#NEW DIALOGUE 2/8/20

#------------------------------------------------------------------------------------------

#FIRST TIME CUTTING: (UNSURE IF NEEDED)
#Kel inspires OMORI into using CUT for the first time.

message_1:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelLook, OMORI! I bet you could cut down this root!\!<br>Go on, give it a try!

#After cutting:
message_2:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelI knew you could do it!<br>Show that root who's boss!

#------------------------------------------------------------------------------------------

#BLACKLETTER GET:

#*After going to sleep during Prologue - Fear of Heights segment:

#*Laptop is flashing.

#*Examine Laptop.

#*Laptop glitches out

#*Laptop spreads to corners of actual game

#*Blackletter UI opens

#*Player must scroll to bottom

#*Blackletter UI can be closed with cancel after

#*Laptop glitches

#*Laptop shuts off/Screen goes black

#Dialogue:
message_10:
      text: Press \DII[pageup] to open the HANGMAN MENU.
    #  \c[4]  \c[0]
message_11:
      text: Press \DII[pagedown] to open the HEADSPACE MAP.

message_12:
      text: Nothing but static.

#------------------------------------------------------------------------------------------

#BASIL IS KIDNAPPED:

#Change: As soon as you see the photo, the screen suddenly transports you to White Space.

#------------------------------------------------------------------------------------------

#EDIT - BASIL IS MISSING:

message_20:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubOMORI! Thank goodness you're here!

message_21:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelHave you seen BASIL?\! We can't find him anywhere...

message_22:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herWe should go tell MARI you're okay.\!<br>She's been worried sick!

#------------------------------------------------------------------------------------------

#BEFORE BLACKHOLE:
#Map: Forest Playground
#Activation: Exit Stump Entrance to Forest Playground

message_30:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marOMORI! You're okay!

#*MARI and OMORI hug*
message_31:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marDon't worry me like that.

message_32:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marWhere's BASIL?\! He's not with you, OMORI?

message_33:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herNo...\! I'm afraid not.\! The last thing I remember was sorting photos with BASIL in his house...

message_39:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herAnd next thing I know...\! I'm waking up in \c[11]NEIGHBOR'S ROOM\c[0] with AUBREY and KEL.

message_34:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubAt least we found you, OMORI...\! but I hope BASIL is okay.\! Who's going to protect him if we're not there?

message_35:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: Don't be such a downer, AUBREY!\! We'll find BASIL for sure!\kel

message_36:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marYou're absolutely right, KEL.\!<br>It's at times like these when we gotta stay positive!

message_37:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herHmm...\! Why don't we go back to BASIL's house?\!<br>There might be something that we missed.

message_38:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marThat's the spirit, HERO.\!<br>And as always, I'll be here if you need me!

#------------------------------------------------------------------------------------------

#When examining a flower patch on the way to Basil's house:

message_40:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubThese flowers...\! They're already dying...<br>\!We should do our best to take care of them until BASIL gets back.

#------------------------------------------------------------------------------------------

#FEATURE: WATERING BASIL'S FLOWERS
#At the beginning it's manageable, but each day BASIL goes missing, it gets worse. On the last day - Deep Well, most flowers are dead and watering a flower causes another to die in another patch.

#After you have collected all the Black letters, all the flowers should be dead.

#When you examine a Water pail, the screen goes black and then you will get a message that says:

message_41:
      text: You equipped the \c[13]WATERING CAN\c[0].

message_42:
      text: AUBREY equipped the \c[13]WATERING CAN\c[0].

message_43:
      text: KEL equipped the \c[13]WATERING CAN\c[0].

message_44:
      text: HERO equipped the \c[13]WATERING CAN\c[0].

#You will enter a mode where you can only water plants in the patch.
#Menu should be locked.

#To leave the mode, attempt to leave the garden patch.
#You will get a message that says:

message_45:
      text: You left the \c[13]WATERING CAN\c[0] where you found it.

#------------------------------------------------------------------------------------------

#BLACKHOLE INTRO:
#Map: Basil's House
#Activation: Enter Basil's House

#Something is hovering over the small hole in BASIL's floor.

#Upon entering, the camera pans and it disappears.

#Examine at least 3 things of these things around the house (will have unique flavor text for them):

#Fireplace:
message_51:
      text: The fireplace is burning, just as BASIL left it.

#Bed:
message_52:
      text: A comfortable-looking bed.

#Bookcase:
message_53:
      text: A bookcase.\! It's a little dusty.

message_66:
      text: ...\! Ah...\! Ahhh...\! \sinv[1]Ahhhhhh...

message_67:
      text: \{\sinv[1]ACHOO\{\OOOO\{OOOOO!!\sinv[1]

#Small plants:
message_54:
      text: Small plants.\! They look a little sad.

#Note: The fireplace will change flavor text later to: “The fire has gone out.” when it appears so on the map.

message_64:
      text: The fire has gotten dimmer.

message_65:
      text: The fire has gone out.

message_55:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herWell... There doesn't seem to be anything out of the ordinary.

message_56:
      faceset: MainCharacters_DreamWorld
      faceindex: 29
      text: \kelDo you think BASIL just left somewhere without telling us?

message_57:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubI don't know... That doesn't sound like him.<br>\!He's usually so considerate about these things.

message_58:
      faceset: MainCharacters_DreamWorld
      faceindex: 5
      text: \aub...\! Guys, I'm really worried.\! Is there nothing we can do?

message_59:
      faceset: MainCharacters_DreamWorld
      faceindex: 12
      text: \aubWhat if we can't find him?\! What if he's in danger?

message_60:
      faceset: MainCharacters_DreamWorld
      faceindex: 43
      text: \herStay calm, AUBREY...\! I'm worried too, but that won't solve anything.\! Let's go look around the forest. Maybe he wandered off and got lost.

message_61:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelYeah! Cheer up, AUBREY! We'll find BASIL!

message_62:
      faceset: MainCharacters_DreamWorld
      faceindex: 5
      text: \aubSniff...\! You guys are right...

message_63:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubOkay! We gotta keep our hopes up!<br>\!Let's go look for BASIL in the \c[11]VAST FOREST\c[0].

#------------------------------------------------------------------------------------------

#VAST FOREST INTRO:
#Map: Vast Forest Maps (Have to do twice)
#Activation: Enter East or West Forest Map

message_70:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kel\{\{\sinv[1]BAAAAAASIIIILLLLLLLLL!!

message_71:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aub\{\sinv[1]BASIL, WHERE ARE YOU?

message_72:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelI know!\! I bet my pet rock will know what to do!

message_73:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kel\c[13]HECTOR\c[0], be a good boy. Go find BASIL!

