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{"id":19,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny","dropItems":[{"kind":1,"dataId":14,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":16,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":4,"name":"FOREST BUNNY","note":"<TransformBaseID: 19>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 55%: SKILL 209, target\nRandom 40%: SKILL 210, target\nRandom 100%: SKILL 211, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[85,42,10,2,10,10,10,10]},
{"id":20,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny","dropItems":[{"kind":1,"dataId":14,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":16,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6,"name":"FOREST BUNNY","note":"<TransformBaseID: 19>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 35%: SKILL 209, target\nRandom 30%: SKILL 210, target\nRandom 100%: SKILL 211, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[85,42,10,2,10,10,10,10]},
{"id":21,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny","dropItems":[{"kind":1,"dataId":14,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":12,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3,"name":"FOREST BUNNY","note":"<TransformBaseID: 19>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 20%: SKILL 209, target\nRandom 55%: SKILL 210, target\nRandom 100%: SKILL 212, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 3>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[85,42,10,2,10,10,10,10]},
{"id":22,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny","dropItems":[{"kind":1,"dataId":14,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":24,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":4,"name":"FOREST BUNNY","note":"<TransformBaseID: 19>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 209, target\nRandom 60%: SKILL 209, target\nRandom 20%: SKILL 210, target\nRandom 100%: SKILL 211, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[85,42,10,2,10,10,10,10]},
{"id":23,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny_question","dropItems":[{"kind":1,"dataId":14,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":20,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6,"name":"FOREST BUNNY?","note":"<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 60%: SKILL 218, target\nRandom 40%: SKILL 219, target\nRandom 100%: SKILL 220, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>\n","params":[110,55,13,6,10,10,11,10]},
{"id":24,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny_question","dropItems":[{"kind":1,"dataId":14,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":20,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"FOREST BUNNY?","note":"<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 45%: SKILL 218, target\nRandom 30%: SKILL 219, target\nRandom 100%: SKILL 220, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[110,55,13,6,10,10,11,10]},
{"id":25,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny_question","dropItems":[{"kind":1,"dataId":14,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":15,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5,"name":"FOREST BUNNY?","note":"<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 30%: SKILL 218, target\nRandom 30%: SKILL 219, target\nRandom 100%: SKILL 221, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[110,55,13,6,10,10,11,10]},
{"id":26,"actions":[],"battlerHue":0,"battlerName":"!battle_forest_bunny_question","dropItems":[{"kind":1,"dataId":14,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":30,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6,"name":"FOREST BUNNY?","note":"<TransformBaseID: 23>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 218, target\nRandom 70%: SKILL 218, target\nRandom 20%: SKILL 219, target\nRandom 100%: SKILL 220, target\n</AI Priority>\n\n<Sideview Battler: !battle_forest_bunny_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 147, 159>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[110,55,13,6,10,10,11,10]},
{"id":27,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":2,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 55%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":28,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":29,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":14,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":30,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":27,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":2,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 27>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 60%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":31,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":32,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":131,"denominator":1},{"kind":1,"dataId":13,"denominator":15},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":2,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 55%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":33,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":131,"denominator":1},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":34,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":131,"denominator":1},{"kind":1,"dataId":13,"denominator":15},{"dataId":1,"denominator":1,"kind":0}],"exp":14,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":35,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":131,"denominator":1},{"kind":1,"dataId":13,"denominator":15},{"dataId":1,"denominator":1,"kind":0}],"exp":27,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":2,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 32>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 65%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[62,31,11,8,5,5,9,5]},
{"id":36,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//OTHERWORLD//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":37,"actions":[],"battlerHue":0,"battlerName":"!battle_space_bunny","dropItems":[{"kind":1,"dataId":49,"denominator":15},{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":60,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"SPACE BUNNY","note":"<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 55%: SKILL 236, target\nRandom 35%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>\n\n","params":[105,50,12,7,10,10,10,10]},
{"id":38,"actions":[],"battlerHue":0,"battlerName":"!battle_space_bunny","dropItems":[{"kind":1,"dataId":49,"denominator":5},{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":60,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"SPACE BUNNY","note":"<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 45%: SKILL 236, target\nRandom 30%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[105,50,12,7,10,10,10,10]},
{"id":39,"actions":[],"battlerHue":0,"battlerName":"!battle_space_bunny","dropItems":[{"kind":1,"dataId":49,"denominator":15},{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":45,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"SPACE BUNNY","note":"<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 30%: SKILL 236, target\nRandom 55%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[105,50,12,7,10,10,10,10]},
{"id":40,"actions":[],"battlerHue":0,"battlerName":"!battle_space_bunny","dropItems":[{"kind":1,"dataId":49,"denominator":15},{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1}],"exp":90,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"SPACE BUNNY","note":"<TransformBaseID: 37>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 236, target\nRandom 60%: SKILL 236, target\nRandom 15%: SKILL 237, target\nRandom 100%: SKILL 238, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 202>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[105,50,12,7,10,10,10,10]},
{"id":41,"actions":[],"battlerHue":0,"battlerName":"!battle_dust_bunny","dropItems":[{"kind":1,"dataId":79,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":36,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5,"name":"DUST BUNNY","note":"<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n<StatusYOffset: -150>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,1,10,10,15,1]},
{"id":42,"actions":[],"battlerHue":0,"battlerName":"!battle_dust_bunny","dropItems":[{"kind":1,"dataId":79,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":36,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":8,"name":"DUST BUNNY","note":"<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,1,10,10,15,1]},
{"id":43,"actions":[],"battlerHue":0,"battlerName":"!battle_dust_bunny","dropItems":[{"kind":1,"dataId":79,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":27,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":4,"name":"DUST BUNNY","note":"<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 75%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,1,10,10,15,1]},
{"id":44,"actions":[],"battlerHue":0,"battlerName":"!battle_dust_bunny","dropItems":[{"kind":1,"dataId":79,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":54,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5,"name":"DUST BUNNY","note":"<TransformBaseID: 41>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 245, target\nRandom 100%: SKILL 246, target\n</AI Priority>\n\n<Sideview Battler: !battle_dust_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 156>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,1,10,10,15,1]},
{"id":45,"actions":[],"battlerHue":0,"battlerName":"!battle_ufo","dropItems":[{"kind":1,"dataId":55,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3,"name":"U.F.O.","note":"<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 45%: SKILL 253, target\nRandom 30%: SKILL 254, target\nRandom 45%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,2,10,10,15,5]},
{"id":46,"actions":[],"battlerHue":0,"battlerName":"!battle_ufo","dropItems":[{"kind":1,"dataId":55,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5,"name":"U.F.O.","note":"<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 30%: SKILL 253, target\nRandom 10%: SKILL 254, target\nRandom 30%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,2,10,10,15,5]},
{"id":47,"actions":[],"battlerHue":0,"battlerName":"!battle_ufo","dropItems":[{"kind":1,"dataId":55,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":14,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":2,"name":"U.F.O.","note":"<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 30%: SKILL 253, target\nRandom 50%: SKILL 254, target\nRandom 20%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,2,10,10,15,5]},
{"id":48,"actions":[],"battlerHue":0,"battlerName":"!battle_ufo","dropItems":[{"kind":1,"dataId":55,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":27,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3,"name":"U.F.O.","note":"<TransformBaseID: 45>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 255, target\nRandom 55%: SKILL 253, target\nRandom 10%: SKILL 254, target\nRandom 55%: SKILL 255, Lowest MP%\nRandom 100%: SKILL 256, target\n</AI Priority>\n\n<Sideview Battler: !battle_ufo>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 98, 126>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -105>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[20,10,10,2,10,10,15,5]},
{"id":49,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":500},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":90,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":15,"name":"VENUS FLYTRAP","note":"<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 60%: SKILL 262, target\nRandom 25%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,125,15,5,10,10,1,10]},
{"id":50,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":250},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":90,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":23,"name":"VENUS FLYTRAP","note":"<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 50%: SKILL 262, target\nRandom 25%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,125,15,5,10,10,1,10]},
{"id":51,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":500},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":68,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"VENUS FLYTRAP","note":"<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 40%: SKILL 262, target\nRandom 50%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,125,15,5,10,10,1,10]},
{"id":52,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":500},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":135,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":15,"name":"VENUS FLYTRAP","note":"<TransformBaseID: 49>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 75%: SKILL 262, target\nRandom 15%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,125,15,5,10,10,1,10]},
{"id":53,"actions":[],"battlerHue":0,"battlerName":"!battle_wormhole","dropItems":[{"kind":1,"dataId":49,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":15,"name":"WORMHOLE","note":"<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 35%: SKILL 271, target\nRandom 20%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n<StatusYOffset: 60>\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,75,10,9,10,10,10,10]},
{"id":54,"actions":[],"battlerHue":0,"battlerName":"!battle_wormhole","dropItems":[{"kind":1,"dataId":49,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":23,"name":"WORMHOLE","note":"<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 35%: SKILL 271, target\nRandom 20%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,75,10,9,10,10,10,10]},
{"id":55,"actions":[],"battlerHue":0,"battlerName":"!battle_wormhole","dropItems":[{"kind":1,"dataId":49,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":14,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"WORMHOLE","note":"<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 25%: SKILL 271, target\nRandom 45%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,75,10,9,10,10,10,10]},
{"id":56,"actions":[],"battlerHue":0,"battlerName":"!battle_wormhole","dropItems":[{"kind":1,"dataId":49,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":27,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":15,"name":"WORMHOLE","note":"<TransformBaseID: 53>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 271, target\nRandom 75%: SKILL 271, target\nRandom 25%: SKILL 272, target\nTroop Alive Members === 3: SKILL 272, target\nRandom 100%: SKILL 273, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_wormhole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 102, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,75,10,9,10,10,10,10]},
{"id":57,"actions":[],"battlerHue":0,"battlerName":"!battle_mixtape","dropItems":[{"kind":1,"dataId":78,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":112,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"MIXTAPE","note":"<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 65%: SKILL 280, target\nRandom 30%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,14,6,10,10,16,10]},
{"id":58,"actions":[],"battlerHue":0,"battlerName":"!battle_mixtape","dropItems":[{"kind":1,"dataId":78,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":112,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"MIXTAPE","note":"<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 40%: SKILL 280, target\nRandom 35%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,14,6,10,10,16,10]},
{"id":59,"actions":[],"battlerHue":0,"battlerName":"!battle_mixtape","dropItems":[{"kind":1,"dataId":78,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":84,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"MIXTAPE","note":"<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 35%: SKILL 280, target\nRandom 55%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,14,6,10,10,16,10]},
{"id":60,"actions":[],"battlerHue":0,"battlerName":"!battle_mixtape","dropItems":[{"kind":1,"dataId":78,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":168,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"MIXTAPE","note":"<TransformBaseID: 57>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 280, target\nRandom 80%: SKILL 280, target\nRandom 35%: SKILL 281, target\nRandom 100%: SKILL 282, Highest AGI\n</AI Priority>\n\n\n<Sideview Battler: !battle_mixtape>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 270, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,14,6,10,10,16,10]},
{"id":61,"actions":[],"battlerHue":0,"battlerName":"!battle_dial_up","dropItems":[{"kind":1,"dataId":16,"denominator":15},{"kind":1,"dataId":77,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":124,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"DIAL-UP","note":"<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 60%: SKILL 289, target\nRandom 40%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[65,130,14,22,10,10,1,10]},
{"id":62,"actions":[],"battlerHue":0,"battlerName":"!battle_dial_up","dropItems":[{"kind":1,"dataId":16,"denominator":5},{"kind":1,"dataId":77,"denominator":15},{"dataId":1,"denominator":1,"kind":0}],"exp":124,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":27,"name":"DIAL-UP","note":"<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 45%: SKILL 289, target\nRandom 20%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[65,130,14,22,10,10,1,10]},
{"id":63,"actions":[],"battlerHue":0,"battlerName":"!battle_dial_up","dropItems":[{"kind":1,"dataId":16,"denominator":15},{"kind":1,"dataId":77,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":93,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":14,"name":"DIAL-UP","note":"<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 30%: SKILL 289, target\nRandom 60%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[65,130,14,22,10,10,1,10]},
{"id":64,"actions":[],"battlerHue":0,"battlerName":"!battle_dial_up","dropItems":[{"kind":1,"dataId":16,"denominator":15},{"kind":1,"dataId":77,"denominator":30},{"dataId":1,"denominator":1,"kind":0}],"exp":186,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"DIAL-UP","note":"<TransformBaseID: 61>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 291, target\nState === State 186: SKILL 289, target\nRandom 80%: SKILL 289, target\nRandom 30%: SKILL 290, target\nRandom 100%: SKILL 291, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_dial_up>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[65,130,14,22,10,10,1,10]},
{"id":65,"actions":[],"battlerHue":0,"battlerName":"!battle_doom_box","dropItems":[{"kind":1,"dataId":86,"denominator":50},{"kind":1,"dataId":76,"denominator":25},{"dataId":1,"denominator":1,"kind":0}],"exp":143,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":21,"name":"DOOMBOX","note":"<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 55%: SKILL 298, target\nRandom 35%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[135,65,12,10,10,10,6,10]},
{"id":66,"actions":[],"battlerHue":0,"battlerName":"!battle_doom_box","dropItems":[{"kind":1,"dataId":86,"denominator":25},{"kind":1,"dataId":76,"denominator":15},{"dataId":1,"denominator":1,"kind":0}],"exp":142,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":32,"name":"DOOMBOX","note":"<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 45%: SKILL 298, target\nRandom 40%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[135,65,12,10,10,10,6,10]},
{"id":67,"actions":[],"battlerHue":0,"battlerName":"!battle_doom_box","dropItems":[{"kind":1,"dataId":86,"denominator":50},{"kind":1,"dataId":76,"denominator":25},{"dataId":1,"denominator":1,"kind":0}],"exp":108,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":16,"name":"DOOMBOX","note":"<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 30%: SKILL 298, target\nRandom 70%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[135,65,12,10,10,10,6,10]},
{"id":68,"actions":[],"battlerHue":0,"battlerName":"!battle_doom_box","dropItems":[{"kind":1,"dataId":86,"denominator":50},{"kind":1,"dataId":76,"denominator":25},{"dataId":1,"denominator":1,"kind":0}],"exp":214,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":21,"name":"DOOMBOX","note":"<TransformBaseID: 65>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 300, target\nState === State 186: SKILL 298, target\nRandom 60%: SKILL 298, target\nRandom 10%: SKILL 299, target\nRandom 100%: SKILL 300, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_doom_box>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 232, 252>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[135,65,12,10,10,10,6,10]},
{"id":69,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_plane","dropItems":[{"kind":1,"dataId":80,"denominator":100},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":240,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":30,"name":"SHARK PLANE","note":"<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 65%: SKILL 307, target\nRandom 30%: SKILL 308, target\nRandom 40%: SKILL 309, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,16,7,10,10,20,10]},
{"id":70,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_plane","dropItems":[{"kind":1,"dataId":80,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":240,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":45,"name":"SHARK PLANE","note":"<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 45%: SKILL 307, target\nRandom 25%: SKILL 308, target\nRandom 50%: SKILL 309, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,16,7,10,10,20,10]},
{"id":71,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_plane","dropItems":[{"kind":1,"dataId":80,"denominator":100},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":180,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":23,"name":"SHARK PLANE","note":"<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 30%: SKILL 307, target\nRandom 50%: SKILL 308, target\nRandom 25%: SKILL 309, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,16,7,10,10,20,10]},
{"id":72,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_plane","dropItems":[{"kind":1,"dataId":80,"denominator":100},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":360,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":30,"name":"SHARK PLANE","note":"<TransformBaseID: 69>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 310, target\nRandom 60%: SKILL 307, target\nRandom 20%: SKILL 308, target\nRandom 100%: SKILL 310, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_plane>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 468, 212>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,16,7,10,10,20,10]},
{"id":73,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":74,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":900,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":150,"name":"VENUS FLYTRAP","note":"//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 75%: SKILL 262, target\nRandom 25%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2500,1000,45,15,10,10,10,10]},
{"id":75,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":900,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":225,"name":"VENUS FLYTRAP","note":"//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 50%: SKILL 262, target\nRandom 20%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2500,1000,45,15,10,10,10,10]},
{"id":76,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":675,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":113,"name":"VENUS FLYTRAP","note":"//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 40%: SKILL 262, target\nRandom 45%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2500,1000,45,15,10,10,10,10]},
{"id":77,"actions":[],"battlerHue":0,"battlerName":"!battle_venus_flytrap","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1350,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":150,"name":"VENUS FLYTRAP","note":"//Hard\n\n<TransformBaseID: 74>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 262, target\nRandom 70%: SKILL 262, target\nRandom 15%: SKILL 263, target\nRandom 100%: SKILL 264, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_venus_flytrap>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 246>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2500,1000,45,15,10,10,10,10]},
{"id":78,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//SNOW FOREST//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":79,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1036,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":610,"name":"SNOW BUNNY","note":"<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 60%: SKILL 317, target\nRandom 40%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[650,200,62,35,10,10,40,10]},
{"id":80,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1036,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":915,"name":"SNOW BUNNY","note":"<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 45%: SKILL 317, target\nRandom 35%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[650,200,62,35,10,10,40,10]},
{"id":81,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":777,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":458,"name":"SNOW BUNNY","note":"<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 35%: SKILL 317, target\nRandom 60%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[650,200,62,35,10,10,40,10]},
{"id":82,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1554,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":610,"name":"SNOW BUNNY","note":"<TransformBaseID: 79>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 65%: SKILL 317, target\nRandom 15%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[650,200,62,35,10,10,40,10]},
{"id":83,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_angel","dropItems":[{"kind":1,"dataId":89,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1556,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":842,"name":"SNOW ANGEL","note":"<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 40%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,225,86,22,10,10,80,25]},
