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{"id":40,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":" has their eyes on","message2":"everyone!","mpCost":0,"name":"OBSERVE TARGET ALL","note":"\n<BattleLogType:OBSERVE ALL>\n<target action>\nanimation 4: actors\nwait for animation\nadd state 185: actors\n</target action>\n\n<AntiFail>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":0,"speed":1000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":41,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"Reduces all of a foe's STATS.\nCost: 45","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":45,"name":"STARE","note":"<BattleLogType:STARE>\n\n<target action> \nanimation 18: target\nwait: 100\naction effect\nanimation 219: target\nwait: 25\n if target.isStateAffected(105) \n   add state 106: target\n   remove state 105: target\n else if target.isStateAffected(104)\n   add state 105: target\n   remove state 104: target\n else \n   add state 104: target\nend\nif !target._noStateMessage\neval: SceneManager._scene._logWindow.push(\"addText\", target.name() + \"'s SPEED fell.\")\nelse\neval: Gamefall.OmoriFixes.parseNoStateChange(target.name(), 'SPEED', \"lower!\")\nend\neval: target._noStateMessage = undefined\n if target.isStateAffected(93) \n   add state 94: target\n   remove state 93: target\n else if target.isStateAffected(92) \n   add state 93: target\n   remove state 92: target\n else \n   add state 92: target\nend\nif !target._noStateMessage\neval: SceneManager._scene._logWindow.push(\"addText\", target.name() + \"'s ATTACK fell.\")\nelse\neval: Gamefall.OmoriFixes.parseNoStateChange(target.name(), 'ATTACK', \"lower!\")\nend\neval: target._noStateMessage = undefined\n if target.isStateAffected(99) \n   add state 100: target\n   remove state 99: target\n else if target.isStateAffected(98)\n   add state 99: target\n   remove state 98: target\n else \n   add state 98: target\nend\nif !target._noStateMessage\neval: SceneManager._scene._logWindow.push(\"addText\", target.name() + \"'s DEFENSE fell.\")\nelse\neval: Gamefall.OmoriFixes.parseNoStateChange(target.name(), 'DEFENSE', \"lower!\")\nend\neval: target._noStateMessage = undefined\n</target action> \n\n<AntiFail>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":42,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"OBSERVE TARGET","note":"<BattleLogType:OBSERVE TARGET>\n\n<setup action>\nadd state 174: target\n</setup action>\n\n<target action>\nanimation 4: user\nwait for animation\naction effect\n</target action>\n\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":1000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":43,"animationId":180,"damage":{"critical":false,"elementId":0,"formula":"0","type":3,"variance":20},"description":"Removes EMOTIONS. If a 2nd or 3rd stage EMOTION<br>\nis removed, OMORI recovers 50% HEART. Cost: 15","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":15,"name":"DEEP BREATH","note":"<BattleLogType:OBSERVE>\n\n<setup action>\ncommon event: 898\n</setup action>\n\n<whole action>\n if user.isStateAffected(506) \nanimation 212: user\n</whole action>\n\n<Post-Damage Eval>\n if (user.isStateAffected(506)) { \nvar heal = user.mhp * 0.5;\nuser.gainHp(heal);\nuser.startDamagePopup();\nuser.clearResult();\n}\n</Post-Damage Eval>\n<AntiFail>\n\n<Remove State Category: HAPPY>\n<Remove State Category: SAD>\n<Remove State Category: ANGRY>\n<Remove State Category: AFRAID>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":44,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"Deals damage to a foe. OMORI and the foe<br>\nbecome SAD. Cost: 10","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":10,"name":"PAINFUL TRUTH","note":"<BattleLogType:TRUTH>\n\n<setup action>\nanimation 5: user\nanimation 19: target\n</setup action>\n\n<whole action>\nif target.isStateAffected(11) \n   add state 12: target\n else if target.isStateAffected(10) \n   add state 11: target\n else \n   add state 10: target\nend\nif user.isStateAffected(11) \n   add state 12: user\n   wait: 60\n else if user.isStateAffected(10)\n   add state 11: user\n   wait: 60\n else \n   add state 10: user\n   wait: 60\nend\neval: SceneManager._scene._statusWindow.refresh()\nwait for animation\n</whole action>\n\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":45,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":" // OMORI ACS //","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":46,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":935,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" readies his blade.","message2":"","mpCost":0,"name":"ATTACK AGAIN CHECK","note":"<ChainSkillIcon: 0>\n<ChainSkillAttackAgain>\n<EnergyCost: 3>\n<HideInMenu>\n<AntiFail>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":47,"animationId":3,"damage":{"critical":true,"elementId":0,"formula":"(a.atk * 2 + a.luk) - b.def ","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK AGAIN (2)","note":"<BattleLogType:ATTACK AGAIN>\n<ChainSkillIcon: 0>\n<ChainSkillAttackAgain>\n<HideInMenu>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":48,"animationId":290,"damage":{"critical":true,"elementId":0,"formula":"(a.atk * 2 + a.luk) - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":" attacks