# =========================================================================================
# Cutscene: Neighbors Room Intro, DAY 0 PART 1
# =========================================================================================

#Area Block

message_0:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: This isn't the way to the playground, silly!\aub

#TRIGGER: ENTER NEIGHBORS ROOM

#upon seeing OMORI, AUBREY runs across the cards to greet him.

message_1:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: Hi OMORI! We were hoping that you'd come by soon.\!<br>Wanna play cards with us?\! <br>We were just about to start another game!\aub

#AUBREY looks behind her.

message_2:
      faceset: MainCharacters_DreamWorld
      faceindex: 4
      text: Oh!\! Whoops...\! Nevermind...\aub

#KEL looks at AUBREY and jumps.

message_3:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: Aww, man... \Com[2]What the heck, AUBREY!?\!<br>You messed up all the cards!\!<br>I was winning, too.\kel

message_4:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: Hey there, KEL. There's no need to get angry.\!<br>It's just a game, after all.\her

#KEL looks at HERO

message_5:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: Don't give me that, HERO!<br>\!You only say that ‘cause you were losing.\kel

message_6:
      faceset: MainCharacters_DreamWorld
      faceindex: 42
      text: ...\her

# =========================================================================================
# Aubrey's Dialogue before Omori gives her the PlantEgg
# =========================================================================================

message_10:
    faceset: MainCharacters_DreamWorld
    faceindex: 9
    text: \aubWhy is \n[3] always so mean to me!?\! <br>You know, the other day, that good-for-nothing stole my \c[13]STUFFED TOY\c[0] and hid it somewhere in this room.

message_11:
    faceset: MainCharacters_DreamWorld
    faceindex: 10
    text: \aubWhy would he do something like that?\! He's so immature...\! <br>I mean, what did I ever do to him!?

message_12:
    faceset: MainCharacters_DreamWorld
    faceindex: 1
    text: \aubOh, I know!\! Can you find my \c[13]STUFFED TOY\c[0] for me, \n[1]?\! Pretty please?


# =========================================================================================
# Kel's Dialogue
# =========================================================================================

message_13:
    faceset: MainCharacters_DreamWorld
    faceindex: 16
    text: \kelYo \n[1], look at what I found the other day!

message_14:
    faceset: MainCharacters_DreamWorld
    faceindex: 17
    text: \kelIt's a pet rock... Isn't he awesome?

message_15:
    faceset: MainCharacters_DreamWorld
    faceindex: 35
    text: A tiny pet rock stares at you from inside \n[3]'s POCKET.

message_16:
    faceset: MainCharacters_DreamWorld
    faceindex: 18
    text: \kel\{I'M GONNA NAME HIM \c[13]HECTOR\c[0]!!\}

message_126:
    faceset: MainCharacters_DreamWorld
    faceindex: 16
    text: \kel\}And just as a secret between you and me...\!<br>You can see him anytime by checking my EQUIP from the PLAYER MENU!

message_17:
    faceset: MainCharacters_DreamWorld
    faceindex: 28
    text: \kel\SINV[1]Maaaaaaannnnnnnnnnnnn...\sinv[0]\!<br>AUBREY always gets what she wants.

# =========================================================================================
# Hero's Dialogue
# =========================================================================================

message_18:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herWhat's up, \n[1]? We've been waiting for you!

message_19:
    faceset: MainCharacters_DreamWorld
    faceindex: 40
    text: \her\n[3] and \n[2] have been fighting a lot again.\!<br>You would think they'd get tired of it after a while, but they're both just so full of energy.

# =========================================================================================
# Cutscene: STUFFED TOY
# =========================================================================================

#TRIGGER: OMORI finds AUBREYs Stuffed Toy, and returns the Stuffed toy to AUBREY

message_27:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: I-is that...?\! Could it be?\aub

#AUBREY does a twirl.

message_28:
      text: AUBREY snatched the \c[13]STUFFED TOY\c[0] from you.

#AUBREY turns to KEL.

message_29:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: Hey, KEL!\! Look, it's my \c[13]STUFFED TOY!\c[0]\aub

#KEL looks at AUBREY and jumps.

message_30:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: \Com[2]W-What the heck?\! Where did you get that?\kel

message_31:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: OMORI found it!\!<br>Lucky for me, I've got some real friends!\aub

message_32:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: Serves you right, KEL.\!<br>You should know better than to pick on others.\her

#KEL looks at HERO.

message_33:
      faceset: MainCharacters_DreamWorld
      faceindex: 24
      text: But AUBREY started it...\!<br>She was the one who was making fun of me for the mole<br>on my...\kel

message_34:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: On your...\! what?\aub

message_35:
      faceset: MainCharacters_DreamWorld
      faceindex: 27
      text: ...\kel

#HERO looks at AUBREY

message_36:
      faceset: MainCharacters_DreamWorld
      faceindex: 43
      text: AUBREY...\her


message_37:
      faceset: MainCharacters_DreamWorld
      faceindex: 9
      text: Fine...\aub

# =========================================================================================
# Aubrey's Dialogue after Omori gives her PlantEgg
# =========================================================================================

message_38:
    faceset: MainCharacters_DreamWorld
    faceindex: 1
    text: \aubThank you, \n[1]! I knew I could count on you.\!<br>You're the best!

# =========================================================================================
# Hero's Dialogue after Omori gives Aubrey PlantEgg
# =========================================================================================

message_39:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herHey, \n[1]! I'm glad that's all settled.\! Those two always seem to be bumping heads.

message_43:
    faceset: MainCharacters_DreamWorld
    faceindex: 38
    text: \herMARI and BASIL invited us for a picnic at the playground!\!<br>Did you want to go see them?

message_40:
    faceset: MainCharacters_DreamWorld
    faceindex: 38
    text: \herAlright everyone...\!<br>Let's go see MARI and BASIL!

message_41:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herOkay, no worries!\! We'll be here.

message_42:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herHey, \n[1]!\! Are you all ready to go?

#IF YOU GO TO WHITE SPACE AND THEN RETURN TO NEIGHBOR'S ROOM

message_50:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herHey, OMORI! Welcome back!\! Are you ready to go?

#DAY 1 PYREFLY

message_51:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herAlright everyone...\!<br>Let's go find BASIL!

#AFTER SGL

message_52:
    faceset: MainCharacters_DreamWorld
    faceindex: 37
    text: \herAlright everyone...\!<br>Let's go exploring!

# =========================================================================================
# Cutscene: STUMP ENTRANCE
# =========================================================================================

#TRIGGER: ENTER STUMP ENTRANCE

#KEL, HERO, and OMORI pop out of the stump.

message_58:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \{\sinv[1]OH, YEAH!! FRESH AIR AT LAST!!\!\}<br>Gotta love that nature.\! Well, let's go!\kel

#KEL, HERO, and OMORI start walking to FOREST PLAYGROUND.
  #AUBREY is off screen

message_59:
      text: \Com[2]Hey, wait a sec!\aub

  #AUBREY pops out of the stump half-way

message_60:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: Help me up, guys! I'm stuck.\aub

#HERO begins walking toward stump but is blocked by KEL.

message_61:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \SINV[1]Only if you say please!\SINV[0]\kel

message_62:
      faceset: MainCharacters_DreamWorld
      faceindex: 8
      text: KEL, stop messing around and get me out of here.\aub

message_63:
      faceset: MainCharacters_DreamWorld
      faceindex: 24
      text: Okay, okay... \}fine.\kel

#KEL pulls AUBREY out of the stump.

message_64:
      faceset: MainCharacters_DreamWorld
      faceindex: 9
      text: Hmph!\! Took you long enough!\aub

message_65:
      faceset: MainCharacters_DreamWorld
      faceindex: 24
      text: Well sorry, princess...\kel

# =========================================================================================
# Cutscene: Mari and Basil
# =========================================================================================

#TRIGGER: enter Forest Playground

#AUBREY runs to MARI.

message_86:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: \{MARI! BASIL!\aub

message_87:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: Oh, hello AUBREY! Hello, everyone!\!<br>How are you all doing today?\mar

message_88:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \{KEL'S BEING MEAN TO ME AGAIN!!\aub

message_89:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: Oh, no!\! Not again...\! How could he?\mar

message_90:
      faceset: MainCharacters_DreamWorld
      faceindex: 25
      text: Pshh, I'm not being mean!\! AUBREY's just being all whiny.\kel

message_91:
      faceset: MainCharacter_Mari
      faceindex: 2
      text: Well, KEL!\! You've just made a very convincing point.\! <br>Now I don't know who to believe!\mar

message_92:
      faceset: MainCharacters_DreamWorld
      faceindex: 30
      text: \{BELIEVE ME!!\kel\}

message_93:
      faceset: MainCharacters_DreamWorld
      faceindex: 10
      text: \{NO, BELIEVE ME!!\aub\}

message_94:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: Sigh...\! Settle down, you two...\!<br>\}Why does it always have to be like this?\her

message_95:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: Chin up, HERO! Look at you, being all responsible.\mar

message_96:
      faceset: MainCharacter_Mari
      faceindex: 7
      text: I really like that about you... hehe...\mar