{"id":84,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_angel","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1556,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1263,"name":"SNOW ANGEL","note":"<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 30%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,225,86,22,10,10,80,25]},
{"id":85,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_angel","dropItems":[{"kind":1,"dataId":89,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1447,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":632,"name":"SNOW ANGEL","note":"<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 40%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,225,86,22,10,10,80,25]},
{"id":86,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_angel","dropItems":[{"kind":1,"dataId":89,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2334,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":842,"name":"SNOW ANGEL","note":"<TransformBaseID: 83>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 327, target\nState === State 186: SKILL 326, target\nState === State 6: SKILL 328, target\nRandom 70%: SKILL 326, target\nRandom 100%: SKILL 327, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_angel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 479>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,225,86,22,10,10,80,25]},
{"id":87,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_pile","dropItems":[{"kind":1,"dataId":61,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1856,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":114,"name":"SNOW PILE","note":"<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 65%: SKILL 335, target\nRandom 35%: SKILL 336, target\nRandom 45%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,235,57,70,10,10,1,10]},
{"id":88,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_pile","dropItems":[{"kind":1,"dataId":61,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1856,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":171,"name":"SNOW PILE","note":"<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 35%: SKILL 335, target\nRandom 25%: SKILL 336, target\nRandom 55%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,235,57,70,10,10,1,10]},
{"id":89,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_pile","dropItems":[{"kind":1,"dataId":61,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1392,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":86,"name":"SNOW PILE","note":"<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 30%: SKILL 335, target\nRandom 60%: SKILL 336, target\nRandom 30%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,235,57,70,10,10,1,10]},
{"id":90,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_pile","dropItems":[{"kind":1,"dataId":61,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2784,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":114,"name":"SNOW PILE","note":"<TransformBaseID: 87>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 335, target\nRandom 75%: SKILL 335, target\nRandom 15%: SKILL 336, target\nRandom 45%: SKILL 337, target\nRandom 100%: SKILL 338, target\n</AI Priority>\n\n<Sideview Battler: !battle_snow_pile>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 215>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,235,57,70,10,10,1,10]},
{"id":91,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":48,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"SNOW BUNNY","note":"<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 60%: SKILL 317, target\nRandom 40%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,12,12,10,10,12,10]},
{"id":92,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":48,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"SNOW BUNNY","note":"<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 45%: SKILL 317, target\nRandom 35%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,12,12,10,10,12,10]},
{"id":93,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":36,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"SNOW BUNNY","note":"<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 35%: SKILL 317, target\nRandom 35%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,12,12,10,10,12,10]},
{"id":94,"actions":[],"battlerHue":0,"battlerName":"!battle_snow_bunny","dropItems":[{"kind":0,"dataId":0,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":72,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"SNOW BUNNY","note":"<TransformBaseID: 91>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 319, target\nState === State 186: SKILL 317, target\nRandom 55%: SKILL 317, target\nRandom 15%: SKILL 318, target\nRandom 100%: SKILL 319, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snow_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[120,60,12,12,10,10,12,10]},
{"id":95,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":96,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//DOUGH DUNGEON//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":97,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":551,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":273,"name":"BUN BUNNY","note":"<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 65%: SKILL 344, target\nRandom 40%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -120>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[400,200,35,35,10,10,30,10]},
{"id":98,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":551,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":410,"name":"BUN BUNNY","note":"<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 30%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[400,200,35,35,10,10,30,10]},
{"id":99,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":414,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":205,"name":"BUN BUNNY","note":"<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 30%: SKILL 344, target\nRandom 50%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[400,200,35,35,10,10,30,10]},
{"id":100,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":827,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":273,"name":"BUN BUNNY","note":"<TransformBaseID: 97>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 75%: SKILL 344, target\nRandom 25%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[400,200,35,35,10,10,30,10]},
{"id":101,"actions":[],"battlerHue":0,"battlerName":"!battle_creepy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":666,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":13,"name":"CREEPYPASTA","note":"<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 75%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,50,1,10,10,90,10]},
{"id":102,"actions":[],"battlerHue":0,"battlerName":"!battle_creepy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":666,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":13,"name":"CREEPYPASTA","note":"<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 65%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,50,1,10,10,90,10]},
{"id":103,"actions":[],"battlerHue":0,"battlerName":"!battle_creepy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":666,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":13,"name":"CREEPYPASTA","note":"<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 40%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,50,1,10,10,90,10]},
{"id":104,"actions":[],"battlerHue":0,"battlerName":"!battle_creepy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":666,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":13,"name":"CREEPYPASTA","note":"<TransformBaseID: 101>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 373, target\nHP% param <= 20%: SKILL 375, target\nRandom 85%: SKILL 373, target\nRandom 100%: SKILL 374, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_creepy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 110>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,50,1,10,10,90,10]},
{"id":105,"actions":[],"battlerHue":0,"battlerName":"!battle_copy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":200,"name":"COPYPASTA","note":"<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 50%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[420,210,42,42,42,42,42,42]},
{"id":106,"actions":[],"battlerHue":0,"battlerName":"!battle_copy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"COPYPASTA","note":"<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 50%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[420,210,42,42,42,42,42,42]},
{"id":107,"actions":[],"battlerHue":0,"battlerName":"!battle_copy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":270,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":150,"name":"COPYPASTA","note":"<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 40%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[420,210,42,42,42,42,42,42]},
{"id":108,"actions":[],"battlerHue":0,"battlerName":"!battle_copy_pasta","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":200,"name":"COPYPASTA","note":"<TransformBaseID: 105>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 382, target\nRandom 60%: SKILL 382, target\nTroop Alive Members === 5: SKILL 382, target\nRandom 100%: SKILL 383, target\n</AI Priority>\n\n<Sideview Battler: !battle_copy_pasta>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 45, 75>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -115>\n<DamageOffsetY: 50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[420,210,42,42,42,42,42,42]},
{"id":109,"actions":[],"battlerHue":0,"battlerName":"!battle_hush_puppy","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":684,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":316,"name":"HUSHPUPPY","note":"<TransformBaseID: 109>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 65%: SKILL 390, target\nRandom 35%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[430,215,40,33,10,10,49,10]},
{"id":110,"actions":[],"battlerHue":0,"battlerName":"!battle_hush_puppy","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":684,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":474,"name":"HUSHPUPPY","note":"<TransformBaseID: 109>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 35%: SKILL 390, target\nRandom 25%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[430,215,40,33,10,10,49,10]},
{"id":111,"actions":[],"battlerHue":0,"battlerName":"!battle_hush_puppy","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":513,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":237,"name":"HUSHPUPPY","note":"<TransformBaseID: 109>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 25%: SKILL 390, target\nRandom 65%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[430,215,40,33,10,10,49,10]},
{"id":112,"actions":[],"battlerHue":0,"battlerName":"!battle_hush_puppy","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1026,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":316,"name":"HUSHPUPPY","note":"<TransformBaseID: 109>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 390, target\nRandom 80%: SKILL 390, target\nRandom 25%: SKILL 391, target\nRandom 100%: SKILL 392, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_hush_puppy>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 198, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[430,215,40,33,10,10,49,10]},
{"id":113,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"kind":0,"dataId":0,"denominator":200},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"SLICE","note":"<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 65%: SKILL 353, target\nRandom 40%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[344,151,36,54,10,10,40,10]},
{"id":114,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":1,"dataId":17,"denominator":15},{"kind":0,"dataId":0,"denominator":100},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":323,"name":"SLICE","note":"<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 45%: SKILL 353, target\nRandom 30%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[344,151,36,54,10,10,40,10]},
{"id":115,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"kind":0,"dataId":0,"denominator":200},{"dataId":1,"denominator":1,"kind":0}],"exp":225,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":162,"name":"SLICE","note":"<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 30%: SKILL 353, target\nRandom 60%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[344,151,36,54,10,10,40,10]},
{"id":116,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"kind":0,"dataId":0,"denominator":200},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"SLICE","note":"<TransformBaseID: 113>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 85%: SKILL 353, target\nRandom 100%: SKILL 354, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[344,151,36,54,10,10,40,10]},
{"id":117,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"SOURDOUGH","note":"<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 65%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[363,93,55,33,10,10,49,10]},
{"id":118,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":1,"dataId":17,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":323,"name":"SOURDOUGH","note":"<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 45%: SKILL 360, target\nRandom 30%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[363,93,55,33,10,10,49,10]},
{"id":119,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":225,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":162,"name":"SOURDOUGH","note":"<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 20%: SKILL 360, target\nRandom 55%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[363,93,55,33,10,10,49,10]},
{"id":120,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"SOURDOUGH","note":"<TransformBaseID: 117>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 75%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[363,93,55,33,10,10,49,10]},
{"id":121,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"SESAME","note":"<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 65%: SKILL 367, target\nRandom 30%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[288,197,51,43,10,10,91,10]},
{"id":122,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":1,"dataId":17,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":323,"name":"SESAME","note":"<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 40%: SKILL 367, target\nRandom 30%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[288,197,51,43,10,10,91,10]},
{"id":123,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":225,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":162,"name":"SESAME","note":"<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 35%: SKILL 367, target\nRandom 60%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[288,197,51,43,10,10,91,10]},
{"id":124,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"SESAME","note":"<TransformBaseID: 121>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 60%: SKILL 367, target\nRandom 20%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[288,197,51,43,10,10,91,10]},
{"id":125,"actions":[],"battlerHue":0,"battlerName":"!battle_living_bread","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":411,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"LIVING BREAD","note":"<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 65%: SKILL 399, target\nRandom 40%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,75,45,15,10,10,5,10]},
{"id":126,"actions":[],"battlerHue":0,"battlerName":"!battle_living_bread","dropItems":[{"kind":1,"dataId":17,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":411,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":345,"name":"LIVING BREAD","note":"<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 35%: SKILL 399, target\nRandom 45%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,75,45,15,10,10,5,10]},
{"id":127,"actions":[],"battlerHue":0,"battlerName":"!battle_living_bread","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":309,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":173,"name":"LIVING BREAD","note":"<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 35%: SKILL 399, target\nRandom 55%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,75,45,15,10,10,5,10]},
{"id":128,"actions":[],"battlerHue":0,"battlerName":"!battle_living_bread","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":616,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"LIVING BREAD","note":"<TransformBaseID: 125>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 401, target\nRandom 60%: SKILL 399, target\nRandom 15%: SKILL 400, target\nRandom 100%: SKILL 401, target\n</AI Priority>\n\n<Sideview Battler: !battle_living_bread>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 135, 130>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,75,45,15,10,10,5,10]},
{"id":129,"actions":[],"battlerHue":0,"battlerName":"!battle_gingerdeadman","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":53,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"GINGERDEAD MAN","note":"// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 65%: SKILL 409, target\nRandom 35%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,225,21,3,10,10,10,10]},
{"id":130,"actions":[],"battlerHue":0,"battlerName":"!battle_gingerdeadman","dropItems":[{"kind":1,"dataId":17,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":53,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"GINGERDEAD MAN","note":"// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 55%: SKILL 409, target\nRandom 35%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,225,21,3,10,10,10,10]},
{"id":131,"actions":[],"battlerHue":0,"battlerName":"!battle_gingerdeadman","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":40,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"GINGERDEAD MAN","note":"// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 30%: SKILL 409, target\nRandom 65%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,225,21,3,10,10,10,10]},
{"id":132,"actions":[],"battlerHue":0,"battlerName":"!battle_gingerdeadman","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":80,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"GINGERDEAD MAN","note":"// In Arrow Cave\n\n<TransformBaseID: 129>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 409, target\nRandom 75%: SKILL 409, target\nRandom 25%: SKILL 410, target\nRandom 100%: SKILL 411, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gingerdeadman>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 132, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,225,21,3,10,10,10,10]},
{"id":133,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2564,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":73,"name":"PORCUPIE","note":"<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 35%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":134,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2564,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":110,"name":"PORCUPIE","note":"<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 30%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":135,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1923,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":55,"name":"PORCUPIE","note":"<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 45%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":136,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2846,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":73,"name":"PORCUPIE","note":"<TransformBaseID: 133>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 15%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":137,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":138,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":139,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":140,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":141,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//PYREFLY FOREST//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":142,"actions":[],"battlerHue":0,"battlerName":"!battle_bug_bunny","dropItems":[{"kind":1,"dataId":18,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":202,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":16,"name":"BUG BUNNY","note":"<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 65%: SKILL 426, target\nRandom 30%: SKILL 427, target\nRandom 50%: SKILL 428, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[145,62,25,5,10,10,25,10]},
{"id":143,"actions":[],"battlerHue":0,"battlerName":"!battle_bug_bunny","dropItems":[{"kind":1,"dataId":18,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":202,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":24,"name":"BUG BUNNY","note":"<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 35%: SKILL 426, target\nRandom 30%: SKILL 427, target\nRandom 100%: SKILL 428, target\n</AI Priority>\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[145,62,25,5,10,10,25,10]},
{"id":144,"actions":[],"battlerHue":0,"battlerName":"!battle_bug_bunny","dropItems":[{"kind":1,"dataId":18,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":152,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"BUG BUNNY","note":"<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 30%: SKILL 426, target\nRandom 65%: SKILL 427, target\nRandom 30%: SKILL 428, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[145,62,25,5,10,10,25,10]},
{"id":145,"actions":[],"battlerHue":0,"battlerName":"!battle_bug_bunny","dropItems":[{"kind":1,"dataId":18,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":303,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":16,"name":"BUG BUNNY","note":"<TransformBaseID: 142>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 426, target\nRandom 65%: SKILL 426, target\nRandom 15%: SKILL 427, target\nRandom 65%: SKILL 428, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n<Sideview Battler: !battle_bug_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 170>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[145,62,25,5,10,10,25,10]},
{"id":146,"actions":[],"battlerHue":0,"battlerName":"!battle_rare_bear","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":350,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":20,"name":"RARE BEAR","note":"<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 20%: SKILL 435, target\nRandom 100%: SKILL 437, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,225,15,15,5,5,10,10]},
{"id":147,"actions":[],"battlerHue":0,"battlerName":"!battle_rare_bear","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":350,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":20,"name":"RARE BEAR","note":"<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 20%: SKILL 435, target\nRandom 100%: SKILL 437, target\n</AI Priority>\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,225,15,15,5,5,10,10]},
{"id":148,"actions":[],"battlerHue":0,"battlerName":"!battle_rare_bear","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":20,"name":"RARE BEAR","note":"<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 20%: SKILL 435, target\nRandom 100%: SKILL 437, target\n</AI Priority>\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,225,15,15,5,5,10,10]},
{"id":149,"actions":[],"battlerHue":0,"battlerName":"!battle_rare_bear","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":650,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":50,"name":"RARE BEAR","note":"<TransformBaseID: 146>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 435, target\nRandom 100%: SKILL 435, target\n</AI Priority>\n\n<Sideview Battler: !battle_rare_bear>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 324, 404>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -120>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,225,45,30,10,10,41,15]},
{"id":150,"actions":[],"battlerHue":0,"battlerName":"!battle_potted_plant","dropItems":[{"kind":1,"dataId":36,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":274,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":44,"name":"POTTED PLANT","note":"<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 65%: SKILL 444, target\nRandom 20%: SKILL 445, target\nRandom 100%: SKILL 446, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,400,20,25,10,10,10,10]},
{"id":151,"actions":[],"battlerHue":0,"battlerName":"!battle_potted_plant","dropItems":[{"kind":1,"dataId":36,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":274,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":66,"name":"POTTED PLANT","note":"<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 30%: SKILL 444, target\nRandom 20%: SKILL 445, target\nRandom 100%: SKILL 446, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,400,20,25,10,10,10,10]},
{"id":152,"actions":[],"battlerHue":0,"battlerName":"!battle_potted_plant","dropItems":[{"kind":1,"dataId":36,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":206,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":33,"name":"POTTED PLANT","note":"<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 30%: SKILL 444, target\nRandom 65%: SKILL 445, target\nRandom 100%: SKILL 446, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,400,20,25,10,10,10,10]},
{"id":153,"actions":[],"battlerHue":0,"battlerName":"!battle_potted_plant","dropItems":[{"kind":1,"dataId":36,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":411,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":44,"name":"POTTED PLANT","note":"<TransformBaseID: 150>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 446, target\nUser HP% param <= 20%: SKILL 447, target\nRandom 75%: SKILL 444, target\nRandom 15%: SKILL 445, target\nRandom 100%: SKILL 429, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_potted_plant>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 194, 260>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,400,20,25,10,10,10,10]},