again!","message2":"","mpCost":0,"name":"ATTACK AGAIN (3)","note":"<ChainSkillIcon: 0>\n<ChainSkillAttackAgain>\n<HideInMenu>","occasion":1,"repeats":2,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":49,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":936,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" walks forward.","message2":"","mpCost":0,"name":"TRIP CHECK","note":"<ChainSkillIcon: 1>\n<ChainSkillTrip>\n<EnergyCost: 3>\n<AntiFail>\n<HideInMenu>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":50,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(a.atk + a.luk) - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"TRIP (2)","note":"<BattleLogType:TRIP 2>\n<AntiFail>\n<HideInMenu>\n\n<setup action>\nanimation 14: target\nwait: 60\nanimation 219: target\n</setup action>\n\n<whole action>\n if target.isStateAffected(11) \n   add state 12: target\n else if target.isStateAffected(10) \n   add state 11: target\n else \n   add state 10: target\nend\n\n if target.isStateAffected(105) \n   remove state 105: target\n   add state 106: target\n else \n   add state 105: target\nend\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":1,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":51,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(a.atk + a.luk) - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"TRIP (3)","note":"<BattleLogType:TRIP 2>\n<AntiFail>\n<HideInMenu>\n\n<setup action>\nanimation 289: target\nwait: 60\nanimation 219: target\n</setup action>\n\n<whole action>\n if target.isStateAffected(11) \n   add state 12: target\n else if target.isStateAffected(10)\n   add state 11: target\n else \n   add state 10: target\nend\n\nadd state 106: target\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":52,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE ENERGY CHECK","note":"<ChainSkillIcon: 2>\n<ChainSkillEnergyRelease>\n<EnergyCost: 10>\n<HideInMenu>\n<AntiFail>\n\n<setup action>\neval: $gameScreen.showPicture(3, \"release_energy[5x7]\", 0,0,0,100,100,0,0)\neval: $gameTroop._interpreter.setupPictureCustomFrames(3, 3200, 3360, 5, 7)\neval: $gameScreen.picture(3).setCustomFrameIndex(0)\nwait: 10\nanimation 243: target\nwait: 40\n</setup action>\n\n<whole action>\n</whole action>\n\n<target action>\n</target action>\n\n<follow action>\ncommon event: 937\n</follow action>\n\n<Custom Requirement>\nif ($gameActors.actor(2).isDead()) {\n    value = false;\n} else if ($gameActors.actor(3).isDead()){\n    value = false;\n} else if ($gameActors.actor(4).isDead()){\n    value = false;\n} else {\n    if($gameParty.members().length < 4) {\n        value = false\n    }\n    else {value = true;}\n}\n\n</Custom Requirement>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":53,"animationId":15,"damage":{"critical":false,"elementId":0,"formula":"300","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE ENERGY DAMAGE 1","note":"<damage formula>\nvalue = 300\nif(target.name() === \"SPACE EX-HUSBAND\") {\nif(!target.isAnyEmotionAffected()) {\nvalue = 0\n}\n}\n</damage formula>\n\n<HideInMenu>\n\n<setup action>\nshow battle hud\nadd state 110: actors\neval: $gameTroop.members().forEach(e => {e.result().missed = false; e.result().evaded = false;})\n</setup action>\n\n<AntiFail>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":54,"animationId":15,"damage":{"critical":false,"elementId":0,"formula":"600","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE ENERGY DAMAGE 2","note":"<damage formula>\nvalue = 600\nif(target.name() === \"SPACE EX-HUSBAND\") {\nif(!target.isAnyEmotionAffected()) {\nvalue = 0\n}\n}\n</damage formula>\n<HideInMenu>\n\n<setup action>\nshow battle hud\nadd state 110: actors\nadd state 110: actors\neval: $gameTroop.members().forEach(e => {e.result().missed = false; e.result().evaded = false;})\n</setup action>\n\n<AntiFail>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":55,"animationId":15,"damage":{"critical":false,"elementId":0,"formula":"1000","type":1,"variance":0},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE ENERGY DAMAGE 3","note":"<damage formula>\nvalue = 1000\nif(target.name() === \"SPACE EX-HUSBAND\") {\nif(!target.isAnyEmotionAffected()) {\nvalue = 0\n}\n}\n</damage formula>\n<HideInMenu>\n\n<setup action>\nshow battle hud\nadd state 110: actors\nadd state 110: actors\neval: $gameTroop.members().forEach(e => {e.result().missed = false; e.result().evaded = false;})\n</setup action>\n\n<AntiFail>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":56,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.addState(20); a.atk * 3 - b.def","type":0,"variance":20},"description":"","effects":[{"code":21,"dataId":20,"value1":1,"value2":0},{"code":44,"dataId":913,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE STRESS","note":"<EnergyCost: 10>\n<HideInMenu>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":57,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"a.atk * 3 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE STRESS DAMAGE","note":"<EnergyCost: 10>\n<HideInMenu>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":58,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":59,"animationId":3,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK AGAIN (1)","note":"<BattleLogType:ATTACK AGAIN>\n<HideInMenu>\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":60,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(a.atk + a.luk) - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":" trips","message2":"","mpCost":0,"name":"TRIP (1)","note":"<BattleLogType:TRIP>\n<AntiFail>\n<HideInMenu>\n\n<whole action>\nanimation 14: target\nwait: 30\nanimation 219: target\n\nif target.isStateAffected(105) \n   add state 106: target\n else if target.isStateAffected(104)\n   add state 105: target\n else \n   add state 104: target\nend\n</whole action>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":61,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"","type":0,"variance":0},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RELEASE ENERGY","note":"<BattleLogType:RELEASE ENERGY>\n<HideInMenu>\n\n<Custom Requirement>\nif ($gameActors.actor(2).isDead()) {\n    value = false;\n} else if ($gameActors.actor(3).isDead()){\n    value = false;\n} else if ($gameActors.actor(4).isDead()){\n    value = false;\n} else {\n    value = true;\n}\n\n</Custom Requirement>\n\n<follow action>\ncommon event: 912\n</follow action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":62,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":63,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"// AUBREY //","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":64,"animationId":28,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"AUBREY's Basic Attack","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK","note":"<ChainSkill: 92, up>\n<ChainSkill: 89, right>\n<ChainSkill: 86, down>\n<BattleLogType:ATTACK>\n<HideInMenu>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":65,"animationId":28,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK","note":"<ChainSkill: 87, up>\n<ChainSkill: 90, right>\n<ChainSkill: 93, down>\n<BattleLogType:ATTACK>\n<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":66,"animationId":28,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK","note":"<ChainSkill: 88, up>\n<ChainSkill: 91, right>\n<ChainSkill: 94, down>\n<BattleLogType:ATTACK>\n<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":67,"animationId":28,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK NO ACS","note":"<BattleLogType:ATTACK>\n<HideInMenu>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":68,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"Makes a friend or foe HAPPY.\nCost: 5","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":5,"name":"PEP TALK","note":"<BattleLogType:PEP TALK>\n<AntiFail>\n\n<Enemy or Actor Select>\n\n<setup action>\nanimation 29: target\nwait for animation\n</setup action>\n\n<whole action>\n if target.isStateAffected(7) \n   add state 8: target\n else if target.isStateAffected(6) \n   add state 7: target\n else \n   add state 6: target\nend\n</whole action>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":69,"animationId":30,"damage":{"critical":true,"elementId":0,"formula":"(a.isStateAffected(14) || a.isStateAffected(15)) ? a.atk * 3 - b.def : a.atk * 2.5 - b.def;","type":1,"variance":20},"description":"Deals big damage, but AUBREY also takes damage.<br>\nStronger when AUBREY is ANGRY. Cost: 5","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":5,"name":"HEADBUTT","note":"<BattleLogType:HEADBUTT>\n\n<whole action>\nanimation 30: target\nwait: 90\naction effect\nwait: 10\n</whole action>\n\n<Custom Requirement>\nlet neededHp = Math.floor(user.mhp * 0.20)\nif(user.hp >= neededHp)  {value = true}\nelse {value = false}\n</Custom Requirement>\n\n<Post-Damage Eval>\nuser._hp = Math.max(1, user._hp - Math.floor(user.mhp * 0.20))\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":70,"animationId":32,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 4 - b.def","type":1,"variance":20},"description":"Has a chance to instantly defeat a<br>\nfoe. AUBREY also takes damage. Cost: 25","effects":[{"code":21,"dataId":1,"value1":0.1,"value2":0}],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":25,"name":"HOMERUN ","note":"<BattleLogType:HOMERUN>\n<HP Cost: 20%>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":71,"animationId":33,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"Damages all foes. Deals more damage the less\nenemies there are. Cost: 20","effects":[],"hitType":1,"iconIndex":0,"message1":" throws her weapon!","message2":"","mpCost":20,"name":"WIND-UP THROW","note":"<Damage Formula>\n// Check if the damage has already been calculated\nif (this._calculatedBaseDmg) {\n  // Set the damage to the cached amount\n  value = this._calculatedBaseDmg;\n// Otherwise\n} else {\n  // Get the total number of enemies\n  var totalEnemies = target.friendsUnit().aliveMembers().length;\n  // If there is 1 enemy total\n  if (totalEnemies === 1) {\n    // Use this formula\n    this._calculatedBaseDmg = user.atk * 3 - b.def;\n  // If there are 2 enemies in total\n  } else if (totalEnemies === 2) {\n    // Use this formula\n    this._calculatedBaseDmg = user.atk * 2.5 - b.def;\n  // If there are 3 enemies in total\n  } else if (totalEnemies === 3) {\n    // Use this formula\n    this._calculatedBaseDmg = user.atk * 2 - b.def;\n  // if there are 4 or more\n  } else {\n    // Use this formula\n    this._calculatedBaseDmg = user.atk * 2 - b.def;\n  }\n  // Set the value equal to the calculated amount\n  value = this._calculatedBaseDmg;\n}\n</Damage Formula>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":72,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2","type":1,"variance":20},"description":"An attack that ignores a foe's DEFENSE,<br>\nthen reduces the foe's DEFENSE. Cost: 20","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":20,"name":"POWER HIT","note":"<BattleLogType:POWER HIT>\n\n<whole action>\nanimation 31: target\nwait: 60\nanimation 219: target\n\n if target.isStateAffected(99) \n   add state 100: target\n   remove state 99: target\n else if target.isStateAffected(98) \n   add state 99: target\n   remove state 98: target\n else \n   add state 98: target\n</whole action>\n<AntiFail>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":73,"animationId":34,"damage":{"critical":true,"elementId":0,"formula":"a.hp * 4","type":1,"variance":20},"description":"Deals damage based on AUBREY's HEART, \nbut AUBREY becomes TOAST. Cost: 50","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":50,"name":"LAST RESORT","note":"<BattleLogType:LAST RESORT>\n\n<Custom HP Cost>\ncost -= user.mhp - user.hp\n</Custom HP Cost>\n\n<Post-Damage Eval>\nvar dmg = a.hp;\nuser.gainHp(-dmg);\nuser.startDamagePopup();\nuser.refresh()\nuser.clearResult();\nif (user.isDead()) user.performCollapse();\n</Post-Damage Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":74,"animationId":232,"damage":{"critical":false,"elementId":0,"formula":"a.atk * 2 - b.def","type":0,"variance":20},"description":"All foes target AUBREY for 1 turn.<br>\nIf AUBREY is attacked, she attacks. Cost: 5","effects":[{"code":21,"dataId":57,"value1":1,"value2":0},{"code":21,"dataId":26,"value1":1,"value2":0},{"code":21,"dataId":509,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":5,"name":"COUNTER","note":"<AntiFail>\n<BattleLogType:COUNTER ATTACK>\n<Hit Counter>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":2000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":75,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2.5 - b.def","type":1,"variance":20},"description":"If this skill defeats a foe, recover 100% JUICE. \nCost: 15","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":15,"name":"MASH","note":"<BattleLogType:ATTACK>\n\n<setup action>\nanimation 28: target\nwait: 30\nanimation 213: target\nwait: 30\n</setup action>\n\n<After Eval>\n// Check if the user is an actor, target is an enemy, and the target has been slain.\nif (user.isActor() && target.isEnemy() && (target.isDead() || target.hp <= 0)) {\n  // Get the ID of the target.\n  var id = target.enemyId();\n\nuser.startAnimation(213);\nvar juice = a.mmp;\nuser.gainMp(juice);\nuser.startDamagePopup();\nuser.clearResult();\n}\n</After Eval>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":76,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(a.atk * 2 + a.luk)- b.def","type":1,"variance":20},"description":"AUBREY attacks a foe and becomes HAPPY.\nCost: 10","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":10,"name":"TWIRL","note":"<BattleLogType:TWIRL>\n<AntiFail>\n\n<setup action>\nanimation 45: target\nwait: 30\nanimation 28: target\nwait: 30\n</setup action>\n\n<target action>\naction effect\nif target.result().isHit()\n if user.isStateAffected(7) \n   add state 8: user\n else if user.isStateAffected(6) \n   add state 7: user\n else \n   add state 6: user\nend\nwait for effect\nif user.isStateAffected(7)\neval: BattleManager.addText(user.name() + \" feels ECSTATIC!!\")\nelse if user.isStateAffected(6)\neval: BattleManager.addText(user.name() + \" feels HAPPY!\")\nend\nend\n</target action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":77,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(b.isStateAffected(6) || b.isStateAffected(7) || b.isStateAffected(8)|| b.isStateAffected(122)|| b.isStateAffected(123)|| b.isStateAffected(197)) ? a.atk * 3 - b.def : a.atk * 2.25 - b.def;","type":1,"variance":20},"description":"A swing that doesn't miss. Deals extra damage to\n<br>HAPPY foes. Cost: 10","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":10,"name":"MOOD WRECKER","note":"<BattleLogType:ATTACK>\n\n<setup action>\nadd state 496: user\nanimation 46: target\nwait: 30\n</setup action>\n\n<whole action>\n\n if target.isStateAffected(6) \n   animation 278: target\n else if target.isStateAffected(7)\n   animation 279: target\n else if target.isStateAffected(8)\n   animation 279: target\n else if target.isStateAffected(122)\n   animation 279: target\n else if target.isStateAffected(123)\n   animation 279: target\n else if target.isStateAffected(197)\n   animation 278: target\n else \n   animation 123: target \nend\n</whole action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":78,"animationId":17,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"Attacks a foe 3 times.\nCost: 30","effects":[],"hitType":1,"iconIndex":0,"message1":" furiously attacks!","message2":"","mpCost":30,"name":"BEATDOWN","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":79,"animationId":28,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK NO ACS COUNTER","note":"<BattleLogType:ATTACK>\n<HideInMenu>\n<whole action>\neval: BattleManager.addText(user.name() + \" swings back!