#*KEL throws HECTOR*

message_74:
      faceset: MainCharacters_DreamWorld
      faceindex: 35
      text: \n<HECTOR>...

#KEL picks him back up*

message_75:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kel...\! You tried your best, buddy.

#KEL equipped PET ROCK.

#AUBREY hits KEL.

message_76:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubThis is no time to fool around, KEL!

message_77:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: \kelHey! Why you...\! \c[13]HECTOR\c[0] was just trying to help!

message_78:
      faceset: MainCharacters_DreamWorld
      faceindex: 42
      text: \herLet it go, you two...\! We need to keep ourselves focused.

message_79:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubThis is a pretty long ladder, huh?

message_80:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kelEh... It's pretty tall...\! but not as tall as the one east of the stump!\! That one goes all the way up to space!

message_81:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubYou're really afraid of heights, aren't you OMORI?\! It's okay...\! We don't have to look up there.

#------------------------------------------------------------------------------------------

#BEFORE OTHERWORLD LADDER 1:
#Map: Forest Playground
#Activation: Walk in proximity of top of Playground near Picnic

message_90:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marHello, everyone! How is it going?\! Have you found BASIL yet?

message_91:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herHey, MARI...\! No luck so far, I'm afraid...

message_92:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marOh...\! I'm sorry, guys.\!<br>I wish there was a way I could help more.

message_93:
      faceset: MainCharacters_DreamWorld
      faceindex: 36
      text: \herWe're all doing our best...\! Maybe we should start looking outside this forest.

message_94:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelI know!\! Why don't we try climbing that really long ladder?\!<br>The one east of the stump!

message_95:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubWe can't do that! OMORI is afraid of heights!

message_96:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: \kelBut what if BASIL is somewhere up there?<br>We gotta take our chances!

message_97:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubI know...\! but...

message_98:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marOMORI!\! You're growing stronger and stronger every day.\!<br>You can handle climbing a ladder, can't you?\!<br>Come on, little brother. Face your fears!

message_99:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herIt's natural to be nervous at first, but you should know that we all believe in you.

message_100:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelCome on, OMORI! It's just one measly little ladder...\!<br>What's the worst that can happen?

message_101:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubI don't know about this...\!<br>Do you think you're going to be okay, OMORI?
#[YES/NO]

#[YES]
message_102:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubOkay! If you're okay with it, then I'm okay with it too!\!<br>But if you get scared... you can always count on me to back you up.

message_103:
      faceset: MainCharacters_DreamWorld
      faceindex: 36
      text: \herThanks, OMORI. You've got some real courage.

message_104:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kel\{\{\Com[2]WOO-HOO!!\}\}<br><br>Let's go! Let's go! To the ladder east of the stump!

message_105:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubWe'll see you later, MARI!

message_106:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marBye now! Stay safe!<br>\!Remember, OMORI! You're stronger than you think!

#[NO]
message_107:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubThat's okay... You just take your time.

message_108:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelAww... Come on, OMORI!<br>\!We can't just sit tight with BASIL missing!

message_109:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herOMORI, we have to do this.\! We're all here to support you...\! and if anything happens, we'll all be here to protect you too!\! Won't we, AUBREY?

message_110:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubYeah... I guess you're right about that.

message_111:
      faceset: MainCharacters_DreamWorld
      faceindex: 36
      text: \herYou have nothing to be afraid of as long as we're together.\! BASIL is probably all alone...\! He needs us right now!

message_112:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marOMORI, you need to face your fears for BASIL's sake...<br>\!I believe in you!

message_113:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herWe can take it slow if you'd like!<br>\!As long as we get there eventually.

message_114:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kel\{\{\Com[2]WOO-HOO!!\}\}<br><br>Let's go! Let's go! To the ladder east of the stump!

message_115:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubWe'll see you later, MARI!

message_116:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marBye now! Stay safe!<br>\!Remember, OMORI! You're stronger than you think!

message_117:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelWait, this is the wrong ladder, OMORI!\! I was talking about the ladder east of the stump.

message_118:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelFirst you go up... I mean north, from the playground until you see our stump...\! Then you make a right turn from there and keep walking until you see it!

message_119:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelAt least I'm pretty sure that's how you get there.\! Sorry, it's a pretty \sinv[1]vast\sinv[0] forest! Heh, heh...

#------------------------------------------------------------------------------------------

#BEFORE OTHERWORLD LADDER 2:
#Map: Otherworld Ladder Entrance
#Activation: Walk in proximity of ladder

message_125:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herRemember what MARI said, OMORI!<br>\!You're stronger than you think!

message_126:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: \aubDon't worry, we'll be right behind you!

message_127:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelYeah... and if you fall, we'll be right here to catch you!

message_128:
      faceset: MainCharacters_DreamWorld
      faceindex: 9
      text: \aubKEL, don't scare him!\! You won't fall, OMORI...\! I promise!

#*Examine Ladder*
#*Dark border appears, then suddenly disappears/retracts*

#short pause

message_130:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herMan... I know there's a reason why we've never climbed this ladder, but I can't put my finger on it.

message_131:
      faceset: MainCharacters_DreamWorld
      faceindex: 42
      text: \herIt's on the tip of my tongue...

message_132:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herOh, well...\! Here goes nothing!


#------------------------------------------------------------------------------------------

#JUNKYARD INTRO:
#Map: Junkyard II
#Activation: Walk in proximity of open crate
#*Upon entering junkyard, kel tries digging in the first open crate he sees on the right path for cassette.*

message_140:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelSo this is the \c[11]JUNKYARD\c[0], eh?

message_141:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelTime to start digging!

#*KEL starts digging in crate*

message_143:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelWhat are we looking for again?

message_144:
      faceset: MainCharacters_DreamWorld
      faceindex: 8
      text: \aubSPACE BOYFRIEND's \c[4]SPECIAL MIXTAPE\c[0]...

message_145:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelRight-o!

#*pause*

message_146:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelHey look, I found a \c[5]CAN\c[0]!

message_147:
      text: You got a \c[5]CAN\c[0].

message_148:
      faceset: MainCharacters_DreamWorld
      faceindex: 11
      text: \aubSigh...\! I guess that's a start.

#------------------------------------------------------------------------------------------

#LIFE JAM GUY (NOT MANDATORY):
#Map: Junkyard III (Map 144)
#Activation: Talk to LIFE JAM guy in front of crate below



#Same dialogue as before in Hide and Seek starting with:
#Hey! I'm the LIFE JAM guy! I sell LIFE JAM! It really works!