{"id":154,"actions":[],"battlerHue":0,"battlerName":"!battle_spider_cat","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPIDER CAT","note":"<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 454, target\nRandom 30%: SKILL 455, target\nRandom 40%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,33,5,10,10,30,15]},
{"id":155,"actions":[],"battlerHue":0,"battlerName":"!battle_spider_cat","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPIDER CAT","note":"<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 454, target\nRandom 30%: SKILL 455, target\nRandom 50%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,33,5,10,10,30,15]},
{"id":156,"actions":[],"battlerHue":0,"battlerName":"!battle_spider_cat","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPIDER CAT","note":"<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 454, target\nRandom 60%: SKILL 455, target\nRandom 35%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,33,5,10,10,30,15]},
{"id":157,"actions":[],"battlerHue":0,"battlerName":"!battle_spider_cat","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPIDER CAT","note":"<TransformBaseID: 154>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 454, target\nRandom 25%: SKILL 455, target\nRandom 25%: SKILL 456, target\nRandom 100%: SKILL 457, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_spider_cat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 318, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,33,5,10,10,30,15]},
{"id":158,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_question","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":210,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"SPROUT MOLE?","note":"<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 60%: SKILL 463, target\nRandom 30%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[180,90,23,7,10,10,24,13]},
{"id":159,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_question","dropItems":[{"kind":1,"dataId":13,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":210,"traits":[{"code":31,"dataId":1,"value":0},{"code":22,"dataId":0,"value":0.95},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"SPROUT MOLE?","note":"<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 35%: SKILL 463, target\nRandom 30%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[180,90,23,7,10,10,24,13]},
{"id":160,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_question","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":158,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"SPROUT MOLE?","note":"<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 30%: SKILL 463, target\nRandom 65%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[180,90,23,7,10,10,24,13]},
{"id":161,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_question","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":315,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"SPROUT MOLE?","note":"<TransformBaseID: 158>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 465, target\nState === State 186: SKILL 463, target\nRandom 75%: SKILL 463, target\nRandom 15%: SKILL 464, target\nRandom 100%: SKILL 465, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole_question>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -50>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[180,90,23,7,10,10,24,13]},
{"id":162,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":210,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 65%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,10,5,5,13,5]},
{"id":163,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":210,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":18,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,10,5,5,13,5]},
{"id":164,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":158,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":9,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 65%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,10,5,5,13,5]},
{"id":165,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":315,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":12,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 162>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,10,5,5,13,5]},
{"id":166,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":167,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//SWEET HEART'S CASTLE//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":168,"actions":[],"battlerHue":0,"battlerName":"!battle_harold","dropItems":[{"kind":1,"dataId":18,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":462,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":64,"name":"HAROLD","note":"<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 65%: SKILL 472, target\nRandom 35%: SKILL 473, target\nRandom 30%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[225,112,28,22,10,10,15,10]},
{"id":169,"actions":[],"battlerHue":0,"battlerName":"!battle_harold","dropItems":[{"kind":1,"dataId":18,"denominator":5},{"kind":1,"dataId":13,"denominator":2},{"dataId":1,"denominator":1,"kind":0}],"exp":462,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":96,"name":"HAROLD","note":"<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 30%: SKILL 472, target\nRandom 25%: SKILL 473, target\nRandom 40%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[225,112,28,22,10,10,15,10]},
{"id":170,"actions":[],"battlerHue":0,"battlerName":"!battle_harold","dropItems":[{"kind":1,"dataId":18,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":347,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":48,"name":"HAROLD","note":"<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 25%: SKILL 472, target\nRandom 50%: SKILL 473, target\nRandom 40%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[225,112,28,22,10,10,15,10]},
{"id":171,"actions":[],"battlerHue":0,"battlerName":"!battle_harold","dropItems":[{"kind":1,"dataId":18,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":693,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":64,"name":"HAROLD","note":"<TransformBaseID: 168>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 472, target\nRandom 80%: SKILL 472, target\nRandom 15%: SKILL 473, target\nRandom 20%: SKILL 474, target\nRandom 100%: SKILL 475, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_harold>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[225,112,28,22,10,10,15,10]},
{"id":172,"actions":[],"battlerHue":0,"battlerName":"!battle_marsha","dropItems":[{"kind":1,"dataId":30,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":486,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":36,"name":"MARSHA","note":"<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nRandom 65%: SKILL 482, target\nRandom 30%: SKILL 483, target\nRandom 50%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[310,155,23,4,10,10,10,10]},
{"id":173,"actions":[],"battlerHue":0,"battlerName":"!battle_marsha","dropItems":[{"kind":1,"dataId":30,"denominator":5},{"kind":1,"dataId":13,"denominator":3},{"dataId":1,"denominator":1,"kind":0}],"exp":486,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":54,"name":"MARSHA","note":"<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nSTATE === State 40: SKILL 483\nRandom 35%: SKILL 482, target\nRandom 25%: SKILL 483, target\nRandom 55%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[310,155,23,4,10,10,10,10]},
{"id":174,"actions":[],"battlerHue":0,"battlerName":"!battle_marsha","dropItems":[{"kind":1,"dataId":30,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":365,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":27,"name":"MARSHA","note":"<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nSTATE === State 40: SKILL 483\nRandom 30%: SKILL 482, target\nRandom 60%: SKILL 483, target\nRandom 30%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[310,155,23,4,10,10,10,10]},
{"id":175,"actions":[],"battlerHue":0,"battlerName":"!battle_marsha","dropItems":[{"kind":1,"dataId":30,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":729,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":36,"name":"MARSHA","note":"<TransformBaseID: 172>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 484, target\nState === State 186: SKILL 482, target\nSTATE === State 40: SKILL 483\nRandom 65%: SKILL 482, target\nRandom 10%: SKILL 483, target\nRandom 65%: SKILL 484, target\nRandom 100%: SKILL 485, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_marsha>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 248, 369>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -40>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[310,155,23,4,10,10,10,10]},
{"id":176,"actions":[],"battlerHue":0,"battlerName":"!battle_therese","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":440,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":52,"name":"THERESE","note":"<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 65%: SKILL 492, target\nRandom 25%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[195,90,22,15,10,10,25,10]},
{"id":177,"actions":[],"battlerHue":0,"battlerName":"!battle_therese","dropItems":[{"kind":1,"dataId":58,"denominator":25},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":440,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":78,"name":"THERESE","note":"<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 35%: SKILL 496, target\nRandom 30%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[195,90,22,15,10,10,25,10]},
{"id":178,"actions":[],"battlerHue":0,"battlerName":"!battle_therese","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":330,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":39,"name":"THERESE","note":"<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 30%: SKILL 492, target\nRandom 55%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[195,90,22,15,10,10,25,10]},
{"id":179,"actions":[],"battlerHue":0,"battlerName":"!battle_therese","dropItems":[{"kind":1,"dataId":58,"denominator":50},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":660,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":52,"name":"THERESE","note":"<TransformBaseID: 176>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 492, target\nRandom 75%: SKILL 492, target\nRandom 20%: SKILL 493, target\nState === State 14: SKILL 494, target\nRandom 100%: SKILL 495, target\n</AI Priority>\n\n<Sideview Battler: !battle_therese>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 222, 243>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -25>\n<StatusYOffset: -200>\n<DamageOffsetX: -30>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[195,90,22,15,10,10,25,10]},
{"id":180,"actions":[],"battlerHue":0,"battlerName":"!battle_lucius","dropItems":[{"kind":1,"dataId":51,"denominator":20},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":426,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":68,"name":"LUCIUS","note":"<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 35%: SKILL 502, target\nRandom 25%: SKILL 503, target\nRandom 55%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,12,10,10,10,10]},
{"id":181,"actions":[],"battlerHue":0,"battlerName":"!battle_lucius","dropItems":[{"kind":1,"dataId":51,"denominator":10},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":426,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":102,"name":"LUCIUS","note":"<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 50%: SKILL 502, target\nRandom 30%: SKILL 503, target\nRandom 50%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,12,10,10,10,10]},
{"id":182,"actions":[],"battlerHue":0,"battlerName":"!battle_lucius","dropItems":[{"kind":1,"dataId":51,"denominator":20},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":320,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":51,"name":"LUCIUS","note":"<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 35%: SKILL 502, target\nRandom 55%: SKILL 503, target\nRandom 20%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,12,10,10,10,10]},
{"id":183,"actions":[],"battlerHue":0,"battlerName":"!battle_lucius","dropItems":[{"kind":1,"dataId":51,"denominator":20},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":639,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":68,"name":"LUCIUS","note":"<TransformBaseID: 180>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 505, target\nState === State 186: SKILL 502, target\nRandom 45%: SKILL 502, target\nRandom 10%: SKILL 503, target\nRandom 65%: SKILL 504, target\nRandom 100%: SKILL 505, target\n</AI Priority>\n\n<Sideview Battler: !battle_lucius>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 347>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[170,75,22,12,10,10,10,10]},
{"id":184,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_head","dropItems":[{"kind":1,"dataId":23,"denominator":5},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"HORSE HEAD","note":"<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 55%: SKILL 512, target\nRandom 30%: SKILL 513, target\nRandom 35%: SKILL 514, target\nRandom 100%: SKILL 515, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[230,95,20,25,10,10,30,10]},
{"id":185,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_head","dropItems":[{"kind":1,"dataId":23,"denominator":2},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":120,"name":"HORSE HEAD","note":"<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 35%: SKILL 512, target\nRandom 30%: SKILL 513, target\nRandom 100%: SKILL 514, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[230,95,20,25,10,10,30,10]},
{"id":186,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_head","dropItems":[{"kind":1,"dataId":23,"denominator":5},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":338,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"HORSE HEAD","note":"<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 35%: SKILL 512, target\nRandom 55%: SKILL 513, target\nRandom 35%: SKILL 514, target\nRandom 100%: SKILL 515, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[230,95,20,25,10,10,30,10]},
{"id":187,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_head","dropItems":[{"kind":1,"dataId":23,"denominator":5},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":675,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"HORSE HEAD","note":"<TransformBaseID: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 512, target\nRandom 60%: SKILL 512, target\nRandom 25%: SKILL 513, target\nRandom 60%: SKILL 514, target\nRandom 100%: SKILL 515, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_head>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[230,95,20,25,10,10,30,10]},
{"id":188,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_butt","dropItems":[{"kind":1,"dataId":32,"denominator":5},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":400,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":100,"name":"HORSE BUTT","note":"<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 60%: SKILL 521, target\nRandom 30%: SKILL 522, target\nRandom 35%: SKILL 523, target\nRandom 100%: SKILL 524, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[260,105,25,20,10,10,30,10]},
{"id":189,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_butt","dropItems":[{"kind":1,"dataId":32,"denominator":2},{"kind":1,"dataId":13,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":400,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":150,"name":"HORSE BUTT","note":"<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 35%: SKILL 521, target\nRandom 30%: SKILL 522, target\nRandom 100%: SKILL 523, target\n</AI Priority>\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[260,105,25,20,10,10,30,10]},
{"id":190,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_butt","dropItems":[{"kind":1,"dataId":32,"denominator":5},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":75,"name":"HORSE BUTT","note":"<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 30%: SKILL 521, target\nRandom 50%: SKILL 522, target\nRandom 30%: SKILL 523, target\nRandom 100%: SKILL 524, target\n</AI Priority>\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[260,105,25,20,10,10,30,10]},
{"id":191,"actions":[],"battlerHue":0,"battlerName":"!battle_horse_butt","dropItems":[{"kind":1,"dataId":32,"denominator":5},{"kind":1,"dataId":13,"denominator":10},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":100,"name":"HORSE BUTT","note":"<TransformBaseID: 188>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 521, target\nRandom 65%: SKILL 521, target\nRandom 20%: SKILL 522, target\nRandom 65%: SKILL 523, target\nRandom 100%: SKILL 524, target\n</AI Priority>\n\n<Sideview Battler: !battle_horse_butt>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 174, 147>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[260,105,25,20,10,10,30,10]},
{"id":192,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":193,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
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{"id":195,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":196,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":197,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//DEEP WELL//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":198,"actions":[],"battlerHue":0,"battlerName":"!battle_fish_bunny","dropItems":[{"kind":1,"dataId":24,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":100,"name":"FISH BUNNY","note":"<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 40%: SKILL 530, target\nRandom 25%: SKILL 531, target\nTroop Alive Members === 3: SKILL 530, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[280,90,40,13,10,10,42,10]},
{"id":199,"actions":[],"battlerHue":0,"battlerName":"!battle_fish_bunny","dropItems":[{"kind":1,"dataId":24,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":150,"name":"FISH BUNNY","note":"<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 35%: SKILL 530, target\nRandom 25%: SKILL 531, target\nTroop Alive Members === 3: SKILL 530, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[280,90,40,13,10,10,42,10]},
{"id":200,"actions":[],"battlerHue":0,"battlerName":"!battle_fish_bunny","dropItems":[{"kind":1,"dataId":24,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":75,"name":"FISH BUNNY","note":"<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 30%: SKILL 530, target\nRandom 45%: SKILL 531, target\nTroop Alive Members === 3: SKILL 531, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[280,90,40,13,10,10,42,10]},
{"id":201,"actions":[],"battlerHue":0,"battlerName":"!battle_fish_bunny","dropItems":[{"kind":1,"dataId":24,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":900,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":100,"name":"FISH BUNNY","note":"<TransformBaseID: 198>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 530, target\nRandom 50%: SKILL 530, target\nRandom 15%: SKILL 531, target\nTroop Alive Members === 3: SKILL 531, target\nRandom 100%: SKILL 532, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_fish_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 188, 172>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[280,90,40,13,10,10,42,10]},
{"id":202,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"GATOR GUY","note":"<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 65%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 150>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,150,30,13,10,10,20,10]},
{"id":203,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":600,"name":"GATOR GUY","note":"<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 60%: SKILL 539, target\nRandom 30%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -275>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,150,30,13,10,10,20,10]},
{"id":204,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"GATOR GUY","note":"<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 35%: SKILL 539, target\nRandom 50%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -275>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,150,30,13,10,10,20,10]},
{"id":205,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":900,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"GATOR GUY","note":"<TransformBaseID: 202>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 539, target\nRandom 45%: SKILL 539, target\nRandom 15%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -275>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,150,30,13,10,10,20,10]},
{"id":206,"actions":[],"battlerHue":0,"battlerName":"!battle_mussel","dropItems":[{"kind":0,"dataId":0,"denominator":100},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1376,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"MUSSEL","note":"<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 55%: SKILL 558, target\nRandom 35%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,100,55,85,10,10,1,10]},
{"id":207,"actions":[],"battlerHue":0,"battlerName":"!battle_mussel","dropItems":[{"kind":0,"dataId":0,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1376,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":600,"name":"MUSSEL","note":"<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 40%: SKILL 558, target\nRandom 55%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,100,55,85,10,10,1,10]},
{"id":208,"actions":[],"battlerHue":0,"battlerName":"!battle_mussel","dropItems":[{"kind":0,"dataId":0,"denominator":100},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1032,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"MUSSEL","note":"<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 25%: SKILL 558, target\nRandom 25%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,100,55,85,10,10,1,10]},
{"id":209,"actions":[],"battlerHue":0,"battlerName":"!battle_mussel","dropItems":[{"kind":0,"dataId":0,"denominator":100},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2064,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"MUSSEL","note":"<TransformBaseID: 206>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 558, target\nRandom 70%: SKILL 558, target\nRandom 40%: SKILL 559, target\nRandom 100%: SKILL 560, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_mussel>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 244, 210>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,100,55,85,10,10,1,10]},
{"id":210,"actions":[],"battlerHue":0,"battlerName":"!battle_reverse_mermaid","dropItems":[{"kind":1,"dataId":24,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":707,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":707,"name":"REVERSE MERMAID","note":"<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 55%: SKILL 567, target\nRandom 35%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,165,40,8,10,10,50,12]},
{"id":211,"actions":[],"battlerHue":0,"battlerName":"!battle_reverse_mermaid","dropItems":[{"kind":1,"dataId":24,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":707,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":707,"name":"REVERSE MERMAID","note":"<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 40%: SKILL 567, target\nRandom 25%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,165,40,8,10,10,50,12]},
{"id":212,"actions":[],"battlerHue":0,"battlerName":"!battle_reverse_mermaid","dropItems":[{"kind":1,"dataId":24,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":707,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":707,"name":"REVERSE MERMAID","note":"<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 30%: SKILL 567, target\nRandom 55%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,165,40,8,10,10,50,12]},
{"id":213,"actions":[],"battlerHue":0,"battlerName":"!battle_reverse_mermaid","dropItems":[{"kind":1,"dataId":24,"denominator":2},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":707,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":707,"name":"REVERSE MERMAID","note":"<TransformBaseID: 210>\n<Passive State: 184>\n<sprite mirrored>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 569, target\nState === State 186: SKILL 567, target\nRandom 70%: SKILL 567, target\nRandom 30%: SKILL 568, target\nRandom 100%: SKILL 569, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_reverse_mermaid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 240, 248>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,165,40,8,10,10,50,12]},
{"id":214,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_fin","dropItems":[{"kind":1,"dataId":60,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1400,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":240,"name":"SHARK FIN","note":"<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 60%: SKILL 576, target\nRandom 35%: SKILL 577, target\nRandom 50%: SKILL 578, target\nRandom 100%: SKILL 579, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,145,43,32,10,10,31,25]},
{"id":215,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_fin","dropItems":[{"kind":1,"dataId":60,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1400,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":360,"name":"SHARK FIN","note":"<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 30%: SKILL 576, target\nRandom 30%: SKILL 577, target\nRandom 30%: SKILL 578, target\nRandom 100%: SKILL 579, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,145,43,32,10,10,31,25]},
{"id":216,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_fin","dropItems":[{"kind":1,"dataId":60,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1050,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":180,"name":"SHARK FIN","note":"<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 30%: SKILL 576, target\nRandom 55%: SKILL 577, target\nRandom 30%: SKILL 578, target\nRandom 100%: SKILL 579, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,145,43,32,10,10,31,25]},