\")\neval:target.removeState(57)\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":80,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":81,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":82,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":83,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":" becomes ANGRIER!","message2":"","mpCost":0,"name":"SELF ANGRY","note":"<AntiFail>\n\n<whole action>\n if target.isStateAffected(15) \n   add state 16: target\n else if target.isStateAffected(14)\n   add state 15: target\n else \n   add state 14: target\nend\n</whole action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":84,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"Makes AUBREY and a friend HAPPY.\nCost: 10","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":10,"name":"TEAM SPIRIT","note":"<BattleLogType:TEAM SPIRIT>\n<AntiFail>\n\n<Not User>\n\n<setup action>\nanimation 49: user\nwait: 30\nanimation 29: user\n</setup action>\n\n<whole action>\n if target.isStateAffected(7) \n   add state 8: target\n else if target.isStateAffected(6)\n   add state 7: target\n else \n   add state 6: target\nend\n\n if user.isStateAffected(7) \n   add state 8: user\n else if user.isStateAffected(6) \n   add state 7: user\n else \n   add state 6: user\nend\n\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":85,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"// AUBREY ACS //","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":86,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":938,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" looks at OMORI.","message2":"","mpCost":0,"name":"LOOK AT OMORI CHECK","note":"<EnergyCost: 3>\n<ChainSkillIcon: 6>\n<ChainSkillLookAtOmori>\n<HideInMenu>\n\n<Custom Requirement>\nif ($gameActors.actor(1).isDead()) {\n    value = false;\n} else {\n    value = true;\n}\n</Custom Requirement>\n<AntiFail>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":87,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(a.atk * 3 + a.luk) - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT OMORI (2)","note":"<BattleLogType:LOOK OMORI 2>\n<HideInMenu>\n<AntiFail>\n\n<whole action>\nanimation 36: target\nwait for animation\nanimation 28: target\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":88,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 3 + a.luk","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT OMORI (3)","note":"<BattleLogType:LOOK OMORI 3>\n<HideInMenu>\n<AntiFail>\n\n<whole action>\nanimation 37: target\nwait for animation\nanimation 44: target\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":89,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":939,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" looks at KEL.","message2":"","mpCost":0,"name":"LOOK AT KEL CHECK","note":"<EnergyCost: 3>\n<ChainSkillIcon: 5>\n<ChainSkillLookAtKel>\n<HideInMenu>\n\n<Custom Requirement>\nif (($gameActors.actor(3).isDead()) || !$gameParty.battleMembers().contains($gameActors.actor(3))) {\n    value = false;\n} else {\n    value = true;\n}\n</Custom Requirement>\n\n<AntiFail>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":90,"animationId":-1,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT KEL (2)","note":"<BattleLogType:LOOK KEL 2>\n<AntiFail>\n<HideInMenu>\n\n<setup action>\n\n if target.isStateAffected(15) \n   add state 16: target\n else if target.isStateAffected(14) \n   add state 15: target\n else \n   add state 14: target\nend\n\n if $gameActors.actor(3).isStateAffected(15) \n   add state 16: character 3\n else if $gameActors.actor(3).isStateAffected(14) \n   add state 15: character 3\n else \n   add state 14: character 3\nend\n</setup action>\n\n<whole action>\nanimation 39: target\nwait: 240\n  if target.isStateAffected(90) \n   remove state 90: target\n   add state 91: target\n else if target.isStateAffected(89) \n   remove state 89: target\n   add state 90: target\n else \n   add state 89: target\nend\nanimation 214: target\nanimation 214: character 3\nwait: 60\n</whole action>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":91,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT KEL (3)","note":"<BattleLogType:LOOK KEL 2>\n<AntiFail>\n<HideInMenu>\n\n<setup action>\nadd state 15: target\nadd state 15: character 3\nend\n</setup action>\n\n<whole action>\nanimation 40: target\nwait: 240\n  if target.isStateAffected(90) \n   remove state 90: target\n   add state 91: target\n else if target.isStateAffected(89) \n   remove state 89: target\n   add state 91: target\n else \n   add state 91: target\nend\nanimation 214: target\nanimation 214: character 3\nwait: 60\n</whole action>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":92,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":940,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" looks at HERO.","message2":"","mpCost":0,"name":"LOOK AT HERO CHECK","note":"<EnergyCost: 3>\n<ChainSkillIcon: 4>\n<ChainSkillLookAtHero>\n<HideInMenu>\n\n<Custom Requirement>\nif (($gameActors.actor(4).isDead()) || !