#------------------------------------------------------------------------------------------

#AFTER DEFEATING SPACE BF:
#Map: Otherworld Town
#Activation: Exit Space BF's House

message_160:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marHello, everyone!\! How's the search for BASIL going?

message_161:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: \herWell, MARI...\! It seems that we've taken a little detour.\!<br>Just trying to help those in need, you know?

message_162:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubLook, MARI! I got a \c[4]SNO-CONE TICKET\c[0]!

message_163:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marWell, that's very nice, AUBREY!

message_164:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubThanks!

message_165:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelMARI! Look what I can do!

#*KEL flexes*

message_166:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marThat's...\! very nice too, KEL!

message_167:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelI know, isn't it!?

message_168:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herIt's so strange.\! We've searched all over the place, but we haven't seen a hint of BASIL anywhere.

message_169:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marOh, BASIL...\! I wonder where he could have gone.

message_170:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marThere must be something we're missing...<br>\!Do you have any leads, OMORI?

#------------------------------------------------------------------------------------------

#PHOTO FRAME:

#*At the end of the photo frame, there should be a sheet music stand.
#When you examine the music stand, it will say:

message_175:
      text: Sheet music on a music stand.\!<br>All the notes have been scribbled out.

message_176:
      text: Sheet music on a piano.\!<br>All the notes have been scribbled out.

#*When PLAYER walks to leave, Something should come out of the sheet music and start chasing OMORI.

#*The teleport to the hallway shouldn't work. It can say:

message_177:
      text: The door is locked.

#*When Something catches OMORI, he is ported to White Space.
#(And when he stabs himself, he will be able to continue the story on Day 1)

#------------------------------------------------------------------------------------------


#BEFORE PYREFLY FOREST:
#Map: Forest Playground
#Activation: Forest Playground on Night 1 - Sweetheart

message_180:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubHi, MARI! Look! OMORI is here!

message_181:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marOMORI!

#*MARI hugs OMORI*

message_182:
      faceset: MainCharacter_Mari
      faceindex: 5
      text: \mar\com[2]Stop disappearing like that!

message_183:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marYou know my heart can't take it.

message_500:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marHmm...\! So there's still no sign of BASIL?<br>\!Where could he be?

message_185:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herWe're not sure...\!<br>We've been looking for him everywhere, and still... nothing.

message_503:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubSigh...\! I hope BASIL is okay...\!<br>I miss him so much.

message_186:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelYeah! I miss hearing him talk about all the stuff he's into...\! like all the flower stuff...\! and the photo stuff...\! and the art stuff...\! and the reading stuff...

message_187:
      faceset: MainCharacters_DreamWorld
      faceindex: 5
      text: \aubMy hair is so tangly.\!<br>I miss when BASIL used to brush my hair.

message_188:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubOMORI, will you brush it for me?

message_189:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kelWell, I miss when BASIL used to remind me to wash my hands.\!<br>Look! They're so dirty!

message_190:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubEww! KEL!

message_191:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: \herKEL... You should probably wash your hands anyway.

message_502:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marEveryone... I know it's tough right now, but we have to stay positive!\! We should all try to be like BASIL!\! Even when BASIL is upset, he always manages to smile.

message_192:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marSo... is there anywhere you haven't checked yet?

#HERO ...

message_193:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herWell...\! There is a forest west of the stump, but...

message_194:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelIt's gross and full of spiders!

#*HERO shudders*

message_195:
      faceset: MainCharacters_DreamWorld
      faceindex: 48
      text: \herUgh...\! \quake[1]Spiders...\quake[0]

message_196:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marWell... You know what that means.

message_197:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marOnce again, it's time to face your fears, little brother!

message_198:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marAnd that means you too, HERO!

message_199:
      faceset: MainCharacters_DreamWorld
      faceindex: 48
      text: \her...

message_200:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelCome on, big bro! You can't back out now.<br>\!It's just like how it is with OMORI.\!<br>We're here to support you all the way!

message_201:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: \herYeah, you're right...\! haha...\! I'm just being silly...

message_202:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubDon't worry, guys!\! If anyone or anything tries to hurt you,<br>I'll smash it out of the way!\! You can count on it!

message_203:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marAnd don't forget about me!\!<br>I'll always be there to help too.

message_204:
      faceset: MainCharacters_DreamWorld
      faceindex: 46
      text: \herYeah...\! Yeah!\! We can do this together!

message_205:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: \herL-Let's go to the forest west of the stump.\!<br>Lead the way, OMORI!


#------------------------------------------------------------------------------------------

#PYREFLY ENTRANCE SPIDER WEB

message_206:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: You ready to do this, OMORI?\kel

message_207:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: We'll be right here if you need us...\! right, HERO?\aub

message_208:
      faceset: MainCharacters_DreamWorld
      faceindex: 46
      text: H-Huh?\! Y-Yeah! Of course!\her

message_209:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: OMORI...\! Thanks for taking one for the team.\her

#*Examine Spider Web*
#*Dark border appears, then suddenly disappears/retracts*
#Player must use CUT to cut spider web


#------------------------------------------------------------------------------------------

#Move 4 Sprout Mole battle here

#------------------------------------------------------------------------------------------

#PYREFLY FOREST:
#Map: Pyrefly Forest Boss Room
#Activation: Enter Pyrefly Forest Boss Room for the first time

message_210:
      faceset: MainCharacters_DreamWorld
      faceindex: 7
      text: \aubBASIL! Are you here!?

message_211:
      faceset: MainCharacters_DreamWorld
      faceindex: 33
      text: \kel\Com[2]\sinv[1]\{BAAAAAASILLLL!! WHERE ARE YOU!?

message_212:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herHmm... It doesn't look like BASIL is here either.

message_213:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: \aubHey, look it's MARI!

message_214:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubMARI, MARI!

message_215:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marOh hello, everyone!\! You all made it through the forest!\! I'm so proud of you!

message_216:
      faceset: MainCharacters_DreamWorld
      faceindex: 41
      text: \herMARI...\! I...\! I was so scared!

#*HERO hugs MARI*

message_217:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marHERO...\! This is kind of embarrassing...

#KEL turns to Aubrey

message_218:
      faceset: MainCharacters_DreamWorld
      faceindex: 28
      text: \kelSigh...\! It's times like these I really wish BASIL was here.<br><br><br>He could tell HERO about how spiders are harmless and good for nature or something.\! Maybe then he wouldn't find them so creepy.

#AUBREY turns to kel

message_219:
      faceset: MainCharacters_DreamWorld
      faceindex: 11
      text: \aubI'm not sure if that would help him right now.

message_220:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marOh, HERO...\! You're going to have to deal with this eventually.\! These things will only get worse over time.

message_221:
      faceset: MainCharacters_DreamWorld
      faceindex: 38
      text: \herMaybe...\! Or maybe I'll naturally outgrow it!\!<br>You never know what the future brings! Heh heh...