{"id":217,"actions":[],"battlerHue":0,"battlerName":"!battle_shark_fin","dropItems":[{"kind":1,"dataId":60,"denominator":20},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":240,"name":"SHARK FIN","note":"<TransformBaseID: 214>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 578, target\nRandom 65%: SKILL 576, target\nRandom 25%: SKILL 577, target\nRandom 100%: SKILL 578, target\n</AI Priority>\n\n<Sideview Battler: !battle_shark_fin>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 154, 142>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,145,43,32,10,10,31,25]},
{"id":218,"actions":[],"battlerHue":0,"battlerName":"!battle_squizzard","dropItems":[{"kind":1,"dataId":81,"denominator":30},{"kind":1,"dataId":83,"denominator":30},{"kind":1,"dataId":86,"denominator":30}],"exp":1200,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":250,"name":"SQUIZZARD","note":"<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 60%: SKILL 548, target\nRandom 20%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[550,175,42,25,10,10,15,10]},
{"id":219,"actions":[],"battlerHue":0,"battlerName":"!battle_squizzard","dropItems":[{"kind":1,"dataId":81,"denominator":15},{"kind":1,"dataId":83,"denominator":15},{"kind":1,"dataId":86,"denominator":15}],"exp":1200,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":375,"name":"SQUIZZARD","note":"<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 35%: SKILL 548, target\nRandom 20%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[550,175,42,25,10,10,15,10]},
{"id":220,"actions":[],"battlerHue":0,"battlerName":"!battle_squizzard","dropItems":[{"kind":1,"dataId":81,"denominator":30},{"kind":1,"dataId":83,"denominator":30},{"kind":1,"dataId":86,"denominator":30}],"exp":900,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":188,"name":"SQUIZZARD","note":"<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 35%: SKILL 548, target\nRandom 50%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[550,175,42,25,10,10,15,10]},
{"id":221,"actions":[],"battlerHue":0,"battlerName":"!battle_squizzard","dropItems":[{"kind":1,"dataId":81,"denominator":30},{"kind":1,"dataId":83,"denominator":30},{"kind":1,"dataId":86,"denominator":30}],"exp":1800,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":256,"name":"SQUIZZARD","note":"<TransformBaseID: 218>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 551, target\nState === State 186: SKILL 548, target\nRandom 75%: SKILL 548, target\nRandom 20%: SKILL 549, target\nRandom 50%: SKILL 550, target\nRandom 100%: SKILL 551, target\n</AI Priority>\n\n<Sideview Battler: !battle_squizzard>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 204, 234>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[550,175,42,25,10,10,15,10]},
{"id":222,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"<AI Priority>\ncondition: SKILL x, target\ncondition: SKILL x, target\n</AI Priority>\n\n","params":[100,0,10,10,10,10,10,10]},
{"id":223,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"<AI Priority>\ncondition: SKILL x, target\ncondition: SKILL x, target\n</AI Priority>\n\n","params":[100,0,10,10,10,10,10,10]},
{"id":224,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"<AI Priority>\ncondition: SKILL x, target\ncondition: SKILL x, target\n</AI Priority>\n\n","params":[100,0,10,10,10,10,10,10]},
{"id":225,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":226,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":227,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//ABYSS//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":228,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n","params":[450,225,67,47,10,10,100,20]},
{"id":229,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n","params":[450,225,67,47,10,10,100,20]},
{"id":230,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n","params":[450,225,67,47,10,10,100,20]},
{"id":231,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 35%: SKILL 669, target\nRandom 35%: SKILL 670, target\nRandom 100%: SKILL 671, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n","params":[450,225,67,47,10,10,100,20]},
{"id":232,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"kind":0,"dataId":0,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 40%: SKILL 719, target\nRandom 30%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 640>\n<Sideview Height: 390>\n<Position Offset Y: 25>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[500,250,76,45,10,10,75,10]},
{"id":233,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"kind":0,"dataId":0,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 45%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[500,250,76,45,10,10,75,10]},
{"id":234,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"kind":0,"dataId":0,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 30%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[500,250,76,45,10,10,75,10]},
{"id":235,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"kind":0,"dataId":0,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 232>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 70%: SKILL 719, target\nRandom 25%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[500,250,76,45,10,10,75,10]},
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{"id":250,"actions":[],"battlerHue":0,"battlerName":"!battle_slime_bunny","dropItems":[{"kind":1,"dataId":25,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1467,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":288,"name":"SLIME BUNNY","note":"<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 50%: SKILL 596, target\nRandom 50%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,150,57,5,10,10,1,10]},
{"id":251,"actions":[],"battlerHue":0,"battlerName":"!battle_slime_bunny","dropItems":[{"kind":1,"dataId":25,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1467,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":432,"name":"SLIME BUNNY","note":"<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 35%: SKILL 596, target\nRandom 30%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,150,57,5,10,10,1,10]},
{"id":252,"actions":[],"battlerHue":0,"battlerName":"!battle_slime_bunny","dropItems":[{"kind":1,"dataId":25,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":216,"name":"SLIME BUNNY","note":"<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 30%: SKILL 596, target\nRandom 60%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,150,57,5,10,10,1,10]},
{"id":253,"actions":[],"battlerHue":0,"battlerName":"!battle_slime_bunny","dropItems":[{"kind":1,"dataId":25,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2200,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":288,"name":"SLIME BUNNY","note":"<TransformBaseID: 250>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 596, target\nRandom 60%: SKILL 596, target\nRandom 25%: SKILL 597, target\nRandom 100%: SKILL 599, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slime_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 150>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[460,150,57,5,10,10,1,10]},
{"id":254,"actions":[],"battlerHue":0,"battlerName":"!battle_watermelon_mimic","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4000,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"WATERMIMIC","note":"<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 611, target\nRandom 20%: SKILL 612, target\nRandom 100%: SKILL 613, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -240>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,250,10,25,10,10,150,10]},
{"id":255,"actions":[],"battlerHue":0,"battlerName":"!battle_watermelon_mimic","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4000,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":600,"name":"WATERMIMIC","note":"<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 612, target\nRandom 100%: SKILL 613, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,250,10,25,10,10,150,10]},
{"id":256,"actions":[],"battlerHue":0,"battlerName":"!battle_watermelon_mimic","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3000,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"WATERMIMIC","note":"<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 611, target\nRandom 100%: SKILL 613, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,250,10,25,10,10,150,10]},
{"id":257,"actions":[],"battlerHue":0,"battlerName":"!battle_watermelon_mimic","dropItems":[{"kind":1,"dataId":63,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6000,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"WATERMIMIC","note":"<TransformBaseID: 254>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 607, target\nState === State 186: SKILL 605, target\nRandom 20%: SKILL 605, target\nRandom 20%: SKILL 606, target\nRandom 20%: SKILL 607, target\nRandom 20%: SKILL 608, target\nRandom 20%: SKILL 609, target\nRandom 20%: SKILL 610, target\nRandom 20%: SKILL 611, target\nRandom 100%: SKILL 612, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_watermelon_mimic>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 216, 264>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,250,10,25,10,10,150,10]},
{"id":258,"actions":[],"battlerHue":0,"battlerName":"!battle_worm_bot","dropItems":[{"kind":1,"dataId":76,"denominator":25},{"kind":1,"dataId":77,"denominator":50},{"dataId":1,"denominator":1,"kind":0}],"exp":1908,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":312,"name":"WORM-BOT","note":"<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 60%: SKILL 620, target\nRandom 40%: SKILL 621, target\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[410,205,53,46,10,10,30,15]},
{"id":259,"actions":[],"battlerHue":0,"battlerName":"!battle_worm_bot","dropItems":[{"kind":1,"dataId":76,"denominator":15},{"kind":1,"dataId":77,"denominator":25},{"dataId":1,"denominator":1,"kind":0}],"exp":1908,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":468,"name":"WORM-BOT","note":"<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 50%: SKILL 620, target\nRandom 30%: SKILL 621, targett\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[410,205,53,46,10,10,30,10]},
{"id":260,"actions":[],"battlerHue":0,"battlerName":"!battle_worm_bot","dropItems":[{"kind":1,"dataId":76,"denominator":25},{"kind":1,"dataId":77,"denominator":50},{"dataId":1,"denominator":1,"kind":0}],"exp":1431,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":234,"name":"WORM-BOT","note":"<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 30%: SKILL 620, target\nRandom 55%: SKILL 621, target\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[410,205,53,46,10,10,30,10]},
{"id":261,"actions":[],"battlerHue":0,"battlerName":"!battle_worm_bot","dropItems":[{"kind":1,"dataId":76,"denominator":25},{"kind":1,"dataId":77,"denominator":50},{"dataId":1,"denominator":1,"kind":0}],"exp":2862,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":312,"name":"WORM-BOT","note":"<TransformBaseID: 258>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 622, target\nRandom 60%: SKILL 620, target\nRandom 10%: SKILL 621, target\nRandom 100%: SKILL 622, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_worm_bot>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 150, 292>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[410,205,53,46,10,10,30,10]},
{"id":262,"actions":[],"battlerHue":0,"battlerName":"!battle_snot_bubble","dropItems":[{"kind":1,"dataId":53,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1661,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":272,"name":"SNOT BUBBLE","note":"<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[875,250,20,1,10,10,1,10]},
{"id":263,"actions":[],"battlerHue":0,"battlerName":"!battle_snot_bubble","dropItems":[{"kind":1,"dataId":53,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1661,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":408,"name":"SNOT BUBBLE","note":"<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[875,250,20,1,10,10,1,10]},
{"id":264,"actions":[],"battlerHue":0,"battlerName":"!battle_snot_bubble","dropItems":[{"kind":1,"dataId":53,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1245,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":204,"name":"SNOT BUBBLE","note":"<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[875,250,20,1,10,10,1,10]},
{"id":265,"actions":[],"battlerHue":0,"battlerName":"!battle_snot_bubble","dropItems":[{"kind":1,"dataId":53,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2491,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":272,"name":"SNOT BUBBLE","note":"<TransformBaseID: 262>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 631, target\nUser HP% param <= 10%: SKILL 632, target\nTurn === 0: Skill 630, target\nTurn === 1: Skill 630, target\nTurn === 2: Skill 630, target\nTurn === 3: Skill 631, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_snot_bubble>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 178, 188>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[875,250,20,1,10,10,1,10]},
{"id":266,"actions":[],"battlerHue":0,"battlerName":"!battle_lab_rat","dropItems":[{"kind":1,"dataId":27,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1770,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":304,"name":"LAB RAT","note":"<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 55%: SKILL 639, target\nRandom 25%: SKILL 640, target\nRandom 100%: SKILL 641, target\n</AI Priority>\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,110,53,17,10,10,70,15]},
{"id":267,"actions":[],"battlerHue":0,"battlerName":"!battle_lab_rat","dropItems":[{"kind":1,"dataId":27,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1770,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":456,"name":"LAB RAT","note":"<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 75%: SKILL 639, target\nRandom 100%: SKILL 640, target\n</AI Priority>\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,110,53,17,10,10,70,15]},
{"id":268,"actions":[],"battlerHue":0,"battlerName":"!battle_lab_rat","dropItems":[{"kind":1,"dataId":27,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1327,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":228,"name":"LAB RAT","note":"<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 40%: SKILL 639, target\nRandom 40%: SKILL 640, target\nRandom 100%: SKILL 641, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,110,53,17,10,10,70,15]},
{"id":269,"actions":[],"battlerHue":0,"battlerName":"!battle_lab_rat","dropItems":[{"kind":1,"dataId":27,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2655,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":304,"name":"LAB RAT","note":"<TransformBaseID: 266>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 641, target\nState === State 186: SKILL 639, target\nRandom 70%: SKILL 639, target\nRandom 20%: SKILL 640, target\nRandom 100%: SKILL 641, target\n</AI Priority>\n\n<Sideview Battler: !battle_lab_rat>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 272, 214>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusXOffset: 25>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,110,53,17,10,10,70,15]},
{"id":270,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_questionmark","dropItems":[{"kind":1,"dataId":89,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1846,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":328,"name":"SPROUT MOLE??","note":"<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 60%: SKILL 649, target\nRandom 35%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[910,195,61,10,10,10,15,10]},
{"id":271,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_questionmark","dropItems":[{"kind":1,"dataId":89,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1846,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":492,"name":"SPROUT MOLE??","note":"<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 35%: SKILL 649, target\nRandom 35%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[910,195,61,10,10,10,15,10]},
{"id":272,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_questionmark","dropItems":[{"kind":1,"dataId":89,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1384,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":246,"name":"SPROUT MOLE??","note":"<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 35%: SKILL 649, target\nRandom 55%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[910,195,61,10,10,10,15,10]},
{"id":273,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole_questionmark","dropItems":[{"kind":1,"dataId":89,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2769,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":328,"name":"SPROUT MOLE??","note":"<TransformBaseID: 270>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 649, target\nUser HP param <= 100: SKILL 651, target\nRandom 75%: SKILL 649, target\nRandom 25%: SKILL 650, target\nRandom 100%: SKILL 652, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_sprout_mole_questionmark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 116, 274>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[910,195,61,10,10,10,15,10]},
{"id":274,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":1,"dataId":19,"denominator":25},{"kind":1,"dataId":33,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":1600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"CHICKEN?","note":"<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,95,10]},
{"id":275,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":1,"dataId":19,"denominator":25},{"kind":1,"dataId":33,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":1600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":120,"name":"CHICKEN?","note":"<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,95,10]},
{"id":276,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":1,"dataId":19,"denominator":25},{"kind":1,"dataId":33,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":1200,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"CHICKEN?","note":"<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,95,10]},
{"id":277,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":1,"dataId":19,"denominator":25},{"kind":1,"dataId":33,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":2400,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"CHICKEN?","note":"<TransformBaseID: 274>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,95,10]},
{"id":278,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":279,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":2,"dataId":35,"denominator":1},{"kind":0,"dataId":0,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5000,"name":"CHICKEN?","note":"//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,110,10]},
{"id":280,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":2,"dataId":35,"denominator":1},{"kind":0,"dataId":0,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5000,"name":"CHICKEN?","note":"//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,110,10]},
{"id":281,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":2,"dataId":35,"denominator":1},{"kind":0,"dataId":0,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5000,"name":"CHICKEN?","note":"//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,110,10]},
{"id":282,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"kind":2,"dataId":35,"denominator":1},{"kind":0,"dataId":0,"denominator":50},{"kind":0,"dataId":0,"denominator":100}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5000,"name":"CHICKEN?","note":"//Chicken Ball Chicken\n<TransformBaseID: 279>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,300,10,10,10,10,110,10]},
{"id":283,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//BLACK SPACE//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":284,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,250,70,30,10,10,100,10]},
{"id":285,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,250,70,30,10,10,100,10]},
{"id":286,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,250,70,30,10,10,100,10]},
{"id":287,"actions":[],"battlerHue":0,"battlerName":"!battle_something_salli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 284>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 668, target\nRandom 65%: SKILL 668, target\nRandom 30%: SKILL 673, target\nRandom 100%: SKILL 670, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_salli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 60, 179>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -220>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,250,70,30,10,10,100,10]},
{"id":288,"actions":[],"battlerHue":0,"battlerName":"!battle_something_cindi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,400,90,10,10,10,30,12]},
{"id":289,"actions":[],"battlerHue":0,"battlerName":"!battle_something_cindi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,400,90,10,10,10,30,12]},
{"id":290,"actions":[],"battlerHue":0,"battlerName":"!battle_something_cindi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,400,90,10,10,10,30,12]},
{"id":291,"actions":[],"battlerHue":0,"battlerName":"!battle_something_cindi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 288>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 680, target\nRandom 65%: SKILL 678, target\nRandom 40%: SKILL 683, target\nRandom 100%: SKILL 680, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_cindi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 142, 265>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -90>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -50>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,400,90,10,10,10,30,12]},
{"id":292,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[1000,500,75,13,10,10,91,15]},
{"id":293,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[1000,500,75,13,10,10,91,15]},
{"id":294,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[1000,500,75,13,10,10,91,15]},
{"id":295,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 292>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 40%: SKILL 683, target\nRandom 35%: SKILL 690, target\nRandom 100%: SKILL 692, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[1000,500,75,13,10,10,91,15]},
{"id":296,"actions":[],"battlerHue":0,"battlerName":"!battle_something_nanci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[520,250,83,90,10,10,44,10]},
{"id":297,"actions":[],"battlerHue":0,"battlerName":"!battle_something_nanci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[520,250,83,90,10,10,44,10]},
{"id":298,"actions":[],"battlerHue":0,"battlerName":"!battle_something_nanci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[520,250,83,90,10,10,44,10]},
{"id":299,"actions":[],"battlerHue":0,"battlerName":"!battle_something_nanci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 296>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 700, target\nRandom 75%: SKILL 700, target\nRandom 45%: SKILL 703, target\nRandom 100%: SKILL 702, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_nanci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 326, 358>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusCursorPosition: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -140>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[520,250,83,90,10,10,44,10]},
{"id":300,"actions":[],"battlerHue":0,"battlerName":"!battle_something_merci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[660,330,82,13,10,10,87,10]},
{"id":301,"actions":[],"battlerHue":0,"battlerName":"!battle_something_merci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[660,330,82,13,10,10,87,10]},
{"id":302,"actions":[],"battlerHue":0,"battlerName":"!battle_something_merci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[270,32,82,13,10,10,87,10]},
{"id":303,"actions":[],"battlerHue":0,"battlerName":"!battle_something_merci","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 300>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 709, target\nRandom 65%: SKILL 709, target\nRandom 35%: SKILL 713, target\nRandom 35%: SKILL 711, target\nRandom 100%: SKILL 712, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_merci>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 271, 402>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<DamageOffsetY: -300>\n<Position Offset Y: 120>\n<StatusXOffset: 20>\n<StatusYOffset: -240>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[270,32,82,13,10,10,87,10]},
{"id":304,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 40%: SKILL 719, target\nRandom 30%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[540,270,70,70,10,10,70,15]},
{"id":305,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 45%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[540,270,70,70,10,10,70,15]},
{"id":306,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 30%: SKILL 719, target\nRandom 35%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[540,270,70,70,10,10,70,15]},
{"id":307,"actions":[],"battlerHue":0,"battlerName":"!battle_something_lilli","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"<TransformBaseID: 304>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 719, target\nRandom 70%: SKILL 719, target\nRandom 25%: SKILL 724, target\nRandom 100%: SKILL 723, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_lilli>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 192, 184>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[540,270,70,70,10,10,70,15]},
{"id":308,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 65%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[450,50,22,10,10,10,22,13]},
{"id":309,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 45%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[450,50,22,10,10,10,22,13]},
{"id":310,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 45%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[450,50,22,10,10,10,22,13]},