$gameParty.battleMembers().contains($gameActors.actor(4))) {\n    value = false;\n} else {\n    value = true;\n}\n</Custom Requirement>\n\n<AntiFail>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":93,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT HERO (2)","note":"<BattleLogType:LOOK HERO 2>\n<AntiFail>\n<HideInMenu>\n\n<whole action>\n if target.isStateAffected(96) \n  remove state 96: target\n  add state 97: target\n else if target.isStateAffected(95)\n  remove state 95: target\n  add state 96: target\n else \n   add state 96: target\nend\n\nanimation 42: target\nwait: 240\n if target.isStateAffected(7) \n   add state 8: target\n else if target.isStateAffected(6) \n   add state 7: target\n else \n   add state 6: target\nend\nanimation 212: target\neval: $gameTemp._statsState = [$gameActors.actor(2).hp]\nHP +25%: character 2\nwait: 60\nanimation 214: target\n</whole action>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":94,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT HERO (3)","note":"<BattleLogType:LOOK HERO 2>\n<AntiFail>\n<HideInMenu>\n\n<whole action>\nanimation 43: target\nwait for animation\nadd state 7: user\neval: $gameTemp._statsState = [$gameActors.actor(2).hp, $gameActors.actor(2).mp]\nHP +75%: character 2\nMP +50%: character 2\nadd state 97: target\nanimation 212: target\nwait: 60\nanimation 214: target\n</whole action>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":95,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":96,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":97,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"(a.atk * 2 + a.luk) - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT OMORI (1)","note":"<BattleLogType:LOOK OMORI 1>\n<HideInMenu>\n\n<whole action>\nanimation 35: target\nwait for animation\nanimation 28: target\n</whole action>\n\n<AntiFail>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":4},
{"id":98,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":" becomes ANGRY!","message2":"","mpCost":0,"name":"LOOK AT KEL (1)","note":"<AntiFail>\n<HideInMenu>\n<BattleLogType:LOOK KEL 1>\n<whole action>\nanimation 38: target\nwait: 120\n\n if target.isStateAffected(15) \n   add state 16: target\n else if target.isStateAffected(14) \n   add state 15: target\n else \n   add state 14: target\nend\n</whole action>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":99,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"LOOK AT HERO (1)","note":"<BattleLogType:LOOK HERO>\n<AntiFail>\n<HideInMenu>\n\n<setup action>\n if target.isStateAffected(96) \n   remove state 96: target\n   add state 97: target\n else if target.isStateAffected(95)\n   remove state 95: target\n   add state 96: target\n else \n   add state 95: target\nend\n\n if target.isStateAffected(7) \n   add state 8: target\n else if target.isStateAffected(6) \n   add state 7: target\n else \n   add state 6: target\nend\n</setup action>\n\n<whole action>\nanimation 41: target\nwait: 120\nanimation 214: target\nwait: 60\n</whole action>\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":100,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"KEL ANGRY 1","note":"<AntiFail>\n\n<setup action>\n if target.isStateAffected(15) \n   add state 16: target\n else if target.isStateAffected(14) \n   add state 15: target\n else \n   add state 14: target\nend\n</setup action>\n\n<whole action>\n  if target.isStateAffected(90) \n   remove state 90: target\n   add state 91: target\n else if target.isStateAffected(89)\n   remove state 89: target\n   add state 90: target\n else \n   add state 89: target\nend\n</whole action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":101,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"KEL ANGRY 2","note":"<AntiFail>\n\n<whole action>\nadd state 15: target\n\n  if target.isStateAffected(90) \n   remove state 90: target\n   add state 91: target\n else if target.isStateAffected(89)\n   remove state 89: target\n   add state 91: target\n else \n   add state 91: target\nend\n</whole action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":102,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"// KEL //","note":"","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":103,"animationId":54,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"KEL's Basic Attack","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK","note":"<ChainSkill: 132, up>\n<ChainSkill: 129, left>\n<ChainSkill: 126, down>\n<BattleLogType:ATTACK>\n<HideInMenu>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":104,"animationId":54,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK","note":"<ChainSkill: 127, up>\n<ChainSkill: 130, left>\n<ChainSkill: 133, down>\n<BattleLogType:ATTACK>\n<HideInMenu>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
