embers Lifetime": "33", + "Embers Speed Base": "30", + "Embers Speed Variation": "25", + "Embers Size Variation": "40", + "Shine Image": "Shine", + "Shine Count Minimum": "20", + "Shine Count Maximum": "360", + "Shine Lifetime": "25", + "Shine Opacity Base": "220", + "Shine Opacity Variation": "20", + "Shine Size Variation": "80" + } + }, + { + "name": "RotatePictureEx", + "status": true, + "description": "Rotate picture with specified angle and frame", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "SRD_WaitOptions", + "status": true, + "description": "Adds more options for waiting in your events.", + "parameters": { + "SE Wait Buffer": "4" + } + }, + { + "name": "External Notes", + "status": true, + "description": "This script allows you to set notes for objects with an external file.", + "parameters": {} + }, + { + "name": "WaitFPS", + "status": true, + "description": "WaitFPS", + "parameters": { + "momentFPSThreshold": "57", + "meanFPSFrames": "3", + "meanFPSThreshold": "50", + "maxWaitTime": "90" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "SpaghettiCode", + "status": true, + "description": "", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "YEP_TestPlayAssist", + "status": true, + "description": "v1.00 Test playing can become a chore. This plugin offers new\nfeatures that would help make your test playing more flexible and efficient.", + "parameters": { + "AutoStart": "true", + "OnSwitches": "[]", + "CommonEvent": "0", + "StartCode": "\"// Get 10x of each regular item. Exclude key/hidden items.\\nfor (var i = 1; i < $dataItems.length; ++i) {\\n var item = $dataItems[i];\\n if (!item) continue;\\n if (item.itypeId !== 1) continue;\\n if (item.name.trim().length <= 0) continue;\\n $gameParty.gainItem(item, 10);\\n}\"", + "AutoFPS": "true", + "AutoFullScr": "false" + } + }, + { + "name": "YEP_Debugger", + "status": true, + "description": "v2.07 This is Yanfly's debugger plugin tool given to\nfaithful supporters to help you testplay your game better!", + "parameters": { + "---Startup---": "", + "Auto New Game": "false", + "Auto Show FPS": "false", + "Auto Full Screen": "false", + "Auto Console": "true", + "---Visual---": "", + "Debug Window Tone": "50, 50, 50, 0", + "Console Messages": "true", + "---Field---": "", + "Field Debug": "true", + "Debug Menu Icon": "225", + "---Battle---": "", + "Battle Test TP Start": "value = user.maxTp()", + "Damage CTRL Modifier": "value *= -1", + "Damage SHIFT Modifier": "value *= 10", + "EXP CTRL Modifier": "rate *= 100", + "EXP SHIFT Modifier": "rate *= 10", + "Warning Message": "true", + "Disable Variance": "false", + "100% State Rate": "false", + "---Spawn Options---": "", + "Spawn at Boat": "false", + "Spawn at Ship": "false", + "Spawn at Airship": "false" + } + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Olivia_MapDisplayNameCore", + "status": true, + "description": " for RPG Maker MV version 1.6.1.", + "parameters": { + "": "", + "ATTENTION!!!": "READ THE HELP FILE", + "Text Distance": "80", + "Window Height": "36", + "Y Position": "", + "Starting Y": "-80", + "Middle Y": "-80", + "Ending Y": "-90", + "Fade": "", + "Fade In Time": "0", + "Middle Time": "0", + "Fade Out Time": "0", + "Dim Color": "", + "Dim Color 1": "rgba(0, 0, 0, 0.6)", + "Dim Color 2": "rgba(0, 0, 0, 0)" + } + }, + { + "name": "TDS Footprints", + "status": true, + "description": "Adds footprints for characters.", + "parameters": {} + }, + { + "name": "GTP_OmoriFixes", + "status": true, + "description": "v3.5.1 Bug Fixes and Optimization for OMORI", + "parameters": {} + }, + { + "name": "--------------------", + "status": false, + "description": "------------------------------------------------------------", + "parameters": {} + }, + { + "name": "Fullscreen", + "status": true, + "description": "Starts the game in fullscreen", + "parameters": {} + }, + { + "name": "RUS_patches", + "status": true, + "description": "RUS patches for game", + "parameters": {} + }, + { + "name": "VND_CordovaFixes", + "status": true, + "description": "Some fixes for cordova-android", + "parameters": {} + }, + { + "name": "VND_ONSControls", + "status": true, + "description": "On Screen Controls", + "parameters": { + "zIndex": 1488, + "gamepadId": "Xbox Wireless Controller (STANDARD GAMEPAD Vendor: 045e Product: 02e0)", + "gamepadIndex": 1, + "buttonsScale": 1.2, + "buttonsOpacity": 0.8, + "primaryFont": "OMORI_GAME2", + "additionalFont": "OMORI_GAME2" + } + }, ]; \ No newline at end of file