#------------------------------------------------------------------------------------------

#SPROUT MOLE TOWN INTRO:
#Map: Sprout Mole Town
#Activation: Reach bottom of ladder in Sprout Mole Town for first time

message_230:
      text: \n<SPROUT MOLE>Ah! Hello, strange-looking SPROUT MOLES.\! Are you here to see SWEETHEART'S QUEST FOR HEARTS?<br><br>If so, you've come to the right place!\! This sold-out extravaganza spectacular will be starting very shortly!

message_231:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: \aubWait a second! I know this show!<br>\!We have front row \c[4]SHOW TICKETS\c[0] for it!

message_232:
      faceset: MainCharacters_DreamWorld
      faceindex: 14
      text: \aubAh... I can see it now!\! A dazzling, epic tale about the hardships of romance!

message_233:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: \aub\sinv[1]Heartbreak...\! Betrayal...\! Desperation...\! Loneliness...\!<br>Oh, the drama!\sinv[0]

message_234:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubThis is going to be so fun!\!<br>I can't wait to be swept off my feet!

message_235:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herI don't know...\! I guess it looks... interesting?\!<br>But now doesn't seem like the right time.

message_236:
      faceset: MainCharacters_DreamWorld
      faceindex: 5
      text: \aubBut you promised we could earlier!\!<br>Please, HERO! We should at least check it out.

message_237:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aub\sinv[2]Please, please, please, please, please!

message_238:
      faceset: MainCharacters_DreamWorld
      faceindex: 42
      text: \herWell...\! Alright.\! Hopefully this won't take too long.

#------------------------------------------------------------------------------------------

#SWEETHEART'S CASTLE - DUNGEON WITH MARI
#Map: Sweetheart's Castle Dungeon - B1
#Activation: Enter Sweetheart's Castle Dungeon - B1 through ladder close to MARI's picnic

message_240:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelHey, it's MARI!

message_241:
      faceset: MainCharacters_DreamWorld
      faceindex: 31
      text: \kelMARI! MARI! Help us, we're stuck in \c[11]THE DUNGEON\C[0]!

message_242:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marOh no!

#*MARI presses a wall switch to let them through*

message_243:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marThere you go!\!<br>Now come here and enjoy a nice picnic with me.\!<br>I promise you'll feel better right away!


#------------------------------------------------------------------------------------------

#MARI BEFORE ISLANDS:
#Map: North Coast
#Activation: Talk to MARI at North Coast

#MARI is looking around the North Coast.

message_250:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marOMORI... You're here. \!I'm so glad you found me.

message_251:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marKEL, AUBREY, HERO, and all the children are gone.

message_252:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marThere's a thick fog enveloping the entire forest...\!<br>Everywhere, except here.\! Maybe our friends are somewhere across the water.

message_253:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marLet's find them together.\! Do you want to join me?
#[YES/NO]

#[YES]
message_254:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marThanks, little brother. I knew I could count on you.\!<br>I'll keep you company, so you're not alone.\!<br>I know you really hate that.

#[NO]
message_255:
      faceset: MainCharacter_Mari
      faceindex: 1
      text: \marI know you're scared... but I also know you can do this.\! Take all the time you need to prepare.\! I'll be here when you're ready.

#------------------------------------------------------------------------------------------

message_256:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marDon't be scared, OMORI.\! Nothing can hurt you, as long as you're with me.

message_257:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marSorry, OMORI. Can you slow down?\! You know my knees can't handle it.

message_258:
      faceset: MainCharacter_Mari
      faceindex: 5
      text: \marOMORI! What did I just tell you!?<br>\!Don't make me raise my voice now!

#------------------------------------------------------------------------------------------

#MARI DURING ISLANDS:
#Activation: Enter Lighthouse + Island map

#*Camera pans down to see ghosts walking around*

message_260:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marStay close, little brother.\!<br>Don't worry.\! They can't hurt you as long as you're with me.

#------------------------------------------------------------------------------------------

#MARI BEFORE FORGOTTEN PIER:
#Map: Forgotten Pier
#Activation: Enter Forgotten Pier

message_265:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marOMORI, I'm so proud of you.\!<br>You swam all the way here, even though you've always been terrified of water.

#*pause*

message_266:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marBut there's still one big thing you're afraid of, isn't there?<br>\!Something...\! a little bit harder to overcome.

#------------------------------------------------------------------------------------------

#Examine photo in lighthouse:
message_270:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marThis poor photo...\! It's barely holding itself together.

#------------------------------------------------------------------------------------------

#MARI BEFORE WHIRLPOOL:
#Map: Forgotten Pier
#Activation: Get to the curtain

#*Camera pan to curtain*
#*pause*

message_275:
      text: \mar...\! OMORI...

message_276:
      text: \marIt seems that you have forgotten something important.\!<br>Are you okay with that?

#*pause*

#NEUTRAL:
message_277:
      text: \marI guess so...

#TRUE:
message_278:
      text: \marI'm not too sure...

#*MARI walks on water and walks 2 steps*

message_279:
      text: \marYou've seen this curtain once before.<br>\!The last time we went to the lake.

#*MARI turns to OMORI*
message_280:
      text: \marThis is my stop though.

#*pause*
message_281:
      text: \marI know I shouldn't have come...<br>\!It just gets a little lonely without everyone.

#*pause*
message_282:
      text: \marIt's not my place to say anymore, but..<br>\!I hope you're still there...\! \n[8]...\!<br>I really miss you.

#*Window curtains open*
#*As curtain opens screen turns white. DW MARI sprite replaced with white MARI*
#*MARI turns to window*

message_283:
      faceset: MainCharacter_Mari
      faceindex: 20
      text: \marGoodbye...\| little brother.

#*MARI walks into the window*

#*A giant whirlpool appears in space of the window*

#*After MARI leaves, the “Something” fear border starts appearing around the screen.*
#*The ghosts teleport closer to you slowly as the screen gets darker. Player can either go into the whirlpool or wait until “something” covers the screen.

#*If Player goes into whirlpool, he'll end up in Deep Well entrance.
#*If Player waits for something to cover the screen, he'll “glitch” into inside of the DEEP WELL.