{"id":105,"animationId":54,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"ATTACK","note":"<ChainSkill: 128, up>\n<ChainSkill: 131, left>\n<ChainSkill: 134, down>\n<BattleLogType:ATTACK>\n<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":3,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":107,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"Makes a friend or foe ANGRY.\nCost: 5","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":5,"name":"ANNOY","note":"<BattleLogType:ANNOY>\n\n<Enemy or Actor Select>\n\n<setup action>\nanimation 55: target\nwait for animation\n</setup action>\n\n<whole action>\n\n if target.isStateAffected(15) \n   add state 16: target\n else if target.isStateAffected(14)\n   add state 15: target\n else \n   add state 14: target\nend\n</whole action>\n\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":108,"animationId":57,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"KEL deals more damage next turn and increases<br>\nHIT RATE for his next attack. Cost: 10","effects":[{"code":21,"dataId":33,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":10,"name":"FLEX ","note":"<BattleLogType:FLEX>\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":109,"animationId":56,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2.5 - b.def","type":1,"variance":20},"description":"Deals damage to all foes.\nCost: 15","effects":[],"hitType":1,"iconIndex":0,"message1":"'s ball bounces everywhere!","message2":"","mpCost":15,"name":"REBOUND","note":"","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":2,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":110,"animationId":123,"damage":{"critical":false,"elementId":0,"formula":"b.hp * .25","type":1,"variance":0},"description":"Heals a lot of JUICE to a friend, but<br>\nalso hurts the friend. Cost: 10","effects":[{"code":12,"dataId":0,"value1":0.4,"value2":0}],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":10,"name":"JUICE ME","note":"<BattleLogType:JUICE ME>\n","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":7,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":111,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":" 30","type":0,"variance":20},"description":"KEL becomes HAPPY. KEL's friends recover<br>\nsome ENERGY and JUICE. Cost: 50","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":50,"name":"RALLY","note":"//ENERGY + 4\n<BattleLogType:RALLY>\n\n<setup action>\nanimation 61: target\n</setup action>\n\n<whole action>\neval: $gameParty.stressEnergyCount = Math.min($gameParty.stressEnergyCount + 4,10) \nanimation 213: actors\n if target.isStateAffected(7) \n   add state 8: target\n else if target.isStateAffected(6) \n   add state 7: target\n else \n   add state 6: target\nend\nMP +30%: character 1\nMP +30%: character 2\nMP +30%: character 4\n</whole action>\n// Seems to work better giving MP to each one\n<follow action>\nwait: 30\n</follow action>\n\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":112,"animationId":60,"damage":{"critical":true,"elementId":0,"formula":"(b.isStateAffected(10) || b.isStateAffected(11) || b.isStateAffected(12)) ? a.atk * 3 - b.def : a.atk * 2.5 - b.def;","type":1,"variance":20},"description":"Makes a foe SAD.<br>\nAlso deals big damage to SAD foes. Cost: 20","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":20,"name":"SNOWBALL","note":"<BattleLogType:SNOWBALL>\n\n<target action>\naction animation\nwait for animation\n if target.isStateAffected(11) \n   add state 12: target\n else if target.isStateAffected(10)\n   add state 11: target\n else \n   add state 10: target\nend\naction effect\n</target action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":113,"animationId":59,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"All attacks on a foe will hit right<br>\nin the HEART for the turn. Cost: 55","effects":[{"code":21,"dataId":24,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":55,"name":"TICKLE","note":"<BattleLogType:TICKLE>\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":114,"animationId":58,"damage":{"critical":true,"elementId":0,"formula":"a.atk * 2 - b.def ","type":1,"variance":30},"description":"Deals damage to a foe 3 times.\nCost: 30","effects":[],"hitType":1,"iconIndex":0,"message1":" does a fancy ball trick!","message2":"","mpCost":30,"name":"RICOCHET","note":"","occasion":1,"repeats":3,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":115,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"a.agi * 1.5 - b.def","type":1,"variance":20},"description":"KEL does an attack based on his SPEED\ninstead of his ATTACK. Cost: 15","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":15,"name":"RUN 'N GUN","note":"<AntiFail>\n<BattleLogType:ATTACK>\n\n<setup action>\nanimation 72: user\nwait: 30\nanimation 54: target\nwait: 30\n</setup action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":116,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"Makes all friends ANGRY.\nCost: 45","effects":[],"hitType":0,"iconIndex":0,"message1":" runs around and annoys eveyone!","message2":"","mpCost":45,"name":"MEGAPHONE","note":"<BattleLogType:MEGAPHONE>\n\n<setup action>\nanimation 74: target\nwait: 60\nanimation 55: target\nwait: 30\nwait for animation\n</setup action>\n\n<target action>\n if target.isStateAffected(15) \n   add state 16: target\n else if target.isStateAffected(14) \n   add state 15: target\n else \n   add state 14: target\nend\naction effect\n</target action>\n\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":8,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":117,"animationId":233,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"Attracts attention and reduces all foes'\nHIT RATE for the turn. Cost: 50","effects":[{"code":21,"dataId":26,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":50,"name":"CAN'T CATCH ME","note":"<AntiFail>\n<BattleLogType:DODGE TAUNT>\n\n<setup action>\nadd state 495: enemies\n</setup action>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":1000,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":118,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":119,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":120,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"KEL encourages \\n[8].