{"id":311,"actions":[],"battlerHue":0,"battlerName":"!battle_something_dorothi","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"???","note":"//Train\n\n<TransformBaseID: 308>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 688, target\nRandom 45%: SKILL 688, target\nRandom 35%: SKILL 693, target\nRandom 100%: SKILL 690, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_something_dorothi>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 262, 336>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 75>\n<StatusYOffset: -135>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -140>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n<FallOnDeath>","params":[450,50,22,10,10,10,22,13]},
{"id":312,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":313,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//FAR AWAY TOWN//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":314,"actions":[],"battlerHue":0,"battlerName":"!battle_housefly","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HOUSEFLY","note":"<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 730, target\nRandom 40%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1,1,1,1,10,10,50,10]},
{"id":315,"actions":[],"battlerHue":0,"battlerName":"!battle_housefly","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HOUSEFLY","note":"<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 730, target\nRandom 30%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1,1,1,1,10,10,50,10]},
{"id":316,"actions":[],"battlerHue":0,"battlerName":"!battle_housefly","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HOUSEFLY","note":"<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 730, target\nRandom 55%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1,1,1,1,10,10,50,10]},
{"id":317,"actions":[],"battlerHue":0,"battlerName":"!battle_housefly","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HOUSEFLY","note":"<TransformBaseID: 314>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 730, target\nRandom 30%: SKILL 731, target\nRandom 100%: SKILL 732, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_housefly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 80, 52>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1,1,1,1,10,10,50,10]},
{"id":318,"actions":[],"battlerHue":0,"battlerName":"!battle_recyclist","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"RECYCULTIST","note":"<TransformBaseID: 318>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[130,65,30,20,10,10,13,10]},
{"id":319,"actions":[],"battlerHue":0,"battlerName":"!battle_recyclist","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"RECYCULTIST","note":"<TransformBaseID: 318>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 739, target\nRandom 100%: SKILL 740, target\n</AI Priority>\n\n<Sideview Battler: !battle_recyclist>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 536, 457>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\nFrames: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[130,65,30,20,10,10,13,10]},
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{"id":337,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":50,"name":"YE OLD SPROUT","note":"<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,8,8,10,10,2,10]},
{"id":338,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":50,"name":"YE OLD SPROUT","note":"<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,8,8,10,10,2,10]},
{"id":339,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":50,"name":"YE OLD SPROUT","note":"<TransformBaseID: 336>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 785, target\nAlways: SKILL 785, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,8,8,10,10,2,10]},
{"id":340,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":350,"name":"KITE KID","note":"<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[750,375,24,15,10,10,25,10]},
{"id":341,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":525,"name":"KITE KID","note":"<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 100%: SKILL 766, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[750,375,24,15,10,10,25,10]},
{"id":342,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":750,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":263,"name":"KITE KID","note":"<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[750,375,24,15,10,10,25,10]},
{"id":343,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":350,"name":"KITE KID","note":"<TransformBaseID: 340>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[750,375,24,15,10,10,25,10]},
{"id":344,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 25%: SKILL 778, target\nRandom 45%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Name Offset Y: -100>","params":[175,90,26,10,10,10,40,10]},
{"id":345,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 30%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[175,90,26,10,10,10,40,10]},
{"id":346,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 20%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[175,90,26,10,10,10,40,10]},
{"id":347,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 344>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 50%: SKILL 778, target\nRandom 50%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[175,90,26,10,10,10,40,10]},
{"id":348,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":349,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":350,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":351,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":352,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":353,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":251,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":125,"name":"???","note":"<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 40%: SKILL 802, target\nRandom 60%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,12,10,10,10,4,10]},
{"id":354,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":250,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":188,"name":"???","note":"<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 30%: SKILL 802, target\nRandom 100%: SKILL 803, target\n</AI Priority>\n\n\n\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,12,10,10,10,4,10]},
{"id":355,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":188,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":94,"name":"???","note":"<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 80%: SKILL 802, target\nRandom 30%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,12,10,10,10,4,10]},
{"id":356,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":375,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":125,"name":"???","note":"<TransformBaseID: 353>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 803, target\nRandom 30%: SKILL 802, target\nRandom 80%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 220, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -30>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,12,10,10,10,4,10]},
{"id":357,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_rightarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"RIGHT ARM","note":"<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 60%: SKILL 812, target\nRandom 50%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":358,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_rightarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":120,"name":"RIGHT ARM","note":"<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 45%: SKILL 812, target\nRandom 40%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":359,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_rightarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":75,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"RIGHT ARM","note":"<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 60%: SKILL 812, target\nRandom 30%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":360,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_rightarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"RIGHT ARM","note":"<TransformBaseID: 357>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 812, target\nRandom 60%: SKILL 812, target\nRandom 50%: SKILL 813, target\nRandom 100%: SKILL 814, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_leftarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":361,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_leftarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"LEFT ARM","note":"<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 55%: SKILL 821, target\nRandom 40%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":362,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_leftarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":100,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":120,"name":"LEFT ARM","note":"<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 45%: SKILL 821, target\nRandom 35%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":363,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_leftarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":75,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"LEFT ARM","note":"<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 55%: SKILL 821, target\nRandom 30%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":364,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_leftarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":150,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":80,"name":"LEFT ARM","note":"<TransformBaseID: 361>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 821, target\nRandom 60%: SKILL 821, target\nRandom 50%: SKILL 822, target\nRandom 100%: SKILL 823, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_pluto_rightarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 180>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[175,75,12,5,10,10,5,10]},
{"id":365,"actions":[],"battlerHue":0,"battlerName":"!battle_reckut","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":32,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":22,"name":"BOSS","note":"<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,25,6,2,10,10,1,10]},
{"id":366,"actions":[],"battlerHue":0,"battlerName":"!battle_reckut","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":32,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":22,"name":"BOSS","note":"<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,25,6,2,10,10,1,10]},
{"id":367,"actions":[],"battlerHue":0,"battlerName":"!battle_reckut","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":32,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":22,"name":"BOSS","note":"<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,25,6,2,10,10,1,10]},
{"id":368,"actions":[],"battlerHue":0,"battlerName":"!battle_reckut","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":32,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":22,"name":"BOSS","note":"<TransformBaseID: 365>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nUser HP% param <= 15%: SKILL 1393, target\nState === State 186: SKILL 1391, target\nRandom 30%: SKILL 1391, target\nRandom 30%: SKILL 1392, target\nRandom 100%: SKILL 1393, target\n</AI Priority>\n\n<Sideview Battler: !battle_reckut>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 392, 350>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: 0>\n<StatusYOffset: -320>\n<Position Offset Y: 75>\n<DamageOffsetY: -60>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,25,6,2,10,10,1,10]},
{"id":369,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":370,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"THE EARTH","note":"<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 60%: SKILL 830, target\nRandom 35%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -250>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,210,20,15,10,10,13,10]},
{"id":371,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":600,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":345,"name":"THE EARTH","note":"<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 50%: SKILL 830, target\nRandom 30%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,210,20,15,10,10,13,10]},
{"id":372,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":173,"name":"THE EARTH","note":"<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 45%: SKILL 830, target\nRandom 60%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,210,20,15,10,10,13,10]},
{"id":373,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":900,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"THE EARTH","note":"<TransformBaseID: 370>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 830, target\nUser HP% param <= 20%: SKILL 833, target\nRandom 75%: SKILL 830, target\nRandom 35%: SKILL 831, target\nRandom 100%: SKILL 832, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[425,210,20,15,10,10,13,10]},
{"id":374,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":1,"value":1},{"code":23,"dataId":6,"value":0},{"code":23,"dataId":7,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[9999,0,1,999,10,999,1,10]},
{"id":375,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":1,"value":1},{"code":23,"dataId":6,"value":0},{"code":23,"dataId":7,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[9999,0,1,15,10,10,1,10]},
{"id":376,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":1,"value":1},{"code":23,"dataId":6,"value":0},{"code":23,"dataId":7,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n","params":[9999,0,1,15,10,10,1,10]},
{"id":377,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":1,"value":1},{"code":23,"dataId":6,"value":0},{"code":23,"dataId":7,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 374>\n\n<Static Level: 1>\n<AI Level: 100>\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[9999,0,1,15,10,10,1,10]},
{"id":378,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":379,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n","params":[1350,750,15,16,10,10,25,10]},
{"id":380,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n","params":[1350,750,15,16,10,10,25,10]},
{"id":381,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 30%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 40%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n","params":[1350,750,15,16,10,10,25,10]},
{"id":382,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 379>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[1350,750,15,16,10,10,25,10]},
{"id":383,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[1350,750,15,16,10,10,25,10]},
{"id":384,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n","params":[1350,750,15,16,10,10,25,10]},
{"id":385,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>\n","params":[1350,750,15,16,10,10,25,10]},
{"id":386,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":3,"dataId":28,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":208,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 383>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 845, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>\n","params":[1350,750,15,16,10,10,25,10]},
{"id":387,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":388,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":404,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":42,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,210,10,5,10,10,1,10]},
{"id":389,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":404,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":42,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,210,10,5,10,10,1,10]},
{"id":390,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":404,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":42,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,210,10,5,10,10,1,10]},
{"id":391,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":404,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":42,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 388>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -50>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[600,210,10,5,10,10,1,10]},
{"id":392,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":393,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
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{"id":402,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exhusband_neutral","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":20000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":23,"dataId":6,"value":0},{"code":23,"dataId":7,"value":0}],"gold":5000,"name":"SPACE EX-HUSBAND","note":"<TransformBaseID: 402>\n<ScanImmunity>\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 862, target\nRandom 50%: SKILL 861, target\nRandom 100%: SKILL 862, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: -10>\n<StatusYOffset: -260>\n<Position Offset Y: 180>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -25>\n<DamageOffsetY: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[6000,3000,80,999,10,10,50,10]},
{"id":403,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exhusband_neutral","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":20000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":7500,"name":"SPACE EX-HUSBAND","note":"<TransformBaseID: 402>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 866, target\nState === State 186: SKILL 862, target\nRandom 50%: SKILL 866, target\nRandom 50%: SKILL 867, target\nRandom 100%: SKILL 862, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusXOffset: -50>\n<Position Offset Y: 150>\n<StatusXOffset: 5>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 5\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[6000,3000,70,35,10,10,105,25]},
{"id":404,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exhusband_neutral","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":15000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3750,"name":"SPACE EX-HUSBAND","note":"<TransformBaseID: 402>\n\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 865, target\nState === State 186: SKILL 862, target\nRandom 50%: SKILL 865, target\nRandom 100%: SKILL 862, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_space_exhusband>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 844, 604>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -260>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 3\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[6000,3000,65,85,10,10,30,5]},
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{"id":408,"actions":[],"battlerHue":0,"battlerName":"!battle_uncle_chip","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":750,"name":"NEFARIOUS CHIP","note":"<TransformBaseID: 406>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 873, target\nRandom 35%: SKILL 873, target\nRandom 50%: SKILL 874, target\nRandom 25%: SKILL 875, target\nRandom 100%: SKILL 876, target\n</AI Priority>\n\n<Sideview Battler: !battle_uncle_chip>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 612, 432>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[3456,1700,43,47,10,10,10,15]},
{"id":409,"actions":[],"battlerHue":0,"battlerName":"!battle_uncle_chip","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":15000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1000,"name":"NEFARIOUS CHIP","note":"<TransformBaseID: 406>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 873, target\nRandom 60%: SKILL 873, target\nRandom 25%: SKILL 874, target\nRandom 25%: SKILL 875, target\nRandom 100%: SKILL 876, target\n</AI Priority>\n\n<Sideview Battler: !battle_uncle_chip>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 612, 432>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -230>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[3456,1700,43,47,10,10,10,15]},
{"id":410,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":411,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":412,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":413,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":414,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":415,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 415>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":416,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 415>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":417,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 415>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":418,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 415>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoopz\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":419,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":420,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoopz\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":421,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoopz\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":422,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 419>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 40%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 886, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoopz\n</Sideview Battler Motion>","params":[7500,5000,65,1,10,10,57,10]},
{"id":423,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":424,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":1,"dataId":241,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2400,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":475,"name":"KING CRAWLER","note":"<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n","params":[730,250,25,10,10,10,18,10]},
{"id":425,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":1,"dataId":241,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2400,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":475,"name":"KING CRAWLER","note":"<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[730,250,25,10,10,10,18,10]},
{"id":426,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":1,"dataId":241,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2400,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":475,"name":"KING CRAWLER","note":"<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[730,250,25,10,10,10,18,10]},
{"id":427,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":1,"dataId":241,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2400,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":475,"name":"KING CRAWLER","note":"<TransformBaseID: 424>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[730,250,25,10,10,10,18,10]},
{"id":428,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":429,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":430,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
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{"id":488,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":1,"dataId":13,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":900,"name":"SIR MAXIMUS III","note":"<TransformBaseID: 487>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 40%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 100%: SKILL 963, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -200>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1100,550,24,24,10,10,20,15]},
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{"id":495,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":496,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 40%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 35%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,10]},
{"id":497,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[3300,1650,30,25,10,10,40,10]},
{"id":498,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 20%: SKILL 973, target\nRandom 30%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,10]},
{"id":499,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 496>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 50%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 70%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,10]},
{"id":500,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,30]},
{"id":501,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,30]},
{"id":502,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,30]},
{"id":503,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5800,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":1376,"name":"SWEETHEART","note":"<TransformBaseID: 500>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>","params":[3300,1650,30,25,10,10,40,30]},
{"id":504,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":505,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":3,"dataId":76,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6000,"name":"MR. JAWSUM","note":"<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[500,250,999,20,10,10,1,10]},
{"id":506,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":3,"dataId":76,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6000,"name":"MR. JAWSUM","note":"<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[500,250,999,20,10,10,1,10]},
{"id":507,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":3,"dataId":76,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6000,"name":"MR. JAWSUM","note":"<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[500,250,999,20,10,10,1,10]},
{"id":508,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":3,"dataId":76,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":6000,"name":"MR. JAWSUM","note":"<TransformBaseID: 505>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 982, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 982, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[500,250,999,20,10,10,1,10]},
{"id":509,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":510,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,40,10,10,10,30,10]},
{"id":511,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 539, target\nRandom 30%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,40,10,10,10,30,10]},
{"id":512,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 539, target\nRandom 40%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,40,10,10,10,30,10]},
{"id":513,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n\n<TransformBaseID: 510>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[300,150,40,10,10,10,30,10]},
{"id":514,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[3000,1500,52,32,10,10,22,10]},
{"id":515,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[3000,1500,52,32,10,10,22,10]},
{"id":516,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 514>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[3000,1500,52,32,10,10,22,10]},
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{"id":562,"actions":[],"battlerHue":0,"battlerName":"!battle_perfect_heart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":10},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"PERFECTHEART","note":"<TransformBaseID: 559>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1046, target\nState === State 186: SKILL 1044, target\nVariable 1001 === 1: Skill 1046, target\nRandom 35%: SKILL 1044, target\nRandom 25%: SKILL 1045, target\nRandom 35%: SKILL 1049, target\nRandom 45%: SKILL 1047, target\nRandom 100%: SKILL 1048, target\n</AI Priority>\n\n<Sideview Battler: !battle_perfect_heart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 343, 414>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusCursorPosition: 0>\n<StatusYOffset: -165>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[10000,5000,140,140,10,10,140,15]},
{"id":563,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":564,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":565,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
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{"id":567,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":568,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":999,"name":"SLIME GIRLS","note":"<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[5700,1750,57,32,10,10,52,10]},
{"id":569,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":999,"name":"SLIME GIRLS","note":"<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 20%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 20%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[5700,1750,57,32,10,10,52,10]},
{"id":570,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":999,"name":"SLIME GIRLS","note":"<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[5700,1750,57,32,10,10,52,10]},
{"id":571,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":999,"name":"SLIME GIRLS","note":"<TransformBaseID: 568>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 20%: SKILL 1059, target\nRandom 10%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 10%: SKILL 1063, target\nRandom 100%: SKILL 1065, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[5700,1750,57,32,10,10,52,10]},
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{"id":576,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":577,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[9999,5000,10,60,10,10,60,20]},
{"id":578,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[9999,5000,10,60,10,10,60,20]},
{"id":579,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 577>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 100%: SKILL 1072, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[9999,5000,10,60,10,10,60,20]},
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{"id":581,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_stage2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY GRANDE","note":"<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[3700,425,68,30,10,10,1,10]},
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{"id":583,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_stage2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY GRANDE","note":"<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[3700,425,68,30,10,10,1,10]},
{"id":584,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_stage2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY GRANDE","note":"<TransformBaseID: 581>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[3700,425,68,30,10,10,1,10]},
{"id":585,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_face","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 55%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[6000,3000,63,5,10,10,35,10]},
{"id":586,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_face","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 50%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[6000,3000,63,5,10,10,35,10]},
{"id":587,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_face","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 40%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[6000,3000,63,5,10,10,35,10]},
{"id":588,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_face","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 585>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1083, target\nRandom 75%: SKILL 1083, target\nRandom 100%: SKILL 1084, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_face>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[6000,3000,63,5,10,10,35,10]},
{"id":589,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_uvula","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":2000,"name":"HUMPHREY","note":"<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[1,1,1,1,10,10,900,1]},
{"id":590,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_uvula","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":2000,"name":"HUMPHREY","note":"<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[1,1,1,1,10,10,900,1]},
{"id":591,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_uvula","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":2000,"name":"HUMPHREY","note":"<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[1,1,1,1,10,10,900,1]},
{"id":592,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_uvula","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":2000,"name":"HUMPHREY","note":"<TransformBaseID: 589>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1092, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_uvula>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 640, 480>\n<Position Offset Y: 106>\n<StatusYOffset: -115>\n<DamageOffsetY: -150>\n<StatusCursorPosition: 0>\n<Breathing>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[1,1,1,1,10,10,900,1]},
{"id":593,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"BLANK","note":"","params":[3000,1500,10,10,10,10,10,10]},
{"id":594,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":595,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_humprhey","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"HUMPHREY","note":"//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\nloop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,250,50,25,10,10,50,10]},
{"id":596,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_humprhey","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":750,"name":"HUMPHREY","note":"//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,250,50,25,10,10,50,10]},
{"id":597,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_humprhey","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":375,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":375,"name":"HUMPHREY","note":"//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,250,50,25,10,10,50,10]},
{"id":598,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_humprhey","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":750,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"HUMPHREY","note":"//Single Humphrey\n\n<TransformBaseID: 595>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1386, target\nRandom 50%: SKILL 1385, target\nRandom 100%: SKILL 1386, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 261, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<StatusYOffset: -385>\n<Position Offset Y: 150>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[250,250,50,25,10,10,50,10]},
{"id":599,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":600,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":601,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":602,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":603,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":604,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":605,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":606,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":607,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":608,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1101}],"battlerHue":0,"battlerName":"!battle_something_in_the_dark","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":10},{"code":23,"dataId":6,"value":0},{"code":23,"dataId":7,"value":0},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":0,"name":"SOMETHING","note":"<TransformBaseID: 608>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 138: SKILL 1100, target\nTurn === 1: SKILL 1103, target\nTurn === 2: SKILL 1103, target\nTurn === 3: SKILL 1103, target\nTurn === 4: SKILL 1102, target\nTurn === 5: SKILL 1102, target\nTurn === 6: SKILL 1103, target\nTurn === 7: SKILL 1103, target\nTurn === 8: SKILL 1103, target\nTurn === 9: SKILL 1102, target\nTurn === 10: SKILL 1102, target\n</AI Priority>\n\n<Sideview Battler: !battle_something_in_the_dark>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 40>\n\n<Sideview Battler Size: 640, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[9000,4500,10,10,10,10,10,10]},
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{"id":786,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":345,"name":"CELERY","note":"<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":787,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2625,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":173,"name":"CELERY","note":"<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 40%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":788,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5250,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"CELERY","note":"<TransformBaseID: 785>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 60%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":789,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3621,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":130,"name":"CILANTRO","note":"<TransformBaseID: 789>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":790,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3621,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":195,"name":"CILANTRO","note":"<TransformBaseID: 789>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":791,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2715,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":98,"name":"CILANTRO","note":"<TransformBaseID: 789>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 40%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":792,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5431,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":130,"name":"CILANTRO","note":"<TransformBaseID: 789>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 60%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":793,"actions":[],"battlerHue":0,"battlerName":"!battle_ginger","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3814,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"GINGER","note":"<TransformBaseID: 793>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 35%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[590,1180,67,86,10,10,5,10]},
{"id":794,"actions":[],"battlerHue":0,"battlerName":"!battle_ginger","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3814,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":450,"name":"GINGER","note":"<TransformBaseID: 793>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 25%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[590,1180,67,86,10,10,5,10]},
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{"id":842,"actions":[],"battlerHue":0,"battlerName":"!battle_cupcake_bunny","dropItems":[{"kind":1,"dataId":48,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":372,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":45,"name":"CUPCAKE BUNNY","note":"<TransformBaseID: 839>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1309, target\nState === State 186: SKILL 1307, target\nRandom 55%: SKILL 1307, target\nRandom 25%: SKILL 1308, target\nRandom 100%: SKILL 1309, target\n</AI Priority>\n\n<Sideview Battler: !battle_cupcake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 155, 200>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,100,15,15,10,10,5,10]},
{"id":843,"actions":[],"battlerHue":0,"battlerName":"!battle_milkshake_bunny","dropItems":[{"kind":1,"dataId":48,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"MILKSHAKE BUNNY","note":"<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 45%: SKILL 1314, target\nRandom 35%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,110,15,7,10,10,10,20]},
{"id":844,"actions":[],"battlerHue":0,"battlerName":"!battle_milkshake_bunny","dropItems":[{"kind":1,"dataId":48,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":90,"name":"MILKSHAKE BUNNY","note":"<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 35%: SKILL 1314, target\nRandom 35%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,110,15,7,10,10,10,20]},
{"id":845,"actions":[],"battlerHue":0,"battlerName":"!battle_milkshake_bunny","dropItems":[{"kind":1,"dataId":48,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":225,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":45,"name":"MILKSHAKE BUNNY","note":"<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 30%: SKILL 1314, target\nRandom 40%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,110,15,7,10,10,10,20]},
{"id":846,"actions":[],"battlerHue":0,"battlerName":"!battle_milkshake_bunny","dropItems":[{"kind":1,"dataId":48,"denominator":3},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"MILKSHAKE BUNNY","note":"<TransformBaseID: 843>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1316, target\nState === State 186: SKILL 1314, target\nRandom 55%: SKILL 1314, target\nRandom 25%: SKILL 1315, target\nRandom 100%: SKILL 1316, target\n</AI Priority>\n\n<Sideview Battler: !battle_milkshake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 238>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[220,110,15,7,10,10,10,20]},
{"id":847,"actions":[],"battlerHue":0,"battlerName":"!battle_pancake_bunny","dropItems":[{"kind":1,"dataId":21,"denominator":15},{"kind":1,"dataId":22,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":275,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":30,"name":"PANCAKE BUNNY","note":"<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 50%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,10,10,10,10,30,30]},
{"id":848,"actions":[],"battlerHue":0,"battlerName":"!battle_pancake_bunny","dropItems":[{"kind":1,"dataId":21,"denominator":10},{"kind":1,"dataId":22,"denominator":2},{"dataId":1,"denominator":1,"kind":0}],"exp":275,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":45,"name":"PANCAKE BUNNY","note":"<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 55%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,10,10,10,10,30,30]},
{"id":849,"actions":[],"battlerHue":0,"battlerName":"!battle_pancake_bunny","dropItems":[{"kind":1,"dataId":21,"denominator":15},{"kind":1,"dataId":22,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":207,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":23,"name":"PANCAKE BUNNY","note":"<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 40%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,10,10,10,10,30,30]},
{"id":850,"actions":[],"battlerHue":0,"battlerName":"!battle_pancake_bunny","dropItems":[{"kind":1,"dataId":21,"denominator":15},{"kind":1,"dataId":22,"denominator":5},{"dataId":1,"denominator":1,"kind":0}],"exp":412,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":30,"name":"PANCAKE BUNNY","note":"<TransformBaseID: 847>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1321, target\nRandom 65%: SKILL 1321, target\nRandom 100%: SKILL 1322, target\n</AI Priority>\n\n<Sideview Battler: !battle_pancake_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 206, 175>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,100,10,10,10,10,30,30]},
{"id":851,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2230,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":40,"name":"S.S. SNAKE","note":"<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 40%: SKILL 1327, target\nRandom 30%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -170>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":852,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2230,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"S.S. SNAKE","note":"<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 70%: SKILL 1327, target\nRandom 100%: SKILL 1328, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":853,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":1672,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":30,"name":"S.S. SNAKE","note":"<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 30%: SKILL 1327, target\nRandom 40%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":854,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3345,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":40,"name":"S.S. SNAKE","note":"<TransformBaseID: 851>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 50%: SKILL 1327, target\nRandom 25%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":855,"actions":[],"battlerHue":0,"battlerName":"!battle_ghost_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GHOST BUNNY","note":"<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 55%: SKILL 1334, target\nRandom 100%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,999,20,10,10,10,100,10]},
{"id":856,"actions":[],"battlerHue":0,"battlerName":"!battle_ghost_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GHOST BUNNY","note":"<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 50%: SKILL 1334, target\nRandom 100%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,999,20,10,10,10,100,10]},
{"id":857,"actions":[],"battlerHue":0,"battlerName":"!battle_ghost_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":225,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GHOST BUNNY","note":"<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 45%: SKILL 1334, target\nRandom 100%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,999,20,10,10,10,100,10]},
{"id":858,"actions":[],"battlerHue":0,"battlerName":"!battle_ghost_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":450,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GHOST BUNNY","note":"<TransformBaseID: 855>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1334, target\nRandom 60%: SKILL 1334, target\nRandom 40%: SKILL 1335, target\n</AI Priority>\n\n<Sideview Battler: !battle_ghost_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 138, 155>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 25>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[150,999,20,10,10,10,100,10]},
{"id":859,"actions":[],"battlerHue":0,"battlerName":"!battle_toast_ghost","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"TOAST GHOST","note":"<TransformBaseID: 859>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1340, target\nRandom 70%: SKILL 1340, target\nRandom 100%: SKILL 1341, target\n</AI Priority>\n\n<Sideview Battler: !battle_toast_ghost>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 128, 144>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,999,15,3,10,10,10,10]},
{"id":860,"actions":[],"battlerHue":0,"battlerName":"!battle_toast_ghost","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"TOAST GHOST","note":"<TransformBaseID: 859>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1340, target\nRandom 70%: SKILL 1340, target\nRandom 100%: SKILL 1341, target\n</AI Priority>\n\n<Sideview Battler: !battle_toast_ghost>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 128, 144>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[200,999,15,3,10,10,10,10]},
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{"id":864,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1372}],"battlerHue":0,"battlerName":"!battle_big_strong_tree","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":0,"name":"BIG STRONG TREE","note":"<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n","params":[1000,500,999,999,10,10,1,999]},
{"id":865,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1372}],"battlerHue":0,"battlerName":"!battle_big_strong_tree","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":0,"name":"BIG STRONG TREE","note":"<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[1000,500,999,999,10,10,1,999]},
{"id":866,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1372}],"battlerHue":0,"battlerName":"!battle_big_strong_tree","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":500,"traits":[{"code":22,"dataId":0,"value":1},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1},{"code":14,"dataId":18,"value":1},{"code":14,"dataId":19,"value":1},{"code":14,"dataId":20,"value":1}],"gold":0,"name":"BIG STRONG TREE","note":"<TransformBaseID: 863>\n\n<Static Level: 1>\n\n<Sideview Battler: !battle_big_strong_tree>\n<Sideview Battler Frames: 1>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 722, 480>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -300>\n<DamageOffsetY: -200>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[1000,500,999,999,10,10,1,999]},
{"id":867,"actions":[],"battlerHue":0,"battlerName":"!battle_bee","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"WASP","note":"<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[10,5,4,2,10,10,100,10]},
{"id":868,"actions":[],"battlerHue":0,"battlerName":"!battle_bee","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"WASP","note":"<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[10,5,4,2,10,10,100,10]},
{"id":869,"actions":[],"battlerHue":0,"battlerName":"!battle_bee","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"WASP","note":"<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[10,5,4,2,10,10,100,10]},
{"id":870,"actions":[],"battlerHue":0,"battlerName":"!battle_bee","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"WASP","note":"<TransformBaseID: 867>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 50%: SKILL 1378, target\nRandom 100%: SKILL 1379, target\n</AI Priority>\n\n<Sideview Battler: !battle_bee>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 96, 83>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -125>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[10,5,4,2,10,10,100,10]},
{"id":871,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2714,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":170,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 40%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":872,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2714,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":255,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 30%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":873,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2035,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":128,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 30%: SKILL 344, target\nRandom 50%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":874,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4071,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":170,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 871>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 55%: SKILL 344, target\nRandom 25%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":875,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"RESERVED","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":876,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//FOR BEASTIARY//","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":877,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_marina","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"MARINA","note":"<Sideview Battler: !battle_marina>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 630, 500>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,0,10,10,10,10,10,10]},
{"id":878,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_molly","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"MOLLY","note":"<Sideview Battler: !battle_molly>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 532, 494>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,0,10,10,10,10,10,10]},
{"id":879,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_medusa","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"MEDUSA","note":"<Sideview Battler: !battle_medusa>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 424>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,0,10,10,10,10,10,10]},
{"id":880,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"!battle_pluto_beastiary","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"PLUTO","note":"<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 40%: SKILL 802, target\nRandom 40%: SKILL 803, target\nRandom 100%: SKILL 804, target\n</AI Priority>\n\n\n\n<Sideview Battler: !battle_pluto_beastiary>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 540, 300>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n","params":[100,0,10,10,10,10,10,10]},
{"id":881,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":1,"dataId":17,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":300,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":215,"name":"BREADKIDS","note":"\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 362, target\nRandom 65%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_breadkids>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 384, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[363,93,55,33,10,10,49,10]},
{"id":882,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"//Alt Route Something//","note":"","params":[100,0,10,10,10,10,10,10]},
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{"id":978,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":14000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":4000,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 976>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 112: SKILL 1471, target\nState === State 186: SKILL 993, target\nState === State 12: SKILL 993, target\nState === State 11: SKILL 993, target\nState === State 10: SKILL 993, target\nRandom 55%: SKILL 990, target\nRandom 35%: SKILL 991, target\nRandom 30%: SKILL 992, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 175>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[10000,5000,85,65,10,10,70,15]},
{"id":979,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":16000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":5000,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 976>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 112: SKILL 1471, target\nState === State 186: SKILL 993, target\nState === State 12: SKILL 993, target\nState === State 11: SKILL 993, target\nState === State 10: SKILL 993, target\nRandom 55%: SKILL 990, target\nRandom 35%: SKILL 991, target\nRandom 30%: SKILL 992, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 175>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[10000,5000,85,65,10,10,70,15]},
{"id":980,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"THE EARTH","note":"<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 55%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[5000,2500,70,70,10,10,85,10]},
{"id":981,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"THE EARTH","note":"<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 50%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[5000,2500,70,70,10,10,85,10]},
{"id":982,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"THE EARTH","note":"<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 60%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[5000,2500,70,70,10,10,85,10]},
{"id":983,"actions":[],"battlerHue":0,"battlerName":"!battle_earth","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"THE EARTH","note":"<TransformBaseID: 980>\n<FoeEntry:370>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 835, target\nRandom 30%: SKILL 834, target\nRandom 100%: SKILL 835, target\n</AI Priority>\n\n<StatusYOffset: 0>\n\n<Sideview Battler: !battle_earth>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 474, 474>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -400>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[5000,2500,70,70,10,10,85,10]},
{"id":984,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":985,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":986,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":987,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":988,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":12000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3000,"name":"KITE KID","note":"<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[8000,4000,84,68,10,10,70,10]},
{"id":989,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":12000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3500,"name":"KITE KID","note":"<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 100%: SKILL 766, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[8000,4000,84,68,10,10,70,10]},
{"id":990,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":10000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":2500,"name":"KITE KID","note":"<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[8000,4000,84,68,10,10,70,10]},
{"id":991,"actions":[],"battlerHue":0,"battlerName":"!battle_kite_kid","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":14000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":3000,"name":"KITE KID","note":"<TransformBaseID: 988>\n<ZIndex:2>\n<Static Level: 1>\n<FoeEntry:340>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 766, target\nRandom 75%: SKILL 766, target\nRandom 100%: SKILL 767, target\n</AI Priority>\n\n<Sideview Battler: !battle_kite_kid>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 310, 364>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusXOffset: 25>\n<StatusYOffset: -375>\n<DamageOffsetX: 40>\n<DamageOffsetY: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[8000,4000,84,68,10,10,70,10]},
{"id":992,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 25%: SKILL 778, target\nRandom 45%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Name Offset Y: -100>","params":[3000,1500,100,35,10,10,100,10]},
{"id":993,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 30%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[3000,1500,100,35,10,10,100,10]},
{"id":994,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 20%: SKILL 778, target\nRandom 30%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[3000,1500,100,35,10,10,100,10]},
{"id":995,"actions":[],"battlerHue":0,"battlerName":"!battle_kids_kite","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KID'S KITE","note":"<TransformBaseID: 992>\n<FallOnDeath>\n<Static Level: 1>\n<FoeEntry:344>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 775, target\nRandom 50%: SKILL 778, target\nRandom 50%: SKILL 775, target\nRandom 100%: SKILL 776, target\n</AI Priority>\n\n<Sideview Battler: !battle_kids_kite>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 440, 360>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[3000,1500,100,35,10,10,100,10]},
{"id":996,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 996>\n<FoeEntry:415>\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":997,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 996>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":998,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 996>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":999,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 996>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 50%: SKILL 883, target\nState === State 10: SKILL 887, target\nState === State 11: SKILL 887, target\nState === State 12: SKILL 887, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoopz\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":1000,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":1001,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoopz\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":1002,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoopz\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":1003,"actions":[],"battlerHue":0,"battlerName":"!battle_biscuit_doughie","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":18000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":10000,"name":"UNBREAD TWINS","note":"<TransformBaseID: 1000>\n<FoeEntry:415>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 883, target\nRandom 45%: SKILL 883, target\nRandom 35%: SKILL 889, target\nRandom 100% +++ Eval $gameTroop.members().length < 3: SKILL 890, target\nRandom 100%: SKILL 884, target\n</AI Priority>\n\n<Sideview Battler: !battle_biscuit_doughie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 560, 430>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<Position Offset X: 20>\n<StatusYOffset: -175>\n<StatusXOffset: -30>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoopz\n</Sideview Battler Motion>","params":[10000,5000,90,1,10,10,80,10]},
{"id":1004,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"kind":0,"dataId":0,"denominator":200},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLICE","note":"<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 45%: SKILL 353, target\nRandom 40%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,1500,88,65,10,10,95,10]},
{"id":1005,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"kind":0,"dataId":0,"denominator":100},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLICE","note":"<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 35%: SKILL 353, target\nRandom 30%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,1500,88,65,10,10,95,10]},
{"id":1006,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"kind":0,"dataId":0,"denominator":200},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLICE","note":"<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 30%: SKILL 353, target\nRandom 50%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,1500,88,65,10,10,95,10]},
{"id":1007,"actions":[],"battlerHue":0,"battlerName":"!battle_bread3","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"kind":0,"dataId":0,"denominator":200},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLICE","note":"<TransformBaseID: 1004>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 353, target\nRandom 55%: SKILL 353, target\nRandom 25%: SKILL 354, target\nRandom 100%: SKILL 355, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread3>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 125, 160>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,1500,88,65,10,10,95,10]},
{"id":1008,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SOURDOUGH","note":"<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,2000,105,33,10,10,62,5]},
{"id":1009,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SOURDOUGH","note":"<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 360, target\nRandom 30%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,2000,105,33,10,10,62,5]},
{"id":1010,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SOURDOUGH","note":"<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 20%: SKILL 360, target\nRandom 35%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,2000,105,33,10,10,62,5]},
{"id":1011,"actions":[],"battlerHue":0,"battlerName":"!battle_bread1","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SOURDOUGH","note":"<TransformBaseID: 1008>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 60%: SKILL 360, target\nRandom 25%: SKILL 361, target\nRandom 100%: SKILL 362, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread1>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 160, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,2000,105,33,10,10,62,5]},
{"id":1012,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SESAME","note":"<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 45%: SKILL 367, target\nRandom 40%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,1000,77,43,10,10,122,20]},
{"id":1013,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SESAME","note":"<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 40%: SKILL 367, target\nRandom 35%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,1000,77,43,10,10,122,20]},
{"id":1014,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SESAME","note":"<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 35%: SKILL 367, target\nRandom 50%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,1000,77,43,10,10,122,20]},
{"id":1015,"actions":[],"battlerHue":0,"battlerName":"!battle_bread2","dropItems":[{"kind":0,"dataId":0,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SESAME","note":"<TransformBaseID: 1012>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 369, target\nState === State 186: SKILL 367, target\nRandom 60%: SKILL 367, target\nRandom 20%: SKILL 368, target\nRandom 100%: SKILL 369, target\n</AI Priority>\n\n<Sideview Battler: !battle_bread2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 126, 148>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,1000,77,43,10,10,122,20]},
{"id":1016,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1017,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1018,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1019,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1020,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"// BOSS RUSH //","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1021,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"YE OLD SPROUT","note":"<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,80,80,10,10,20,10]},
{"id":1022,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"YE OLD SPROUT","note":"<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,80,80,10,10,20,10]},
{"id":1023,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"YE OLD SPROUT","note":"<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,80,80,10,10,20,10]},
{"id":1024,"actions":[],"battlerHue":0,"battlerName":"!battle_ye_old_sprout","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"YE OLD SPROUT","note":"<TransformBaseID: 1021>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 786, target\nAlways: SKILL 786, target\n</AI Priority>\n\n<Sideview Battler: !battle_ye_old_sprout>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 444, 398>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 50>\n<StatusYOffset: -250>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,80,80,10,10,20,10]},
{"id":1025,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -25>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[6000,3000,10,65,10,10,1,10]},
{"id":1026,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[6000,3000,10,65,10,10,1,10]},
{"id":1027,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[6000,3000,10,65,10,10,1,10]},
{"id":1028,"actions":[],"battlerHue":0,"battlerName":"!battle_download_window","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"DOWNLOAD WINDOW","note":"<TransformBaseID: 1025>\n\n<Static Level: 1>\n\n<AI Priority>\nState === State 185: SKILL 854, target\nTurn === 1: SKILL 852, target\nTurn === 2: SKILL 853, target\nTurn === 3: SKILL 854, target\nTurn === 4: SKILL 852, target\nTurn === 5: SKILL 853, target\nRandom 100%: SKILL 854, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_download_window>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 292, 216>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[6000,3000,10,65,10,10,1,10]},
{"id":1029,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1030,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1031,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 30%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 40%: SKILL 842, target\nRandom 20%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1032,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1029>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1033,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KING CRAWLER","note":"<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n","params":[6200,2500,90,60,10,10,100,10]},
{"id":1034,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KING CRAWLER","note":"<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[6200,2500,90,60,10,10,100,10]},
{"id":1035,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KING CRAWLER","note":"<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 25%: SKILL 895, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[6200,2500,90,60,10,10,100,10]},
{"id":1036,"actions":[],"battlerHue":0,"battlerName":"!battle_king_crawler","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"KING CRAWLER","note":"<TransformBaseID: 1033>\n<Passive State: 184>\n<ZIndex:2>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority> \nState === State 185: SKILL 898, target\nState === State 186: SKILL 894, target\nRandom 40%: SKILL 894, target\nRandom 30%: SKILL 897, target\nRandom 100%: SKILL 898, target\n</AI Priority>\n\n<Sideview Battler: !battle_king_crawler>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 760, 513>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -10>\n<Position Offset Y: 122>\n<StatusYOffset: -350>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[6200,2500,90,60,10,10,100,10]},
{"id":1037,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 40%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,200,50,50,5,5,50,5]},
{"id":1038,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":0,"dataId":0,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 35%: SKILL 227, target\nRandom 35%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,200,50,50,5,5,50,5]},
{"id":1039,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 30%: SKILL 227, target\nRandom 55%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[500,200,50,50,5,5,50,5]},
{"id":1040,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_mole","dropItems":[{"kind":0,"dataId":0,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LOST SPROUT MOLE","note":"<TransformBaseID: 1037>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 229, target\nState === State 186: SKILL 227, target\nRandom 50%: SKILL 227, target\nRandom 20%: SKILL 228, target\nRandom 100%: SKILL 229, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_mole>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 140, 218>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[42,0,11,8,5,5,5,5]},
{"id":1041,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS","note":"<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 35%: SKILL 939, target\nRandom 25%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,65,90,10,10,65,5]},
{"id":1042,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS","note":"<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 30%: SKILL 939, target\nRandom 30%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,65,90,10,10,65,5]},
{"id":1043,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS","note":"<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 25%: SKILL 939, target\nRandom 50%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,65,90,10,10,65,5]},
{"id":1044,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS","note":"<TransformBaseID: 1041>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 941, target\nState === State 186: SKILL 939, target\nRandom 45%: SKILL 939, target\nRandom 20%: SKILL 940, target\nRandom 100%: SKILL 941, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3000,1500,65,90,10,10,65,5]},
{"id":1045,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS II","note":"<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 35%: SKILL 949, target\nRandom 30%: SKILL 950, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3500,2000,70,95,10,10,70,10]},
{"id":1046,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS II","note":"<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 35%: SKILL 949, target\nRandom 25%: SKILL 950, target\nRandom 35%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3500,1500,70,95,10,10,70,10]},
{"id":1047,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS II","note":"<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 30%: SKILL 949, target\nRandom 55%: SKILL 950, target\nRandom 25%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3500,1500,70,95,10,10,70,10]},
{"id":1048,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS II","note":"<TransformBaseID: 1045>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 952, target\nState === State 186: SKILL 949, target\nRandom 45%: SKILL 949, target\nRandom 25%: SKILL 950, target\nRandom 40%: SKILL 951, target\nRandom 100%: SKILL 952, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[3500,1500,70,95,10,10,70,10]},
{"id":1049,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS III","note":"<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 25%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 35%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: -5>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[4000,2000,75,100,10,10,75,15]},
{"id":1050,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS III","note":"<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 40%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[4000,2000,75,100,10,10,75,15]},
{"id":1051,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS III","note":"<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 30%: SKILL 960, target\nRandom 45%: SKILL 961, target\nRandom 30%: SKILL 962, target\nRandom 20%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[4000,2000,75,100,10,10,75,15]},
{"id":1052,"actions":[],"battlerHue":0,"battlerName":"!battle_maximus","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SIR MAXIMUS III","note":"<TransformBaseID: 1049>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 963, target\nState === State 186: SKILL 960, target\nRandom 45%: SKILL 960, target\nRandom 30%: SKILL 961, target\nRandom 45%: SKILL 962, target\nRandom 40%: SKILL 963, target\nRandom 100%: SKILL 964, target\n</AI Priority>\n\n<Sideview Battler: !battle_maximus>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 148, 245>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[4000,2000,75,100,10,10,75,15]},
{"id":1053,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n<FallOnDeath>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[9999,0,1,999,10,999,1,10]},
{"id":1054,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[9999,0,1,999,10,999,1,10]},
{"id":1055,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n","params":[9999,0,1,999,10,999,1,10]},
{"id":1056,"actions":[],"battlerHue":0,"battlerName":"!battle_life_jam","dropItems":[{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1},{"kind":1,"dataId":89,"denominator":1}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"LIFE JAM GUY","note":"<TransformBaseID: 1053>\n\n<Static Level: 1>\n<AI Level: 100>\n\n<AI Priority>\nAlways: SKILL 1399, target\n</AI Priority>\n\n<Sideview Battler: !battle_life_jam>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 454, 410>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 100>\n<StatusYOffset: -350>\n<DamageOffsetY: -75>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[9999,0,1,999,10,999,1,10]},
{"id":1057,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 40%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 35%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
{"id":1058,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 45%: SKILL 973, target\nRandom 60%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[7600,3800,90,70,10,10,130,20]},
{"id":1059,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 35%: SKILL 972, target\nRandom 20%: SKILL 973, target\nRandom 30%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
{"id":1060,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1057>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 50%: SKILL 972, target\nRandom 30%: SKILL 973, target\nRandom 70%: SKILL 974, target\nRandom 100%: SKILL 975, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
{"id":1061,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"MR. JAWSUM","note":"<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[3000,1000,999,60,10,10,1,10]},
{"id":1062,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"MR. JAWSUM","note":"<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[3000,1000,999,60,10,10,1,10]},
{"id":1063,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"MR. JAWSUM","note":"<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[3000,1000,999,60,10,10,1,10]},
{"id":1064,"actions":[],"battlerHue":0,"battlerName":"!battle_jawsum","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"MR. JAWSUM","note":"<TransformBaseID: 1061>\n\n<Passive State: 42>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 983, target\nTroop Alive Members === 1: SKILL 984, target\nRandom 20%: SKILL 983, target\nTroop Alive Members === 3: SKILL 983, target\nRandom 100%: SKILL 984, target\n</AI Priority>\n\n<Sideview Battler: !battle_jawsum>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 486, 427>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 4\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[3000,1000,999,60,10,10,1,10]},
{"id":1065,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 35%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2200,85,100,60,10,10,70,10]},
{"id":1066,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 30%: SKILL 539, target\nRandom 30%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2200,85,100,60,10,10,70,10]},
{"id":1067,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 25%: SKILL 539, target\nRandom 40%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2200,85,100,60,10,10,70,10]},
{"id":1068,"actions":[],"battlerHue":0,"battlerName":"!battle_gator","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"GATOR GUY","note":"//FOR JAWSUM FIGHT ONLY\n//BOSS RUSH\n\n<TransformBaseID: 1065>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 45%: SKILL 539, target\nRandom 25%: SKILL 540, target\nRandom 100%: SKILL 541, target\n</AI Priority>\n\n<Sideview Battler: !battle_gator>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 314, 424>\n<Sideview Width: 0>\n<Sideview Height: 30>\n<Position Offset Y: 200>\n<StatusXOffset: 0>\n<StatusYOffset: -250>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -20>\n<DamageOffsetY: -160>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2200,85,100,60,10,10,70,10]},
{"id":1069,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[10000,5000,85,65,10,10,70,15]},
{"id":1070,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[10000,5000,85,65,10,10,70,15]},
{"id":1071,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[10000,5000,85,65,10,10,70,15]},