#*Note: If you exit out of the DEEP WELL again after entering, Deep Well will transport you to the alternate version. You can swim back to Vast Forest, but there's still nothing to do there.*

#------------------------------------------------------------------------------------------

#LAST RESORT - MARI PICNIC:
#Map: Last Resort Entrance
#Activation: Reach proximity in Last Resort Entrance

message_290:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelHey, MARI! Look who finally decided to show up!

message_291:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marOMORI!\! It's so good to see you again!
#*question mark*
message_292:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marWhat is it, OMORI?\!<br>Aren't you happy to see your big sister?

message_293:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kelOh, that's just OMORI being OMORI.\!<br>You can't blame him for the way he looks!

message_294:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelAnyway, as I was just saying...\! working pays the bills, but it's not very exciting.\! So me and OMORI are gonna go get AUBREY and HERO...\! and then...

message_850:
      faceset: MainCharacters_DreamWorld
      faceindex: 27
      text: \kelWe're gonna...

message_295:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marFind...\! BASIL?

message_851:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kel\sinv[1]Ohhh yeeeeaaaah!\!\sinv[0] That's what we were going to do!

message_852:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marHehe...\! Always happy to help.\! Let me know if you need anything else, okay?

message_296:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelNah, don't worry about it, MARI.<br>\!The boss loves me! We'll be in and out of the \c[11]LAST RESORT\c[0] real quick, no problem!

message_297:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marOkay... If you say so, KEL.

message_298:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelCome on, OMORI! I can't wait for you to meet the boss.<br>\!He's awesome!

#------------------------------------------------------------------------------------------

#PATH TO JAWSUM'S ROOM:
#Map: Mr. Jawsum's Elevator
#Activation: Enter Mr. Jawsum's Elevator for the first time

#*\kelsfx whistling last resort song*
#*AUBREY hits KEL*
message_305:
      faceset: MainCharacters_DreamWorld
      faceindex: 8
      text: \aubStop that.

#------------------------------------------------------------------------------------------

#AFTER YOU GET HERO BACK AND LEAVE LAST RESORT:
#Map: Last Resort Entrance
#Activation: Reach proximity in Last Resort Entrance

message_310:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kel\sinv[1]\{WOO-HOO! THE GANG IS BACK!!

message_311:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelHigh-five, everyone!

#*KEL goes around bothering people.

message_312:
      faceset: MainCharacters_DreamWorld
      faceindex: 0
      text: \aubSo...\! Does anyone remember how we ended up here?

message_313:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herYou know...\! I had the strangest dream.

message_314:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herThere we were...\! All of us falling down an endless black hole.\! And then, next thing I know, I'm signing my life away through a contract!

message_315:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelYou know what they say...<br>It sure is strange where life takes you!

message_316:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelSo what were we doing again?<br>\!We were looking for BASIL or something, right?

# message_316:
#       faceset: MainCharacter_Mari
#       faceindex: 2
#       text: \marYou guys said you were looking for BASIL, right?


#------------------------------------------------------------------------------------------

#DEEPER WELL:

message_330:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelWow! Just look at this place!

message_332:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelThere's so many cool plants around.<br>\!I bet BASIL would have really liked it here.

#*pause*

message_333:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelBASIL...\! He would have really liked it...\! right, guys?

message_334:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herYeah...\! I'm sure he would have.

message_335:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aub...

message_336:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelHuh?\! What is it?

message_337:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herHey...\! I have a serious question.\!<br>Do any of you remember what BASIL looks like?

message_338:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubWhy do you ask that, HERO?

message_339:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herLet's see here...\! BASIL...\! BASIL loves taking care of flowers...\! and taking photos of his friends.<br><br>He's warm, calm, and gentle...\! and even when he's upset...\!<br>he'll always manage a smile.

message_340:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herThe rest...\! is starting to get a little fuzzy.

message_342:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelIt's okay...\! Me too, HERO.\! It's like I still miss him, but...\! it's kind of hard to remember why.

message_341:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubBut that doesn't change anything, right?\! Even if our memories aren't as strong as they used to be...\! we still have to save him.

message_354:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubBASIL is our friend...\! and more importantly, he needs our help!

message_352:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herYou're right, AUBREY.\! I think we've all been apart from BASIL for way too long.

message_353:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herBut I'm sure we'll find him...\! as long as we have OMORI to keep us on track.

message_344:
      faceset: MainCharacters_DreamWorld
      faceindex: 5
      text: \aubAll this time, BASIL has been waiting for us.\! He could be lost...\! lonely...\! or scared...

message_345:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubI bet he could use a big hug right now!

message_346:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelThen when we're all together again...\! we should all give him a big ol' hug! Heh, heh...

message_347:
      faceset: MainCharacters_DreamWorld
      faceindex: 38
      text: \herAww...\! It's nice to see you two getting along so well for a change.\! I could hug the both of you right now!

#AUBREY and KEL are surprised and start sweating, and look away from each other.

message_348:
      faceset: MainCharacters_DreamWorld
      faceindex: 6
      text: \aubH-Huh!?\! Me and KEL...\! G-Get along?

message_349:
      faceset: MainCharacters_DreamWorld
      faceindex: 31
      text: \kelW-What are you talking about, HERO?\! Stop being weird!

message_350:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herHaha...\! Relax you two. I'm just playing around.

#HERO walks up 1 step.

message_351:
      faceset: MainCharacters_DreamWorld
      faceindex: 36
      text: \herHold on, BASIL. We're almost there.\! We'll all be together soon.

#------------------------------------------------------------------------------------------

#BASIL PLANT:

message_355:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelWow! Look at all these cool plants here!

#KEL runs up and looks like all the plants.

message_356:
      faceset: MainCharacters_DreamWorld
      faceindex: 24
      text: \kelHmm...\! BASIL...

message_357:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herBASIL?

message_358:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelThat's the name of this plant here.

message_359:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubAwww... It's so cute!\! It kind of reminds me of something...

message_364:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubBut...\! I can't remember what...

message_361:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herSo...\! Does anyone remember what we're doing here?

message_362:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubBeats me...\! How about you, KEL?

message_363:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelI have no idea!

#------------------------------------------------------------------------------------------

#BRUISED FLOWER CROWN:

message_370:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubHey, look! It's a \c[4]FLOWER CROWN\c[0]!

message_389:
      faceset: MainCharacters_DreamWorld
      faceindex: 5
      text: \aub...\! Oh no...\! All the flowers are bruised up...

message_371:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubIt...\! It looks kind of familiar.\! I wonder who this belongs to.\!<br>Do you think we should try to return it to them?

message_372:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herThis \c[4]FLOWER CROWN\c[0] is in pretty bad condition.\!<br>I don't think anyone would want something like that.

message_373:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubYeah, maybe you're right...

#*KEL throws the flower crown off the ledge.*

message_374:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubKEL! What did you do that for?

message_375:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelIt's fine!\! You heard what HERO said!<br>No one would want something as bruised-up as that!

message_376:
      faceset: MainCharacters_DreamWorld
      faceindex: 9
      text: \aubBut...\! it used to belong to someone!\!<br>Kicking it off a cliff is just mean.

message_377:
      faceset: MainCharacters_DreamWorld
      faceindex: 31
      text: \kelHuh? Why?\! Flowers grow back anyway, don't they?

message_378:
      faceset: MainCharacters_DreamWorld
      faceindex: 43
      text: \herAlright, calm down, you two!\!<br>KEL!\! Apologize to AUBREY!

message_379:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kel...\! Fine.\!<br>Sorry...\! AUBREY...

message_380:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubApology not accepted!