<br>\nRaises \\n[8]'s ATTACK.","effects":[],"hitType":0,"iconIndex":0,"message1":" gives some encouragement!","message2":"","mpCost":0,"name":"ENCOURAGE","note":"<AntiFail>\n\n<whole action>\nadd state 91: character 8\nanimation 214: character 8\nwait: 60\nif $gameActors.actor(8)._noStateMessage\neval: Gamefall.OmoriFixes.parseNoStateChange(\"\\\\n[8]\", 'ATTACK', \"higher!\")\nelse\neval: SceneManager._scene._logWindow.push(\"addText\", \"\\\\n[8]'s ATTACK rose!\")\nend\n</whole action>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":121,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":" dodges the attack!","message2":"","mpCost":0,"name":"DODGE TAUNT TEXT","note":"<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":122,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"RESERVED","note":"<HideInMenu>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":123,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"b.isAnyEmotionAffected() ? a.atk * 3 - b.def : a.atk * 2 - b.def","type":1,"variance":20},"description":"Makes a foe feel a random EMOTION. Deals<br>\nextra damage to foes with EMOTION. Cost: 20","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":20,"name":"CURVEBALL","note":"<BattleLogType:CURVEBALL>\n\n<whole action>\nanimation 73: target\nwait: 60\nanimation 67: target\nwait: 30\neval: $gameTemp._randomState = [6,10,14][Math.randomInt(3)]\n</whole action>\n\n<target action>\neval: target._noEffectMessage = !target.isStateAddable($gameTemp._randomState) || target.isStateAffected($gameTemp._randomState)\naction effect\neval: target.addState($gameTemp._randomState)\n</target action>\n\n<follow action>\neval: $gameTemp._randomState = undefined\n</follow action>\n\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":124,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":4,"variance":0},"description":"Makes KEL HAPPY. If SAD was removed,<br>\nKEL gains FLEX. Cost: 25","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":25,"name":"COMEBACK","note":"<BattleLogType:PEP TALK>\n\n<whole action>\nif user.isEmotionAffected(\"sad\")\nanimation 76: user\nwait: 60\nadd state 33: user\nanimation 214: user\nelse\nanimation 75: user\nend\nif target.isStateAffected(7) \n   add state 8: target\nelse if target.isStateAffected(6)\n   add state 7: target\nelse \n   add state 6: target\nend\n</whole action>\n\n<AntiFail>","occasion":1,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":11,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":127,"animationId":63,"damage":{"critical":true,"elementId":0,"formula":"$gameActors.actor(1).atk * 1.5 + a.atk * 1.5 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":1,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"PASS TO OMORI (2)","note":"<BattleLogType:PASS OMORI 2>\n<HideInMenu>\n<AntiFail>\n\n<After Eval>\nlet OMORI = $gameActors.actor(1)\nOMORI.addState(6)\n</After Eval>","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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{"id":129,"animationId":0,"damage":{"critical":false,"elementId":0,"formula":"0","type":0,"variance":20},"description":"","effects":[{"code":44,"dataId":942,"value1":1,"value2":0}],"hitType":0,"iconIndex":0,"message1":" passes to AUBREY.","message2":"","mpCost":0,"name":"PASS TO AUBREY CHECK","note":"<ChainSkillIcon: 8>\n<ChainSkillPassToAubrey>\n<HideInMenu>\n<AntiFail>\n<EnergyCost: 3>\n\n<Custom Requirement>\nif (($gameActors.actor(2).isDead()) || !$gameParty.battleMembers().contains($gameActors.actor(2))) {\n    value = false;\n} else {\n    value = true;\n}\n</Custom Requirement>\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":1,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":130,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"$gameActors.actor(2).atk * 2 + a.atk * 1 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"PASS TO AUBREY (2)","note":"<AntiFail>\n<HideInMenu>\n<BattleLogType:PASS AUBREY>\n<whole action>\nanimation 65: target\nwait: 120\nanimation 67: target\n</whole action>\n\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
{"id":131,"animationId":0,"damage":{"critical":true,"elementId":0,"formula":"$gameActors.actor(2).atk * 2 + a.atk * 2 - b.def","type":1,"variance":20},"description":"","effects":[],"hitType":0,"iconIndex":0,"message1":"","message2":"","mpCost":0,"name":"PASS TO AUBREY (3)","note":"<AntiFail>\n<HideInMenu>\n<BattleLogType:PASS AUBREY>\n<whole action>\nanimation 79: target\nwait: 120\nanimation 68: target\n</whole action>\n\n\n","occasion":0,"repeats":1,"requiredWtypeId1":0,"requiredWtypeId2":0,"scope":3,"speed":0,"stypeId":1,"successRate":100,"tpCost":0,"tpGain":0},
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