message_97:
      faceset: MainCharacters_DreamWorld
      faceindex: 47
      text: Come on, MARI!\! Not now...\her

message_98:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: Oh HERO, you know I'm just teasing.\!<br>You're so cute when you get all flustered!\mar

message_99:
      faceset: MainCharacters_DreamWorld
      faceindex: 40
      text: ...\her

message_100:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: Hehehe...\mar

message_101:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: While we were waiting for you guys, BASIL and I were going through his \c[4]PHOTO ALBUM\c[0]!\! Did you wanna join us?\mar

message_102:
      faceset: MainCharacters_DreamWorld
      faceindex: 1
      text: Of course!\!<br>After all...\! we're the ones in the pictures, aren't we?\aub

message_103:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: \{BASIL, BASIL! GET A LOAD OF THIS!!\kel

#Kel does a pose

message_104:
      faceset: MainCharacters_DreamWorld
      faceindex: 18
      text: \Com[2]C'mon, BASIL! Take a picture of me!\kel

#Short pause

message_105:
      faceset: MainCharacter_Basil
      faceindex: 2
      text: Sorry, KEL. I only take photos of people when they least expect it!\bas

message_106:
      faceset: MainCharacters_DreamWorld
      faceindex: 38
      text: You like to take photos of people acting naturally when they're not in front of a camera, right BASIL?\her

message_107:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: Yeah...\! There's something special about everyone living their own lives.\! Those are the moments I want to capture!\bas

message_108:
      faceset: MainCharacters_DreamWorld
      faceindex: 19
      text: So like...\! we just have to pretend you're not there?\kel

message_109:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: Haha...\! Yeah, I guess you can put it that way.\bas

message_110:
      faceset: MainCharacters_DreamWorld
      faceindex: 16
      text: Sure, I can do that!\kel

#Kel looks away.

message_111:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: Did you want to show us your \c[4]PHOTO ALBUM\c[0] now, BASIL?\mar

message_112:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: Ah, okay...\! but it's nothing amazing.\bas

message_113:
      faceset: MainCharacters_DreamWorld
      faceindex: 2
      text: Oh, BASIL! Stop doubting yourself!\!<br>I'm sure they'll be great.\aub

message_114:
      faceset: MainCharacter_Basil
      faceindex: 6
      text: You're right, AUBREY.\!<br>Sorry...\! I'll try to believe in myself more.\bas

#Basil takes out PHOTO ALBUM.
#Party surrounds Basil, except Kel.

message_115:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: Here!\! This way we can all see.\bas

message_116:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: These photos are all so charming, BASIL.\!<br>You really know how to capture the moment!\her

message_117:
      faceset: MainCharacter_Basil
      faceindex: 0
      text: Thanks...\! I didn't take all of them though.\!<br>MARI likes to steal my camera sometimes.\bas

message_118:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: Only sometimes!\mar

message_119:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: Hey, I have an idea!\! Did you all want to come hang out at my house?\bas

message_127:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: I just finished planting some little sprouts and wanted to show everyone.\! Come on! They're really cute!\bas

message_120:
      faceset: MainCharacters_DreamWorld
      faceindex: 17
      text: Yeah sure, that sounds fun!\! Let's go!\kel

#Hero walks 1 step down.

message_121:
      faceset: MainCharacters_DreamWorld
      faceindex: 39
      text: It's south of the playground, right?\her

message_122:
      faceset: MainCharacter_Basil
      faceindex: 1
      text: Yup, that's the way!\bas

message_123:
      faceset: MainCharacter_Mari
      faceindex: 1
      text: \marHmm...\! I think I'll sit this one out.\! You all go on and enjoy yourselves!\mar

message_130:
      faceset: MainCharacter_Mari
      faceindex: 0
      text: \marBut if you're ever feeling weary, you can always stop by one of my picnics!

message_131:
      faceset: MainCharacter_Mari
      faceindex: 6
      text: I'll always have some refreshments ready...\! and you can even SAVE using my picnic basket!\mar

message_132:
      faceset: MainCharacters_DreamWorld
      faceindex: 37
      text: \herAwww... Thanks, MARI!\! You're always doing so much for us!

message_124:
      faceset: MainCharacters_DreamWorld
      faceindex: 3
      text: Bye, MARI! We'll see you again soon!\aub

message_125:
      faceset: MainCharacter_Mari
      faceindex: 3
      text: Run along and have fun now!<br>\!You know where to find me!\mar

# =========================================================================================
# NEIGHBOUR'S ROOM DOOR
# =========================================================================================

message_200:
      text: Your friends are waiting for you.