{"id":1072,"actions":[],"battlerHue":0,"battlerName":"!battle_pluto_expanded","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"PLUTO (EXPANDED)","note":"<TransformBaseID: 1069>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 990, target\nState === State 40: SKILL 992, target\nUser HP% param <= 10%: SKILL 994, target\nRandom 30%: SKILL 990, target\nRandom 30%: SKILL 991, target\nRandom 30%: SKILL 992, target\nUser HP% param <= 40%: SKILL 996, target\nRandom 100%: SKILL 993, target\n</AI Priority>\n\n<Sideview Battler: !battle_pluto_expanded>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 595, 464>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 128>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -10>\n<DamageOffsetY: -170>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[10000,5000,85,65,10,10,70,15]},
{"id":1073,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLIME GIRLS","note":"<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[8000,4000,100,70,10,10,90,10]},
{"id":1074,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLIME GIRLS","note":"<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 20%: SKILL 1061, target\nRandom 15%: SKILL 1062, target\nRandom 20%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[8000,4000,100,70,10,10,90,10]},
{"id":1075,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLIME GIRLS","note":"<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 15%: SKILL 1059, target\nRandom 15%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 15%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 0\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[8000,4000,100,70,10,10,90,10]},
{"id":1076,"actions":[],"battlerHue":0,"battlerName":"!battle_slimegirls","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SLIME GIRLS","note":"<TransformBaseID: 1073>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1062, target\nState === State 186: SKILL 1059, target\nRandom 20%: SKILL 1059, target\nRandom 10%: SKILL 1061, target\nRandom 20%: SKILL 1062, target\nRandom 10%: SKILL 1063, target\nRandom 100%: SKILL 1066, target\n</AI Priority>\n\n<Sideview Battler: !battle_slimegirls>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 792, 527>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: -4>\n<Position Offset Y: 135>\n<StatusYOffset: -235>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[8000,4000,100,70,10,10,90,10]},
{"id":1077,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 125>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[9999,5000,10,150,10,10,65,20]},
{"id":1078,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 30%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n","params":[9999,5000,10,150,10,10,65,20]},
{"id":1079,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 40%: SKILL 1071, target\nRandom 100%: SKILL 1072, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>","params":[9999,5000,10,150,10,10,65,20]},
{"id":1080,"actions":[],"battlerHue":0,"battlerName":"!battle_humprhey_swarm","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY","note":"<TransformBaseID: 1077>\n<Passive State: 184>\n<FallOnDeath>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 1073, target\nState === State 186: SKILL 1071, target\nRandom 30%: SKILL 1071, target\nRandom 20%: SKILL 1072, target\nRandom 100%: SKILL 1073, target\n</AI Priority>\n\n<Sideview Battler: !battle_humprhey_swarm>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 752, 436>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -350>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[9999,5000,10,150,10,10,65,20]},
{"id":1081,"actions":[],"battlerHue":0,"battlerName":"!battle_humphrey_stage2","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"HUMPHREY GRANDE","note":"<TransformBaseID: 1081>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 1077, target\n</AI Priority>\n\n<Sideview Battler: !battle_humphrey_stage2>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 510, 498>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 150>\n<StatusYOffset: -255>\n<StatusCursorPosition: 0>\n<DamageOffsetY: -180>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>","params":[9000,4000,100,25,10,10,1,10]},
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{"id":1091,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1092,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 45%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 20%: SKILL 841, target\nRandom 20%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1093,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1094,"actions":[],"battlerHue":0,"battlerName":"!battle_space_exboyfriend","dropItems":[{"kind":0,"dataId":0,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SPACE EX-BOYFRIEND","note":"<TransformBaseID: 1091>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 840, target\nRandom 35%: SKILL 840, target\nUser HP% param <= 25%: SKILL 846, target\nRandom 30%: SKILL 841, target\nRandom 30%: SKILL 842, target\nRandom 30%: SKILL 843, target\nRandom 100%: SKILL 844, target\n</AI Priority>\n\n<Sideview Battler: !battle_space_exboyfriend>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 684, 444>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset X: 25>\n<Position Offset Y: 150>\n<StatusYOffset: -400>\n<StatusXOffset: 25>\n<DamageOffsetX: 23>\n<DamageOffsetY: -180>\n<Name Offset Y: -100>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>\n","params":[7000,3500,95,50,10,10,105,12]},
{"id":1095,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1096,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
{"id":1097,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
{"id":1098,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 6\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 6\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
{"id":1099,"actions":[],"battlerHue":0,"battlerName":"!battle_sweetheart","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.9},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"SWEETHEART","note":"<TransformBaseID: 1096>\n<Passive State: 184>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 185: SKILL 974, target\nState === State 186: SKILL 972, target\nRandom 45%: SKILL 972, target\nRandom 40%: SKILL 973, target\nRandom 100%: SKILL 974, target\n</AI Priority>\n\n<Sideview Battler: !battle_sweetheart>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 588, 454>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 120>\n<StatusYOffset: -225>\n<StatusCursorPosition: 0>\n<DamageOffsetX: -30>\n<DamageOffsetY: -120>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 7\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 7\nLoop\n</Sideview Battler Motion>","params":[7600,3800,90,70,10,10,130,20]},
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{"id":1101,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"BLANK","note":"","params":[10000,3000,10,10,10,10,10,10]},
{"id":1102,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"BLANK","note":"","params":[10000,3000,10,10,10,10,10,10]},
{"id":1103,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"BLANK","note":"","params":[10000,3000,10,10,10,10,10,10]},
{"id":1104,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"BLANK","note":"","params":[10000,3000,10,10,10,10,10,10]},
{"id":1105,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1106,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1107,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1108,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1109,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1110,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"// NOW WITH MORE EXP ///","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1111,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4071,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":170,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 40%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":1112,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":5},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4071,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":255,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 40%: SKILL 344, target\nRandom 30%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":1113,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3053,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":128,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 30%: SKILL 344, target\nRandom 50%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":1114,"actions":[],"battlerHue":0,"battlerName":"!battle_bun_bunny","dropItems":[{"kind":1,"dataId":17,"denominator":10},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":6106,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":170,"name":"BUN BUNNY","note":"//FOR DINOS DIG\n\n<TransformBaseID: 1111>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 344, target\nRandom 55%: SKILL 344, target\nRandom 25%: SKILL 345, target\nRandom 100%: SKILL 346, target\n</AI Priority>\n\n<Sideview Battler: !battle_bun_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 182, 138>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[700,1400,65,35,10,10,1,10]},
{"id":1115,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3345,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":40,"name":"S.S. SNAKE","note":"<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 40%: SKILL 1327, target\nRandom 30%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -170>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":1116,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3345,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":60,"name":"S.S. SNAKE","note":"<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 70%: SKILL 1327, target\nRandom 100%: SKILL 1328, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":1117,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2508,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":30,"name":"S.S. SNAKE","note":"<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 30%: SKILL 1327, target\nRandom 40%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":1118,"actions":[],"battlerHue":0,"battlerName":"!battle_strawberry_shortsnake","dropItems":[{"kind":1,"dataId":62,"denominator":50},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5017,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":40,"name":"S.S. SNAKE","note":"<TransformBaseID: 1115>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1327, target\nRandom 50%: SKILL 1327, target\nRandom 25%: SKILL 1328, target\nRandom 100%: SKILL 1329, target\n</AI Priority>\n\n<Sideview Battler: !battle_strawberry_shortsnake>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 190, 162>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -175>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[620,310,60,25,10,10,75,25]},
{"id":1119,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3846,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":73,"name":"PORCUPIE","note":"<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 35%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":1120,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":15},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3846,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":110,"name":"PORCUPIE","note":"<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 30%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":1121,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":2884,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":55,"name":"PORCUPIE","note":"<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 45%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":1122,"actions":[],"battlerHue":0,"battlerName":"!battle_porcupie","dropItems":[{"kind":1,"dataId":26,"denominator":25},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5769,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":73,"name":"PORCUPIE","note":"<TransformBaseID: 1119>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 419, target\nRandom 15%: SKILL 418, target\nRandom 100%: SKILL 419, target\n</AI Priority>\n\n\n<Sideview Battler: !battle_porcupie>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 226, 152>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -100>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[370,740,50,75,10,10,5,10]},
{"id":1123,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5250,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"CELERY","note":"<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":1124,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5250,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":345,"name":"CELERY","note":"<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 50%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":1125,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3937,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":173,"name":"CELERY","note":"<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 40%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":1126,"actions":[],"battlerHue":0,"battlerName":"!battle_celery","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7875,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":230,"name":"CELERY","note":"<TransformBaseID: 1123>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1352, target\nRandom 60%: SKILL 1352, target\nRandom 100%: SKILL 1353, target\n</AI Priority>\n\n<Sideview Battler: !battle_celery>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 76, 100>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 20>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[935,467,80,20,10,10,65,10]},
{"id":1127,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5431,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":130,"name":"CILANTRO","note":"<TransformBaseID: 1127>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":1128,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5431,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":195,"name":"CILANTRO","note":"<TransformBaseID: 1127>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 50%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":1129,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4073,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":98,"name":"CILANTRO","note":"<TransformBaseID: 1127>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 40%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":1130,"actions":[],"battlerHue":0,"battlerName":"!battle_cilantro","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8146,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":130,"name":"CILANTRO","note":"<TransformBaseID: 1127>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1358, target\nRandom 60%: SKILL 1358, target\nRandom 100%: SKILL 1359, target\n</AI Priority>\n\n<Sideview Battler: !battle_cilantro>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 112, 115>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[715,357,70,5,10,10,90,30]},
{"id":1131,"actions":[],"battlerHue":0,"battlerName":"!battle_ginger","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5721,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"GINGER","note":"<TransformBaseID: 1131>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 35%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[590,1180,67,86,10,10,5,10]},
{"id":1132,"actions":[],"battlerHue":0,"battlerName":"!battle_ginger","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5721,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":450,"name":"GINGER","note":"<TransformBaseID: 1131>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 25%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[590,1180,67,86,10,10,5,10]},
{"id":1133,"actions":[],"battlerHue":0,"battlerName":"!battle_ginger","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":4290,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":225,"name":"GINGER","note":"<TransformBaseID: 1131>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 30%: SKILL 1365, target\nRandom 55%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[590,1180,67,86,10,10,5,10]},
{"id":1134,"actions":[],"battlerHue":0,"battlerName":"!battle_ginger","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":8581,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"GINGER","note":"<TransformBaseID: 1131>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1365, target\nRandom 55%: SKILL 1365, target\nRandom 30%: SKILL 1366, target\nRandom 100%: SKILL 1367, target\n</AI Priority>\n\n<Sideview Battler: !battle_ginger>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 130, 95>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n<DamageOffsetY: 40>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[590,1180,67,86,10,10,5,10]},
{"id":1135,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"SPROUT BUNNY","note":"<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 45%: SKILL 1346, target\nRandom 30%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[810,405,75,65,10,10,35,10]},
{"id":1136,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":600,"name":"SPROUT BUNNY","note":"<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 35%: SKILL 1346, target\nRandom 30%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[810,405,75,65,10,10,35,10]},
{"id":1137,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":3750,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":300,"name":"SPROUT BUNNY","note":"<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 30%: SKILL 1346, target\nRandom 50%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[810,405,75,65,10,10,35,10]},
{"id":1138,"actions":[],"battlerHue":0,"battlerName":"!battle_sprout_bunny","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":400,"name":"SPROUT BUNNY","note":"<TransformBaseID: 1135>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1346, target\nRandom 50%: SKILL 1346, target\nRandom 20%: SKILL 1347, target\nRandom 100%: SKILL 1348, target\n</AI Priority>\n\n<Sideview Battler: !battle_sprout_bunny>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 168>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -150>\n\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[810,405,75,65,10,10,35,10]},
{"id":1139,"actions":[],"battlerHue":0,"battlerName":"!battle_rabbit","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"RABBIT?","note":"<TransformBaseID: 1139>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 55%: SKILL 1298, target\nRandom 35%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1244,622,95,70,10,10,80,15]},
{"id":1140,"actions":[],"battlerHue":0,"battlerName":"!battle_rabbit","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":7500,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":750,"name":"RABBIT?","note":"<TransformBaseID: 1139>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 40%: SKILL 1298, target\nRandom 25%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1244,622,95,70,10,10,80,15]},
{"id":1141,"actions":[],"battlerHue":0,"battlerName":"!battle_rabbit","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":5625,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":375,"name":"RABBIT?","note":"<TransformBaseID: 1139>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 30%: SKILL 1298, target\nRandom 55%: SKILL 1299, target\nRandom 100%: SKILL 1301, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1244,622,95,70,10,10,80,15]},
{"id":1142,"actions":[],"battlerHue":0,"battlerName":"!battle_rabbit","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":11250,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":500,"name":"RABBIT?","note":"<TransformBaseID: 1139>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nRandom 60%: SKILL 1298, target\nRandom 20%: SKILL 1299, target\nRandom 100%: SKILL 1300, target\n</AI Priority>\n\n<Sideview Battler: !battle_rabbit>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 144, 230>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1244,622,95,70,10,10,80,15]},
{"id":1143,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"CHICKEN?","note":"<TransformBaseID: 1143>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,50,10,10,10,10,120,10]},
{"id":1144,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"CHICKEN?","note":"<TransformBaseID: 1143>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,50,10,10,10,10,120,10]},
{"id":1145,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"CHICKEN?","note":"<TransformBaseID: 1143>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,50,10,10,10,10,120,10]},
{"id":1146,"actions":[],"battlerHue":0,"battlerName":"!battle_chicken","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":9000,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0},{"code":14,"dataId":7,"value":1},{"code":14,"dataId":8,"value":1},{"code":14,"dataId":11,"value":1},{"code":14,"dataId":12,"value":1},{"code":14,"dataId":15,"value":1},{"code":14,"dataId":16,"value":1}],"gold":0,"name":"CHICKEN?","note":"<TransformBaseID: 1143>\n\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nRandom 90%: SKILL 660, target\nRandom 100%: SKILL 661, target\n</AI Priority>\n\n<Sideview Battler: !battle_chicken>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 146, 224>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 0>\n<StatusYOffset: -250>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[100,50,10,10,10,10,120,10]},
{"id":1147,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1148,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1149,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1150,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"// SNALEY //","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1151,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.85},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,500,30,10,10,10,30,10]},
{"id":1152,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.85},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,500,30,10,10,10,30,10]},
{"id":1153,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.85},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,500,30,10,10,10,30,10]},
{"id":1154,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.85},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 1st fight \n\n<TransformBaseID: 1151>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1486, target\nTurn === 1: SKILL 1486, target\nTurn === 2: SKILL 1486, target\nTurn === 3: SKILL 1489, target\nTurn === 4: SKILL 1489, target\nRandom 100%: SKILL 1486, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1000,500,30,10,10,10,30,10]},
{"id":1155,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1156,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,750,35,25,10,10,35,10]},
{"id":1157,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,750,35,25,10,10,35,10]},
{"id":1158,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,750,35,25,10,10,35,10]},
{"id":1159,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 2nd fight \n\n<TransformBaseID: 1156>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1490, target\nTurn === 1: SKILL 1490, target\nTurn === 2: SKILL 1487, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 25%: SKILL 1490, target\nRandom 100%: SKILL 1489, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[1500,750,35,25,10,10,35,10]},
{"id":1160,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1161,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 0\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,1000,40,30,10,10,40,15]},
{"id":1162,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 5\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,1000,40,30,10,10,40,15]},
{"id":1163,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 3\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,1000,40,30,10,10,40,15]},
{"id":1164,"actions":[],"battlerHue":0,"battlerName":"!battle_snaley","dropItems":[{"kind":1,"dataId":91,"denominator":1},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":2},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"SNALEY","note":"// 3rd fight \n\n<TransformBaseID: 1161>\n<Static Level: 1>\n\n<AI Level: 100>\n\n<AI Priority>\nState === State 186: SKILL 1298, target\nTurn === 1: SKILL 1491, target\nRandom 35%: SKILL 1486, target\nRandom 35%: SKILL 1487, target\nRandom 100%: SKILL 1490, target\n</AI Priority>\n\n<Sideview Battler: !battle_snaley>\n<Sideview Battler Frames: 4>\n<Sideview Battler Speed: 12>\n\n<Sideview Battler Size: 207, 225>\n<Sideview Width: 0>\n<Sideview Height: 0>\n<Position Offset Y: 25>\n<StatusYOffset: -225>\n\n<Sideview Battler Motion>\nName: Walk\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Thrust\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Guard\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Victory\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Damage\nIndex: 1\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Dead\nIndex: 2\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Spell\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Skill\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Item\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<Sideview Battler Motion>\nName: Other\nIndex: 4\nLoop\n</Sideview Battler Motion>\n\n<FallOnDeath>","params":[2000,1000,40,30,10,10,40,15]},
{"id":1165,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1166,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1167,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1168,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1169,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
{"id":1170,"actions":[{"conditionParam1":0,"conditionParam2":0,"conditionType":0,"rating":5,"skillId":1}],"battlerHue":0,"battlerName":"","dropItems":[{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0},{"dataId":1,"denominator":1,"kind":0}],"exp":0,"traits":[{"code":22,"dataId":0,"value":0.95},{"code":22,"dataId":1,"value":0.05},{"code":31,"dataId":1,"value":0}],"gold":0,"name":"","note":"","params":[100,0,10,10,10,10,10,10]},
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