#*AUBREY turns away*

message_381:
      faceset: MainCharacters_DreamWorld
      faceindex: 9
      text: \aubHmph!

#message_382:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 40
#      text: \herAUBREY... I understand how you feel.\! KEL shouldn't have done something so brash, but you have to let it go too, okay?

#message_383:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 40
#      text: \herIt's just some flowers...

#message_384:
  #    faceset: MainCharacters_DreamWorld
#      faceindex: 4
#      text: \aub...\! Yeah...\! I know...\!<br>I don't think he deserves it...\! but I'll forgive him...\!<br>for you, HERO.

#message_385:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 36
#      text: \herThanks, AUBREY.\! You're the best.

#message_386:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 9
#      text: \aubAhem...\! Fine.\! I forgive you, KEL...

#message_387:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 18
#      text: \kelYour forgiveness...\! is accepted!

#message_388:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 11
#      text: \aub...

#message_390:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 42
#      text: \herSigh...

#------------------------------------------------------------------------------------------

#PHOTO OP:

message_400:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelHey, look! This camera's taking live footage of us.<br>\!Say cheese!

message_401:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubAwww... We look so cute!

message_402:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herHeh...\! Almost makes you wish we had a camera.

message_403:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelEh... Don't worry!\! We have loads of pictures of us, don't we?

message_404:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: \aubWe have pictures of us?\! Where?

message_405:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kelBut...\! only when we least expect it...

message_406:
      faceset: MainCharacters_DreamWorld
      faceindex: 8
      text: \herWhat are you talking about, KEL?

message_407:
      faceset: MainCharacters_DreamWorld
      faceindex: 28
      text: \kelSomething special...\! about everyone living their own lives...

message_408:
      faceset: MainCharacters_DreamWorld
      faceindex: 11
      text: \aubUmm...\! You're being kind of weird.

message_409:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelHuh?\! Hmm...

message_410:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelNah... nevermind.\! It's probably nothing!

message_411:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelSee, this is why people shouldn't think too much!<br>It's just too confusing for everyone involved!

message_412:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herLet's keep moving forward.\!<br>We gotta figure out the solution to these puzzles.\!<br>That bomb could blow any second!

message_413:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aubYeah, come on, KEL! Our lives are at stake here!


#------------------------------------------------------------------------------------------

#AFTER DEFEATING HUMPHREY:

message_420:
      faceset: MainCharacters_DreamWorld
      faceindex: 48
      text: Huff...\! That was... a close one.\her

message_421:
      faceset: MainCharacters_DreamWorld
      faceindex: 31
      text: Yeah...\! Never underestimate a hungry stomach.\kel

#AUBREY walks one step away.

message_422:
      faceset: MainCharacters_DreamWorld
      faceindex: 7
      text: That was really scary... \}Huff...\aub

message_423:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: But you know what... \}Huff...\aub

#AUBREY turns to party.

message_424:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: At least we got through it together!\aub

message_425:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelSo what do you guys wanna do now?

message_426:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubHmm... I'm not sure!\! Weren't we looking for something?

message_427:
      faceset: MainCharacters_DreamWorld
      faceindex: 28
      text: \kelWait, didn't HERO mention this before too?

message_428:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herYeah, we were just following SWEETHEART... but...

#HERO turns to lake

message_429:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: \herThat situation... seems to have resolved itself.

message_430:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubNo... I'm pretty sure there was something else...

message_431:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelAUBREY, you're always worrying about nothing!\! <br>Come on! You should learn to relax and just enjoy yourself sometimes.

message_432:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubI guess that's true...\! I am a little tired of worrying so much.

message_600:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubGuys...\! I can't help but shake the feeling that we're forgetting something important.

message_433:
      faceset: MainCharacters_DreamWorld
      faceindex: 28
      text: \kelAUBREY...\! Now you're startin' to get me all worked up too.


message_601:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herHey, I have an idea!\! You know what we haven't done in a while?\! Play some card games!

message_602:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelGood thinking, big bro!\! AUBREY, you're probably just tired from traveling around so much.

message_603:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelI think what we all need is some rest and relaxation back in \c[11]NEIGHBOR'S ROOM\c[0]!

message_604:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubYou know what... you're right.\!<br>It feels like we haven't been home in forever.

message_605:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelDon't rest too easy though!\! Or else I'll whoop all your butts at cards again!\! You all make it way too easy for me!

message_606:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \aub\sinv[1]Oh... really?\sinv[0]\! Well...\! We'll see about that!

message_607:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herC'mon, guys.\! Save your energy for the game!

message_435:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herBefore we head back, was there something you wanted to do around here, OMORI?\! We'll follow your lead!

#------------------------------------------------------------------------------------------

#CARDS IN NEIGHBOR'S ROOM:

#Select Playing cards breaktime

#*KEL, AUBREY, HERO, and OMORI playing cards*

message_440:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubMARI!

message_441:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marHi, everyone!\! Taking a break from wandering, I see.\! Are you enjoying yourselves?

message_442:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelYeah, it's been a while.\!<br>But you know what...\! My legs just can't keep still!

message_443:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marOh, you're bored, KEL?\! Well then, I may know of something that will interest you.

message_444:
      faceset: MainCharacter_Mari
      faceindex: 7
      text: \marWord is there's an old, empty house past the large fog south of the playground.

message_445:
      faceset: MainCharacters_DreamWorld
      faceindex: 6
      text: \aubAn old, empty house?\! Sounds kind of spooky...

message_446:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: \herMARI...\! You always like to do scary things like this.\!<br>How do you have the stomach for it?

message_447:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marI don't know...\!<br>Sometimes it's fun to get a little scared, don't you think?

message_448:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelI understand you completely, MARI.\!<br>Come on, guys! Where's your sense of adventure?\!<br>Don't tell me you're all too chicken!

message_449:
      faceset: MainCharacters_DreamWorld
      faceindex: 8
      text: \aubAlright, fine...\! I'm in.

message_450:
      faceset: MainCharacters_DreamWorld
      faceindex: 42
      text: \herSigh... I guess I'll go too, since everyone else is going.

message_451:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marThat's the spirit, everyone.\!<br>Don't be scared. We're all going together!

#MARI joined your party.

#(Note: After this cutscene, Silent Cat disappears)

message_455:
      text: An unfinished game of cards.

#------------------------------------------------------------------------------------------

#After this cutscene, if you try to go on another path:
#Before climbing ladder
#Before entering Pyrefly Forest
#Before swimming on pier
#Trying to enter Vast Forest (not path)
#Trying to board pluto

message_460:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marThis isn't the way to the empty house!<br>\!Did you guys want to go do something else instead?
#[YES/NO]

#[YES]
message_461:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marNo problem!\! Just come visit me at the path south of the playground when you're ready!

#[NO]
message_462:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marLet's head back to the forest path then...<br>the one south of the playground!

#------------------------------------------------------------------------------------------

#Upon examining flower fields:
message_465:
      text: A dead flower.

#------------------------------------------------------------------------------------------

#Talking to MARI at the picnic (after leaving) or reaching the picnic here:

message_470:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marNice! You're all here.\! The empty house is just at the end of this path.

#*Or

message_471:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marNice! We're all here!

#*Then

message_472:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marThe house is just at the end of this path.

message_473:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marLet's go!

#MARI joined the party. (If you reach picnic here after leaving)

#Note: You cannot talk to MARI at the basil path picnic if you did not go into Neighbor's Room first because the fog will still be too thick to enter MARI's picnic map. Basil's flower path map will be foggy, but can be accessed.

#------------------------------------------------------------------------------------------

#Entering Basil's House Entrance:

#Camera pans down with dead trees.


#------------------------------------------------------------------------------------------

#Entering Basil's House: (Void, giant black hole covering almost all of the floor)

#*Upon entering, OMORI walks alone and his party members block the entrance. STAB becomes available as an option*

#*A bunch of eyes open up in the darkness and close again*

#Talk to HERO
#message_490:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 46
#      text: \herWhoa...\! What is this place?\! It's a mess...<br>\!Who do you think it belonged to?

#Talk to AUBREY or KEL
#message_491:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 10
#      text: \aubWatch where you're stepping KEL!<br>There isn't a floor here...

#message_492:
#      faceset: MainCharacters_DreamWorld
#      faceindex: 26
#      text: \kelIt doesn't look like there are any ghosts, either.\!<br>\Sinv[1]Maaaaaaannnnnnnnnnnnn...\Sinv[0] What a letdown!

#message_493:
#      faceset: MainCharacter_Mari
#      faceindex: 4
#      text: \marI don't know why, but I can't help but feel a little depressed in this place...

#Talk to MARI again:
message_494:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marSigh...\! I guess there really is nothing here after all.

#Examine black hole:
message_495:
      text: It's a long way down...\| Do you want to jump?

#[YES/NO]

#[YES]

#*Screen goes black, but then suddenly stops fading out.

message_497:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marOMORI! What are you doing?<br>\!You look like you were just about to fall in!

message_498:
      faceset: MainCharacter_Mari
      faceindex: 4
      text: \marStay with me, OMORI...\! I don't want to lose you again.

#*OMORI must stab himself in front of his friends.
#*While OMORI is stabbing, his frames switch between OMORI and PLAYER's.

#*After he does so, PLAYER (not OMORI) wakes up in BASIL's house alone.
#*His friends are frozen in time and it's glitchy.

#*PLAYER can fall into the hole now that he's alone.

message_499:
      text: It's a long way down...

#[YES/NO]

#*PLAYER falls down the hole animation.
#*PLAYER falls in MARI's coffin map in a pool and must “face his fears” by swimming up from the pool to a forest with spider webs, then climbing a staircase.
#*One PLAYER reaches the top of the staircase, camera pans down from top to showcase MARI's coffin before centering on PLAYER.

#*When PLAYER tries to reach the coffin, PLAYER jolts back and the screen glitches out. During the glitch, PLAYER's sprite turns into OMORI's while MARI's coffin also suddenly disappears. In place of MARI's coffin is a black door.

#Examine Black Door:
message_501:
      text: A black door casts no shadow.\! What do you want to do?

#STARE AT THE DOOR
#OPEN THE DOOR

#*Select OPEN THE DOOR to enter BLACK SPACE

#------------------------------------------------------------------------------------------

#NEUTRAL END REUNION:
#TRIGGER: ENTER NEIGHBORS ROOM

#upon seeing OMORI, AUBREY runs across the cards to greet him.
message_520:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: Hi OMORI! We were hoping that you'd come by soon.\!<br>Wanna play cards with us? We were just about to start another game!\aub

#AUBREY looks behind her.
message_521:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: Oh!\! Whoops...\! Nevermind.\aub

#KEL looks at AUBREY and jumps.
message_522:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: Aww, man... What the heck, AUBREY!?\!<br>You messed up all the cards!\!<br>I was winning, too...\kel

message_523:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: Hey there, KEL. There's no need to get angry.\!<br>It's just a game, after all.\her

#KEL looks at HERO
message_524:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: Don't give me that, HERO!<br>You only say that ‘cause you were losing.\kel

message_525:
      faceset: MainCharacters_DreamWorld
      faceindex: 42
      text: ...\her

#Talk to HERO
message_526:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herWhat's up, \n[1]! We've been waiting for you!

message_527:
    faceset: MainCharacters_DreamWorld
    faceindex: 40
    text: \her\n[3] and \n[2] have been fighting a lot again...\!<br>You would think they'd get tired of it after a while, but they're both just so full of energy.

#Talk to HERO again:
message_528:
    faceset: MainCharacters_DreamWorld
    faceindex: 36
    text: \herSo did you want to head out soon?\!<br>MARI and BASIL invited us for a picnic!
#[YES/NO]

#[YES]
message_529:
    faceset: MainCharacters_DreamWorld
    faceindex: 38
    text: \herAlright, everyone...\! Let's go!

#[NO]
message_530:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herOkay, no worries! We'll be here if you need us.

#Talk to KEL

message_531:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelOMORI, I wanted to thank you for being my best friend.\!<br>In return, here's a present from me to you...

#*KEL spits on his hand.*
message_532:
      faceset: MainCharacters_DreamWorld
      faceindex: 26
      text: \kel\Com[2]\sinv[2]Pweh!

message_533:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelNow you spit in your hand, too.

message_534:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \kelThis is a brother's handshake.\! If you shake my hand now, then I'll dub you my honorary brother!

#Do you want to shake KEL's hand?
#[YES/NO]

#[YES]
message_535:
      text: You shook KEL's wet hand.\! Ew...

message_536:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kel\sinv[1]\com[2]Woo-hoo!\sinv[0] That settles it!\! Now we're destined to be bros forever!\! And that makes HERO your honorary brother now too! Heh, heh...

#[NO]
message_537:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: \kelAww...\! Well, that's okay.
#*KEL pats your shoulder with his wet hand*

message_538:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelI consider you my honorary brother anyway!<br>Heh heh...

message_539:
      faceset: MainCharacters_DreamWorld
      faceindex: 9
      text: \aubKEL is always picking on me...\! Doesn't he have anything better to do?\! One day, I'm going to pour \c[3]LIFE JAM\c[0] all over his hair and see how he likes it!

