# =========================================================================================
# ** BASIL ANGSTY TIME
# =========================================================================================


#===========================================================================================

#LOOPING FIELD

message_24:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_25:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>...

#===========================================================================================

#SUSPENSE

message_20:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Lost in this confusion lies the root of everything.

message_21:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:  \n<STRANGER>\fn<OMORI_GAME>The truth that you've locked away...\! You must find it no matter what.

message_22:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>You have to...\! for the both of us.

#===========================================================================================

#SUBCONSCIOUS SPILL

message_0:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>These rooms...\! are full of broken things...\! but at least in here, I can see who you really are.

message_1:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>The world that you created above this one...\! Did you make it to protect this place or to hide it away?

message_2:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Either way...\! it's become more powerful than you.

#===========================================================================================

#NEIGHBORHOOD OF SHADOWS


message_4:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>When you hid the truth, you sealed a part of me away with it.

message_5:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>He's been waiting for someone to save him all this time.

message_6:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>On that day...\! When you became nothing...\! I was split in half.\! Which one do you think was more painful?

#===========================================================================================

#SAFE IN THE FOREST

message_8:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>I miss you, \n[8].\! You were always someone I could depend on to listen.

message_9:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>My problems... my hopes... my dreams...\! You knew them all.

message_10:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>So if you're still there...\! please let my words reach you one more time.

message_46:
      text: A single daisy.

#===========================================================================================

#SCRIBBLES

message_11:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Our friends who have suffered because of us.\! Can we still call them friends?

message_12:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>No matter how much I want it, things can't go back to the way they were before.

message_13:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>But why does part of me still cling on?

message_14:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Is there still hope left for us, \n[8]?

#===========================================================================================

# FISH OUT OF WATER

message_15:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Back then...\! I wanted to save what was left.\!<br>But even after everything...\! you left me, \n[8]...

message_16:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>I waited so long for you to come back.

message_17:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Even seeing you now...\! It's hard to think straight.\! I can feel my heart hurting and I want to cover my face and hide.

message_67:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>There are so many things I want to say to you...\! but the words won't come out.

message_66:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>I just...\! I waited so long for you to come back, \n[8]...\! but...\! you never did.


message_68:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>I don't know if I should apologize...

#===========================================================================================

#TIME

message_18:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>For so long, you kept the truth shut out.

message_19:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>But something made it slip.


message_27:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>And the hole that it made...\! It won't stop spreading until you find the root of it all.

message_28:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>The one that has seen the truth...

message_29:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Will you guide me to him, \n[8]?

message_23:
      text: An empty fish bowl.


#PHONE
message_26:
      text: \n<MOM>\"\n[8]...\! We're moving away.\"

#===========================================================================================
#true

message_30:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\! The truth is here.

message_31:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>You've been running from this for so long.

message_33:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>But this time, we can face it together.

#===========================================================================================
#True upon talking to red eye basil

message_34:
      text: \n<BASIL>I'm...\| I'm so sorry.

message_35:
      text: \n<BASIL>Will you forgive me?\| My best friend...

#===========================================================================================

#Neutral

message_36:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...\| You've been running away from the truth for so long...\| How long will you keep running?

message_37:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>I won't let this cycle repeat itself...

message_38:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>I...\| I won't let you leave me, \n[8]...

message_39:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Not again.

#===========================================================================================

#Neutral Fight

message_40:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>\n[8]...

message_45:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>If you won't face the truth...\! then face me.

message_41:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Face the suffering you've caused for the people you love...

message_42:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>The pain of knowing what you've lost...

message_43:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>And the hatred of yourself for being too cowardly to change anything about it...

message_44:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Let those feelings devour you here...\! until your insides rot.

#===========================================================================================

#BATTLE TEXT
#PLAYER STARTS AFRAID BUT CAN STILL "USE" SKILLS


message_47:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>

message_48:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>

message_49:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>

message_50:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>

message_51:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>

message_52:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>

message_53:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! All those times that I reached out to you...\! Why didn't you answer?

message_54:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>You promised me that we'd face this together...\! but you left me all alone.

message_55:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>If we can't face it together...\! at least we can be together here.

message_56:
   text: >
    \>STRANGER: \<\fn<OMORI_GAME>\n[8]...\! I'll trap you down here with me forever.

#===========================================================================================
#AFTER OMORI WINS

#PLAY BASIL LOOP IN THIS MAP

message_57:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>So you've chosen to live that way.\! I wonder...\! Can you really call that living?

message_58:
      faceset: MainCharacter_Basil
      faceindex: 8
      text: \n<STRANGER>\fn<OMORI_GAME>Leave me here.\! There's no hope left for me.

message_59:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

#BASILS MEMORIES

message_60:
      text: \n[8]...\! You're finally here.\bas

message_61:
      text: I've always dreamed that you would come back for me...\!<br>But maybe it's too late.\bas

message_62:
      text: \basThe truth of that day will be hard to accept.

message_63:
      text: \basWhen you see it...\! you have to stay strong.

message_64:
      text: \basAnd if you can...

message_65:
      text: \basPlease...\! forgive me...

#====

message_69:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_70:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_71:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_72:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_73:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_74:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_75:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_76:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_77:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_78:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_79:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_80:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_81:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_82:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_83:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_84:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_85:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_86:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_87:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_88:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_89:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_90:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_91:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_92:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_93:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_94:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_95:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_96:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_97:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_98:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_99:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_100:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:

message_101:
      faceset: MainCharacter_Basil
      faceindex: 8
      text:
