[
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{"id":1,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":1,"maxTurns":1,"message1":" became TOAST!","message2":" was defeated!","message3":"","message4":" rose again!","minTurns":1,"motion":3,"name":"UNCONSCIOUS","note":"State #1 will be automatically added when\nHP reaches 0.\n\n<StateFaceIndex: 8>\n<StateBackIndex: 1>\n<StateListIndex: 1>\n\n<Custom Apply Effect>\nif($gameParty.inBattle() && target.isActor()) {\ntarget.removeStateCategoryAll(\"HAPPY\")\ntarget.removeStateCategoryAll(\"SAD\")\ntarget.removeStateCategoryAll(\"ANGRY\")\ntarget.removeStateCategoryAll(\"AFRAID\")\n$gameParty.refreshMembers()\nSceneManager._scene._statusWindow.refresh()\nif(BattleManager._action.item()) {\nif(BattleManager._action.item().meta.BattleLogType) {\nBattleManager._logWindow.displayAddedStates(user)\n}\n}\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\ntarget._playedCollapseSound = false;\nif(target.isActor()) {\n$gameParty.refreshMembers()\n}\n</Custom Remove Effect>","overlay":0,"priority":100,"releaseByDamage":false,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100,"traits":[{"code":23,"dataId":9,"value":0}]},
{"id":2,"autoRemovalTiming":2,"chanceByDamage":100,"description":"","iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"GUARD","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":true,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":62,"dataId":1,"value":0}]},
{"id":3,"autoRemovalTiming":0,"chanceByDamage":100,"description":"","iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"IMMORTAL","note":"","overlay":0,"priority":0,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":14,"dataId":1,"value":0}]},
{"id":4,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"// EMOTION STATES //","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":5,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"///HAPPY STATES///","note":"// Trigger: Inflicting a Critical Hit.\n","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":6,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.1},{"code":21,"dataId":7,"value":2},{"code":21,"dataId":6,"value":1.25},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels HAPPY!","message2":" feels HAPPY!","message3":"","message4":"","minTurns":6,"motion":0,"name":"HAPPY","note":"<TransformEmotion: happy>\n<BattleLogType:HAPPY>\n\n//GRAPHICS\n<StateFaceIndex: 1>\n<StateBackIndex: 2>\n<StateListIndex: 3>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":7,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.2},{"code":21,"dataId":7,"value":3},{"code":21,"dataId":6,"value":1.5},{"code":11,"dataId":4,"value":0.65},{"code":11,"dataId":3,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels ECSTATIC!","message2":" feels ECSTATIC!","message3":"","message4":"","minTurns":6,"motion":0,"name":"ECSTATIC","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":8,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.3},{"code":21,"dataId":7,"value":4},{"code":21,"dataId":6,"value":2},{"code":11,"dataId":4,"value":0.5},{"code":11,"dataId":3,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels MANIC!","message2":" feels MANIC!","message3":"","message4":"","minTurns":6,"motion":0,"name":"MANIC","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":9,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"///SAD STATES///","note":"// Trigger: Missing a Basic Attack or Skill.","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":true,"restriction":0,"stepsToRemove":100},
{"id":10,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":0.8},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels SAD...","message2":" feels SAD...","message3":"","message4":"","minTurns":6,"motion":0,"name":"SAD","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n  var mpDmg = Math.floor(value * 0.3);\n  mpDmg = Math.min(mpDmg, target.mp);\n  target.gainMp(-mpDmg);\n  value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":11,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.35},{"code":21,"dataId":6,"value":0.65},{"code":11,"dataId":2,"value":0.65},{"code":11,"dataId":4,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels DEPRESSED...","message2":" feels DEPRESSED...","message3":"","message4":"","minTurns":6,"motion":0,"name":"DEPRESSED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n  var mpDmg = Math.floor(value * 0.5);\n  mpDmg = Math.min(mpDmg, target.mp);\n  target.gainMp(-mpDmg);\n  value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":12,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":0.5},{"code":11,"dataId":2,"value":0.5},{"code":11,"dataId":4,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels MISERABLE...","message2":" feels MISERABLE...","message3":"","message4":"","minTurns":6,"motion":0,"name":"MISERABLE","note":"<TransformEmotion: sad>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<Category: EMOTION>\n<Category: SAD>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n  var mpDmg = Math.floor(value * 1);\n  mpDmg = Math.min(mpDmg, target.mp);\n  target.gainMp(-mpDmg);\n  value -= mpDmg;\n}\n</Custom React Effect>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"ANGRY\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":13,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"///ANGRY STATES///","note":"// Trigger: Taking a Critical Hit","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":14,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.3},{"code":21,"dataId":3,"value":0.5},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels ANGRY!","message2":" feels ANGRY!","message3":"","message4":"","minTurns":6,"motion":0,"name":"ANGRY","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":15,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.3},{"code":11,"dataId":3,"value":0.65},{"code":11,"dataId":2,"value":2},{"code":11,"dataId":5,"value":2},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels ENRAGED!","message2":" feels ENRAGED!","message3":"","message4":"","minTurns":6,"motion":0,"name":"ENRAGED","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":16,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":2},{"code":21,"dataId":3,"value":0.15},{"code":11,"dataId":3,"value":0.5},{"code":11,"dataId":2,"value":2.5},{"code":11,"dataId":5,"value":2.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1}],"iconIndex":0,"maxTurns":6,"message1":" feels FURIOUS!","message2":" feels FURIOUS!","message3":"","message4":"","minTurns":6,"motion":0,"name":"FURIOUS","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: ANGRY>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"AFRAID\")\nuser.result().removedStates = user.result().removedStates.filter(s => !user._isEmotionalState(s))\n</Custom Apply Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":17,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":3,"message1":"","message2":"","message3":"","message4":"","minTurns":3,"motion":0,"name":"///FEAR STATES///","note":"// Trigger: Enemy Skill \n// (Only affects Player Characters)\n// Prevents Player Characters from using Skills.","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":18,"autoRemovalTiming":0,"chanceByDamage":100,"iconIndex":0,"maxTurns":11,"message1":" feels AFRAID...","message2":" feels AFRAID...","message3":"","message4":" calmed down.","minTurns":11,"motion":0,"name":"AFRAID","note":"//GRAPHICS\n<BattleBackgroundName: status_afraid>\n<StateBackIndex: 11>\n<BattleFaceRow: 3>\n<StateFaceIndex: 3>\n<BattleLogType:AFRAID>\n<StateImageRow:11>\n<StateListIndex: 12>\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: AFRAID>\n\n<Custom Apply Effect>\nuser.removeStateCategoryAll(\"HAPPY\")\nuser.removeStateCategoryAll(\"SAD\")\nuser.removeStateCategoryAll(\"ANGRY\")\n</Custom Apply Effect>","overlay":0,"priority":65,"releaseByDamage":false,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":11,"dataId":6,"value":1.5}]},
{"id":19,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"PANIC","note":"//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":20,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":42,"dataId":1,"value":1},{"code":42,"dataId":2,"value":1},{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":0.9},{"code":14,"dataId":18,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STRESSED OUT","note":"//STATE CATEGORIES\n<Category: EMOTION>\n<Category: PANIC>\n\n//GRAPHICS\n<StateBackIndex: 1>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 2>\n<StateFaceIndex: 14>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":21,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"RANDOM EMOTION","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":22,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"// OTHER STATES //","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":23,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"BEAST BOOST","note":"<Custom Establish Effect>\n// Check if Beast Boost hasn't been applied yet and if the target is dead or the target's HP is 0\nif (!this._beastBoostApplied && (target.isDead() || target.hp <= 0)) {\n  // Enable the Beast Boost flag\n  this._beastBoostApplied = true;\n  // Get the parameter ID to be boosted to be ATK\n  var boostParam = 2;\n  // Loop through ATK, DEF, MAT, MDF, AGI, and LUK parameters\n  for (var i = 3; i < 8; ++i) {\n    // Check if the looped parameter is the highest\n    if (user.param(i) > user.param(boostParam)) {\n      // Set the boosted parameter to the currently looped parameter\n      boostParam = i;\n    }\n  }\n  // Set the number of turns for the buff\n  var turns = 4;\n  // Buff the attacker\n  user.addBuff(boostParam, turns);\n  // Play an animation on the attacker\n  user.startAnimation(119);\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":24,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TICKLE","note":"<Custom Select Effect>\n// Get the current skill\nvar skill = this.item();\n// Check if the skill exists and can deal critical damage\nif (skill && skill.damage.critical) {\n  // Get the previous Critical Hit settings\n  this._prevForcedCriticalHit = $gameSystem._forceCritical;\n  this._prevForcedNoCriticalHit = $gameSystem._forceNoCritical;\n  // Force the hit to be a critical hit\n  BattleManager.actionForceCritical();\n}\n</Custom Select Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":25,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"IMMOBILE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
{"id":26,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TAUNT","note":"<Physical Taunt>\n<Magical Taunt>\n<Certain Taunt>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":27,"autoRemovalTiming":1,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SINGLE TARGET TAUNT (CHARM)","note":"<Ignore Physical Taunt>\n<Ignore Magical Taunt>\n<Ignore Certain Taunt>\n\n<Custom Action Start Effect>\n// Get current action.\nvar action = user.currentAction();\n// Check if action exists, for an opponent, and that the provoker isn't on the same team\nif (action && action.isForOpponent() && origin.isActor() !== user.isActor()) {\n  action.setTarget(origin.index());\n}\n</Custom Action Start Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":28,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HEALING LINK","note":"<Custom React Effect>\nif (value < 0) {\n  var heal = Math.floor(value * 0.5);\n  origin.gainHp(-heal);\n  origin.startDamagePopup();\n  origin.clearResult();\n}\n</Custom React Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":29,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"CALL FOR FRIEND DELAY","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
{"id":30,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[{"code":22,"dataId":1,"value":10}],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"FLY","note":"// Selection Control\n<Cannot Select: All>\n\n// Buffs & States Core\n<Custom Leave Effect>\n// Get the landing skill.\nvar skill = 778;\n// Get the last targeted index.\nvar target = -2;\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Leave Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":4,"stepsToRemove":100},
{"id":31,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HIDE","note":"<Cannot Select: All>\n\n<BattleLogType:HIDE>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":32,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STOCKPILE","note":"<Custom Apply Effect>\n// Default the stockpile stacks to 0.\nuser._stockpile = user._stockpile || 0;\n// Increase the stockpile stack by 1\nuser._stockpile += 1;\n// Cap the stockpile stack at 3\nuser._stockpile = Math.min(user._stockpile, 3);\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Set the user's stockpile stack to 0\nuser._stockpile = 0;\n// Update the state counter for the stockpile stack\nuser.setStateCounter(stateId, user._stockpile);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":33,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":10}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"FLEX","note":"<Custom Action Start Effect>\n// Get the current action.\nvar action = user.currentAction();\n// Check if the action is physical, and deals HP damage.\nif (action.isPhysical() && action.isHpEffect()) {\n\n}\n</Custom Action Start Effect>\n\n<Custom Confirm Effect>\n// Check if the action is physical, and deals HP damage.\nif (this.isPhysical() && this.isHpEffect() && value > 0) {\n  // Increase the damage by a multiplier.\n  value *= 2.5;\n  // Round up the damage.\n  value = Math.ceil(value);\n  // Remove the state.\n  user.removeState(stateId);\n}\n</Custom Confirm Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":34,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HP REGEN (Small)","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":35,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"HP REGEN (Large)","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":37,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SECOND CHANCE","note":"<Custom React Effect>\n// Check to see if the party is in battle.\nif ($gameParty.inBattle()) {\n  // Sets the flag if the target has more than 1 HP at the time of death.\n  target._secondChance = target.hp > 0;\n}\n</Custom React Effect>\n\n<Custom Respond Effect>\n// Check to see if the party is in battle, has the Second Chance flag, and if the target is dead with 0 HP.\nif ($gameParty.inBattle() && target._secondChance && target.hp <= 1) {\n  // Set the target's HP to 1.\n  target.setHp(1);\n}\n</Custom Respond Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":38,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":33,"dataId":0,"value":100},{"code":34,"dataId":0,"value":1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"WEDDING RING","note":"\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":48,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STORMFLURRY","note":"<Custom Establish Effect>\n// Create empty pools for skills and skipp types.\nvar skills = [];\nvar skillTypes = [];\n// Insert the skills this passive can be used with.\nskills.push(112);\n// Insert the skill types this passive can be used with.\nskillTypes.push(1);\n// Check if the action is a skill, the skill pool contain the skill or if the skill type pool contains the skill's type\nif (this.isSkill() && (skills.contains(this.item().id)) || skillTypes.contains(this.item().stypeId)) {\n  // Check if the target exists and has suffered HP damage\n  if (target && target.result() && target.result().hpDamage > 0) {\n    // Make a copy of the target's original action results\n    var originalResult = JsonEx.makeDeepCopy(target._result);\n    // Clear those results\n    target.clearResult();\n    // Calculate the extra damage\n    var extraDmg = Math.ceil(0.50 * originalResult.hpDamage);\n    // Calculate the success rate to deal extra damage\n    var successRate = 0.75;\n    // Make the number of times struck\n    var struck = 0;\n    // Set the maximum number of times the action can be struck\n    var maxHits = 5;\n    // Make a loop\n    for (;;) {\n      // Check if the target is alive and the action has passed the success rate\n      if (target.isAlive() && Math.random() < successRate) {\n        // Increase the number of times struck by 1\n        struck += 1;\n        // Make the target receive damage\n        target.gainHp(-extraDmg);\n        // Show the damage popup\n        target.startDamagePopup();\n        // Check if the target is dead\n        if (target.isDead()) {\n          // Make the target collapse\n          target.performCollapse();\n        }\n        // Clear the target's results\n        target.clearResult();\n        // Check if the number of times struck has hit the maximum\n        if (struck >= maxHits) {\n          // If it did, break the loop\n          break;\n        }\n      // If the extra damage success rate fails\n      } else {\n        // Then break the loop\n        break;\n      }\n    }\n    // If the number of times struck is greater than 0\n    if (struck > 0) {\n      // Then play an animation on the target\n      target.startAnimation(17);\n    }\n    // Revert the target's results back to its original results\n    target._result = originalResult;\n  }\n}\n</Custom Establish Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":116,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"DROWNING 1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":117,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"DROWNING 2","note":"<TransformEmotion: happy>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: HAPPY>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":118,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"DROWNING 3","note":"<TransformEmotion: sad>\n\n\n//STATE CATEGORIES\n<Category: EMOTION>\n<Category: SAD>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":119,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.2},{"code":21,"dataId":3,"value":0.9},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1}],"iconIndex":28,"maxTurns":4,"message1":" is ANGRY!","message2":" is ANGRY!","message3":"","message4":"","minTurns":4,"motion":0,"name":"SPACE EX ANGRY","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<BattleBackgroundName: status_angry>\n<StateBackIndex: 8>\n<BattleFaceRow: 6>\n<StateFaceIndex: 6>\n<BattleLogType:ANGRY>\n<StateImageRow:8>\n<StateListIndex: 9>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":120,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":1.5},{"code":21,"dataId":3,"value":0.5},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1}],"iconIndex":29,"maxTurns":5,"message1":" became ENRAGED!","message2":" became ENRAGED!","message3":"","message4":"","minTurns":5,"motion":0,"name":"SPACE EX ENRAGED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_enraged>\n<StateBackIndex: 9>\n<BattleFaceRow: 7>\n<StateFaceIndex: 7>\n<BattleLogType:ENRAGED>\n<StateImageRow:9>\n<StateListIndex: 10>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":121,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":2,"value":2},{"code":21,"dataId":3,"value":0.3},{"code":11,"dataId":3,"value":0.8},{"code":11,"dataId":2,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":4,"value":1},{"code":14,"dataId":14,"value":1},{"code":14,"dataId":15,"value":1}],"iconIndex":0,"maxTurns":5,"message1":" became FURIOUS!","message2":" became FURIOUS!","message3":"","message4":"","minTurns":5,"motion":0,"name":"SPACE EX FURIOUS","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateBackIndex: 10>\n<BattleLogType:FURIOUS>\n<StateImageRow:10>\n<StateListIndex: 11>\n<StateFaceIndex: 13>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":122,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.2},{"code":21,"dataId":7,"value":3},{"code":21,"dataId":6,"value":1.5},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1}],"iconIndex":13,"maxTurns":5,"message1":" became ECSTATIC!","message2":" became ECSTATIC!","message3":"","message4":"","minTurns":5,"motion":0,"name":"SWEET ECSTATIC","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<StateFaceIndex: 2>\n<StateBackIndex: 3>\n<StateListIndex: 4>\n\n<BattleLogType:ECSTATIC>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":123,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":0,"value":-0.3},{"code":21,"dataId":7,"value":4},{"code":21,"dataId":6,"value":2},{"code":11,"dataId":4,"value":0.8},{"code":11,"dataId":3,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":2,"value":1},{"code":14,"dataId":6,"value":1},{"code":14,"dataId":7,"value":1}],"iconIndex":0,"maxTurns":5,"message1":" became MANIC!","message2":" became MANIC!","message3":"","message4":"","minTurns":5,"motion":0,"name":"SWEET MANIC","note":"<TransformEmotion: angry>\n\n//GRAPHICS\n<StateImageRow:4>\n<StateBackIndex: 4>\n<StateListIndex: 5>\n<StateFaceIndex: 11>\n\n<BattleLogType:MANIC>\n\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":124,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.25},{"code":21,"dataId":6,"value":0.8},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1}],"iconIndex":30,"maxTurns":4,"message1":" became SAD...","message2":" became SAD...","message3":"","message4":"","minTurns":4,"motion":0,"name":"BD SAD","note":"<TransformEmotion: happy>\n\n//GRAPHICS\n<StateBackIndex: 5>\n<StateFaceIndex: 4>\n<StateListIndex: 6>\n<BattleLogType:SAD>\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n  var mpDmg = Math.floor(value * 0.3);\n  mpDmg = Math.min(mpDmg, target.mp);\n  target.gainMp(-mpDmg);\n  value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":125,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.35},{"code":21,"dataId":6,"value":0.65},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1}],"iconIndex":31,"maxTurns":5,"message1":" became DEPRESSED...","message2":" became DEPRESSED...","message3":"","message4":"","minTurns":5,"motion":0,"name":"BD DEPRESSED","note":"<TransformEmotion: sad>\n\n//GRAPHICS\n<BattleBackgroundName: status_depressed>\n<StateBackIndex: 6>\n<BattleFaceRow: 5>\n<StateFaceIndex: 5>\n<BattleLogType:DEPRESSED>\n<StateImageRow:6>\n<StateListIndex: 7>\n\n\n//STATE ABILITIES\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n  var mpDmg = Math.floor(value * 0.5);\n  mpDmg = Math.min(mpDmg, target.mp);\n  target.gainMp(-mpDmg);\n  value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":126,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":21,"dataId":3,"value":1.5},{"code":21,"dataId":6,"value":0.5},{"code":11,"dataId":2,"value":0.8},{"code":11,"dataId":4,"value":1.5},{"code":11,"dataId":5,"value":1.5},{"code":31,"dataId":3,"value":1},{"code":14,"dataId":10,"value":1},{"code":14,"dataId":11,"value":1}],"iconIndex":0,"maxTurns":5,"message1":" became MISERABLE...","message2":" became MISERABLE...","message3":"","message4":"","minTurns":5,"motion":0,"name":"BD MISERABLE","note":"<TransformEmotion: angry>\n\n<BattleLogType:MISERABLE>\n<StateBackIndex: 7>\n<StateImageRow:7>\n<StateListIndex: 8>\n<StateFaceIndex: 12>\n\n<Custom React Effect>\nif (value > 0 && this.isHpEffect()) {\n  var mpDmg = Math.floor(value * 1);\n  mpDmg = Math.min(mpDmg, target.mp);\n  target.gainMp(-mpDmg);\n  value -= mpDmg;\n}\n</Custom React Effect>\n\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":127,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"//Additional States//","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":128,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"FOCUS EFFECT","note":"<Physical Critical Rate: +100%>\n","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":129,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"ENDURE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":130,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.1}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"WEAK POISON","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":131,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":7,"value":-0.3}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"STRONG POISON","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":132,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Knife (Aubrey scene)","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":133,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"DROWNING FINISH","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":134,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"Damage remove emotion","note":"<Custom Remove Effect>\n// Get the skill ID of the skill that will launch once the charging is complete.\nvar skill = 863;\n// The target's index. -1 for random. -2 for last target.\nvar target = -2;\n// Set the forced action for the user.\n// Queue the forced action.\nBattleManager.queueForceAction(user, skill, target);\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":true,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":135,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":22,"dataId":8,"value":0.05}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"CHEF'S HAT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":136,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[{"code":23,"dataId":9,"value":0}],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"0 EXP","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":137,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"//FEAR SKILLS//","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":138,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"CALM DOWN TEXT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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{"id":141,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":2,"message1":"","message2":"","message3":"","message4":"","minTurns":2,"motion":0,"name":"OVERCOME TEXT","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":142,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":143,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SOMETHING 1","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":144,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SOMETHING 2","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":145,"autoRemovalTiming":2,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"SOMETHING 3","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":146,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":147,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TRANSFORM SOMETHING","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n  // Archive the previous enemy ID.\n  user._prevEnemyId = user._enemyId;\n  // Set the target enemy ID you want the enemy to change into.\n  var transformEnemyId = 642;\n  // Transform the user.\n  user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n  // Retrieve the archived enemy ID.\n  var transformEnemyId = user._prevEnemyId;\n  // Transform the enemy back.\n  user.transform(transformEnemyId);\n  // Clear the archived data.\n  user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":148,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TRANSFORM TINY SPIDER","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n  // Archive the previous enemy ID.\n  user._prevEnemyId = user._enemyId;\n  // Set the target enemy ID you want the enemy to change into.\n  var transformEnemyId = 621;\n  // Transform the user.\n  user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n  // Retrieve the archived enemy ID.\n  var transformEnemyId = user._prevEnemyId;\n  // Transform the enemy back.\n  user.transform(transformEnemyId);\n  // Clear the archived data.\n  user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":149,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":150,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"TRANSFORM HANGING","note":"<Custom Apply Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n  // Archive the previous enemy ID.\n  user._prevEnemyId = user._enemyId;\n  // Set the target enemy ID you want the enemy to change into.\n  var transformEnemyId = 655;\n  // Transform the user.\n  user.transform(transformEnemyId);\n}\n</Custom Apply Effect>\n\n<Custom Remove Effect>\n// Check if the user is an enemy.\nif (user.isEnemy()) {\n  // Retrieve the archived enemy ID.\n  var transformEnemyId = user._prevEnemyId;\n  // Transform the enemy back.\n  user.transform(transformEnemyId);\n  // Clear the archived data.\n  user._prevEnemyId = undefined;\n}\n</Custom Remove Effect>","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":151,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"","note":"","overlay":0,"priority":50,"removeAtBattleEnd":false,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
{"id":152,"autoRemovalTiming":0,"chanceByDamage":100,"traits":[],"iconIndex":0,"maxTurns":1,"message1":"","message2":"","message3":"","message4":"","minTurns":1,"motion":0,"name":"EXTRA STATE","note":"","overlay":0,"priority":50,"removeAtBattleEnd":true,"removeByDamage":false,"removeByRestriction":false,"removeByWalking":false,"restriction":0,"stepsToRemove":100},
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