#*If trying to not go to Playground:

message_540:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: This isn't the way to MARI's picnic!\! It's at the playground just south of the stump.\! You remember the way, right?\her

#------------------------------------------------------------------------------------------

#EPILOGUE - MEETING MARI

#Map: Forest Playground
#Activation: Enter Forest Playground for first time in Epilogue

message_550:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: MARI! BASIL!\aub

message_551:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: Oh, hello AUBREY! Hello, everyone!\!<br>How are you all doing today?\mar

message_552:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \{\Com[2]KEL'S BEING MEAN TO ME AGAIN!!\aub

message_553:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: Oh, no!\! Not again...\! How could he?\mar

message_554:
      faceset: MainCharacters_DreamWorld
      faceindex: 25
      text: Pshh, I'm not being mean! AUBREY's just being all whiny.\kel

message_555:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: Well, KEL!\! You've just made a very convincing point.\! <br>Now I don't know who to believe!\mar

message_556:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: \Com[2]\{BELIEVE ME!!\kel\}

message_557:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \Com[2]\{NO, BELIEVE ME!!\aub\}

message_558:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: Sigh...\! Settle down, you two...\!<br>\}Why does it always have to be like this?\her

message_559:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: Chin up, HERO! Look at you, being all responsible.\mar

message_560:
      faceset: MainCharacter_Mari
      faceindex: 7
      text: I really like that about you... hehe...\mar

message_561:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: Ahh, come on, MARI!\! Not now...\her

message_562:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: Oh HERO, you know I'm just teasing.<br>\!You're so cute when you get all flustered!\mar

message_563:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: ...\her

message_564:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: Hehehe...\mar

message_565:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: Did you want to show us your \c[4]PHOTO ALBUM\c[0] now, BASIL?\mar

message_566:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: Ah, okay...\! but it's nothing amazing.\bas

message_567:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: Oh, BASIL! Stop doubting yourself!<br>I'm sure they'll be great.\aub

message_568:
      faceset: MainCharacter_Basil
      faceindex: 6
      text: You're right, AUBREY.\!<br>Sorry...\! I'll try to believe in myself more.\bas

#Basil takes out PHOTO ALBUM.

message_569:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: Here!\! This way we can all see.\bas

#View PHOTO ALBUM. It has all 12 pictures instead of 11.

message_570:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: These photos are all so charming, BASIL.\!<br>You really know how to capture the moment!\her

message_571:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: Thanks...\! I didn't take all of them though.\!<br>MARI likes to steal my camera sometimes.\bas

message_572:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: Only sometimes!\mar

message_573:
      faceset: MainCharacter_Basil
      faceindex: 2
      text: \basWhen I look through these photos, I feel so lucky to have friends like you.

message_574:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: \basBefore I met you all, I only knew what it was like to be alone.

message_591:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: \basBut you've all taught me so much...\! how to care for others and how to care for myself too!

message_575:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: \marAwww... BASIL! You're so sweet.\! We all feel the same way about you!

message_576:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubYeah, we'd do anything for each other!

message_577:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelNo matter what happens, we've got each other's backs!

message_578:
      faceset: MainCharacters_DreamWorld
      faceindex: 38
      text: \herUh-oh...\! \sinv[1]I'm feeling a group hug coming.

message_579:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: \marYou know what, HERO?\! You're right.\! I think I do too!

message_580:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: \basH-Huh? A group hug? Right now?

message_581:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kel\com[2]I'll start!

#*KEL runs to BASIL*

message_582:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: \herHey! Don't leave me and MARI out of this!

message_583:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \aubCome on! You too, OMORI!

message_584:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: \marGet in close, everyone!

#*DW Group Shot*

message_585:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herNow that would've been a good photo.

message_586:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marIt's okay... We don't always need a picture.

message_587:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: \aubIt's not just about the memories...\! It's about us!\! I know that we'll all be friends for a really long time.

message_588:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \kelWe'll always be together...\! like one big, happy family.

message_589:
      faceset: MainCharacter_Basil
      faceindex: 2
      text: \basAww...\! You guys really are the best.

#BASIL looks around at everyone

message_590:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: \basI'll cherish you all forever.

#*Player regains control with KEL, AUBREY, HERO in party.

#------------

#Talking to BASIL at picnics.

message_595:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: \basHi, everyone!\! Did you want to look through our \c[4]PHOTO ALBUM\c[0] together?

#OPEN DW album

#After closing DW ALBUM:
#60 frame wait
message_596:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: \basI'm so grateful to have friends like you.\!<br>I'll cherish you all forever.

#------------

#After this cutscene: PLAYER can stab himself in White Space at any point to continue to the 4th Day Neutral Ending.

#--------
#After wandering through Vast Forest

message_700:
      faceset: MainCharacters_DreamWorld
      faceindex: 20
      text: \kelHmmm...\! I don't know, guys...\! I don't think BASIL is in this forest.

message_701:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubBut we haven't even searched the whole forest yet!\! We can't stop now!

message_702:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herIf we don't find BASIL soon, maybe we should meet up with MARI at the playground and figure out what to do from there.

message_708:
      faceset: MainCharacters_DreamWorld
      faceindex: 36
      text: \herCheer up, AUBREY.\! We'll keep searching until we find him.

message_710:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: \herBASIL has got to be around here somewhere.

#--------
#After wandering through Vast Forest

message_703:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: \kelHey! Do you think BASIL could be somewhere in this part of the forest?

#hero shakes
message_704:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: \aubIsn't this place filled with bugs and stuff?\! OMORI and HERO don't do well with spiders...

#hero shakes

message_705:
      faceset: MainCharacters_DreamWorld
      faceindex: 48
      text: \herUgh...\! \quake[1]Spiders...\quake[0]

message_706:
      faceset: MainCharacters_DreamWorld
      faceindex: 28
      text: Yo HERO, are you okay?\kel

message_707:
      faceset: MainCharacters_DreamWorld
      faceindex: 46
      text: Huh? O-Oh, I'm just fine!\! Let's uh...\! Let's go see what MARI thinks first!\her


message_1000:
      faceset: MainCharacter_Basil
      faceindex: 2
      text: \basHey, OMORI...\! Thanks for always being there for me.\!<br>Here's something I made for you!

message_1001:
      text: You got a \c[13]FLOWER CROWN\c[0].

message_1002:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: \basI hope it fits okay.\! I can always adjust it if it doesn't.

#JUNKYARD CONVEYOR

message_1012:
      faceset: MainCharacters_DreamWorld
      faceindex: 49
      text: \herWhy thank you, kind sir!\! Your assistance is greatly appreciated.
